Lexical and Syntax Analysis Chapter 4 Compilation • • Translating from high-level language to machine code is organized into several phases or passes. In the early days passes communicated through files, but this is no longer necessary. Language Specification • We must first describe the language in question by giving its specification. • Syntax: • Defines symbols (vocabulary) • Defines programs (sentences) • Semantics: • Gives meaning to sentences. • The formal specifications are often the input to tools that build translators automatically. Compiler passes String of characters Lexical Analyzer String of tokens Parser Abstract syntax tree Abstract syntax tree Semantic Analyzer Abstract syntax tree Source-to-source optimizer Abstract syntax tree Translator Medium-level intermediate code Low-level intermediate code Optimizer Optimizer Medium-level intermediate code Low-level intermediate code Low-level intermediate code Final Assembly Executable/object code Translator Compiler passes source program front end Lexical scanner Parser semantic analyzer symbol table manager error handler Translator Optimizer Final assembly target program back end Lexical analyzer • Also called a scanner or tokenizer Converts stream of characters into a stream of tokens • Tokens are: • • • • • Keywords such as for, while, and class. Special characters such as +, -, (, and < Variable name occurrences Constant occurrences such as 1, 0, true. Comparison with Lexical Analysis Phase Input Output Lexer Sequence of characters Sequence of tokens Parser Sequence of tokens Parse tree Lexical analyzer • • The lexical analyzer is usually a subroutine of the parser. Each token is a single entity. A numerical code is usually assigned to each type of token. Lexical analyzer • Lexical analyzers perform: • Line reconstruction • delete comments • delete white spaces • perform text substitution • Lexical translation: translation of lexemes -> tokens • Often additional information is affiliated with a token. Parser • • • Performs syntax analysis Imposes syntactic structure on a sentence. Parse trees are used to expose the structure. • • • These trees are often not explicitly built Simpler representations of them are often used Parsers, accepts a string of tokens and builds a parse tree representing the program Parser • The collection of all the programs in a given language is usually specified using a list of rules known as a context free grammar. Parser A grammar has four components: A set of tokens known as terminal symbols A set of variables or non-terminals A set of productions where each production consists of a non-terminal, an arrow, and a sequence of tokens and/or non-terminals A designation of one of the nonterminals as the start symbol. Symbol Table Management • The symbol table is a data structure used by all phases of the compiler to keep track of user defined symbols and keywords. • During early phases (lexical and syntax analysis) symbols are discovered and put into the symbol table • During later phases symbols are looked up to validate their usage. Symbol Table Management • Typical symbol table activities: • • • • • • add a new name add information for a name access information for a name determine if a name is present in the table remove a name revert to a previous usage for a name (close a scope). Symbol Table Management • Many possible Implementations: • • • • linear list sorted list hash table tree structure Symbol Table Management • Typical information fields: • • • • • • • print value kind (e.g. reserved, typeid, varid, funcid, etc.) block number/level number type initial value base address etc. Abstract Syntax Tree • • • The parse tree is used to recognize the components of the program and to check that the syntax is correct. As the parser applies productions, it usually generates the component of a simpler tree (known as Abstract Syntax Tree). The meaning of the component is derived out of the way the statement is organized in a subtree. Semantic Analyzer • The semantic analyzer completes the symbol table with information on the characteristics of each identifier. • The symbol table is usually initialized during parsing. • One entry is created for each identifier and constant. • • Scope is taken into account. Two different variables with the same name will have different entries in the symbol table. The semantic analyzer completes the table using information from declarations. Semantic Analyzer • The semantic analyzer does • • • • Type checking Flow of control checks Uniqueness checks (identifiers, case labels, etc.) One objective is to identify semantic errors statically. For example: • • • • Undeclared identifiers Unreachable statements Identifiers used in the wrong context. Methods called with the wrong number of parameters or with parameters of the wrong type. Semantic Analyzer • Some semantic errors have to be detected at run time. The reason is that the information may not be available at compile time. • • • Array subscript is out of bonds. Variables are not initialized. Divide by zero. Error Management • Errors can occur at all phases in the compiler • Invalid input characters, syntax errors, semantic errors, etc. • Good compilers will attempt to recover