Software Requirements Specification for <Project> Version <X.X> Prepared by Group Name: <place your group name here> <name> <name> <name> <name> <name> <student #> <student #> <student #> <student #> <student #> Instructor: Course: <e-mail> <e-mail> <e-mail> <e-mail> <e-mail> <place your instructor’s name here> <place your course name here> Lab Section: <place your lab section here> Teaching Assistant: <place your TA’s name here> Date: <place the date of submission here> Software Requirements Specification for <Project> Page ii Contents CONTENTS ................................................................................................................................................................II REVISIONS ................................................................................................................................................................II 1 INTRODUCTION ...............................................................................................................................................1 1.1 1.2 1.3 1.4 1.5 1.6 2 OVERALL DESCRIPTION...............................................................................................................................5 2.1 2.2 2.3 2.4 3 EXTERNAL INTERFACE REQUIREMENTS ....................................................................................................8 FUNCTIONAL REQUIREMENTS ..................................................................................................................10 USE CASE MODEL ....................................................................................................................................12 OTHER NON-FUNCTIONAL REQUIREMENTS........................................................................................13 4.1 4.2 4.3 5 PRODUCT OVERVIEW .................................................................................................................................5 PRODUCT FUNCTIONALITY .........................................................................................................................5 DESIGN AND IMPLEMENTATION CONSTRAINTS ..........................................................................................6 ASSUMPTIONS AND DEPENDENCIES ..........................................................................................................7 SPECIFIC REQUIREMENTS ..........................................................................................................................8 3.1 3.2 3.3 4 DOCUMENT PURPOSE ................................................................................................................................1 PRODUCT SCOPE .......................................................................................................................................1 INTENDED AUDIENCE AND DOCUMENT OVERVIEW ...................................................................................2 DEFINITIONS, ACRONYMS AND ABBREVIATIONS .......................................................................................2 DOCUMENT CONVENTIONS ........................................................................................................................4 REFERENCES AND ACKNOWLEDGMENTS ..................................................................................................4 PERFORMANCE REQUIREMENTS..............................................................................................................13 SAFETY AND SECURITY REQUIREMENTS .................................................................................................13 SOFTWARE QUALITY ATTRIBUTES ...........................................................................................................13 OTHER REQUIREMENTS ............................................................................................................................14 APPENDIX A – DATA DICTIONARY ....................................................................................................................15 APPENDIX B - GROUP LOG .................................................................................................................................16 Revisions Version Primary Author(s) Description of Version Draft Type and Number Full Name Information about the revision. This table does not need to be filled in whenever a document is touched, only when the version is being upgraded. Date Completed 00/00/00 Software Requirements Specification for <Project> Page iii Software Requirements Specification for <Project> Page 1 1 Introduction <TO DO: Please provide a brief introduction to your project and a brief overview of what the reader will find in this section.> 1.1 Document Purpose The purpose of this document is to comprehensively define the objectives, requirements, scope, and guiding principles for the development and deployment of the Interactive Skills Enhancer (ISE). This Virtual Reality-based learning tool aims to provide an immersive and adaptive environment specifically designed to help children and adolescents with Autism Spectrum Disorder (ASD) and Intellectual Disabilities (ID) develop essential social skills. By establishing a detailed framework, this document serves as an authoritative reference to align the efforts of all stakeholders—including project managers, software developers, special educators, therapists, clinicians, and administrators—ensuring a shared understanding of the system’s intended functionality and constraints. Furthermore, it supports compliance with relevant laws and standards governing data privacy, accessibility, and educational efficacy throughout the product lifecycle. Additionally, the document provides clarity on the technical and educational goals, functional and non-functional requirements, system architecture, and deployment considerations. It guides the development process from prototype design through clinical validation to commercial release, while addressing stakeholder needs and user experience optimization. By formalizing these parameters early in the project, the document mitigates risks by clarifying expectations and providing measurable success criteria, facilitating ongoing evaluation, quality assurance, and project governance. 