Lecture 2: Modeling Computers cs302: Theory of Computation University of Virginia Computer Science David Evans http://www.cs.virginia.edu/evans Menu • Modeling Computers • Course Organization • Finite Automata Lecture 2: Modeling Computation 2 What can computers do? What is a “computer”? Lecture 2: Modeling Computation 4 How should we model a Computer? Colossus (1944) Cray-1 (1976) Apollo Guidance Computer (1969) Turing invented his model in 1936. What “computer” was he modeling? IBM 5100 (1975) Lecture 2: Modeling Computation 5 “Computers” before WWII Lecture 2: Modeling Computation 6 Mechanical Computing Lecture 2: Modeling Computation 7 Modeling Pencil and Paper ... # C S S A 7 2 3 ... How long should the tape be? “Computing is normally done by writing certain symbols on paper. We may suppose this paper is divided into squares like a child’s arithmetic book.” Alan Turing, On computable numbers, with an application to the Entscheidungsproblem, 1936 Lecture 2: Modeling Computation 8 Modeling Brains •Rules for steps •Remember a little “For the present I shall only say that the justification lies in the fact that the human memory is necessarily limited.” Alan Turing Lecture 2: Modeling Computation 9 Turing’s Model ... 0 0 0 0 0 0 0 0 0 0 0 0 0 0 Input: 0 Write: 1 Move: Start A Input: 0 Write: 1 Move: B Input: 1 Write: 1 Move: Halt H Input: 1 Write: 1 Move: Lecture 2: Modeling Computation 10 0 0 0 ... What makes a good model? Copernicus F = GM1M2 / R2 Newton Ptolomy Lecture 2: Modeling Computation 11 Questions about Computing Model • How well does it match “real” computers? – Can it do everything they can do? – Can they do everything it can do? • Does it help us understand and reason about computing? – What problems can computers solve? – How long will it take? Lecture 2: Modeling Computation 12 Universal Turing Machine Input: 2 Write: 1 Move: Start A Input: 1 Write: 2 Move: Input: 0 Write: 1 Move: Input: 2 Write: 1 Move: Input: 1 Write: 2 Move: B Input: 0 Write: 2 Move: Lecture 2: Modeling Computation 13 Course Organization Lecture 2: Modeling Computation 14 Assignments • Reading: mostly from Sipser, some additional readings later • Problem Sets (6 – first is due in 1 week) • Exams (2 + final) • Extra credit: – Challenge Problems – Communication Efforts Lecture 2: Modeling Computation 15 Help Available • David Evans – Office hours (Olsson 236A): Mondays, 2-3pm – Coffee Hours (Wilsdorf): Wednesdays, 9:30-10:30am – Other times: open office door, or send email to arrange • Assistants: Suzanne Collier, Qi Mi, Joe Talbott, Wuttisak Trongsiriwat – Problem-Solving Sessions (Olsson 226D) – Mondays 5:30-6:30pm, Wednesdays 6-7pm First coffee hours and problem-solving session tomorrow Lecture 2: Modeling Computation 16 Honor Code • Please don’t cheat! – If you’re not sure if what you are about to do is cheating, ask first • On most problem sets: “Gilligan’s Island” collaboration policy – Encourages discussion in groups, but ensures you understand everything yourself – Don’t use found solutions • On most exams: work alone, one page of notes allowed Lecture 2: Modeling Computation 17 Main Question What problems can particular machines solve? What is a problem? What is a machine? What does it mean for a machine to solve a problem? Lecture 2: Modeling Computation 18 Uninteresting: can be solved by a lookup machine Finite Problems Problems with a finite number of possible inputs Except for trick questions, all problems we are interested in in this class have infinitely many possible inputs. Lecture 2: Modeling Computation 19 Outputs • How many possible outputs do you need for an interesting problem? 2 – “Yes” or “No” Most problems can be framed as decision problems: What is 1+1? vs. Is 1+1 = 3? Lecture 2: Modeling Computation 20 Decidable problems (problems that can be solved by some TM) Tractable problems (problems that can be solved by some TM in reasonable time) Undecidable Problems Regular Languages (can be recognized by a DFA) Context-Free Languages (can be recognized by a PDA) Lecture 2: Modeling Computation 21 Finite Automata (Finite State Machines) Lecture 2: Modeling Computation 22 Informal Example • Recognize binary strings with an even number of “1”s What is a language? What does it mean to recognize a language? Lecture 2: Modeling Computation 23 Designing DFAs • Example: design a DFA that recognizes the language of binary strings that are divisible by 3 • Design tips: – Think about what the states represent (e.g., what is the current remainder) – Walk through what the machine should do on example inputs Lecture 2: Modeling Computation 24 Formal Definition A finite automaton is a 5-tuple: Q finite set (“states”) finite set (“alphabet”) Q x Q (“transition function”) q0 Q start state FQ set of accepting states Lecture 2: Modeling Computation 25 Computation Model • Define * as the “extended transition function” *: Q x * Q Basis: *(q, ε) = q Induction: w = ax a , x * *(q, w) = *((q, a), x) • w L(A) iff *(q0, w) F Lecture 2: Modeling Computation 26 Inductive Definitions code example: State nextState(State q, String w) { if (w.length() == 0) return q; else return (nextState (transition (q, w.charAt(0)), w.substring(1)); } Lecture 2: Modeling Computation 27 Regular Languages • Definition: A language is a regular language if there is some Finite Automaton that recognizes it. Lecture 2: Modeling Computation 28 Complement Proof • Prove: the set of regular languages is closed under complement. Lecture 2: Modeling Computation 29 Charge • Remember to submit registration survey • PS1 is posted on course website: due 1 week (- 73 minutes) from now • Coffee hours tomorrow (9:30am) • Problem-solving session tomorrow (6pm) Lecture 2: Modeling Computation 30