Others in the Verse

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EXTRAS

Elias Wingate

Todd Wilkinson

Obidiah “Sully” Sullivan

Olivia Wilde

Jacob Walton

Rick “King” Gray

Ace Johnson

Sophie Deacon “Deke”

Sam Wu “SamWu”

Louise Boyd

Baron Otello

Agent Sanders

Jacks

Mister Jarvis

Elias Wingate

Financier

Description : The President of Far Yukon Mining Corporation,

Elias Wingate is a widower in his mid 50’s. He has run his company on very tight purse strings over the years, only recently finally acquiescing to his daughter’s demands of ending Far Yukon’s unscrupulous indentured servitude policy. To offset the decreased profit margin, Elias is now funding a salvage/transport operation headed by Mercedes

Wingate. While he does love his daughter, they are frequently on opposite sides of many issues. He views this business of hers as Ni Nio Ruh Hai , but he still went ahead and financed it

– and added some provisions to the deal that Mercedes didn’t agree to.

ATTRIBUTES:

Agi d4, Str d4, Vit d6, Ale d8, Int d12, Wil d8

DERIVED ATTRIBUTES:

Life Points 14; Initiative d4 + d8

ASSETS:

Friends in High Places d2

Highly Educated d4

Moneyed Individual d8

COMPLICATIONS:

Credo-

Never Spends Money He Doesn’t Have To d4

Forked Tongue d6

Stingy d4

SKILLS:

Discipline / Leadership d10, Intimidation d6

Mental Resistance d10, Morale d8

Guns / Pistols d2

Influence / Administration d10, Barter d8,

Persuasion d8, Politics d6

Knowledge d2 / Appraisal d4, Law d4

Perception / Deduction d6

Planetary Vehicles / Cars d2

Todd Wilkinson

Middleman / Pilot

Description: Todd worked in supplies requisitions during the

War. Part of his unofficial duties included stealing and scrounging from the Alliance. He is a muscular, youthfullooking man in his early 30’s. He likes wearing expensive clothes, always black in color.

He’s chummy and chatty – the kind of guy you either like or get really irritated by. He has a past with Mercedes, but they seem to have put that behind them and are ready to enter into a business arrangement.

ATTRIBUTES: Agi d8, Str d8, Vit d10, Ale d8, Int d6, Wil d6

DERIVED ATTRIBUTES: Life Points 16; Initiative d8 + d8

ASSETS:

Things Go Smooth d4

COMPLICATIONS:

Overconfident d4

Prejudice: Alliance d4

Wisecracker d4

SKILLS:

Covert / Open locks d4,Stealth d8

Discipline / Morale d8

Guns / Assault Rifles d4,Pistol d4

Influence / Barter d6, Persuasion d10

Knowledge d2

Melee Weapon Combat / Knives d4

Perception / Search d6

Pilot / Astrogation d2, Gunships d4, Large Cruisers d4,

Mid-bulk Transport d8, Patrol Vessels d4,

Short Range Shuttles d4

Planetary Vehicles / Cars d2, Hovercraft d2

Obidiah “Sully” Sullivan

Scrap Yard Owner

Description: Sully is a kind old coot, but his love of drink and his tendency to let others take advantage of him get him into trouble. He grew up on Boros and was always something of a tinkerer. He bought his scrap-yard many years before the war, and business was steady, but his lack of business sense meant that he wasn’t able to make as big a profit as he should have. Sully is Ally’s great uncle, and raised her when her folks were killed seven years ago.

ATTRIBUTES: Agi d6, Str d6, Vit d8, Ale d6, Int d8, Wil d6

DERIVED ATTRIBUTES: Life Points 16; Initiative d6 + d6

ASSETS:

Talented-Barter d4

Tough as Nails d8

COMPLICATIONS:

Easy Mark d8

Hooked-Alcohol d4

SKILLS:

Craft / Carpentry d4, Metalworking d6

Guns / Gunsmithing d6, Shotguns d6

Influence / Barter d8

Knowledge d2/ Appraisal d6

Mechanical Engineering / Create Mechanical Device d8,

Machinery Maintenance d4, Plumbing d4

Fix Mechanical Security Systems d4

Perception / Gambling d2, Search d4

Planetary Vehicles / Cars d2, Ground Vehicle Repair d6

Technical Engineering / Communication Systems d4,

Computer Programming d4, Electronics d6

Olivia Wilde

Saloon Proprietor

Description: Daughter of a ranch family and war widow of an

Independent soldier, Olivia is now starting to find her own way in life on Hera. She sold her land to Far Yukon Corporation, then promptly risked her fortunes on a card game that saw her win ownership of the Ace in the Hold Saloon. Of course, she unwittingly inherited a debt and a place that had been stripped of inventory and help. But the crew of Liberty stepped in to lend the fetching shao jeh a hand, and now things are looking shiny again.

