Mid Semester Presentation

advertisement
PROJECT –
VIDEO MANIPULATOR
(BASED ON ZED BOARD)
MID-SEMESTER PRESENTATION
Yakir Peretz
Idan Homri
Supervisor - Rolf Hilgendorf
Semester - winter 2014
Duration - one semester
AGENDA
1.
Project goals
2.
Component description
3.
Data flow
4.
Required tests and check points
5.
Clock definitions
6.
Software description
7.
Critical issues and solutions
8.
Complete Program (without Uart)
PROJECT GOALS
Creating a system that enables reading images from
an external device, saving it in the memory and
displaying it by RGB.
Creating a programmable logic design that will
handle the transportation of the data from the
main memory to the VGA output via video direct
mapped accessed (VDMA) component.
agenda
COMPONENT DESCRIPTION -ZYNQ
 In the design we use the following components:
 ZYNQ processor
 the ZYNQ is actually the PS part of the design, which means all the
software programmable part.
 This part is very powerful and includes many features, but we use the
following:

UART connection
 memory controller
 the memory itself - DDR3
 One ARM processor –CORTEX A9
 All the needed interface connections to the other components in the PL side are
built in.
 All the clocks of the design are generated by the zynq, and given to the relevant
components.
 PS side overview
COMPONENT DESCRIPTION -VDMA
 VDMA
 The VDMA is the core of the PL side of the design. It is responsible for the
transportation of the data from the memory to the stream part. It is
connected to three other components via three buses:
1.
To the processor via AXI4-lite – to get data regarding the address and size
of the data to get from the memory.
2.
To the memory controller via full AXI4 – to get the data from.
3.
To the “stream_to_video_out” via AXI4-stream – to send the data to.

the data transportation to the stream part is done with respect to the
VTC timing signals.

VDMA
COMPONENT DESCRIPTION - VTC
 Video timing controller
 this component is responsible for timing the data transfer
from the VDMA to the stream to video out component.
 It generated signals regarding the vertical data transfer (line
count) and the horizontal data transfer (pixels per line) as
well as the active video signal.
 It works with a clock that is set in order to fit the data size
and rate of pictures per second - Clock definitions
 Video timing controller
COMPONENT DESCRIPTION - STREAM
 Stream to video out – AXI4-Stream to Video Out core converts
AXI4-Stream Video protocol from Xilinx video processing cores such as
VDMA, that use this protocol, to video output with explicit sync and
timing such as the unit we built to communicate with the VGA port.
 In our project, the unit is used to convert the output of the VDMA in
AXI_stream protocol to an actual video protocol that consists of:

