The 5R Adaptation Framework for LocationBased Mobile Learning Systems Kinshuk, PhD Associate Dean, Faculty of Science & Technology Professor, School of Computing and Information Systems NSERC/iCORE/Xerox/Markin Industrial Research Chair for Adaptivity and Personalization in Informatics Athabasca University, Canada kinshuk@ieee.org http://kinshuk.athabascau.ca (jointly with Qing Tan, Xiaokun Zhang and Rory McGreal) Slide 1 Overall research direction • Individualised learning in increasingly global educational environment • Bridging the gap among different types of learners • Support for: • Mobile and life-long learners • Just-in-time and on-demand learning • Context adaptation Slide 2 Vision ~ Learning omnipresent and highly contextual ~ So how do we do it? Slide 3 Adaptivity in ubiquitous learning Extensive modelling of learner’s actions, interactions, “mood”, trends of preferences, skill & knowledge levels, implicit and explicit changes in skill & knowledge levels Real-time monitoring of learner’s location, technology use, and change of situational aspects Slide 4 Learner awareness Personalization of learning experience through the dynamic learner modeling • Performance based model • Cognitive trait model • Learning styles Slide 5 Dynamic learner modeling Mining of historical and real time data for real-time adaptivity • • • • • • • • Learning activities Learning style Interests & knowledge Problem solving activities Learning object/activity usage Social activities Learner location Location related activities Slide 6 Technology awareness Personalization of learning experience through the identification of technological functionality • Identifying various device functionality • Dynamically optimize the content to suit the functionality Display capability, Audio and video capability, Multilanguage capability, Memory, Bandwidth, Operation platform Slide 7 Location awareness Personalization of learning experience through the use of location modeling • Location based optimal grouping • Location based adaptation of learning content • Location based collaborative creation of authentic content Slide 8 Location based technologies Slide 9 Location aware dynamic grouping T = t3 Location Grouping F C G D A E T = t1 T = t2 B Mobile Learner’s Address Mobile Learner’s Cellular Data Mobile Learner’s GPS Coordinates Mobile Learner’s Other Location Info t1 != t2!=t3 Mobile Virtual Campus Mobile Learner’s Learning Profile Mobile Learner’s Learning Style Mobile Learner’s Learning Interests Slide 10 Location based content creation Slide 11 Real-life physical objects Personalization of learning surrounding environment experience as per Public databases of POIs QR Codes Wi-Fi & Bluetooth Access Point identification Active and Passive RFIDs Slide 12 Slide 13 Surrounding context Personalization of learning experience through the use of surrounding context • Identifying specific context-aware knowledge structure among different domains • Identify the learning objective(s) that the learner is really interested in • Propose learning activities to the learner • Lead the learner environment around the learning Slide 14 5R Adaptation Framework Slide 15 Introduction of framework • A conceptual framework for the implementation of Adaptive Mobile Learning systems. • An ontology model of the framework in which the factors of Learner, Location, Time, and Mobile Device are considered in generating Personalized Learning Contents Slide 16 Introduction of framework (cont. 1) Challenge of facilitating mobile learning and ensuring learners’ performance: Presenting or generating personalized learning contents and instructions dynamically Learning environment and mobile device The context of learning process and instruction Appropriately identifying characters of particular learner. Dynamic Contents Mobile Device Context Aware Learner Identification Slide 17 Introduction of framework (cont. 2) The challenge facing the development of locationbased adaptive learning applications is the ability to deal with these contexts from Learning Perspective. One of the key strategies is to: • • identify and normalize context information based on efficient context-aware data fusion. semantic-based context constraints using composable ontology models. Slide 18 Introduction of framework (cont. 3) The Ontology-based approach: • Uses predefined metadata models of the learning contents, learner models, context information of the learning activities, and mobile device, etc. • Retrieve structured and unstructured learning materials and generate personalized, just-in-time, and location-aware learning contents or adaptive “filter” that directs mobile learner to access right contents. Slide 19 Introduction of framework (cont. 4) The First approach: • To create semantic learning contents manually. The Second approach: • To take advantage of pre-existing learning objects. • To develop shareable ontologies, publishing learning objects standard, and reward mobile service system to make the learning objects widely accessible. Our Research Aim: To conduct bottom-up development of the ontology for the personalized learning objectives, learning context information and proposed 5R constraint information. Slide 20 Introduction of framework (cont. 5) The Third approach: • To develop software and knowledge retrieval mechanism that automatically identifies appropriate learning components and extracts structural knowledge from unstructured learning contents. Our Research Aim: To build and manipulate adaptive “filter” to direct just-in-time retrieval paths during the mobile learning processes. • Learning contents are pre-developed and stored in the learning contents repository of the learning management system. Slide 21 5R Adaptation Framework Slide 22 5R Adaptation Framework • The Right Time: Factors: the Date-Time and the Learning Progress Alberta Legislature: Open: 09:00 AM Close: 04:30 PM Timing Match! Show Contents! Device Date Time: 03:25 PM 5R Adaptation Framework • The Right Location: The learner’s current geographic location GPS Coordination Match! Show Contents! 5R Adaptation Framework • The Right Device: HD Video Contents Text Contents Audio Contents Web Page Contents Flash Video Contents 5R Adaptation Framework • The Right Contents: Learning objects, learning activities, and leaning instruction LO A1 Back Home Design Manner of Legislature Building Take Picture Screen LO A1 Shot Back Home Screen Shot Take Picture 5R Adaptation Framework • The Right Learner: Practical English Physical Education Computer Science Art Mathematics Implementation of framework The First layer: • Consists of “Location”, “Time”, “Learner”, “Device”, and “Learning Contents”, respectively representing the five adaptation inputs. The Second layer: • Further description of information or data of each adaptation input. • The ontology scheme, namely, the relationships among the adaptation inputs, which illustrates why the inputs need to be described and how the inputs are interconnected. Slide 28 Framework ontology schema Slide 29 Framework application scenario: Concept Slide 30 Framework application scenario: Field trip Location-based mobile fieldtrip applications at a zoo Slide 31 Framework application scenario: Field trip Location-based mobile fieldtrip applications using visualized interaction with dynamic geospatial data Slide 32 5R adaptation features in the fieldtrip scenario Location-based experiment Lab interface and visualized interaction on mobile devices. Dynamic annotation or blog on the visualized semantic physical object model. Adaptive learning content retrieval constrained by the location and ongoingexperience fieldtrip activities. Real-time sharing between students and others who are in the field or in remote areas via visualized virtualfieldtrip interaction Visualized plan,interface. real-time activity collaboration and monitoring during the fieltrip Fieldtrip Scenario Slide 33 Framework application scenario: RFID Classroom System Screenshot: User Login System Screenshot: Learning Object - Round Exicter @ Location code 80 Slide 34 Framework application scenario: RFID Classroom System Screenshot: Learning Object - Rectangular Exicter @ Location code 3F Slide 35 Mobile and ubiquitous educational environment Slide 36 Slide 37 Thank you! Slide 38