File - Andy Rupert (Sport Management

Sport Management Learning Tool
By Andy Rupert
(Under Pending Patent)
Purpose of Game
• The Game is Used As a
Learning Tool For Growing
Number of Sport
• Makes Learning NCAA Rules
and Bylaws More Enjoyable
in an Applicable Platform.
• Combines the Point of a
Number of Sport
Management Classes into a
Simulated Version to Test
Simple and Effective Tool for
Professors and Instructors
• Game Meant to Be User Friendly
• Competitive Both For Students
and Schools
• Very Affordable (Goal is $30-$40
• Can Be Downloaded Off Site or
Sent in CD Form
• A Few Sport Management
Programs Will Be Used For
Testing Initial Game
• Pops Up Throughout Game to
Explain Various Roles of Different
Target Market
• Sport Management/Administration Programs for
students between sophomore-first year grad
student standing
• Sell directly to Sport Management departments
• 150-200 schools offer the Sport
Management/Administration Option Now
• Schools have been contacted about learning tool
(90%+ are interested in incorporating it into their
About Game
• Designed for Sport Management/Business
• Text-Based or Web-Based Programming
• User Takes Control as an Athletic Director
• Manage Individual Sports Offices/Athletic
Department Offices
• Follow NCAA rules
Logging Into Game
• Step 1: Player Enters Name and
Has Option to Upload Scores for
Comparisons With Classmates.
• Step 2: Player Chooses D-1, D-2,
or D-3 School from Drop Down
• Step 3: Player Chooses
Conference and Finally Team to
Take A.D. Role
• Step 4: Player Serves Just As A.D.
With Computer Manually
Controlling Sport Offices and AD
Departments (Option to Manually
Run Departments)
Your Role As Athletic Director
• You Must Follow All Current NCAA Guidelines as Assigned By Your
School’s NCAA Level (ex. Title IX, Minimum Number of Teams, etc.)
• You Manage Various Departments Including Development/Alumni
Relations, Sponsorship/Marketing/Sales, Coaching Staffs, Compliance,
Facilities/Operations/Grounds, Academic Support, Media
Relations/Broadcasting, and Athletic Training/Strength and
• Hire/Fire Staffs and Offices Every School Year If You Choose
• Your Allocation of Funds to These Various Sports and Offices
Determine Your Success in Each Department.
• Each Year Depending on Your Funds You Assign a Number of
Scholarship Which You Delegate to Staffs Who Recruit StudentAthletes for You.
• Schedule Matches /Games for Various Athletic Sports All While
Keeping Inside the Travel and Operation Budget.
School Profile
• Admission Standards (According
to GPA/SAT Sliding Scale)
• Sports Program Tradition and
History of Success
• Facility Ratings
• Student Body Male/Female
Breakdown to Follow Title IX
• School’s Academic Rankings
• Alumni Support Ratings
• Each school has a financial
budget assigned to it. Players can
choose if they want schools to
have random economic/academic
standards or choose to leave
reputations as is.
School Information
• Every school will have same athletic department
offices (Compliance, Marketing, Strength and
Conditioning, Alumni Relations, etc.)
