Here is the powerpoint

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www.zombieminesweeper.com
www.zombieminesweeper.com
Graham Jans – Design, Code
Lara Kehler – Design, Art
Mark Weibe – Music and Audio
Growing the Idea Organically with
Feedback
Using the right (task-tracking) tool
Procedural Content Woes
Growing the Idea Organically
The Right Core Idea
The Right Core Idea
Focus Test Early and Often
Focus Test Early and Often
Fear of showing your game to people
1
Fear Level
0
1
2
3
4
5
6
7
8
9 10 11 12 13 14 15 16 …
Times shown to people
Evolving the Design
The Right (Task-Tracking) Tools
Phase 1: Exploration
Phase 2a: Building Out
Phase 2b: Building Out
Phase 3: OMG SHIP IT!!!1!!
Procedural Content Woes
Procedural Content Woes
Example Procedural Content
Variable Level Length
Random Mine Density
Swapped Tileset
In my mind:
20 different lengths
x 20 density variations
x 6 tilesets
= 2,400 unique levels!!!
In reality:
Long or Short
x Blocking mines or not
= 4 unique levels
Graham Jans
graham.jans@gmail.com
@ipsquiggle
www.grahamjans.com
www.ZombieMinesweeper.com
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