www.zombieminesweeper.com www.zombieminesweeper.com Graham Jans – Design, Code Lara Kehler – Design, Art Mark Weibe – Music and Audio Growing the Idea Organically with Feedback Using the right (task-tracking) tool Procedural Content Woes Growing the Idea Organically The Right Core Idea The Right Core Idea Focus Test Early and Often Focus Test Early and Often Fear of showing your game to people 1 Fear Level 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 … Times shown to people Evolving the Design The Right (Task-Tracking) Tools Phase 1: Exploration Phase 2a: Building Out Phase 2b: Building Out Phase 3: OMG SHIP IT!!!1!! Procedural Content Woes Procedural Content Woes Example Procedural Content Variable Level Length Random Mine Density Swapped Tileset In my mind: 20 different lengths x 20 density variations x 6 tilesets = 2,400 unique levels!!! In reality: Long or Short x Blocking mines or not = 4 unique levels Graham Jans graham.jans@gmail.com @ipsquiggle www.grahamjans.com www.ZombieMinesweeper.com