Leader Emergence & Motivation: - Affective identity, noncalculative, and social normative motivations. Traits & Needs: - Power, achievement, affiliation, cognitive ability. Leadership Styles & Theories: - Trait Theory - Fiedler’s Contingency Model - Path-Goal Theory - Situational Leadership - Leader-Member Exchange (LMX) - Vroom-Yetton Model - IMPACT Theory Power & Influence: - Expert, legitimate, reward, coercive, referent power. Transformational vs. Transactional Leadership Authentic Leadership & Cultural Dimensions (Project GLOBE) Skills of Effective Leaders: - Communication, planning, decisionmaking, integrity, etc. Unsuccessful Leadership Traits: - Poor planning, emotional control, unethical behavior. CH 13 Groups, Teams and Conflict Behavior and conflict within a group Learning Objectives 1. To understand and analyze the nature of group behavior and conflict 2. Apply strategies for managing conflict effectively within group settings. Group Dynamics Definition according to Gordon: a. The members of the group must see themselves as a unit. b. The group must provide rewards to its members. c. Anything that happens to one member of the group affects every other member. d. The members of the group must share a common goal. Criteria of a Group To be considered a group, two or more people must see themselves as a unit. Membership must be rewarding for each individual in the group. Corresponding Effects – an event that affects one member of a group will affect the other group members. Common Goals – an aim or purpose shared by members of a group. Reasons for joining groups Assignment – in the workplace, the most common reason for joining groups is that employees are assigned to them. Physical Proximity – people tend to form group with people who either live or work nearby. Affiliation – a leadership style in which the individual leads by caring about others and that is most effective in a climate of anxiety. Identification - the need to associate ourselves with the image projected by other people, groups, or objects. Emotional Support Assistance or Help Common Interests Common Goals Factors affecting group performance 1. Group Cohesiveness - the extent to which members of a group like and trust one another. Group Homogeneity Homogenous Groups - groups whose members share the same characteristics. Heterogeneous Groups - groups whose members share few similarities. Slightly Heterogeneous Groups – groups in which a few group members have different characteristics from the rest of the group. Stability of Membership Stability – the extent to which the membership of a group remains consistent over time. Isolation – the degree of physical distance of a group from other people. Outside Pressure - the amount of psychological pressure placed on a group by people who are not members of the group. Psychological Reactance – when we believe that someone is trying to intentionally influence us to take some particular action, we often react by doing the opposite. Group Size - the number of members in a group. Additive Tasks - tasks for which the group’s performance is equal to the sum of the performances of each individual group member. Conjunctive Tasks - tasks for which group’s performance is dependent on the performance of the least effective group member. Disjunctive Tasks - tasks for which the performance of a group is based on the performance of its most talented member. Social Impact Theory – states that the addition of a group member has the greatest effect on group behavior when the size of the grap is small. Group Status Factors affecting group performance 2. Group Ability and Confidence – believe that their team can be successful both at: High Team Efficacy – specific task High Team Potency – tasks in general 3. Personality of the Group Members 4. Communication Structure or Network – the manner in which members of a group communicate with one another. Social Facilitation – involves the positive effects of the presence of others on an individual’s behavior. Social Inhibition - involves the negative effects of other’s presence. Coaction – the effect on behavior when two or more people are performing the same task in the presence of each other. Factors affecting group performance Mere Presence – theory stating that the very fact that others happen to be present naturally produces arousal and thus may affect performance. Comparison – the effect when an individual working on a task compares his or her performance with that of another person performing the same task. Evaluation Apprehension – the idea that a person performing a task becomes aroused because he or she is concerned that others are evaluating his or her performance. Distracting – social inhibition occurs because the presence of others provides a distraction that interferes with concentration. Factors affecting group performance Factors affecting group performance 5. Group Roles Task-oriented Roles - involve behavior such as offering new ideas, coordinating activities, and finding new information. Social-oriented Roles – involve encouraging cohesiveness and participation. Individual Role – includes blocking group activities, calling attention to oneself and avoiding group interaction. Factors affecting group performance 6. Presence of Others: Social Facilitation and Inhibition Social Loafing - the fact that individuals in a group often exert less individual effort than they would if they were not in a group. 7. Individual Dominance - when one member of a group dominates the group. 