Chapter 17 Internet retailing is going to continue constantly evolving and growing as a strong retail channel. Currently there is - 289 million U.S. Internet Users $452 billion total retail online sales $5,080 billion total retail sales 8.9% Online spending as a percent of all retail spending There are a variety of reasons to buy online. The most popular option although is better prices sitting at 60% of the reason people purchase online, but there is a close second being more convenient at 59%. There are six shopping segments identified by Experian - Upsale Clicks and Bricks = Unprice sensitive market that is just scrolling and looking for whatever they can find Virtual Shoppers = People who go online to try and find the best deals. Status Striver = Going online for the experience and simplicity Mall Maniacs = Prefer to go to the mall for all the possible options there Just the essentials = Just going online for what is needed Original Traditionalist = Chose not to go online and would rather resist it Reasons to not buy online The top two reasons people do not buy online are 54% buying it in store instead, and then 49% prefer to see it in person Reasons people don’t like shopping in store Top two reasons people don’t like shopping in store include sales people being poorly informed at 74% and then waiting in long lines at 73% Multi channel shoppers are people who browse in one channel and shop in another. For instance someone who looks on a catalog has a greater chance to buy online. Mobile apps have become a new main stream idea for people to use in order to get deals and discounts on items and such Online Image is something that can be portrayed in different ways and the purpose is to appeal to different audiences For instance you can try to look more useful or straightforward, or rather be really stylized to look as good as possible rather than be convenient and easy. Store brands have become a way for companies to show they can offer a good value bang for buck essentially saving consumers money and offering a hand to them essentially. You place your location for your company based upon a 1-3-5 radius to see what is around you and who would come to you. There are risks for purchasing - Social Cost = A hairstyle that is not appreciated by peers Financial Cost = An expensive pair of shoes that become too uncomfortable to wear Time cost = A television repair that required the set to be taken from the shop, left, and picked it up later Effort Cost = A computer jump drive that is loaded with hours of work fails A new medicine that produced a harmful side effect Perception Nature of Perception: information processing is a series of activities by which stimuli are perceived transformed into information and stores. Our perception is the first three steps of the nature of perception. Exposure -> Attention -> Interpretation -> Memory -> Purchase and Consumption Decisions Perception ^ Perception ^ Perception ^ Exposure: Occurs when a stimulus comes within range of a persons sensory receptors nerves. Attention: Occurs when the stimulus is “seen” (the receptor nerves pass the sensations on to the brain for processing). Types of Exposure: Selective Exposure: The highly selective nature of consumer exposure is a major concern for marketers, since failure to gain exposure results in lost communication and sales opportunities. Voluntary Exposure : Although consumers often avoid commercials and other marketing stimuli, sometimes they actively seek them out for various reasons including purchase goals, entertainment, and information. Perceptual Defenses: Essentially how we focus on the timer when there is an add. We chose to ignore the ads and not focus on such almost as a “No you’re not getting me now with your ads” Ad Avoidance Examples: Zipping: This involves fast forwarding through a commercial to skip it entirely. Zapping: Involves switching channels when a commercial pops up. Muting: Turning off sound when an ad pops up. How to minimize this happening to you Ad Compression: This would be shortening ads to small digestible media so you can avoid being skipped Still-Frame Ads: Still frame so even if people skip the ad they can still see the text. Hybrid Ads: Example of this would be ads interweaved into the show so people don’t perceive it poor Interactive Ads: QR Code that you scan and answer to grab attention and curiosity Product Placement: Example would be Coca-Cola in show Dynamic Ad Placement: Try to have directly targeted ads to people Attention: Occurs when the stimulus activates one or more sensory receptor nerves, and the resulting sensations go to the brain for processing. Attention requires consumers to allocate limited mental resources toward information processing. Red is an attention grabber, while a color like yellow is used to stand out but at the same time feel comforting. Stimulus Factors: Size, Intensity, Attractive Visuals, Color and Movement, Position, Isolation, Format, Contrast and Expectations, Interestingness, Information Quantity Program Involvement: Interest in the program or editorial content surrounding ads. Program Involvement has a positive influence on attention. Left Side of the Brain: Controls activities related to rational thoughts Right Side of the Brain: Controls the creativity section of the brain, also related to emotion. Subliminal Stimuli: A message so fast, softly or masked by other messages that one is not aware of seeing or hearing it Subliminal ads “hide” key persuasive information within the ad by making it so weak that it is difficult or impossible for someone to physically detect. Subliminal advertising has been the focus of intense study and public concern. Three Aspects of Interpretation: Cognitive interpretation is a process whereby stimuli are placed into existing categories of meaning Affective interpretation is the emotional or feeling response triggered by a stimulus such as an ad Individual Characteristics: Traits: Either Psychological or Physiological. Consumers differ in physical feeling