International Game Technology ® THIS DOCUMENT IS CONFIDENTIAL AND IS NOT TO BE DISTRIBUTED WITHOUT IGT’S PRIOR WRITTEN AUTHORIZATION. UNDER NO CIRCUMSTANCES CAN THIS DOCUMENT BE COPIED, DISTRIBUTED, OR USED, EXCEPT BY THE RECIPIENT. Program Summary Report for iGame-Plus Version I0000574/G0000684 COMPLETE SET OF VIDEO GAME CHIPS Game PROMs The game program is stored on a set of two programmable, read-only memory chips (PROMs), which are 27080 or 270801 devices. The labels indicate GME1 or GME2 and the game version (G0000684). Base PROM The paytable program is stored on this PROM, which is a 27C240, 27C4002, or 27C4096 device. The label indicates BASE and the paytable version (I0000574). Character Flash Card(s) This program requires 8 MB of memory. The CG number is C0000460. Pixel Flash Card(s) This program requires 32 MB of memory. The pixel number is C0000460. DSS Flash Card The enhanced sound is stored on a multimedia lite board II. Set all DIP switches to off. The sound program number is DSS00072. Key Chip The key chip is a 4096 or a 27C240 device. The label indicates KEY00017. NOTE: This game requires processor board p/n 757-039-0x. GAME TYPE My Rich Uncle is a five-reel, nine-payline game. This version contains nine games (paytables) and two bonus games: Will of Winnings Bonus and Safe Bet Bonus. It supports single denomination, hopper, thermal printer, and coupon capabilities. FEATURES AND CAPABILITIES Auto Rebet The player can automatically wager the same number of credits as in the previous game’s initial bet. Bill Acceptor Uses ID-024 and is capable of handling $1, $2, $5, $10, $20, $50, and $100 bills. NOTE: Bill acceptor ID-024B is required for Bally coupon capability. Cash Out Menu Revision A If enabled, this menu is displayed when the Cash Out button is pressed. If a ticket printer is available, the player can divide the cash out between the hopper and a ticket. Cash outs are completed when the Cash Out icon is touched. Cash outs can be canceled by touching the Return To Game icon. Cash out menu options are set by the operator in the Cashout Menu Setup submenu. © Copyright IGT, 2001 1 I574/G684 More icon. This icon is displayed when the cash out can be divided between the hopper and a ticket. Each time this icon in the Ticket Cash Out box is touched, the amount to be paid by ticket increases by the value of one coin, and the amount to be paid by hopper decreases. Each time this icon in the Coin Cash Out box is touched, the amount to be paid from the hopper increases by the value of one coin, and the amount to be paid by ticket decreases, until the max coins value is reached. Max Coins icon. When this icon is touched, the machine is set to pay the maximum amount from the hopper and the remainder by ticket. The max coins value equals the player coin limit, or if the accumulated credits are less than the player coin limit, the amount that can be paid as coins from the hopper. Residual credits are not included in the max coins value. If residual credits are present and a printer is available, they are paid by ticket; otherwise, they are left on the machine. All Ticket icon. When this icon is touched, the machine is set to pay the entire cash out by ticket. All Handpay icon. This icon is displayed when the printer is not available, residual credits are present, or the cash out is less than the hopper limit. When this icon is touched, the machine is set to create a hand-pay condition for the entire cash out. Quick Coin icon. If enabled, the player has the ability to generate a partial cash out from the hopper. The operator determines the quick coin amount that is offered to the player. If the amount accumulated on the credit meter is less than the quick coin amount, this icon is not displayed; otherwise, this option is available whenever the cash out menu is displayed. Coins In Accepted coins are directed to the credit meter. Credit Roll Up After a winning game, the player can press any panel button to speed up or immediately complete the credit roll up. EZ Pay The EZ Pay feature provides continuous validation of pay outs through SAS communication with a host machine. To use EZ Pay, the following are required: the bill acceptor has voucher acceptance firmware; the enhanced validation and validation security options are enabled; SAS communications supporting EZ Pay is installed; a unique SAS address is set; and the machine is enrolled by the EZ Pay system. If the machine is to print vouchers, a thermal printer and appropriate printer software must be installed and enabled. EZ Pay features vary, depending on the printer, enhanced validation, and validation security option settings. For more detailed information, refer to the section of the PSR titled CONFIGURATION TABLE. Information Systems Bally Miser, IGT SAS, and Wide Area Marketing Monitoring system (WAMM). Maximum Bet Fixed at 45 credits. Mechanical Meters The default meters are total credits played, total credits won, and drop. If installed on the machine, the fourth meter displays jackpots x 10, the fifth meter displays total games played, and the sixth meter displays canceled credits. Revision A © Copyright IGT, 2001 Confidential – not to be distributed without IGT’s prior written authorization. Under no circumstances can this document be copied, distributed, or used, except by the recipient. 