1.2 Product Scope The Interactive Skills Enhancer (ISE) is a multi-platform, AI-driven software solution designed to offer immersive, personalized social skills training for children and adolescents aged 6 to 18 with ASD and ID. The platform utilizes Virtual Reality to deliver adaptive scenarios, integrating multimodal emotion recognition, real-time feedback, and customizable sensory settings to meet diverse user needs. ISE supports multiple devices—including VR headsets, tablets, and desktops— and provides comprehensive analytics dashboards to enable students, educators, therapists, parents, and administrators to track progress and collaborate in supporting users’ social development. The system adheres strictly to privacy and compliance frameworks such as HIPAA, FERPA, and GDPR, ensuring secure handling of sensitive personal data. While the product focuses on delivering evidence-based digital training and assessment modules, it does not encompass hardware manufacturing, clinical diagnosis, or serve as a replacement for traditional therapy. Instead, it is intended to complement existing educational and therapeutic approaches by providing scalable, accessible tools suitable for school and home environments. Software Requirements Specification for <Project> Page 2 The scope includes scenario creation tools for clinicians and teachers to customize content and the integration of standardized assessment measures like IEP goals and the SRS-2. Overall, ISE aims to enhance engagement, learning outcomes, and stakeholder collaboration in social skills education for neurodiverse populations. 1.3 Intended Audience and Document Overview The intended audience for this document encompasses all stakeholders involved in the conception, development, deployment, and assessment of the Interactive Skills Enhancer (ISE). This includes product managers overseeing project execution, software developers and quality assurance engineers responsible for building and maintaining the platform, AI and machine learning specialists developing adaptive features, and UX/UI designers ensuring accessibility and usability. Equally important are special education teachers and therapists who will facilitate sessions, interpret analytics, and integrate ISE into individualized student learning plans. School administrators, data privacy officers, research collaborators, and potential investors are also key audiences, as their input and approval are vital for compliance, scalability, and continued innovation. This document provides a comprehensive overview of the ISE project, beginning with high-level goals and scope and progressing through technical requirements, operational expectations, and compliance measures. It details specific terminology, conventions, and references to ensure consistent understanding among diverse readers from both technical and non-technical backgrounds. The structure of the document is designed to guide readers sequentially—from foundational context and objectives to granular system details—allowing each group to quickly locate information relevant to their responsibilities. Ultimately, the document aims to foster a shared vision and provide an ongoing point of reference throughout planning, development, evaluation, and future iterations of the ISE platform. 1.4 Definitions, Acronyms and Abbreviations Software Requirements Specification for <Project> Term Definition ASD Autism Spectrum Disorder ID Intellectual Disability ISE Interactive Skills Enhancer (Project/Product) VR Virtual Reality AI Artificial Intelligence IEP Individualized Education Program SRS-2 Social Responsiveness Scale, Second Edition (assessment tool) FERPA, HIPAA, GDPR Data privacy and compliance regulations API Application Programming Interface SUS System Usability Scale (Usability Metric) LMS Learning Management System EHR Electronic Health Record Page 3 Software Requirements Specification for <Project> Page 4 1.5 Document Conventions This document adheres to a set of standardized conventions to ensure clarity, consistency, and ease of interpretation for all readers, regardless of their technical or non-technical backgrounds. Headings and numbered sections demarcate major topics and subtopics, enabling quick navigation and referencing throughout the document. Bullet lists are employed to succinctly present items such as requirements, features, or stakeholder groups, while tables are used to organize definitions, deliverables, and critical comparisons for optimal readability. Important terms or system names are rendered in **bold** to draw attention to key concepts, whereas *italicized* text is used for emphasis or to introduce terms defined elsewhere in the document. Acronyms, abbreviations, and commands appear in uppercase to distinguish them from surrounding text and support accurate referencing. References