ATTRIBUTES: Agi d6, Str d4, Vit d8, Ale d10, Int d8, Wil d6

DERIVED ATTRIBUTES: Life Points: 16; Initiative d6 +d10

ASSETS:

Allure d4

Heavy Tolerance d4

Tough as Nails d4

COMPLICATIONS:

Easy Mark (Major)

Combat Paralysis (Minor)

SKILLS:

Animal Handling / Training d4, Ride d4, Vet d4

Artistry / Painting d4

Craft / Carpentry d4, Cooking d4, Sewing d4

Discipline / Concentration d4, Morale d4

Guns / Pistol d4, Rifle d6

Influence / Barter d4, Seduction d6

Knowledge d2

Medical Expertise / General Practice d2

Perception / Intuition d8, Gambling d12

Planetary Vehicles / Horse-drawn d4

Jacob Walton

Labor Representative

Description: Jacob is a handsome, well-spoken man in his late 20’s. He has recently taken over the position of Miner’s

Guild Labor Representative at Far Yukon Corporation. His job is much easier now that the miners on Hera are no longer indentured servants. He has always been fond of Mercedes, but always seems to find himself on Elias’ side of any arguments.

ATTRIBUTES: Agi d6, Str d6, Vit d6, Ale d6, Int d8, Wil d10

DERIVED ATTRIBUTES: Life Points 16; Initiative d6 + d6

ASSETS:

Highly Educated d4

Talented-Administration d4

COMPLICATIONS:

Hero Worship-Elias d4

Toes the Line d4

SKILLS:

Discipline / Concentration d4, Leadership d6,

Mental Resistance d6, Morale d8

Guns / Pistols d4

Influence / Administration d8, Barter d4, Bureaucracy d6,

Persuasion d6

Knowledge d2 / Law d6

Perception / Deduction d8

Performance / Acting d6, Oratory d4

Planetary Vehicles / Cars d2, Equestrian d2

Unarmed Combat / Brawling d4

Rick “King” Gray

Faro Dealer / Pilot

Description : King is strong and muscular, and considers himself to be the brains of any operation. His pride and joy is his huge handlebar mustache that he is constantly waxing and admiring, using a handmirror that he carries in a leather case in his pocket.

He’s a snappy dresser with an eye for the ladies. King got his name from his love of cards, particularly

Faro. He met up with Todd and Ace in the army, and has helped in their scrounging operations. He is fond of Ace, mainly because Ace admires him and is dependent on him

ATTRIBUTES: Agi d8, Str d8, Vit d8, Ale d6, Int d8, Wil d8

DERIVED ATTRIBUTES: Life Points 16; Initiative d8 + d6

ASSETS:

None

COMPLICATIONS:

Amorous d4

Can’t Get Enough-Faro d4

SKILLS:

Discipline / Morale d6

Guns / Pistols d8

Influence / Persuasion d6

Knowledge d2 / Law d4

Melee Weapon Combat / Knives d10

Perception / Deduction d6

Pilot / Astrogation d2, Gunships d8, Large Cruisers d4,

Mid-Bulk Transports d4, Patrol Vessels d4,

Short Range Shuttles d4

Planetary Vehicles / Cars d2

Ranged Weapons / Knives d10

Survival / Land Survival d4

Ace Johnson

Muscle / Pilot

Description: Ace is in his 30’s. He’s a tall, muscular man with a buzz haircut, broken nose, and a permanent scowl. He doesn’t talk over-much, and when he does, he grunts or mumbles.

Only his friend King understands what he’s saying and serves as his translator if Ace has anything important to contribute (which is mostly never). Ace made it through the army because his buddy King took care of him. Ace is good at taking orders, which he obeys with alacrity, no matter who’s giving them. He is a good bodyguard, but has an unfortunate tendency to get into fights, because those who don’t know him mistake his shyness for arrogance. Ace is terrified of women and will blush up to his ears and go dumb if one speaks at him. He admires King and looks up to him, and will do anything King asks of him.