from errors and continue. Translator • • The lexical scanner, parser, and semantic analyzer are collectively known as the front end of the compiler. The second part, or back end starts by generating low level code from the (possibly optimized) AST. Translator • Rather than generate code for a specific architecture, most compilers generate intermediate language • Three address code is popular. • Really a flattened tree representation. • Simple. • Flexible (captures the essence of many target architectures). • Can be interpreted. Translator • One way of performing intermediate code generation: • Attach meaning to each node of the AST. • The meaning of the sentence = the “meaning” attached to the root of the tree. XIL • • An example of Medium level intermediate language is XIL. XIL is used by IBM to compile FORTRAN, C, C++, and Pascal for RS/6000. Compilers for Fortran 90 and C++ have been developed using XIL for other machines such as Intel 386, Sparc, and S/370. Optimizers • Intermediate code is examined and improved. • Can be simple: • changing “a:=a+1” to “increment a” • changing “3*5” to “15” • Can be complicated: • reorganizing data and data accesses for cache efficiency • Optimization can improve running time by orders of magnitude, often also decreasing program size. Code Generation • Generation of “real executable code” for a particular target machine. • It is completed by the Final Assembly phase • Final output can either be • assembly language for the target machine • object code ready for linking • The “target machine” can be a virtual machine (such as the Java Virtual Machine, JVM), and the “real executable code” is “virtual code” (such as Java Bytecode). Compiler Overview Source Program IF (a<b) THEN c=1*d; Lexical Analyzer IF ( Token Sequence ID “b” < THEN ID “c” CONST = * “1” a cond_expr Syntax Analyzer Syntax Tree ID “a” < b IF_stmt c list assign_stmt Semantic Analyzer 3-Address Code GE a, b, L1 MUlT 1, d, c L1: Optimized 3-Addr. Code Assembly Code 1 rhs * Code Optimizer Code Generation lhs d GE a, b, L1 MOV d, c L1: loadi R1,a cmpi R1,b jge L1 loadi R1,d storei R1,c L1: ID “d” Lexical Analysis What is Lexical Analysis? - The lexical analyzer deals with small-scale language constructs, such as names and numeric literals. The syntax analyzer deals with the large-scale constructs, such as expressions, statements, and program units. - The syntax analysis portion consists of two parts: 1. A low-level part called a lexical analyzer (essentially a pattern matcher). 2. A high-level part called a syntax analyzer, or parser. The lexical analyzer collects characters into logical groupings and assigns internal codes to the groupings according to their structure. Lexical Analyzer in Perspective source program lexical analyzer token parser get next token symbol table Lexical Analyzer in Perspective • LEXICAL ANALYZER • Scan Input • PARSER • Remove white space, … • Perform Syntax Analysis • Identify Tokens • Actions Dictated by Token Order • Create Symbol Table • Update Symbol Table Entries • Create Abstract Rep. of Source • Generate Errors • Insert Tokens into AST • Generate Errors • Send Tokens to Parser Lexical analyzers extract lexemes from a given input string and produce the corresponding tokens. Sum = oldsum – value /100; Token Lexeme IDENT ASSIGN_OP IDENT SUBTRACT_OP IDENT DIVISION_OP INT_LIT SEMICOLON sum = oldsum value / 100 ; Basic Terminology • What are Major Terms for Lexical Analysis? • TOKEN • A classification for a common set of strings • Examples Include <Identifier>, <number>, etc. • PATTERN • The rules which characterize the set of strings for a token • LEXEME • Actual sequence of characters that matches pattern and is classified by a token • Identifiers: x, count, name, etc… Basic Terminology Token Sample Lexemes Informal Description of Pattern const const const if if if relation <, <=, =, < >, >, >= < or <= or = or < > or >= or > id pi, count, D2 letter followed by letters and digits num 3.1416, 0, 6.02E23 any numeric constant literal “core dumped” any characters between “ and “ except “ Classifies Pattern Actual values are critical. Info is : 1. Stored in symbol table 2. Returned to parser Token Definitions Suppose: S ts the string banana Prefix : ban, banana Suffix : ana, banana Substring : nan, ban, ana, banana Subsequence: bnan, nn Token Definitions letter A | B | C | … | Z | a | b | … | z digit 0 | 1 | 2 | … | 9 id letter ( letter | digit )* Shorthand Notation: “+” : one or more r* = r+ | & r+ = r r* “?” : zero or one r?=r | [range] : set range of characters (replaces “|” ) [A-Z] = A | B | C | … | Z id [A-Za-z][A-Za-z0-9]* Token Recognition Assume Following Tokens: if, then, else, re-loop, id, num What language construct are they used for ? Given Tokens, What are Patterns ? Grammar: if if stmt |if expr then stmt then then |if expr then stmt else stmt | else else expr term re-loop term | term Re-loop < | <= | > | >= | = | <> term id | num id letter ( letter | digit )* num digit + (. digit + ) ? ( E(+ | -) ? digit + ) ? What does this represent ? What Else Does Lexical Analyzer Do? Scan away b, nl, tabs Can we Define Tokens For These? blank tab newline delim ws b ^T ^M blank | tab | newline delim + Symbol Tables Regular Expression ws if then else id num < <= = <> > >= Token if then else id num relop relop relop relop relop relop Attribute-Value pointer to table entry pointer to table entry LT LE EQ NE GT GE Note: Each token has a unique token identifier to define category of lexemes Building a Lexical Analyzer There are three approaches to building a lexical analyzer: 1. Write a formal description of the token patterns of the language using a descriptive language. Tool on UNIX system called lex 2. Design a state transition diagram that describes the token patterns of the language and write a program that implements the diagram. 