to external standards, regulatory frameworks, or foundational documents are clearly cited to maintain traceability and support compliance verification. Numbered figures, diagrams, and tables are referenced by their identifiers within the text to enable efficient cross-referencing. The language throughout is precise and objective, aiming to reduce ambiguity and facilitate mutual understanding among multidisciplinary project contributors. Whenever software-specific terminology or concepts unique to the ISE platform are introduced, definitions are provided either in-line or in the dedicated glossary section. These conventions collectively support the creation of a comprehensive, maintainable, and universally accessible project document, ultimately aiding in project management, onboarding of new team members, and audit processes. 1.6 References and Acknowledgments References: American Psychiatric Association. (2013). Diagnostic and Statistical Manual of Mental Disorders (DSM-5). SRS-2: Social Responsiveness Scale, Second Edition, Western Psychological Services. HIPAA, FERPA, GDPR official guidelines. Recent research on VR & AI in special education (e.g., Bozgeyikli et al., 2018; Lorenzo et al., 2016). Existing VR scenarios and emotion AI toolkits (e.g., Affectiva, OpenFace). Acknowledgments: Special education experts and therapists for design input. Participating schools, teachers, and parent advisory boards. Technical support from partner research institutions and technology vendors. All contributors to preliminary feasibility research and prototype testing. Software Requirements Specification for <Project> Page 5 2 Overall Description 2.1 Product Overview The Interactive Skills Enhancer (ISE) is a cutting-edge, AI-powered Virtual Reality (VR) platform specifically developed to address the unique social learning needs of children and adolescents aged 6 to 18 affected by Autism Spectrum Disorder (ASD) and Intellectual Disabilities (ID). Unlike traditional methods that often depend solely on direct human interaction or text/visual aids, ISE harnesses immersive VR technology to simulate real-life social situations in a safe, controlled, and engaging environment. This approach allows learners to practice, explore, and develop social skills with a level of interactivity and contextual relevance difficult to replicate in conventional classrooms or therapeutic settings. The use of VR also reduces distractions and sensory overload by providing tailored sensory accommodations, promoting better focus and learning outcomes. ISE integrates advanced artificial intelligence, including multimodal emotion recognition that analyzes facial expressions, vocal cues, and physiological data, enabling the system to dynamically adapt scenarios and feedback to each individual’s emotional and cognitive state. This personalization ensures that every learner experiences social skill training at an appropriate complexity and pace, enhancing motivation and minimizing frustration or anxiety. The platform also bridges the communication gap between educators, therapists, parents, and administrators, providing comprehensive analytics, real-time progress monitoring, and customizable content tools. Designed with inclusivity and versatility in mind, ISE supports various devices—ranging from fully immersive VR headsets to tablets and desktops—thus enabling deployment not only in schools and clinical environments but also at home. All development practices comply with stringent privacy and data protection standards (HIPAA, FERPA, GDPR), ensuring that users’ sensitive information is secured throughout the system lifecycle. By converging immersive technology, AI personalization, accessibility, and stakeholder collaboration, the ISE platform offers a transformative approach to social skill development for neurodiverse learners, facilitating measurable improvements in social responsiveness, selfconfidence, and real-world engagement. The system is positioned as a scalable, evidence-based supplement—not a replacement—for traditional therapies and educational programs, with adaptability to support evolving research and user needs over time. 2.2 Product Functionality ISE delivers a robust suite of features deliberately curated to address the complex and individual needs of neurodiverse learners, while also supporting the diverse roles of its stakeholder community. Core functionality is structured into several complementary domains: a. Adaptive VR Social Scenarios: Contains a rich library of scenario-based modules simulating everyday social situations—such as making introductions, sharing, navigating public spaces, or resolving conflicts. Each scenario offers multi-level complexity, ensuring both beginners and more advanced users receive appropriate challenges. Dynamic, AI-driven hints and scaffolding enable error-less learning, adjusting the degree of assistance based on real-time user performance and emotional state. Software Requirements Specification for <Project> Page 6 b. AI-Powered Personalization and Emotion Recognition: Employs multimodal emotion detection using facial expression analysis, speech patterns, and if available, physiological signals (e.g., heart rate from wearables). Machine learning algorithms continuously refine user profiles, offering tailored feedback, adjusting scenario difficulty, and personalizing sensory input to match individual needs and progress trajectories. c. Comprehensive Assessment and Analytics: Integrates industry-standard tools (such as SRS-2 and IEP frameworks) for