1.
Active data signal
2.
Vertical sync and horizontal sync
3.
Blank periods
“Stream to video out” interface
COMPONENT DESCRIPTION – RGB_OUT
RGB_out
this unit was built by us, to convert the data from 8
bit per color (for red green and blue) to 4 bit per
color.
The output of this unit is the input of the VGA
ports
 RGB – 4 bits per color
 Vsync
 Hsync.
agenda
RGB_out
DATA FLOW
Step 1 :
Sending the data from an
external device to the
uart.
(bitmap to pixels only)
Step 2 :
Extracting the data from
the Uart and saving it to
the memory.
Step 6:
The data is transferred from
the STVO to a RGB_out
component, in order to fit
VGA port.
Step 5:
The VDMA sends the
data to the “stream to
video out” unit, with
respect to the VTC
timing.
agenda
Step 3:
The ZYNQ
processor triggers
the VDMA by sending
the start address and
the size of the data
stored in memory,
on an AXI_LITE bus.
Step 4:
The data is being
transferred to the
VDMA via memory
controller and saved in
a frame buffer.
REQUIRED TESTS AND CHECK POINTS
 We have some strategic check points for validating our design:
 Uart to memory – we first check that the data we delivered from an external
device true the Uart is saved in the memory where we wanted it to be saved.
 Memory to VDMA – we check that the data is transferred correctly from the
memory to the frame bufers inside the VDMA.
 VDMA to “stream_to_video_out” – we check that the data is transferred
correctly from the VDMA to the stream to video out by reading the data runs on the
AXI_stream bus.
 Control signals – we need to check that the “video_timing_controller” is sending
the timing signals as we assumed it will.
 “stream_to_video_out” to VGA – we check if the data from the
“stream_to_video_out” is sent as we wanted in a 24 bit (8 bit per color and 3
colors R,G,B) format.
 VGA output – we need to check that the data in the output of the VGA
component is the picture we delivered. This should be displayed on the screen.
 Block Diagram
agenda
CLOCK DEFINITIONS
 There are 2 main clocks in the design (beside the ARM clock & DDR
clock)
 The faster clock is used for the AXI4_lite bus that connects the ARM and the VDMA.
On that bus the ARM transfers the data regarding the address and the size of the
picture in the memory. the clock is set to 200MHZ
 The slower clock is used for the full AXI4 bus and the AXI_stream bus. On that bus we
move the data from the memory to the VDMA and then from the VDMA to the
“stream to video out” unit.
 That clock is defined to be 148.5 mega pixels per second. That is calculated to fit the
amount of data being transferred in one second, calculated as:
 (number of lines including blank)*(number of pixels per line including blank)*(number of
pictures per second) – for us - 2200*1125*60 = 148.5[MHz]
 In order to fit to the screen in the lab we needed a 1080*1920, and there are 60 pictures per
second. (the sizes represent pixels).
agenda
Component description - VTC
BLOCK DIAGRAM
VDMA sub system
ZYNQ sub system
Data flow
Required tests and check points
PS SIDE OVERVIEW
To VDMA via
Axi lite
To VDMA
via AXI-4
Data flow
Component description -ZYNQ
Pin to Pin
“STREAM TO VIDEO OUT” INTERFACE
From VDMA
To RGB out
From video timing
controller
Data flow
Component description - stream
VIDEO TIMING CONTROLLER
For write channel –
Not in use
Optionally –
can be
controlled by
the processor.
Not in use
Data flow
Output timing signals for
the stream_to_video_out
unit
Component description - VTC
RGB_OUT
Data – 4 bits per color
Input Sync signals
Output Sync signals
Data – 8 bit per color
Component description – RGB_out
Data flow
VDMA
Connected to
memory on a
full AXI4 bus.
Required for
data transfer
This is the
connection to
the processor.
It Transports
data regarding
the address
and the size of
the picture
Connected
to STVO on
an AXI4
stream bus.
Required for
data transfer
Those
are the
3 clocks
of the
design
Component description -VDMA
SOFTWARE
DESCRIPTION
Software Flowchart
Host - Matlab
Rescaling of BMP Image,
open Uart for writing
and sending the Image.
ZedBoard – C code SDK
Image initialization – White image
Vdma Configuration and Setup
Vdma Start Transfer
agenda
Load the incoming Image from Uart into DDR.
Start transmission of new Image.
CRITICAL ISSUES AND SOLUTIONS
Solution
uart issues
Problem
Uart Buffer is limited and Uninitialized
1
Hardware – Connect reset to active low,
and clocken const 1.
Stream To Video Out – Always Output 0.
Software – Parking on frames
2
Hardware – Configure Peripherial clock
to 2200*1125*60 = 148.5[MHz]
Screen requires format picture of 1080*1920 60[Hz]
3
Software – disable caches
Image with “Noise” - Inconsistent writing
problem
4
SDK loads drivers only for components
that connected directly to ZYNQ with
AXI-lite.
Video Timing Controller driver isn’t
loaded into SDK
5
The RGB_out unit is taking the top 4
bits from each color.
The output of the stream to video out is
8 bit per color, and we we needed to fit
it to VGA which is 4 bit per color.
6
7
agenda
Uart Solution
Matlab – we sent the same data in a loop until it is
read by the board, instead of sending it once.
Uart Problem
Colors of the picture are completely mixed
1
The uart buffer workes as a FIFO, so we saved the
data in the memory in the reverse way, so it was
saved correctly.
The shape was almost correct but the colors were
different then the original picture
2
we found a function, that cleans the FIFO of the uart
at the beginning of the read operation. The function
is setOptions(uart,reset)
The picture on the screen starts with an offset.
3
We created a simple handshake protocol in which
the matlab sends the data to the uart in a 65 byte
blocks (uart’s buffer size)and waits for the
acknowledge from the board.
The transportation of the data was stack every time
after a different amount of transfers.
4
We continued sending the next 65 bytes instead of
resending the previous ones.
Every some amount of transfers one transfer is
unsuccessful.When that happens the picture on the
screen has a shift and the colors are changed.
The problem is that if the communication problem
happens due to acknowledge lost, which means that
the data was receive only the matlab think it didn’t
because no ack was detected, we are resending data
that was succesfuly received by the board
5
Create a protocol that knows to differentiate the
reason for the error.
The same thing happens when the communication is
unsuccesful due to transmited data lost. In that case
we should! Resend the data.
6
APPENDIX
SOFTWARE
MATLAB
 The main goal of the program is to create Matlab GUI interface between
the PC and Zedboard in order to load the desired image.
 Step One:
Determine the desired uart port configuration.
(8 data bit, 1 stop bit, 115200 baud rate)
 Step two: Load the bitmap image into Matlab and make dimensions’
rescale: 640 * 480 or 1080 * 1920
 Step Three: Open the port and send information
 Step Four: For Testing Purpose Only- read back the Image and display on
screen
software flowchart
C CODE – SDK
LOAD PICTURE INTO DDR
Program should read the incoming data and load it into
the DDR.
At this point of the Project we encounter a technical
problem – Zedboard buffer size at polling mode is 65
bytes only, so there is no option at this time to load the
whole picture.
 In order to continue with the development, the
pictures were written manually into the DDR.
software flowchart
Problem – “Works” Only in Remote mode.
Matlab is sending and receiving by itself.
No data is written into Zed board Buffer.
This can indicate that Matlab transportation data is fine, but
zedboard reading is not.
software flow
Other uart modes (as Local Loop for exp) get only first 65
Bytes.
C CODE – SDK
VDMA CONFIGURATION AND SETUP
Initialize DMA engine – A VDMA instance is set to
VDMA Physical address
Setup the Read channel- The VDMA module use only
Read Channel (mm2s). Setup of vertical and
horizontal lengths, frames store start address, and
other unused Registers.
software flowchart
C CODE – SDK
VDMA START TRANSFER
Start the DMA engine to transfer – the VDMA read
channel is activated.
parking on a frame –The vdma reads the same image,
in order to display image on screen Continuously.
The VDMA jumps between two images using a
counter. It performs temporary parking for each
image.
software flowchart
INCONSISTENT WRITING PROBLEM
SOLUTION – DISABLE CACHES
Critical issues and solutions
COMPLETE PROGRAM (WITHOUT UART)
VDMA sub system
Block Diagram
ZYNQ SUB SYSTEM
Block Diagram
Download
Related flashcards

Theory of computation

16 cards

Borland software

18 cards

Microsoft software

75 cards

Create Flashcards