2 I574/G684 Out of Service Mode Touching the Out of Service icon in the Attendant Menu renders the machine inoperable without turning the machine’s power off. If credits are accumulated, the attendant cannot place the machine into the out-of-service mode. To clear the out-of-service mode, turn the reset key. Player Options None. Progressive Capability None. Receipts and Vouchers To print vouchers and receipts, a thermal printer configured with the appropriate software must be installed, and the printer option must be enabled. Receipts for jackpots & hand pays. If enabled, accounting receipts are printed for jackpot and hand-pay conditions. Voucher rejection. If a validated voucher is inserted into a hopper-only machine whose denomination is not compatible, the voucher is rejected. For example, if a player inserts a voucher for $0.15 into a machine whose hopper denomination is set to $0.25, the voucher is rejected. There is no limit to the number of times a voucher can be inserted into and rejected by the machine. Numerous voucher rejections do not cause the change lamp to light. SAS Bonus Feature To use the bonus feature, the communication system must be SAS 4.0 or later, the SAS polling address must be set to 001, the SAS bonusing option must be enabled with the key chip, and the machine must be equipped with the DCN+ player tracking device. When the SAS bonusing option is enabled, bonus pays are enabled. Wins from game play and pending bonuses are awarded at the end of each game. Tokenization Accepted bills and coins are directed to the credit meter. Wins that do not exceed the jackpot or credit limits are directed to the credit meter. Wins exceeding credit limit. If the machine is in the hopper mode and a win exceeds the credit limit but not the hopper limit, the win is paid from the hopper. When the win amount is not a multiple of the token value, the additional credits needed to pay the entire win from the hopper are deducted from the credit meter and added to the win amount. The token equivalent is paid from the hopper. Cash outs. When the player cashes out, the number of credits paid is displayed on the player paid meter. When the cash out amount is not a multiple of the token value and a printer is not available, the player has the option of creating a hand pay or playing off the residual credits. Two-Stage Candle The top level lit signifies a change request or machine-disabled mode. A slow flash on the top level signifies a tilt or hand-pay condition. A fast flash on the top level signifies the Operator or Attendant Menu is being accessed. A medium flash on the bottom level signifies the main door is open. A fast flash on the bottom level signifies the drop door is open. Revision A © Copyright IGT, 2001 Confidential – not to be distributed without IGT’s prior written authorization. Under no circumstances can this document be copied, distributed, or used, except by the recipient. 3 I574/G684 CONFIGURATION TABLE Printer Validation Mode Validation Security Off Std Off On Enh Sys Features On EZ Pay Configuration with Printer ✔ ✔ ✔ • • • • • • • ✔ ✔ ✔ • • • • EZ Pay communication system enrollment required. Cash vouchers may be validated and printed. Hopper operation is optional. Hand pays are validated, and optional accounting receipts may be printed. Vouchers are accepted by the machine when authorized by the system. If communication with the EZ Pay system is lost, cash vouchers will not be printed. The machine validates hand pays and prints optional accounting receipts until the validation buffer is full. When the buffer is full, the gaming machine is disabled. This is a temporary recovery mode to be used when the EZ Pay system is not available. Information on hand pays that occur while in this mode is lost. Information in the validation buffer is reported when the EZ Pay system becomes available. EZ Pay communication system enrollment not required. Hopper-only operation. No cash vouchers are printed. Hand pays are not validated, and accounting receipts are not printed. Vouchers are accepted by the machine when validated by system. EZ Pay Configuration without Printer ✔ ✔ ✔ ✔ ✔ • • • • • EZ Pay communication system enrollment required. Standard hopper operation. Hand pays are validated. Vouchers are accepted by the machine when validated by system. If communication with the EZ Pay system is lost, the machine validates hand pays until the validation buffer is full. When the buffer is full, the gaming machine is disabled. Information in the validation buffer is reported when the EZ Pay system becomes available. • This is a temporary recovery mode to be used when the EZ Pay system is not available. Information on hand pays that occur while in this mode is lost. Information in the validation buffer is reported when the EZ Pay system becomes available. EZ Pay communication system enrollment not required. Hopper only operation. Hand pays are not validated. Vouchers are accepted by the machine when authorized by the system. ✔ • • • • Revision A © Copyright IGT, 2001 Confidential – not to be distributed without IGT’s prior written authorization. Under no circumstances can this document be copied, distributed, or used, except by the recipient. 