Property of FlyBy Simulations. No tampering with the document without prior consent. Note: - I t is highly recommended that you read this manual while watching the Aircraft Dissected series on my YouTube channel where all these systems are explained visually. The entire manual is designed to be like a script and will therefore contain portions where context will be very important. YOU CAN WATCH THE ENTIRE AIRCRAFT DISSECTED SERIES WITH 16 EPISODES UPLOADED HERE: AIRCRAFT DISSECTED (ZIBO B737-800) Introduction This is the complete, comprehensive and unadulterated guide to flying the Zibo Mod Boeing 737NG in X-plane 11. This text manual covers every single button, switch and display in the flight deck of the 737-800 and explains its use and function in the aircraft under both normal as well as non-normal operations. The guide has been written and created very systematically, keeping the end user in mind throughout. The first few pages will walk you through all of the major panels and systems in the aircraft, including the overhead panels, the central pedestal and throttle quadrant as well as the forward panels. The latter few pages cover a full-flight with the aircraft from a cold and dark state in San Francisco (KSFO) all the way to Los Angeles (KLAX), where the aircraft will be parked and brought to a turn around state. All in all, this work is a culmination of over 4 months of research, scripting, video recording, intricate editing and last but not the least professional presentation. PLEASE CONSIDER LIKING THE VIDEOS ON YOUTUBE AND SUBSCRIBING TO THE CHANNEL IF YOU ENJOY THE CONTENT. IT TRULY DOES MEAN A LOT TO ME! Important Links - Full Aircraft Dissected Series: AIRCRAFT DISSECTED (ZIBO B737-800) - FlyBy Simulations YouTube Channel: FLYBY SIMULATIONS - Full Boeing 737-800 Procedure Checklist: BOEING 737-800 CHECKLIST - Self-Made FMC/CDU Programming Checklist: FMC/CDU CHECKLIST 1 Property of FlyBy Simulations. No tampering with the document without prior consent. Table of Contents Chapter 1 - Forward Overhead Panel ---------------------------------------- 3 - 20 Chapter 2 - Throttle Quadrant and Central Pedestal ---------------------- 21 - 43 Chapter 3 - Primary Flight Display (PFD) and EFIS Panel -------------- 44 - 54 Chapter 4 - Navigation Display (ND) and EFIS Panel ------------------- 55 - 64 Chapter 5 - Autopilot Mode Control Panel (MCP) ----------------------- 65 - 73 Chapter 6 - Upper and Lower Display Units ------------------------------ 74 - 86 Chapter 7 - FlightAware and Simbrief Flight Planning ------------------ 87 - 97 Chapter 8 - Electrical Power-up Procedure ------------------------------- 98 - 104 Chapter 9 - Programming the FMC/CDU ------------------------------- 105 - 114 Chapter 10 - Preflight Procedure ----------------------------------------- 115 - 122 Chapter 11 - Pushback and Engine Start Procedure ------------------- 123 - 129 Chapter 12 - Taxi and Takeoff Procedure ------------------------------- 130 - 136 Chapter 13 - Climb and Cruise Procedure ------------------------------ 137 - 142 Chapter 14 - Initial Descent and Approach ----------------------------- 143 - 149 Chapter 15 - Final Descent, Approach and Landing ------------------ 150 - 158 Chapter 16 - After Landing and Shutdown Procedure ---------------- 159 - 161 2 Property of FlyBy Simulations. No tampering with the document without prior consent. CHAPTER 1: THE FORWARD OVERHEAD PANEL Read the manual alongside the video: Episode 1 Introduction What’s going on guys, FlyBy Simulations here and welcome to the first video in what I hope turns into a long-standing series on this channel called ‘aircrafts dissected’. In this edition, we’re specifically going to be focussing on the Boeing 737 series of aircraft modded by Zibo in X-plane 11. I hope to make this series one of the most comprehensive tutorials about the Boeing 737 for X-plane 11, as I plan to delve into every switch, knob and those pesky little alarms that are located all around the plane that often confuse new pilots attempting to learn how to operate this aircraft. That being said, I must mention that I am in no capacity a pilot in real life. I am a 19 year old university student who has an unquenchable thirst for aviation and the following video series is the culmination of hours of personal research, video tutorials on YouTube and conversations with real world pilots. I must also mention the things you learn in this series will also be applicable to the 737-700 and 737-900 series made by the ultimate team for X-plane 11. Another important thing I must mention is that throughout the video, you’ll constantly see either a red, yellow or green rectangle in the top-right hand corner of the screen. These rectangles are there to showcase the importance of the switch or knob being talked about and will dynamically change as I continue my explanation from system to system. The green rectangle means that the system in question will be used on every flight. The yellow one represents rarely used systems and the red rectangle of course means that the system in question is purely for emergency purposes and not used in standard operating procedures. I will be leaving time-stamps in the description below for each of these green, yellow and red indicators so as to honor your time and in order to make it easier for you to watch only certain sections of the video if you so please. Finally, it’s also important to mention that though this aircraft is highly complex I will do my best to explain how some of these systems work in addition to describing the functions of these switches and lights. However, since I want this YouTube video to be as concise as possible, I won’t be able to cover every system in great depth, so I encourage you to leave your questions in the comments section and I will try to reply to as many of your questions as I can. One thing is certain though, by the end of this tutorial series, you will be comfortable, if not perfectly capable, to try to fly this aircraft yourself. I certainly do hope you guys enjoy watching the video series as much as I enjoyed making it for you so without further Adieu, let’s jump into the flight deck! 3 Property of FlyBy Simulations. No tampering with the document without prior consent. Flight Deck Introduction Alright, welcome to the flight deck of the boeing 737-800. So, the first thing you guys should notice is that the aircraft is completely cold and dark, meaning that all of it’s systems are off with no lights or sounds that can be heard. This is the ideal state we want the aircraft to be in and it should be this way when you load up the aircraft for the first time. So in this video, we will be taking a look at the overhead panel of the flight deck and understand the different systems, switches, lights and other features housed within it. You might have noticed that the overhead panel itself is divided into two distinct parts. One is towards the back of the flight deck whereas the other one with more switches and dials is right above the pilots for ease of access. This is done for a reason, as most of the important systems such as the aircraft’s air conditioning systems, fuel, hydraulics and primary electrical systems are all housed within this part of the overhead panel. We differentiate these parts by calling this one the forward overhead panel and this one the aft overhead panel. In the interest of time, we will be covering only the forward overhead panel in this video but fret not, as we will cover both the aft overhead panel and the central pedestal in the next video of this series. Flight Control Panel Next up, we have the flight control panel, which is responsible for housing all of the backup switches for the physical, movable flight surfaces on the aircraft. These include the flaps, slats, spoilers, ailerons, vertical stabilizers and the rudder. These movable surfaces are controlled by hydraulic fluids present throughout the aircraft, and these 2 switch systems - A and B are responsible for them. By default, these switches are set to the on position. You can view this by lifting up the cover for the switches and checking its position. The two switches also have ‘low pressure’ lights underneath them to signify a failure or problem with either hydraulic system. Moving below, we have 2 flight spoiler switches, one for each wing inside which these systems are housed. Just like the hydraulic systems, both of these are covered and are set to the on position by default. Below this system is the yaw damper. This is a very important system which, among other things, prevents an aerodynamic effect called the Dutch roll. To 4 Property of FlyBy Simulations. No tampering with the document without prior consent. make things simple, the yaw damper actively uses the rudder to assist the aircraft in rolling or turning to either side, resulting in synchronized turning. If you have ever wondered how your coffee never spills over when the aircraft turns or banks to either side during flight, you have the yaw damper to thank. Up on the top right of this panel, we have some standby hydraulic system lights that light up whenever they require the pilot’s immediate attention. Underneath these are two switches pertaining to the alternate flaps system. The red switch on the left is the alternate flaps master switch which is set to off by default. In an event that the normal flaps settings don’t work, the pilots would flip the cover and set the master to on, and then use the switch on the right to either extend or retract the flaps accordingly. Finally, underneath this are 4 lights that indicate problems with specific flight control subsystems within the aircraft. Data Source Selectors Below the flight control panel, you have these navigation and data source selector panels. As you might have noticed up above with the 2 flight control switches and the 2 spoiler switches, this aircraft, along with most other modern airliners flying today are equipped with redundant systems that act as a backup in case the primary system fails. That’s why there are 2 of each important system on the aircraft and since navigation is extremely important to any aircraft, there are 2 different sources from which the pilots can obtain data about the navigational parameters of the flight at any point in time. The switches on this panel all pertain to the flight management system, which is responsible for calculating the aircraft’s performance, trajectory, direction and navigation. The first switch allows the pilots to choose the VHF navigation source from system 1 or system 2. These two switches achieve the same function but for the IRS or inertial reference system and the FMC or flight management computer systems. During normal operations, these switches are normally left in the middle position, so that the 5 Property of FlyBy Simulations. No tampering with the document without prior consent. aircraft can automatically choose the most appropriate system to draw information and data from. Underneath these three switches are 2 display related switches which, in addition to just using the data for automatic calculations, also allow the pilots to choose whether the data displayed on their primary displays are from the primary or secondary backup systems. Normally, this panel is rarely touched by pilots during normal operations except for when there is a known fault with a particular system that can’t be fixed by local engineers or ground staff. In a scenario like this, pilots would manually change the data source using these switches in order to get accurate data throughout the flight. Fuel Control Panel Moving down, we have the fuel control panel. Right off the bat, this gauge displays the fuel temperature. Thankfully, X-plane doesn’t model fuel temperatures and their effects on aircraft performance, so you don’t need to worry about that for normal point to point operations. On either side of the fuel temperature gauge are 2 lights for the engine and spar valve- 2 for each side of the aircraft. For those of you who don’t know, fuel in a modern airliner is normally stored in the wings and the fuselage of the aircraft. The wings are fueled first and once they are full and more fuel is required to complete the journey, the central fuselage may also be fueled up.These two engine and spar valves, when illuminated signify that fuel from the tanks are physically restricted from entering the engine, thereby preventing any explosions or other catastrophes from occurring when the aircraft is on the ground. Coming underneath, we have two fuel filter bypass lights. Normally, fuel from the tanks passes through an extensive filtration process before being injected into the engine for combustion and thrust. However, in the event that one of these filters experiences a fault or a failure, 6 Property of FlyBy Simulations. No tampering with the document without prior consent. instead of cutting off fuel supply to the engine, fuel will directly be fed into the engine without the filtration process being applied, and the light on the appropriate side will be illuminated. In the middle of these two lights is a fuel cross-feed light under which is the fuel cross-feed valve. Now to explain this, it's important to understand that the fuel systems on either side of the aircraft work independently of each other. This is to prevent an emergency from one side of the aircraft such as a burst fuel tank, from affecting the other side. However, In the unlikely event that fuel is being drained unevenly from the two wing tanks, for example, the left tank is draining at a rate of 800 gallons per hour and the right one drains at 700 gallons per hour, this crossfeed valve may be turned by the pilots so that fuel is shared between the two tanks. This can help prevent any problems with the weight and balance of the fuel causing problems with the flying characteristics of the aircraft. The light in the middle shines brightly when the feed valves are physically moving to connect the two fuel lines and then becomes dim when the valves are in place and the cross-feed system is working as intended. Underneath this are the 6 individual fuel pumps that supply fuel from the fuel tanks to the engines. These two are for the central fuel tank located in the fuselage and these 4 at the bottom are 2 individual pairs of pumps for the left and right wing tanks. It’s also important to note that, for longer flights which require the central fuel pumps to be used, the aircraft will drain fuel from the center first before draining the fuel from the wings. When the fuel reserves in the central tanks have been depleted, the pilots will get a message on their recall indicators and they will manually shut the pumps off mid flight. Electrical Panel Coming to the next panel over here, we have the primary power metering and monitoring display. Dividing this display into 2 parts, on the left we have a DC ammeter and voltmeter to measure the supply of current and voltage using direct current and on the right, we have an AC ammeter and voltmeter, measuring the supply of current and voltage using alternate current. Just above that is the CPS Frequency indicator which highlights the frequency with which electricity is being supplied or used by different systems in the aircraft. Underneath this display are three 7 Property of FlyBy Simulations. No tampering with the document without prior consent. indicator lights which all illuminate when there is a problem with their associated systems. The first light illuminates when the onboard main battery is about to be discharged. The second light illuminates when there is a problem with the onboard TR unit or the transformer rectifier unit- which is responsible for converting AC power to DC power. This third light illuminates when there is a fault with the electrical system as a whole. This button is a maintenance button which is only used by ground crew and certified engineers when a particular part of the electrical system needs to be fixed. Coming down, this left knob allows the pilot to specifically see the power draw from various different selected systems in the aircraft using direct current. Notice how the numbers on the display change when I go from the power being supplied by the on-board battery to the various other electrical systems in the aircraft. The same is true for the right knob but for monitoring AC power instead of DC power. Coming underneath, we have a black guarded cover under which is the primary battery switch. Shutting this cover down automatically switches the battery on, and this is normally the first button or switch to be manipulated by pilots when starting the aircraft from a cold and dark state. On the right we have two switches controlling electrical supply to the passenger cabin. The left utility switch controls power being supplied to electrical heaters, cookers or other electronic appliances that the flight attendants use to service the passengers. The switch on the right labelled IFE/ pass seat stands for In-flight entertainment or passenger seat power which enables passengers to use electricity to access the in-flight entertainment systems as well as use power supplies to charge their own personal devices for airlines that support these. Standby Power and Engine Generator Panels Moving below, we have the standby power and generator drive panel. Lets first cover this black guarded switch in the center and its associated light. This black guarded switch is the standby power switch which is normally left to the auto position and is rarely manipulated by pilots during normal operations. The standby power system powers the most important electrical components that receive power through the standby bus-bars or busses as well as battery busses during partial or total 8 Property of FlyBy Simulations. No tampering with the document without prior consent. electrical failure, so they’re extremely important and better to not be messed with. The light on top illuminates when the standby power is manually switched off. On either side of this system are two red guarded covers which are the engine electrical generator switches. During normal operation of the aircraft, the electricity is generated by the motion of the fan blades of the engines, sort of like a very fast wind mill, which drives these generators. However, in the unlikely event that one of these generators experiences a problem, the pilots can manually flip the covers and disconnect the generators. Note that this is a permanent disconnection and it physically prohibits the engines’ turbines from acting as a power generation source for the aircraft. Only certified technicians and engineers are allowed to repair this system when the aircraft is safely on the ground, and even then, the entire engine needs to be opened up and stripped apart for a new generator to be installed. Again, a system that doesn’t need to be messed with during normal operations. APU panel Below this is the bus transfer and electrical source selector panel. However, we will come back to this panel after first looking at the APU panel, as it is important to first understand what the APU is and how it works before selecting it as an electrical source. So, coming to the APU panel, lets first understand what it is.The APU or the auxiliary power unit is a small jet engine situated in the tail of the plane which works just like the electrical generators within the engines. It too, like a very fast mini-windmill generates electrical power for the aircraft while it is on the ground before the engines are running and when there is no GPU or ground power unit supplying power to the aircraft. Additionally, the APU also provides bleed air, which is a supply of very hot air that goes through many filtration processes to then be injected into the aircraft as breathable air for the crew and passengers and also to be used to spin the engines to their idle speed during the 9 Property of FlyBy Simulations. No tampering with the document without prior consent. engine start procedure. More on that later though. So, the first display we have here is this gauge with 4 indicator lights above it. The gauge itself is an EGT or exhaust gas temperature gauge which shows the temperature of the exhaust gas expelled by the APU when it is running. The first light above the gauge is the Maintenance light, which lights up when the APU is in need of maintenance but the aircraft can still fly in this state. This is one of a very few number of important systems on the aircraft that doesn’t need to be in perfect condition for the aircraft to operate safely. This second light is a low oil pressure light. This light always illuminates when the APU is being started, as the APU also requires fuel to stay running just like any other jet engine and the oil pressure is low during the start-up phase of the APU. This is completely normal and the light should automatically extinguish when the APU is running and is stabilized and providing power to the aircraft. The light next to this signifies a fault with the APU as a whole and unlike the maintenance light requires the ground technicians and engineers to sort the problem out. The final light here is the overspeed light which illuminates when the APU was either aborted during its startup sequence or if the APU has a general fault within it, as the turbine is spinning faster than specified safety standards. Finally, this is the APU master switch. The switch itself is spring-loaded and to start the APU, simply flick the switch to the run position and release it. It will automatically switch back to the on position. You will immediately notice the low pressure light come on as expected and the EGT gauge will start rising to about 800 degrees, stabilize and then return to a more reasonable temperature depending on weather conditions at the local airport. Bus Transfer and Electrical Source Selector Panel Alright so now that we have a sound understanding of what the APU is and how it works, let's go back up to the bus transfer and electrical source selector panel and see what the different switches and lights mean. This first light here is the ground power availability light, which is illuminated when a GPU or ground power unit is connected to the aircraft and is supplying power. To use ground power, simply flick the switch down to the on position and you will see the aircraft come to life. Underneath this are the electrical bus and source selector switches. Starting from this 10 Property of FlyBy Simulations. No tampering with the document without prior consent. black guarded switch, this is the bus transfer switch. Much like the standby power switch we explored earlier, this switch is also always left to the auto position for the aircraft to decide which source of electricity it wishes to use to power primary systems and so that electrical power flows uninterruptedly throughout the aircraft. These two pairs of buttons on the side illuminate when either the transfer bus itself is off or if the transfer bus isn’t receiving any power from a source. Underneath these lights on either side are two generator off switches for either side of the aircraft. These lights illuminate whenever there is an active electrical source that the aircraft can draw power from to power that side of the cockpit- which is normally the electrical generators within the engine. Remember how I said that the left fuel system of the aircraft runs independently of the right? Well the same is true here as well, as the left engine supplies power to the left side of the cockpit and the right engine supplies power to the right side of the cockpit. Below each of these lights are engine generator source selector switches. When the pilots turn on the engines, they can then flick these switches to then draw power from the engine generators to power the aircraft. Similarly, this light in the center is the APU generator off bus light, which illuminates when the APU is available as a power source for the aircraft to use. It too has these two switches that can be flipped to power the left and right side of the aircraft respectively when the APU comes on. Middle Column Ok guys so I really hope I haven’t bored you to death yet but thankfully this next column is not as complicated as the first two and should be more fun and relatable for you guys. Starting with these two knobs at the top, they are both concerned with internal lighting in the flight deck. The first knob illuminates the circuit breaker panel behind the first officer’s seat and this second knob provides backlighting to all of the displays and switches of the overhead panel specifically. Coming down, this lavatory smoke light illuminates when smoke has been detected in any of the lavatories in the aircraft when smokers feel the need to let loose or whatever their justification is before being fined or imprisoned in some cases. Underneath this light are two equipment cooling switches which control the supply and exhaust of the cool air that is fed to all of the electrical systems in the aircraft to keep them cool even under heavy load. These switches are normally left to the normal mode unless an alternative mode is required for the specific operation of the flight. Underneath this is an open black 11 Property of FlyBy Simulations. No tampering with the document without prior consent. cover which controls the emergency exit light strips that run along the cabin floors as well as the emergency exit signs at the top of the doors on the aircraft. In a cold and dark state, these are normally set to the off position to conserve battery power, however, flipping the cover down automatically arms these lights in the unlikely event of an evacuation or an emergency. Underneath these are the seatbelt signs switch as well as the previously used no-smoking signs switch, which has now been replaced by this new chimes switch. This is because smoking is banned on all domestic and international civil flights globally and hence this switch is no longer needed but can be found on some old 737s still in service. The seatbelt signs switch is normally turned on after refueling has been completed at the departure airport and is turned to the auto position when the aircraft reaches its cruising altitude. The switch is never turned to its off position unless the pilots wish to bring the aircraft to its cold and dark state like you’re seeing on screen right now. The chimes switch simply sounds a chime in the cabin when the pilots wish to get the attention of flight attendants working in the galleys. Underneath these switches are two small switches to alert important personnel. The attend switch is another switch that chimes a sound in the cabin alerting the flight attendants whereas the ground call switch alerts any ground handling personnel working with headsets plugged into the aircraft when the plane is safely parked on the ground. Finally, these two switches control the left and right windscreen wipers and basically work like they would in a car with varying speed modes to be used depending on the severity of the weather. Heating Panel And that brings us to the final two panels on the forward overhead panel. So, at the top of this column, we have 4 simple window heat switches which, when switched on, prevent icing from occurring on the 4 primary cockpit windows and fogging them up. This middle button is a test button that allows the pilots to test whether the on/off lights and the overheat warning lights are also working for this system. Underneath these are the probe heat switches, which electrically heat some of the sensitive equipment on the outside of the aircraft such as pitot tubes, temperature sensors as well as guided Alpha Vanes. The lights on either side of these switches denote problems with the outside components I 12 Property of FlyBy Simulations. No tampering with the document without prior consent. just mentioned and are normally extinguished when the probe heats switches are turned on. If the heat switches are turned on and the lights still persist, you not only know you have a problem with a system, but exactly which system as well. Anti-Ice Panel Underneath this set of switches is the anti-icing panel, where on the left side, we have the wing anti-ice switch. Now just like the APU, the engines also produce hot bleed air which can be introduced into the wing through the leading edge slats of the wings in order to prevent build-up of ice and maintain safe operation of the aircraft even in cold conditions. The light above illuminates brightly when the valve allowing the bleed air in is opening and becomes dim when it is locked open in a stable position. To the right of this switch are two engine anti-ice switches which are similar to the wing anti-ice switch but instead, heat the two engines to prevent the build-up of ice. Additionally, instead of feeding the bleed air through the leading edge slats, the air is fed into the engines through the engine cowling- which is the front rim of the engine nacelle. The lights above each of these switches work identically to the light above the wing anti-ice switch. Hydraulic pump panel Moving further below, we have the hydraulic pumps panel. Now in this aircraft there are 2 hydraulic systems A and B that are powered by 2 different sources: namely the engines as well as an electrical motor on either side of the aircraft. The 4 switches down here therefore allow the pilots to switch on the 2 hydraulic pumps powered by the 2 engines as well as the other 2 hydraulic pumps 13 Property of FlyBy Simulations. No tampering with the document without prior consent. powered by the electrical motors to fuel the hydraulics system in the aircraft. The lights above simply display if there is low oil pressure in any of the pumps and this is to be expected until the engines are turned on. Additionally, the pumps driven by the electrical motor also have an overheat light to make sure that the electrical system isn’t malfunctioning while using the electrical motor to power the hydraulics system. Doors Panel Coming underneath, we have a series of lights to highlight which doors are open in the aircraft. Any door that is not armed and locked will have its corresponding light illuminated in this panel, as you can see here. Cockpit Voice Recorder Underneath this is the cockpit voice recorder, which is part of the black box system used to uncover pilot communications after an unfortunate crash or any other catastrophic incident with the aircraft. The voice recorder records the last 1 and a half hours of voice communications between the pilots before the moment of the crash. These buttons here are not simulated in the zibo mod as of July 2020. Pressurization Panel part 1 Underneath the cockpit voice recorder are some analog instruments and buttons to measure pressurization systems within the aircraft. Now it's important to understand that, before every flight, after the doors are locked and sealed, the aircraft is pressurized internally in order to maintain a certain cabin pressure throughout the flight. This is based upon different factors such as the aircraft’s planned cruising altitude as well as the 14 Property of FlyBy Simulations. No tampering with the document without prior consent. altitude of the nearby terrain and local airport. However, the pressure is always kept below that of what you will find the atmospheric pressure to be below 10000ft. This is because at higher altitudes, the atmospheric pressure decreases, thereby disallowing human beings from inhaling oxygen present in the air, leading to hypoxia and permanent brain damage and even to death. Hence, this pressurization panel is extremely important as it allows pilots to observe the outside air pressure represented by this longer needle compared to the pressure that is being maintained inside the aircraft represented by the smaller needle. A large enough imbalance between these two values near this red 9psi range, can cause structural damage to the aircraft and can also lead to the aircraft disintegrating mid flight due to harsh aerodynamic forces tearing it apart. This altitude horn cutout switch on the right simply turns off an alarm that sounds when the pressurization system has a fault. Pressurization Panel Part 2 Now, instead of moving on to the top of the next column like we’ve been doing so far, lets go to this second pressurization panel right here first, as a lot of the systems we just discussed in the previous panel are also applicable here. So, at the top left of the panel are two lights. The first one indicates a problem with the auto pressurization system in the aircraft and is often accompanied by an alarm, which as mentioned before can be turned off by pressing this button over here. Right next to it is this Off scheduled descent light, which comes on if the aircraft starts descending before its planned top of descent point or if it descends faster than what was programmed in the flight management computer with no interference by the pilots. Underneath these lights are two knobs with individual displays to adjust certain pressurization parameters within the aircraft. The first knob pertains to the flight altitude panel where the pilots program the planned cruising altitude for the flight in order to help the aircraft plan the differential pressure between the cabin and the outside. Underneath 15 Property of FlyBy Simulations. No tampering with the document without prior consent. this knob is the landing altitude knob where pilots will set the altitude of their arrival airport which also assists the pressurization systems in performing their tasks. Moving to the right, we have this analogue gauge that allows the pilots to monitor the position of the physical valve that moves to let more or less air into the cabin to manage differential pressure. This switch in the middle allows the pilots to manually open or close the pressurization valve outside the aircraft to manipulate differential pressure manually. Below, this knob allows the pilots to switch from the automatic pressure system to the alternate or manual pressure systems. This will also illuminate their corresponding lights above these switches. However, its worth mentioning that if you’re having to switch to these systems, you are having a really bad day, as pilots would normally never need to use these systems on normal point to point flights. Air Temperature control panel And that ladies and gentlemen brings us to the final column of the forward overhead panel which mainly deals with the air temperature control as well as air conditioning systems in the aircraft. So, starting here, we have an analogue gauge which displays the current temperature in different regions of the aircraft. Using this knob to the side allows the pilots to manually monitor the air temperature in different zones of the aircraft such as the control cabin or the flight deck as well as the different passenger cabins. Notice how the needle on the gauge jumps up and down as the source selector is changed. Underneath these two is a trim air switch. Now to understand the trim air system, you need to understand a basic overview of the air conditioning system inside the Boeing 737-800. Bleed air is first produced at a source, which, in this case is normally the engines during flight. Now keep in mind that bleed air is extremely hot and hence needs to be cooled before entering the cabin so it enters a system called a 16 Property of FlyBy Simulations. No tampering with the document without prior consent. PACK or a pneumatic air cycle kit which cools this extremely hot bleed air to near freezing temperatures. From here, trim air is used to fine tune the temperature of this air now coming from the PACK systems before entering the cabin to be used as breathable air. Hence, the trim air system is very important to control the temperature of the air entering the cabin for both the passengers as well as the flight crew. Underneath the trim air switch are 3 Zone temperature lights followed by 3 zone air temperature control knobs to control the temperature in the control cabin or flight deck, the forward passenger cabin or business class and the aft passenger cabin, normally economy class. The Zone lights will come on if the air temperature is becoming too hot or too cold which normally indicates a problem with either the PACK system or the trim air system. Air Conditioning Panel Coming underneath these knobs we have the air conditioning panel of the aircraft. Right off the bat we see three lights which we will come back to in a second. Below these lights, we have the left and right recirculation fans. The purpose of these fans is to take the air already present in the cabin and feed it back into the pack system to be reintroduced into the cabin. This reduces the need for more bleed air to be produced by the engines, thereby reducing the workload of the air conditioning units in the aircraft. Below these switches, in the middle we have another analogue gauge that displays the duct pressure of the 2 feedlines in the recirculation fans systems that carry the air around the aircraft. This little switch is a simple overheat test switch to make sure that the overheat light indicators below are working. Coming underneath we have three important switches pertaining to the PACK systems in the aircraft. These two switches allow the pilots to switch between turning the PACKS off, to their automatic mode or to high mode, wherein the 17 Property of FlyBy Simulations. No tampering with the document without prior consent. packs will work faster to cool bleed air that is coming from the engines. Its important to note however that the PACK systems are normally left to the auto position so as to let the automatic air conditioning systems in the aircraft decide the optimal usage for the PACK systems. In the middle, we have an isolation valve switch which is extremely similar to the crossfeed valve on the fuel control panel. The isolation valve’s function is to link the two bleed air ducts that would otherwise work individually on either side of the aircraft in case there is an issue with one of the PACK systems and the other PACK needs to handle more bleed air now coming from both engines. Coming underneath we have a pair of 3 warning lights that illuminate when a problem occurs with their associated systems. The first light on either side illuminates when there is a problem with either of the PACK systems. The second wing-body overheat light illuminates when there is a leak in the bleed air ducts passing through the wings and the fuselage of the aircraft. We just tested this using the switch up above. Finally the last light down here is a bleed trip off light, which illuminates when the bleed air being supplied to the PACK is too hot, thereby leading to an increase in heat in the PACK system causing it to shut off. When pilots identify this problem, they can either choose to turn off the PACK systems and allow them to cool down, or if its only 1 pack that is malfunctioning, they can turn the isolation valve to on and turn the other PACK system to high speed to take over the responsibility of the malfunctioned PACK system. This Trip reset light is there to reset the malfunctioning PACK system once its done cooling down to resume normal operations. Finally, underneath here we have three air source selector switches to acquire bleed air from. On either side are the engine bleed switches, which when turned on take bleed air from the engines to then use for air conditioning. In the center is an APU bleed air switch, which allows the PACKS to use bleed air from the APU when on the ground to cool the aircraft before engine start and to also aid in providing the air for the engine start procedure. When the engine bleed switches and the APU bleed switches are on at the same time, you get this dual bleed light, alerting the pilots the the PACK systems are receiving bleed air from two different sources. As for the RAM Door full open lights, they come on only on the ground. This is because the RAM door is a small physical valve on the outside of the aircraft that lets cool air into the PACK system to allow it to cool the bleed air produced by the engines. During flight, having the RAM door partially opened will suffice, as the cool outside air is entering the RAM door at a high speed. On the ground however, when the aircraft is stationary, the entire RAM door needs to be opened to use the cool outside air for the PACKs. 18 Property of FlyBy Simulations. No tampering with the document without prior consent. External Lights Panel And that ladies and gentleman covers the majority of the Forward overhead Panel. Now all we have left is this little strip of switches below, which all pertain to the external lights of the aircraft and some engine related switches. Coming all the way to the left we have the retractable landing light switches which come down from their stowed position inside the belly of the aircraft and shine forwards. These two lights on the side are the fixed landing lights which serve the same purpose as the retractable ones, but are located on the leading edge of the wings and don’t need to be stowed. These two switches are the runway turnoff switches which shine a bright straight ray of light at an angle from the front, allowing pilots to see where they are about to turn while taxiing at night as well as poor visibility conditions such as fog. This light here is the taxi light, which simply illuminates a bright straight light located on the nosewheel of the aircraft to allow pilots to see where they’re going while taxiing on the ground. We have already covered the APU, so let's keep on going, and we come to the Engine start switches, one for each engine of course. Flicking these switches to the ground position begins the engine start procedure, which involves taking bleed air from the APU to spin the engines to their idle speed before injecting fuel into them. The Continuous and flight modes on this knob are used when flying through severe precipitation such as rain or snow as it makes sure that the engine igniters are constantly keeping the engines running regardless of the large amounts of water and moisture entering the engines during such harsh weather conditions. In the center we have an engine ignitor switch which pilots use to decide which engine igniters the aircraft should use to start both engines. Pilots normally never put this switch to both and usually choose 1 igniter for the first flight leg and the other igniter for the return leg in order to use both igniters equally throughout the lifespan of the aircraft. Moving further right we have some more external light switches for the 19 Property of FlyBy Simulations. No tampering with the document without prior consent. aircraft. The logo light illuminates the logo of the airline on the tail of the aircraft. The position light has three modes, off, steady and strobe and steady. When switched to steady, the position lights at the tip of the wings light up as green on the right wing and red on the left wing. This serves two purposes. Number 1 is to alert ground crew that pilots or other flight personnel are currently working in the aircraft and number 2 is to allow other planes taxiing around the airport to know whether the aircraft is coming towards them or moving away from them. Flicking this same switch to the strobe and steady position illuminates the ends of the wing in a strobe pattern so as to alert other pilots on the ground as well as in the air that an aircraft is in their line of sight. Moving over, this switch is the anti-collision light switch, which is a red strobe light on the top and bottom of the aircraft fuselage. This light is turned on before engine start to alert ground crew that the engines are about to be started and they should disconnect any ground equipment still attached to the aircraft and move away from the plane. Finally, these two lights illuminate the underside of the wing and the wheel-well compartment inside the landing gear of the aircraft. Finally, this last switch helps control the lighting of the standby compass instrument on the top of the glareshield, allowing pilots to switch between dim and bright modes. Conclusion And that ladies and gentlemen brings us to the end of the exploration of the forward overhead panel on the Boeing 737-800. If you made it this far, congratulations - you now have a sound understanding about every major system on this aircraft and are now aware of the functionality of practically every knob, switch, alarm and light above the pilots in the flight deck. Now I must also mention that all of the documentation and websites I used to research for this video are linked down below in the description, including a written text version of this entire video, if you prefer to read those and understand more about this aircraft. That being said the next video in the series will focus on the aft overhead panel and the central pedestal, which houses all of the navigation and radio equipment that pilots use to communicate with air traffic control and should be coming out very soon. If you guys enjoyed the video, make sure to flyby the comments section and let me know if there’s any questions you’d like me to answer for you. Make sure to perform a full stop-landing at the like button and the subscribe button if you enjoyed the content and press the bell icon for future notifications from this channel and usual, thanks for flying by! 20 Property of FlyBy Simulations. No tampering with the document without prior consent. CHAPTER 2: CENTRAL PEDESTAL AND THROTTLE QUADRANT Read the manual alongside the full video: EPISODE 2 Introduction What's going on guys, FlyBy Simulations here and welcome to the second episode in my Aircrafts Dissected series, wherein I delve into every switch and knob in the aircraft to give you guys an in depth understanding of every system present in the Zibo mod Boeing 737-800. In this episode, we’re going to be taking a look at the aft overhead panel as well as the central pedestal and the throttle quadrant, also known as the control stand in this aircraft to understand how the pilots operate the engines, move the flaps and speed brakes as well as understand the various ways in which pilots communicate with air traffic control. So, last thing I would like to say before starting is that if you haven’t seen the first episode in this series, I highly encourage you to do so, as I cover all of the systems on the forward overhead panel in the aircraft such as the aircraft’s fuel, hydraulics, air conditioning systems as well as the electrical systems in the aircraft. It will greatly help you contextualize what you are about to learn in this episode, so yeah go watch that if you haven’t already. Additionally, I would also like to thank this person on screen who pointed out a few errors in my explanation in the previous video relating to the bleed air and pressurization systems in the aircraft. I will be leaving this comment in the description of all of the videos in this series so that you guys can obtain the correct information about these systems directly from the horse’s mouth. That being said let's jump into the flight deck and start this episode of Aircrafts Dissected! Introduction Aft Overhead Panel So ladies and gentlemen, welcome to the aft overhead panel of the flight deck, which houses some important systems such as the inertial reference system or the IRS, backup radio communication equipment as well as different testing mechanisms to be able to check whether the aircraft properly responds to emergency situations such as stalls or overspeeding. As was the case in the first episode of the series, we will be using flows to get through these panels, so in the case of the aft overhead panel, we will be transitioning from left to right. So without further adieu, lets jump into it. 21 Property of FlyBy Simulations. No tampering with the document without prior consent. Electronic Locator Transmitter First up here we have the ELT light, which stands for the Emergency Locator Transmitter. During an unlikely event of an emergency such as immersion in water or encountering high G forces on impact with the ground, this system in the aircraft will send out an automatic distress signal which can be detected by non-geostationary satellites to allow the aircraft to be found using various GPS systems. The switch is normally left to the armed position and the light next to it comes on if such a signal has been emitted or if there is a fault with the system. Leading Edge Devices Annunciator Moving below on the left here we have the Leading edge devices annunciator, which shows the positions of the slats and flaps of the aircraft located on the leading edge of the wings. As the flaps move positions, these lights transition from being yellow, implying that the flaps are transiting, to the green lights where they are fully extended. Underneath this panel is the PSEU light, which stands for Proximity Switch Electronic Unit. This system is responsible for making sure that the inputs made by the pilots when manipulating different moving parts in the aircraft actually have the desired results. For example, if the pilots decide to extend the flaps to the 5 position, it is this system that makes sure that the aircraft understands that command and properly executes it to extend the flaps to that position. 