• Schools have different sports and start out with
the sports that each university actually currently
• Player must follow Title IX standards (balance of
scholarship/fund allocation for comparable sports
reflective of the student body’s gender numbers)
• Each school has an academic profile (simply their
admissions standards)
Managing Athletic Teams
Athletic Teams
• Self-Sustaining (No Need to Micromanage)
• You as the Athletic Director Just Hire/Fire Coach and they
run the program completely
• Hired Coach Does All the
• Each Head Coach Has Their Own Set of Ratings (Their
Supporting Staff, Recruiting Skill, Loyalty to Program,
Fundraising Ability, Desire to Win, Compliance to NCAA
rules, Value of Academics)
• Successful Teams Are on TV (Locally, Regionally, National)
School Scholarship Allocation
• Scholarships Will Be
Assigned to Team By
Athletic Director at the
Beginning of Each Fall
• Limits For Each Team Will
Be According to NCAA
• Removing Scholarships
May Cause Withdrawals
and the Transfer of
Coach’s Profile
• Only Head Coaches Will Be
Hired By Athletic Director
• Each Sport Will Have a Pool
of Hundreds of Coaches
Options for Each Sport
• Various Attributes Will
Make Up Coach’s Profile
• Higher Rankings Mean
Higher Pay
• A.D. gives an assigned
amount of money to each
program’s staff for
Hire/Firing Coach
• Start Out With Randomly Assigned Coaches
• At the End of Each Spring Semester There Will Be a
Pool of Free Agent Coaches With Assigned Ratings and
Salaries (Higher the Overall Rating, the Higher the
• Coaches Will Be Signed to Automatic 5-Year Deals (Can
Be Renewed at End of 5-Year)
• You Can Only Fire a Coach at the End of the School Year
(Causes Some Transfers and Thus Lower Graduation
• Coach Can Leave For Another School At End of Contract
If Not Renewed
Student-Athlete Profile
Each player has a set ranking in 6
attributes when they are listed as
recruits. (Only Likelihood of
Corruptibility Does Not Change With
Progression Through program.)
Pool of 500,000+ randomly named
student athletes.
Players recruited by coaching staffs you
Every player has not only these
attribute rankings, but also SAT/GPA
sliding scale which must match school’s
minimum to be recruited.
Each player will have an emphasis on
two traits they are looking at in a
school. (ex. Academics, Location, Team
Success, Facilities)
Post-Season Appearances
• Revenue Drawn By Post-Season Runs
– 40% Directly to Your Revenue
– 60% Into Conference Pot (Teams that Don’t Make
It Still Receive a Cut)
Ex. Football Team Goes to Bowl With $5 Million
Payout from 10 Team-Conference(You Receive $2
Million then $3 Million Goes Into Pot Split 10
Ways or $300,000. You receive $2.3 Million Total)
End of Season: Athletic Teams
• Record
• Home Attendance
• Attendance Revenue
• Media Revenue
• Graduation Rates/Average Grades
• Coach Fundraising Revenue
• NCAA Violations (Major or Minor)
All Revenue Dumps Into Budget For Following
School Year
Managing Athletic Offices
Athletic Offices
• Training/Strength and Conditioning (Impact Win-Loss
Record), Media (Impacts Attendance), Academic
Support (Impacts Team Academic Success) Compliance
(Impacts Rule Violations),Development/Alumni
Relations (Impacts Revenue), Marketing/Sales
(Impacts Attendance), and Facility/Operations
(Impacts Attendance)
• All Offices are Self-Sustaining Just Like Athletic Teams
(No Need For Micromanaging)
• The Better the Talent (The More It Costs) You Hire for
Each Office the More Successful They Will Be Making
An Impact on the Factors Above
• Each school will start out with
facility ratings.
• An A.D. can submit project
approval for expansion or new
facilities. However, funds and
team success must be present
for approval.
• An appropriate playing surface
must be in place before a new
varsity team can be approved.
• The upkeep of the facility is
dependent on the quality of
staff in place.
• Your investment in funds with this department determines how
much emphasis they will have in spreading the word about certain
• You purchase effort points for marketing and from your list of
varsity sports you assign them at the beginning of the school year
(Note: Teams with a long-standing history of success do not need as
much marketing.)
• This department will be responsible along with a program’s history
of success ratings with how many tickets are sold to events.
• You set a general cost for each ticket price every facility.
• Post-season funds from bowls and NCAA tournament appearances
will fall under this department.
• Also sponsorships and naming rights to facilities can be found under
this department.
Development/Alumni Relations
• Each varsity coach will
draw in funds from their
fund-raising ability.
• You will hire a director of
relations whose sole
purpose is to solicit
• The higher the
development rating, the
more donations you will
The more you spend on compliance
the more developed it will be and
more likely to catch infractions.
The lower the coach’s compliance
ranking for each varsity sport the
greater the need for compliance.