3. Design a state transition diagram and hand-construct a table-driven implementation of the state diagram. Diagrams for Tokens • Transition Diagrams (TD) are used to represent the tokens • Each Transition Diagram has: • States : Represented by Circles • Actions : Represented by Arrows between states • Start State : Beginning of a pattern (Arrowhead) • Final State(s) : End of pattern (Concentric Circles) • Deterministic - No need to choose between 2 different actions Example : Transition Diagrams digit start 12 digit 13 digit . 14 digit 15 digit E 16 +|- E 20 digit * 21 25 digit 26 18 digit . 22 digit digit start other digit digit start 17 digit other 27 * 23 other 24 * 19 * State diagram to recognize names, reserved words, and integer literals Reasons to use BNF to Describe Syntax Provides a clear syntax description The parser can be based directly on the BNF Parsers based on BNF are easy to maintain Reasons to Separate Lexical and Syntax Analysis Simplicity - less complex approaches can be used for lexical analysis; separating them simplifies the parser Efficiency - separation allows optimization of the lexical analyzer Portability - parts of the lexical analyzer may not be portable, but the parser always is portable Summary of Lexical Analysis • A lexical analyzer is a pattern matcher for character strings • A lexical analyzer is a “front-end” for the parser • Identifies substrings of the source program that belong together - lexemes • Lexemes match a character pattern, which is associated with a lexical category called a token - sum is a lexeme; its token may be IDENT Semantic Analysis Intro to Type Checking The Compiler So Far • Lexical analysis • Detects inputs with illegal tokens • Parsing • Detects inputs with ill-formed parse trees • Semantic analysis • The last “front end” phase • Catches more errors What’s Wrong? • Example 1 int in x; • Example 2 int i = 12.34; Why a Separate Semantic Analysis? • Parsing cannot catch some errors • Some language constructs are not context-free • Example: All used variables must have been declared (i.e. scoping) • Example: A method must be invoked with arguments of proper type (i.e. typing) What Does Semantic Analysis Do? • Checks of many kinds: 1. All identifiers are declared 2. Types 3. Inheritance relationships 4. Classes defined only once 5. Methods in a class defined only once 6. Reserved identifiers are not misused And others . . . • The requirements depend on the language Scope • Matching identifier declarations with uses • Important semantic analysis step in most languages Scope (Cont.) • The scope of an identifier is the portion of a program in which that identifier is accessible • The same identifier may refer to different things in different parts of the program • Different scopes for same name don’t overlap • An identifier may have restricted scope Static vs. Dynamic Scope • Most languages have static scope • Scope depends only on the program text, not runtime behavior • C has static scope • A few languages are dynamically scoped • Lisp, COBOL • Current Lisp has changed to mostly static scoping • Scope depends on execution of the program Class Definitions • Class names can be used before being defined • We can’t check this property • using a symbol table • or even in one pass • Solution • Pass 1: Gather all class names • Pass 2: Do the checking • Semantic analysis requires multiple passes • Probably more than two Types • What is a type? • The notion varies from language to language • Consensus • A set of values • A set of operations on those values • Classes are one instantiation of the modern notion of type Why Do We Need Type Systems? Consider the assembly language fragment addi $r1, $r2, $r3 What are the types of $r1, $r2, $r3? Types and Operations • Certain operations are legal for values of each type • It doesn’t make sense to add a function pointer and an integer in C • It does make sense to add two integers • But both have the same assembly language implementation! Type Systems • A language’s type system specifies which operations are valid for which types • The goal of type checking is to ensure that operations are used with the correct types • Enforces intended interpretation of values, because nothing else will! • Type systems provide a concise formalization of the semantic checking rules What Can Types do For Us? • Can detect certain kinds of errors • Memory errors: • Reading from an invalid pointer, etc. • Violation of abstraction boundaries: class FileSystem { open(x : String) : File { … } … } class Client { f(fs : FileSystem) { File fdesc <- fs.open(“foo”) … } -- f