4 I574/G684 Printer Validation Mode Validation Security Off Std Off On Enh Sys Features On Non-EZ Pay, Secure Validation Configurations ✔ ✔ ✔ Not available ✔ Not available • • • • • Appropriate secure validation communication system required. Cash vouchers may be validated by the system and printed. Hopper operation is optional. Hand pays are not validated by the gaming machine, and accounting receipts are not available. Vouchers are accepted by the machine when authorized by the system. • Not a valid configuration. Other Configurations ✔ ✔ ✔ ✔ ✔ ✔ MENU ACCESS Attendant Menu Operator Menu Key Chip Menu ✔ ✔ No effect • • • • • Communication system required. Cash vouchers may be validated and printed. Hopper operation is optional. Optional accounting receipts may be validated and printed. Gaming machine becomes disabled when four or more validations are in buffer. • • • • No communication system required. Cash vouchers may be validated and printed. Hopper operation is optional. Optional accounting receipts may be validated and printed. • • No communication system required. Standard hopper operation. Turn the reset key. Open the door and press the test switch. If credits are not accumulated, turn the machine power off. Remove the base PROM from the processor board. Insert the key chip into the base PROM socket. Turn the power on. If the processor board has green LEDs, wait until the two green LEDs become lit; otherwise, wait until the first two amber LEDs become lit. Turn the power off. Remove the key chip. Reinsert the base PROM. Turn the power on. When the machine completes the initialization process, the machine displays the Key Chip Menu. CAUTION: After the base PROM is re-inserted, visually inspect it to ensure that it is properly seated and that all the pins are in contact with the socket. OPERATOR-SELECTABLE OPTIONS Some options in the Operator Menu are unavailable while a game is in progress, while credits are accumulated, or while the machine is in a hand-pay condition. Some options are displayed in the Operator Menu but can be changed only from the Key Chip Menu. The following options appear in the Operator and/or Key Chip Menu: Revision A © Copyright IGT, 2001 Confidential – not to be distributed without IGT’s prior written authorization. Under no circumstances can this document be copied, distributed, or used, except by the recipient. 5 I574/G684 Acceptor Credit Limit The machine accepts a bill, coin, or voucher if the value of the inserted money plus the monetary value of accumulated credits is less than or equal to the acceptor credit limit. The maximum setting for the acceptor credit limit is $3,000.00. If credits are not accumulated, access the Operator Menu and touch Setup, Machine Options, and Credit Style Setup. Attract Mode The attract mode can be set for animation. From the Operator Menu, touch Setup, Machine Options, and Attract Setup. Bally Miser Communications Bill and Printer Tilt Setup To select the Miser protocol version, access the Operator Menu and touch Setup, Comm. Options, Bally Miser, and Protocol Version Setup. To set the communication channel, access the Operator Menu and touch Setup, Comm. Options, and Comm Channel Setup; from the Key Chip Menu, touch Comm. Options and Comm Channel Setup. The first page controls the bill tilt setup. If the printer is enabled, the third page controls the printer tilt setup. If set to no tilt, game play continues. If set to soft tilt, game play continues, but the Operator Menu displays a message until the tilt is cleared. If set to hard tilt, game play halts until the tilt is cleared. From the Operator Menu, touch Setup, Machine Options, Bill Validator Options, and Bill & Printer Tilt Setup. Bill Change Mode If enabled, accepted bills are exchanged for coins that are paid from the hopper. If disabled, bills are converted to credits. To enable or disable this function, access the Key Chip Menu and touch Bill Change Mode. To view this option’s setting, access the Operator Menu and touch Setup, Machine Options, Bill Validator Options, and Bill Change Mode. Bill Rejection Limit Determines how many times bills can be rejected before the game automatically lights the change lamp. If the number of times a bill is rejected is equal to the bill rejection limit, the change lamp automatically lights. If set to zero, rejected bills do not affect the change lamp. From the Operator Menu, touch Setup, Machine Options, Bill Validator Options, Bill & Printer Tilt Setup, and access the second page. Bill Validator CRC Mismatch Cash Out Menu Revision A When the bill validator firmware is changed or upgraded, a bill validator cyclic redundancy check (CRC) mismatch occurs. To clear this error, access the Operator Menu and touch Setup, Machine Options, Bill Validator Options, and Clear Bill Val. CRC Mismatch. Determines whether the cash out menu is displayed when the Cash Out button is pressed. If credits are not accumulated, access the Operator Menu and touch Setup, Machine Options, Cashout Menu Setup, and the Change icon next to PLAYER SELECTABLE CASHOUT. © Copyright IGT, 2001 Confidential – not to be distributed without IGT’s prior written authorization. Under no circumstances can this document be copied, distributed, or used, except by the recipient. 