quantitative measurement of social responsiveness and targeted skill acquisition. Real-time dashboards track progress at user, group, and organizational levels—supporting teachers, therapists, and families with visual reports, longitudinal trends, and milestone tracking. Session data can be exported for clinical, research, or administrative review, making ISE compatible with broader institutional and therapeutic workflows. d. Accessibility, Safety, and Customization: Features a spectrum of sensory accommodation options, enabling adjustment of visual, auditory, and tactile feedback for individual comfort. Provides alternative control methods (such as eye gaze, switches, or voice control) to support users with varied motor abilities. Includes built-in systems for detecting emotional distress, allowing for automatic pausing, introduction of calming activities, or alerting facilitators to intervene as needed. e. Stakeholder Collaboration and Community Engagement: Facilitates multi-user scenarios for safe peer interaction or group-based exercises, supporting social generalization under guided conditions. Hosts online forums and support resources where parents, educators, and clinicians can share insights, strategies, and user-generated content. Scenario and assessment editors allow educators and clinicians to tailor modules to cultural, linguistic, or situational specifics, ensuring high contextual relevance. f. Data Privacy and Compliance: Adheres to regulatory standards (HIPAA, FERPA, GDPR) with encrypted data transmission, secure cloud storage, and granular user consent controls. Offers role-based access to sensitive information, guaranteeing that only authorized stakeholders can view or manage user data. 2.3 Design and Implementation Constraints <Describe any items or issues that will limit the options available to the developers. These might include: hardware limitations (timing requirements, memory requirements); interfaces to other applications; specific technologies, tools, and databases to be used; parallel operations; language requirements; communications protocols; security considerations; design conventions or Software Requirements Specification for <Project> Page 7 programming standards (for example, if the customer’s organization will be responsible for maintaining the delivered software). You can be creative here to some degree. At a minimum, you need to identify that you must use the COMET method for software design and the UML modeling language. Make sure you provide references for both. > 2.4 Assumptions and Dependencies <List any assumed factors (as opposed to known facts) that could affect the requirements stated in the SRS. These could include third-party or commercial components that you plan to use, issues around the development or operating environment, or constraints. The project could be affected if these assumptions are incorrect, are not shared, or change. Also identify any dependencies the project has on external factors, such as software components that you intend to reuse from another project. TO DO: Provide a short list of some major assumptions that might significantly affect your design.> Software Requirements Specification for <Project> Page 8 3 Specific Requirements 3.1 External Interface Requirements 3.1.1 User Interfaces The ISE platform provides intuitive, accessible, and adaptive user interfaces tailored for its diverse user base. Each interface is designed to maximize ease of use, engagement, and usability across varying abilities and stakeholder requirements. Student/Learner Interface: An immersive, child-friendly interactive dashboard accessible via VR headset, tablet, or desktop, featuring animated guides, clear navigation, visual progress indicators, and adjustable sensory settings. It allows users to initiate social skill scenarios, receive realtime feedback, and customize their experience based on comfort and individual needs. Teacher/Therapist Interface: A robust dashboard for special educators and clinicians, accessible via desktop or tablet, providing tools to assign lessons, monitor individual or group progress, set goals, and review analytics. The system offers real-time alerts for user distress, and includes scenario editors to adapt content to clinical or educational goals. Parent/Caregiver Portal: A secure, web-based portal allowing caregivers to track progress, access summary reports, and receive recommendations for real-life skills reinforcement. This interface incorporates accessible language, visual summaries, and notifications. Administrator Interface: Designed for school and program administrators to oversee deployment, manage user roles, configure privacy settings, generate compliance reports, and track overall platform usage statistics. All interfaces adhere to accessibility standards (such as WCAG), support multiple languages, and offer alternative controls (voice, eye-gaze, switch access) to ensure universal usability. 3.1.2 Hardware Interfaces ISE supports a range of commercially available devices, leveraging established hardware standards for flexibility and cost-efficiency. VR Headsets: Compatible with leading models (e.g., Meta Quest, HTC Vive, Oculus Rift), utilizing standard USB and wireless protocols for peripheral integration (controllers, sensors). Tablets/Desktops: Functionality provided through touch-optimized or mouse/keyboard interfaces, supporting major operating systems (Windows, iOS, Android, macOS). Software Requirements Specification for <Project> Page 9 Peripheral and Accessibility Devices: Integration with adaptive hardware such as eye-tracking devices, adaptive switches, and external microphones or speakers is supported via industry-standard input/output ports (USB, Bluetooth). Wearables (Optional): For emotion and stress monitoring, the system can interface with compatible wearable sensors (heart rate bands, physiological monitors) using Bluetooth Low Energy (BLE) and secure APIs. ISE is intentionally agnostic regarding specific brands, provided hardware meets minimum technical specifications (processing power, sensor fidelity, connectivity). 