Communication Is a symbolic process using symbols with SHARED MEANING to exchange ideas and information. MASS COMMUNICATION-(in general) requires symbols that can be relevant to a mass audience that is: Mass Audience symbols Highly Diverse Mass Audience symbols Highly Diverse Widely Diffused Mass Audience symbols Highly Diverse Widely Diffused Easily Distracted Mass Audience symbols Highly Diverse Widely Diffused Easily Distracted Increasing Fragmented Media Criticism Com 327 Mass Communication defined Media Criticism Com 327 Mass Communication defined Mass communication occurs when a small number of people send messages to a large anonymous and usually heterogeneous audience through the use of specialized communication media. Media Criticism Com 327 Mass Communication defined The units of analysis for mass communication are the messages, the mediums, and the audience. Media Criticism Understanding the MESSAGE Teleliteracy Visual literacy TV Programs and their styles Media Criticism Understanding the AUDIENCE Identification/Classification Consumption Measurement Media Criticism Understanding the MEDIUM (Television) Transmission Reception History Television viewing appears to be effortless. To some extent it is, but it requires a set of skills referred to as “Teleliteracy” and “Visual Literacty” THE MESSAGE Teleliteracy The understanding of visual and aural production techniques not available in human perception and not a part of our physiological and psychological repertoire Unnatural elements The Point of view editing in cinema verite(Pictorial storytelling) Unnatural elements The Point of view editing in cinema verite(Pictorial storytelling) Time Manipulation -Flashback, time leaps,dreams sequences,time lags. Unnatural elements The Point of view editing in cinema verite(Pictorial storytelling) Time Manipulation Extreme perspectives -extreme zooms, aerial views, fast/slo mo, replays Unnatural elements The Point of view editing in cinema verite(Pictorial storytelling) Time Manipulation Extreme perspectives Audio tracks -laugh tracks, mood music, voice overs, transistions Unnatural elements The Point of view editing in cinema verite(Pictorial storytelling) Time Manipulation Extreme perspectives Audio tracks Segmentation/discontinuity -scene to scene, show to show, episode to episode to episode Acquired knowledge Repeated exposure Assimilation (making sense of collective whole) Suspension of disbelief Cognitive Complacency THE MESSAGE VISUAL LITERACY The Physiological & Psychological skill necessary to visual scan, mentally perceive & understand the outside world or The application of real world perceptual abilities to TV’s 2 dimensional world THE MESSAGE VISUAL LITERACY Acquired and mastered through social experience & Interaction Applicable to TV Presentation/storytelling that replicate real world experience ( Verisimilitudeappears real) Dimension Life is 3D, TV is 2D so we must apply our real world visual literacy to the TV World Dimension Life is 3D, TV is 2D so we must apply our real world visual literacy to the TV World Binocular Disparity- the ability to focus on an object within a wide range of vision, giving it clarity=Camera lens Dimension Life is 3D, TV is 2D so we must apply our real world visual literacy to the TV World Binocular Disparity Motion Parallax – Understanding that closer objects move “faster” within field of vision. (TV is flat.. No “distance” just illusion of it. Dimension Life is 3D, TV is 2D so we must apply our real world visual literacy to the TV World Binocular Disparity Motion Parallax Occlusion – Closer=bigger, capable of blocking sight of further objects Dimension Life is 3D, TV is 2D so we must apply our real world visual literacy to the TV World Binocular Disparity Motion Parallax Occlusion Paraproxemics- Closeness = intimacy Distance, camera angles=power, Dutch angle=something is wrong batman. “The Graduate” “Push Nevada” Dimension Life is 3D, TV is 2D so we must apply our real world visual literacy to the TV World Binocular Disparity Motion Parallax Occlusion Paraproxemics Perceptual continuity-Point of sight, we