6 I574/G684 Clock To set the time and date on the real-time clock (RTC), access the Operator Menu and touch Setup, Machine Options, and RTC Setup. NOTE: The date and time displays in the accounting pages and event logs will be incorrect if the RTC is not set properly. NOTE: If the time and date are set through SAS, local RTC settings are ignored. Coin Pay Limit To use this option, the printer must be enabled. If the cash out menu option is disabled, this limit determines the maximum amount paid from the hopper. If the cash out menu option is enabled, this determines the amounts initially displayed in the Ticket Cash Out and Coin Cash Out boxes. From the Operator Menu, touch Setup, Machine Options, and Ticket Pay Setup. Split pay option disabled. When the cash out menu option is disabled, pay outs less than or equal to the coin pay limit are paid entirely from the hopper. Pay outs greater than the coin pay limit are paid entirely by ticket. When the cash out menu option is enabled, the entire cash out is initially displayed in the Ticket Cash Out box if it is greater than the coin pay limit or is not evenly divisible by the hopper/coin acceptor denomination; otherwise, the entire amount is initially displayed in the Coin Cash Out box. Split pay option enabled. If the cash out menu option is disabled, coins are paid from the hopper until the number of coins paid equals the coin pay limit. The remainder of the pay out is paid by ticket. If the cash out menu option is enabled and the cash out is greater than the coin pay limit, this is the amount initially displayed in the Coin Cash Out box; the remainder is the amount initially displayed in the Ticket Cash Out box. Credit Limit Determines the maximum number of credits that can be accumulated. If credits are not accumulated, access the Operator Menu and touch Setup, Machine Options, and Credit Style Setup. Denomination If credits are not accumulated, the denomination can be set to $0.01, $0.02, $0.05, $0.10, $0.20, $0.25, $0.50, $1, $2, $2.50, $5, $10, or $20. The denomination can be set from the Operator Menu the first time; subsequent denomination changes must be made from the Key Chip Menu. From the Operator Menu, touch Setup, Machine Options, and Game Denom Setup. From the Key Chip Menu, touch Game Denom Setup. EFT Selecting a controller. Options are none, SAS, or Bally. From the Key Chip Menu, touch Comm. Options, EFT Setup, and the Change icon next to EFT CONTROLLER. If SAS is selected, select whether SAS EFT communicates on the primary or secondary controller by accessing the Key Chip or Operator Menu, and touching Comm. Options, IGT SAS, Controller Setup, and the Change icon next to EFT TRANSACTIONS. Coinless Mode. If enabled, the coin acceptor and hopper are disabled, and all credits become non-cashable. From the Key Chip Menu, touch Comm. Options, EFT Setup, and the Change icon next to COINLESS MODE. NOTE: To use this option, the EFT controller must be SAS. Cashout Wins. If enabled, wins greater than the credit limit are uploaded when non-cashable credits are accumulated. If the amount is less than the lock limit, it is automatically uploaded. If the amount is greater than the Revision A © Copyright IGT, 2001 Confidential – not to be distributed without IGT’s prior written authorization. Under no circumstances can this document be copied, distributed, or used, except by the recipient. 7 I574/G684 lock limit, the machine locks up and the screen displays CELEBRATE WIN; the amount is uploaded when the reset key is turned. From the Key Chip Menu, touch Comm. Options, EFT Setup, and the Change icon next to CASHOUT WINS. Use the numeric keypad to set the lock limit. NOTE: To use this option, the EFT controller must be SAS, and the EFT system must support cashout wins to the system. Game Selection To select which game within the game family is played, access the Key Chip Menu and touch Game Selection and the appropriate game icon. To view this option’s setting, access the Operator Menu and touch Setup, Machine Options, and Game Selection. Hand Pay Options Remote Handpay Reset. If enabled, the operator can remotely reset the machine from the SAS host after a hand-pay condition. From the Key Chip Menu, touch Comm. Options and Global Options. Secure Handpay (EZ-Route). If enabled, the game sends out a hand-pay notification every 15 seconds, until the host requests the hand-pay information. If disabled, the game sends only one notification. From the Key Chip or Operator Menu, touch Comm. Options, IGT SAS, Channel Setup (Primary or Secondary), and Channel Options. Hopper Options Enabling the hopper. From the Key Chip Menu, touch Cashout Devices. To view this option, access the Operator Menu and touch Setup, Machine Options, and Cashout Devices. Setting the hopper limit. Amounts less than or equal to the hopper limit are paid from the hopper. When the machine is in the hopper-only mode and a cash out or a win exceeds this limit, the screen displays CALL ATTENDANT HANDPAY. If credits are not accumulated, access the Operator Menu and touch Setup, Machine Options, and Credit Style Setup. NOTE: The special partial pay option is available only if the hopper limit is set to a value that allows payment of fractional currency amounts. NOTE: When the EFT coinless mode option is enabled, the machine automatically sets the hopper limit and coin pay