3.1.3 Software Interfaces For interoperability, extensibility, and data management, ISE is built with well-documented software interfaces: Operating System Compatibility: The platform is cross-compatible with major operating systems, supporting Windows 10/11, macOS, iOS/iPadOS, and Android. API Integration: RESTful APIs allow secure data exchange with third-party Learning Management Systems (LMS), Electronic Health Records (EHR), and teletherapy platforms for seamless workflow integration. Data Export/Import: The system allows export of user data and analytics in secure, standardized formats (e.g., CSV, JSON, HL7 for healthcare), supporting regulatory compliance and research collaborations. Authentication Services: Supports Single Sign-On (SSO) and OAuth 2.0 for user authentication, enhancing security and ease of deployment in institutional settings. Cloud Infrastructure: Interfaces with cloud-based storage and analytics engines, ensuring HIPAA/FEPRA/GDPR compliance for data privacy and scalability. All software interfaces are accompanied by comprehensive documentation and sample code to support developers, IT personnel, and institutional integration partners. Software Requirements Specification for <Project> Page 10 3.2 Functional Requirements 1. User Account and Profile Management The system shall allow users (students, teachers, therapists, parents, administrators) to securely create accounts via role-specific registration processes. The system shall support user authentication through username/password and Single SignOn (SSO) with institutional identity providers. The system shall maintain comprehensive user profiles, including demographics, accessibility preferences, educational goals, and progress history. The system shall enforce role-based access control, ensuring users can only access data and functions permitted for their roles. 2. Adaptive VR Social Skill Scenarios The system shall provide at least 12 immersive VR social scenarios simulating real-world social interactions. The system shall dynamically adjust scenario difficulty based on user performance and AIdriven emotion recognition. The scenarios shall include multimodal interactive elements (dialogue choices, gestures, eye contact) to foster engagement. The system shall provide real-time hints and guidance to enable error-less learning and positive reinforcement. Authorized teachers or therapists shall be able to customize scenarios to tailor content for individual user needs or cultural context. 3. AI-Driven Emotion Recognition and Feedback The system shall monitor facial expressions, vocal tone, and physiological signals (when available) continuously to assess emotional states. The system shall use emotion data to personalize feedback—adjusting encouragement, guidance, or scenario progression. The system shall detect signs of distress or disengagement and respond by pausing sessions, introducing calming modules, or alerting facilitators. All emotional data processing shall comply with privacy regulations and ensure security. 4. Assessment and Progress Tracking The system shall integrate standardized assessment tools (e.g., SRS-2) and allow entry or import of assessment data by staff. Software Requirements Specification for <Project> Page 11 The system shall record user actions and performance metrics during sessions to generate quantitative skill acquisition data. Visual dashboards shall present progress towards IEP goals for students, teachers, parents, and administrators. Customizable progress reports shall be available for use in educational and clinical meetings. 5. Multi-Platform Accessibility and Interaction The system shall support VR headsets, tablets, and desktop computers, adapting interfaces and controls accordingly. Alternative input methods like eye gaze, adaptive switches, and voice commands shall be supported for users with motor or communication impairments. Sensory settings (brightness, volume, background stimuli) shall be adjustable by user preference and dynamically changed based on feedback. 6. Data Management and Integration User and session data shall be stored securely in HIPAA, FERPA, and GDPR-compliant cloud infrastructure. The system shall provide RESTful APIs for integration with LMS, EHR, teletherapy platforms, and institutional directories. Authorized users can export session logs, analytics, and reports in standard formats (CSV, JSON, HL7). Import of existing user profiles and assessment data from other systems shall be supported. 7. Collaboration and Communication Support The system shall offer safe, moderated peer interaction scenarios with avatars or remote participants. Messaging and forum tools shall enable parents, educators, and therapists to share feedback and resources. Alerts and notifications shall inform stakeholders about user progress, upcoming sessions, or intervention needs. 