ATTRIBUTES: Agi d8, Str d12, Vit d6, Ale d8, Int d6, Wil d4

DERIVED ATTRIBUTES: Life Points 10; Initiative d8 + d6

ASSETS:

Mean Left Hook d4

COMPLICATIONS:

Painfully Shy d8

SKILLS:

Covert / Disable Devices d12,Open Locks d4

Discipline / Mental Resistance d4

Guns / Pistols d10, Sniper Rifle d12

Heavy Weapons / Demolitions d4

Knowledge d2

Perception / Deduction d4

Pilot / Astrogation d2, Gunships d4, Large Cruisers d4,

Mid-Bulk Transports d4,Patrol Vessels d8,

Short Range Shuttles d4

Unarmed Combat / Brawling d6

Sophie Deacon “Deke”

“Hacker”

Description : Deke is Zak’s best friend from Osiris. She was the head of the class and a good athlete, but her favorite pastime was computer hacking. Blue Sun hired her to work on one of their many secretive projects, and Deke’s curiosity quickly got the better of her. Before long, she was hacking into project files. She quit before she was discovered (unlike Zak), and started her computer repair business, Foxtech. Deke is

5’8”, athletic, and changes her hairstyle frequently, ranging from a wild Afro to short and straight. She loves Core World

Team Handball, and had aspirations of turning pro before a knee injury ending her playing days. She dresses casually during the day, then to the nines to go to her favorite nightspot,

Off World, for dancing and drinks.

ATRIBUTES: Agi d8, Str d4, Vit d6, Ale d8, Int d12, Wil d6

DERIVED ATTRIBUTES: Life Points 12; Initiative d8 + d8

ASSETS:

Talented-Hacking d4

COMPLICATIONS :

Nosy d4

Prejudice-Blue Sun Corporation d4

SKILLS:

Covert / Open Locks d6, Stealth d6, Streetwise d6

Discipline / Concentration d4

Guns / Pistols d2

Knowledge d2 / Law d4, Sports d10

Perception / Investigation d8

Performance / Dancing d8

Planetary Vehicles / Hovercraft d6

Technical Engineering /Computer Programming d6,

Hacking d12*

Unarmed Combat / Karate d6

Sam Wu “SamWu”

“Thief

Description : Sam worked for Blue Sun before Deke and Zak got there. He saw a corporation that made credits hand over fist, and was determined to find a way to make more than his entry level salary. He was something of a petty thief and was pretty good at it.

Before long, his day job wasn’t paying nearly as much as his night job, so he quit Blue Sun. A chance meeting with Deke and Zak grew into a friendship that centered around cracking code and making money. They gave him a bit of a conscience, too, and SamWu became more selective about who he stole from and started helping those who needed it. He now works with Deke at Foxtech, and also frequents Off World. He is tall, athletic, and normally has a day or two old beard, probably because he doesn’t sleep much (too many Sun Colas).

ATTRIBUTES: Agi d8, Str d6, Vit d6, Ale d8, Int d8, Wil d6

DERIVED ATTRIBUTES: Life Points 12; Initiative d8 + d8

ASSETS:

Friends in Low Places d4

Talented-Hacking d4

COMPLICATIONS:

Greedy d4

Hooked-Sun Cola d4

SKILLS:

Covert / Disable Devices d6, Forgery d4, Open Locks d8,

Sleight of Hand d4, Stealth d4, Streetwise d8, Surveillance d6

Discipline / Concentration d4

Guns / Pistols d4

Influence / Administration d4

Knowledge d2

Perception / Deduction d2

Planetary Vehicles / Hovercraft d4

Technical Engineering / Computer Programming d10,

Hacking d10*

Unarmed Combat / Kung Fu d6

Louise Boyd

“Saloon Singer”

Description : A tall, curvy woman, Louise is quite breathtaking. She has long, shimmering black hair, with a stunning physique and piercing blue/gray eyes that look right through you as she sings. Her life has been dedicated to her singing career, but despite her charm and talent, true success has eluded her. She stays on the move a lot and keeps to the

Rim for reasons she refuses to share, but she manages to make a decent living.