limit to zero. NOTE: If the hopper limit is changed to a value less than the coin pay limit, the coin pay amount is automatically reset to match the new hopper limit. Jackpot Limit Any single win equal to or greater than the jackpot limit locks up the machine, and the screen displays CALL ATTENDANT - JACKPOT. If credits are not accumulated, access the Operator Menu, and touch Setup, Machine Options, and Credit Style Setup. Maintenance Port Options Technicians use this submenu to perform program maintenance. From the Operator Menu, touch Setup, Machine Options, Maint Port Options, and Netplex Peripheral. Netplex Autoconfigure This submenu detects and sets up the devices on the Netplex. From the Operator Menu, touch Setup, Machine Options, and Netplex Auto Config. Player Coin Limit To use this option, the printer and cash out menu option must be enabled. This limit determines the maximum number of coins the player can select in the Coin Cash Out box when pays are to be split between the hopper and Revision A © Copyright IGT, 2001 Confidential – not to be distributed without IGT’s prior written authorization. Under no circumstances can this document be copied, distributed, or used, except by the recipient. 8 I574/G684 printer. If set to zero, the player cannot adjust the amounts split between the hopper and the printer. If credits are not accumulated, access the Operator Menu and touch Setup, Machine Options, and Cashout Menu Setup. Printer Options A thermal printer configured with the appropriate software must be installed, and the printer option must be enabled for vouchers to be printed. Enabling the printer. From the Key Chip Menu, touch Cashout Devices. To view this option, access the Operator Menu and touch Setup, Machine Options, and Cashout Devices. Jackpot & hand pay receipts. If enabled, the machine prints an accounting receipt after jackpots and hand pays are cleared. From the Key Chip Menu, touch Cashout Devices. To view this option, access the Operator Menu and touch Setup, Machine Options, and Cashout Devices. NOTE: Although this option appears when the validation mode is set to system, receipts are not printed, and this option is automatically disabled upon exit from the Key Chip Menu. Progressive Capability Selecting a controller for SAS progressives. Although this option appears, it has no effect. From the Key Chip or Operator Menu, touch Comm. Options, IGT SAS, and Controller Setup. Quick Coin Determines the amount of the partial cash out that the player can request from the cash out menu. The Quick Coin amount must be a multiple of the hopper/coin acceptor denomination. If the value is set to an amount that is not a multiple, the game automatically adjusts the setting. If set to zero, this option is disabled. If credits are not accumulated, access the Operator Menu and touch Setup, Machine Options, and Cashout Menu Setup. SAS Bonusing Selecting a controller. From the Key Chip or Operator Menu, touch Comm. Options, IGT SAS, Controller Setup, and the Change icon next to SYSTEM BONUSING. Enable/disable SAS bonusing. From the Key Chip Menu, touch Comm. Options, Global Options, and the Change icon next to SYSTEM BONUSING. NOTE: Before enabling this option, set the SAS address to 001. SAS Communications To set the SAS address, access the Key Chip or Operator Menu and touch Comm. Options, IGT SAS, Channel Setup (Primary or Secondary), and Set Machine Address. To set the communication channel, access the Key Chip or Operator Menu and touch Comm. Options and Comm Channel Setup. NOTE: If enabling the SAS bonus feature, set the SAS address to 001. NOTE: For SAS to enable/disable the bill validator, SAS must use the primary controller. EZ Pay communications. To configure EZ Pay communications, the following options must be set. To set whether the EZ Pay validation system communicates with the primary or secondary controller, access the Key Chip or Operator Menu and touch Comm. Options, IGT SAS, and Controller Setup. To set the channel number assigned to the selected controller, access the Key Chip or Operator Menu and touch Comm. Options and Comm Channel Setup. To set the address, access the Key Chip or Operator Menu Revision A © Copyright IGT, 2001 Confidential – not to be distributed without IGT’s prior written authorization. Under no circumstances can this document be copied, distributed, or used, except by the recipient. 9 I574/G684 and touch Comm. Options, IGT SAS, Channel Setup (Primary or Secondary), and Set Machine Address. SAS Game Play Exceptions If enabled, non-critical game play events, such as game has started and game has ended, are reported to the SAS host. From the Key Chip or Operator Menu, touch Comm. Options, IGT SAS, Channel Setup (Primary or Secondary), and Channel Options. Serial Number To set the machine serial number, access the Operator Menu and touch Setup, Comm. Options, and Serial No. Setup. This number should match the number on the serial ID tag attached to the outside of the machine. Site Information This submenu is displayed only if the printer is enabled. To store the site name and address, access the Operator Menu and touch Setup, Machine Options, and Site ID Setup. NOTE: If site information is supplied by the EZ Pay system, this submenu should not be used. Sound Options The game’s