22 Property of FlyBy Simulations. No tampering with the document without prior consent. IRS Display Unit On the top right here, we have the main display for the IRS system, which stands for the inertial reference system in the aircraft. Now you may have heard me using that name a couple times in this video series so far, the reason being that it’s a very important system. The IRS system allows the aircraft to understand its own place with respect to its surroundings from a navigational perspective. This means that without the IRS system, the aircraft wouldn’t know where it is, where it's headed and what direction to fly. This is even more apparent when you see the central displays in front of the pilots when the IRS systems haven’t been aligned. As you can see, there is no artificial horizon, no map screen- basically nothing that the pilots can use navigationally to be able to help fly the aircraft. Additionally, the IRS, among other things also provides the pitch, roll and yaw parameters of the aircraft at any time. So, coming over to this display, what you see on here can be manipulated by this knob over here, which allows you to gain a lot of information about the aircraft. Switching it to this TK/GS mode allows you to see the track that the aircraft is flying as well as the ground speed of the aircraft. Switching it to P-pos allows pilots to see their p resent position through these coordinates up here. Note that these coordinates are in the degrees and minutes format with latitude first and longitude second. So currently, when parked at gate D5 at San Francisco international airport, this display reads 37 degrees, 37 minutes north and 122 degrees, 22.8 minutes west. Switching the knob to wind shows the wind speed on the left and the wind direction on the right. Switching it to Hdg/sts displays the aircraft’s current heading on the left and the system status alerts on the right. This smaller knob here simply adjusts the brightness of the display. This keypad on the right allows the pilots to manually type the present position of the aircraft in order to assist a malfunctioning IRS system to get calibrated properly. This little knob here allows the pilots to switch between the left and right IRS systems in the aircraft. There are 2 of these systems, because as 23 Property of FlyBy Simulations. No tampering with the document without prior consent. mentioned in the previous video, all important systems in the aircraft always have another redundant or backup system in case of any faults or emergencies. IRS Mode Selector Unit Below the IRS display unit we have the IRS mode Selector Unit, which allows pilots to be able to automatically align the IRS systems during the preliminary preflight procedure. Right off the bat, this GPS light here illuminates when there is a problem with the GPS system in the aircraft thereby preventing the IRS units from obtaining the present position of the aircraft. Underneath this light are a pair of 4 lights, 4 for each IRS system. This first Align light comes on when the IRS systems are in the process of aligning and obtaining their present position as well as their magnetic heading. This on DC light signifies that the IRS system is drawing direct current from the main battery units of the aircraft. This light normally comes on when the pilots switch this knob to nav to align the IRS units and then extinguishes when it begins its alignment procedure. Coming underneath, this fault light simply signifies a fault with that specific IRS system. On the right, this DC fail light comes on if the IRS systems are unable to draw direct current to be operational. As for this knob below, we’ll talk about this in the electrical power-up procedure video, where we will start this aircraft from a cold and dark state and do a full flight with it. Service Interphone and Dome light Moving further right here, we have this Service Interphone switch which allows the pilots to communicate with ground personnel who have headsets connected to the aircraft. Moving below, this dome light switch allows the pilots to switch on this light which illuminates the entire cockpit. The switch has three positions 24 Property of FlyBy Simulations. No tampering with the document without prior consent. which allows the pilots to switch between turning the light to be dim, bright or completely off. Audio Control Panel (Disclaimer) Moving towards the right of the aft overhead panel, the first panel up here is the Audio control panel, where pilots can change the overall configuration of the audio systems within the aircraft. Now, just a couple of things I need to say before starting on this panel. Firstly, every switch with these inop stickers above them means that the system in question is inoperative. Airlines often do this when they order the aircraft from Boeing and don’t wish to pay for another unnecessary system to be added into their aircrafts. However, since the cockpit configuration doesn’t change, the buttons for those systems still exist, and hence airlines put these inop stickers to highlight that those switches don’t necessarily do anything. The next thing I wanted to say was, although the Zibo mod is an amazing and faithful recreation of the 737-800 in X-plane 11, it still doesn’t simulate every single system in the aircraft. For example, these bottom row of knobs and switches here are not clickable and are therefore not simulated in this aircraft in any way. Therefore, my plan for switches like these throughout the aircraft is to still explain their function, but not go into too much detail, as this way, you know what the system does on the real aircraft but don’t need to learn too much as you won’t be needing it on the Zibo mod anyway. Sounds fair? Alright! Audio Control Panel (Explanation) - Transmit So to start off with, these top row of switches here all pertain to different radios the pilots can choose to transmit on. Starting off on the left here we have three VHF radios which stand for very high frequency radios. These are the frequencies over which air traffic control communications happen all the time. Moving to the right, these two switches are the HF or high frequency radios. Unfortunately, these are unclickable and are therefore not simulated in the zibo mod. Moving to the side, we have the FLT or flight interphone 25 Property of FlyBy Simulations. No tampering with the document without prior consent. systems that pilots can use to communicate with flight attendants. The SVC switch is the service interphone system for pilots to communicate with ground crews such as pushback drivers and such, and this PA switch obviously stands for passenger announcement allowing pilots to talk over radio chatter and give public addresses to the passengers in the back. Coming down, these buttons allow the pilots to choose which radio communication channels they receive audio from. The buttons in this row pertain to the same audio channels as the row above, with these ones used to receive VHF frequency audio, these two used for HF frequency audio and these ones for the flight interphone, the service interphone and the PA system. However, the Zibo mod only simulates the first 2 VHF buttons you see on screen right now. Anyway, to listen on a particular channel, simply push the button and the button will light up. You can then spin the button around to adjust the volume of the incoming audio. Now a note on transmission and reception of radio communications. Selecting a button to transmit on will automatically also allow pilots to receive audio from that source. For example, if I simply select VHF 1 as my audio transmission source, then I will automatically also receive audio on VHF 1. However, if I also select this VHF 2 knob, I will transmit only on VHF1 but I will receive audio from both VHF 1 as well as VHF 2 sources. Just thought I’d let you guys know that. Coming underneath, this row of switches pertains to the navigational radios in the aircraft. I must preface this by saying that my knowledge of navigation radios is quite limited, but I will tell you guys the basics of what I found out from my research. So, if you guys have never flown in a general aviation aircraft and have no prior experience with aviation, then it’s important for you to understand that not all frequencies are used for voice communications. Some radio frequencies can also be used to allow an aircraft’s navigation systems to synchronize with different navigational beacons littered all over the world, which allow the aircraft to perform complex visual approaches as well as perform perfect auto-land procedures using the ILS or instrument landing system during difficult weather conditions such as dense fog. However, along with communicating effortlessly with the complex navigational systems present in these modern airliners, these navigational beacons also emit different morse code identifiers to allow pilots to listen to them and tune in various different courses, headings and tracks to be able to fly an approach when the automatic navigation system doesn’t work as intended. Therefore, these first 2 switches here allow pilots to listen to the two primary navigation radios. These two switches obviously are inoperative and this marker switch I’m assuming 26 Property of FlyBy Simulations. No tampering with the document without prior consent. relates to the approach marker audio. This speaker switch allows the pilots to redirect the navigation audio from one of the systems to the loudspeakers in the aircraft. However, this switch is also not simulated in the zibo 737. Coming down here, none of these switches are simulated in the aircraft. However, as mentioned before, I’ll just go through some of them to give you guys a brief idea. Starting off with this switch, it is simply a push to talk switch. Push the switch up to talk over a radio to an external radio station and push the switch down to talk over the intercom to an external radio station. This next knob here is a filter switch, which, when switched to the left only lets in voice audio from radio chatter, when switched to the right only lets in the morse code identifiers being emitted by navigational aids and beacons and lets in both when switched to the middle, both position. Finally, this last switch lets the pilots switch between operating the radios in the normal or alternate modes. Engine Display Panel Okay, so coming down, we have an engine display panel which displays some important engine-related information - as expected. These first two reverse lights light up when the thrust reversers in the aircraft experience a fault. Underneath this are two switches labelled EEC which stand for Engine Electronic Control. The purpose of these switches is to automatically regulate the engines and have them operate at optimal parameters. These two engine control lights on either side illuminate when there is a fault with the EEC system. Oxygen Panel Under here is the oxygen indicator panel. Now, if you guys don’t know, the oxygen masks that deploy for passengers are very different from those used by pilots during an emergency. The pilot’s masks, as you can see, are very specialized so as to allow them to breathe safely as well as operate the aircraft in the best way possible. Hence, the oxygen 27 Property of FlyBy Simulations. No tampering with the document without prior consent. supply for the pilots is dedicated and is separate from the oxygen canisters present above the passenger seats that supply oxygen for the crew and passengers. The first gauge here therefore displays how much dedicated oxygen is available for the pilots to breathe in their specialized oxygen masks. This pass oxygen switch on the right is there to enable the drop of oxygen masks for the passengers and flight crew. When in the normal position, the automatic pressure systems will automatically deploy the masks in the event of a cabin depressurization. However, the pilots can also turn the system on manually in case the automated systems experience a fault. This light simply indicates when the masks have been deployed. Landing Gear Indicator Lights Under here, we have three landing gear lights, which represent the position of the main undercarriage of the aircraft. When green, the landing gear are down and locked. When the lights are not illuminated, the landing gear is retracted and safely stowed within the wheel-well of the aircraft. Flight Data Recorder Next up, we have the flight data recorder switch, which, as the name implies, records different aircraft parameters everytime the aircraft is in flight or when the aircraft is on the ground and has at least one engine running. The light beside it simply shows that the data recorder is inactive, off or has a fault within it. Warning Test Panels To the right of the flight data recorder, we simply have two warning test systems. The first is the overspeed warning test, which sounds a simple noise in the cockpit to alert the pilots that the aircraft is overspeeding, like so. This second test system is a stall warning test, which along with producing a noise in the cockpit, also arms a vibrating stick shaker within the yoke of both the captain and the first officer, to provide tactile feedback that the aircraft is in imminent danger of stalling. There are two buttons, and I don’t think I need to explain why… 28 Property of FlyBy Simulations. No tampering with the document without prior consent. Throttle Quadrant and Central Pedestal. And that ladies and gentleman, brings us to the end of the exploration of the aft overhead panel. The rest of this video will focus on the main throttle quadrant in the aircraft, along with the central pedestal, which houses some of the main buttons, switches and displays that pilots use to communicate with air traffic control. So without further adieu, let’s first start with the throttle quadrant, located in the middle of the captains’ and first officer’s seat. Trim wheel System So, just as the previous panels, we will take the same approach of covering this part of the flight deck by going from left to right. So on the very left, we have a trim wheel which is mostly responsible for controlling the pitch of the aircraft. If you come from flying general aviation aircraft, this is basically just a manifestation of the overall trim system within those aircraft, as it helps pilots to relieve pressure on their sticks while flying the aircraft manually. You can imagine how pulling the yoke up and holding it in that position all the way throughout a climb can be painful for the pilots, so by trimming the aircraft up, they can hold the same pitch attitude with only minimal inputs on the yoke. As for the trim wheel, it can be moved using 3 different ways. One is by physically moving the wheel by putting your mouse over it, whereas in real life, pilots use a handle protruding from the side of the trim wheel to spin it when experiencing a hydraulic failure. The next way is by using these two convenient buttons located on both the pilots’ yokes to trim the aircraft up or down and the third and easiest way is when the autopilot systems are armed and they take control of the pitch modes in the aircraft to automatically spin the trim wheel during flight. This little strip next to the trim wheel is the trim indicator, which shows the numerical position of the pitch trim system. On regular flights, pilots manually set the trim to be somewhere in this green takeoff range before takeoff, and the specific numerical value is decided by this FMC or flight 29 Property of FlyBy Simulations. No tampering with the document without prior consent. management computer when it calculates the aircraft’s climb performance based on the fuel weight, passenger weight and the characteristics of the runway the aircraft is about to depart from. We’ll be taking a more in depth look at this in the taxi and takeoff episode of this series. Speed Brake Moving to this big white lever, this is the speed brake lever, which assists the aircraft in slowing down by extending these speedbrakes over the wings. These markers on the side indicate the range by which pilots can extend the speedbrakes during flight. When the aircraft is flying, the pilots can only extend the speed brakes until this flight detent mark. However, upon landing and when on the ground, the speed brakes can be extended all the way to the back providing maximum aerodynamic braking action to assist the aircraft in slowing down. Note that extending the speedbrakes mid flight must be done manually, but this is not the case when the aircraft lands, as the speed brakes can simply be set to the arm position, which will automatically deploy the speed brakes when the pressure sensors within the back landing gear detect contact with the ground. Additionally, arming the speed brakes also illuminates this green light in front of the pilots to alert them that the brakes have been armed for deployment when the wheels touch the ground. Main Throttles and Reversers Coming to the center here, I’m sure you all know what these two are, but for those absolute beginners out there, these are the main throttles which control engine power and thrust in the aircraft. There are 2, 1 for each engine of course, but pilots normally use both the throttle levers together to achieve the particular thrust setting they want, unless there is a loss of thrust in an engine and the other engine needs to be used to compensate or if one of the engines experiences a flat out failure. Just like the trim wheel, there is more than 1 way in which these levers will move during flight. The first is obviously when pilots manually move the throttle levers, which, during normal flight operations is usually only done during takeoff and during final approach towards a runway. The second way is by the autothrottle systems, which along with the command autopilot systems manage the aircraft's speed, heading, altitude and vertical speed throughout the flight when the autopilot systems are functional. Now note that pulling the thrust levers 30 Property of FlyBy Simulations. No tampering with the document without prior consent. all the way back doesn’t shut the engines off - it simply runs them at an idle speed, where they still produce thrust but just not enough to gain any real speed or momentum in a short period of time. Picture it as having your car turned on, the parking brake released and a feather placed on the accelerator. Now there are a couple of buttons on the throttle quadrant that allow pilots to turn on and off some important systems. Firstly, on the side of each throttle lever is this button which disengages the autothrottle system. Pilots normally push this button when they are on final approach to the runway and are stabilized - meaning t5hat the flaps and gear have been selected for landing and they want to take control of the thrust levers to manually land the aircraft. Additionally, these two switches in front of the thrust levers arms the TOGA mode which stands for takeoff and go around thrust, which is a preprogrammed thrust setting in the flight management computer that instantly provides high thrust during the takeoff roll, as well as during an aborted landing sequence also known as a go-around. In front of these thrust levers, you have these two thrust reverser levers, which can only be activated when the main thrust levers are in their idle position, as you can see on screen here. The thrust reversers open these doors on the outside of the main structure to let the air in from the sides and pushed forward from the front. What essentially happens is that the engine, instead of applying a force backward and accelerating forward, applies a force forward and therefore, instead of accelerating, begins decelerating, hence the name - thrust reversers. This allows the aircraft to decelerate faster and more importantly, takes some of the responsibility 31 Property of FlyBy Simulations. No tampering with the document without prior consent. off of the brakes in the landing gear, which can get really hot if relied upon for the entire deceleration process. When these levers are simply lifted the engines run at idle speed and therefore provide idle reverse thrust. However, pilots can manually pull these levers back to increase the deceleration by running the engines at a higher setting. If you’ve ever wondered why, before touchdown the aircraft goes extremely quiet and then just after touchdown, it sounds like the engines are being spooled up again, its because pilots turn the engines to their idle speed just before touchdown, and right after the back wheels make contact with the ground, they arm the thrust reversers. Flaps Coming to the right, we have the main flap lever, which the pilots use to extend or retract the flaps depending on the phase of flight. These numbers on the side of the flap lever denote the angle that the flaps are extended at with respect to a horizontal wing in degrees. For example, extending the flap all the way to this 30 detent extends the flaps at an angle of 30 degrees from the horizontal, as you can see here. To move the flap, simply lift the lever and place it in any of these detents beside these numbers. Additionally, any flap setting will also be displayed in this analogue gauge in front of the pilots situated right next to the gear lever. On the right of the flap lever you simply have another trim wheel which is identical to the one we just explored. Behind the Thrust Levers Coming behind the main throttle quadrant we have some important flight systems as well as a few important emergency systems. Starting at the top left, we have this parking brake lever which works identically to the park brake in a car. Pulling this lever up engages the rubberized brakes in the wheels of the aircraft preventing the plane from moving around when on the ground. As you can see, it also illuminates this big obvious, red light to signify when it's on. In the middle here, we have these two fuel ignition and cutoff levers. You might remember from episode 1 that these are used to physically open the fuel lines in the aircraft to allow fuel to flow into the engines to be ignited for combustion and thrust. Watch the first episode in the series to know more! Next up on the right we have a couple of trim cutout switches, which prevent the pitch trim system in the aircraft from 32 Property of FlyBy Simulations. No tampering with the document without prior consent. working. This first switch is a main electronic trim cutout switch, which prevents pilots from controlling the trim of the aircraft from the control yoke. This other switch prevents the autopilot systems in the aircraft from operating the pitch trim system. You can also see there are a couple of metal guards in front of each of these switches to prevent pilots from accidentally flipping these switches on or off. Finally, up here, we have a little horn cutout button, which is mainly used for training purposes. Normally, when the aircraft is too close to the ground at low speeds without the landing gear extended or any of the flaps extended, the aircraft recognizes this as a danger, as it should and sounds an alarm in the cockpit. However, if new pilot cadets are training in properly simulated conditions and are trying to perform no flap landings or trying to fly low by the ground without the landing gear extended, then this button may be pressed to disable that alarm. Overheat and Fire Protection Panel Moving further back here, we have the overheat and fire protection panel which becomes very important when, you guessed it, there are any overheating problems or any fires detected in major areas in the aircraft. To start off, these two buttons over here allow the pilots to select which fire detection loop they wish to use to detect a possible fire in the aircraft. This aircraft has two dedicated fire detection loops A and B, which work independently of each other. In the real aircraft, pilots will be able to switch between switching these loops for both sides to either A or B. However, this switch is not simulated on the Zibo 737 and is hence always left to the both positions. Moving below this switch, on the left side, we have this test switch. Flicking it to the left simply allows pilots to test whether the engine and APU’s fire detection unit’s fault and inoperative lights are working as intended. Flicking this same switch to the right tests these two engine overheat lights, the wheel weel overheat lights signifying a possible fire in the main landing gear compartment of the aircraft, as well as lights up these 3 large red lights in the middle. Additionally, a blaring alarm is also sounded to alert the pilots that there is 33 Property of FlyBy Simulations. No tampering with the document without prior consent. an imminent danger on board. So, lets come to the obvious feature of this panel, which are these three large switches in the middle. These switches are the engine isolate and fire extinguishing switches for the two engines as well as the APU in the middle. Now unfortunately, I cannot simulate an engine fire for you in the Zibo 737, so I will just give you a feel for it by pressing this test switch one more time. However, during a real fire, only the specific engine with the fire would light up. Assuming we have a fire in the right engine and it lights up along with an alarm, the pilots will pull this switch up first. What this does is that it isolates this engine from the rest of the aircraft but physically disconnects the engine generators, the fuel lines as well as the bleed air ducts connecting it to the onboard air conditioning system - more info on that in the first episode of this series. After pulling the switch up, pilots would then be able to twist this switch to the left or right to discharge the content of the fire extinguisher bottles located in the specific engine in an attempt to extinguish the fire. When twisted to the left as we have done, it lights up this light over here to signify which extinguisher bottle has been used and this green light is an additional visual cue for the pilots to see that the right engine’s fire has been extinguished. Note that firstly, these buttons can only be pulled backwards when the automatic fire detection loops in the aircraft actually detect a fire. This is to prevent the pilots from accidentally pulling these switches and disconnecting the entire engine from the aircraft. However, in an event that the on-board fire detection loops have experienced a fault or failure, there is a little button on the underside of each of these switches to manually override this function and for the pilots to be able to pull these switches back and extinguish the fire. Given enough time, you will see that the entire right side of the cockpit completely loses all power, as the main power generation source for the right side, namely the right engine has been disconnected from the aircraft, as mentioned before. If you’re wondering, this APU fire extinguisher light is not clickable, though the 34 Property of FlyBy Simulations. No tampering with the document without prior consent. alarm and indicators as you saw before, are indeed simulated. Finally, this test light over here, simply allows the pilots to test whether the extinguisher indicator lights are working as intended. Central Pedestal Alright ladies and gentleman, that finally brings us to the central pedestal of the aircraft, which as mentioned before, houses some of the important radio voice and navigation systems in the aircraft. As we did with the forward overhead panel in the first episode of this series, we will be covering this panel in a top down fashion from left to right. However, as you might have noticed, some of the systems on the left side - namely the captain’s side of this central pedestal are identical to that of the first officer’s side on the right side, with a few key differences. So then, let’s get into it! Communication Radio Tuning Panel So starting off, on the top left here, we have the radio tuning panel where pilots can tune in the pre-specified radio frequencies to be able to talk to air traffic control or even to other aircraft. The two most obvious features on this panel are these two displays, which show the specific frequency that has been selected by the pilots. This left display here shows the active frequency that has been currently tuned and is being used for voice communication. The one on the right shows the standby frequency, where pilots can tune in a radio frequency that they wish to quickly switch to. This normally occurs when air traffic control asks the pilots to switch from their frequency to another. For example, say the ground controller gives the pilots a frequency to switch to and asks them to contact the tower controller. The pilots would then put the tower controller’s frequency in this standby display and press this little transfer button, which swaps the frequencies on the two displays, making the previously standby frequency the active one and vice versa. Now as you saw me doing just now, this knob over here can be 35 Property of FlyBy Simulations. No tampering with the document without prior consent. used to change the standby frequency. Use this larger knob over here to change the numbers before the decimal point and this smaller knob to change the numbers after the decimal point. This panel off switch here, when pressed, would normally turn off these displays, however, its not simulated in the zibo mod 737. Next up, down here we have some radio selection switches, however, only these two VHF 1 and VHF 2 switches are currently simulated in the zibo 737. The basic premise behind these buttons is that there are multiple different radio systems in the aircraft that can all be independently used by the pilots. Notice how the numbers change in the display when I switch between VHF 1 and VHF 2. Now in this particular configuration of the aircraft, there are 2 of these radio navigation panels, one on the captain’s side which is normally set to VHF 1 and one on the first officers’ side which is normally set to VHF 2. The reason for having multiple radio systems is simply redundancy and back up. Now notice what happens if I select VHF 2 on the captain’s side - which as just mentioned is normally used by the first officer. Adjusting the frequencies on the captain's side automatically changes the frequencies on the first officer’s side as well, as the same radio system is being used by both pilots. Additionally, in the real aircraft, a little light up here also lights up to alert pilots that they are using the same radio system instead of the two individual ones for each of them, however, this light isn’t simulated in the Zibo mod. Coming down here, we have a knob which allows pilots to adjust the sensitivity of the high frequency or HF radios. This panel is indeed movable, but doesn’t really do anything as the HF frequency buttons themselves are inoperative in the zibo 737. Navigation Radio Tuning Panel Coming underneath, we have the navigational radio tuning panel, which is similar to the communication radio tuning panel, but instead allows pilots to tune in the navigational frequencies of certain VOR stations and other nav beacons on the ground to fly complex visual approaches as well as to use the ILS or instrument landing system to align both horizontally and vertically with a runway for landing. Now, if you don’t know what an ILS approach is or what 36 Property of FlyBy Simulations. No tampering with the document without prior consent. VOR means, I’m planning to cover all of these terms in another series, where we take an indepth look at how to fly different approaches and land in extremely difficult airports such as innsbruck in Austria or Faro in Portugal. However, for now, a simple explanation will suffice. Just like the communication radio panels, there are 2 navigation radio systems in the aircraft - one on the captain’s side and the other on the first officer’s side. You can again use the larger knob to adjust the numbers before the decimal place and the smaller knob to adjust the numbers after the decimal place in the standby display. Additionally, you may press this transfer button to swap the standby and active frequencies. Just another note, if you are wondering where to find these navigational frequencies that we’re talking about, they are normally published on aerodrome approach charts that all pilots have access to. For example, this here is the ILS approach frequency for runway 28R at San Francisco. Pilots would normally tune this frequency into this panel before landing, along with the specific course of this runway on the MCP panel which we will take a look at in the next video- to be able to perform an ILS landing on runway 28R in San Francisco. Don’t worry, if it sounds complicated now, it won’t be so hard when we actually fly this aircraft from point A to B and you’ll see exactly what I mean when you see it for yourself. This test button simply allows the pilots to see if the VOR and ILS indicators are working properly on the navigational display or ND in the aircraft, however, this button is also not simulated in the Zibo 737. ADF Panel Coming underneath, we have the ADF panel, which stands for the automatic direction finder. Now again, I must reiterate that my knowledge about navigational radio systems in the aircraft is quite limited, but from my research, the automatic direction finder uses multiple different radio beacons on the ground that emit morse code identifiers to find certain navigational information such as approach courses, bearings and headings. So, on this panel again, we have these two knobs to adjust the standby frequency as well as this transfer switch to swap the two frequencies. Now we also have these other two knobs here. This mode selector switch here allows pilots to switch 37 Property of FlyBy Simulations. No tampering with the document without prior consent. between the ADF mode and the ANT mode. Normally, this switch is left to the ADF position, where the ADF system will send the navigational bearing to the navigational display in the aircraft. Switching this to the ANT mode provides better audio reception, however most of the research and documentation online suggests that you won’t get any bearing information on the nav display as you would if you leave this switch to the ADF position. This other switch here simply switches the ADF system display on and off, as you can see on screen here. Audio Control Panel Coming down to the last main panel on this side, we have the audio control panel, which is identical to the one we explored in detail in the aft overhead panel just previously in this episode, so rewind the video to this point if you need another refresher. Again, like all of the above mentioned navigation radios, there are 2 of these systems- one on the captain’s side and the other on the first officer’s side. Cargo Fire Control Panel And that brings us to this central column on the center pedestal, where this first panel is the cargo fire control panel. Unfortunately, none of these switches on this panel, apart from this little test switch are simulated in the zibo 737l, but let me just give you guys a brief overview of what each system does anyway. The primary function of this panel is to identify and when needed, extinguish any fires in the cargo compartments of the plane. Pressing this test button over here lights up the fire extinguisher test lights, the forward and aft cargo extinguisher bottle arm lights as well as the extinguisher bottle discharge lights as you can see here. These two switches in the middle, just like the engine and APU fire detection systems allows the pilots to choose between fire detection loop A or B to detect a fire in the forward and aft cargo holds of the aircraft. 38 Property of FlyBy Simulations. No tampering with the document without prior consent. Weather Radar Control Panel Coming further below, we have the weather radar control panel in the aircraft. Note that this entire panel is not simulated within this aircraft, including all of these buttons and any indicator lights or switches. Hence, I don’t feel that we should waste any time in delving into this panel, as you will never need to use this panel when operating the Zibo mod 737 aircraft. When Zibo does add functionality to this panel, I’ll be sure to come back to this panel and make another video highlighting the weather radar systems in the aircraft in detail. That being said however, I will leave links to websites and other documentation down in the description if you wish to know more about the weather radar system within the 737-800. Additionally, I must also mention that though these specific weather radar settings cannot be adjusted in the aircraft, the zibo 737 does still have a fully fledged weather radar system that provides both weather as well as turbulence related data on the main navigational display of the aircraft when selected on the main panels in front of the pilots in the flight deck. As mentioned before, we will be exploring these panels in the next episode in the series. Transponder Panel Coming underneath, we have the transponder panel. Now before we delve into the switches and knobs on this panel, let's first understand what a transponder is. A transponder is another radio device that sits in the aircraft which is responsible for sending different important aircraft parameters such as the aircraft’s altitude, speed and direction at any given time during flight to both air traffic control as well as other nearby aircraft. Most modern airliners today are fitted with a type of transponder called a Mode S or Mode Sierra transponder, which allow these sophisticated systems to automatically send this data to air traffic control as well as to prevent mid air collisions between aircrafts using various traffic advisory and anti-collision alarms and indicators present within these systems. We will explore this further when we get to their associated 39 Property of FlyBy Simulations. No tampering with the document without prior consent. switches. Additionally, before every flight when the pilots obtain clearance from air traffic control, they are normally assigned a unique 4 digit Squawk code, which, when tuned into this display, allows air traffic control to identify the aircrafts callsign, its speed, altitude and other aircraft parameters mentioned before. So, let's take a look at these switches now to understand what each of them do on this aircraft. This knob over here is the TCAS system which stands for the Traffic Collision Avoidance System, which sounds audible alarms in the cockpit when the transponders of two aircraft detect that they are getting too close to each other, thereby breaching safety regulations. The knob itself allows pilots to switch between the different modes offered by the transponder. When switched to standby, the transponder system is running but not actively sending out any information to air traffic control or any other aircraft in the vicinity. Switching this knob to the test position starts an audible testing system within the transponder with some visual cues on the ND or navigation display like so… Switching the knob to altitude off sends positional data to the air traffic control to show where the aircraft is on their radar displays, but doesn’t display the aircraft’s altitude. This is especially useful at busy airports, where pilots will be instructed to switch on their transponders but set the altitude off, as it's understood then that they are on the ground but the air traffic control will be able to monitor their position on the ground with respect to other aircraft. Switching the knob to altitude on to send positional as well as altitude data to ATC. Finally, this TA mode stands for traffic advisory, which will sound an automated voice in the cockpit whenever the aircraft gets close to another aircraft. The voice will typically say “traffic traffic” when the aircrafts are very close to each other and “clear of conflict” when the aircrafts have moved far enough away from each other. Finally, this TA/RA mode stands for Traffic Advisory and Resolution Advisory, wherein the transponder and TCAS 40 Property of FlyBy Simulations. No tampering with the document without prior consent. system will do all of the aforementioned things such as send positional as well as altitudinal data to ATC as well as alert the pilots with an automated voice when an aircraft gets close but will also do one more thing. If the two aircrafts approaching one another both have mode sierra transponders, then both of these transponder systems will synchronize and provide a resolution advisory to both aircraft to prevent a collision. For example, if two aircraft are headed towards each other and are approximately a minute away from collision, the transponder systems on both aircraft will synchronize and sound and automated voice in one aircraft telling it to “climb climb” and the other aircraft to “descend descend”. The pilots will then take over manual control and either enter a steep climb or descent to avoid the chance of a collision between the two aircraft. Hence, the transponder is always switched to TA/RA mode before takeoff and only switched off when the aircraft has safely landed at the arrival airport. This switch over here is to switch between the two transponder systems in the aircraft - 1 and 2 which is not simulated in the zibo 737. Coming to the middle here, we have these two knobs which allow the pilots to enter in the special 4 digit code mentioned before into the transponder system. This outer knob on the left adjusts the thousandths place, the smaller knob on the left adjusts the hundredths place, this larger knob on the right adjusts the ones place and this smaller knob on the right adjusts the tenths place. Finally this button in the middle is the identification button which is only pressed when the air traffic controllers’s screens are cluttered with aircraft and they wish to see who is speaking to them on the radios to direct them properly. In such a scenario air traffic controllers would instruct the pilots to squawk ident, and when the pilots push this button, the little blip on the ATC’s radar screens will flash for a few seconds, allowing them to locate the aircraft with respect to the plethora of other aircraft on their screens. Lights, Trim and Doors Finally, on the bottom here is a strip of knobs and switches which adjust the lighting on the central pedestal, some trim control systems as well as a flight deck door locking mechanism switch. Starting from the very left, this first knob controls the flood lights that illuminate from just behind the forward overhead panel onto the central pedestal. This next knob here simply adjusts the backlighting of the 41 Property of FlyBy Simulations. No tampering with the document without prior consent. various switches, knobs and displays on the center pedestal specifically. Coming to the right, we have some more trim systems, which help adjust aileron and rudder trim systems in the aircraft. Now just like the pitch trim system we explored earlier, these trim systems control the roll and yaw characteristics of the aircraft but are normally left in their normal 0 position, wherein the controls are neither veering to the left or to the right and are perfectly straight. However, in the case of an emergency such as an engine failure, asymmetrical thrust gets produced as the working engine slowly turns the aircraft in the other direction. In such a case, pilots can align the rudder and ailerons to constantly be facing in a particular direction to zero this rolling and yawing motion out and for the aircraft to fly straight as planned. This stabilizer trim switch is again related to the pitch trim system but it's not simulated in the zibo 737. Finally, this button on the right manages the locking mechanism of the flight deck door. Leaving it to auto allows the automatic systems in the aircraft to manage the locking mechanism. Flicking the switch to unlocked obviously unlocks the door for just a few seconds, kind of like an electronic magnetic door. Finally, flicking the switch to deny obviously denies access to the flight deck. Conclusion So that ladies and gentleman brings us to the end of this episode of Aircrafts dissected. If you’ve stuck around so far, congratulations, you now have a sound understanding of important navigational systems in the aircraft such as the IRS or inertial reference systems as well as the different means by which aircrafts can communicate with air traffic control. Additionally, you have also learnt how to operate the main thrust levers, speedbrakes, flaps and some other aerodynamic controls within the aircraft and the different phases of flight they are used in. Now I must also mention that all of the documentation and websites I used to research for this video are linked down below in the description, including a written text version of this entire video, if you prefer to read those and understand more about this aircraft. That being said, the next episode in this series will focus on the central panels right in front of the pilots, which includes the primary flight display, the navigation display as well as some knobs and switches relating to the autopilot systems within the aircraft. If you guys enjoyed the video, make sure to flyby the comments section and let me know if there’s any questions you’d like me to 42 Property of FlyBy Simulations. No tampering with the document without prior consent. answer for you. Make sure to perform a full stop-landing at the like button and the subscribe button if you enjoyed the content and press the bell icon for future notifications from this channel and usual, thanks for flying by! 43 Property of FlyBy Simulations. No tampering with the document without prior consent. CHAPTER 3: PRIMARY FLIGHT DISPLAY (PFD) & EFIS PANEL Read the manual alongside the video: EPISODE 3 Introduction What’s going on guys, FlyBy Simulations here and welcome to the third episode in my aircrafts dissected series, where we delve into every switch, knob and display in the cockpit of the Zibo mod Boeing 737-800. In the first video of the series, we covered the forward overhead panels and in the episode just prior to this one, we covered the aft overhead panel, the central pedestal as well as the main throttle quadrant in the flight deck, so go check those episodes out first if you haven’t seen them already. In this episode, we’re going to be taking a look at the main displays and switches that are located right in front of the pilots during normal operations - specifically, this Outboard Display Unit with the PFD or primary flight display as well as this top row of switches on the EFIS panel. Lastly, here is the list of things pointed out to me which were partially incorrect explanations that I made in the previous video. You can pause the video and take a look at those if you are interested. So, without further adieu, let’s jump into the flight deck and start our exploration of the forward panels! Forward Panels Introduction Alright ladies and gentleman, welcome back to the flightdeck of the Boeing 737-800. So, as stated, in this video, we’re going to be looking at a few buttons on this EFIS panel as well as the primary flight display over here. Now one final thing I would like to tell you before getting started is that the Zibo mod 737 doesn’t have pop up displays. The reason I’m saying this is because, unlike the other panels we have looked at so far, all of the changes on this display take place when certain buttons and knobs are manipulated on these panels. So it might be a little hard to show me turning a knob here and it’s corresponding effect on this display here in perfect sync. That being said, I will use the red borders as I have been doing up to this point to make my points as clear as possible. 