what is programming?

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TK 1914 : C++ Programming
Introduction to Programming
WHAT IS PROGRAMMING?
• Programming is a process of producing computer
programs.
• A computer program contains instructions to a
computer on how to perform a certain task.
• A program is written in a programming language.
There are so many programming languages.
Some examples: C, C++, Java.
FTSM :: TK1914, 20112012
WHY LEARN PROGRAMMING?
• There are many reasons why one would want to
learn programming. Among them:
– Programming is an important skill needed to work in the
IT industry.
– You can be creative through developing software.
• Creating software is one of the most creative activities that
humans undertake. Through applying creativity, it is possible to
create great software.
• Imagine the world without:
– web browser, facebook
– email
– instant messaging
FTSM :: TK1914, 20112012
WHY LEARN PROGRAMMING?
– sms
– handphones
– Windows, MacOSX, Linux, etc
– You have the ability to customize or modify software to
your needs.
– You can earn money doing software programming.
– Programming can be thrilling, challenging and fun.
FTSM :: TK1914, 20112012
PROCESS
• A programmer uses a programming language to
write a program.
• The instructions contained in a program are
normally readable by humans.
• However, they cannot be executed on a computer
unless they are translated to machine code which
is the native language of the computer.
• The process of translating instructions written by a
human to machine code is called compiling.
FTSM :: TK1914, 20112012
PROCESS
• The set of instructions in a program written by a
programmer is sometimes referred to as the
program source code.
• The set of compiled instructions of a program is
also referred to as the program's executable
code.
• A program's executable code can be run directly
on a computer.
FTSM :: TK1914, 20112012
PROCESS
program source
code (e.g. in C++)
compilation
(e.g. using g++)
program
executable code
execution
(e.g. using g++)
FTSM :: TK1914, 20112012
REALISTIC EXPECTATIONS
• Imagine a five-year old boy whose ambition is to
become a famous writer.
• How old is the boy when he could
–
–
–
–
–
–
–
memorize all the letters of the alphabet?
spell words correctly?
write sentences correctly?
write a short composition?
write a short story?
write a novel?
write a play?
FTSM :: TK1914, 20112012
• Do not expect the programs that you are able to
produce in this course to be of the same standard
as that of the software you are familiar with.
– The programs that you write are console-based rather
than GUI-based.
– What you will learn in this course are the fundamentals
of programming.
– The programs that you are able to produce at the end
of this course are comparable to a composition or a
short story.
FTSM :: TK1914, 20112012
• Writing programs is like solving mathematical
problems.
– You become proficient in programming through lots of
practice, not through memorizing facts.
– Make programming your hobby!
FTSM :: TK1914, 20112012
SAMPLE OF FINAL YEAR
PROJECTS
FTSM :: TK1914, 20112012
Bluetooth-Based
Attendance Taking System
• Developed by: Liong Kah Man, 2008
• Supervisor: Dr Sufian Idris.
• Description:
– A system for taking attendance during lecture using
bluetooth communication between students' and
lecturer's mobile devices (handphones, PDA, etc).
– The system also includes a web-based component for
uploading and accessing attendance data, producing
reports, etc.
• Programming language used: Java.
FTSM :: TK1914, 20112012
Take attendance
using bluetooth-based
mobile device
Upload/Access
attendance data,
Produce report, etc
FTSM :: TK1914, 20112012
Sample Screenshots
Mobile Component (Lecturer's Mobile Device)
Main Menu
List of Student Attendance
FTSM :: TK1914, 20112012
Sample Screenshots
Web-Based Component
Screen for
Accessing
Attendance
Records for a
Particular Class
FTSM :: TK1914, 20112012
Bluetooth-Based Mobile Game: UNO
• Developed by: Low Yean Lee, 2008.
• Supervisor: Dr Sufian Idris
• Description:
– Enables a group of people to play the UNO game on
their Java-enabled handphones with bluetooth
capability.
• Programming language used: Java.
FTSM :: TK1914, 20112012
Player
(Master)
BLUETOOTH CONNECTION
Player (Slave)
Player (Slave)
Player (Slave)
FTSM :: TK1914, 20112012
Sample Screenshots
Splash screen
Starting Menu
Hint Pop-up
Main Playing Screen
Winner Announcement Screen
FTSM :: TK1914, 20112012
Sudoku: Mobile game application
• Developed by: Sam Pin Sang
(A103482), 2008
• Supervisor: Pn. Marini
• Description:
– game application on portable wireless
devices such as hand phone and
Personal Digital Assistant (PDA).
• Programming language used: Java.
• Tested on a Nokia 6630 hand phone.
FTSM :: TK1914, 20112012
Sudoku: Mobile game application
Start
the
game
Other
options
FTSM :: TK1914, 20112012
Sudoku: Mobile game application
Other options:
FTSM :: TK1914, 20112012
PhotoDJ
• Developed by: Low Kok
Siang (A108418), 2008
• Supervisor: Pn.
Rodziah.
• Description:
– A software to manipulate
a photo: change color,
etc.
• Programming language
used: VB.NET
FTSM :: TK1914, 20112012
SAMPLE OF
COURSE PROJECTS
FTSM :: TK1914, 20112012
TR3423
PENGATURCARAAN
DAN SIMULASI ROBOT
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The robots are
programmed using C++
FTSM :: TK1914, 20112012
TR2043
PENGATURCARAAN GRAFIK
FTSM :: TK1914, 20112012
Programming Language used:
Java and Java2D
FTSM :: TK1914, 20112012
FTSM :: TK1914, 20112012
SUGGESTED READING (ROYO)
• Chapter 1: An overview of computers and
programming languages
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Brief overview of the history of computers
Elements of a computer system
The language of a computer
The evolution of programming languages
FTSM :: TK1914, 20112012
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