University of Hail College of Computer Science & Engineering Computer Science and Software Engineering Department ICS 102 Computer Programming ICS 102 Computer Programming Chapter1 : Introduction Components of a Personal Computer Questions : - what are the input devices ? - what are the output devices ? ICS102: Computer Programming 3 Motherboard A motherboard, provides the electrical connections by which the other components of the system communicate and hosts the central processing unit as well as other subsystems and devices . 4 Motherboard example : Acer E360 ICS102: Computer Programming 5 CPU (Central Processing Unit) The Central Processing Unit (CPU) or processor is the portion of a computer system that carries out the instructions of a computer program and is the primary element carrying out the computer's functions. Example: (3 + 2) = 5 In an addition operation, the arithmetic logic unit (ALU) will be connected to a set of inputs and a set of outputs. The inputs provide the numbers to be added, and the outputs will contain the final sum . 3 5 2 ICS102: Computer Programming 6 Memory Memory refers to computer components, devices, and recording media that hold digital data used for computing for some interval of time. There are mainly three types of memory : CPU memory ◦ Registers ◦ Cache Main memory (RAM): ◦ Data has to be in main memory so that CPU can access it ◦ Volatile: lost when program exits; computer shuts off Hard Disk, CD, etc. ◦ This is where you keep the data for long-term storage ICS102: Computer Programming 7 Main Memory … Address 1002 1003 1004 1005 Cell Memory is divided into Many memory locations (cells) Each memory cell has a numeric address, which uniquely identifies it Each cell contains a data value, e.g. 22 ICS102: Computer Programming 8 Main Memory … ICS102: Computer Programming 9 Main Memory … The word “Hello.” stored in 6 memory cells ICS102: Computer Programming 10 Memory units : Bits and Bytes Bit -- most basic unit of memory ◦ 1 or 0, on or off 1 Byte = 8 bits In a computer, data values are stored as a sequence of bits 1004 2 1004 00000010 1005 7 1005 00000111 ICS102: Computer Programming 11 Program / CPU / Memory Interaction Example: ◦ Input read a number from keyboard ◦ Add 1 to it ◦ Output it on screen Keyboard 1 RAM 1 1 CPU 2 RAM 2 2 Monitor ICS102: Computer Programming 12 Software Software is the programs and data that a computer uses. Both programs and data are saved in computer memory in the same way. 1-13 Computer Software Types of software Software 1-14 Software Application Programs Systems Programs Word processors Game programs Spreadsheets Data base systems Graphics programs Web browsers Operating system. Networking system. Programming language software. Web site server. Device drivers. 1-15 What is programming? What is a program? A (software) program is a list of instructions intended to a computer A program has inputs and outputs Each instruction tells the computer to do something (an action, a calculation, a comparison) ICS102: Computer Programming 17 Program Execution A program tells the CPU how to manipulate and/or move information Programming is about processing information ◦ Take some input, ◦ manipulate it in some way, and ◦ produce a particular output Program Inputs Manipulation Outputs ICS102: Computer Programming 18 Example 1 : Recipe for Scrambled Eggs Ingredients (Inputs) : two eggs, tablespoon of oil, salt Instructions (program): ◦ Add oil to pan ◦ Heat pan on stove ◦ Crack eggs into pan ◦ Add salt ◦ Mix until light and flakey Output: scrambled eggs ICS102: Computer Programming 19 Example 2 : Currency Exchange Task : convert an amount of money in some currency (e.g. US Dollars) to another one (e.g. Saudi Riyals). Input: ◦ Amount ◦ Source Currency ◦ Desired Currency Instructions ◦ Look up in table current exchange rate for the selected currencies ◦ Calculate result as amount * exchange rate • Output: result ICS102: Computer Programming 20 Programming language A programming language is the language used to write programs A programming language employs a set of rules that dictate how the words and symbols can be put together to form valid program statements A programming language has a syntax and semantics In this course we focus on Java programming language. ICS102: Computer Programming 21 Java • Java is a programming language originally developed by James Gosling at Sun Microsystems • It was first released in 1995. • The language derives much of its syntax from C and C++. • But has a simpler object model and fewer low-level facilities than C and C++. ICS102: Computer Programming 22 Programming Language Hierarchy H ig h -L evel L an g u ag e (H L L ) A ssem b ly L an u ag e M ach in e L an g u ag e H ard ware The highs and lows of programming languages ... High-Level Language (HLL) Machine Language ◦ closest to natural language (lowest level) ◦ words, numbers, and math ◦ natural language for symbols hardware ◦ not directly understood ◦ just 0s and 1s by hardware ◦ directly understood ◦ Java, C/C++, COBOL, by hardware FORTRAN, BASIC, Lisp, Ada, etc. Assembly Language (middle level) a more or less human readable version of machine language words, abbreviations, letters and numbers easily translated from human readable to machine executable code Getting from Source to Machine Code “Compiler” a program that translates HLL source code to machine (object, or executable) code. “Assembler” a program that translates assembly source code to machine (object, or executable) code. Compilers vs. Assemblers vs. Interpreters Compilers and Assemblers ◦ translation is a separate user step ◦ translation is “off-line,” i.e. not at run time Interpreters ◦ interpretation (from source to object code) is not a separate user step ◦ translation is “on-line,” i.e. at run time Source Code Compiler, Assembler, or Interpreter Object Code Java Program Translation Data for Java Program Java Program Intermediate Code: “Byte Code” ◦ similar to assembly code, but hardware independent Interpreter translates from generic byte code to hardware-specific machine code Java Compiler Byte-Code Program Java Virtual Machine Byte-Code Interpreter Machine-Language Instructions Computer Execution of Machine-Language Instructions Output of Java Program Byte-Code and the Java Virtual Machine The Java compiler translates Java programs into byte-code, a machine language called the Java Virtual Machine ◦ Once compiled to byte-code, a Java program can be used on any computer, making it very portable 1-29 Portability of Java Classical model : Java model : ICS102: Computer Programming 30 Program terminology Code: A program or a part of a program Source code (or source program): A program written in a high-level language such as Java ◦ The input to the compiler program Object code: The translated low-level program ◦ The output from the compiler program, e.g., Java byte- code 1-31 Portability of Java Write once, run anywhere :Because applications written in the Java programming language are compiled into machineindependent bytecodes, they run consistently on any Java platform . 32 A Java Program A Java Program A Java program consists of one or more classes A Java class consists of one or more methods A Java method consists of one or more statements Java classes Java Methods 33 A Java Program A Java program resides in one or more files. The file name of a Java program has extension .java. One of the classes of a Java program is called the driver class. The name of the driver class must be the same as the name of its Java file. (Java is case sensitive. So EX1 is different from ex1.) The driver class must contain a method called main. The execution of Java program starts from the main method of the driver class. 34 Example of a Java Program 35 Example of a Java Program Class name Main method Class body Instruction 36 Example of a Java Program Also notice: Curly braces { } ICS102: Computer Programming 37 Example of a Java Program Also notice: Curly braces { } Parentheses ( ) 38 Example of a Java Program Also notice: Curly braces { } Square brackets [ ] Parentheses ( ) 39 Example of a Java Program Also notice: A pair of braces { } define a block ICS102: Computer Programming 40 Compiling and running a program Type in your program Save the program ◦ Store all your files in one directory for now ◦ Give the program the same name as the class Compile the program ◦ this produces a .class file ◦ Translates the program into something the computer can understand and execute (Java bytecode) Run the program Observe the result and adjust the program if necessary ICS102: Computer Programming 41 Edit Public class firstPtog /* This program is an … */ Public class /* Text Editor public static void main… /* Program statements g … System.out.print(“Wel … } } firstProg.java ICS102: Computer Programming 42 Compile - With Errors Public class firstPtog /* This program is an Arit */ public static void main /* Program statements g System.print(“Welcome } Compiler } firstProg.java Errors and Warnings ------------------Error : The method print( String) is undefined for Type System ICS102: Computer Programming 43 Compile - Success Public class firstPtog /* This program is an Arit */ public static void main /* Program statements System.out.print(“Welcome”); } Compiler } firstProg.java 001011010001011101 1011010001011101110 101000101110111010110100010 111011101011010001011101110 101101000101110111010110100 010111011100010111011101011 010001011101110010111011101 011010001011101110010111011 101011010001011101110010111 011101011010001011101110010 111011101011010001011101110 0101110 firstPtog.class ICS102: Computer Programming 44 Run Program Fred 1 firstProg Welcome to the Arithm The date is Monday Sep What is your name?Fred Well Fred, after a day The cube appears to be You find a Green door, The door closes behind There is a feel of mat ICS102: Computer Programming 45