or emotional feeling Learning and Knowledge: What you have learned or known based off of circumstances and surroundings Expectations: Interpretations are consistent with expectations, an effect referred to as the expectation bias. Chapter 9: Memory: Short Term: Portion of the total memory that is currently activated or in use. STM: Consumers must constantly refresh information through maintenance rehearsal or it will be lost. Consumers can also only hold so much information in current memory. Elaborative activities serve to redefine or add new elements to memory and can involve both concepts and imagery. Long Term: Portion of total memory devoted to permanent or information storage Schemas: A sort of map falling down from a singular memory. Example would be thinking of Mountain Dew, then that leads to it being green, carbonated, how you drank it at your best friends third grade party and passed out under the ping pong table. Scripts: Remembering how to do something, an example would be returning an item Retrieval from LTM: Explicit Memory - Conscious recollection of an exposure event. Implicit Memory- nonconscious retrieval of previously encountered stimuli. Semantic: Basic knowledge and feelings and individual has about a concept Episodic: Memory of a sequence of events in which a person has participated High Involvement: Consumer is motivated to process or learn the material Low Involvement: Consumers have little or no motivation to process or learn the material. Most consumer learning occurs in relatively low involvement contexts. The way a communication should be structured differs depending on the level of involvement the audience is expected to have. Conditioning: Set of procedures that marketers can use to increase the chances that an association between the two stimuli is formed or learned. Two types of Conditioning: Classical Conditioning: Using an established relationship between one stimulus (music) and response (pleasant feelings) to a different stimulus (The brand). Operant Conditioning: Involves rewarding desirable behaviors such as brand purchases with a positive outcome that serves to reinforce the behavior. Shaping: This can be used in operant conditioning. Consume a free sample of candy > Purchase a second package using the discount coupon that accompanied the free sample > Repurchase the product at full price Cognitive Learning: Iconic Rote Learning: Repetition, getting info by just repeating it to yourself Vicarious Learning/Modeling: Watching and observing what other people do, in order to learn it for yourself Analytical Reasoning: Using reasons around you to break it down, breaking down what is most sensible or seems most “fair” to yourself. Marketers want consumers to learn and remember positive features, feelings, and behaviors associated with their brands. What Happens When Consumers Forget >Condition Learning: Extinction - desired response decays or dies out >Cognitive Learning: Retrieval Failure - Info that is available in LTM cannot be retrieved Strength of Learning: 1. Importance - How important it is to you and do you even care about it 2. Message Involvement - What is the main point they are trying to convey to the customer 3. Mood - Extended emotional state when you are taking in information 4. Reinforcement - Keep reinstating your idea so the customer knows what the goal is 5. Repitition - More repeated the more people are to remember it 6. Dual Coding - Use both verbal and non verbal to communicate to the customer Brand Image refers to the schematic memory of a brand Product positioning is a decision by a marketer to try and achieve a defined bran image relative to competition within a market segment Chapter 10: Maslow's Hierarchy of Needs 1. Physiological - Breathing food water sex sleep homeostasis excretion 2. Safety - Security of body, employment, of resources, of morality, of family, of health, of property 3. Love/Belonging - Friendship, family, sexual intimacy 4. Esteem - Self-esteem, confidence, achievement, respect of others, respect by others 5. Self-actualization - Morality, creativity, spontaneity, problem solving, lack of prejudice, acceptance of facts. Manifest Motives are motives that are known and freely admitted Latent motives are either unknown to the consumer or are such that he/she is reluctant to admit them. Projective techniques are designed to provide information on latent motives. Types of motivational conflict: 1. Approach-Approach Motivational Conflict - A choice between two attractive alternatives 2. Approach-Avoidance Motivational Conflict - A choice with both positive and negative consequences 3. Avoidance-Avoidance Motivational Conflict - A choice involving only undesirable outcomes Online Travel Shopping 1. Prevention Focus Ad - Worked best for last-minute shopping 2. Promotion-Focused Ad - Worked best for shoppers buying for future travel Personality: An individual’s characteristic response tendencies across similar situations. While motivations are the energizing and directing force that makes consumer behavior purposeful and goal directed, the personality of the consumer guides and directs the behavior chosen to accomplish goals in different situations. 1. Multitrait Approach - The Five-Factor Model is the most commonly used by marketers and identifies basic traits that are formed by genetics and early learning - (Extroversion, Instability, Agreeableness, Openness to experience, Conscientiousness) <- Five-Factor Model ranked on where you stand as a person 2. Single Trait Approach - Consumer Ethnocentrism - Need for Cognition - Consumers’ Need for Uniqueness Sometimes consumers choose products that fit their personality Other times consumers use products to bolster their personality where they feel weak Brand image is what people think of and feel when they hear or see a brand name Three important advertising tactics: Celebrity Endorsements, Imagery, Emotion, Emotional affect can be such a powerful way to market a product!!! Attitude Feelings or emotional reactions to an object represents the affective component of an attitude The behavioral component of an attitude is one’s tendency to respond in a certain manner toward an object or activity. Factors that may account for inconsistencies 1. Lack of Need 2. Lack of Ability 3. Failure to Consider Relative Attitudes 4. Attitude Ambivalence 5. Weakly Held Beliefs and Affect 6. Failure to Consider Interpersonal Influence Attitude Change Strategies 1. 