sounds can be individually adjusted. From the Operator Menu, touch Setup, Machine Options, and Sound Setup; from the Attendant Menu, touch Sound Setup. Special Partial Pay This option is available only if tokenization is disabled. When set to PARTIAL $ AMOUNTS FOR HANDPAYS ARE PAID BY HOPPER, the fractional currency amount of the hand pay is paid from the hopper. When in a hand-pay condition, the hopper pays amounts less than a dollar, making the hand pay an even dollar amount. If credits are not accumulated, access the Operator Menu and touch Setup, Machine Options, and Credit Style Setup. NOTE: This feature is available when the machine is in hopper-only mode. Split Pay Revision A To use this option, the printer must be enabled. If the cash out menu option is disabled, this determines whether pay outs are divided between the hopper and a ticket. To enable this option, a coin pay limit must be entered and saved. From the Operator Menu, touch Setup, Machine Options, Ticket Pay Setup, and the Change icon next to SPLIT PAY FEATURE. Split pay option disabled. When the cash out menu option is disabled, pay outs less than or equal to the coin pay limit are paid entirely from the hopper. Pay outs greater than the coin pay limit are paid entirely by ticket. When the cash out menu option is enabled, the entire cash out is initially displayed in the Ticket Cash Out box if it is greater than the coin pay limit or is not evenly divisible by the hopper/coin acceptor denomination; otherwise, the entire amount is initially displayed in the Coin Cash Out box. Split pay option enabled. If the cash out menu option is disabled, coins are paid from the hopper until the number of coins paid equals the coin pay limit. The remainder of the pay out is paid by ticket. If the cash out menu option is enabled and the cash out is greater than the coin pay limit, the coin pay limit is the amount initially displayed in the Coin Cash Out box; the remainder is the amount initially displayed in the Ticket Cash Out box. © Copyright IGT, 2001 Confidential – not to be distributed without IGT’s prior written authorization. Under no circumstances can this document be copied, distributed, or used, except by the recipient. 10 I574/G684 Token Value To specify the number of credits given for each token, access the Key Chip Menu and touch Token Setup. To view this option’s setting, access the Operator Menu and touch Setup, Machine Options, and Token Setup. NOTE: Because the hopper limit is based on the number of credits, not the number of tokens, the hopper limit is automatically set to a multiple of the token value. Validation For more detailed information about validation, refer to CONFIGURATION TABLE. To use any validation option other than the system validation mode, SAS must be set up properly. Selecting a controller. From the Key Chip or Operator Menu, touch Comm. Options, IGT SAS, Controller Setup, and the Change icon next to VALIDATION. Standard Validation. Select this option when not using the EZ Pay or other secure validation system. From the Key Chip Menu, touch Comm. Options, IGT SAS, Validation Setup, and the Change icon next to VALIDATION MODE until STANDARD appears. Enhanced Validation. Select this option when the EZ Pay system is used to validate vouchers and hand pays. From the Key Chip Menu, touch Comm. Options, IGT SAS, Validation Setup, and the Change icon next to VALIDATION MODE until ENHANCED appears. NOTE: For the EZ Pay system to work properly, the validation mode must be set to enhanced, and the validation security option must be enabled. System Validation. Select this option when a non-EZ Pay, secure system is used to validate vouchers. Vouchers are validated at the time of the pay out only, and hand-pay and jackpot receipts are not available. From the Key Chip Menu, touch Comm. Options, IGT SAS, Validation Setup, and the Change icon next to VALIDATION MODE until SYSTEM appears. NOTE: If system is selected, the validation security option is not available. Validation Security. If enabled, the machine protects validation information when communications with the validation system are interrupted. When the validation buffer is full, the machine locks up and displays VALIDATION BUFFER FULL. When the validation mode is set to enhanced, the machine also locks up and displays VALIDATION NOT CONFIGURED if the host has not enrolled the gaming machine. If the validation security option is disabled, validation information may be lost. From the Key Chip or Operator Menu, touch Comm. Options, IGT SAS, and Validation Setup. NOTE: For the EZ Pay system to work properly, the validation mode must be set to enhanced, and the validation security option must be enabled. WAMM Communications To set the WAMM polling address, access the Operator Menu and touch Setup, Comm. Options, and WAMM. Address 0 is typically not used because machines default to that address after memory tilts. Win Payments If the printer and tokenization are disabled, wins can be directed to the hopper or the credit meter. If credits are not accumulated, access the Operator Menu and touch Setup, Machine Options, and Credit Style Setup. NOTE: This option only applies to win payments that are not in excess of the credit limit, jackpot limit, or hopper limit. Revision A © Copyright IGT, 2001 Confidential – not to be distributed without IGT’s prior written authorization. Under no circumstances can this document be copied, distributed, or used, except by the recipient. 