A compliance department will be
given a percentage of violations they
catch and fix immediately. The
higher the ability to catch mistakes,
the more expensive the cost of
If a violation is missed by compliance
you will be given the option to report
to the NCAA for penalty. Reporting
will be a lesser penalty, but you may
not get caught if you don’t report.
Academic Support
• Academics/Graduation Rates Are Very Serious Issues in
• Each School Will Compete for the Sears Director’s Cup.
• The Higher the Academic Standards of the School the
Less Likely For the NCAA to Hand Them a Violation.
• Improved Athletic and Academic Success Will Lead to
the Overall Improvement of School Reputation.
• The Higher the Reputation of the School Will Cause
More Alumni Contributions; but Your School Becomes
More Difficult to Gain Admission to for StudentAthletes.
• Investing Money to This Department
Combined With Program Success Will Bring In
More TV/Media Money to Your Program.
• The More Invested Money the More Talented
the Media Which Increases Ticket Sales.
Athletic Training/Strength and
• Helps Develop Athletes To Turn Their Current
Talent Into Their Potential Talent On Their
• Also Keeps Players on the Field Thus
Improving Likelihood to Win Games
• The More Money Invested the Higher the
Chance of Meeting Potential Without Injury.
Grading/Scoring a Player
Player Scores
• Players Will Be Scored Based On:
– Academic Success (ex. University Averages a 82% in class player is given a
4.1 out of 5/Other half deemed by Graduation Rates 78% of players
enrolled four years ago graduate 3.9 out of 5)
– Athletic Success (Based on Teams Combined Winning Percentage: .620
WP equals a 6.2 out of 10 + .25 For Each Team Makes Post-Season)
– NCAA Rule Compliance (Minor Infractions worth -.5, Major Infractions 1.0, Infractions Not Caught By Compliance -1.0, -2.0 respectively from
Original 10.0 rating)
– Financial Success (Bottom Line: Breaking Even is a 5 out of 10:
Fundraising, Media Coverage (TV/Radio), and Attendance Revenue Fuel
This Rating)
– Alumni Relations (General Satisfaction With State of Athletics 1-10)
------------------------------------------------------------------------------------------Player’s Score Out of 50 For That Given Academic Year
Team Winning Percentages
• What It Effects
– Winning Teams Mean Higher Attendance
– Impacted Alumni Relations
– Donors More Willing to Give to Support Winning
• What Goes Into It?
– Level of Player a Staff Can Recruit
– Head Coach/Staff Rating
– The Talent Level of Athletic Training/Strength and
Conditioning Staff
Event Attendance
• Effected By:
– Team Success/Failure
– Efforts/Talent Levels of Media, Marketing/Sales,
and Facilities/Operations Staffs
– Alumni Relations
Academic Success
• Effected By:
– Academic Standards/Admissions of University
– Coach’s Emphasis on Academics
– Academic Support Staff Talent Level
– Graduation Rates (deemed to be graduation of
athletes enrolled four years ago)
NCAA Rules/Compliance
• You Hire a Compliance Department to Catch Breaking of
Rules Before It Becomes a Problem (A Department That
Catches 97% is More Expensive Than One That Catches
• At the End of Each Spring Semester the List of Violations
(Major and Minor) From All the Teams Go Into the
Compliance Department
• For Example: Out of All the Teams You Have 10 Violations (1
Major/9 Minor). Your Compliance (say 90% effective) will
catch 9 out of the 10.
• You Then Have Option to Report the 1 Missed Violation for
Financial/Scholarship Loss/Post-Season Ban Penalty
Depending on Level of Violation
Following Into Next Season
• The Revenue You Create Through Alumni
Donations, Revenue From Attendance, NCAA
Allocations (80% Split By D-1 Schools, 15% by
D-2 Schools, and 5% By D-3 Schools) and PostSeason Allocations Determine Budget For
Following Season
• The Consequences of the Player’s Decisions
Will Set Your Budget For Next Season
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