44 Property of FlyBy Simulations. No tampering with the document without prior consent. Outboard Display Unit So to start off, let’s take a look at this panel here which is called the Outboard display unit. Now I’ve heard many people confusing this panel for the primary flight display or PFD but that is actually incorrect, as this panel itself is called the outboard display unit and what is normally displayed inside this panel is what is called the Primary Flight display. Why am I mentioning this? You’ll come to find out later in the series, as we cover a few buttons located in front of the pilots - so stay tuned for that. Anyway, the primary flight display is responsible for showing all of the critical flight information to the pilots such as the airspeed, altitude, attitude as well as different autopilot modes enunciated on a few panels here. There are two of these panels on either side for the captain and first officer respectively. Now, it's important to mention that this display often changes slightly depending on the phase of flight. For example, during takeoff, the takeoff speeds would be indicated on the speed tape over here, whereas during landing, different autopilot modes will be shown on these parts of the PFD. However, for this video, we will specifically be taking a look at the PFD when the aircraft is travelling from san francisco to new york and climbing to its cruising altitude at 33000 feet or Flight Level 330. In doing so, I will be able to show many different autopilot modes on this MCP panel and how they affect the PFD. However, when we do a full flight with the Zibo from point A to point B, you will see all the different elements of the PFD. So, let’s get started and see what sort of information we have here. 45 Property of FlyBy Simulations. No tampering with the document without prior consent. Primary Flight Display (Flight mode Annunciator) Starting off at the top, we have the flight mode annunciator, which displays three important autopilot modes in these three distinct columns. These modes all change throughout the flight depending on the phase of flight, and we will see some of these changes when we manipulate certain knobs and buttons on this MCP panel. Starting off, the first column represents the autothrottle system, which tells pilots the specific mode that the autothrottle system is working in. Remember from episode 2 that the autothrottle system is part of the greater flight management system in the aircraft which, along with the overall autopilot system, manages the aircraft’s speed, altitude as well as vertical speed. It currently reads N1 which is an autothrottle mode that manages the speed of the aircraft by controlling the rotational speed of the engine blades. More on that later. Coming to the right, this column represents the roll mode of the aircraft which controls the directional characteristics of the aircraft during flight. Currently, it reads LNAV, which stands for Lateral Navigation. This is another autopilot mode wherein the autopilot systems are automatically flying the aircraft on the specified route programmed into this FMC or Flight management computer before takeoff. Finally, this column over here represents the pitch mode of the aircraft, which controls things such as the rate at which the aircraft climbs or descends and other such indications. It currently reads VNAV spd which stands for vertical navigation speed, allowing the aircraft to maintain a specific speed during cruise or when climbing or descending. 46 Property of FlyBy Simulations. No tampering with the document without prior consent. Speed Tape Coming over to the left here, we have the speed tape indicator which as you probably guessed, displays the indicated airspeed of the aircraft in knots right in the middle. However, it also houses some other important information. Right on top, this pink indicator is the selected airspeed that the autopilot and autothrottle systems in the aircraft are constantly trying to achieve. This speed is normally governed by the Flight management computers based on different speed and altitude constraints along the specified route but can also be configured manually on the MCP panel here depending on the phase of flight, you’ll see what we mean when we take a look at it in the episode covering the MCP panel specifically. Additionally, this little pink bug represents this very same selected speed visually on the tape, just as an added bonus. Finally, down here, this is the same indicated airspeed, but in a mach number instead of knots. For those of you who don’t know, Mach number represents the ratio by which the speed of a moving object may be compared to the speed of sound. The speed of sound has a mach number of 1, so this number is essentially the speed of the aircraft as a percentage of the speed of sound. Additionally, this display only becomes active once the aircraft gets to mach 0.4. Attitude Indicator Coming to the middle of course, we have the attitude indicator, which displays an artificial horizon along with a bank angle indicator at the top, thereby allowing pilots to see if the aircraft is pitching or rolling to either side during poor visibility conditions such as dense fog. So, the artificial horizon, as you can see, has this blue portion which represents the sky and this brown portion which represents the ground. This middle portion represents the horizon. These lines over here indicate 2.5 degree pitch increments by which the aircraft is either pointed up, down or is level with the horizon. In the middle of the attitude indicator, we have this wing and fuselage indicator which 47 Property of FlyBy Simulations. No tampering with the document without prior consent. represents the position of the wings and this little white square in the middle represents the nose of the aircraft to be able to see its current pitch. Also in the middle, we have these pink crosshairs, which are the flight director bars. These bars are activated on the mode control panel and are required to be on for the autopilot systems to work, as they visually show the aircraft’s desired pitch and roll axis at any time. At the very to p left, we have this scale ID annunciator, which currently reads LNAV/VNAV, thereby implying that these autopilot modes are currently active and are flying the plane. The specific scale ID selected on this annunciator also controls these scales on the bottom and right of the artificial horizon which show how well the aircraft is flying when compared to its programmed route. Note that this scale ID annunciator will also change depending on the phase of flight. For example, during an ILS landing, you will see the localizer and glideslope indiciations here instead and will see the two diamonds on the bottom and right of the artificial horizon allowing pilots to land the aircraft. In the top middle here, this is known as the Autopilot status indicator, which is the main indicator on this display to see if the autopilot is in control of the aircraft or not. When displaying CMD, it means that the autopilot 48 Property of FlyBy Simulations. No tampering with the document without prior consent. systems in the aircraft are in command of all of the flight characteristics of the aircraft. Finally, at the bottom of this display is a warning section, which only comes on when there is a serious imminent threat or danger to the aircraft. Normally, you’ll either see a Windshear alert or a pull up command if you are getting too close to the ground or nearby terrain. Take a look for yourself and pray this never happens to you. Altitude Tape Finally, moving to the right side of this display, we have the main altitude tape, which, you guessed it, represents the altitude of the aircraft. Just like the speed tape on the left, this indication over here represents the current altitude of the aircraft, whereas this pink altitude on top represents the selected altitude that the autopilot systems in the aircraft are trying to achieve and can be governed either by the FMS or by the pilots on the MCP. On the right of this altitude display, we have a vertical speed display which simply displays the rate at which the aircraft is climbing or descending in feet per minute as you can see here. Finally, underneath here, we have the barometric pressure setting that the pilots have selected. We will come to this in a second when we look at the various buttons on the EFIS panel. Partial Heading Indicator View and Segway to EFIS Finally, coming to the very bottom, we have a partial view of the heading indicator, where this white triangular arrow represents the heading that the aircraft is currently facing and this pink bug over here represents the selected heading on either the FMS or selected by the pilots on the MCP. This number over here is the actual numerical heading of the aircraft and this Mag indicator over here means that the aircraft is currently flying relative to magnetic north. Note that this setting 49 Property of FlyBy Simulations. No tampering with the document without prior consent. can be changed to follow True north instead if that is required, and we’ll take a look at how to do that in future episodes of this series. Okay, and that ladies and gentleman covers the primary flight display’s main components. Next up, we’re going to be looking at this EFIS panel, which houses some important buttons that change some of the indicators and displays on this PFD. These include everything from the barometric pressure setting we just spoke as well as some other helpful assets for the pilots during non-normal conditions. EFIS (Minimums Selector) Okay, so coming to this part of the flight deck, as mentioned before, we have the EFIS panel, which stands for the electronic flight information system. Just like the PFD, there are 2 on each side, allowing both the captain as well as the first officer to adjust their own screens as per their own liking. Now we will only be covering these two knobs and these two buttons in this video, as these are the only ones that directly affect the primary flight display. The rest of these switches below all affect the navigation display or ND, which we will be taking a look at in the next video of this series. So, starting from this knob on the left here, this is the minimums selector knob, which allows pilots to select the minimum decision height for approach and landing. The premise behind this is that during normal weather conditions, pilots normally have the runway in sight anywhere between 5 and 15 nautical miles away. However, during extreme weather conditions such 50 Property of FlyBy Simulations. No tampering with the document without prior consent. as very low cloud ceilings or dense fog, this aircraft has an autoland feature, which allows the aircraft to automatically land without any input from the pilots. However, even during these landings, it is imperative to have the runway in sight after descending to a specified altitude, as any problems with the alignment of the aircraft using the autoland feature needs to be cross-checked by the pilots visually and enough time needs to be given to them to perform a go-around. More information about that in the previous episode of this series. Hence, during the approach phase of the flight, pilots would normally dial in the specific radio or barometric decision height into this panel. Therefore, when the aircraft descends past this altitude, it sounds an automated voice in the cockpit enunciating “Minimums” where the pilots can then decide if they are “landing” or performing a “go around” - hence the minimums point in a landing is extremely critical. The larger knob on this selector allows you to select between the radio altimeter height or a barometric altimeter height. To keep it simple, the radio altimeter height is simply the height of the aircraft over the specific terrain it is flying over and is therefore much more useful at lower altitudes. The barometric altimeter height is the altitude of the aircraft above mean sea level. The smaller knob on this selector simply allows you to scroll and set the specific height settings for both the radio and barometric modes. This middle reset button simply resets the specific minimums mode setting back to 0. Also, if you’re wondering how to find these published altitudes or heights, they are again seen on runway charts that all pilots have access to. We will be taking a closer look at these charts when planning for arrival at our destination airport in the Zibo 737 full flight video in this series coming out shortly. 51 Property of FlyBy Simulations. No tampering with the document without prior consent. EFIS (FPV and Meters) Moving over to the right, this FPV switch stands for flight path vector, which creates this little visual indicator on top of the artificial horizon in the PFD to show if the aircraft is drifting from its specified course in any way. This other button right next to the FPV is the meters button, which allows the pilots to view their altitude on the PFD in feet as well as meters. This is primarily because some airports in the world offer clearances and other altitude constraints in meters instead of feet so pilots could use this button to cross-check their values. EFIS (Altimeter) Finally, we come to this barometric pressure selection knob, which adjusts this part of the PFD we briefly spoke about earlier. Now before we jump into what this knob does, let’s first understand what barometric pressure is and more specifically what an altimeter setting is. In simple terms, the pressure altimeter in the aircraft simply indicates the specific elevation of the aircraft above a specified defined point. This defined point is an altimeter subscale, kind of like a reference point for the barometers. When at a mean sea level of 0, the atmospheric pressure anywhere in the world will be 1013mba or hpa, which is the SI unit for barometric pressure. This can also be measured in inches of mercury and the equivalent to 1013 hpa would be 2992 inches of mercury. You would often use this measurement over the standard SI unit when flying in North America. Hence, depending on the field elevation and weather conditions such as temperature at the local airport, this 52 Property of FlyBy Simulations. No tampering with the document without prior consent. pressure changes, and air traffic control will often update this so that aircrafts near the vicinity of the airport have the most accurate altitude readouts then can get. However, once the aircrafts leave the vicinity of the local airport vertically, meaning that they climb up to a certain altitude, then can then switch this altimeter setting back to the standard subscale pressure which, as mentioned before is 1013Hpa or 2992inches of mercury. This is to then put them in sync with other aircrafts flying around at high altitudes. This specific altitude that aircrafts must reach before switching to local barometric pressure when arriving at the airport and switching to standard barometric pressure when departing from the airport is called the transition altitude. Any altitude above this transition altitude is referred to as a flight level, whereas any altitude below this transition altitude is referred to in feet. For example, throughout the US, the transition altitude is 18000 feet. So if an aircraft is instructed by ATC to climb to this point on screen, they would say it as ‘climb to 16000 feet’. However, if the aircraft is told to climb to this altitude on screen, they would be told to climb to Flight level 330 - implying that it is 33000 feet above mean sea level. So, coming back to this selector, this larger knob allows you to switch between displaying the pressure in Hpa or inches of mercury, whereas this smaller selector allows you to select. This middle std button allows you to switch between the local and standard barometric pressure when passing the transition altitude. All of these changes are reflected on the primary flight display, as was the case with the minimums selector. Once again, I will be leaving comprehensive documentation down in the description if you guys want more information about these systems. Conclusion So ladies and gentleman, that brings us to the end of this aircrafts dissected episode covering the Primary Flight Display and the top of the EFIS panel. Now if you guys are wondering why this episode was so short, you guys in the community have been giving me some amazing feedback, but the general highlights have been that I need to talk a tad bit slower and you guys appreciate shorter videos. So, in order to maintain the same level of quality that you guys have come to expect, while also talking slower and keeping the video length short, the only way for me to achieve all of those things is to divide these videos into bite-sized bits. Let me know in the comments section if this sort of length is okay for you or if you would like me to tweak anything else about the commentary. That being said, the next episode in the series will focus on the navigation display or ND as well as the rest of the buttons on the EFIS panel, as mentioned before. If you guys enjoyed the video, make sure to flyby the comments section and let me know if there’s any questions you’d like me to answer for you. Make sure to perform a full stop-landing 53 Property of FlyBy Simulations. No tampering with the document without prior consent. at the like button and the subscribe button if you enjoyed the content and press the bell icon for future notifications from this channel and usual, thanks for flying by! 54 Property of FlyBy Simulations. No tampering with the document without prior consent. CHAPTER 4: NAVIGATION DISPLAY (ND) & EFIS PANEL Read the manual alongside the video: EPISODE 4 Introduction What’s going on guys, FlyBy Simulations here and welcome back to another video in my aircraft’s dissected series, where we delve into every switch, knob and display in the cockpit of the Zibo mod Boeing 737-800. In the previous video, we covered the main outboard display unit that houses the primary flight display along with these top row of buttons and knobs on the EFIS panel - so go check that out if you haven’t already done so. In this video, we’re going to be taking a look at this inboard display unit, which normally houses the navigation display or ND. Additionally, we’ll also be taking a look at this bottom row of knobs and buttons on this EFIS panel. Finally, as per usual, this is the list of things I failed to explain properly in the previous video, so you can pause the video and take a look at it if you so please. S o without further adieu, let’s jump into the flight deck! Nav Display (Intro) Alright ladies and gentlemen, welcome back to the flight deck of the Boeing 737-800 and as mentioned before, in this video, we’re going to be taking a look at the different indications in this navigation display or ND inside this inboard display unit- which sits right beside this outboard display unit over here. The navigation display is extremely important, as it displays critical information such as the aircraft’s programmed route, its current heading, its ground speed as well as information regarding the performance of the aircraft mid flight. So let’s jump into it and start exploring this display. Ground Speed, True Air Speed (TAS) and Wind Alright, so as usual, starting at the top left here, we have a few speed indications. This indication over here represents the ground speed of the aircraft, which is especially important when you are taxiing on the ground and wish to know your taxi speed, as this airspeed indicator isn’t active at low speeds. Over to the right of this Ground speed indicator, we have the True air speed indicator. Note that this number is different and 55 Property of FlyBy Simulations. No tampering with the document without prior consent. usually always higher than the indicated air speed displayed on the primary flight display. To understand why, you need to understand that the speed of the aircraft is measured using these pitot tubes on the outside of the aircraft, which measure the amount of air molecules entering them per second to determine the speed of the aircraft. So, the indicated airspeed decreases at higher altitudes because as altitude increases, atmospheric pressure decreases and hence, a lesser number of air molecules interact with the pitot tubes, thereby providing a lower speed value. However, this true air speed indicator accounts for this difference in pressure and altitude and therefore provides a more accurate indication of the speed of the aircraft while travelling through the air. Underneath these speed readouts is a wind readout. The first number here displays the direction that the wind is hitting the aircraft from and this number after the backslash represents the speed of the wind in knots. Underneath here is also a visual representation of the direction of the wind using this arrow. Waypoint Identifier Moving to the very right here, we have some information relating to the waypoints that the aircraft travels through on its route. So, before we take a look at these indicators, let’s first understand what waypoints are and how they work. Just like the complex road networks we have on the ground, the air is also littered with complex invisible air networks known as airways. Each airway leads to a certain direction and has multiple waypoints along it. Think of these waypoints as train stations on a track - with the track itself being the airways. 56 Property of FlyBy Simulations. No tampering with the document without prior consent. So if an aircraft wishes to get from point A to point B, it will often take an airway and keep hitting different waypoints on this airway until it wishes to change its direction. When this point occurs, the aircraft will switch to a different airway and turn in another direction to intercept the different waypoints on this new airway. Think of this as a train changing tracks on a railway line when it wishes to get to new train stations. So, coming to these indicators now, at the top we have the name of the next waypoint on the aircraft’s route. These names are mostly unique around the world and you will see different themes being represented as you travel around the world. Underneath the name, we have the estimated time of arrival at that waypoint in Zulu time - which is a universally accepted time for aviation around the world. Underneath this, we have the distance to the waypoint in nautical miles. As you hop from waypoint to waypoint on your route, you will see this indication changing to highlight information regarding the next waypoint at all times. Direction Indicator Coming to the center here, we have some information regarding the direction the aircraft is currently flying in. This TRK symbol on the left here means that the aircraft is operating in track mode. You will also see HDG instead of TRK here, which implies that the aircraft is flying in heading mode instead. The difference between these two modes is that this track mode takes into account the wind direction and speed we discussed earlier and flies a particular direction over the ground to mitigate the effects of high altitude winds. The heading mode quite simply, does not. Moving to the center, we have a numerical value to show the direction of the aircraft on a 360 degree cardinal plane. The final indication to the right here, just like the previous episode, shows if the aircraft is flying relative to magnetic north or true north. Coming underneath to these three indicators, we have this pink heading bug, which represents the specific heading selected on the MCP panel in front of the pilots. On the right of the bug, we have this white triangle, which represents the true heading of the aircraft and displays the direction the nose is currently pointing. 57 Property of FlyBy Simulations. No tampering with the document without prior consent. Compass Arc Alright so coming further underneath, we have this compass arc where this white line running straight down the middle represents the track of the aircraft. Now as you may have noticed, though the nose of the aircraft is pointing in this direction, the aircraft’s track is still showing that we are travelling straight. This is again because of the wind drift, as the nose needs to point in that direction for the wind to push the aircraft towards a straight trajectory. Don’t worry you’ll understand this much better when we complete a flight from point A to B. Moving down this white line, we have these distance markers, where in the centre of the display is a numerical readout of the distance in nautical miles. These other non-numbered hatch marks simply represent half values, so since this is 40 nautical miles, this would therefore be 20 nautical miles, this would be 60 nautical miles and naturally, the end of this compass arc represents 80 nautical miles in front of the aircraft. Additionally, on this compass arc, we also have these pink stars, which are visual representations of the waypoints we just spoke about. Furthermore, this pink line represents the direction that the aircraft must travel to reach the next waypoint. As you can see, currently, this white line and the pink line are overlapping, meaning that we are perfectly on track to hitting this waypoint at this specific time. Coming further below, we have this white triangle, which represents the actual aircraft itself - nothing more to say there. Green Indications 58 Property of FlyBy Simulations. No tampering with the document without prior consent. Underneath this white triangle, we have some more indications in green here. Starting off with this FMC L indication, this simply means that the navigation display is getting its data from the left flight management computer which is normally programmed by the captain. In an event that there is a failure with the left FMC, pilots also have the option to switch the data source to the right FMC and then this display here would simply say FMC R. To the right of this are two very important indications that measure the accuracy of the aircraft’s flight path and trajectory. So, just a brief summary before we get into these indications themselves. The airways we spoke about previously often have certain safety corridors or margins that the aircraft must stay between at all times. This is to prevent the aircraft from accidentally entering another airway and encountering traffic or other catastrophic incidents. On the other hand, the aircraft itself, though extremely state of the art and modern, simply cannot operate navigationally with 100% accuracy. Hence, this RNP stands for required navigation performance and shows the maximum amount by which the aircraft can deviate from a 100% accurate trajectory. This is measured in nautical miles, so in this case, the required navigation performance is represented by this number, thereby implying that the aircraft can deviate by these many nautical miles before breaching safety regulations. This ANP therefore stands for actual navigation performance and must always be lesser than the required navigation performance to meet safety standards. I must say however, that you should normally not have a problem with this on point to point operations as on most flights, the navigation systems can use various VOR stations, NDBs and a combination of GPS satellites to reduce the inaccuracy of its trajectory. Just thought you guys should know it in theory and hence why I put it in the video. EFIS Introduction So ladies and gentleman, now that we’ve had a brief overview of the different indications on the navigation display, we can now check out these bottom row of buttons and knobs on this EFIS panel and see their effects on the ND. So to start off with, we have these two VOR and ADF needles on either side. So in order to understand this better, we need to first tune in a VOR frequency and then show its effects on this ND. So I’ll go do that now. VOR and ADF radios 59 Property of FlyBy Simulations. No tampering with the document without prior consent. Alright, so here I have tuned in the VOR frequency for an unspecified runway approach at Watsonville Municipal airport. So, when this needle is switched to this VOR position, you see this green line that appears on the ND which represents the radials passing through the specific VOR station selected. Note that this green line only appears when the range on the ND is set to at least 20 nautical miles, we will look at this knob in a second. You can move this line by manipulating this course selector knob on the MCP, but we will be taking a detailed look at this when we get to it in the dedicated video regarding the MCP panel. Additionally, you will also see this green bearing pointer which points directly towards the VOR station that has been selected - in this case, the Watsonville municipal VOR. Finally, at the bottom, you also see the name of the VOR station selected, in this case - SNS or Sierra November Sierra in the aviation phonetic alphabet - as well as this DME which stands for distance measuring equipment- which shows the distance of the VOR station from the aircraft. If the frequency and course are selected on both the nav radios as well as both the course selectors, then you will see this same indication on both sides when both these switches are flicked to the VOR position. That’s a lot of ‘both’ for one sentence. Alright, flicking this switch all the way down activates the ADF mode if you are using an ADF station for navigation instead of a VOR. It displays basically the same indications as the VOR mode but in blue instead of green so you have this blue heading indicator, these blue indications for ADF 1 and 2 and so on. Now as I mentioned in episode 2 of this series, if you don’t understand what VOR means or what an ADF station is, I am planning to cover all of these topics in detail once I have finished my series on the Zibo 737. So stay tuned for that. Nav Display Mode Selector Knob So next up, we have this nav display mode selector knob, which allows you to change the mode the nav display is operating in to see different approach indicators and such on the display. Starting off, we have this approach mode, which when selected, displays the runway’s localizer as this pink bar right in front. On the right side of this display, you will also see this pink, hollow diamond, which represents the glideslope indicator. We will be doing an 60 Property of FlyBy Simulations. No tampering with the document without prior consent. ILS landing when we do a full point A to B flight using the Zibo, so I will explain how the localizer and glideslope indications work when we get to that point. Also, on the top right, you see information about the ILS approach that has been tuned into the navigation radios. You see the name of the approach, the approach course as well as the DME or distance to the ILS beacon on the ground. Flicking this same knob to the VOR position is practically identical to the approach mode except for the lack of the glideslope indicator on the right side. You will again see information regarding the name, the approach course as well as the distance to the VOR station tuned into the nav radios on the top right of the nav display. Turning the knob to the map view brings us to the main map screen we had been looking at during the first part of the video, highlighting different waypoints on the route, wind information as well as RNP and ANP indications at the bottom. Finally, turning the knob to this plan mode switches the ND from being a front-view compass arc to a proper compass with the 4 North, South, East and West cardinal directions. Now this mode is normally used in conjunction with this FMC and basically allows pilots to step through every single waypoint on their route to see if there are any discrepancies or anomalies. We will speak more about this mode during the FMC programming video when we do the Zibo full flight video, so stay tuned for that. Lastly, pressing this CTR button once again will provide you with a full 360 degree compass with the aircraft centered in the middle to allow the pilots to see behind them and study their peripheral environment. In some aircraft, pressing this button again will give you this Vertical situation display, which shows the aircraft from the side and displays the vertical path of the aircraft. Hence, it shows when the aircraft is ascending or descending and by how much. We will again take a brief look at this when we do a full flight from A to B. Range Selector Alright, so coming over to the right, this knob over here is quite simple to understand, as it's simply a range selector and all of these numbers you see above this knob simply allow you to adjust the maximum range seen on the nav display. This ranges from 5 nautical miles when the knob is turned all the way to the left all the way to 640 nautical miles when the knob is all the way to the right. Note that when I select say 20 nautical miles, the end of this compass arc on the map represents 20 nautical miles and these white hatch 61 Property of FlyBy Simulations. No tampering with the document without prior consent. marks, as mentioned before represent partial distance measurements. Finally, this middle TFC button simply activates the traffic blips on the nav display, allowing pilots to see other air traffic in their vicinity. Bottom Row Okay ladies and gentleman, so that brings us to this bottom row of buttons that all show additional information on this nav display. Let’s cover these buttons from left to right as usual. Starting from the left here, we have this WXR button, which activates the weather radar. This shows different weather cells on the nav display and the different colours represent the intensity of the weather and turbulence, with green being light and red of course being heavy supercells. Next up, this STA button shows different radio stations and nav aid beacons in the vicinity. This WPT button over here shows nearby waypoints on the map and this ARPT button does the same as the previous two, but for airports, and shows different airports around the vicinity of the aircraft. Pilots can use this in case of an emergency and if they wish to perform an emergency landing at a nearby airport. This DATA switch over here quite simply displays additional information relating to the waypoints that the aircraft will pass through on its route. This includes the estimated time of arrival at each waypoint in Zulu time as well as certain speed and altitude constraints for certain waypoints that require these to be in place. Moving further right, this POS button will display a bearing line to a nearby VOR or NDB station if it has been selected on the nav radios. Now I don’t quite know if this button is simulated in the Zibo 737-800 as I haven’t been able to get it to work either on the ground or during flight. So, if I find that it does work at a later date, I’ll be sure to leave it down in the comments section as well as the description to let you guys know. Finally, at the very bottom, we have this TERR button, which, like the weather radar, draws a map of the nearby terrain around the aircraft. Again, seeing green on the display normally means the terrain is at low altitudes and red normally represents mountains and valleys in the surrounding region. I must mention that the terrain radar feature doesn’t come automatically with the Zibo 737, however, there is a freeware plugin available on the X-plane.org that lets add 62 Property of FlyBy Simulations. No tampering with the document without prior consent. this to the simulator as a whole and access terrain features and a whole host of other aircrafts in the sim too. Just thought you guys should know that. Conclusion So ladies and gentlemen, that brings us to the end of this Aircrafts Dissected Episode, covering the Navigation display or ND as well as the bottom row of knobs and buttons on the EFIS panel. If you’ve stuck around so far, congratulations, you now have a sound understanding of how a 737 or any modern airliner can travel from point A to B using waypoints, how they can fly different approaches ranging from ILS to VOR as well as how to access different additional information on their screens such as weather and terrain. Now I must also mention that all of the documentation and websites I used to research for this video are linked down below in the description, including a written text version of this entire video, if you prefer to read those and understand more about this aircraft. That being said, the next episode in this series will focus on the MCP or mode control panel, which will cover all of the autopilot functions of the aircraft such as manipulating speed, altitude, vertical speed as well as turning on and off the main autopilot and autothrottle systems within the aircraft. If you guys enjoyed this video, make sure to flyby the comments section and let me know if there’s any questions you’d like me to answer for you. Make sure to perform a full stop-landing at the like button and the subscribe button if you enjoyed the content and press the bell icon for future notifications from this channel and usual, thanks for flying by! 63 Property of FlyBy Simulations. No tampering with the document without prior consent. CHAPTER 5: AUTOPILOT MODE CONTROL PANEL (MCP) Read the manual alongside the video: EPISODE 5 Introduction What’s going on guys, FlyBy Simulations here and welcome back to another video in my aircraft’s dissected series, where we delve into every switch, knob and display in the cockpit of the Zibo mod Boeing 737-800. In the previous video, we covered the main in-board display unit which houses the navigation display, along with the bottom row of buttons and knobs on the EFIS panel - so if you haven’t seen that video yet, I highly recommend you to check it out. In this video, we are going to be taking a look at this MCP or mode control panel, situated right in the middle of the pilot’s view. I want to keep the intro short, so here is the list of things I failed to explain properly in the previous video, so you can pause the video and take a look at it if you so please. S o, without further adieu, let’s jump into the flight deck! MCP (Intro) So ladies and gentlemen, welcome back to the flight deck of the Boeing 737-800 and quite specifically, to this MCP panel right in front of the pilots. Now, this panel consists of probably one of the most important sets of buttons and knobs in the entire flight deck, 64 Property of FlyBy Simulations. No tampering with the document without prior consent. as it allows pilots to control the aircraft’s speed, altitude, heading, vertical speed and allows holistic control over the autopilot and autothrottle systems within the aircraft. So before we get started, I just want to say that in this video, I’ll give a detailed description of what each switch and knob does and its overall functionality in flight, but to truly see their effect on the aircraft, you’re going to have to wait for the full flight video with the Zibo 737 coming out very shortly. Lastly, I must once again reiterate that a lot of the concepts I cover in this video will include references to at least the previous two episodes, such as the course selector, LNAV and VNAV modes and so on, so if you haven’t seen the previous two episodes, I highly recommend you to watch them before watching this one. So let’s not waste any more time and get right into exploring this panel! Course Selector So starting off on the left as usual, we have the course selector knob which basically allows pilots to fly to and from a whole host of different navigational beacons on the ground such as VOR stations, NDBs or non-directional beacons as well as ILS beacons used during instrument-aided landings. Turning this knob while having the appropriate navigation frequency tuned into the nav radios provides pilots with appropriate indications on the ND, as you might remember from the previous video, where we looked at the green bearing line after tuning in the Watsonville Municipal VOR frequency into the radios. There are 2 of these on the MCP panel, one for the captain and the other for the first officer and both of them can be used individually as per the pilot’s liking to help fly the approach. Flight Director Bars Coming underneath here, we have the flight director switch. Now if you remember from episode 3, these switches are extremely 65 Property of FlyBy Simulations. No tampering with the document without prior consent. important, as without having them switched on, the entire autopilot system basically doesn’t work. Additionally, they also provide these pink crosshairs on the PFD, which allow pilots to see the ‘desired’ pitch and roll axis of the aircraft during climbs, descents as well as turns. As for the switches themselves, flicking the switch up switches the flight director on and pilots normally turn these on before engine start and only switch them off after having landed at the arrival airport. Additionally, this MA light on top of one of the flight director switches implies that this side is the master and the other side is the slave. This means that, in this case, most of the primary navigation systems in the aircraft will get data from the left flight management computer, as this system on the left is the master. Whichever switch gets flicked on first becomes the master and the second switch to be flicked on automatically becomes the slave. Autothrottle Switch Coming here, we have the main autothrottle arm switch which controls the engine performance during various phases of flight and works in conjunction with the overall flight management system to assist the aircraft in going from point A to B. Flicking the switch up arms the autothrottle system and flicking the switch down obviously switches it off and prevents the system from taking control of the throttles - thereby allowing manual control over the thrust levers by the pilots. Note that the autothrottle system may also be turned off by pressing the tiny buttons on both the thrust levers - but more on that in episode 2 of this series. Speed Control Knob Moving further right, we come to this panel, which includes a display as well as some buttons allowing pilots to control the speed characteristics of the aircraft. Starting off with this display right here, this 66 Property of FlyBy Simulations. No tampering with the document without prior consent. represents the indicated air speed of the aircraft that the pilots can select using this knob down here. Setting a speed value in here and pushing this speed button will instruct the autothrottle mode to fly the aircraft at that specific speed by altering engine thrust - pretty self explanatory. This N1 button right next to this speed button allows pilots to set takeoff thrust during the takeoff roll. Additionally, this button may also be used during a go-around when immediate high thrust is required to start climbing the aircraft during an aborted landing sequence. We’ll get into the N1 settings and what it is specifically when we look at these display units over here in the next video as well as during the FMC programming video when we do the Zibo mod full flight. Finally, this button to the left of the speed selection knob labelled ‘CO’ stands for ‘change over' and allows pilots to select the speed on this display as a mach number instead of indicated air speed in knots. This may be used when ATC asks the pilots to speed up during the cruise-phase of the flight. As for this speed intervene button on the right of this knob, we’ll come to it in a second after we look at some other autopilot systems. The same is true for this level change button at the bottom, as I feel you guys need a little bit more knowledge about some other systems before explaining this button in detail, so we’ll come to it in a second. LNAV and VNAV So, coming to the right here, we have the VNAV and LNAV buttons, which as you again may remember from episode 3, stand for vertical navigation and lateral navigation respectively. These modes, when engaged, basically obey every single instruction programmed into the flight management computer before flight, including speed restrictions, altitude constraints, headings needed to get to various waypoints on the route and so on to fly the aircraft from point A to B. The lnav system is responsible for the roll axis of the aircraft and is responsible for turning the aircraft from one waypoint to the next as programmed into the FMC. The VNAV mode is responsible for controlling the vertical axis of the aircraft, thereby dynamically manipulating the aircraft’s pitch and speed to maintain the vertical profile programmed into the FMC. When these systems both work in conjunction, they control every single control axis in the aircraft to allow the plane to fly as accurately as it can on its specified route. Alright now that we know what LNAV and VNAV do, let’s come back to this speed control 67 Property of FlyBy Simulations. No tampering with the document without prior consent. panel and look at this speed intervention button. Now as mentioned before, when VNAV is engaged, the autopilot systems will manage the speed and altitude of the aircraft using the constraints that have been programmed into the FMC. In fact, the entire speed display will go blank, signifying that VNAV has taken over control of the speed and altitude characteristics of the aircraft. However, say that pilots wish to use VNAV for its altitude component but want to set the speed manually, they can press this speed intervention button and dial in a specific speed. This will mean that the aircraft will follow all altitude constraints programmed into the FMC but the aircraft will only obey the speed that has been dialed manually into the speed control panel. It might sound confusing at first, but when you see it in action, it’ll make complete sense. Arming these modes also shows their appropriate annunciations on the PFD as we saw in earlier episodes of this series. Heading Control Knob In the middle of these LNAV and VNAV buttons, we have the heading control knob, which as you probably guessed allows pilots to fly a particular heading when selected on this display using this knob. This system may be used when pilots are flying prespecified approaches or departures around the world, but are mostly used when air traffic control vector the aircraft around immediately after takeoff or during approach. For example, ATC might instruct the pilots to “turn right heading 340”, so pilots would select 340 on this display and push this heading select button, causing the aircraft to automatically turn the aircraft in that direction. Also note that manipulating this knob shows a visual representation of the direction being selected using this pink line and bug on this ND as well as on this partial heading indicator on this PFD. Lastly, the eagle eyed among you might have noticed that there are actually two knobs on this panel, and you’re quite right. The smaller knob as we just saw obviously allows pilots to select the specific heading they wish to fly, but this larger knob at the back allows pilots to select the maximum bank angle during the turn. This ranges from 10 degrees and goes up in increments of 5 degrees all the way till 30 degrees. This is especially important when pilots wish to make tight or shallow turns depending on the phase of flight. 