Introduction to Information
and Communication
Technologies
• The state of ICT technologies
• Online systems, functions, and platforms
Objectives:
By the end of this lesson, you are expected to:
1. Identify varied online platforms and sites.
2. Compare and contrast the nuances of varied online
platforms, sites, and content to best achieve specific
class objectives or address situational challenges.
3. Evaluate existing online creation tools, platforms and
applications in developing ICT content.
What is Information and
Communications Technology?
Deals with the use of different
technologies such as mobile phones,
telephones, computer, Internet, and
other devices, as well as software and
applications to locate, save, send, and
manipulate information.
Empowering ICT is important for its
innovative uses impacts our daily lives. It
has affected our ways of communicating,
made our lives more convenient, and
assisted
countries
towards
their
modernization plans.
Question
• How many times have
checked
your
phone
morning?
you
this
Question
• How many updates have you
posted on Facebook, Twitter, or
Instagram today?
Question
• Do you use the internet/ mobile for an
hour after you wake up this morning?
Question
• Have you followed a celebrity/ a crush
on his/ her social media?
Question
• How has ICT affected the Philippines in
different aspects of living? (e.g., economic,
social, etc.).
ICT in the Philippines
Philippines is dubbed as the “ICT Hub of
Asia” because of huge growth of ICT-related
jobs, one of which is BPO, Business
Process Outsourcing, or call centers.
In a data gathered by the Annual
Survey of Philippines Business and
Industries in 2010, the ICT industry
shares 19.3% of the total employment
population.
When the internet was fully commercialized in
1995, it has tremendously impacted culture and
commerce, including the rise of near instant
communication by email, instant messaging,
telephony (Voice over Internet Protocol or
VoIP), two-way interactive video calls, and the
World Wide Web with its discussion forums,
blogs, social networking, and online
shopping sites.
Internet- is the global system of
interconnected computer networks
that uses the Internet protocol suite
(TCP/IP) to communicate between
networks and devices
The World Wide Web
The World Wide Web is an information
system on the Internet that allows
documents to be connected to other
documents by hypertext links, enabling
the user to search for information by
moving from one document to another.
It was invented by Tim-Berners Lee. The
World Wide Web browser software, such
as Microsoft's Internet Explorer/Edge,
Mozilla Firefox, Opera, Apple's Safari,
and Google Chrome, let users navigate
from one web page to another via the
hyperlinks embedded in the documents.
Types of Web Pages
When the World Wide Web was invented,
most web pages were static. Static (also
known as flat page or stationary page) in
the sense that the page is “as is” and
cannot be manipulated by the user. The
content is also the same for all users. This
is referred to as Web 1.0.
Web 2.0 is the evolution of Web 1.0 by
adding dynamic web pages—the user is able to
see a website differently than others. Examples
of Web 2.0 include social networking sites,
blogs, wikis, video sharing sites, hosted
services, and web applications.
Web 2.0 allows users to interact with the
page: instead of just reading a page, the user
may be able to comment or create a user
account. Web 2.0 also allows users to use
web browsers instead of just using their
operating system. Browsers can now be used
for their user interface, application software (or
web applications), and even for file storage.
Give examples of websites that you use and
allows to interact with other page.
Most websites
that we visit today
are Web 2.0.
1. Folksonomy. It allows users to categorize and
classify/arrange information using freely chosen
keywords (e.g., tagging). Popular social networking
sites such as Twitter, Instagram, Facebook, etc. use
tags that start with the pound sign (#). This is also
referred to as hashtag.
2. Rich User Experience. Content is dynamic and is
responsive to user’s input. An example would be a
website that shows local content. In the case of social
networking sites, when logged on, your account is
used to modify what you see in their website.
3. Long Tail. Services are offered on demand
rather than on a one-time purchase. In certain
cases, time-based pricing is better than filesize-based pricing or vice versa. This is
synonymous to subscribing to a data plan that
charges you for the amount of time you spent
in the Internet, or a data plan that charges you
for the amount of bandwidth you used.
4. User Participation. The owner of the website
is not the only one who is able to put content.
Others are able to place a content of their own by
means of comment, reviews, and evaluation.
Some websites allow readers to comment on an
article, participate in a poll, or review a specific
product (e.g., Amazon.com, online stores).
5. Software as a Service. Users will subscribe to
a software only when needed rather than
purchasing them. This is a cheaper option if
you do not always need to use a software. For
instance, Google Docs is a free web-based
application that allows the user to create and
edit word processing and spreadsheet
documents online.
6. Mass Participation. It is a diverse
information sharing through universal
web access. Since most users can use
the Internet, Web 2.0’s content is
based on people from various cultures.
The Semantic Web is a movement led by
the World Wide Web Consortium (W3C).
The W3C standard encourages web
developers to include semantic content
in their web pages.
According to the W3C, “The
Semantic Web provides a common
framework that allows data to be shared
and
reused
across
application,
enterprise, and community boundaries.”
The aim of Web 3.0 is to have
machines (or servers) understand the
user’s preferences to be able to deliver
web content specifically targeting the
user.
Several problems of Web 3.0
1. Compatibility
HTML files and current web browsers could not support Web 3.0.
2. Security
The user’s security is also in question since the machine is saving
his or her preferences.
3. Vastness
The World Wide Web already contains billions of web pages.
4. Vagueness
Certain words are imprecise. The words “old” and “small” would
depend on the user.
5. Logic
Since machines use logic, there are certain limitations for a
computer to be able to predict what the user is referring to at a given time.
Comparison of Web 1.0, Web 2.0 and Web 3.0
1. Convergence
Technological convergence is the synergy of
technological advancements to work on a similar
goal or task.
2. Social Media
Social media is a website, application, or online
channels that enable web users to create, cocreate, discuss, modify, and exchange usergenerated content.
a. Social Networks. These are sites that allow you to connect with other people
with the same interests or background.
b. Bookmarking Sites. These are sites that allow you to store and manage links
to various websites and resources.
c. Social News. These are sites that allow users to post their own news items or
links to other news sources.
d. Media Sharing. These are sites that allow you to upload and share media
content like images, music, and video.
e. Microblogging. These are sites that focus on short updates from the user.
f. Blogs and Forums. These websites allow users to post their content.
3. Mobile Technologies
The popularity of smartphones and tablets
has taken a major rise over the years. This is
largely because of the devices’ capability to
do tasks that were originally found in personal
computers.
a. iOS
b. Android
c. Blackberry OS
d. Windows Phone OS
e. Symbian
f. WebOS
g. Windows Mobile
4. Assistive Media
Assistive media is a nonprofit service
designed to help people who have visual
and reading impairments. A database of
audio recordings is used to read to the user.