The Remediated self We see ourselves today in and through our available media. This is not to say that our identity is fully determined by media, but rather that we employ media as vehicles for defining both personal and cultural identity. A man has as many social selves as there are induviduals who recognize him and carry an image of the person in their mind. - We look at to types: Virtual reality (second life) where we live different lives. Networked self. Live simultaneous lives in cyperspace (video conference, email…) and in the physical office. The desire for immediacy cannot be fulfilled by transparent media (photography, live television, virtual reality and three-dimentional computer graphics) and must therefore be supplemented by technologies of hypermediacy (text, video, sound and animation). Remediation of the body Is the self defined by gender. - We have cosmetic surgery (computerprogramme to see the result) - Tatoos - Cloating and jewelry - Female bodybuilders defy the cultural ideal of female beauty. Normally you have a male gaze in technology but the female gaze is growing. The virtual self try to construct a pure transparent version of the digital self Virtual reality defines the self through visible bodies, not through minds, which do not appear in virtual worlds. Virtual reality and three-dimensional graphics in general are technologies for achieving self-presence through a newly mobilizrd point of view. In a fully interactive application there are 6 different ways in which you can alter your relationship the virtual surroundings. - up/down - Left/right - Side to side (forward/back) What makes interactive computer graptics unique is, that the shifts can now take place at the viewers will. Virtual empathy/graphic can also be radical in the way that the user should learn about dinosaurs or even molecules by occypying their perspectives – wearing a helmet. The freedom to be oneself is the freedom to become someone or something else. Because there is no single privileged point of view, the self becomes a series of ”other” points of view – the intersection of all possible points of views that can be taken in a given space. Virtual reality will change our notion of self because we will now be dynamic or unstable bodies. The networked self - - The hypermediated self is expressed in the many forms of networked communication on the internet. Newsgroups Email MUD (multiuser dungeon – users in different psysical locations can communicate in the same networked, virtual space) text-based Chatrooms Unlike the self in virtual reality, the self is defined and in a sence embodied through its participation in various media See figur 17.1 page 263. Gender trouble in MUD One can never be sure of the gender of ones partner in MUD. Assignment remediation Go back to the presentation we had on a specific person and find out if this person also remediate him or herself, and if they do how.