68 Property of FlyBy Simulations. No tampering with the document without prior consent. VOR LOC and APP So I’ve changed the view up a little bit as we transition towards the right of this MCP panel, so all of the effects of the next few buttons will be seen on the first officer’s displays instead of the captain’s. Starting with this VOR LOC button underneath the LNAV button, this serves two major functions. Number 1 is that it allows pilots to let the autopilot systems within the aircraft fly certain VOR radials instead of flying them manually. Certain airports around the world are rather challenging to land at and sometimes have tricky approaches which require the pilots to use this button to reduce their workload when flying VOR approaches. The second function of this button is that it intercepts the localizer when performing an ILS landing at a runway. The localizer represents the lateral component of the ILS or instrument landing system beacon and allows the aircraft to get aligned with the centerline of the runway during an ILS approach. Pressing this button after having tuned the appropriate ILS frequency into the nav radios and selecting the correct approach course into the course selectors will automatically instruct the plane to intercept this localizer and fly the approach straight onto the runway. Coming down to this APP button, this button acts as a sister button to the VOR LOC button we just looked at. Pushing this button after having tuned the appropriate ILS frequency into the nav radios will instruct the plane to intercept the glideslope component of the ILS beacon, which is used to align the aircraft vertically with respect to the runway. When the aircraft intercepts both the localizer and glideslope, it is then perfectly aligned with the centerline of the runway and is descending at just the right rate to touchdown near the start of the runway threshold. Again, if you don’t necessarily understand what these terms mean, we’ll take a closer look at these concepts when we do a full flight with this aircraft later in the series and I promise that you’ll walk away with much more clarity. Altitude Control Knob 69 Property of FlyBy Simulations. No tampering with the document without prior consent. Coming to the right, we have the altitude control knob, which as you probably guessed, allows pilots to select an altitude that the aircraft needs to climb or descend to. However, there are a few caveats to this, so let me explain them to you. Now, unlike the speed or heading control panels, the altitude control panel doesn’t necessarily have a single button that can be pressed to instruct the aircraft to fly to a particular altitude instantly. Instead, there are 3 primary methods that the pilots must choose between depending on their use-case-scenario to be able to get the aircraft to a certain altitude. The first one is my using this altitude intervention button. What this button essentially does is that it cancels any altitude constraints programmed into the flight management computer. Most departure and arrival procedures will have certain specified altitudes that the aircraft must fly at between certain waypoints. For example, for this specific departure from San Francisco international airport, the chart specifies that the aircraft must be below 3000 feet at this waypoint. This constraint will automatically be programmed into the FMC when the pilots enter this waypoint into their route, as these procedures are updated monthly and each airline has access to the latest procedures at all times. However, if ATC has too much air traffic near the vicinity of the airport and wants to get our aircraft out of San Francisco as quickly as possible, they might instruct us to climb to flight level 190 or 19000 feet. So, pilots can press this altitude intervention button, which will automatically cancel the 3000 feet constraint that was programmed into the FMC, and will then select 19000 feet in this display and the aircraft will immediately begin climbing to this altitude. Now here’s an important note, do not press this button repeatedly, as every press basically cancels the next altitude constraint programmed into the FMC. So pressing this button 10 times due to impatience can result in you accidentally cancelling important descent altitude constraints at your arrival airport if you are on a short flight and have less than 10 waypoints in your route. Okay, the second way to get to a certain altitude is by simply using the vertical speed button down here and using the scroll wheel to adjust the rate at which the aircraft will climb or descend to a certain altitude in feet per minute. Also note that arming the vertical speed mode will also activate this speed mode on the left, so you will have to dial in a speed that the aircraft will maintain while getting to this altitude at this vertical speed. Finally, 70 Property of FlyBy Simulations. No tampering with the document without prior consent. the last way to set the altitude for the aircraft is by using this level change mode we previously looked at near the speed control knob. By pressing this button, you can then select a particular speed on this panel and also dial in an altitude on this panel- the aircraft will automatically decide the appropriate rate of climb or descend to maintain this specific speed and to get to this altitude. And lastly of course, you always have VNAV mode, which will basically take you from waypoint to waypoint on as perfect a vertical profile as possible while obeying all altitude constraints, but we already spoke about that. As for the Altitude hold button, this will basically stop your climb or descent to any altitude specified on this selector and will level the plane off at the exact altitude when you pressed this button. For example, if you are climbing to 15000 feet and you press this button when you are at 5000 feet, the plane will stop its climb to 15000 feet and maintain 5000 feet of altitude. And that’s that for the altitude panel. CMD and CWS Coming to the final panel on this MCP over here, we have the main autopilot control panel which houses the main autopilot arm and disengage switches. So just like most other important systems in the aircraft, there are 2 autopilot command systems - A and B. These two switches over here therefore are the main command arm switches. Normally, only one of these buttons are pressed during flight to switch on the autopilot systems within the aircraft. The only time both of these buttons are pressed at the same time is when this approach mode is armed during an ILS landing. When this is done, pilots can switch on both autopilot systems to be able to perform an autoland procedure, where the automatic systems in the aircraft will completely take over and land the aircraft onto the runway during harsh weather conditions such as dense fog. Also note that without pressing at least one of these buttons, none of the previous buttons on the MCP panel will work. Their corresponding lights will light up and the displays will show the selected values, but the aircraft will not obey any instructions programmed into the MCP without having at least one autopilot system activated. Alright, coming further below we have these two CWS buttons. Now I’ll be honest with you guys, I have never really used these buttons when flying the Zibo mod but upon researching it on this website, I found that it is 71 Property of FlyBy Simulations. No tampering with the document without prior consent. extremely useful in certain situations. CWS stands for control wheel steering and allows pilots to set a particular pitch and roll setting on their control column and yoke and have the aircraft fly that specific pitch and roll setting automatically. It’s basically a more advanced version of the trim system we explored in episode 2 and removes the need for pilots to constantly apply positive pressure on their yoke or control column during a climb. It is especially useful during initial climbs after taking off from airports as well as during turbulence mid flight. Finally, coming down here, this is the main autopilot disengage switch, which, you guessed it, disengages the autopilot systems. Simply flick this switch down to disengage the autopilot. Note that when you flick the switch down, it not only disengages the autopilot but also prevents you from engaging it again by pressing the main command buttons. You need to first flick the disengage switch back up before flicking the autopilot systems on again. Just thought you should know that. Conclusion So ladies and gentlemen, that brings us to the end of this Aircrafts Dissected Episode, covering the Mode Control Panel or MCP. If you’ve stuck around so far, congratulations, you now have a sound understanding of how pilots can control different autopilot and autothrottle related systems within the aircraft. Now I must also mention that all of the documentation and websites I used to research for this video are linked down below in the description, including a written text version of this entire video, if you prefer to read those and understand more about this aircra ft. That being said, the next episode in this series will focus on some of the miscellaneous buttons and levers located right in front of the pilots and will also be the final episode of our flight deck familiarization portion of the series. The next 4 or 5 episodes after that will have us do a full flight on this aircraft from point A to point B where we will use all of the systems we have journeyed through so far in this series. If you guys enjoyed this video, make sure to perform a full stop-landing at the like button and the subscribe button and press the bell icon for future notifications from this channel. Also, be sure to flyby the comments section and let me know if there’s any questions you’d like me to answer for you. As usual, thanks for flying by! 72 Property of FlyBy Simulations. No tampering with the document without prior consent. CHAPTER 6: UPPER AND LOWER DISPLAY UNITS Read the manual alongside the video: EPISODE 6 Introduction What’s going on guys, FlyBy Simulations here and welcome back to another video in my aircrafts dissected series, where we delve into every switch, knob and display in the cockpit of the Zibo mod Boeing 737-800. In the previous video, we looked at the MCP or mode control panel, which houses all of the important autopilot and autothrottle related systems within the aircraft. In this episode, we’re going to be finishing up our cockpit familiarization portion of this series by covering all of the miscellaneous knobs and switches that sit in front of the pilots and will be taking an in depth look at the various engine indications on the upper and lower display units. Now an important note, normally, I always indicate the errors pointed out to me in the previous video and here they are as usual, so you can pause the video and check them out if you so please, however, I would also like to explicitly address one of my other errors that was pointed out by multiple people here. Now if you want to skip this and simply get to the meat of the video, skip to this point over here, however, if you want to know the error, stick around to find out. Several people pointed out to me that I made an error in reading the departure procedure at SFO where I said that this constraint was 3000 feet or below. However, it actually happens to be 3000 feet or above. The concept I was trying to explain still applies, but it’s my job as a content creator to dissuade you guys from learning the wrong thing even if it is from me, so I put it in the video regardless. Anyways, now that we’re done with the formalities, let’s jump into the flight deck! Forward Buttons Intro Alright ladies and gentlemen, welcome to the flight deck of the Boeing 737-800. So there isn’t a lot of room for an introduction to these buttons as I already mentioned they are miscellaneous in nature and cover a whole host of different aircraft functions, so without further adieu, let’s jump into it and cover these systems from left to right as usual. 73 Property of FlyBy Simulations. No tampering with the document without prior consent. Electronic Flight Bag (EFB) At the very top, we have a proprietary Zibo mod EFB or electronic flight bag. This EFB can be used for a whole host of things in the sim such as adjusting the aircraft’s settings, connecting ground services such as the GPU or chocks, fuelling up the plane, loading up the passengers, calculating takeoff and landing performance data and much much more. We’ll take a much closer look at this at the start of the next episode, when we properly configure the aircraft from a cold and dark state and I’ll walk you through the various important settings you need to control before each flight. Captain Left Side Coming further below, we have the coffee holder for the pilots, obviously not simulated in the sim. Coming further right here, we have the captain’s oxygen mask. If you remember from episode 2 of the series, the pilots’ oxygen masks are very specialized and are therefore stored here to be used in the event of a cabin depressurization. You can test the oxygen system and hear an audible ventilative sound when you press this button here - like so. Coming further right, we have these two light controlling knobs, out of which, only this one is simulated in the Zibo 737. This knob illuminates the area where this EFB is right now, as pilots can unhook their iPad and look at airport charts and such in this area instead. Finally, this last half-arc wheel over here is what’s known as the nose wheel tiller, which allows the pilots 74 Property of FlyBy Simulations. No tampering with the document without prior consent. to control the orientation of the nose wheel when taxiing on the ground. Pilots would turn this wheel anti clockwise to turn the nose wheel left and vice versa. Caution Systems Coming to the center here, on the captain’s side, we have a few more buttons, knobs and indications to look at, starting with this master caution panel. There are three buttons here, starting with this red one, this is the main fire warning button, which lights up when a fire is detected on board the aircraft. Additionally, an audible alarm is also sounded throughout the aircraft like so. You can simply press this button to silence the alarm. Coming right next to this red switch, this is the master caution light, which lights up whenever there is a problem or fault with any system within the aircraft. This light is normally accompanied by an indication on this system annunciator panel, highlighting which system has a fault. For example, here, we have a problem with the fuel, so the master caution light has lit up and the system annunciator simply says fuel. To dismiss this warning, simply press the master caution light and the warning goes away. However, this dismissal is only temporary as this system annunciator also acts as its own button. If you dismiss the fuel warning by pressing the master caution light, sure the light goes away, but if you haven’t managed to fix the problem and press this system annunciator button, it recalls the problem and lights up the master caution light again. Note that sometimes you might see the master caution light up but see nothing on the system annunciator. This is because the two master caution systems on either side of the flight deck control different systems, so make sure to check the other side, and you’ll find the problem. Clock and NWS Coming further below, right next to this PFD, we have this digital clock, which allows pilots to see the current date as well as the time in local as well as Zulu measurements. Simply press this button to cycle between these modes. On 75 Property of FlyBy Simulations. No tampering with the document without prior consent. the left, we have a chronometer switch, which allows pilots to time the duration of their flight. Pilots normally start this before takeoff and stop it after landing to measure their air time. Press the button once to start the chronometer, press it again to stop it and press it one more time to reset it. Coming below here, we have an ET switch which stands for estimated time. This is basically the same thing as the chronometer and allows pilots to track time. Press this ET button once to start the clock and press it again to stop it. You can also press this little reset button to reset the ET timer. Finally, these two buttons on the right simply allow pilots to adjust the brightness of this clock. Coming underneath, this guarded switch allows pilots to select the nosewheel steering setting between the normal and alternate modes. GS Inhibit & View Switchers Alright, so moving up above the primary display units in front of the captain, on the left here, we have this Below Glideslope inhibit switch. Basically, when pilots are handflying an ILS approach with a glideslope indication to assist them, this light illuminates when the aircraft dips below the optimal vertical path to the runway and sounds an automated voice annunciating “glideslope”. In certain situations when dipping below the glideslope is a planned maneuver, pilots can press this light to silence the automated voice, but the light will still persist. More information about what a glideslope is in the previous episode of this series, so go check that out if you haven’t already. Moving further right, we have some knobs that allow you to reposition important displays within these panels. Now remember in episode 3 when I said that calling this outboard display unit the primary flight display was incorrect? Well this is the reason, as pilots can use these two knobs to reposition the primary flight display in, let’s say the inboard display unit instead. Pilots normally do this not out of convenience, but when there is a problem with one of these screens and they must choose another panel to host these displays on. Captain’s Indicator Lights Coming to the right of these view switching knobs, we come to a few important indicator lights and buttons. Starting off at the top, this AP 76 Property of FlyBy Simulations. No tampering with the document without prior consent. reset light comes on when the main autopilot command system has been disengaged and is accompanied by an alarm. You can simply push the main autopilot disengage switch backup to disable the alarm as well as the light or you may press this button itself, which accomplishes the same function. Coming to the right, there is a similar switch for the Autothrottle system but this one doesn’t sound an alarm. Over to the right, this final light on this panel is the FMC message light, which comes on when there is a message on the flight management computer. We’ll see more of this in the full flight episodes coming out after this video. This test button simply allows pilots to test system 1 and 2 to see if the lights are working properly. Coming further right, we have this main lights switch, which allows pilots to switch the intensity of the lights between bright and dim modes. Furthermore, flipping this switch up to this test position lights up every single light and bulb in the cockpit to allow pilots to see if every single light is operating properly. System Lights Coming further underneath, we have some more system specific lights. Starting off at the left, we have this takeoff config light, which lights up along with an audible warning when the thrust levers are pushed to more than 74% without being prepared for takeoff. This means that either the flaps are not extended for takeoff or the speed brakes are armed. Basically, if the aircraft is not ready for takeoff and the pilots advance the thrust levers, this light will come on to alert the pilots to abort the takeoff and redo their checklists. Right next to this light is the cabin altitude light, which comes on when the pressure in the cabin exceeds 10000 feet, thereby signifying a loss in cabin pressure. This is also accompanied by a warning bell, but I cover the pressurization systems in great depth in episode 1 of the series, so go check that video out for more information. Next to the cabin altitude light, we have two lights pertaining to the speedbrake system. This top light, as mentioned in episode 2 shows when the speed brake levers have been set to the armed position. This bottom speed brake do not arm light come on when there is a fault with the automatic deployment of the flight spoilers when the lever is set to the armed detent. Finally, this stab out of trim light comes on when the autopilot systems within the aircraft are unable 77 Property of FlyBy Simulations. No tampering with the document without prior consent. to properly control the stabilizer trim system within the aircraft - more information about that in the 2nd episode of this series. Light Control Switches Finally on the captain’s side, we have a few more knobs that control the lighting in the aircraft. These are all hidden behind this yoke, so in order to access them with ease, a pro tip for you beginners out there is to press this yoke which makes it disappear and then you can manipulate these knobs with ease. So, starting off with this main panel light, this controls the backlighting of the captain’s forward panels. Coming further right, this knob controls the brightness of the upper display unit, which we will take a detailed look at in a second. This next knob controls the background lighting in the flight deck and this AFDS flood light simply lights up the MCP panel we looked at in the previous episode. Underneath here, this knob on the left controls the brightness of the outboard display unit. This next knob controls the brightness of the inboard display unit and finally this one controls the brightness of the lower display unit. So, pretty self-explanatory. Standby Displays Ok, so that brings us to the center of the forward panels, where we firstly have these two standby instrument displays that can be used during emergencies by pilots. So, on top you have this standby artificial horizon, which as you can probably see is a miniature version of the PFD we looked at in detail in episode 3 of this series. This approach button on top brings up the appropriate scale ID annunciators to allow pilots to fly an approach onto a runway. Pressing this hp/in button allows pilots to switch between hectopascals and inches of mercury to input the altimeter setting, which can be done using this knob over here. Finally, these two buttons to the side allow pilots to adjust the brightness of this display. Finally, 78 Property of FlyBy Simulations. No tampering with the document without prior consent. you also have this VOR/ADF standby instrument at the bottom, which can provide radials to nearby VOR stations or ADF stations by using these two buttons to switch between the two. Upper Display Unit Controls And that ladies and gentlemen, brings us to this upper display unit, which displays important engine and fuel related information to the pilots. So we’ll first take a look at the various indications on this panel before learning how to manipulate them using these selectors over here. So, starting off on the left here, we have the TAT indicator, which shows the total air temperature. Now note that this is different from Outside air temperature. The total air temperature is the temperature of the air when it hits the aircraft at high speeds. This air gets compressed when it hits the airframe of the plane at these speeds and therefore heats up- an effect known as ram rise, and that number is depicted here in celsius. On the right of this indication, we have the thrust mode setting which has been selected. On the ground, this will often read TO or takeoff as that is normally the next phase of flight and pilots will set takeoff thrust during the takeoff sequence. Underneath these indications are the two N1 readouts for the two engines. Now N1 is the primary metric used to measure engine performance and thrust and is basically the percentage at which the fans or engine blades spin at. You can see how this percentage changes when I advance and retract the thrust levers. Moreover, on top here, we can see the N1 indication that has been set for the takeoff - in this case 98.0%, meaning that the engines will provide 98% thrust during takeoff. Coming down here, these two indications show the EGT or exhaust gas temperature for the two engines, which is similar to the analogue EGT gauge we saw for the APU in the 1st episode of the series. Underneath these indications, we see these FF indications, which stands for fuel flow, thereby indicating how much fuel is being used per hour by each engine. In this case, operating the engines at an idle speed of 19.5% N1, the fuel flow is 650 pounds per 79 Property of FlyBy Simulations. No tampering with the document without prior consent. hour. Coming to the top right here, this is a dedicated system annunciator for the engine display. These top 2 lights will light up and say ‘start valve open’ meaning that the bleed air valves are open to allow the engine to spool up to their idle speed during the engine start procedure. The next two indications will show Filter Bypass, which is similar to the fuel filter bypass lights on the overhead panel and will show if fuel is skipping its filtration process and is being injected directly into the engines. Finally, this last row will show low oil pressure indications , which is pretty self-explanatory. Finally, at the bottom here, we see the total fuel on board as well the overall fuel distribution. We see how much fuel is in the left, right and center tanks and we also see the units in which the fuel is being measured, in this case: pounds. Buttons for UDU Okay, so now that we’ve taken a look at this display, lets see what these buttons and knobs do on top. Firstly, this knob over here allows pilots to set an N1 reference for the engines. By keeping it to auto, the thrust setting for takeoff or go around thrust will be calculated by the flight management computer depending on what is selected in the FMC when the pilots calculate the takeoff performance before the flight. We’ll see how to do this in the FMC programming video of the series. Pilots can also set individual N1 thrust settings for each engine by using this knob at back to choose between engine 1, engine 2 or both engines and then using this smaller knob to select the specific N1 value. Coming to the right of this knob, we have a V-speed reference knob, which allows pilots to set important takeoff reference speeds on the PFD. Again, leaving this knob to auto allows pilots to use the FMC to program the V-speeds that are displayed on the speed tape during takeoff, but they may also use this larger knob to manually select a particular V-speed and then use this smaller knob to adjust the value for that V-speed. Now if you don’t know what a V-speed is, I’ll cover it in detail in the FMC programming video. Trust me, that is indeed going to be an important video. Finally, this Fuel flow switch over here is spring loaded and changes this fuel flow display on the upper display unit we just looked at. When in this ‘rate’ position, the display will show the rate at which fuel is used by both engines. 80 Property of FlyBy Simulations. No tampering with the document without prior consent. When this switch is flicked down to this ‘used’ position, the FF display will temporarily change to highlight how much fuel has been used so far by the aircraft and will eventually go back to the same fuel flow indications. Flicking the same switch up resets the fuel used indications back to 0. Pilots may do this before a flight to not have their fuel usage indications clash with any previous flights performed with the same aircraft. MFD or LDU Alright and that brings us to this lower display unit which as you can see is normally left blank. However, it’s pretty simple to display information on here using this MFD panel. By pressing this engine button once, you get access to all of this engine related information on this display. At the top, you have the N2 readout. Now, after researching a lot about the N2 readout, I must say that it is a hard concept for me to understand. However, from what I gathered, the N1 is an indication of the low pressure spool of the engines and thereby shows the speed of the fan blades as a percentage of total thrust. N2 on the other hand is an indication of high pressure spool of the engines and is responsible for providing power to the aircraft. If there are any real world pilots in the comments section, please feel free to provide me with an explanation about what N2 is as the viewers and I both will greatly appreciate it. Coming underneath, we have the fuel flow value again, nothing new there. The next 3 indications underneath all show information about the oil used in the engine core of the aircraft, so we have the oil pressure, the oil temperature and the oil quantity at the bottom. Finally, at the bottom, we have this VIB indicator which shows the engine vibration inside the nacelle. These hatch marks on top indicate vibration thresholds and if the engine is vibrating more than this amount, it may lead to engine failure or even structural damage, so this is a pretty important readout. Pressing this Eng button again will bring a condensed version of the information we just saw on the Lower 81 Property of FlyBy Simulations. No tampering with the document without prior consent. display unit now onto the Upper display unit without the visual indications. Finally, pressing the engine button again deletes this information from both the display units and returns us back to our original state. Pressing this System button right next to the engine button shows some aircraft subsystem information on the lower display unit. Starting from the top, we see the hydraulic quantity and pressure of the hydraulic fluids in both hydraulic systems A and B and pilots will normally check to make sure they have enough before starting their flight. Coming underneath, we have the brake temperatures for the 4 main landing gear wheels. Underneath here, we have live readouts of the position of every movable flight control surface in the aircraft, including the elevators, the ailerons, the flight spoilers or speed brakes as well as the rudder on the very bottom. Pilots will normally verify their full range of motion during a flight control check performed before every flight. Finally this CR button is a cancel recall button which is very similar to the system annunciator button we looked at previously. Pressing this button once allows pilots to recall any indications on the upper and lower display units and pressing it again allows them to get rid of these indications. And that’s that for this panel. Autobrake Alright, let’s move up here to these last few buttons and indications here to wrap up this center portion of the forward panels. Starting off with this knob over here, this is the autobrake knob which controls the intensity of the braking performance provided by the landing gear of the aircraft on landing. Pilots can select the appropriate braking performance all the way from 1 which offers mild braking performance all the way to max for the most severe braking performance. The setting that the pilots select is based on different things such as the condition of the runway, if it is dry, wet or slippery as well as the runway length, presence of a tail-wind etc. This RTO setting here stands for rejected takeoff and pilots switch the autobrake setting to this mode before takeoff to allow the aircraft to provide maximum braking action if the pilots decide to abort the takeoff for any reason. This autobrake disarm light on top comes on when pilots switch over to manual braking after having landed to vacate the runway. We’ll see this being used during our full flight video. 82 Property of FlyBy Simulations. No tampering with the document without prior consent. Underneath this is the anti-skid inoperative light, which as you probably guessed, comes on when the anti-skid system is inoperative. Flaps and Gear Lever Moving further right, we come to this analogue gauge we looked at in episode 2 of the series which theshows the position of the flaps from up to 40 degrees from the horizontal. This LE flaps transit light comes on when the leading edge flaps and slats are transitioning into position and this green LE flaps extended light comes on when the flaps are locked into position. Coming further right, this big lever over here is the main landing gear lever. The lever itself has 3 distinct positions: up, down and off. When switched to the down position,the hydraulic systems within the aircraft extend the main undercarriage of the aircraft and lock in place to be able to absorb the impact of the aircraft’s weight when touching down. This is highlighted by these three green lights on top. When the landing gear is pushed up, the hydraulic systems will retract the gear from its down position and will lock it in place inside the wheel-well of the aircraft. When the landing gear is transitioning between positions, these 3 lights will come on as red lights and all lights will extinguish when the gear has been retracted. Finally, this off position depressurizes the hydraulic systems that hold the gear in their position in the wheel well. Pilots normally switch the landing gear lever to this position a few minutes after takeoff, as once the gear is safely stowed within the wheel-well, constant hydraulic pressure is not required to hold them there. Moving to this colourful analogue gauge here shows the brake pressure within the landing gear of the aircraft. Any value between 3 to 3.5 means that the brakes have good pressure and are sufficient for flight, but a value in red means that there is too much brake pressure and a value in yellow means that the pressure within the brakes is lacking. Again, pretty self-explanatory. Finally, we come to the first officer’s side of emergency indications which are identical to the captain’s except for this indication right here. This speedbrakes extended light comes on when the flight spoilers or speed brakes are extended at a time 83 Property of FlyBy Simulations. No tampering with the document without prior consent. when they are not supposed to be, for example during takeoff or other such phases of flight. GPWS Finally, on the first officer’s side we have the main GPWS system, which stands for the ground proximity warning system. This system is responsible for alerting pilots whenever the aircraft is getting anywhere close to the ground. This includes everything from the minimums annunciations when the aircraft is coming in to land and is perfectly stabilized, all the way to unstabilized approaches, windshears, flying into high terrain conditions and so on. This light on top is an inop light to signify a fault or failure with the GPWS system. Underneath this light is a GPWS test system which tests the automated voices that sound in the cockpit during various different phases of flight. To hear what happens when I press this button, go to episode 3 where I show the GPWS system’s effects on the PFD. Finally, these three guarded switches over here allow the pilots to inhibit or turn off certain alarms in the cockpit relating to the flaps, the landing gear and the terrain system. These are used when either the aircraft has a problem that the pilots are already aware of and don’t want a constant alarm to distract them or when they are flying special approaches into certain airports that have rather weird procedures. For example, if pilots are flying into a region with high terrain knowing that they must avoid the terrain around them and have accounted for this, they can simply flip this cover and flick this switch up, thereby disabling any terrain-related voice commands from disturbing the pilots. Finally, on the right here are three knobs that allow the first officer to control his/her panel backlight on their side as well as control the brightness of their inboard and outboard display units respectively. 84 Property of FlyBy Simulations. No tampering with the document without prior consent. Conclusion So ladies and gentlemen, that brings us to the end of this Aircrafts Dissected Episode, covering the miscellaneous switches that lie in front of the pilots on the forward panels. If you’ve stuck around so far, congratulations, you now have a sound understanding of how pilots can monitor different engine parameters and various subsystems in flight. Now I must also mention that all of the documentation and websites I used to research for this video are linked down below in the description, including a written text version of this entire video, if you prefer to read those and understand more about this aircraft. That being said, the next episode in this series will be the start of our full flight portion of this series, where we will generate a flight plan using an external software called SimBrief and learn about all the important components within a standard operational flight plan. If you guys enjoyed this video, make sure to perform a full stop-landing at the like button and the subscribe button and press the bell icon for future notifications from this channel. Also, be sure to flyby the comments section and let me know if there’s any questions you’d like me to answer for you. As usual, thanks for flying by! 85 Property of FlyBy Simulations. No tampering with the document without prior consent. CHAPTER 7: FLIGHTAWARE AND SIMBRIEF FLIGHT PLANNING Read the manual alongside the video: EPISODE 7 Introduction What’s going on guys, FlyBy Simulations here and welcome to the first video in the full flight portion of this Aircrafts Dissected series covering the Boeing 737-800. So in the previous 6 episodes, we took a detailed look at every single button, knob, switch, display, panel - basically every single nook and cranny of the Boeing 737-800 flight deck, so if you haven’t watched those videos yet and want to really see how the Boeing 737 works, then I highly recommend you to check them out. If you have indeed watched those episodes, then now, we’re going to be bringing all that theoretical knowledge to practice and conduct a full flight from point A to B, starting with this first episode, where we will plan a flight from San Francisco to Los Angeles in the United States. We will take a look at how to find real flights and then use a free software called Simbrief to generate a proper operational flight plan to be able to fly the route. Finally, as always, here is the list of things I got wrong or failed to explain in its entirety in the previous episode, so you can pause the video and take a look at it if you so please. Alright, so without further adieu, let’s get into the video:) Intro to FlightAware and Simbrief Alright, so instead of welcoming you to the flight deck of the Boeing 737-800 as usual, this time I’m welcoming you to Google Chrome, where we’ll be taking a look at two websites that will help us plan for our flight from San Fran to LA. The first website is FlightAware which is a real-world flight tracker that provides some amazing information we can use, such as real flight numbers, departure and arrival gates and times and so on. The second website we’re going to use is Simbrief, which is a little bit more flight simulation specific. Here, we can input certain values relating to our chosen flight and the website will calculate an appropriate route, fuel, winds, cruising altitude and a lot more information. Okay, so, let’s take a look at FlightAware and pick out the information we need for our flight today. 86 Property of FlyBy Simulations. No tampering with the document without prior consent. FlightAware Okay, so this is the main page of FlightAware and right off the bat, we see certain open fields here that you can fill out to track real world flights. So for our flight today, our departure airport is going to be San Francisco and our arrival airport is going to be Los Angeles, so let’s type them in here and see what results we get. Okay, so as you can see, there are a bunch of real world flights that fly between these two airports. This shouldn’t really come as a big surprise, as both of these airports are some of the most popular ones in North America. On the left here, we have a bunch of filters that we can use to choose between certain airlines, departure and arrival times and most importantly for us, the aircraft type. As you can see, a bunch of different aircraft types fly this route every day from the Boeing 737-800 we’re gonna look at all the way to the Boeing 767-300 or even the Embraer E-jets. So, we’re going to come over to this ‘only’ option next to the Boeing 737-800 and click it and as you can see, the list of aircrafts over here is reduced substantially. So I feel like flying Delta today, so let’s click on this flight over here and we’ll be taken to a more comprehensive page for just that flight. Alright so here we have some important information to take note of as this is the exact flight we’re going to be replicating in the sim. To start off, at the top, we have the aircraft’s flight number over here in both ICAO and passenger friendly formats. For those of you who don’t know, ICAO stands for International Civil Aviation Organization and among other things, it has assigned every airline as well as every airport and nav aid in the world with letter codes. So for Delta, the ICAO letter code is DAL or Delta Alpha Lima in the aviation phonetic alphabet. The same goes for the airports as well. San Francisco is KSFO or Kilo Sierra Foxtrot Oscar and Los Angeles is KLAX or Kilo Lima Alpha X-ray, as you can see down here. So here, we have the departure time as well as the arrival time, which means that we’re going to set up our aircraft around 6:00 in the morning in the simulator to give us enough time to start-up the aircraft and depart the gate at 6:58am that is if you want to do everything by the book. Additionally, we also see the departure 87 Property of FlyBy Simulations. No tampering with the document without prior consent. and arrival gates over here, so we’re going to be parked at Gate D12 at San Francisco and will be looking to park at gate 25A at LA. Additionally, here we can see the estimated flight time of the route this aircraft took, so it took Delta 805 1 hour and 14 minutes to go from its gate at KSFO to park at its gate at KLAX. On the right here, we see some more information about the exact takeoff time, the landing time as well as the time the aircraft took to taxi from gate to runway and vice versa. Alright, so that’s pretty much going to be all the information we need from FlightAware. So now that we have chosen our flight, let's go into Simbrief and create a fictional operational flight plan to use within the simulator. Simbrief Okay guys, so welcome to the home page of Simbrief, which as mentioned before, is a free flight planning software for flight simulation. You will need to create an account, but once you do and you verify it using your email account, you will be brought to this main screen with these options up top. So since we want to create our flight plan, we’re going to go to this dispatch tab over here and click on dispatch system. That brings us to his new page with these 4 options where we’ll go ahead and click on ‘new flight’ as you probably expected and that brings us to the most important page where we’ll fill in all of the required information about our flight to allow Simbrief to create an OFP for us. Now keep in mind that unlike the flight deck familiarization episodes we’ve been doing so far, I won’t go into extreme depth about each of these options as I want to focus on filing our flight plan and get on with out flight because after all, this is a 737-800 tutorial video. That being said, if you do want to see an in-depth tutorial regarding Simbrief, then let me know in the comments section and I will surely make one for you guys. Anyways, with the introduction aside, let’s get to filling in this information. Information Filling So starting from the left, we’re going to go ahead and enter the airline we’re flying with today so DAL or Delta and the flight number which is 805. Next up, we’re going to put the departure airport as KSFO and the arrival airport as KLAX. Next, Simbrief automatically calculates an alternate airport for us, in this Kilo Oscar November Tango or Ontario International airport in California. The reason for even having an alternate airport in the first place is to be able to have a backup airport to divert to if the plane can’t land at the arrival airport. The reasons for this are vast, ranging from runway closures, ATC strikes or even bomb threats or terrorist activity preventing aircrafts from landing there. Having an alternate airport also changes fuel calculations in order to have enough to divert and land at the backup destination. Beside it we have the current date and time in 88 Property of FlyBy Simulations. No tampering with the document without prior consent. Zulu measurements. Coming underneath, we get to select the aircraft type in this dropdown menu. As you can see, there are a lot of options ranging from all sorts of airbus aircraft, Boeing aircraft and even business jets like the TBM and the metroliner. We of course want to select the Boeing 737-800 which is B738 for short right over here. As you can see, that automatically populates all of these fields for us, including our climb and descent profile; highlighting the different speeds at which we will fly as well as a fictional aircraft registration numbers and FIN numbers. Underneath here, we see some additional parameters that are automatically calculated but can also be manually filled in. We see the scheduled time on route, the departure and arrival runway depending on real world weather reports as well as weight and balance related aspects such as number of passengers and whether cargo is being loaded on to the aircraft. I personally leave all of these fields to auto except for switching this cargo field to auto when I’m flying long haul aircraft, but the 737 with passengers on a 1 hour flight will almost never carry dedicated cargo, so we can leave it to 0 for now. So finally, before we move down, let’s come to the right here and configure some more options. We can leave the OFP layout to LIDO which stands for Lufthansa Integrated Dispatch Operation and it’s the default layout that the final OFP will be provided to us by Simbrief. However, if you want to have maximum realism, you can choose between various airlines here such as British Airways, EasyJet or even Delta, but we’re going to stick with LIDO for now. Coming underneath, we’re going to switch the units to pounds instead of kilograms because we’re flying in the US today. Finally, we can leave the contingency and reserve fuel to auto and the aircraft will automatically calculate these fields for us and all of these values can be checked on. 89 Property of FlyBy Simulations. No tampering with the document without prior consent. AIRAC and Route Okay, coming down to this AIRAC cycle here, you see that it says 2008, meaning that it is the 8th cycle for the year 2020. Now for absolute beginners in the world of aviation, AIRAC stands for Aeronautical Information Regulation and Control and is a set of procedures and guides that change on a monthly basis depending on changes taking place in real life. These procedures include everything from new runways, departure and arrival procedures, waypoints, airways and so on. In the flightsim world, this AIRAC data needs to be purchased to get access to the latest data and I personally use a service called Navigraph, which provides global AIRAC data throughout the year and also provides detailed airport c harts for all aerodromes in the world. I’ll leave a link to all of these websites in the description section of the video. By default, if you don’t have this subscription from Navigraph, your AIRAC data will be set to this 1903 cycle which is more than a year old but will still work as long as you have the same AIRAC cycle installed in your simulator. So coming back to its function in Simbrief, if you have the latest AIRAC cycle, simply select it here to get the latest route information. Coming down, we have the main routing for the aircraft, which takes data from all of these external sources, including FlightAware which we previously looked at to give us a route from San Fran to LA. Now we’ll talk about this route in detail in just a second after creating our operational flight plan but let’s look at some more information around it. So on the right here, we have different suggested routes depending on the various runway options selected up above. Down here, we see the route distance along with a percentage indication to show how much longer the aircraft is travelling than if the aircraft went directly from San Fran to LA without hitting any waypoints or Airways. So in this case, with this route selected, we’re travelling 7% than we would have if we took a direct approach, which we can’t do anyway because we must follow procedures. However, you can see this percentage changing depending on the route selected, as some waypoints can take you around the airport a little bit longer, thereby extending your route 90 Property of FlyBy Simulations. No tampering with the document without prior consent. distance. So here I’ve selected the shortest route of 7%, and then all we have to do is go up to these dispatch options again and click on generate OFP. It’ll ask you for a confirmation, go ahead and click yes and it’ll start generating a proper flight plan for you. OFP Summary Once the OFP has been created, you will be greeted with this page showing you a brief summary of all of the important information you’re going to need on your flight. You obviously have your aircraft type, your flight number and the various important airports during your flight, but you also have your cruising altitude, in this case FL350 or 35000 feet as well as our block fuel we are going to be carrying - approximately 14000 pounds on this flight with our Zero Fuel weight and our takeoff weight at the bottom here. Coming underneath, we also have a visual representation of our flight through this little map view which shows our route from San Fran to LA while we go from waypoint to waypoint. Finally, coming underneath, we have our actual operational flight plan. Now keep in mind that I’ll only be covering the important parts of the flight plan and not every single aspect. If you want a detailed description of what each and every part of this flight plan means, you can click on this little option which takes you to an interactive custom flight plan and you can learn about every bit of an OFP. So what I like to do personally to be able to look at this OFP better is to go up top and click this Print/View PDF button which shows the entire OFP in a separate tab. So let’s go over the important information we’re going to need for our flight. Cost Index, winds and ISA So, starting from the top here, we again have our flight number, the date this flight plan was generated, the ICAO codes of the airports we’re flying to and from as well as the specific engine type on our aircraft, in this case, the CFM56, which is accurate since that’s what the Zibo mod also uses. Coming to the right here, we have the first set of new information relating to the performance of the aircraft during flight. Starting off with this 91 Property of FlyBy Simulations. No tampering with the document without prior consent. CI value, it stands for Cost index. Now in simple terms, the cost index is a number used in the Flight Management System to optimize the aircraft's speed during cruise. It gives the ratio between the unit cost of time and the unit cost of fuel. ... A low cost index means that the cost of time is low or that fuel is expensive and vice versa. The value can range all the way from 0-500 on the 737-800 but normally doesn’t go above 100 though. Coming underneath, we have our ground distance and our air distance values, which means our journey today is going to be approximately 300 nautical miles. Coming underneath to this value, we have our average cruise winds on our flight which is represented in the direction/speed format, so in this case, the winds are coming from 240 degrees at 32 knots. This can be inputted into the FMC to allow the aircraft to better calculate it’s progress and to accurately determine the aircraft’s time of arrival at various waypoints. Finally, the last important value here is the Avg ISA, which stands for International Standard Atmosphere and is used to standardize different aircraft instruments. Now I’m not going to pretend to be an expert on this, because I’m not, but as I understand, in principle, it works similar to an altimeter setting which we looked at in episode 4 of this series. Basically, it uses a thermodynamic equation to come up with an ideal atmosphere, devoid of water vapor, wind and turbulence and by using a standard reference for pressure, temperature, density and viscosity at various altitudes throughout the atmosphere. When we enter this value into our FMC, the aircraft then cross-checks the value against the ISA and thereby shows the deviation of the aircraft’s predicted performance compared to if it were flying through a perfect atmosphere. I’ll leave a link to an article explaining this better in the description section of the episode. 