11 I574/G684 ACCOUNTING Bill validator meters are displayed in dollars and cents; all other meters are expressed in credits. To access the accounting meters, access the Operator or Attendant Menu and touch Accounting. Machine Master Accounting Machine Period Accounting These meters provide information covering the life of the machine and include categories such as games played and won, coins and bills in, drop, and SAS bonus information. Any game played on the machine contributes to the totals in these categories. This page does not display individual game statistics. These meters provide the same information as the machine master meters; however, they only represent activity since the period meters were last reset. Game Group Accounting This page displays the games played, the credits played, the credits won, and the hold percentage totals for the game family (group). Game Accounting Touching this icon displays an icon for each game (paytable) available within the family. Information such as credits played, credits won, machine pays, and hand pays is provided. Game Set Recall Each time the operator-enabled games are changed, a new game set is created, and the meters for all games are reset to zero. Up to ten game sets are stored for recall. This menu indicates the specific game selected from the game family (game number) as well as the games played, credits played, credits won, and hold percentages. Security Accounting This page displays information such as the time each door was last opened and closed, the number of games played since each door was opened, and the number of games played since the last power reset. Error Accounting These meters count the number of events such as coin and bill jams, hopperempty conditions, and bill validator errors. Program Version Information The first page identifies the version numbers of the chips installed on the processor board. Regulatory agencies use the second page, which lists the game, its personality ID, personality CRC, paytable ID, and paytable CRC. Bill Accounting This page displays the total dollar amount and number of bills accepted by the bill validator. Voucher Accounting This page displays master and period values for cashout, receipt, and jackpot vouchers. WAMM Accounting This page displays the meter information, such as total coins in, total bonus credits won, and total games won that is sent to the CCOM. Cashless Info Display This page displays current, master, and period EFT information. For detailed information about the accounting meters, refer to the Supplemental Accounting Information for Game King Version G0000684, available from your IGT representative. Revision A © Copyright IGT, 2001 Confidential – not to be distributed without IGT’s prior written authorization. Under no circumstances can this document be copied, distributed, or used, except by the recipient. 12 I574/G684 DIAGNOSTICS The Comm Channel Analyzer, Hopper Test, Printer Test, and Game Tests submenus can be accessed only from the Operator Menu; all other submenus can be accessed from the Attendant or Operator Menu. Input and Output Tests The Front Panel I/O Test submenu tests the player panel switches and the diverter switches. The Cabinet I/O Test submenu tests features such as meter disconnects and candle lamps. The Processor Board I/O Test submenu tests functions such as the main door input, reset key switch, and low battery detection. Sound Test This submenu tests the machine’s sound system. Video Test This submenu verifies the monitor’s color purity and alignment. Comm Channel Analyzer Touch Screen Calibration This submenu displays the status of all serial communication channels, such as the Netplex serial communication line. This submenu allows the operator to calibrate and test the touch screen controller. If the monitor has been adjusted, the operator must recalibrate the touch screen. Bill Validator Test This submenu enables or disables the bill validator and tests the device. Hopper Test This submenu allows the operator to test the hopper operation. To access this page, touch Hopper Test and turn the reset key. Printer Test Allows the operator to test the printer operation by printing a voucher or advancing the paper. Game Tests Allows the operator to test paytables and reel strips for all games. Touch Paytable Tests or Reel Strip Tests to view paytable icons. Calculate ROM CRC For devices such as bill validators and touch screens, technicians can request a CRC to verify that firmware tampering has not occurred. Select a device, enter the starting seed value and starting address, and touch Calculate. Some devices do not support the CRC request feature and do not respond to a CRC request. PLAY HISTORY The Play History submenu is accessible from the Attendant and Operator Menus. To access this page, touch Play History and turn the reset key. The last 25 games played on the machine are available for recall, beginning with the most recently completed game. EVENT LOGS Access event logs from the Attendant or Operator Menu. All Events Log Revision A This submenu displays information about game-related activities, machine access, peripheral device errors, and machine malfunctions. The program initially displays all events in every category. One or more event categories can be selected for viewing, leaving all non-selected events off the displayed list. To select specific event categories, touch Select Event Types and Disable All Events to clear the selected © Copyright IGT, 2001 Confidential – not to be distributed without IGT’s prior written authorization. Under no circumstances can this document be copied, distributed, or used, except by the recipient. 