ATTRIBUTES: Agi d6, Str d4, Vit d4, Ale d8, Int d6, Wil d6

DERIVED ATTRIBUTES: Life Points 12; Initiative d6 + d6

ASSETS:

Allure d4

Talented: Performance-Singing d4

COMPLICATIONS:

Coward d4

Soft d4

SKILLS:

Artistry / Writing d6

Craft / Cooking d4, Sewing d6

Discipline / Concentration d6, Morale d6

Influence / Barter d4, Persuasion d6, Seduction d10

Knowledge d2

Medical Expertise / General Practice d2

Perception / Empathy d6

Performance / Acting d4, Dancing d6,

Percussion Instruments d2, Singing d12*,

Stringed Instruments d2

Planetary Vehicles / Equestrian d4

Survival / Land Survival d4

Unarmed Combat / Brawling d2

Baron Otello

Well-Connected Core World Politician

Description : A well-respected political figure on Osiris, the

Baron’s public persona is that of a respectable ambassador. He is generous with his wealth, and hosts numerous fund raisers throughout the year to help various public causes. But he is also a well-connected underworld crime figure with connections on Osiris and beyond. Now in his early 50’s, the Baron typically sports a beard that is peppered with gray and dresses in nice suits, adorned with the obligatory sash that indicates his station.

ATTRIBUTES : Agi d6, Str d4, Vit d6, Ale d10, Int d10, Wil d12

DERIVED ATTRIBUTES: Life Points 18; Initiative d6 + d10

ASSETS:

Friends in High Places d6

Friends in Low Places d4

Highly Educated d4

Leadership d4

COMPLICATIONS:

Greedy d4

NonFightin’ Type d6

Overconfident d4

Stingy d4

SKILLS:

Discipline / Leadership d8, Mental Resistance d8,

Morale d6

Influence / Administration d8, Barter d10, Persuasion d10,

Politics d10

Knowledge d2 / Appraisal d6, Cultures d4, History d4, Law d8,

Literature d4, Philosophy d4, Religion d4

Perception / Empathy d4

Planetary Vehicles / Cars d2

Agent Sanders

Description : Sanders believes the Alliance is the best chance for order in the ‘Verse. Though he is an Alliance intelligence officer and is permitted to engage in covert operations for his investigations, Sanders prefers to play things by the book, and prefers to use a strong persuasive argument to get his point across rather than use of force.

ATTRIBUTES: Agi d8, Str d6, Vit d8, Ale d8, Int d10, Wil d8

DERIVED ATTRIBUTES: Life Points 16; Initiative d8 + d8

ASSETS:

Military Rank d4

Nose for Trouble d4

Complications :

Credo-Believes in the Alliance d4

Toes the Line d4

Skills :

Covert / Surveillance d6

Discipline / Interrogation d8, Leadership d4,

Mental Resistance d10

Guns / Energy Weapons d4, Pistols d6

Influence / Persuasion d8

Knowledge d2 / Law d8

Melee Weapon Combat / Clubs d4

Perception / Empathy d8, Investigation d8, Tactics d10

Planetary Vehicles / Cars d2

Unarmed Combat / Boxing d4

Jacks

”Blackout Zone Fixer”

Description : Jacks is the kind of guy who can find you whatever you need on Osiris, especially if it means some destruction and chaos. Drafted in the Alliance, he never made it out of basic training, as he refused to follow orders. He could have switched sides, but didn’t want to follow the

Independents so much, either. He has thrived in the Osiris underground, using a pawn shop business as his front. Jacks loves knife fighting, but he has lost his share, and sports a long scar on each side of his face.

ATTRIBUTES: Agi d8, Str d6, Vit d10, Ale d6, Int d6, Wil d6

DERIVED ATTRIBUTES: Life Points 16; Initiative d8 + d6

ASSETS:

Friends in Low Places d8

COMPLICATIONS:

Rebellious d4

Ugly as Sin d4

SKILLS:

Covert / Disable Devices d4, Forgery d4, Open Locks d6,

Stealth d4, Streetwise d8

Guns / Gunsmithing d6

Heavy Weapons / Demolitions d6

Influence / Barter d10, Persuasion d8

Knowledge d2 / Appraisal d6, Law d4

Melee Weapon Combat / Knives d8

Perception / Deduction d2

Planetary Vehicles / Cars d4, Hovercraft d4

Mister Jarvis

“Vice-President, Blue Sun Special Projects Division”

Description : Mister Jarvis is an executive with Blue Sun

Corporation. He has overseen many secret projects. Under

Jarvis’ watch, there were 100 files that were highly encrypted. One of these was deleted through a hacking attempt, which Jarvis has been covering up for years.