92 Property of FlyBy Simulations. No tampering with the document without prior consent. Fuel Alright, coming down here, we have our planned fuel value and distribution during various phases of flight, let’s take a look at them one by one, as they’re pretty easy to understand considering it’s just an additional chart. Starting off with the first row, we have our trip fuel, so to get from SFO to LAX, we need 6049 pounds of fuel and the time taken for us to get there will be about an hour and 3 minutes. Underneath, we have 15 minutes of contingency fuel added to our flight in case we have any delays due to ATC vectoring or any other reasons. Coming underneath, we have another 2461 pounds of fuel added to allow us to divert to our alternate airport, which was Ontario international airport as mentioned before. As you can see, that gives us another 30 minutes of air time. Finally, Finres means final reserve fuel, which is another 40 minutes of backup fuel added to the aircraft for any emergencies on the way. Adding all that up, we have our minimum takeoff fuel, in this case, 13263 pounds giving us an air time of 2:28 minutes. Note that our predicted airtime to get from San Francisco to LA is just over an hour, but have an hour and 30 minutes of extra fuel as backup in case anything goes wrong, goes to show how safe flying really is. Finally, we also have 500 pounds of extra taxi fuel added to the aircraft, giving us around 20 minutes of taxi time bringing our total block fuel to 13763 pounds that we will be fueling our aircraft with. Routing Ok, coming underneath, we have our routing information, highlighting our specific route we will be taking on our flight today. The route is written in a linear fashion from left to right, so let’s go from left to right. So obviously, first we have the departure airport, Kilo Sierra Foxtrot Oscar and the departure runway 28R. Next up we have the SID, which 93 Property of FlyBy Simulations. No tampering with the document without prior consent. stands for Standard Instrument Departure. The premise behind this is that most airports, especially international ones will have multiple different departure procedures depending on which runway is active as well as the direction the aircraft is going to go. For example, Westbound departures will take a different SID then eastbound or eastbound departures. This is done to safely escort the aircraft out of the airport’s airspace and onto its route. So in this case, we’re going to be taking the Wesla4 departure and this EBAYE waypoint is going to be our transition. What this means is that we will follow the WESLA4 departure until we hit this EBAYE waypoint, after which we get on our route to actually get to LA. Next up, this DCT means direct, so after EBAYE, we will head direct to this REYES waypoint here. After Rayes, we will take this Juliet 1 airway and take that airway to head to FIM or Foxtrot India Mike, which will act as our arrival transition to Los Angeles. Just like EBAYE, this transition will pluck us out of our route and put us into an arrival procedure to land at Runway 25L at KLAX. This arrival procedure is called a STAR or Standard terminal arrival, which in this case is going to be SADDE8 arrival. So a protip to distinguish between waypoints, airways, SIDS and STARS. SIDS and STARS will normally have a letter code followed by 1 number, like you see here. Waypoints will always be just letter codes, like these ones, and airways will always be letters followed by numbers and will normally be between waypoints. The more routes you fly, the more comfortable you’ll get. Now if you don’t know what waypoints or airways are and are confused about SIDS and STARS, go check out episode 4 of this series, where I explain the waypoint and airway system using a train track analogy. As for the SIDS and STARS, you’ll understand how they work when we do the FMC programming video so don’t worry too much about them at the moment. Weights Okay, so coming further down, we have the weights section of the flightplan, where we have the weight and balance parameters for the flight. Starting from the top, we have the number of passengers, so 167 in this case. Next up, 94 Property of FlyBy Simulations. No tampering with the document without prior consent. we have 0 pounds of cargo, as we had specified before. Next up, this payload section is extremely important, as it represents the sum of the total passenger weight, luggage weight, flight crew as well as other non-fuel related weight metrics. Coming underneath, we have the Zero-Fuel Weight, which as you probably guessed is the weight of the aircraft without the fuel. Underneath, we have our fuel weight, approximately 14000 pounds in this case. Underneath, we have the total takeoff weight, again pretty self explanatory and finally the landing weight at the very bottom which shows our landing weight at LAX assuming regular fuel burn and also assuming you didn’t just throw people off the flight during cruise. Flight Log Finally, we’re going to take a brief look at this flight log, which shows important information about every single waypoint on our route. So, let’s start from the top and take a look at some of these indications. On the left, we have the name of the waypoint, and if it is part of a SID or STAR, then that’s also mentioned on top. Moving further right, we have the exact coordinates of the waypoint in latitude and longitude. Moving further right, this represents the aircraft's altitude at that specific waypoint, so in the case of this WESLA waypoint, we’re going to be at 8100 feet when we intercept it. This value over here represents the distance between waypoints, so the distance between WESLA and PORTE is 6 nautical miles and the distance between PORTE and SUSEY is 10 nautical miles and so on. Coming further right, this number represents the remaining distance from that waypoint to the destination and as you can see, the number decreases as we cover travel along our route. Over here, we have our ground speed at the waypoint and moving further right, we have the winds at the waypoint. Coming over here, we have the estimated outside air temperature at each waypoint assuming we maintain the vertical profile specified on the route, and finally, over here is the 95 Property of FlyBy Simulations. No tampering with the document without prior consent. estimated fuel on board at that waypoint. Pilots will often cross check this number with the actual EFOB in the aircraft to make sure that the aircraft is flying according to plan. Finally, the last two things I want to explain to you guys here are these TOC and TOD indications, which stand for Top of Climb and top of descent. The Top of climb is the point in the route where the aircraft finally reaches its cruising altitude, in this case Flight level 350. As you can see, all previous waypoint altitudes are increasing up until TOC, where the altitude finally states FL350. The aircraft then cruises at this altitude until hitting it’s Top of descent point, which is the start of the aircraft’s descent to its arrival airport. Hence, all waypoint altitudes are decreasing after the TOD point. Pilots specifically input the particular winds and the ISA deviation at the Top of climb point into the FMC before flight in order to assist the aircraft in accurately planning for fuel burn, speed and other such factors. So, that’s that for all the important aspects of the flight plan we’re going to need, to perform our flight from San Francisco to Los Angeles. The rest of the flight plan is not so important in the flightsim world, as it includes fictitious information such as NOTAMs or notice to airmen, which includes warnings regarding construction projects near the airports to watch out for and cranes and other obstacles during arrival and departure and so on - all of which are not important in a simulator. Additionally, the flight plan may also contain information regarding runway closures, noise abatement procedures and so on - again not important in the sim world, so you don’t need to worry about any of that for our 737 flight. Conclusion So ladies and gentlemen, that brings us to the end of this Aircrafts Dissected Episode, covering both FlightAware and Simbrief to plan our flight from San Fran to LA. If you’ve stuck around so far, congratulations, you now have a sound understanding of how to look up real world flights and plan for one using Simbrief. Additionally, you have also learnt how to interpret a LIDO layout of flight plan, within which, we learnt about various fuel calculations, wind information, cost index and ISA deviation. Now I must also mention that all of the documentation and websites I used to research for this video are linked down below in the description, including a written text version of this entire video, if you prefer to read those and understand more about this aircraft. That being said, the next episode in this series will have us do an electrical power up procedure with the Zibo 737, where we’ll start the aircraft from a cold and dark state and eventually prep it for takeoff. If you guys enjoyed this video, make sure to perform a full stop-landing at the like button and the subscribe button and press the bell icon for future notifications from this channel. Also, be sure to flyby the comments section and let me know if there’s any questions you’d like me to answer for you. As usual, thanks for flying by! 96 Property of FlyBy Simulations. No tampering with the document without prior consent. CHAPTER 8: ELECTRICAL POWER-UP PROCEDURE Read the manual alongside the video: EPISODE 8 Introduction What’s going on guys, FlyBy Simulations here and welcome to the second video in the full flight portion of this Aircrafts Dissected series, where we delve into every single switch, knob and display in the flight deck of the Zibo mod Boeing 737-800. In the previous episode, we took a look at FlightAware and SimBrief, which are two fantastic flight tracking and virtual flight planning softwares available online, where we planned a real flight from San Francisco to Los Angeles. So, in this episode, we’re going to be taking all of the theoretical knowledge we have learnt in the previous 7 episodes, covering every single nook and cranny of the Boeing 737-800 flight deck and apply it in practice through the initial electrical power up procedure as well as the preliminary preflight procedure. Hence, though not a prerequisite, it would be extremely advantageous for you guys to first watch the previous 7 episodes in order to get a detailed understanding of each and every system, if you’re really looking to learn everything about this aircraft. That being said, if you just want to click a few buttons and get yourself in the air, this is the video for you! Additionally, we will also be taking a detailed look at the EFB in the flight deck to be able to configure the aircraft’s settings in the simulator properly before starting our flight from cold and dark. This includes setting the right units for weight and balance, configuring nose-wheel steering as well as some visual eye-candy. For the actual procedures, I will be using a detailed 737-800 checklist made by kennair which is available online for free. I’ll leave a link to this checklist down in the description below but appropriate elements of the checklist will also be visible on screen while we go from system to system for better understanding. Finally, the last thing I would like to say is that I’m going to try my hand at live commentating in the next few episodes. I did try to script the entire flight, but it just didn’t feel organic, and I think I’ve done a decent job explaining all of the systems in the aircraft and when we actually do a flight, it’s imperative that you experience the simulator with me as against experiencing it as a fragment of intense post-processing and editing. I will do my best to be as concise as possible, thereby maintaining professionalism, but it would be great if you could cut me some slack in these first few videos as I learn the tools of the trade. Anyways, that’s enough chitter chatter about what we’re going to do, let’s jump into the simulator and see how we actually do it. 97 Property of FlyBy Simulations. No tampering with the document without prior consent. Introduction (Setting the Scene) Alright ladies and gentlemen, welcome to San Francisco at dawn. It’s about 5:45 in the simulator at the moment and we are currently parked at Gate D12 as mentioned in the previous episode of the series. As you can see, we’re flying with Delta airlines and our flight number is Delta 805 and we’re going to be starting up this aircraft from a cold and dark state here in San Francisco and taking it down to Los Angeles along the west coast of the United States. So, without further adieu, let’s jump into the flight deck! EFB Settings Alright people, welcome to the flight deck of the Boeing 737-800 and as you can see, the aircraft is completely cold and dark, meaning that no instruments, panels or lights are currently running. So, as mentioned previously, before getting into any procedures, we’re going to configure some aircraft settings in this EFB over here. As you can see, there are several immersion options for us here to play around with, but we’re going to get to that later on during the flight. First, we’re going to move our mouse cursor to the right of the EFB and as you can see it changes to this right pointing arrow, implying that there is another page we can look at. So, click it and that brings us to page 2 of the EFB, where we have the main settings window here which says “configure and customize”. Clicking this option brings us to a whole host of different aircraft parameters and settings we can adjust. Now I’ll only be walking you guys through the actual changes that I have made deliberately, as the rest of the settings are left default. I will however show each settings page briefly for you guys to pause the video and copy any settings that might not be default in future versions of Zibo mod. So, starting from the top left as usual, we have this display and variants tab, which adjusts some external as well as internal features within the aircraft. All of the pages you’re seeing right now are left completely default, so no changes here. Let’s press this back button here to go back to the main settings page and let’s look at the hardware configuration. Here, this is the only setting I have changed and I highly recommend you to do so as well unless you have a proper home cockpit with a dedicated nose-wheel tiller. What this setting essentially does is that it maps your nose wheel-tiller to a particular axis on your joystick- in my case, it’s my rudder pedals. So I’m essentially able to operate the nosewheel of the aircraft while taxiing using my rudder pedals. Next up, we have this realism tab, where we have these first two options that you can adjust based on your convenience. These essentially change the IRS alignment time and the aircraft fueling time. I normally keep these to short as I simply start up the aircraft and am ready to go within 20 minutes. However, since we’re doing an instructional video today, I have kept the times to real, meaning that the IRS systems will 98 Property of FlyBy Simulations. No tampering with the document without prior consent. take about 6-7 minutes to align and the aircraft itself will take about 15-20 minutes to get properly fueled up. Coming back, let’s head into the visual effects tab, where I have changed this windshield effects setting to SKI mode, which provides amazing rain effects on the windshield as well as passenger windows but is also heavy on FPS. So if you have a low to mid tier system, I suggest playing around with either the ‘on’ or ‘XE’ settings. Additionally, if you’re fishing for a few more fps, then you can also turn off the windshield and gauges reflection here. I leave it on as my system can handle it. Finally, let’s go back and head into this general tab, where we’re going to keep the global units to pounds and the Baro units to inches of mercury, as we’re flying in the US today. Everything else is left to default settings. Coming down, we also want to set the Engine no run state to sCold and dark instead of turn around. I think it automatically defaults to cold and dark, but if it doesn’t, you can always come here and change that setting. Finally, these three settings have been untouched and have been left at default values, so you have nothing to change there. Once we’ve finished configuring all of these settings, go to the first page of the EFB by moving your cursor to the left side, go into save and load configs and click on quick save all configs. This basically saves all of the changes we just made in the settings tab. To get these changes to take effect, simply go up to the menu bar, click on developer and click on reload the current aircraft and art. Your simulator will then load up the aircraft with all of the changes we just selected. Ground Services Alright ladies and gentleman, now that we’ve configured some changes within this EFB, let’s connect some ground equipment to the aircraft and get started with the electrical power up procedure. So, what we want to do is to come down to this Ground services tab, and on the top left, connect the GPU as well as the chocks. The GPU, as you might remember from previous episodes stands for Ground power unit and is responsible for providing power to the aircraft while the aircraft is on the ground and doesn’t have the APU or the engines running. As you can see, you can see the GPU from the first officer’s window and it’s connected to the aircraft via a wire to constantly provide electrical power while we plan for our flight and are ready to start-up the APU. The chocks on the other hand are similar to car wheel stoppers and are rubberized objects that are placed in front of and behind the aircraft’s landing gear to prevent it from sliding all over the place when parked at the terminal. So, now that we have both of those connected, let’s get started with the electrical power-up procedure, where we’ll be using the Boeing 737-800 Procedure Checklist supplied by Kennair as mentioned before. A link to the procedure checklist may be found in the description and you may follow along with me as we explore the various panels. So let’s get started! 99 Property of FlyBy Simulations. No tampering with the document without prior consent. Electrical Power up (GPU) Alright so starting off, if you guys remember from episode 1, the first switch or button to be manipulated by the pilots when starting the aircraft from a cold and dark state is this main battery switch. So let’s go over to it and flip this cover down, which will automatically place the encompassed switch to the on position. As you can see, a few lights have come on indicating low oil pressure as well as other warnings and we can also hear a few faint sounds of the various subsystems within the aircraft working the background. The lights are completely normal and are to be expected during this stage of the power-up procedure. As we work from system to system, these warning lights will all extinguish by the time we’re ready for taxi and takeoff. Next up, we’re going to come down to this standby power switch and make sure that the switch is guarded by the black cover. Again, as mentioned in episode 1, pilots normally don’t ever mess with this system as it’s responsible for providing electrical power to all the critical systems within the aircraft. We just want to make sure that the switch inside is set to the auto position and the guard has been closed. Coming further up to the flight control panel, we have this alternate flaps master switch. Again make sure that the encompassed switch is not armed by mistake and close the cover. Next up, let’s come all the way down to these windscreen wiper switches located next to this APU EGT gauge and make sure that they’re both in the park position. The reason for not having the wipers on is two-fold. Number 1 is that it’s a beautiful, sunny day in San Francisco right now but more importantly, number 2 is that the wipers consume a lot of electrical charge and we don’t have too much to spare at the moment. This is because we’re currently working off of the onboard battery, which only stores electrical charge, it doesn’t produce any. So we want to check all critical systems while on battery power without turning anything we don’t absolutely need on. Next up, we’re going to go to this hydraulic pumps panel and make sure that these electrical hydraulic pumps are set to the off position. This is again to preserve battery power in the early stages of the electrical power-up procedure. We also want to make sure that the corresponding low pressure lights above the electrical hydraulic pumps are illuminated. Coming further down, we have a change of scene from the overhead panel to the forward panels, where we’re going to check that the main landing gear lever is in the down position. Additionally, we’re also going to check that the three landing gear lights above the lever are illuminated to make sure that the undercarriage of the aircraft is down and locked. And once all of that is done, we’re going to head back up to the overhead panel and connect the ground power unit. So we simply head over to this switch right here and you’ll see this ground power available light, implying that a GPU is connected to the aircraft and is ready to supply power. So, simply flick this GPU switch to the on 100 Property of FlyBy Simulations. No tampering with the document without prior consent. position like so. And as you can see and probably hear, some external cooling fans have now come on and some of the warning lights on the overhead panel have also extinguished. We now have constant electrical power from the GPU and we’ll use it to be able to plan for our flight before starting the APU just prior to engine start. APU Fire Test Speaking of the APU, although we’re not starting it yet, we still need to conduct a few fire related tests before starting it and since it’s part of the electrical power up procedure, let’s conduct those tests now so we don’t have to worry about it when we eventually get around to starting the APU. So first up, we’re going to come to this engine and APU fire panel and verify that these three big buttons are pushed in. Next up, we’re going to make sure that the overheat detection switches on both sides are set to the normal position instead of fire detection loop A or B. This switch isn’t simulated in the Zibo anyway, but real pilots would check it at this time. Coming underneath, we’re going to flick this test button to the left and verify that the Overheat detection and APU detection inoperative indications are working as intended. Next up, we’ll flick this same switch to the right and observe if the three main fire extinguishing switches come on accompanied by an audible alarm. While keeping that button held, we’re going to go to this master fire warning switch and push it in. As you can see, that stops the red lights and also silences the alarm. Finally, we then move to this switch on the right side and flick it both ways to see if the extinguisher indications are working as intended. Once all of this is done, we are now cleared to start the APU as we please, obeying all of the noise abatement procedures at the airport of course. Preliminary Preflight Procedure Alright ladies and gentlemen, with that, we’ve finished the electrical power up procedure for the aircraft. Just a little recap of what we’ve done, we’ve established constant electrical power to the aircraft using the GPU and have tested multiple fire detection units within the aircraft to make it safe for us to start the APU with ease when we eventually need to. So next up, the final procedure list for this episode is going to be the preliminary preflight procedure, which can be performed by either the captain or the first officer. So, without further adieu, let’s get started. So, the first item on the list is the IRS mode selectors, so let’s go to the aft overhead panel and locate them, here they are. So we want to make sure that they are first in the off position and then turn them to the nav position. You want to do this one by one for both the IRS mode selectors. So flick one of them to nav. You’ll see the “On DC” light come on, signifying that the IRS systems are drawing direct current, but that light will soon extinguish and will be replaced by this white 101 Property of FlyBy Simulations. No tampering with the document without prior consent. “align” light on the left. Once that’s done, you move the second IRS mode selector to the nav position as well. So just as a side note, since we set the IRS align time to real earlier on during the video, they will take about 7 minutes to align. To see the exact progress of their alignment, simply go up to this IRS display selector knob and switch the back knob to the heading/status mode. So, as you can see, it’s going to take 6 to 7 minutes for both the IRS units to align. Alright, once that’s done, the next item on the list is to turn the voice recorder switch on. Again, this panel is not simulated in the Zibo mod 737 so nothing you can do here. Coming back to the aft overhead panel, we make sure that the PSEU or proximity switch electronic unit light is extinguished as well as the GPS light on the IRS panel is also extinguished. If either of these lights were illuminated by any chance, we’d have to call maintenance to fix the problems, as they’re both critical systems. Moving right, we ensure that the service interphone system is set to the off position and the engine panel is also set. What this means is that the EEC or engine electronic control switches underneath the covers are set to the on mode instead of the alternate mode and that the engine reversers and the engine control lights are both extinguished. Coming further below, we need to ensure that the oxygen panel is set, meaning that the crew oxygen supply pressure is between 1000 to 1500 psi and that the passenger oxygen mask cover is guarded. Additionally, also ensure that the passenger Oxygen on light isn’t illuminated as that would signify that the oxygen masks for the passengers in the back have been deployed. While we’re here, also make sure that the secondary landing gear light on the aft overhead panel shows all green, thereby again signifying that the wheels of the aircraft are in the downed and locked position. Finally, we want to come to the right here and make sure that the flight recorder switch is guarded and that the off light next to it is indeed illuminated. Finally, the last item on this procedure demands us to come back down next to the throttle quadrant and verify that the parking brake is set. So make sure that the lever itself is in its pulled back position and the big red cherry light next to it is illuminated. And that’s the end of the preliminary preflight procedure. Conclusion So ladies and gentlemen, that brings us to the end of this aircrafts dissected episode, covering the electric power up as well as the preliminary preflight procedures. If you’ve made it this far into this rather short video to be honest, congratulations, you now have a sound understanding of how to start-up a Boeing 737-800 from a cold and dark state and provide it with an electrical power source to be able to plan for a flight on the ground. Additionally, you also know how to get the IRS systems ready for alignment and to take various precautionary measures to start the APU within the aircraft. That being said, the 102 Property of FlyBy Simulations. No tampering with the document without prior consent. next episode in this series will focus on programming the FMC or flight management computer within the control display unit. In stark contrast to this episode, the next one is going to be relatively long, as there are several things to explain such as navigation, performance and other such important flight-related features. However, the rest of the videos in the series will be coming out much faster than they have been up till this point, as I only need to record one flight and the various aspects of it that need explaining. Now I must also mention that all of the documentation and websites I used to research for this video are linked down below in the description, including a written text version of this entire video, if you prefer to read those and understand more about this aircraft. If you guys enjoyed this video, make sure to perform a full stop-landing at the like button and the subscribe button and press the bell icon for future notifications from this channel. Also, be sure to flyby the comments section and let me know if there’s any questions you’d like me to answer for you. As usual, thanks for flying by! 103 Property of FlyBy Simulations. No tampering with the document without prior consent. CHAPTER 9: PROGRAMMING THE FMC/CDU Read the manual alongside the video: EPISODE 9 Introduction What’s going on guys, FlyBy Simulations here and welcome to the third episode in the full flight portion of this Aircrafts Dissected series, where we delve into every single switch, knob and display in the flight deck of the Zibo mod Boeing 737-800. In the previous episode, we took a look at the electrical power-up procedure as well as the preliminary preflight procedure, where we established electrical power to the aircraft and prepared the IRS systems for alignment. In this episode, we’re going to be taking a look at the Control Display Unit located in front of the pilots to program the flight management computers in the flight. We will be taking a detailed look at how to program a route, configure takeoff and climb performance and program our departure out of San Francisco and our arrival into Los Angeles. Now one final note- unfortunately, the kennair procedure checklist we used in the previous episode doesn’t have detailed procedures for how to go about programming the FMC. Hence, I decided to go ahead and create my own checklist. I’m pretty sure I will be uploading it to the X-plane.org forums but nevertheless, that checklist will be linked down in the description for you guys to follow along with me. So without further adieu, let’s jump into the flight deck. Internal Lights and Steady Strobe Alright ladies and gentleman, welcome back to the flight deck of the Boeing 737-800. As you can see, the aircraft is in the exact same state where we left off in the previous episode, with the main battery switched on, the GPU connected and supplying power and the IRS mode selectors ready for alignment. Now, before we get started, let’s do a couple of things that come later on in the Kennair checklist, but I like to do now. Number 1 is to switch the strobe light up here to the steady position. If you remember from episode 1, this basically activates the green light on the left wing and the red light on the right wing and indicates to others near the aircraft that pilots are currently on board and are working. The next thing I like to do is to configure a few lights within the cockpit. So let’s start off at the top and work our way down. Starting at the aft overhead panel, I like to switch the main dome light to the dim mode. Coming further down to the forward overhead panel, you may adjust the panel backlighting as you please. You can also do the same on the forward panels like so and also switch on some background lighting if necessary. Finally, 104 Property of FlyBy Simulations. No tampering with the document without prior consent. we’ll also come down to this central pedestal and switch the backlighting on, which is especially useful right now as it also lights up the CDU buttons. Configuring Payload and Fuel Alright ladies and gentlemen, next up, we’re going to start programming the flight management computers for our flight from San Francisco to LA. However, before jumping back into the CDU, let’s configure the payload and the fuel for our flight. The way to do this is again through this EFB we looked at in the previous episode. So let’s go into the fuel, weight and balance tab and head into the payloads section. So, click on this payload indication and you’ll be brought to this main payload adjustment page. Now if you want, you can go ahead and enter individual values for each zone of the aircraft, however, we’re just going to enter our total payload weight using the information from our operational flight plan. So, under the weights section, we see that our total payload for this flight was 38400 pounds, so let’s go ahead and enter that in. Next up, let’s go back to the main page and select payload again. This time however, we’re going to click on the fuel indication and dial in our total block fuel which was under the planned fuel section of the OFP. So we’re going to go ahead and enter 13763 pounds like so. Finally, let’s go back to the main page one more time and we’re going to select this fuel truck call option which will bring up the fuel truck and start fueling up the aircraft. You can see this on the outside like so as well as see the fuel value slowly going up on the bottom right of the upper display unit. CDU Introduction Alright, so welcome to the central display unit or the CDU located right next to the lower display unit we looked at in episode 6 of this series. Now I understand that a lot of people get very confused with the complex numbers and figures we need to dial into this system, however, it’s actually pretty easy, considering we obtained most of these numbers from our operational flight plan in episode 7 and also because the CDU is almost like an old Nokia flip-phone. So obviously, we have the main display in the middle and on either side, we have 6 buttons which allow us to key in important information into various fields located alongside each of these buttons. You’ll see what I mean in a second. Underneath the display, at the top, we have a series of shortcut buttons that will take us to important flight information pages on the CDU, such as the route page, the climb and cruise page, the descent page and so on. In this video, while performing a standard point to point flight between two large international airports, we are only going to be using these 9 buttons. On the left here, we also have a numpad, again, like one of those nokia flip phones and we also have a plus or minus symbol to enter runway slopes or temperature values. On the right of this keypad, we have all the letters of the english alphabet as well 105 Property of FlyBy Simulations. No tampering with the document without prior consent. as these space, delete, backslash and clear keys at the bottom. Also, at the top of this keypad, we have this execute button, which we will be taking a look at in a second. Finally, beside the execute button, we have this display brightness knob, which allows pilots to adjust the brightness of the CDU. ACARS Alright, so with the introduction to this CDU aside, let’s get to . So, as you can see, currently, the display gives us the option of either jumping into the FMC or flight management computer and start programming our flight or go into this ACARS page. For those of you who don’t know, ACARS stands for Aircraft Communications Addressing and Reporting System and is a digital data-link system for transmission of short messages between aircraft and ground stations via airband radio or satellite. In the Zibo mod, we’re going to use this ACARS system to obtain the current weather information at our local airport, AKA San Francisco. So in order to head into this ACARS page, simply press the button adjacent to this ACARS text on this display. As you can see, we are now in the ACARS menu. So we have a couple of things we can see here. At the top, we have the title of this menu, which is ACARS menu and the number of pages within this menu, so there’s only 1 in this case, and we’re on page 1. On the top left we see this ATIS request option. Now for those of you who don’t know, ATIS stands for Automatic Terminal Information Service which is a constant automated voice that is broadcasted on a specific ATC frequency which contains important information such as the current weather conditions, active departure and arrival procedures as well as cautionary messages such as the presence of birds near the vicinity of the aircraft and so on. So since we need the weather conditions for this airport, we’re going to go ahead and click this button right next to this ATIS request indication. As you can see, that brings us to this ATIS request menu. As you can see on the right, we have this airport message along with these blank boxes below which always signify that you can type something within them. So let’s put the ICAO code of the airport we need weather information about, so KSFO and as you can see, it copies that message on to this scratchpad down here. Now all you need to do is to go and click on the button adjacent to the airport indication and it populates that field with KSFO. Note that this is how we’re going to be filling in all of the information in the various fields today. Next up, we’re going to go ahead and click on this send button down here to send our request to get weather information at San Francisco. It’s going to take a second to get the required info and an ATIS indication will pop up. So line select that and there’s the ATIS information for KSFO. Don’t worry if it looks a bit complicated as we’re only going to need this bit of the ATIS information. So reading it from the left, we see the current time in Zulu time. Below that from left to right, we see the ICAO code of 106 Property of FlyBy Simulations. No tampering with the document without prior consent. the airport, the local wind at the airport, in this case 310 degrees at 15 knots and on the right of the winds, we see the visibility, in this case, 10 statute miles - meaning its a beautiful day to fly. Coming to the second line, from the left, we see the cloud status, in this case few clouds at around 900 feet, the temperature, the dew point as well as our altimeter setting, in this case 29.90 inches of mercury. And that’s all we need from the ATIS broadcast under the ACARS tab. So simply press this menu button and you will be brought back to the main menu to select between the FMC and ACARS pages again. Ident and Pos Init Okay, so next up, let’s head into this FMC menu and right off the bat, as you can see, we’re brought to this iden page which obviously stands for identification. So there isn’t really much to fill into this page, however we do need to verify a couple of things. Starting off, at the top left, we make sure that the specific model of the aircraft is correct which is Boeing 737-800W in this case. The reason we do this is because Boeing has different proprietary FMS programs that they install into the CDUs of their aircraft. So we just want to make sure that we don’t by any chance have the Boeing 747 FMS program installed here instead, but as you can see, we’re all good. Next up, we want to make sure that the Nav data installed in the aircraft is as needed. This relates back to the AIRAC cycle I mentioned in episode 7, so if you have the latest AIRAC cycle, you should see that as the active navdata cycle over here. If you don’t have the latest AIRAC, you’ll see the one you do have here and will also get a message on the scratchpad here saying Nav data out of date. Simply clear that by pressing this clear button and you should be good to go. Finally, we’ll make sure that the engine rating for this aircraft is 26k. This is again similar to the model test, as this tests the engine model. So in our case, our 2 CFM56 engines can provide 26 thousand pounds of maximum thrust. So, once we’ve verified all of these parameters, we can then head into the next page by pressing the button adjacent to the pos init indication down here. So pos init stands for position initialization and the main thing we’re going to do here is to allow the IRS systems on board to be able to calibrate themselves and provide the correct indications in these displays. So to start off, we’ll go ahead and enter the reference airport, in this case our departure airport which is Kilo Sierra Foxtrot Oscar. Underneath, we’ll go ahead and enter the gate we’re currently parked at which is D12 in this case. Finally, over here we see this set irs position indication with these boxes underneath. So we need the exact GPS coordinates of where we’re parked, so as to assist the IRS systems in aligning. We can’t really use the coordinates of the airport itself over here as those are the coordinates of the geographic center of the airport and we’re not exactly there. Luckily, if you press this next page button, you’ll be taken to this position reference page where we see the two 107 Property of FlyBy Simulations. No tampering with the document without prior consent. GPS calculated coordinates for our aircraft from the left and right GPS systems respectively. So simply go ahead and line select either one, let’s go with the left one for today and copy it to the scratchpad below. Then we’re simply going to head back to the previous page and line select the Set IRS position indication and voila, it fits like a glove. Additionally, if we pan up above, we’ll see that the PFD and the ND have also come alive thereby confirming that the IRS alignment has been performed successfully. Route and Departure & Arrivals Okay so from the position initialization page, we’re now going to head into the route page by clicking on the appropriate button at the bottom right. By now, you should have realized that the FMC is not trying to confuse you or anything. It literally