Reepicheep - Reach Out To Asia

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iEARN Project:
Narnia and C.S Lewis
"The Voyage of The Dawn
Treader"
Power point Presentation By:
Anab Sundus
The Chronicles Of Narnia
"The Voyage Of The
Dawn Treader"
Character Sketch:
Reepicheep
Reepicheep is a fictional character
from C.S. Lewis's "Chronicles Of
Narnia" series.
He appears in Prince Caspian, The
Voyage Of The Dawn Treader and
The Last Battle.
Reepicheep was actually a mouse
who could stand on its hind legs
and almost two feet high. He had
a shrill voice. A thin band of gold
passed around his head under one
ear and over the other and in this
was stuck a long crimson feather.
His fur was very dark and almost
black, the effect was bold and
striking. He used to carry a sword
as long as his tail.
BACKGROUND:
In the "Prince Caspian", Reepicheep was the leader of
eleven mice who helped Caspian in winning the battle
of Beruna.
They all were very brave and out standing.
In the very battle Reepicheep lost his tail and for him
his tail was a sign of "honour and glory of the mouse".
Aslan helped him restoring Reepicheep's tail not for the
sake of his honour but for the love people had for
Reepicheep.
Reepicheep:
In the Voyage Of the Dawn Treader, Reepicheep plays a
very important role. Despite his size he was called "the
most valiant of all the Talking Beasts of Narnia" and he
was also called the Chief Mouse.
He was pugnacious and quick to defend any affront to his
honour. He was a brave mouse and he won an undying
glory in
the second battle of Beruna.
He had great self respect and he was courageous, strong
willed, loyal and determined. Lucy and Edmund had great
love for him. Every one respected him as he was as brave
as a lion.
"Reepicheep was a character of his words."
In the Voyage Of Dawn Treader, Reepicheep
accompanies Prince Caspian on his voyage in the hope of
finding seven lords of Narnia. He believed it is possible to
sail to the end of the world because a Dryad had spoken a
prophecy over Reepicheep's cradle that:
Where sky and water meet,
Where the waves grow sweet,
Doubt not, Reepicheep,
To find all you seek,
There is the utter East.
LONE ISLANDS:
When the company lands on the Lone Islands,
Reepicheep and the others are captured by slavers and
remain imprisoned until Caspian abolishes the slave
trade on the Lone Islands the next day. It is here we
find him implacable. He went on condemning the head
of the slave merchant, Purg. He even challenges Purg to
fight a battle, " Give me my sword and free my paws if
you dare."
DRAGON ISLAND:
Eustace Scrubb was very stubborn child and a bit bully
too.
During the journey, Reepicheep teaches Eustace about
honour, courage and loyalty, even though at the start of
their relationship Eustace treats Reepicheep with great
disrespect.
Reepicheep was kind hearted and considerate that he
does his best to comfort Eustace when he was turned
into a Dragon, even though Eustace had treated
Reepicheep with great disrespect in the beginning of the
Voyage.
• SEA MONSTER:
• When they are attacked by a sea monster,
Reepicheep astounds the company by
telling them not to fight. It is
uncharacteristic of the Mouse to suggest
not fighting, but he sees that the only way
to escape the monster is to push its coils
off the ship. So, Reepicheep was very wise
and could take very unlikely decisions
according to the situation.
DEATH WATER ISLAND:
After they discover the island whose
water turns objects to gold and one of
the seven lords who now rests in the
bottom as a gold statue, Reepicheep
suggests calling it "Deathwater Island.“
This shows that he had no wish for
material gains. For him, honour was
everything.
• THE ISLAND OF VOICES:
• Later when they land on the island of
the Duffers, the others are pondering
how to avoid the invisible people i.e.
Dufflepuds when Reepicheep argues
that it is only honorable to meet
them boldly.
THE DARK ISLAND:
When they reach at a very dark place
even Prince Caspian hesitates in moving
forward. But, it is at the Reepicheep's
insistence that Caspian orders the Dawn
Treader to enter the mist surrounding
the Dark Island. For, he believes it a
dishonour to cover such a long distance
and then turning back due to dark.
RAMANDU'S COUNTRY:
When they finally reach Ramandu's country and
find the last three Narnian lords in an enchanted
sleep, Reepicheep is the first to volunteer to spend
the night there and keep guard. When Ramandu
tells them that in order to break the enchantment
they must sail to the World's End and leave one of
their number behind, Reepicheep says, "That is my
heart's desire." Reepicheep is most loveable
character
• EASTERN EDGE OF THE WORLD:
• Near the Eastern edge of the world,
Reepicheep sets forth from the Dawn
Treader in a small row boat and
disappears along with his boat and since
that moment no one can truly claim to
have seen Reepicheep, the Mouse. But in
the end C.S.Lewis implies that Reepicheep
did reach Aslan's country.
Reepicheep is one the most memorable and beloved
characters in the Chronicles.
Lewis writes "his mind was full of forlorn hopes, death-orglory charges, and last stands".
The fearlessness of Reepicheep makes him an excellent
companion aboard the Dawn Treader. Reepicheep's
hunger for daring deeds leads him to the greatest
adventure of all. At most of the occasions it is Reepicheep
who takes the initiatives and motivates human beings to
take the initiatives. Thus, he is actually the motivating
force that makes possible the under taking of different
ventures.
• The presentation end with the unforgettable
words by Reepicheep which shows his
undefeatable perseverance:
• "While I can, I sail east in the Dawn Treader.
When she fails me, I paddle east in my coracle.
When she sinks, I shall swim east with my four
paws. And when I can swim no longer, if I have
not reached Aslan's country, or shot over the edge
of the world in some vast cataract, I shall sink
with my nose to the sunrise and Peepicheep will
be head of the talking mice in Narnia".
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