8. Safety, Privacy, and Compliance All data shall be encrypted at rest and in transit. Role-based access control shall limit data viewing and editing to authorized users. Detailed audit logs shall track system access and changes for review. Software Requirements Specification for <Project> Page 12 Users and administrators shall have configurable privacy settings and consent management options. 3.3 Use Case Model TO DO: Provide a use case diagram that will encapsulate the entire system and all actors. 3.3.1 Use Case #1 (use case name and unique identifier – e.g. U1) TO DO: Provide a specification for each use case diagram Author – Identify team member who wrote this use case Purpose - What is the basic objective of the use-case. What is it trying to achieve? Requirements Traceability – Identify all requirements traced to this use case Priority - What is the priority. Low, Medium, High. Importance of this use case being completed and functioning properly when system is depolyed Preconditions - Any condition that must be satisfied before the use case begins Post conditions - The conditions that will be satisfied after the use case successfully completes Actors – Actors (human, system, devices, etc.) that trigger the use case to execute or provide input to the use case Extends – If this is an extension use case, identify which use case(s) it extends Flow of Events 1. Basic Flow - flow of events normally executed in the use-case 2. Alternative Flow - a secondary flow of events due to infrequent conditions 3. Exceptions - Exceptions that may happen during the execution of the use case Includes (other use case IDs) Notes/Issues - Any relevant notes or issues that need to be resolved 3.3.2 Use Case #2 … Software Requirements Specification for <Project> Page 13 4 Other Non-functional Requirements 4.1 Performance Requirements <If there are performance requirements for the product under various circumstances, state them here and explain their rationale, to help the developers understand the intent and make suitable design choices. Specify the timing relationships for real time systems. Make such requirements as specific as possible. You may need to state performance requirements for individual functional requirements or features. TODO: Provide performance requirements based on the information you collected from the client/professor. For example, you can say “P1. The secondary heater will be engaged if the desired temperature is not reached within 10 seconds”> 4.2 Safety and Security Requirements <Specify those requirements that are concerned with possible loss, damage, or harm that could result from the use of the product. Define any safeguards or actions that must be taken, as well as actions that must be prevented. Refer to any external policies or regulations that state safety issues that affect the product’s design or use. Define any safety certifications that must be satisfied. Specify any requirements regarding security or privacy issues surrounding use of the product or protection of the data used or created by the product. Define any user identity authentication requirements. TODO: Provide safety/security requirements based on your interview with the client - again you may need to be somewhat creative here. At the least, you should have some security for the mobile connection. 4.3 Software Quality Attributes <Specify any additional quality characteristics for the product that will be important to either the customers or the developers. Some to consider are: adaptability, availability, correctness, flexibility, interoperability, maintainability, portability, reliability, reusability, robustness, testability, and usability. Write these to be specific, quantitative, and verifiable when possible. At the least, clarify the relative preferences for various attributes, such as ease of use over ease of learning. TODO: Use subsections (e.g., 4.3.1 Reliability, 4.3.2 Adaptability, etc…) provide requirements related to the different software quality attributes. Base the information you include in these Software Requirements Specification for <Project> Page 14 subsections on the material you have learned in the class. Make sure, that you do not just write “This software shall be maintainable…” Indicate how you plan to achieve it, & etc…Do not forget to include such attributes as the design for change (e.g. adapting for different sensors and heating/AC units, etc.). Please note that you need to include at least 2 quality attributes. You can Google for examples that may pertain to your system.> 5 Other Requirements <This section is Optional. Define any other requirements not covered elsewhere in the SRS. This might include database requirements, internationalization requirements, legal requirements, reuse objectives for the project, and so on. Add any new sections that are pertinent to the project.> Software Requirements Specification for <Project> Page 15 Appendix A – Data Dictionary <Data dictionary is used to track all the different variables, states and functional requirements that you described in your document. Make sure to include the complete list of all constants, state variables (and their possible states), inputs and outputs in a table. In the table, include the description of these items as well as all related operations and requirements.> Software Requirements Specification for <Project> Page 16 Appendix B - Group Log <Please include here all the minutes from your group meetings, your group activities, and any other relevant information that will assist in determining the effort put forth to produce this document>
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