takes you from page to page and asks you to give it the information it needs to fly the aircraft properly. So, as you can see, we have a few more fields we need to fill out. Starting from the top left, we have the origin, where we type the departure airport. Now the FMC already remembers our reference airport from the previous page, so you may simply line select the origin and KSFO automatically gets inputted into the field. Next up, our destination airport is going to be Los Angeles, so let’s put in KLAX into that field like so. Underneath the destination airport we have our flight number, so we’re going to put in DAL805 or delta alpha lima 805. This coroute indication stands for company route - the premise being that airlines will often fly this route everyday and will hence always use the same route. So instead of manually entering every single waypoint and airway everytime the pilots fly, they can simply enter in a company route and all the fields will be populated automatically for them. For the instructional purposes of this video, we’ll be doing everything manually, so we’ll leave that blank. As for the runway, this will get filled up automatically when we enter it in the departure and arrival page. Speaking of the departure arrival page, let’s go into it by pressing this button over here. As you can see, we’re brought to this page over here where we can select the departure and arrival parameters of the flight. So let’s go over to the top left and select departure out of san francisco. So on the left here, we have a long list of SIDS or standard instrument departures and on the right, we have a list of all the runways available at KSFO. So looking at our flight plan, we’re going to be taking off from runway 28R so let's keep flicking through the pages until we find it, there we go, happened to be on page 2. Next up, we’re going to select our SID, which as you can see on screen was the Wesla 4 departure, so again, cycle through the pages till you find it and then line select it. When you select the SID, you get a new dropdown list of transitions and as you can see, EBAYE is right near the top, so we’re going to go ahead and select it there. So once we have the departure side of things sorted, we’re going to head back to the route page and 108 Property of FlyBy Simulations. No tampering with the document without prior consent. as you can see, the runway field here has been populated with 28R. So to enter our full route, we’re going to go to the second page of this route menu, where we have these via and to indications. So the basic rule of thumb here is to enter the airways under the ‘via’ tab and waypoints under the ‘to’ tab. So after EBAYE, we’re going to head directly to REYES, as there is no intermediary airway. When you have no airways, simply type the name of the waypoint and enter it directly under the ‘to’ category. As you can see, the CDU automatically understands that it’s a direct routing. Next up, after REYES, we’re going to join the J1 airway, so let’s enter that under the VIA section and we’re going to take that all the way to FIM or foxtrot India Mike. So that’s the end of our route and the start of our arrival procedure into Los Angeles. So next up, we’re going to go back to the departure and arrival page but this time, we’re going to enter our arrival information into Los Angeles so go ahead and line select arrivals into los angeles. Once again, we’re brought to a page similar to the departures page but instead of SIDS, we now have STARS or standard terminal arrivals on the left. So according to our flight plan, our predicted arrival runway is going to be 25L, so let’s select that on the right and our STAR is going to be the SADDE8 arrival which we can also go ahead and select. Finally, our arrival transition is going to be FIM, so let’s also go ahead and select that over here. Finally, with the entire route selected, including the departure and arrival procedures, pilots would normally confer with one another and make sure that the information entered is correct. We then press this activate button, which as you can see, illuminates this light above the execute button. So simply press this execute button and the route has been saved into the FMS. Performance Initialization So that’s that for the navigational aspect of the FMC. Next up, we’re going to be configuring the aircraft’s performance characteristics, which involves calculating takeoff thrust, programming the cost index and so on. So the first page we’re going to look at is the perf init page, which as you can see at the bottom is the next page the CDU is directing us to. So let’s click it and we're brought to the performance initialization page. Much like the position initialization page, we’re going to enter some vital information here to allow the aircraft to get an idea of how it’s going to fly today. Starting from the top left, we have the gross weight and the cruise center of gravity calculation. This is pretty easy to do in the Zibo mod, as we already entered our fuel and payload, so simply line selecting this indication will fill in the gross weight automatically. Additionally, it will also fill in this Zero Fuel Weight indication at the bottom. Now there is no mention of gross weight in our OFP, but we can check to make sure that the Zero fuel weight is within the specific boundaries in our flight plan. As we can see, the zero fuel weight 109 Property of FlyBy Simulations. No tampering with the document without prior consent. given by the FMC is 133.4 and the flightplan estimates it to be between 130.3 and 138.3, so as long as we’re in that range, the calculations hold up. Underneath the gross weight indication, we have our planned and total trip fuel. As you can see, the total fuel is already filled in as 13.8 but we can also enter the planned fuel to get from San Fran to LA to allow the aircraft to understand how much extra fuel we have on board. So we can revisit the OFP and enter this trip fuel value as a decimal number, in this case 6.0. Coming down, we have our reserve fuel value, which again we can find in the fuel tab as the FINRES value, so in our case, we’re carrying 3315 pounds of reserve fuel which can be typed in as 3.3 like so. Underneath, we have the cost index value. Again, referring back to the flight plan, we see that our cost index was 31, so simply come down here and type 31 into this field. I must also mention at this point that if you don’t know what FIBRES is or cost index is, go check out episode 7 of this series, where I explain how to read an operational flight plan in detail. So, coming to the top right of this menu, we’re primarily going to be referring back to the flight log portion of the flight plan, starting with the cruising altitude. On the left here, we see that the aircraft tells us that the optimal cruising altitude for our flight based on our specified parameters should be FL375. However, as seen on our flight plan, our cruising altitude is FL350 so we’re just going to come down here and enter 350 or 35000 feet or FL350 - any format will work. As soon as we enter that value in, we get a few more options and the execute light comes on. So first thing we’re going to enter are the cruise winds, which as we can see are found over here. So the winds are coming from a direction of 240 degrees and are at a speed of 48 knots. Finally, underneath the cruise winds, we can go ahead and enter the ISA deviation which as you can see, is plus 10 on the flight plan. So simply go ahead and enter 10. Note that if the ISA deviation value were negative, we would have to click this button down here to switch to a negative symbol and then enter the chosen value. Finally, we’re going to make sure that the transition altitude entered here is also correct. You can verify this using airport charts, and as you can see, 18000 feet is indeed correct. So once all the values on this page have been entered, verify that they are all correct and when you’re happy, go ahead and push the execute button like we did for the route. N1 Limit So next up, let’s head into this N1 limit page, where we will be configuring our total takeoff and climb performance. So, before we get started, I think it’s important to give you guys a premise behind why configuring thrust performance is so important. As you guys know, in real life, airlines pay a lot of money to be able to maintain their fleet of aircraft and a large proportion of that money goes towards making sure that the engines are operating at specified safety standards. Although the engines are rated to be used for 110 Property of FlyBy Simulations. No tampering with the document without prior consent. upwards of a decade or more, there are ways to increase their lifespan and one such way is to reduce the thrust produced by them during takeoff and climb. Large international airports such as San Fran or LA have long runways and departure procedures, so aircraft don’t need to go max throttle and take off as quickly as possible. Instead, they can use a bit more of the runway in exchange for saving wear and tear on the engines. So, on the N1 limit page, we’re going to limit the thrust for takeoff and there are 2 main methods of doing this and this process is called “derating”. Method number 1 is to use a fixed derate. So as we saw on the ident page, the CFM56 engines installed in this aircraft can provide a maximum thrust of 26000 pounds, which gives us an N1 value of 98.7%. However, underneath the 26K setting, the aircraft has two other presets providing 24000 and 22000 pounds of thrust, which have an N1 value of 94.5% and 92.3%. Now in the sim, you can simply select one of these fixed derates to reduce takeoff thrust but in real life, pilots will normally also use something called an assumed temperature which is another value that the pilots will provide the FMC with to be able to properly provide the right thrust for takeoff. Now I don’t want to go into too much detail about how to calculate this assumed temperature value, but I’ll leave a link to a website down below that will explain what it is and how it’s calculated. In the sim, I actually use a tool called apsoft, which is a free plugin available on the X-plane.org forums that does takeoff and landing calculations for you. So as you can see, upon entering the ICAO code of the departure airport, some weather information and the predicted takeoff weight, the software spits out values for us. So, according to this software, our assumed temperature value is going to be 39 degrees celsius and our fixed derate to go along with that will be the lowest 22K derate. So, let’s go ahead and start inputting the required information into the N1 limit page. So our assumed temperature goes on top here, so let’s enter 39 here. Additionally, also verify that the OAT or outside air temperature reading after the backslash is correct here. After that, we’re going to come down to select the 22K derate for takeoff. As for the right side, make sure that the N1 value is set, so for us it's going to be 90.1%. Now note that the discrepancy between this N1 value and the one we see here is due to the fact that the passengers, payload and cargo configuration of the Zibo is a tab bit different to the one used in Apsoft software’s rendition of the 737-800. Just go for the one that Zibo gives you, as that’s always more reliable. We’re also going to make sure that the N1 bugs are set on the upper display unit, which they are, so that confirms that we’ll be spinning the engines at approximately 90% of their capacity during the takeoff sequence. This climb derate is similar to the takeoff derate and basically adjusts our rate of climb from the departure airport. There isn’t really too much of a need to mess with this setting, so you can leave the climb derate to the first, top-most setting over here. And that’s that for the N1 limit page. 111 Property of FlyBy Simulations. No tampering with the document without prior consent. Takeoff Page Alright ladies and gentlemen, that brings us to the final performance page on the FMC, which is the takeoff page. Here, we’re going to set a few pretty self-explanatory parameters regarding the takeoff in particular. Referring back to the Apsoft tool, our recommended takeoff flaps settings is flap 5, so let's go ahead and enter that in here. Coming underneath, let’s again verify that the takeoff derate and N1 are set, so 90.1% N1 is checked and the derate is 22K. Coming underneath, we have this CG indication which stands for center of gravity. Now I’m pretty sure that the pilots in real life actually calculate this value, but the Zibo mod just gives it to you if you line select it, so simply go ahead and press this button, and we get both our CG and our stabilizer trim values which we will set later on in the preflight procedure. Next up, on the right of this page, we have our V speeds. Now as promised in previous episodes, I’ll provide you guys with a brief understanding of what the three important V speeds are. In essence V speeds are standard terms used to define airspeeds that are important or useful to the operation of all aircraft. So in the case of the Boeing 737-800, we have three main ones. V1 is takeoff abort speed. This means that any time before reaching V1 while moving on the runway, the pilots can abort the landing safely and apply maximum brakes to come to a stop without overrunning the runway threshold. The pilot flying would normally keep one hand on the control column or yoke while keeping the other on the throttles until reaching V1. After the pilot monitoring calls V1, the pilot flying will take his hands off the thrust levers and place both hands on the yoke to be able to pull the control column back for takeoff. That brings us to VR, which is the V rotate speed. When the pilot monitoring calls rotate, the pilot flying will gently pull the yoke back and apply positive pressure on the yoke to raise the nosewheel of the aircraft and take off. Finally, V2 is just a reference indication and isn’t normally called out by anyone in the flight deck. Essentially, V2 is the single engine safe climb speed. So if an engine experiences a failure after crossing V2, the plane can continue its climb safely and vice versa. So calculating these V speeds in the Zibo mod is pretty simple, but we’re going to give the aircraft a little bit more information to give us the most accurate values. So let’s head over to page two of the takeoff reference page and here, we’re going to enter the runway winds, which is 315 at 15 knots which we got from the ACARS data in the beginning of the video. Next up, we’re going to come down here and enter the runway heading, which can be again found on airport charts, so as you can see, the runway heading for 28R is 284 degrees. So we’re going to come down here and input a backslash and then the runway heading, as that is the format we see here. Now unfortunately, the Zibo 737-800 doesn’t allow us to input 112 Property of FlyBy Simulations. No tampering with the document without prior consent. the runway slope, or we would have done that too. Finally, on this page we’re going to select the runway condition. So we have the option to choose between dry, wet and skid resistant runways. We’re just going to keep it to dry for now. Finally, we’re going to come back to the first takeoff reference page and line select the V speeds. And there we go, we have our V1, VR and V2 speeds calculated for us. Finally, on this page, we can also make sure that the predicted takeoff weight is within the boundaries of our flight plan like we did for our zero fuel weight calculation and as you can see, it’s well within the specified range. So that’s that for the takeoff page and by extension, also the end of the CDU preflight procedure. Conclusion So ladies and gentlemen, that brings us to the end of this Aircrafts Dissected Episode, the CDU preflight procedure. If you’ve stuck around so far, congratulations, you now have a sound understanding of how to fully program the flight management computers within the aircraft and get them ready for flight from both a navigational and performance perspective. Now I must also mention that all of the documentation and websites I used to research for this video are linked down below in the description, including a written text version of this entire video, if you prefer to read those and understand more about this aircraft. That being said, the next episode in this series will be the final preflight procedure, after which, we will start up the engines and get ready for taxi and takeoff. If you guys enjoyed this video, make sure to perform a full stop-landing at the like button and the subscribe button and press the bell icon for future notifications from this channel. Also, be sure to flyby the comments section and let me know if there’s any questions you’d like me to answer for you. As usual, thanks for flying by! 113 Property of FlyBy Simulations. No tampering with the document without prior consent. CHAPTER 10: PREFLIGHT PROCEDURE Read the manual alongside the video: EPISODE 10 Introduction What’s going on guys, FlyBy Simulations here and welcome to the third video in the full flight portion of this Aircrafts Dissected Series, where we delve into every single switch, knob and display in the flight deck of the Zibo mod Boeing 737-800. In the previous episode, we looked at how to program the control display units or CDUs in the flight deck, where we saw how to input various navigation and performance-related factors into the Flight management computer and prepare the aircraft for the flight. In this episode, we’re going to be conducting the preflight procedure, where we use various flows to be able to check the position of every switch in the flight deck and prepare the aircraft for engine start, taxi and eventually takeoff. So, without further adieu, let’s jump into the flight deck. Flight Deck Into Alright ladies and gentlemen, welcome back to the flight deck of the Boeing 737-800. So, as mentioned before, in this video, we’re going to take a look at all of the switches and verify that their positions are indeed correct. What I didn’t mention before is that we’re going to be speeding through these switches one by one, without too much explanation as to what that switch or system does. That being said, if you do want to see what each and every single system, knob and button does in this aircraft, check out the first 6 episodes of this series, where we do just that. So, let’s get started with the preflight procedure from the overhead panel. Flight Control Panel, Navigation and Displays and Fuel Alright, so starting at the top left, we have the flight control panel, where we’re going to make sure that the both the flight control switches, both the spoiler switches and the alternate flaps master switch are all guarded. Additionally, we also want to make sure that only the two low pressure lights over here and this yaw damper light are illuminated. Speaking of the yaw damper, we’re going to come down to its corresponding switch and turn it to the on position. Wait for one second and make sure that the light above it extinguishes, confirming proper operation of the yaw damper system. Coming down to the navigation panel, we just make sure that it is set, so make sure that the VHF navigation, the IRS and the FMC switches are all in their normal positions. Coming 114 Property of FlyBy Simulations. No tampering with the document without prior consent. below to the displays selector, also make sure that the source is set to the auto position and the control panel is set to the normal position. So in essence, no need to do anything on these two panels other than verifying the correct position of the knobs and switches. Coming further underneath, we have the fuel panel, where, starting from the top, we’re going to make sure that both the engine and spar valves on either side are dimly lit and the fuel temperature gauge needle is between -45 degrees celsius and +49 degrees celsius. Coming underneath, make sure that both the filter bypass lights on either side are extinguished and that the crossfeed valve open light is also extinguished. Go ahead and verify that the position of the cross-feed valve switch is also broken, as you see on screen right now, so as to suggest that the physical crossfeed valve is indeed closed. Finally, coming underneath, make sure that all of the fuel pumps are in their off position and the low pressure light above the wing tank pumps are illuminated and the ones on top of the center tank pumps are not. The reason these lights are not illuminated is because we’re not carrying any fuel in the center tanks for our flight from San Francisco to LA. Electrical Panel Next up, we’re going to go all the way to the top of the next column on the overhead panel and monitor a few electrical parameters of the flight. So starting off, make sure that these three lights are extinguished. Coming down to this DC knob over here, switch it to battery and make sure that the current draw is 0 amps. As for the knob on the right, switch it to ground power to see the voltage being provided by the GPU for the electrical tasks on board the aircraft at the moment. Finally, make sure that the cabin utility and In flight entertainment system switches are both set to on. Coming further below to the standby power panel, we’re going to make sure that the standby power switch guard is closed and the corresponding light is not illuminated. We also want to make sure that the two generator drive disconnect guards are closed and the drive lights above them are indeed illuminated. Coming below to the bus transfer and electrical source selector panel, simply make sure that the two gen off bus bus lights are illuminated and that the bus transfer switch is guarded and closed. APU (Start-up) Next up on the procedure checklist, we need to make sure that the overheat fire and protection panel is set. We won’t be doing this in this episode, as we already covered it and performed an exhaustive list of fire tests in episode 8 of this series, so go check that if you haven’t seen it. So next up, we’re going to be starting the all-important APU or auxiliary power unit within the aircraft to make ourselves self-sustainable and to get some bleed air within the aircraft to operate the air conditioning systems. So, simply 115 Property of FlyBy Simulations. No tampering with the document without prior consent. come down to this APU switch, flick it to this start position and release it. It should automatically jump back to the on position and this low pressure light should come on above. Additionally, you will also see the APU EGT or exhaust gas temperature reading increasing on this analogue gauge over here. Now starting the APU takes around 2 or 3 minutes, so I’ll see you guys when the APU is up and running. APU (Selecting electrical source) Alright, so as you can see the APU is up and running and is ready to supply electrical power to the aircraft. This is represented by the illumination of this APU Gen off bus light in the middle. So, to individually power both sides of the aircraft, simply flick both these left and right switches down to the on position like so. As you saw that also extinguishes the APU Gen off bus light- confirming that we’re currently using the APU as our primary electrical power source. To confirm that we’re getting enough power to be used from the APU, simply go back to the AC and DC power monitoring panel and switch this AC knob to APU Gen. As you can see from the CPS frequency indications as well as the AC amps and volts, we’re clearly drawing power from the APU and it is indeed running successfully. Middle Column Alright next up, on this middle column, we’re going to go ahead and flick this emergency exit light switch guard down, which automatically places the switch in the arm position. This means that the emergency exit lights will automatically come on in the passenger cabin in the event of an emergency. Coming underneath, we’re going to switch the seatbelts sign to the on position. Note that you must only do this after fueling has been completed in the aircraft. So, since we fueled up our aircraft in the previous episode, we can go ahead and turn on the seat belts sign so that passengers entering the cabin immediately know what’s expected of them from a safety standpoint. Finally on this column, again make sure that the windscreen wipers are set to park mode and aren’t set to any of the on modes by mistake. Heating, Icing and Hydraulics Alright with the middle column taken care of, let’s come to this external instrument heating panel and make sure that the overheat and on lights above the window heat switches are extinguished. Then we want to make sure that all the amber lights next to the probe heat switches are indeed illuminated. For the final test on this panel, flick this test switch up to see whether the overheat lights are working and then flick the switch down to make sure that the on lights are working as intended as well. With that all done, go 116 Property of FlyBy Simulations. No tampering with the document without prior consent. ahead and flick all 4 of the window heat lights to the on position and note that the green on lights above them do indeed come on. Coming down to the icing panel, make sure that none of the lights are illuminated and that both the wing and engine anti-ice switches are turned to the off position. Finally, coming down to the hydraulic panel, make sure that the low pressure lights above all the switches are illuminated and that the engine hydraulic pumps are turned on and the electrical hydraulic pumps are turned off. Additionally, also make sure that the low pressure lights above all the switches are indeed illuminated but the overheat lights above the electrical hydraulic switches are extinguished, which they are in this case. Alright, with that done, we’re going to skip the cockpit voice recorder and the pressure monitoring panel underneath and move straight to the final column on the right of the forward overhead panel. Air Conditioning and Pressurization So, here we have the internal air temperature control panel, where the only thing we’re going to do is to turn on this trim air switch. Again, if you need a detailed understanding of what the trim air system does in conjunction with all of the other primary subsystems within the aircraft, I highly recommend you to check out all of the previous episodes of this series. Anyways, once that’s done, we’re going to come down to this main air conditioning panel and manipulate a few switches. So, starting from the top, we’re going to make sure that the left and right recirculation fans are set to the auto position. Coming down to the packs, we’re going to move both of them to the auto position as well like so. While on the ground, we’re also going to leave the isolation valve switch in the middle to the open position, which is the downmost position as you can see on screen here. Finally, coming all the way down to this trio of bleed air switches, make sure that the engine bleeds are indeed on and then switch the APU bleed switch down to the on position as well. What this does is to allow the bleed air produced by the APU we just started to enter the PACK system and the mix manifold system to be conditioned using the trim air to eventually be introduced into the cabin as temperature-controlled air for breathing and comfort. So, that brings us to the last panel on this rightmost column on the forward overhead panel which is this pressurization panel. So again, starting from the top, we’re going to dial in our cruising altitude for today’s flight in this flight altitude display, which is 35000 feet in this case. Next up, in the landing altitude display, we’re actually going to go ahead and dial in the altitude of our departure airport, as we might be required to circle around and land back at San Francisco in case of an emergency, so as seen on airport charts, that altitude is around 13 feet and the display itself only changes in increments of 50, so we can leave the display to 0 in this case. While on this panel, also make sure that 117 Property of FlyBy Simulations. No tampering with the document without prior consent. the pressurization valve switch is in the middle position and the system itself is switched to the auto position. Lights and Engine Master Coming down to the external lights and engine master strip, from left to right, make sure that all landing lights are off and the runway turnoff and taxi lights are off as well. In the middle, make sure that both the engine start switches are set to the middle auto position and that the engine igniter switch is either set to left or right. Make sure it’s not in both position by any chance. Coming to the right, if you’re flying at night or during poor visibility conditions, make sure to turn on the logo light. Moving right, make sure that the position light is in the steady position, as we set it at the start of the previous episode. Finally, make sure that the anti-collision light, the wing light and the wheel-well lights are all off. Forward Panels Introduction So with all of those steps completed, we have now finished configuring the overhead panel. At this time, pilots would normally contact the clearance delivery controller at the airport and request for their departure clearance. Additionally, they will also note down the ATIS information, which we covered in detail in the previous episode of this series, so go check that out if you haven’t already. So next up, we’re going to be taking a look at the forward panels to prep the aircraft for eventually starting the engines. MCP and EFIS So, starting off, we’re going to head into this mode control panel and turn on both the flight director switches. So since we’re flying from the left side today, we’re going to turn on the left flight director first and then the right one. This is because of the slave and master concept, however, you can learn more about that in episode 5 of this series. Next up, we’re going to this EFIS panel and set some important information here. So, as you can see on the procedure checklist, we’re going to go ahead and enter the minimums for the departure aerodrome, so the minimums for our departure runway 28R as you can see is 213 feet radio and 200 feet in baro. So simply go and set the back knob here to the radio mode and use the front knob to set 213 feet on the PFD like so. Next up, let’s come to this knob on the right here and set the QNH or altimeter setting to 2990, which is the current altimeter setting based on the ACARS data we received in the previous episode. Once both of these are done, do the same thing on the first officer’s display and the standby display as well, but doing it for the captain is enough if you’re flying from this seat. 118 Property of FlyBy Simulations. No tampering with the document without prior consent. Oxygen, Clock and Displays Next up, we’re going to set a few other miscellaneous instruments on the forward panels, so starting off with the oxygen system, simply go ahead and press this test switch to verify the flow of oxygen within the pilot’s masks. Next up, let’s make sure that the captain’s digital clock shows the current local time and not the zulu time, which is pretty easy to do using this button cycle between the local and zulu time as well as the date. Next up, we’re going to make sure that the display select switches are both set to the normal position, so as to show the PFD on the outboard display unit, the ND on the inboard display unit and other normal display configurations. Moving to the right, we’re going to flick the disengage light test up to test system 1 and down to test system 2 and make sure that all of the lights are indeed illuminating. Finally, here, we’re also going to make sure that the flight instruments are checked, so make sure you don’t have any yellow flags suggesting caution indications, make sure that the FMA or flight mode annunciator on top of the PFD is blank and also make sure that the main autopilot status mode reads FD or flight directors, thereby showing that the flight directors are indeed on. Of course, pilots would test all of the aforementioned systems individually on either side, but in the interest of time, we’re only testing one side. First officer’s Side Next up, we’re going to head over to the first officer’s side and make sure that the ground proximity warning system has all of the guards closed on it and the inoperative light is extinguished. You may also perform the full exhaustive GPWS test if you please, but since we already saw that in episode 3 of this series, I won’t be performing it again in this video. Coming back up, we’re again going to make sure that the landing gear is set to the down position and the three green lights are illuminated to signify that the undercarriage is down and locked. Coming to the left, we’re going to turn the autobrake system to the RTO or rejected takeoff mode to be able to apply maximum brakes to come to a stop in-case of an emergency during the takeoff roll. More info on that in episode 6 of this series. We’re then going to verify that the anti-skid inoperative light is extinguished and that the engine display control panel is set. So make sure that the N1 setting is auto, the V-speed setting is also auto and the fuel flow switch is set to this middle ‘rate’ position. Next up, go over to this MFD panel and press this engine button once to get an exhaustive list of engine indications on the LDU. 119 Property of FlyBy Simulations. No tampering with the document without prior consent. Central Pedestal Alright so the last set of tasks for the first officer in the preflight procedure require for us to come back to this central pedestal we looked at in episode 2 of this series. So, to start off, we’re going to go ahead and press this test button on the cargo fire panel to make sure that the appropriate lights and alarms are working as intended like so. Next up, we’re going to make sure that the radio tuning panel is set. So if you’re flying with ATC, you would make sure that you have the appropriate ground or tower frequency dialed into the standby radios over here. However, since we’re not flying with any ATC, we’re only going to be configuring the nav radios over here. So we’re going to enter the ILS frequency for runway 28R at San Francisco into these displays, which as you can see is 111.7. The reason for this is again for redundancy in case we have some sort of emergency right after takeoff that requires us to perform a traffic pattern around the airport and return back to the runway. Finally, we’re going to come down to this transponder panel and make sure that the squawk code is entered as required and the appropriate TCAS system is also set. For now, we’re going to leave the squawk code to 2000 and the TCAS system to standby. Preflight Procedure Intro (Captain) Alright so next up in the procedure checklist, we have the preflight procedure for the captain. So in real life, the captain and the first officer both set their side of the flight deck individually, however, we simmers don’t have the luxury of having a copilot and must do everything ourselves. So a lot of the items on the captain’s preflight procedure are similar to the first officer’s that we’ve just completed so I’ll be ignoring them in the interest of time and skipping straight to the new items that need to be checked. With that out of the way, let’s get into the captain’s preflight procedure checks. Preflight Procedure (Captain) So, starting off, we make sure that the nosewheel steering switch guard is closed. Next, we’re going to come to these status indications and make sure that the stabilizer out of trim light is indeed extinguished. Coming further right, make sure that the standby instruments are set, so make sure that the artificial horizon has the correct altimeter setting in place, in this case 29.90 inches of mercury as mentioned before. Also check the standby RMI and make sure that the two needles are set to VOR or ADF modes as needed. Next up, we’re going to come back to this throttle quadrant, and make sure that the speedbrake lever is pushed down all the way to the down detent. Make sure that the 120 Property of FlyBy Simulations. No tampering with the document without prior consent. reverse thrust levers behind the main thrust levers are all the way down and are disengaged and speaking of the main thrust levers, make sure they are also pulled all the way back to the idle position and that they are closed. Finally on this throttle quadrant, make sure that the flap lever is set to 0 degrees and check to make sure that the analogue gauge on the forward panel agrees with that flap position, which it does in this case as it reads ‘up’. Once that’s all done, we’re going to come back behind the throttle quadrant and check a couple of things, starting with the parking brake, so make sure that is set. Next up, make sure that both the engine start levers are in their appropriate cutoff position. Finally, make sure that both the stabilizer trim cutout switches are set to the normal position and the metal guards in front of them are indeed in place to prevent them from accidentally moving to the cutout position. And that’s that for the captain’s preflight procedure. Conclusion So ladies and gentlemen, that brings us to the end of this aircrafts dissected episode, covering both the captain’s and the first officer’s preflight procedures. If you’ve made it this far, congratulations, you now have a sound understanding of how to appropriately flows in the 737-800 flight deck to monitor the various correct positions of knobs and switches on the forward overhead panels. Additionally, you also know how to perform various tests across the flight deck and prepare the aircraft for engine start. That being said, the next episode in this series will finally have us pushback from the gate and start the engines to get ready for taxi. Now I must also mention that all of the documentation and websites I used to research for this video are linked down below in the description, including a written text version of this entire video, if you prefer to read those and understand more about this aircraft. If you guys enjoyed this video, make sure to perform a full stop-landing at the like button and the subscribe button and press the bell icon for future notifications from this channel. Also, be sure to flyby the comments section and let me know if there’s any questions you’d like me to answer for you. As usual, thanks for flying by! 121 Property of FlyBy Simulations. No tampering with the document without prior consent. CHAPTER 11: PUSHBACK AND ENGINE START PROCEDURE Read the manual alongside the video: EPISODE 11 Introduction What’s going on guys, FlyBy Simulations here and welcome back to another episode in my Aircrafts Dissected Series, where we delve into every single switch, knob and display in the flight deck of the Zibo mod Boeing 737-800. So, in the previous video, we took a look at the preflight procedure for both the captain as well as the first officer. In this video, we’re going to be taking a look at the engine start procedure and then eventually also push-back from the gate to get ready for taxi and takeoff. Lastly, I would also like to address a few other points that aren’t exactly related to this episode, but are indeed related to this series as well as the direction this channel will take in the near future. So if you simply wish to get into the meat of the video, skip to this time-stamp on screen here; if not, keep on watching. So firstly, I want to address my absence for the last week. If you’re a regular viewer of the series, you might have noticed that I actually haven’t posted for around 2 weeks now, and I didn’t even inform you, which is inconsistent and unprofessional on my part, so I just wanted to apologize for that. Next up, for the rest of the series, the videos will all be coming out much more consistently, so as to compensate for the lack of videos for the past 2 weeks and also because I will be scripting the entire rest of the series together in order to record and edit everything in one fell swoop. Finally, I wanted to also address the arrival of Microsoft Flight Simulator 2020 on the market and specifically talk about the direction this channel will take to cater to that content. So, I would like to clarify that NO, I will not be moving exclusively to MSFS 2020 for all future content on my channel and there are several other well-developed aircraft and tutorial-worthy topics available on X-plane 11 that I would like to tackle first. That being said though, I will be covering some aspects of MSFS 2020, simply because it’s new and I am as excited as anyone else who’s been an avid simmer for a long time for this new generation of flight sim to hit the market. So in conclusion, you can expect to see content on MSFS 2020 on this channel, but I just want to reiterate the non-exclusivity of that content on FlyBy Simulations. With that all said, let’s leave the formalities aside and jump into the flight deck and start with the before start procedure on the Zibo 737. 