Program SGC2013 - Gothia Science Park

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PROGRAM
October 3-4, 2013
CONFERENCE DAY 1.
Registration13.00-13.15
Welcome, INSIKTEN13.15-13.30
Keynote 1, INSIKTEN13.30-14.10
Title: Vad händer när man får en hit?
Speaker: Daniel Hasselberg, MAG Interactive
Keynote 2, INSIKTEN14.20-15.00
Title: The times are a-changin’: Succeeding on other game platforms in the mobile era
Speaker: Brjann Sigurgeirsson, Image & Form
Coffee break15.00-15.20
Two parallel sessions15.20-16.00
1. Business, E1082. Development, INSIKTEN
Title: Blocksworld: från koncept till exit på 12 månader
Title: Att skrota sina spel
Speaker: Tomas Ahlström, Linden Lab
Speakers: Jonatan Söderström, Dennis Wedin, Dennaton
Two parallel sessions16.10-16.50
1. Business, E1082. Development, INSIKTEN
Title: Att kränga spel på Steam
Title: Project Holodeck: Development, Design, and
Tech Challenges with Virtual Reality
Speaker: Anton Westbergh, Coffee Stain Studios
Speakers: Nathan Burba, James Iliff, Project Holodeck
Panel discussion, INSIKTEN17.00-17.40
Theme: Games of the future
Moderator: Orvar Säfström
Panel: Daniel Hasselberg, Brjann Sigurgeirsson, Anton Westhberg, Tomas Ahlström, Robert Lazic, Daniel Sjölie,
Nathan Burba and James Iliff.
Skövde Academic Game Award, INSIKTEN
17.40
Exhibition13.00-18.00
MAG Interactive, Tobii, Rovio, Project Holodeck, Pieces Interactive, Stunlock Studios, Coffee Stain Studios, Paradox
South, Coilworks, Guru Games, ius information, Mobile Storytelling, Weesteer, Cavelight, Ludosity, The Game Incubator, University of Skövde, Ages.
Conference reception18.30
Venue: Restaurant Orangeriet, Gothia Science Park
O R G A N IZER
PA RT N ER S :
S:
Skaraborgs Allehanda
PROGRAM
October 3-4, 2013
CONFERENCE DAY 2.
Registration08.30-09.00
Two parallel sessions09.00-09.40
1. Business/Development, INSIKTEN
Title: From Dream to Business: How Virtual Reality is
Transforming Games and Entertainment
Speakers: Nathan Burba and James Iliff, Project Holodeck
2. Tutorial, G110
Title: Bitsquid Engine
Speaker:Niklas Frykholm, Bitsquid
Coffee break09.40-10.00
Three parallel sessions10.00-10.40
1. Business, SPEGELN3. Tutorial, G110
Title: Inte ett dugg indie
Title: Bitsquid Engine
Speaker: Tau Petersson, Stunlock Studios
Speaker: Niklas Frykholm, Bitsquid
2. Development, INSIKTEN
Title: Pixlar, Lådor och en hälsosam dos Skrot-Nisse:
Arbetet bakom grafiken till Else.HeartBreak()
Speaker: Niklas Åkerblad, konstnär
Three parallel sessions10.50-11.30
1. Business, INSIKTEN3. Tutorial, G110
Title: To gamify and monetize a youth community
Title: Why is WebGL important to game creators
Speaker: Harald Walden, Head of product, Stardoll
Speaker: Sara Lempiäinen, Goo Technologies
2. Development, SPEGELN
Title: Next gen gamers: att skapa spel för kids
Speaker: Mårten Brüggemann, Toca Boca
Keynote, INSIKTEN11.40-12.30
Title: Creating Candy Crush: King’s recipe for sweet success
Speaker: Tommy Palm, King
Lunch12.30
Exhibition08.30-18.00
MAG Interactive, Tobii, Rovio, Project Holodeck, Pieces Interactive, Stunlock Studios, Coffee Stain Studios, Paradox
South, Coilworks, Guru Games, ius information, Mobile Storytelling, Weesteer, Cavelight, Ludosity, The Game Incubator, University of Skövde, Ages.
O R G G A N IZE
PA RT N ER S :
RS :
Skaraborgs Allehanda
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