cannot see inside fdesc ! } Type Checking Overview • Three kinds of languages: • Statically typed: All or almost all checking of types is done as part of compilation (C and Java) • Dynamically typed: Almost all checking of types is done as part of program execution (Scheme) • Untyped: No type checking (machine code) The Type Wars • Competing views on static vs. dynamic typing • Static typing proponents say: • Static checking catches many programming errors at compile time • Avoids overhead of runtime type checks • Dynamic typing proponents say: • Static type systems are restrictive • Rapid prototyping easier in a dynamic type system The Type Wars (Cont.) • In practice, most code is written in statically typed languages with an “escape” mechanism • Unsafe casts in C, Java • It’s debatable whether this compromise represents the best or worst of both worlds Type Checking and Type Inference • Type Checking is the process of verifying fully typed programs • Type Inference is the process of filling in missing type information • The two are different, but are often used interchangeably Rules of Inference • We have seen two examples of formal notation specifying parts of a compiler • Regular expressions (for the lexer) • Context-free grammars (for the parser) • The appropriate formalism for type checking is logical rules of inference Why Rules of Inference? • Inference rules have the form If Hypothesis is true, then Conclusion is true • Type checking computes via reasoning If E1 and E2 have certain types, then E3 has a certain type • Rules of inference are a compact notation for “IfThen” statements From English to an Inference Rule • The notation is easy to read (with practice) • Start with a simplified system and gradually add features • Building blocks • Symbol is “and” • Symbol is “if-then” • x:T is “x has type T” From English to an Inference Rule (2) If e1 has type Int and e2 has type Int, e1 + e2 has type Int then (e1 has type Int e2 has type Int) + e2 has type Int e1 (e1: Int e2: Int) e1 + e2: Int From English to an Inference Rule (3) The statement (e1: Int e2: Int) e1 + e2: Int is a special case of ( Hypothesis1 . . . Hypothesisn ) Conclusion This is an inference rule Notation for Inference Rules • By tradition inference rules are written ` Hypothesis1 … ` Hypothesisn ` Conclusion • Type rules can also have hypotheses and conclusions of the form: `e:T • ` means “it is provable that . . .” Two Rules i is an integer ` i : Int ` e1 : Int ` e2 : Int ` e1 + e2 : Int [Int] [Add] Two Rules (Cont.) • These rules give templates describing how to type integers and + expressions • By filling in the templates, we can produce complete typings for expressions Example: 1 + 2 1 is an integer ` 1 : Int 2 is an integer ` 2 : Int ` 1 + 2 : Int Soundness • A type system is sound if • Whenever ` e : T • Then e evaluates to a value of type T • We only want sound rules • But some sound rules are better than others: i is an integer ` i : Object Type Checking Proofs • Type checking proves facts e : T • Proof is on the structure of the AST • Proof has the shape of the AST • One type rule is used for each kind of AST node • In the type rule used for a node e: • Hypotheses are the proofs of types of e’s subexpressions • Conclusion is the proof of type of e • Types are computed in a bottom-up pass over the AST Rules for Constants ` false : Bool [Bool] s is a string constant [String] ` s : String Two More Rules ` e : Bool ` not e : Bool [Not] ` e1 : Bool ` e2 : T ` while e1 loop e2 pool : Object [Loop] A Problem • What is the type of a variable reference? x is an identifier `x:? [Var] • The local, structural rule does not carry enough information to give x a type. Notes • The type environment gives types to the free identifiers in the current scope • The type environment is passed down the AST from the root towards the leaves • Types are computed up the AST from the leaves towards the root Expressiveness of Static Type Systems • A static type system enables a compiler to detect many common programming errors • The cost is that some correct programs are disallowed • Some argue for dynamic type checking instead • Others argue for more expressive static type checking • But more expressive type systems are also more complex Dynamic And Static Types • The dynamic type of an object is the class C that is used in the “new C” expression that creates the object • A run-time notion • Even languages that are not statically typed have the notion of dynamic type • The static type of an expression is a notation that captures all possible dynamic types the expression could take • A compile-time notion Dynamic And Static Types • The typing rules use very concise notation • They are very carefully constructed • Virtually any change in a rule either: • Makes the type system unsound (bad programs are accepted as well typed) • Or, makes the type system less usable (perfectly good programs are rejected) • But some good programs will be rejected anyway • The notion of a good program is undecidable Type Systems • Type rules are defined on the structure of expressions • Types of variables are modeled by an environment • Types are a play between flexibility and safety End of Lecture 6