tend to focus on objects of importance, dominance, attention ie phone ring, Dimension Life is 3D, TV is 2D so we must apply our real world visual literacy to the TV World Binocular Disparity Motion Parallax Occlusion Paraproxemics Perceptual continuity EXPERIENCING THESE IN THE REAL WORLD ALLOWS OUR UNDERSTANDING OF THESE ON TV Easy transference..Mr Rodgers, West Wing Motion…Head/eyes replaced by the Camera/lens Pan/tilt Dolly trucking Zoom Crane Wire camera’s – Sports applications HOW do we make TV? How do we make TV? By pulling from symbols that reflect both internal reality and external reality& creating an interaction of the two. A balance of part fantasy/part reality Reality breakdown Internal reality -artistic expression -creative enterprise -existing technology -storytelling devices -budget External reality -The human conditions we share -The times in history we share Reality breakdown Internal reality -narrative structure -plot convention -time frames-length -dramatic formal -Institutional constraints-fines External reality -societal norms -legal system -cultural values -rites and rituals -fads and fashions TV PROGRAMS NON-NARRATIVE NARRATIVE TV PROGRAMS NON-NARRATIVE -non-scripted stories -social actors -directly address/ acknowledge audience -cheap to produce NARRATIVE TV PROGRAMS NON-NARRATIVE -non-scripted stories -social actors -directly address/ acknowledge audience -cheap to produce NARRATIVE -scripted story -episodic -actors-recurring cast Genre/Types of programs NON-NARRATIVE NARRATIVE Genre/Types of programs NON-NARRATIVE -talk shows -game shows -sports -reality NARRATIVE Genre/Types of programs NON-NARRATIVE -talk shows -game shows -sports -reality NARRATIVE Comedy -cartoons -Seinfeld Drama -soap -family -SCI-FI Genre Evolution Caused by Audience expectations due to sophistication/boredom/competition Genre Evolution Primitive – Original rules derived from old medium Genre Evolution Primitive – Original rules derived from old medium Classical – Matured and firmly established rules Genre Evolution Primitive – Original rules derived from old medium Classical – Matured and firmly established rules Revisionist – experimentation, bending or breaking of rules (genre bending) ie “firefly” sci-fi-western, “Mary Hartman” comedy-soap Genre Evolution Primitive – Original rules derived from old medium Classical – Matured and firmly established rules Revisionist – experimentation, bending or breaking of rules (Genre Bending) Paradic – makes fun of firmly established rules Genre Evolution Examples SITCOM “I love Lucy” “Father knows Best” “Roseanne” “Married….with children” Genre Evolution Examples Western “Lone Ranger” “Gunsmoke” “Wild, Wild West” “F-Troop” Genre Evolution Examples Comedy/Variety “Your Show of Shows” “Carole Burnett Show” “SNL” “Dana Carvey Taco Bell hour” Genre Evolution Examples Reality “Candid Camera” “Cops” “Survivor” “Joe Schmoe” TV Programs are unique commodities Immaterial No Physical properties of ownership TV Programs are unique commodities Immaterial Novel No Physical properties of ownership One time event TV Programs are unique commodities Immaterial Novel Nonexclusive No Physical properties of ownership One time event FREE for all TV Programs are unique commodities Immaterial Novel Nonexclusive Near-zero Marginal cost No Physical properties of ownership One time event FREE for All TV Programs are unique commodities Immaterial Novel Nonexclusive Near-zero Marginal cost Rapid Product Innovation Short Shelf life No Physical properties of ownership One time event FREE for All Value diminishes if not ever changing Odds for failure are great Television in particular requires that the audience: Return week after week Season after season Same time, same channel TV Programs audience Consumer Consumed TV Programs audience Consumer Target audience Voluntary Communal, yet isolated Selective, yet uncritical Delivered programs Consumed TV Programs audience Consumer Target audience Voluntary Communal, yet isolated Selective, yet uncritical Delivered programs Consumed Target manipulated Demographic 18-49 Delivered to advertisers