ATTRIBUTES: Agi d6, Str d6, Vit d8, Ale d8, Int d10, Wil d8

DERIVED ATTRIBUTES: Life Points 16; Initiative d6 + d8

ASSETS: Friends in Low Places d4

COMPLICATIONS:

Credo-Loyal to Blue Sun d4

Greedy d4

Twitchy d4

SKILLS:

Covert / Disable Devices d4, Forgery d8, Surveillance d6

Discipline / Concentration d6, Interrogation d8,

Mental Resistance d8

Influence / Administration d6, Intimidation d4, Persuasion d4

Knowledge d2 / Law d6

Perception / Deduction d4, Empathy d4

Planetary Vehicles / Hovercraft d2

Technical Engineering / Communication Systems d4,

Computer Programming d6, Hacking d4

Colonel Jedak Rejovic

“Warden, Perdition”

Description : This man looks formidable. His craggy facial features seem chiseled from stone. When his mouth smiles, his gray eyes do not. His broad, powerful limbs, and thick neck could belong to a man much bigger than his five-foot-teninch height. Other than his thinning, steel gray hair, he appears ageless. Not a speck of dust mars his perfectly creased uniform.

ATTRIBUTES: Agi d6, Str d10, Vit d8, Ale d6, Int d8, Wil d10

DERIVED ATTRIBUTES: :Life Points 20; Initiative d6 + d6

ASSETS:

Intimidatin’ Manner d4

Leadership d4

Mean Left Hook d4

Military Rank d6

Tough as Nails d4

COMPLICATIONS:

Greedy d8

Overconfident d6

Prejudice-Inmates d4

Sadistic d4

SKILLS:

Covert /Stealth d8, Surveillance d6

Discipline / Interrogation d12, Intimidation d10, Leadership d6,

Mental Resistance d8

Guns /Assault Rifle d6, Pistol d6

Influence /Administration d8, Bureaucracy d4

Knowledge d2

Melee Weapon Combat / Clubs d4, Knives d4

Perception / Empathy d6

Planetary Vehicles / Cars d2

Xiao Black

“Bounty Hunter, Swift Justice”

Description : Black is rugged, athletic, sports a dazzling smile, and seems open and trustworthy.

He’s an adrenaline junky who lives for risk and thinks he’s immortal. But he has the brains and discipline to plan and execute slow, subtle stratagems. What he lacks is any shred of conscience.

ATTRIBUTES: Agi d8, Str d6, Vit d8, Ale d10, Int d8, Wil d8

DERIVED ATTRIBUTES: Life Points 20; Initiative d8 + d10 + d4

ASSETS:

Fightin’ Type d10

Lightnin’ Reflexes d4

Tough as Nails d8

COMPLICATIONS:

Forked Tongue d6

Greedy d6

Overconfident d6

Prejudice: Browncoats d4

SKILLS:

Covert / Infiltration d8, Stealth d10, Streetwise d8,

Surveillance d8

Discipline / Concentration d4

Guns / Pistol d8

Knowledge d2

Perception / Intuition d8, Tactics d8, Tracking d10

Planetary Vehicles / Cars d4, Equestrian d4, Hovercrafts d2

Unarmed Combat / Karate d8

Carl Busby “Buzz”

“Chief Mechanic, Bachofen Docks, Hera”

Description : Buzz is rough around the edges, a stout man in his late 50’s. His hair has been white for longer than he can remember, and Buzz is almost never without a cigarette, even though he’s well aware of the health and safety risks. He was a career military man, working as an airman/mechanic for the

Alliance, and was stationed on Hera. But Buzz quickly came to find that the folk on the Border planets just wanted to have the right to leave as they pleased. So when the U-War broke out, he switched sides, and gave the Independents a master mechanic.

After the war, he continued to work in Hera’s main shipyard. Among those he taught his trade was none other than Zak Grizzelle.

ATTRIBUTES: Agi d6, Str d8, Vit d10, Ale d8, Int d6, Wil d4

DERIVED ATTRIBUTES: Life Points 14; Initiative d6 + d8

ASSETS:

Talented-Mechanical Repair d8

COMPLICATIONS:

Hooked-Tobacco d8

SKILLS:

Artistry /Painting d4 4

Discipline / Concentration d4, Leadership d4 8

Guns / Pistol d4 4

Knowledge d2

Mechanical Engineering / Create Mechanical Devices d6,

Machinery Maintenance d10*,

Fix Mechanical Security Systems d4, Plumbing d6

Medical Expertise / General Practice d2

Perception / Deduction d6

Pilot / Astrogation d4, Mid-Bulk Transports d4,

Patrol Shuttles d4, Short-Range Shuttles d4

Planetary Vehicles / Ground Vehicle Repair d6

Technical Engineering / Communication Systems d4,

Computer Programming d4, Electronics d4

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