2. 3. 4. Change Beliefs Shift Importance Add Beliefs Change Ideal Resists to Brand Attacks: 1. Discredit - Claiming it was false and proving it through data and such 2. Discounting - Downplaying what happened trying to make it seem minor 3. Containment - Try to contain the issues so it doesn’t go viral Messages can appeal in a variety of ways. Brands can try to appeal to customers through fear, humor, comparative ads (comparing 2+ products directly), emotional Attribute Framing: Only a single attribute is the focus of the frame Goal Framing: Message stresses either positive aspects of performing an act or negative aspects of not performing the act. Culture (Chapter 2) There are different cultures throughout different areas, basically each area has things that are now considered the norm, yet in other places they could be considered obscure. Another example of this could be tipping culture where it has become so popular and almost frowned on if you don’t tip. U.S. has started to run trends for the most part, an example of this would be radio. There are four major world citizens Global Citizens Global Dreamers Antiglobals Global Agnostics Food is a good way to differentiate culture, an example of this would be pizza. Variations in Cultural Values - Other Oriented Values Environment-Oriented Values Self-Oriented Values Power is something that changes a lot between cultures in relationships. For instance, women typically the power is less likely to go to women in a relationship in White culture in comparison to Asian culture. Emojis are a perfect example of culture where they can mean multiple things. For example a smile emoji can mean something sarcastic. You almost have to differ where different cultures will lie and how they can perceive things. All cultures will function differently. Tradition or Change is another value that can change and very based upon the culture. This is determined by whether or not people view something as good or bad and if they want to change because of that. Another example of this is risk takers. People who take risks at least in American culture will be considered more innovative and creative and more fit for leadership roles Or the physical attraction is another example. People who are fit are deemed of a higher value, in comparison to the older days when fatter people were more attractive because they were rich and had the food for it. Another example is appearing as a person who works hard. This makes you look like a great employee, but can compromise your time and lead to people relying on you and just giving you tasks that were assigned to them Religion can also take part in deciding how people should act or how they need to act. A simple example would be America and Christianity and how a lot of its rules were based on Christianity from the start. 90% of communication happens nonverbally Time: Time varies between cultures and can change how people interact. Space: Use of the space around them. Almost think of personal space and how things are organized. Symbols: Colors, Animals, Shapes, Numbers, and even music have different meanings in cultures. There are so many different examples such as overlaps between culture, white meaning purity, vs meaning mourning death in the far east. Relationships: How quickly and easily do different cultures form relationships and make friends. Agreements: How does a culture ensure business obligations are honored, etc… Things: The cultural meaning of things lead to purchase patterns that one would not otherwise guess. Etiquette: General accepted ways of behaving in social situations. (What is considered rude) Time: What time is best to reach people and when will they be most attainable Demographics: Population and size: Occupation: Education: Income: Age: Which of these can differ a person from the rest. Which is the most defining characteristic of a person. Generations have a tendency to be grouped differently by people. This could be based off of events and such. They will also be based off of common behaviors. Fun fact: You are 10x more likely to buy something if you see it on social media. Mature Market: Can be defined by Healthy Indulgers, Ailing Outgoers, Healthy Hermits, Frail Recluses Social Stratification: - Social Rank and social class system Status Crystallization Social Structure in the United States The Coleman-Rainwater Hierarchy The Measurement of Social Class Social Stratification and Marketing Strategy There are status dimensions such as parental status, education, occupation, and income. These set limits on one’s lifestyle including one’s residence. Families A majority of your personality, characteristics, and how you think is all due to the people you grew up with and surround yourself with. Households: Consists of all the people who occupy a housing unit. Family Household: One having at least two members related by birth or marriage etc. Nonfamily Household: A household living alone or with someone they are not related to. A traditional family refers to a married opposite sex couple and their own adopted children living at home. A multi generational family contains adults, grandparent, and grandchild (HLC) Household Life Cycle: Determines the stage of your life, what phase you are in. Family decision making: How the decision will be made based off of the family, so if the kids opinions matter or if the husbands or wife’s opinion matters. Important to think of this as a marketer because even items targeted at a younger audience needs to target parents to get their approval.
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