13 I574/G684 events. Touch the appropriate event icon(s) and Display Events. The current event type groupings are: • Printer: This displays printer tilts. • • Player Cashout: This displays cash out events. Coin Acceptor: This displays coin acceptor events. • Game Events: This displays a play history of what specific game was played, when the game was started, and when the game was completed. Bill Validator: This displays non-bill transaction events such as bill jams and stacker open. • • Bills In: This page, also known as the last bills recall page, displays bill transactions and functions as well as incoming cashless transfers. This page displays bill amounts in cents ($1 is displayed as 100 and $100 is displayed as 10000). The screen displays the following messages for a normal bill transaction: BILL ACCEPTED BILL STACKED BILL CREDITED 10000 10000 10000 BILL ACCEPTED 10000 indicates that the validator has accepted a $100 bill to escrow; at this point, credit has not been issued for the bill. BILL STACKED indicates that the validator has stacked the bill, and finally, BILL CREDITED indicates that the game has issued credits for the bill. Another example of a bill transaction is the game instructing the validator to reject a bill. This can occur if the bill’s credit value forces the game over its credit limit. The screen displays the following messages: BILL ACCEPTED BILL REJECTED 10000 The validator accepted a $100 bill to escrow, and the game then instructed the validator to reject the bill. • Access Tickets: This displays door-access events. • • Exceptions: This displays any attendant screen and door access events. Processor BD: This displays processor board events such as processor board power applied and RAM errors. Touch Errors: This displays touch screen errors. System Error: IGT personnel use this page, which displays system errors encountered by the game, to diagnose game problems. Hopper: This displays hopper activation events. Attendant Activity: This displays any option changes made by the attendant. Hopper Errors: This displays hopper-error events, such as hopper empty and extra coin paid out. Host Bonusing: This displays SAS bonus events. • • • • • • Revision A © Copyright IGT, 2001 Confidential – not to be distributed without IGT’s prior written authorization. Under no circumstances can this document be copied, distributed, or used, except by the recipient. 14 I574/G684 Cashout Log This submenu displays information about player cash outs, hand pays (cashed-out credits that exceed the hopper limit), jackpot hand pays (single wins that exceed the jackpot limit), and hopper pays (wins that could not be placed on the credit meter without exceeding the credit limit). Bill Accepted Log This submenu displays information about bills accepted through the bill validator. This log displays bill amounts in cents. Voucher Accepted Log Voucher Printed Log Last 5 Handpay Recall Host Bonusing Log EFT Log This submenu displays information about the last 50 vouchers accepted through the bill validator. This submenu displays information about the last 50 vouchers printed. This submenu displays a record of the last five hand pays in chronological order, numbered 1 (most recent) through 5 (oldest). This log displays hand-pay amounts in credits. This log displays a record of the last 20 bonuses sent to the machine from the SAS host. This page displays the event number, time and date, description, and data. This log displays a history of the last 40 EFT transactions. MODIFY METERS All submenus can be accessed from the Attendant or Operator Menu. Clear Period Meters To clear the period meters, open the coin or bill validator drop door and touch Yes. Hopper Fill To access this submenu, open the main door. Enter the number of coins added to the hopper and save the information. Once saved, the game posts a hopper fill event and updates the hopper fill meter. REFERENCES Refer to the appropriate IGT publication for detailed information about Game King software and error resolutions: Game Software: Game King Products p/n 821-321-0x, Troubleshooting: Game Machines p/n 821-283-0x, and Game King: Quick Reference Cards p/n 821-318-0x. For additional information or to order manuals, contact IGT Customer Service, 9295 Prototype Drive, Reno, Nevada, (USA) 89511-8986; telephone 775-448-0364, between 8 a.m. and 4 p.m. PST; FAX 775-448-0675. For viewing and downloading technical information, visit IGT’s Web site (www.igt.com). August 16, 2001 Revision A © Copyright IGT, 2001 Confidential – not to be distributed without IGT’s prior written authorization. Under no circumstances can this document be copied, distributed, or used, except by the recipient. 15
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