122 Property of FlyBy Simulations. No tampering with the document without prior consent. Passenger Boarding & Flt. Deck Door Alright ladies and gentlemen, welcome back to the flight deck of the Boeing 737-800. As you can see, all of the switches, lights and panel states are set to the exact same position as they were in the previous episode, so we’re pretty much ready to get started with the Before-start procedure. Now before we do anything, let’s start boarding the passengers onto the plane. So simply come down to this EFB and click on this Start flight leg option. You will probably hear a few passengers boarding the aircraft as well as hear the flight attendants greeting them in the back. Moving to the actual before start procedure, the first item we have on the list is to make sure that the flight deck door is closed and locked. Now you can do this manually by manipulating the door handle behind the pilots or you can use an amazing, immersive feature present within the Zibo mod that basically makes the flight attendants close the door for you and also wish you to have a good flight. This is triggered by the anti-collision light, which we will start later on in the procedure checklist, so we’ll leave the flight deck door open and unlocked for now. CDU Revisited Next up, we have a few more actions to perform within the CDU that we programmed in episode 9 of this series. Now one thing to note is that in the detailed FMC programming video I did, I only explained the very important parts of programming the on-board computers to be ready for flight. This was done in order to not make the entire process even more overwhelming than it already is by introducing too many new concepts at once. However, now that you guys have a sound understanding of how to program the FMC, I would like to introduce you guys to another important page on the CDU known as the legs page, wherein pilots will find every waypoint on their route and will also see specific speed constraints, altitude restrictions, headings and distances between waypoints. In this case, we’re going to be using the legs page to be able to see our entire planned route on the ND. So, in order to do this, simply go up to the EFIS panel and switch this ND mode selector knob to plan mode. Also, set the range selector knob to 20 nautical miles to be able to see each waypoint. Next up, what I like to do to make it easier to follow along the plan is to go down to these display selector knobs and move this navigation display down from the in-board display unit to the lower display unit, right next to the CDU. Finally, we then come down to this CDU and click on this legs page button and voila, as you can see, we see a full list of constraints, headings as well as distances between all of the waypoints on our route today. So the specific indication we want to focus on here is this ‘step’ indication, which, when pressed, allows pilots to step 123 Property of FlyBy Simulations. No tampering with the document without prior consent. through their route from waypoint to waypoint and follow that along this pink line on the ND here. As you can see, each time I press this button adjacent to the ‘step’ indication, the ND moves a little, so as to show a progression from waypoint to waypoint. We just want to make sure that we have no abnormal turns or weird routings in the middle of our route and step through the route. Now once we get to page 3 of the legs page, we come to the final stages of our arrival procedure into Los Angeles. Here, I want to specifically focus on this VECTOR indication here. Now note that this is not actually a waypoint but is instead an indication to the pilots that after this Sierra Mike Oscar or SMO waypoint, the pilots should expect approach vectors or directions from ATC to guide the aircraft to the start of the ILS approach in order for the aircraft to capture the localizer and glideslope and land on runway 25L. More info on what a localizer and glideslope is in episode 5 of this series. As you can see, this pink vector line essentially travels indefinitely parallel to the runway. Hence, in our case, since we won’t be travelling with ATC, we’ll be self-vectoring ourselves. This means that we will deactivate the LNAV and VNAV modes at this point and make a base leg turn at around this point in order to hit this HUNDA waypoint at 3600 feet and then turn once again for our final approach to runway 25L. Alright, so once we’ve taken a look at our entire routing and are satisfied with it, we’ll go ahead and set the captain’s CDU to the takeoff page by clicking on this route button and then going over to the takeoff page like so. On the first officer’s CDU, we’ll set the legs page so now we have the two most important indications for the takeoff sequence right in front of us. Next up, simply come up to this display selector knob and move the lower DU knob to the normal position and also set the ND mode selector knob back to the map view. Additionally, at this point we will also verify that we see the N1 bugs on the upper display units as well as the indicated airspeed bugs on the PFD, which we can just about see our V-speeds here, so we’re good to go. MCP Next up, we’re going to be configuring the MCP or mode control panel for flight. So as seen on the Kennair checklist, we’ll be setting the V2 speed into the IAS mach display over here so as to give the aircraft a maximum speed during the takeoff procedure. Then we’ll come over to both the LNAV and VNAV switches here and arm them. Note that if the LNAV switch doesn’t arm, that is perfectly normal, as some departure procedures have very tight turns right after takeoff which require the pilots to put the aircraft on the right course to intercept the LNAV path before it can be captured, so you should be able to arm it above 400 feet AGL. In our case though, we have a straight our departure, so we have armed it successfully. At this point, we will also turn on the autothrottle system, which will allow us to engage Takeoff and go around thrust during takeoff. Now different 124 Property of FlyBy Simulations. No tampering with the document without prior consent. airlines engage the autothrottle switch at different times, and this is completely dependent on SOPs or standard operating procedures, but I like to engage it now so we don’t have to worry about it later on during the taxi. Next up, we’re going to come over to the heading display and set the runway heading in here which is 284 degrees as we saw in episode 9 of this series, so put that in there and finally, we put the initial altitude in the altitude display. Now normally, ATC will issue the initial altitude to the aircraft, but since we’re flying without ATC today, we’ll basically be climbing to the top altitude for our Standard Instrument Departure procedure: the WESLA4 departure, which happens to be 3000 feet. I’ll show you where to find this in the Taxi and Takeoff Brief. Taxi and Takeoff Brief So, speaking of the taxi and takeoff brief, let’s conduct it now. Now in real life, the purpose of this briefing is to allow both the pilot flying and the pilot monitoring to be on the same page regarding the predicted taxi route, emergency procedures in case of medical problems on board, engine failures during or after takeoff and so on. In our case, I’ll take this opportunity to show you our taxi route from our gate to the runway as well as our departure procedure from the airport. We don’t really need to worry about any failures or problems as this is a simulator and we’re assuming we’re flying a standard point-to-point flight between two large international airports. Alright, so welcome to the Navigraph Charts application where we have access to aerodrome charts for the entire earth. So what you’re seeing in the background is a top-down airport layout for San Francisco. As you can see, this pink arrow represents our current position, so our mission is to get from our parked position here at Gate D12 to runway 28R all the over here. Now these letters you see over here all represent taxiways. Now thankfully, since this region of the terminal is rather cluttered, the chart itself has magnified this position over here. So we’re going to push back and get onto this Alpha taxiway first. Then, our plan is to travel straight on Alpha for a bit and then get onto this Foxtrot taxiway. As you can see, this taxiway will take us all the way to the end of runway 28L here at the eastern part of the airport. Additionally, you also see that we’re going to be crossing two runways while we taxi on Foxtrot, so I’ll be giving you guys some tips about taxi procedures and restrictions when we eventually get around to that. Finally, we will take this charlie intersection/taxiway and cross runway 28L at the very end and get on to runway 28R for a full length departure from San Francisco. I hope that was clear to you guys but if it wasn’t, then it should be made clear when we actually do the taxi procedure. If not, you can leave questions below in the comments section and I will be glad to help you guys out. Next up, we have our departure procedure, so let’s get into it. 125 Property of FlyBy Simulations. No tampering with the document without prior consent. Departure Procedure Alright, so here we have the WESLA 4 Departure Procedure. So, I’m going to be going through this pretty quickly, as I only want to cover the most important bits and nothing more. So, as you can see, we’ll be flying on a runway heading 284° as we depart northwest towards the pacific. Then we hit Welsa at or above 2000 feet at a maximum speed of 230 knots. We then take a left turn direct to the PORTE and we continue climbing slowly to our cruising altitude. After PORTE we head southeast to SUSEY while flying parallel to the San Francisco Bay Area and following the Pacific Coastline and we eventually get to EBAYE, which is our departure transition if you remember from previous episodes. At EBAYE, we expect to already be at our cruising altitude of 35000 feet, after which, we will resume our normal route southwards towards Los Angeles. Finally, if we come down to this information placard at the bottom right, we see our top altitude listed here, which is 3000 feet, hence why it was dialed into the altitude display on the MCP previously in the episode. Alright, with the departure procedure explained, let’s get back into the flight deck and configure the aircraft for engine-start. Finishing up Before Start Procedure Alright, so the final few actions occur on the forward overhead panel, so let’s head up there and start flicking some switches as per the procedure checklist. So we’re going to come up here and first verify that the exterior doors are all closed. So make sure that none of these lights are illuminated. Next up, we’re going to come to this fuel control panel and switch all of the wing-tank fuel pumps on. Verify that the low pressure lights above the switches do indeed extinguish when these switches are moved to their on position. Since we’re not carrying any fuel in the center tanks, we’ll leave the center pumps off. We’ll then come over to the right and turn on both the electrical hydraulic pumps as well. As you can see, that extinguishes the low pressure lights above the switches as well as the two low pressure indications up on the flight control panel on the top-left here. Finally, we’ll turn on the anti-collision light over here, which will activate the red blinking light on the top and bottom of the aircraft fuselage so as to signify to ground crew that we are about to start the engines. Additionally, this will also make the flight attendants come and close the flight deck door and wish us to have a good flight. Now with all done, let’s prepare for pushback from the gate. Pushback Procedure 126 Property of FlyBy Simulations. No tampering with the document without prior consent. So ladies and gentlemen, for the pushback procedure, I highly recommend you guys to install the Better Pushback plugin for free from the X-plane forums. It is regarded as one of the best plugins for X-plane 11 and also has native support for the Zibo 737-800. Once downloaded, simply come up to this menu bar on top, hover over plugins, then over better pushback and select start pushback. As you can see, we have a top-down map of our aircraft. Now this isn’t a comprehensive tutorial for Better Pushback, but basically, you can take the aircraft and position it to face outwards from the terminal building like so and hit enter. As you can see, the tow will slowly drive up to the aircraft and insert a bypass pin into the nosewheel of the aircraft to lift it up and push us back to the right position. The theory behind this bypass pin is that it allows the nosewheel’s turn radius to increase from 78° towards the left or right to upto 95 degrees to either side. This is especially useful during pushback in order to make tight turns around the apron or terminal, however, the pin must be removed after pushback has finished to restrict the nose wheel turn movement to only the forward 78 degree radius. Don’t worry, all of this will be automatically done by the pushback driver. All you have to do is monitor it. Parking Brake Release and Engine Start. Alright, so as per the instructions of the pushback driver, we will go ahead and release the parking brake, which will start the pushback procedure. Now one thing to note is that in real life, we would normally ask for pushback clearance and the driver would tell us if we are allowed to start our engines after the pushback, during the pushback, or only start individual engines during the pushback procedure. In our case, we will be starting both engines after the pushback has been completed. No special reason for this, just want to explain the pushback procedure and the engine start procedure separately without overlapping or missing out on any concepts. Now right before we release the parking brakes and start the pushback, I like to start the first officer’s clock right now to be able to track the total time taken to get from our gate at San Francisco to our gate at Los Angeles. This is an optional step however, so feel free to skip it if you so please. With that all said, let’s go ahead and release the parking brakes now and allow the driver to push us back to our desired position. So as you heard, the pushback driver has instructed us to set the parking brakes so he can disconnect from the aircraft. We’ll go ahead and do that just now. So once we disengage the parking brake, he will gently set the aircraft back down and we then get an option to either disconnect the pushback tug and get a hand signal or reconnect the tug if we wish to get pushed back in a different direction for whatever reason. In our case, let’s go ahead and disconnect the tug by pressing on this button right here. Alright, once he disconnects, we want to make sure that the tug is well clear of the aircraft and as he said, we will get a hand signal on the right, which is 127 Property of FlyBy Simulations. No tampering with the document without prior consent. basically him visually showing us that he has disconnected the bypass pin. So what you’re seeing here is the pushback driver showing us that he has indeed taken out the bypass pin from our nose wheel landing gear. So, now that we’ve verified all that, we are cleared to start our engines. Engine Start Procedure According to the engine start procedure, we make sure we have the engine display selected on the lower display unit, which we do. Next up, we will turn off the packs, which will direct all of the bleed air produced by the APU into the engines to spin them up to their idle speed before injecting fuel into them. So let’s go up to the overhead panel and turn these packs off. Once that’s done, we’ll come down to the right engine start selector switch and switch it to ground mode. As you can see, the N2 readout on the Lower DU begins to rise. We want to wait for it to get to 25% N2, which is the high pressure spool within the engines. While we wait, you can also hear the faint rumble of the engine starting up in the background. As it gets to 25%, we will go ahead and inject fuel into the engine by moving the engine start lever from the cutoff position to the idle position. As you can see, that also ramps up the N1 and N2 readouts. At this point, continue monitoring the N2 readout as well as the fuel flow and the EGT of the right engine. When the engine stabilizes, you’ll hear a starter cutout and see that the engine start switch has gone back to the automatic position. Once the engine has been started successfully, make sure that the the N2 value is somewhere between 58.1-58.4%, also make sure that the fuel flow for the engine is close to around 620-640 pounds per hour and the EGT doesn’t get too high - somewhere near 400 degrees is just fine. So, now that we’ve successfully started the right engine, we’ll perform all of the same steps for the left one as well. However, this time, I’ll be quiet and include text on screen to help you follow along as you hear, see and experience the engine starting up. Conclusion Alright ladies and gentlemen, with that, we have successfully started both engines, In the next episode, we’ll be taking a look at the taxi and takeoff procedure where we will take this aircraft from here to runway 28R and also takeoff from the runway. I’m going to keep this conclusion short as I want the transition from this episode to the next to be as seamless as possible, so if you guys enjoyed this video, make sure to perform a full stop-landing at the like button and the subscribe button and press the bell icon for future notifications from this channel. Also, be sure to flyby the comments section and let me know if there’s any questions you’d like me to answer for you. As usual, thanks for flying by! 128 Property of FlyBy Simulations. No tampering with the document without prior consent. CHAPTER 12: TAXI AND TAKEOFF PROCEDURE Read the manual alongside the video: EPISODE 12 Introduction What’s going on guys, FlyBy Simulations here and welcome to the sixth episode in the full flight portion of this Aircrafts Dissected Series, where we delve into every switch, knob and display in the flight deck of the Zibo mod Boeing 737-800. So, in the previous episode, we completed the engine start and pushback procedure and in this one, the main highlights, as you can probably tell from the title and thumbnail of this video are going to be the taxi and takeoff procedure. So without further adieu, let’s jump into the flight deck and get started. Before Taxi Procedure (Forward Overhead Panel) Alright ladies and gentlemen, welcome back to the flight deck of the Boeing 737-800 and as you can see, as usual, the buttons, knobs and panel states have been set to the exact same position that they were in the previous episode. So, with the engines started, let’s get into the before taxi procedure to get the aircraft ready for, well you guessed it, taxi! So again, let’s head over to the overhead panel and start flicking some switches as per the Kennair checklist. So first things first, we’re going to start drawing electrical power from the engine generators, so simply come down to the bus transfer and electrical source selector panel and flick both the engine generators down to power either side of the flight deck, just like we did for the APU in the previous episodes of this series. As you can see, the APU bus light comes on automatically, signifying that we have the APU also available to use as our power source, but since we now have both the engines providing power, we no longer need the APU. Additionally, just like the APU startup procedure, we’ll go up to the AC and DC power monitoring panel and switch the DC knob to TR1 to see if we’re getting the right electrical indications from the 1st transformer rectifier unit and we’ll also switch this AC knob to the Gen 1 position to see if the electrical generators in the first engine are indeed providing ample power for normal aircraft operation. Again, if you don’t know what a transformer rectifier unit is or what any of these panels and knobs are, I highly encourage you to watch the previous 11 episodes of the series. Alright, next up, we’re going to go up to the external heating panel and turn on both the probe heat switches. If you remember from episode 1, this system is responsible for providing power to the sensitive equipment on the outside of the aircraft such as pitot 129 Property of FlyBy Simulations. No tampering with the document without prior consent. tubes and guided Alpha vanes. As you can see, turning them on gets rid of the amber lights on either side of the two switches, thereby signifying that the systems are working as intended. Coming further down, we don’t want to make any changes to either the wing or engine anti-ice, as it’s a nice warm day here in San Francisco without any signs of visible moisture around. Next up, coming to the right, we’re going to go over to the air conditioning panel and turn the PACK systems back to auto so they can resume air circulation within the cabin for passenger comfort. While we’re here, let’s also turn the isolation valve from the downmost ‘on’ position now to the middle ‘auto’ position. This will allow the pneumatic and air-conditioning systems within the aircraft to automatically handle the passage of air and its circulation throughout various regions of the aircraft. Next up, we’re going to turn off the APU because as mentioned before, we no longer need it since the engines are providing both bleed air as well as acting as an electrical power source. So the first thing we’re going to do is to restrict the bleed air being produced by the APU from entering the cabin. To do this, simply turn off the APU bleed switch over here, as you can see the dual bleed light up here automatically extinguishes, thereby signifying that there is now only 1 source of bleed air in the aircraft, namely the engines. Next up, come over to the main APU switch and turn it to the off position, which will completely turn off the APU. The final action to perform on the forward overhead panel is to go ahead and turn the engine start switches to the ‘continuous’ mode. As mentioned in previous episodes, this prevents the engines from accidentally turning off due to electrical surges or heavy precipitation as it arms the engine ignitors continuously. And that’s that for the forward overhead panel. Before Taxi Procedure (Miscellaneous) So next up, we’re going to come down here to the throttle quadrant and verify that both the main thrust levers are in their idle position, which means that they are pulled all the way to the back. Then, we verify that all ground equipment connected to the aircraft is indeed clear, which we already did in the previous episode, so nothing to do there. Finally on the throttle quadrant, we’re going to go ahead and set the flaps for takeoff. So, if you remember from episode 9 of this series, our flap position for takeoff was going to be 5 degrees, so simply move this flap lever to this 5 detent. I personally have the flaps mapped to a button on my throttle quadrant setup, so I don’t have to use the mouse to drag and drop the flap lever. I suggest you guys do the same as it can be very inconvenient to always have to focus on the actual flap lever to be able to manipulate it. As you can see from one of the right passenger windows, the flaps do indeed droop down to a lower position, thereby increasing the surface area of the wing and allowing the aircraft to fly at lower speeds. Alright, so once we’re done with that, we’ll go ahead and 130 Property of FlyBy Simulations. No tampering with the document without prior consent. conduct the flight control check, which involves testing the full range of movement of all of the physical, movable surfaces within the aircraft. So in order to do this, simply come over to this MFD panel and press this system button, which as you can see, will provide a live representation of every movable surface within the aircraft on the lower display unit. So, we’ll go ahead and test all movements one by one, starting with the ailerons, so turn the stick full left, and as you can see, the appropriate ailerons and spoilers are moving as intended to be able to make a ‘full left’ turn. Next, we’ll go full right, again, making sure that we have proper movement of all of the flight surfaces as intended. Neutral, full up, now make sure the elevator is getting pushed up all the way and full down. Finally, we’re also going to test the rudder, so rudder full left and rudder full right. There we go, the flight control check has been completed. Once this is done, we’re going to make this Lower display unit blank by again going up to this MFD and pressing the engine button twice. The first press switches the Lower DU from the system page to the engine page and the second press provides a condensed version of engine indications on the upper DU while making the lower DU blank. The reason we like to keep the lower DU blank throughout the flight is because any problems, faults or failures with the engines or flight control systems always appear on the lower display unit, and if the lower DU is blank, the entire screen will light up when there is a problem as compared to only a part of it if lighting up when the lower DU was left on. Essentially, having an entire screen come on has a much higher chance of grabbing the pilot’s attention as compared to a small indication appearing on an already complicated and lit up page. Hope that makes sense. Finally, the next item is something I missed in the before start procedure in the previous video, which is setting the trim for takeoff. Again, I have this button mapped to some buttons on my real, physical joystick, but simply come down to this trim wheel and set the trim value stated on the takeoff page on the CDU. The value doesn’t need to be exact, just around the right value should be just fine. Alright, with that all done, let’s come over to this light strip on the forward overhead panel and turn on the taxi light over here. Furthermore, if you’re flying at night, I also recommend turning on these runway turnoff lights as well as the logo and wing lights, but since we’re flying during daytime, I’m going to keep those off for now. Finally, come back to the main forward panels and press this recall button to make sure that all systems are working as intended. And that’s that for the before taxi checklist. Taxi Procedure (Part 1) Alright, with that all done, let’s begin taxiing to the runway. Now if you guys want to know how I predicted my path to the runway and what our plan for the departure procedure is going to be for today’s flight, make sure to go watch the previous video, as 131 Property of FlyBy Simulations. No tampering with the document without prior consent. that has all the information regarding the taxi and takeoff procedure. That being said, I will try to put a little live schematic of our entire taxi route on screen for you guys to be able to follow along the route as we go from taxiway to taxiway and eventually get to runway 28R. So let’s go down here and release the parking brake. Next up, advance the thrust levers a tad bit, maybe to around 27-30% N1 just to provide the aircraft with a little bit of an initial kick so that it begins to roll on the tarmac. As you can see, the aircraft has started to move. Now the specific indication that I would like you guys to keep an eye on is this GS or ground speed indication on the top-left of this ND. This is your exact taxi-speed and you want to keep it below 30 knots at all times when taxiing. However, note that you can only travel on the ground at 30 knots when you’re on a straight stretch. During turns for example, you must restrict the speed to below 15 knots and for tighter turns, try and restrict the speed to below 10 knots just to be safe. As you can see, we have taken a right here as mentioned in the previous episode and will soon be transitioning from this Alpha taxiway we’re on right now to the Foxtrot taxiway. Again, try not to keep advancing and retracting the thrust levers during taxi. Try and find a thrust setting that provides constant momentum while not going too fast or too slow. The more you taxi, the more you’ll learn, so feel free to play around the thrust setting as you please. Taxi Procedure (Part 2) Okay, as you can see on the taxi chart, we’ve now transitioned onto the Foxtrot taxiway from Alpha and I would like to bring your attention to this blinking line on the taxiway here. This is a runway threshold and signifies to the pilots that there is a runway in front of the blinking perimeter. As you can see on the airport charts, this is indeed true, as we have runway 01L and 01R that we need to cross to continue on our route to get to our departure runway. So in real life, pilots would normally be instructed to stop their taxi and ‘hold short’ of this runway threshold and contact ATC before crossing the runway. The ground controller would then either allow the aircraft to cross the runway based on other traffic on the ground or would instruct them to continue holding short until it is absolutely safe for the aircraft to continue taxiing. In our case, let’s assume that ATC has cleared to resume taxi. So, abiding by procedure, the pilots would check both sides of the runway visually and confirm that there is no departing or arriving traffic. They will then turn the position light to the strobe and steady position, which will activate the blinking lights at the tip of each wing, thereby making the aircraft stand out even more when taxiing across the runway. After these precautionary measures have been taken, simply resume the taxi. So disconnect the brakes, apply thrust and cross the runways as required. 132 Property of FlyBy Simulations. No tampering with the document without prior consent. Taxi Procedure (Part 3) So, once we’ve crossed the runways, we just have a straight taxi along Foxtrot to runway 28L. Additionally, at this point, go ahead and turn the position lights back to the steady position and we’ll restart it when we’re getting onto our departure runway. As we taxi, another tip I’d like to give you guys to keep the aircraft's nose wheel bang on in the middle of the taxi line is to keep this fire warning light flush with the taxiway in the main cockpit view. As you can see, that puts the aircraft bang on the center of the taxiway. Taxi Procedure (Part 4) As we approach runway 28L, normally we would stop at the runway threshold and again get permission from ATC to cross the runway, however, in the interest of time, we’ll just assume that runway 28L is not in operation right now and we’ll cross it and stop at the runway threshold for 28R instead. Before Takeoff Procedure Alright ladies and gentlemen, we are now stopped at the runway threshold for 28R. So, let’s run through the takeoff procedure on the Kennair Checklist. Now note that most of these actions such as turning on the lights or the weather radar are all performed as the aircraft smoothly gets onto the runway by both the captain and the first officer on a normal flight. However, for the instructional purposes of this video, we’ll stay behind the runway threshold and perform all of these items first before getting onto the runway. So, first thing’s first, let’s go up to the forward overhead panel and alert the cabin crew to let them know we’re about to take off. You can do this by pressing this attend button right next to the passenger signs switches. Next up, on the captain’s EFIS panel, we’re going to turn on the weather mode, so as to see weather returns and rain cells in the distance. On the first officer’s side, we’ll go ahead and turn on the terrain mode, so we can see our nearby terrain as we take off on the ND. Next up, I also like to click on this data button on both sides to be able to get accurate altitude and speed constraint information on the ND. With that all done, we then come to the actual takeoff procedure, where the first item on our list is to turn the position lights to the ‘strobe and steady’ position like we did when crossing those two runways earlier on during the taxi. Next up, we’re going to come down to this central pedestal and turn on this transponder. So go over to this knob and turn the TCAS system to TA/RA which stands for Traffic advisory and resolution advisory, as explained in detail in episode 2 of this series. Finally, go ahead and turn on all of the runway lights up top. This can be done easily by simply pressing on this little 133 Property of FlyBy Simulations. No tampering with the document without prior consent. shutter on top, which allows you to push all of the lights down at the same time. At this time, also turn off the taxi light, as we now have the main landing lights illuminating the front of the aircraft. Finally, we’re also going to go ahead and start the captain’s clock here to log our actual airtime. With that all done, let’s line up and wait on the runway, so disconnect the parking brake and get onto the runway. Takeoff Procedure Explained Alright, so, before we begin the takeoff sequence, let me give you guys a brief summary of what’s about to happen, as things happen very fast when we start picking up speed. My plan therefore is to give a brief summary of the indications I’d like you to pay attention to and I’ll then actually live commentate the takeoff sequence. So, at the beginning of the takeoff sequence, we’re going to advance the thrust levers to 40% N1. The reason we do this is to make sure that we’re getting symmetrical thrust from both engines. After a second or two, once we establish that the thrust is being provided uniformly by both engines, we will push the TOGA button. Now the Zibo mod actually has a secret button right in front of the pilots that you can push to activate this TOGA switch and it is this Mic button right here. So, once pressed, we’re going to notice that our thrust jumps up to our N1 bugs that have been set on the upper display unit. You’ll notice that we will begin moving on the runway and start picking up speed. As we continue down the runway, our airspeed indicator will come alive and will start reading the appropriate speed indications on the speed tape here on the PFD. I will call out the speed at 80knots, then at 100 knots, just as an added reference. As we get close to V1, we will expect our virtual first officer in the flight to callout V1 and we will go ahead and pull the nose of the aircraft gently back as we reach our V rotate speed of 143 knots. We will keep increasing our angle of attack and pitch up to 15 degrees on the artificial horizon. Right after takeoff, I will also give a callout when we have a positive rate of climb, meaning that the aircraft is properly climbing without loss of thrust or power. At this point, I will annunciate ‘gear up’ and we will retract the landing gear of the aircraft. We will hand-fly the departure till about 1000 to 1500 feet, following which, we will go ahead and engage the autopilot. Now normally, I enjoy flying the departure a little bit longer before handing controls to autopilot, but for the instructional purposes of this video, I would like to decrease my work-load early on to be able to explain various procedures to you guys such as flap retraction and such. 134 Property of FlyBy Simulations. No tampering with the document without prior consent. Conclusion Alright ladies and gentlemen, with that, we have successfully taken off in the Boeing 737-800. In the next episode, we’ll be taking a look at the climb and cruise portion of our full flight from San Francisco to Los Angeles. Just like the previous episode, I’ll be keeping this conclusion short as I want the transition from this episode to the next to be as seamless as possible, so if you guys enjoyed this video, make sure to perform a full stop-landing at the like button and the subscribe button and press the bell icon for future notifications from this channel. Also, be sure to flyby the comments section and let me know if there’s any questions you’d like me to answer for you. As usual, thanks for flying by! 135 Property of FlyBy Simulations. No tampering with the document without prior consent. CHAPTER 13: CLIMB AND CRUISE PROCEDURE Read the manual alongside the video: EPISODE 13 Introduction What’s going on guys, FlyBy Simulations here and welcome to the seventh episode in the full flight portion of this Aircrafts Dissected Series, where we delve into every switch, knob and display in the flight deck of the Zibo mod Boeing 737-800. So, in the previous episode, we covered the taxi and takeoff procedure and in this episode, the main highlights, as you can probably tell from the title and thumbnail of this video are going to be the climb and cruise phases of flight from San Francisco to LA. Once again, sorry for the delay between episodes, the new academic year has now begun for me and managing university work as well as YouTube can get hard sometimes. However, the good news is that I have the next 2 episodes after this one already scripted and planned out so they should be coming out right on schedule. Anyways, with all of that aside, let’s jump into the flight deck and get started. Flap Retraction Alright ladies and gentlemen, welcome yet again to the flight deck of the 737-800 and as you can see, the simulator is currently in a paused state as I want to properly walk you guys through the flap retraction procedure as well as a few other key actions to perform right after takeoff. So, speaking of flap retraction, the area where pilots would be able to get an indication as to when to retract the flaps would again be on the PFD or primary flight display. In essence, the general guidelines for flap retraction dictate that you must not retract the flaps unless you’re at or above a speed which is your V2 speed, in our case 146 knots plus 15/20 knots. This means that we shouldn’t retract any level of flaps until reaching at least 161-166 knots in our case. Additionally, another rule also dictates that you must not retract the flaps before reaching 1000 feet AGL or above ground level. Note that this is different from 1000 feet above sea level as some airports may be located at high terrain environments and the ground proximity is what matters in this case. Luckily, you can simply look at this radio altimeter indication right in the middle of the PFD to get an accurate indication of what your exact altitude is above ground level. Okay, so coming to some actual flap indications, I would like to bring your attention to these green markers on this speed tape over here. As you can see, we currently have two of them with one reading ‘1’ and the other, at a slightly higher speed reading ‘UP’. These indicate the 136 Property of FlyBy Simulations. No tampering with the document without prior consent. safe flap retraction speeds for our flight specifically which are calculated by the aircraft in order to facilitate a smooth climb out of the departure airport. Essentially, pilots are allowed to retract the flaps to the specific degree mentioned on the speed tape when they are within 20 knots of that speed. So for our example here, our takeoff flap position was 5 degrees; so according to our speed tape, we are allowed to retract the flaps two notches up to this 1 position as long as we are at or within 20 knots of this speed right here. The same goes for this UP indication. We are allowed to retract the flaps completely while we are at or within 20 knots of this speed right here. Now in real life, with a low flap departure like we had with only 5 degrees of flaps extended, pilots would normally not retract the flaps in stages and will just fully retract them when they get close enough to the full ‘UP’ flap retraction speed. So, abiding by procedure, we will be doing the same thing. As we get close enough, namely within 5-10 knots of the green UP indication on the speed tape, we will go ahead and retract the flaps completely. And that’s that for the flap retraction procedure. Altitude Display Bug Up Next up, the final thing I want to mention before resuming our fight is our altitude display on the MCP panel. As you may remember from episode 11 of this series, our initial altitude for this departure was going to be 3000 feet, which is what we set in the altitude display on the MCP right here. So, if we get to 3000 feet, regardless of our final cruising altitude or the various speed and altitude constraints programmed into the FMC for our route, the aircraft will stop its climb and maintain 3000 feet, since that's a hard constraint we as pilots have programmed into the FMC. Now if you are flying with ATC, then yes, it’s perfectly okay to level out at 3000 feet because the controllers know what they’re doing when regulating traffic both laterally as well as vertically and will eventually clear you to climb to a higher altitude. However, in our case, since we’re flying without ATC, there’s no need to level out at 3000 feet and we can continue climbing up to eventually reach our cruising altitude of 35000 feet. However, realistically, if we were flying with ATC, we wouldn’t be immediately cleared to our cruising altitude. They will keep giving us higher altitude as we climb and we’ll eventually get to FL350. So we’ll do the same. We’ll increase the altitude on this display up to 10000 feet, then upto 18000 feet - which if you guys remember, is our transition altitude and finally we’ll bring it up to 35000 feet, so as to simulate a proper climb procedure if ATC were indeed controlling this airspace. So just as a recap, as soon as we resume our simulation here, I’m going to increase the altitude on this MCP up to 10000’ and am also going to keep a close eye on the green flap retraction indications on the PFD and will retract the flaps accordingly. Makes sense? Alright, let’s resume the simulation! 137 Property of FlyBy Simulations. No tampering with the document without prior consent. Initial turn to PORTE Alright, as you guys can see, the aircraft is trying to maintain 230 knots and on this ND, we have our initial turn towards the PORTE waypoint. So I’ll shut up and let you guys enjoy the turn from a wing-view perspective before moving onto the after takeoff procedure. Alright, so hope you guys enjoyed that beautiful left turn straight after departure. So, next up, as you can see, we’re getting to 10000 feet pretty quickly. Hence, we’ll go ahead and dial in the next checkpoint altitude into the altitude display on the MCP, which was 18000 feet as mentioned before. Another universal aviation rule that I would like to point out here is the hard speed constraint below 10000 feet, which is 250 knots. So always remember that your aircraft must be at or below 250 knots below 10000 feet. As you can see, we’re nicely maintaining speed on our PFD. So, let’s get into the after takeoff procedure. After Takeoff Procedure (Below 10000’) Alright, so the first thing we’re going to check are the engine bleed switches and the packs, which should be set to the on’ position and the ‘auto’ position on the forward overhead panel. Next up, we’re going to switch the engine start switches back to the auto position from the continuous position, as we don’t have harsh weather near our vicinity at the moment. Note that if you had visible moisture, heavy precipitation at high flight levels, then you can continue leaving these switches to the continuous mode until reaching a safe altitude above the poor weather. Finally, come down to these forward panels and turn the autobrake switch to the ‘off’ position from the RTO position, as we have successfully taken off without needing to reject the takeoff. Additionally, we’re also going to move the main landing gear lever to the middle ‘OFF’ position, which, if you remember from episode 6 of this series, will depressurize the hydraulics holding the gear up in the wheel-well bay. And that’s that for the after takeoff procedure before reaching 10000’. At 10000’ Alright, so as you can see, when we get to 10000’, the aircraft automatically pitches down and decreases it’s vertical speed to be able to slow down its climb. The aircraft does this in order to start increasing its speed because now that it’s above 10000 feet the 250 knots speed constraint no longer applies and it can begin speeding up to eventually get to it’s cruise speed. This is all done automatically, as programmed within the FMC on the ground and the VNAV or vertical navigation mode correctly plots out a vertical 138 Property of FlyBy Simulations. No tampering with the document without prior consent. profile for the aircraft during the climb. All you have to do is to monitor these parameters and make sure that nothing is going wrong. So, as we hit 10000 feet, there are a couple of actions we need to perform within the flight deck. The first thing to do is to turn off all the landing lights, so simply come up to the forward overhead panel and turn off both the fixed and retractable landing lights. Additionally, if you had the logo or wing lights on for departure, you would also turn them off now. Next up, at this point, we can also come over to the seatbelt signs switch and turn it to auto, so that the aircraft will automatically turn the seatbelt signs in the passenger cabins on or off depending on the phase of flight. Next up, we’re simply going to wait to get to our next altitude checkpoint of 18000 feet. Climb to 18000’ Alright, as we climb to 18000 feet, another action that you guys can perform which is a good habit to keep in mind is to always keep this heading bug synced with the actual track the aircraft is flying at all times. Currently, the aircraft is following the LNAV path, which is allowing the onboard flight computers to direct the aircraft from waypoint to waypoint on its programmed lateral route. Hence, this number doesn’t really matter too much at the moment. However, in the event that ATC vectors us to fly in a particular direction, which can happen relatively fast, you would quickly have to press this heading select button and turn this knob to the specific heading ATC instructs you to fly to. Now if you keep this display at any random number, the moment you press this heading select button, the aircraft will immediately turn to that random direction. Hence, it's a good habit to keep this number as well as the pink dotted heading line on the ND synced with the current track of the aircraft, as that will prevent the aircraft from turning to a random direction and will allow pilots to smoothly transition between the LNAV and manual heading adjustment modes. Hope that makes sense. Approaching 18000’ Alright, as we approach 18000 feet, we will again go ahead and increase the altitude on our altitude display on this MCP all the way up to 35000 feet. So, since we know that we’re getting to our transition altitude, we’re going to have to switch to the standard altimeter setting of 29.92 inches of mercury or 1013 hectopascals. Now if you guys want a detailed explanation of what an altimeter setting is, go ahead and watch the third episode in this series, where I explain barometric pressure as well as altimeter setting in detail. So, simply come down to this right knob on this EFIS panel and press on this middle STD button, which will standardize the altimeter setting. Additionally, now that we’re safely climbing to our cruising altitude, we no longer need to have the minimums for the decision height for our departure runway at San Francisco, so simply come over to 139 Property of FlyBy Simulations. No tampering with the document without prior consent. this knob on the left here and press this middle reset button, which will reset the 313 feet decision height we had inputted previously. With that all done, let’s continue climbing to 35000 feet. Climb towards 35000 feet As we continue our climb towards 35000 feet, I’d like to bring your attention to a couple other things around the cockpit that will help you contextualize the climb and cruise phase of flight. First up, I’d like to bring your attention to this T/C indication over here on the ND. Now from previous episodes in the series, you might remember that TC or ToC stands for Top of climb, which is the point at which we reach our cruising altitude; in our case: 35000 feet. Now though this TOC indication is good and provides a decent visual representation of the beginning of our cruise, for more specific information regarding our estimated time enroute or ETE at different waypoints as well as fuel burn estimates and such, I would like to introduce you to a new page on the CDU - namely, the Progress page. So simply come down to the CDU, and as you can see, there is a clearly labelled button here that reads PROG, so go ahead and click it. That then brings us to the official progress page of the aircraft, where we see some useful information pertaining to our lateral and vertical flight path on our route today. At the top, we have the last waypoint we crossed, including the altitude at which we crossed it as well as the fuel quantity in the aircraft at the time we crossed it. Underneath that waypoint, we have the next two waypoints on the route, as well as the distance of those waypoints from our main reference waypoint over here. Again, you have the fuel quantities that you expect given current fuel-burn calculations at various waypoints as well as ETEs for those waypoints in Zulu time or UTC. Now the specific indication we want to take a look at is this ‘To T/C’ indication at the bottom left here, which shows the distance between the aircraft and the predicted top of climb point at any time in nautical miles here. Additionally, we also see our time of arrival in Zulu time as well as the aircraft’s fuel quantity when we reach it. Now the reason why I wanted to introduce you guys to this page now is because it becomes very useful for descent planning. As we reach the top of climb point in our route, this indication turns from showing us our distance to the top of climb to the top of descent instead. Hence, we can then calculate when to put a lower altitude in the altitude display on the MCP, when to select flaps and reference speeds for arrival and also adjust our autobrake setting. More on that in the next episode of the series, where we cover the descent and approach phase in detail. Additionally, I should also mention that there are more options under this progress page, but since this is just a standard point to point flight, I’m only covering the basics. If you want a more detailed tutorial on this FMC, make sure to leave me a comment down below letting me know and 140 Property of FlyBy Simulations. No tampering with the document without prior consent. I would be happy to oblige and make an episode like that for you. Anyways, with that being said, let’s continue our climb to 35000 feet. At 35000 feet Alright ladies and gentlemen, we’ve now successfully reached our cruising altitude of 35000 feet. As you can see, the aircraft will now arrest it’s climb and will maintain this altitude until we reach our top of descent point, following which we will begin our descent towards Los Angeles. At this point, you will also notice on the upper display unit that the speed bugs read Crz which stands for cruise, which means that the N1 speed of our engines are being dictated by the cruise mode that was calculated by the on-board flight management computers. Additionally, the speed mode on the FMA on this PFD right here will now read FMC SPD instead of N1, thereby highlighting that the aircraft is trying to maintain the specific speed programmed into the FMC for the cruise portion of this flight. I must also mention at this point that the cruise phase of flight is probably the most relaxed phase of flight. During this time, pilots would normally converse among themselves and check the fuel-burn and estimated time enroute calculations provided by the aircraft against their originally filed Operational Flight Plan. Additionally, in real life, pilots would keep tuning different air traffic control frequencies as they move across different sectors and centers, however, since we’re flying without ATC today, simply sit in the flight deck and enjoy the views. Also, it is at this time during long flights when us flight simmers can actually get off our seats and do some other work, household chores and such as this phase of flight is even more uneventful in a sim environment than it is in real life. With all that said, that concludes the climb and cruise phase of flight. Conclusion Alright ladies and gentlemen, with that, we have successfully finished climbing to our cruising altitude. In the next episode, we’ll be taking a look at the descent and approach portion of our full flight from San Francisco to Los Angeles. Just like the previous episode, I’ll be keeping this conclusion short as I want the transition from this episode to the next to be as seamless as possible, so if you guys enjoyed this video, make sure to perform a full stop-landing at the like button and the subscribe button and press the bell icon for future notifications from this channel. Also, be sure to flyby the comments section and let me know if there’s any questions you’d like me to answer for you. As usual, thanks for flying by! 141 Property of FlyBy Simulations. No tampering with the document without prior consent. CHAPTER 14: INITIAL DESCENT AND APPROACH Read the manual alongside the video: EPISODE 14 Introduction What’s going on guys, FlyBy Simulations here and welcome to the eighth episode in the full flight portion of this Aircrafts Dissected Series, where we delve into every switch, knob and display in the flight deck of the Zibo mod Boeing 737-800. So, in the previous episode, we covered the climb and cruise phase of flight and in this episode, the main highlights, as you can probably tell from the title and thumbnail of this video are going to be taking a look at the initial descent planning and approach phases of flight. So without further adieu, let’s jump into the flight deck and get started. Intro to Flight Deck Alright ladies and gentlemen, welcome back to the flight deck of the Boeing 737-800 and as you can see we’re still in the cruise phase of flight, but will be approaching our top of descent point very soon, following which we will begin our descent into Los Angeles. So, before we begin manipulating any switches or panels inside the flight deck itself, let’s plan for our arrival like we did for our departure by looking at approach plates and aerodrome charts for our arrival at KLAX. Reminders Alright, so just as a reminder to all those of you who haven’t seen the flight planning episode in this series, our arrival procedure into Los Angeles is going to be the SADDE8 STAR, or standard terminal arrival and our arrival runway is going to be 25L. Additionally, our final parking gate is going to be gate 25 as seen at the beginning of the flight planning episode in the series. Now the way I like to start planning our descent is to plan backwards. What I mean by that is to first identify our parking gate, so our final position at Los Angeles where we will set our parking brake and shut down our engines and work our way back backwards. In the correct order, that means identifying where we’re going to park, then identify the taxi route from the runway we’re going to land at all the way to where we’re going to park, then understanding the final approach procedure to the runway and finally looking at our overall standard terminal arrival procedure into LA. So, let’s start with the first step and take a look at where Gate 25 actually is at Los Angeles International Airport. 142 Property of FlyBy Simulations. No tampering with the document without prior consent. Parking Bay Spotting Alright so welcome once again to Navigraph charts ladies and gentlemen and what you see here is a parking bay chart for KLAX. After scouring through the different terminal buildings, I finally managed to find our gate and it is near the North Complex of LA here at Terminal 2 as you can see. Now this chart only shows us a selection of parking bays in a concentrated region of the airport. To see the entire airport including the runways and the primary taxiways, we need another chart; namely the Airport Information chart, so let’s pull that up now. Taxi Route from Runway to Gate Alright, now here, we have the full airport information chart and as you can see, it has all the runways, taxiways and terminal layouts on it. Now from the previous chart, we worked out that gate 25 is located at terminal 2 towards the Northern Complex of KLAX and looking in a similar direction on this chart, we figure out that terminal 2 is right here and gate 25 would probably be somewhere here. Additionally, our arrival runway: runway 25L is right here, so as you can probably make out, it’s going to be a relatively lengthy taxi to our gate; so let’s start working it out. So, we see that the runway length is going to be around 11000 feet or 3.4km, which is extremely long, so we won’t need to brake as vigorously as we would have if we were landing in a small regional airport with shorter runways. After landing then, we would vacate the runway on the right side, typically at H7, H8 or H9 over here depending on our accuracy during touchdown. Regardless of where we vacate, we will take this hotel taxiway all the way till this Lima taxiway and will then cross this runway: runway 25R and take this taxiway all the way till the end. Here, we’ll turn right onto Echo and track straight until reaching this D9 intersection, where we’ll turn right and park at Gate 25 at Terminal 2 at Los Angeles. Though long, I think the taxi procedure will be relatively straightforward, so hope that makes sense. ILS 25L Final Approach Ok so coming back one more level, let’s take a look at all of the important information we need for the approach procedure towards runway 25L at LA. So, let’s start by noting some of the information from this placard on the top left. On the top row as you can see here, we have all of the relevant ATC communication frequencies, including the ATIS, approach, tower and ground frequencies. However, since we’re flying without ATC, we won’t be needing any of these for today’s flight. Coming down to the row below, we will most definitely be needing all of this information. So starting from the left, we first have our localizer’s frequency, which is a navigational frequency we will dial into the radios to 143 Property of FlyBy Simulations. No tampering with the document without prior consent. be able to capture the localizer for runway 25L at LA and help us perform an ILS landing. Right next to it, we also have the final approach course for the runway 25L, in this case 251 degrees, which we will be entering into our course selector knobs on the MCP panel. Coming further right, we then have our Glideslope capture waypoint as well as altitude. So, ideally, we should be capturing the glideslope- which is the vertical segment of the ILS beacon, at around 1900 feet when we intercept this LIMMA waypoint. Now this should automatically be set within our FMC as the software has access to all of these constraints and regulations. Coming further right, normally, we would find our minimum decision height for landing here- however, in this case, the chart tells us to refer to the ILS minimums. Now the minimums on this particular chart can be found all the way at the bottom right here. So, for a standard CAT 1 or category 1 ILS approach towards runway 25L, our decision height will be 304’ baro or 200’ in radio. Finally, coming further right, we have the airport elevation: 128 feet, so we’ll be dialing that into our pressurization selector on the forward overhead panel. Coming underneath, we have our missed approach procedure, which contains rules that govern what we would do as pilots in-case of a go-around or an aborted landing sequence. Now we personally only need the initial altitude we need to climb to as well as the heading to maintain while performing a missed approach procedure. So, our initial altitude will be 2000 feet and we will be following our runway heading of 251 degrees, both of which we will be entering into the MCP panel when we are fully established on the localizer and glideslope for runway 25L. The rest of the procedure simply dictates how to set yourself up for another try at the approach but I’m really hoping we won’t have to perform a missed approach in this “instructional” episode. Finally on this placard, we also have our transition altitude as well as level, which are both 18000 feet, so we’ll be looking to switch to the local altimeter setting at Los Angeles as we approach 18000 feet during our descent. STAR Chart So, the final chart we’re going to be looking at then is this overall STAR chart which shows us our standard terminal arrival into Los Angeles. You might remember seeing this chart from episode 7 in this series, but if you need a refresher, here we see the entire descent and approach into KLAX. So, according to the SADDE8 arrival procedure, we will be coming in through REYES and will then come to this Fillmore VOR which you guys might remember as the FIM waypoint on our route from the previous episode. After FIM, we’ll be heading to SYMON then to BAY ST and then will be turning left heading 070 degrees, at which point we will be parallel with the runway. We will then self-vector ourselves and complete a right traffic pattern to land at runway 25L and KLAX. So, that’s pretty much going to be our entire route from initial descent all the way to parking 144 Property of FlyBy Simulations. No tampering with the document without prior consent. at gate 25 at LA. Now let’s jump back into the flight deck and start preparing the aircraft for arrival. Flight Deck Initial Actions Alright ladies and gentlemen, welcome back to the flight deck. So, now that we know all the particulars of our arrival information, let’s start preparing for descent as it will creep up on us pretty quick if we’re not well prepared. Now according to the checklist, we would want to enter the STAR and the arrival runway about 10 minutes before reaching our top of descent point. However, as mentioned in previous episodes, to preserve the linear and instructional nature of this series, I entered the arrival procedure as well as the arrival runway on the ground at San Francisco itself, so we’re already prepared in that respect. Coming down to the progress page, here we can see that we’re around 60 nautical miles away from our top of descent point. As we cruise to the top of descent point, I’d also like to let you guys know that we will be descending in incremental altitudes just like we did when we were climbing. So from our current altitude of 35000 feet, we will then be descending to 18000 feet; which is our transition altitude. From there, we’ll descend down to 10000 feet. After this 10000’ altitude checkpoint, we will slowly descend through the different speed and altitude constraints on our arrival all the way down to 1900 feet, which was our glideslope capture altitude for runway 25L and KLAX. So, I’ll let you enjoy the rest of the cruise and I’ll see you when we get to around 20 nautical miles away from our top of descent point. *CINEMATICS AFTER THIS* Top of Descent Alright ladies and gentlemen, hope you guys enjoyed that little cinematic portion of the flight. As you can see on the progress page, we’re approaching our top of descent point pretty quickly, so let’s go ahead and first dial our altitude down to 18000 feet on the MCP panel like so. This will tell the aircraft that it is now cleared to descend down to the specified altitude after the top of descent point. Now one thing to note here is that the descent process will start automatically when we hit the TOD point on our route, but if ATC instructs you to start the descent earlier, simply come down to this FMC and press this descent button. As you can see here, we have this option that says descend now. So assuming you have a lower altitude selected on the MCP, you can simply press this button and press execute to be able to start the descent. Let’s go ahead and do that here since we’re almost at the top of descent point anyway. As you can see and probably hear, the engines are now starting to spool down a little. Additionally, on the primary flight display, we also see this little pink triangle appear on the vertical scale ID annunciator, which is supposed to represent our ideal desired vertical path if we are to stick to the 145 Property of FlyBy Simulations. No tampering with the document without prior consent. VNAV profile. Obviously, you’ll also see our altitude start to decrease at this point. Now at this point, depending on the severity of the descent, you could turn the seatbelt signs from the auto position to the ‘on’ position. In our case, let’s go ahead and do that now just so we don’t forget it in the later phases of flight. Descent Checklist So ladies and gentlemen, with the descent started, let’s start running through the descent procedure where the first item on our list is to turn off the center fuel pumps if we have less than 1400kg of fuel within them. As you guys already know, we’re not really carrying any fuel in the center pumps for such a short flight, so nothing to do there. Next up, let’s go ahead and set up the pressurization panel by inputting our landing altitude. So the airport elevation for LAX if you guys remember was 128 feet, so let’s enter 150 feet into this land altitude display, as it only changes in increments of 50. Next up, let’s come over to the forward panels and press this recall button to make sure we don’t have any master caution alarms within the flight - and all looks good. Next up, we have to enter our landing reference speeds into the CDU just like we did for the takeoff procedure. So let’s come down here and go over to this Init Ref or initial reference page by pressing on the corresponding button here. As you can see, the aircraft has already recognized that we are in the descent phase of flight and has automatically brought us to the approach reference page. On the top left here we have our gross landing weight and below it, we have some specifications relating to the airport such as the length of the runway we’re landing at as well as the localizer frequency and course over here, which is the same as the one we obtained on the charts previously in the episode. So the first thing we’re going to do on this page is to decide and select our landing flap position and consequently, the approach speed as well. Now for a long runway such as KLAX, we could perform a 30 degree landing as the runway is very long and we’ll have ample time to stop even if our approach speed might be higher. However, if you guys are practicing landings for the first time in the airliner, I would highly recommend you guys to always pick flap 40 which is the highest flap position available. This is because controlling the aircraft at a lower speed is always more easier than coming in at a faster speed with a lower flap setting. So for the instructional purposes of this video, I’ll go ahead and select flap 40 for our arrival as well. To do this simply line select this flap 40 option over here and as you can see, that copies it to our scratchpad. We then simply go ahead and paste that into this Flap/Spd window right here. With that done, it's time to set our decision height, which as you might remember was 303 feet baro or 200 feet radio. Now since we set our decision height in baro as we were departing, let’s input it on the radio this time. So simply go up to the EFIS panel and move the larger Minimums knob to the radio position and turn this 146 Property of FlyBy Simulations. No tampering with the document without prior consent. knob all the way to 200 feet on this PFD. Now we should expect a minimum callout when we are 200 feet above the ground during our landing to establish visual contact with the runway or perform a go-around. With that done, it’s time to set our Navaids for arrival which basically constitutes our localizer nav frequency and course. So simply come down to the central pedestal and enter the localizer frequency for runway 25L we obtained earlier in this nav frequency selector which is 109.90. Doing this on both sides is a good habit as that will allow you to perform an autoland procedure if you need it later on. With the frequency entered, we’ll also go to the MCP and enter our approach course of 251 degrees into both the course selector knobs like so. Finally, we’ll go ahead and set the autobrake setting we will be using for our landing today. So as soon on the taxi chart previously in the episode, the runway is extremely long and we’ll want to stop as late as possible to get onto the Lima Taxiway so I think we can go for autobrake 1. So, with that all done, let’s continue our descent to 18000 feet and I’ll see you guys then. Getting METAR data for Arrival Alright ladies and gentlemen, so as we approach 22000 feet, it’s time to start looking at some of the arrival information at KLAX. The way to do this is actually pretty simple, as we simply need to head over to Google Chrome and get what’s known as the METAR report for the arrival airport just like we did when departing San Francisco. So, on screen now you’re seeing a screenshot of the important weather information I got online. So we have the temperature, dew point as well as the surface winds. However, the most important piece of information we need here is of course the barometric pressure that we must input within our altimeter - which is here as you guys can see. So let’s go ahead and enter that data within the EFIS panel as we get ever so closer to 18000 feet. Now a neat little trick you can employ here is to set the altimeter setting even before getting to the transition level. The way to do this is to simply go over to the EFIS panel and on the Altimeter selector, simply rotate the outer knob to the specific barometric pressure setting we wish to set. As you can see at the bottom right of the PFD, we still remain in Standard altimeter mode, but right underneath it, the aircraft preselects the altimeter setting so that we can simply press this middle STD button on the altimeter selector to switch from standard mode to the manually selected barometric pressure as we approach our transition level. Setting Lower Altitude and Setting Barometric Pressure Alright ladies and gentleman, we’re at 19000 feet and descending fast, so in order to continue our descent and not stop at 18000 feet, let’s go up to the MCP and dial the altitude back to 10000 feet, which is our next incremental altitude checkpoint. With that 147 Property of FlyBy Simulations. No tampering with the document without prior consent. done, as approaching 18000 feet also means that we’re pretty close to our transition level, let’s go ahead and press this standard button on the altitude selector as mentioned before to switch to the manually selected barometric pressure setting. As you can see on the bottom right of the PFD, the selected altimeter setting is shown here, so we’re looking good for a safe approach into Los Angeles. Conclusion So ladies and gentlemen, that’s that for the descent planning and initial approach procedure into LA. In the next episode, I’m going to be at the helm of the ship and will be live commentating the entire final approach, which encompasses our descent from around 15000 feet all the way down to the ground at runway 25L. Just like the previous episode, I’ll be keeping this conclusion short as I want the transition from this episode to the next to be as seamless as possible, so if you guys enjoyed this video, make sure to perform a full stop-landing at the like button and the subscribe button and press the bell icon for future notifications from this channel. Also, be sure to flyby the comments section and let me know if there’s any questions you’d like me to answer for you. As usual, thanks for flying by! 148 Property of FlyBy Simulations. No tampering with the document without prior consent. CHAPTER 15: FINAL DESCENT, APPROACH & LANDING Read the manual alongside the video: EPISODE 15 Introduction What’s going on guys, FlyBy Simulations here and welcome to what is probably one of the most anticipated videos in this Zibo 737 Aircraft Dissected series which is of course, the landing. So, in the previous episode, we covered the descent planning and initial approach phase of flight and in this episode, the main highlights, as you can probably tell from the title and thumbnail of this video are going to be taking a look at the entire descent and landing phases of phases of flight. So without further adieu, let’s jump into the flight deck and pick up where we left off... Switch from VNAV to Manual Alright ladies and gentlemen, in a few moments, we’ll be switching the LNAV and VNAV modes off and use the heading select modes to control our heading as well as the individual altitude, speed and vertical speed knobs on the MCP to control our descent towards the start of our approach procedure towards runway 25L and LA. We do this first of all in order to have more granular control over our overall approach towards the airport but more importantly: to be able to show you how to operate the other knobs on the MCP panel comfortably. As we go along, everything will be explained systematically through the live commentary, but just wanted to give you guys a heads-up as to what to look out for as we continue our descent. Localizer and Glideslope Capture Alright ladies and gentlemen, so as we start making our base leg right turn towards the HUNDA waypoint, I’d like to bring your attention to these two hollow diamonds on the PFD which represent the localizer as well as glideslope components of the ILS beacon, which we will be using to make a precision landing on runway 25L at LA. As you can see, currently, both diamonds are hollow, which means that the aircraft has detected the presence of a localizer and a glideslope beacon but hasn’t established itself onto either of them. As we move further into our turn though, first you’ll see this localizer diamond at the bottom go from being hollow to filled in pink, signifying that the aircraft is ready to capture it in order to get perfectly aligned with the centerline of the runway and give us lateral guidance towards the runway. When this happens, I’ll go ahead and press the VOR 149 Property of FlyBy Simulations. No tampering with the document without prior consent. LOC button on the MCP panel in order to capture this localizer - following which the directional component of the aircraft will completely be handled by the localizer. As for the other hollow diamond on the right of the artificial horizon here, that will come alive a little further in the approach as we continue descending to our glideslope capture altitude of 1900’. If you remember from the previous episode, we are supposed to intercept the glideslope component at 1900’ when we get to the LIMMA waypoint. So when the glideslope diamond gets filled in pink, we will wait for the diamond to start coming down on the SCALE ID annunciator, following which we will retract flaps all the way to 15 degrees and also extend the landing gear. As the glideslope diamond continues to come down, we will eventually go ahead and press the approach button on the MCP which will fully establish us on the localizer as well as the glideslope for an ILS landing into Runway 25L. So just as a recap, as we continue our turn, the hollow localizer diamond at the bottom will become fully pink, following which we will press the VOR LOC button to intercept the localizer. Then, once we’re aligned with the center line, as we continue to descend, eventually the glideslope diamond will also fill up, so we’ll take flap 15 and gear down when the diamond begins to come down and will also arm the approach mode on the MCP. Capiche? Alright, let’s go ahead and resume the simulation. PAPI Lights Alright ladies and gentlemen, as we make our final turn and get onto short final for runway 25L, I also want to introduce a new indication to look out for, which are the PAPI lights. For those of you who don’t know, PAPI in aviation is not the Spanish word for dad, but instead stands for Precision Approach Path Indicator, which are a set of 4 lights which shine either a red or white light depending on the angle at which you view them during your descent. Normally, these PAPI lights are used to stay on the correct glidepath during the approach towards the runway. As you can see on screen right now, if you see 2 red lights and 2 white lights, that means that you’re on the perfect glide path and will be landing in the touchdown zone of the runway. If you have more red lights than white lights, for example 3 red lights and 1 white light, that is an indication that you’re too low and must maintain your altitude and speed to be able to rejoin the glide path. Similarly, if you have more white lights than red lights, that is an indication that you’re too high, so you need to reduce your speed and lose some altitude to be able to again rejoin the glide path. As the saying goes, “red on red, you’re dead”- meaning you’re too low. “White on white, check your height” - meaning of course that you’re too high. Finally, you also have “red on white, you’re alright”- meaning that you’re on the right glide path for the approach. Alright so I hope that made sense to you, so be sure to look out for those PAPI lights in the distance. I will mention them in the live commentary but again, just wanted 150 Property of FlyBy Simulations. No tampering with the document without prior consent. to explain some theory and give you guys a heads-up as to what to look out for during this phase of flight. So, let’s get back to this sim! Landing Tips Alright ladies and gentlemen, we’re now on final approach and I’ll take this time to give you guys a few rough tips regarding landing. I’ll try to keep this section short, as I want to make a full-fledged comprehensive landing technique video on the 737-800 later down the line. This little segment is just to show what to do and what not to do while performing a standard ILS landing in the Zibo 737. First things first, now that we are established on the localizer and glideslope and also have a visual reference to the runway, we’ll be disconnecting the autopilot as well as the autothrottle and manually fly the aircraft down to the ground. During this process, keep a close eye on the PAPI lights while descending. As you get to below 300 feet or so, you want to generally start ignoring the PAPI lights and completely focus your attention on the touchdown zone which are these piano tile markings on the runway you’re seeing right now. Aircraft will usually touch down right in front of these piano tiles and a good way to know the touchdown zone is to look at the black skid marks on the runway. As you continue your descent and pass the runway threshold, it’s important that you switch your focus from the piano tiles to the opposite end of the runway, as you’re going to want a better frame of reference in front of you to gently flare the aircraft a bit. For those of you who don’t know, flaring is the process of slowly pitching the aircraft's nose up right before touchdown so that it lands on it’s main landing gear first. As you begin to descend below 100 feet, the ground proximity warning system within the plane will begin counting down your altitude in lower increments of 10 feet starting from 50 feet; so 50, 40, 30, 20 and so on. So at 30 feet, you should completely retract the thrust levers and gently begin the flare up to around 2.5 to 5 degrees on the artificial horizon. Again, like most things, this is normally a feeling you need to have as a pilot to have a smooth, yet firm touchdown, and will normally come with practice. As soon as we touch down, we’ll go ahead and deploy the reverse thrust, so you’ll hear the engine spooling back up at idle reverse thrust to allow us to slow down in conjunction with the autobrake and the wing spoilers. And that should be enough for you guys to get a brief picture of what to look out for during the landing sequence. Let’s switch back to live commentary and actually watch the landing now. 151 Property of FlyBy Simulations. No tampering with the document without prior consent. Conclusion So ladies and gentlemen, that brings us to the end of this Aircrafts Dissected episode, covering the final descent and landing into KLAX. Now, though it may seem like the end of this series, there’s still one more episode left to go, where we cover the after landing procedure and taxi back to the gate to disembark the passengers and officially conclude the flight. Again, just like the previous episode, I’ll be keeping this conclusion short as I want the transition from this episode to the next to be as seamless as possible, so if you guys enjoyed this video, make sure to perform a full stop-landing at the like button and the subscribe button and press the bell icon for future notifications from this channel. Also, be sure to flyby the comments section and let me know if there’s any questions you’d like me to answer for you. As usual, thanks for flying by! EXTRA - GENERAL NOTES FOR FULL FLIGHT Before Engine Start - - - - Before episode 11, make sure to introduce cabin loading. So start the flight leg. In Episode 11, give a brief understanding of stepping through the route. Briefly introduce the concept of route discontinuities and vectors and show the entire route on the ND but on the LDU. Make note about autothrottle system procedures differing across airlines. For the taxi and takeoff brief, simply give a brief description of the 3000 feet initial altitude. Also, show the viewers how the taxi would most likely take place and what are the different basic procedures to be wary of during takeoff (optional). For the pushback operation, simply connect the truck first, before planning any pushback operations (again, situation dependant) Make note of starting the clock on the FO’s side before starting the pushback. Give a brief description of push and start clearance. For engine start, start one of the engines while doing the pushback and monitor EGT, N2 and fuel flow readings. (Also comment on the faint rumble of the engines). Verify that the starter does cutout and that the engine stabilizes at around 58.3 before starting the next one. Fuel flow reading should be around 0.64 or 640 pounds per engine per hour. Disconnect and show hand signals and give a brief description of what monitoring that looks like. (Verify that the hand signals are indeed there). 152 Property of FlyBy Simulations. No tampering with the document without prior consent. Before Taxi - - - - APU bus light comes on when the engine generators are selected. Go back to DC and AC panel and select TR1 on DC knob and Gen 1 on AC knob (NOT IN CHECKLIST) - So important to see if engines are indeed providing decent electrical power to confirm proper operation of engine electrical generators. Comment on the isolation valve, saying that switching it to auto instead of on is better, so that the aircraft can handle all of the parameters itself. APU is switched off. Verification of ground equipment comes quite late in the checklist. Make sure to track the position of the ground staff when they provide the hand signals and once done - can either have post recording or a little text box on screen to suggest that ground equipment is clear. Set flaps (give some nice wing views) After Flt. Ctrl. Check - make sure to give a brief understanding of why the LDU is left blank. On the EFIS control panel, set data on both sides, set terrain on the first officer's side. Give a brief note about switching the TCAS system to TA/RA based on the airport and ATC instructions (in our case, we’ll turn it on while entering the runway). Taxi - - Make sure to say initial thrust should be a tad high, but then adjust it based on ground speed. Provide a brief overview of taxi speeds on the ground at most airports. Provide a note of turning the position lights to strobe and steady when crossing a runway (IMPORTANT) While taxiing parallel to the 28 runways, turn on the autothrottle. Make sure to check the arm indication on the FMA and also make sure that the autothrottle does indeed come on. Before Takeoff - Everything from this point up until the takeoff and climb portion of the flight will be live commentated to be able to describe the various experiences. So just a brief bit of post com to let you guys know what is going to happen in the next few minutes as the takeoff sequence does indeed happen quite quickly. As soon as we get on the runway, assuming we get our clearance for takeoff, we’ll advance the thrust levers to 40% N1. which you will see on the Upper display unit. Again, I’ll 153 Property of FlyBy Simulations. No tampering with the document without prior consent. be using the red boxes to highlight everything to the best of my abilities. Then, we push the TOGA button. Now I won’t be pressing it in the sim, as I have that button mapped to my throttle quadrant in real life that I use alongside my sidestick to control the aircraft. So when I push that, a couple of things will happen, you will see the N1 rise up to the N1 bug we had set in the FMC programming video. Then we will begin to pick up speed on the runway. The Zibo has a very helpful first officer in the flight deck with you, who will make various announcements throughout the takeoff phase. So at 80 knots, the first officer will say 80 knots where we will cross check it on our PFD. Then the FO will callout V1 and rotate immediately after that since in our case, our V1 and rotate speeds are the same at 142 knots. So at this point, we’ll gently lift up the nose of the aircraft to about 15 degrees pitch on the PFD. Don’t jerk the stick back all the way, be very smooth with it and gently bring it up to 15 degrees. As we’re doing that the first officer will again make a callout, this time saying positive rate, meaning that we are successfully climbing at a good, positive rate, so it’s safe to retract the gear. So when he says that, simply press the G button on your keyboard or whatever button you may have mapped to your real joystick. In my case, I again have a gear button mapped to my joystick, so I’ll retract the gear. Then the first officer will make various altitude callouts, calling 400 feet and then 1000 feet. We will constantly monitor the PFD speed strip and make sure that we are retracting the flaps at the right time. The plan is to hand fly the aircraft till about 3000 feet and then increase the altitude on the MCP and let the autopilot do the rest. After Takeoff Procedure (Below 10000’) - - Switch over to post comm - Walk through the procedure on checklist from ‘engine bleed and packs’ till ‘retract/taxi lights’. (BEFORE 10000 FEET) this is Also comment on FMA on PFD. Make sure that it reads N1 for the autothrottle mode and LNAV and VNAV speed on the other two columns to make sure that the FMC or autopilot systems within the aircraft are following the correct procedures. Make sure to comment on the 250 knots speed limit below 10000 feet at some point during the takeoff and climb. Finally, talk about the good habit of synching the heading bug. Aircraft Takeoff Procedure (After 10000’) - Make sure to point out that the aircraft levels off and that the airspeed bug gets set to a higher number. After 10000 feet, we don’t have any speed constraint. Also set seatbelts signs to auto. 154 Property of FlyBy Simulations. No tampering with the document without prior consent. - - - - - Comment on the next milestone for the flight being the transition altitude which is 18000 feet. At this point also go over to the Nd and comment about the green arc that appears signifying that that is the point we will be reaching the specific altitude that has been set in the MCP. So when we reach 17000 feet we will increase that altitude on the MCP to our final cruising altitude, which is 35000 feet, so the FMC can use the waypoints we programmed into it to get us to 35000 feet at the right time. Reaching Trans. Altitude, set all the altimers to standard pressure. Also here, mention 737Simpilot’s point about being able to set synchronized barometric pressure settings. While in the climb, make sure to say that the pilots at this time will cross reference their fuel burn using their flight plan and see if that is indeed the amount of fuel they are actually burning. While climbing also introduces the T/C indication to show the top of the climb point. Show how you can cross reference that with the FMC legs page and see if the altitude is indeed matching. Also introduce the viewers at this time to the progress page, where pilots can track their progress and given that certain controlled variables are maintained, they can check what time they will be arriving at certain waypoints as well as the final destination. Cruise - - - Make sure to come back to the progress page and check when the top of descent is. You can check the distance in nautical miles and the time when we get there in zulu time. Additionally, you also see the amount of fuel we’ll have on board when we get there. Make sure to reset the minimums as we’re taken off successfully and reached cruising altitude, so we don’t have to think about going back to San Francisco. On the FMA make sure that the autothrottle speed mode is FMC speed and that the upper display unit reads crz which stands for cruise speed for the engines. There’s no checklist, so it’s pretty chill. Descent Planning - So start with descent planning around 80 nautical miles away. Point out the T/D position on the ND which is the top of descent mark. So, ideally, according to the aircraft’s calculated flight path, that is when we’re supposed to start descending to 155 Property of FlyBy Simulations. No tampering with the document without prior consent. - - - - maintain the exact vertical profile to be able to get to Los Angeles while following all speed and altitude constraints. Mention a note about ATC here and about how we programmed our arrival into Los Angeles during the FMC programming video. Say how that’s only for instructional purposes. In real life, pilots wouldn’t program the arrival in until reaching to about 10-20 minutes away from top of descent, where they can ask the approach controllers what arrival is currently in progress and what runway they should be expecting to land at. This is because on long flights, by the time you get to the arrival airport, weather conditions might have changed, and they may prefer a different runway which requires a different arrival procedure. In this case, we’re going to go ahead with our already programmed arrival which was the SADDE8 arrival and our arrival runway was going to runway 25L. Assuming that ATC then clears us to descend via the START at our discretion, we will then start programming a few values into different systems within the flight to be able to prepare for arrival. STAR chart- Note the landing altitude, in this case 128 feet. Also note transition level which is 18000 feet, which will be our initial descent altitude, just like we had an initial climb altitude, where we climbed up in different steps, from 3000 feet up to 10000 feet up to 18000 and eventually up to 35000, we’ll do the same on the way down. With ATC, they will instruct you to descend to certain altitudes and turn in various directions, but in this case, without ATC, this is a logical way to descend to the arrival airport in segments. Look at arrival charts, Set 18000’ in the altitude panel. Plan for arrival runway, our final gate as well Get arrival ATIS information (specifically altimeter) Descent Actual - - Note pink triangles appearing on scale ID annunciators to highlight the overall descent profile vertically and laterally. Clearly show that the descent has started. FMC will point out certain things you need to do to help it in flying the aircraft, in this case, it says ‘drag required’. So we can extend the speedbrakes a tad bit to allow the aircraft to slow down and maintain its vertical profile as best as possible. Set seatbelt sign to on for the descent. Constantly make sure that the scale ID triangles are in line with the aircraft’s wing and fuselage indicator. Set landing altitude 156 Property of FlyBy Simulations. No tampering with the document without prior consent. - - Set Minimums for departure runway Select the VREF on the FMC. Verify ILS course and frequency. Set the navaid as well. Set autobrake mode depending on runway length and where we want to vacate. Nearing 18000’, set next altitude of 10000’ (Do this around 22000’) Keep verifying RNP and ANP values for both the vertical and horizontal profiles. Passing 18000’, make sure to tune in the arrival altimeter in captain’s and standby radios. (Show cool trick of selecting it before even getting to trans altitude) Pause the sim for a bit and also highlight that we have a vector coming up after the SMO point. Show the FMA switch to 250 knots constraint, show the vertical scale ID goes up and the aircraft pitches up a bit to lose some speed. Set 3600’ as altitude for hunda when reaching 12000 feet to allow aircraft to descend further. Show the airport from the windshield at this point. Passing 10000’ the landing lights can come on. After the turn from SMO, highlight that we’re flying parallel to the runway. Then everything’s live from there on out. Up until the runway has been vacated. After that, we perform the after land procedure and the appropriate checklists. 157 Property of FlyBy Simulations. No tampering with the document without prior consent. CHAPTER 16: AFTER LANDING AND SHUTDOWN PROCEDURE Read the manual alongside the video: EPISODE 16 Introduction What’s going on guys, FlyBy Simulations here and welcome to the final episode in the full-flight portion of this aircraft’s dissected series. So, in the penultimate episode, we took a detailed look at the final descent and landing procedure and in this episode, the main highlights, as you can probably tell from the title and thumbnail of this video are going to be taking a look at the after landing procedure as well as taxi to the parking gate. So without wasting any more of your time, let’s jump into the flight deck and get started! After Landing Procedure Alright ladies and gentlemen, welcome back to the flight deck of the Boeing 737-800. As you guys might remember, in the previous episode, we vacated right onto the hotel taxiway. So, the first procedure checklist we’re going to run through right after landing is obviously the after-landing procedure. So again, this procedure is normally performed by the pilot monitoring as the pilot flying will taxi the aircraft back to the gate. However, for the instructional purposes of this video, we’ll hold short at this position before crossing runway 25R and perform the procedure. So first things first, we’re going to go ahead and retract the speed brakes or flight spoilers that extend on top of the wing to help slow down the aircraft at landing. So simply come down to this lever and retract it all the way to this ‘down’ position. Next up, we’re going to restart the APU in order to have self-sufficient power before we get to the gate, so we can shutdown the engines without losing all electrical power in the aircraft. So again, come up to the forward overhead panel, and flick the APU start switch to the ‘start’ position, hold for 2 seconds and then release it. Make sure the switch flicks back to the ‘on’ position. While we’re on the forward overhead panel, also come up to the external heating panel and turn off both the probe heat switches, as the sensitive equipment on the outside of the aircraft is no longer needed for flight operation. Next up, come down to the lighting strip at the bottom and turn off all of the landing lights and the runway turnoff lights and turn on the taxi light. Note that you can continue keeping the runway turnoff lights on if you’re flying at night. Additionally, it would be at this point when you would turn the position light to the steady position if you don’t have any more runways to cross during your taxi back to the gate. However, as mentioned before, we still have to cross runway 25L, so we’re going to 158 Property of FlyBy Simulations. No tampering with the document without prior consent. keep the position lights on for now. Next up, turn the engine start switches from the continuous position to the auto position. Coming down to the forward panels, we can go ahead and turn off the weather radar on the left side as well as the terrain map on the right side. We can also turn off the data modes on the ND at this time. Finally on the forward panel, we can go ahead and turn the autobrake position to the off position and observe that the light goes away. Next up, we’ll go ahead and retract the flaps all the way to the ‘up’ position. Next up, depending on instructions from ATC, we would set the TCAS to the appropriate mode. In this case, let’s assume ATC instructs us to switch the TCAS to Standby, so simply move the knob to the standby position. And that’s that for the immediate after-landing procedure, so let’s start our taxi to the gate. Again, I’ll include a live schematic of the taxi route as we continue so you can see how we eventually get to gate 25 towards the northern complex of KLAX. Shutdown Procedure Alright ladies and gentlemen, hopefully you were able to follow along with the taxi procedure to gate 25. So, now that we’re parked at the gate, let’s start the shutdown procedure to be able to safely shut down the engines and disembark the passengers and cargo. So first things first, let’s go ahead and set the parking brake. Then let’s come back up to the forward overhead panel, and make sure that the APU is ready to supply power on the bus transfer and electrical source selector panel. Since the two lights are illuminated, flick both the switches down and observe the power switch to both sides of the aircraft. Once electrical power has been established, simply come back behind the throttle quadrant and move both the engine start levers to to the ‘cutoff’ position. Next up, let’s go up to the forward overhead panel and switch the seatbelts signs off to allow the passengers to disembark. Since the engines have been turned off, let’s turn off the anti-collision light to allow ground personnel to safely approach the aircraft. With that done, let’s go back up to the forward overhead panel and turn off all the fuel pumps. As for the cabin utility and IFE/pass seat switches, let’s leave them both on, as that’s the default setting. Coming to the anti-icing panel, make sure both the wing and engine anti-ice switches are in the ‘off position’. Coming further underneath to the hydraulic panel, we can leave the engine hydraulic pumps on but we’ll be turning off the electrical hydraulic pumps. Next up, we’ll come to the air conditioning panel and leave the recirculation fans as well as the packs to ‘auto’. Coming underneath, we’ll leave the engine bleed switches on and turn on the APU bleed switch as well to get air supply from the APU. Exterior lights have already been taken care of, so we’ll come over to the MCP and turn off both the flight director switches. With that all done, we have successfully brought the aircraft to what’s known as a ‘Turnaround stage’. Pilots would normally 159 Property of FlyBy Simulations. No tampering with the document without prior consent. bring the aircraft to this stage after each flight right before they turn the aircraft around for another departure. So, if you were planning to take this aircraft back from La to San Francisco, you could start entering the departure information and restart the entire procedure like we did at San Francisco at this point. Conclusion and Acknowledgements Alright ladies and gentlemen, that brings us to the end of this Aircraft Dissected episode and consequently, the end of the full-flight portion of this instructional web-series on the Zibo mod Boeing 737-800. In contrast to the last few episodes in this series, this conclusion won’t be as short, as there is no ‘next’ episode that we need to transition to at least in the full flight series. So let me take this time to properly conclude this series and give my acknowledgements to some of the key people who have supported me throughout this journey. So to start off, I would like to give my utmost thanks to Craig, who has supported me from the very beginning and has even gone out of his way to share my videos on different X-plane forums which has helped in bringing more viewers to the channel. I would also like to thank Slicker55 who leaves so much positive support on every single one of my videos and motivates me to bring high-quality content to the community. E.W. Forbes has always supported the channel from a very young stage and given words of encouragement and even tips and tricks relating to the Zibo 737 that even I was unaware of. Similarly, the unwavering support of Mr. Susanta and Soham Mallik has also been absolutely fantastic and I can’t thank you enough for it. Finally, Mr. Robert Brown, who has shown massive support on my channel and who also happens to be a retired Sea Captain from Perth, Australia - I salute you and I sincerely thank you for your support and your words of encouragement from the very beginning. At the very end of this segment, I would also like to give a huge shoutout to two YouTube channels that started out with me when I began making content and have both become amazing flightsim channels that I watch regularly. Number 1 would be academic aviation, who creates amazing short cinematic and informative videos and number 2 would be into the blue simulations, who happens to be a real world A320 pilot and provides detailed live-commentary tutorials on the aircraft and much much more. You can check both their channels out and they’re the first link to the description as they have also been a massive support system throughout all of this. So with that all said, I don’t want to make this conclusion into some Oscar-winning speech, so if you guys enjoyed this video, make sure to perform a full stop-landing at the like button and the subscribe button and press the bell icon for future notifications from this channel. Also, be sure to flyby the comments section and let me know if there’s any questions you’d like me to answer for you. As usual, thanks for flying by! 160
0
You can add this document to your study collection(s)
Sign in Available only to authorized usersYou can add this document to your saved list
Sign in Available only to authorized users(For complaints, use another form )