8. Group Think – a state of mind in which a group is so concerned about its own cohesiveness that it ignores important information. Devil’s advocate – a group member who intentionally provides an opposing opinion to that expressed by the leader or the majority of the group. Individual versus Group Performance Nominal Group A collection of individuals whose results are pooled but who never interact with one another. Interacting Group A collection of individuals who work together to perform task. Brainstorming - A technique in which ideas are generated by people in a group setting. TEAMS Work team -Is a collection of three or more individuals who interact intensively to provide an organizational product, plan, decision, or service Interdependence the extent to which the team members need to rely on other team members. Power Differentiation - the team members have the same level of power and respect. Social Distance the team members treat each other in friendly, informal matter. Permanency A team will remain together or be disbanded after a task has been accomplished. Proximity Physical distance between people. Virtual teams - Teams that communicate through email rather than face-to-face. Types of team Work Team - group of employees who manage themselves, assign jobs, plan and schedule work, make work related decisions, and solve work- related problems. Parallel Team - Also called cross- functional teams. -They consist of representative from various departments within an organization. Project team - Groups formed to produce onetime outputs such as creating a new product, installing a new software system, or hiring a new employee. Management team - Teams that coordinate, manage, advise and direct employees and teams How Team Develop Forming stage Team members “feel out” the team concept and attempt to make a positive impression. Storming stage - In which group members disagree and resist their team roles. Norming stage Teams establish roles and determine policies and procedures. Performing stage - Teams work toward accomplishing their goals. Why teams don’t always work? The team is not a team. Excessive meeting of requirements. Lack of empowerment Lack of skill. Distrust of the team process. Unclear objectives. CONFLICT – is the psychological and behavioral reaction to a perception that another person is keeping you from reaching a goal, taking away your right to behave in a particular way, or violating the expectancies of a relationship. Ex. Kenneth might perceive that Ed is trying to get the promotion that is “rightfully his” (keeping him from his goal) “Most conflict results in lower team performance and lower member satisfaction.” – De Dreu & Weingart (Basis of Meta-Analysis) Dysfunctional Conflict – conflict that keeps people from working together, lessens productivity, spreads to other areas, or increases turnover. Functional Conflict – Conflict that results in increased performance or better interpersonal relations. arises when the completion of a task by one(1) person affects the completion of a task by another person. Jurisdictional Ambiguity - Conflict caused by a disagreement about geographical territory or lines of authority. Communication Barriers - Physical, cultural, and psychological obstacles that interfere with successful communication and create a source of conflict. Beliefs - when different beliefs like individuals/groups are “superior to other people or group” or “have been mistreated by others” and etc. Personality - conflict is often a result of people with incompatible personalities who must work together. CONFLICT STYLES TYPES OF CONFLICT Competition for resources - A cause conflict that occurs when the demand for resources is greater than the resources available. Avoiding Style - The conflict style of a person who reacts to conflict by pretending that it does not exist. Accommodating Style - The conflict style of a person who tends to respond to conflict by giving in to the other person. Forcing Style - The conflict style of a person who responds to conflict by always trying to win. Collaborating Style - The conflict style of a person who wants a conflict resolved in such a way that both sides get what they want. Task Interdependence - a potential source of conflict that Compromising Style - A style of resolving conflicts in Interpersonal Conflict - conflict between two (2) people. Individual-Group Conflict - conflict between an individual and the other members of a group. Group-Group Conflict - conflict between two(2) or more groups. CAUSES OF CONFLICT which an individual allows each side to get some of what it wants. RESOLVING CONFLICT Negotiation and Bargaining - A method of resolving conflict in which two(2) sides use verbal skill and strategy to reach an agreement. Cooperative Problem Solving - A method resolving conflict in which two(2) sides get together to discuss a problem and arrive at a solution. Mediation - A method of resolving conflict in which a neutral third party is asked to help the two parties reach an agreement. Arbitration - A method of resolving conflict in which a neutral third party is asked to choose which side is correct. Questions? CH. 7 Training Employees Reviewer Training Employees Person Analysis – determining which employees needs training and in which areas Learning Objectives Methods of Conducting Needs Analysis 1. Identify the process involved in making the manpower of the company effective in delivering organizational visions, missions and objectives. Performance Appraisal Scores 2. Develop the skill in making training modules, conduct and evaluate the effect. 3. Master the skills so they can use them as they go out into the corporate world and practice effective work habits and attitudes. Survey Interview Skill and Knowledge Test Critical Incident Developing a Training Program 4. Integrate motivation to their values Establishing Goals and Objectives Steps in Conducting Training Needs Analysis The first step in developing an employee training system Must be obtainable given the time and resources allocated to the training It should state what the learners are expected to do, the conditions under which they are expected to do it, the level at which they are expected to do it Vague objectives must be replaced with specific objectives Types of Needs Analysis Organizational Analysis – determine those organizational factors that either facilitate or inhibit training effectiveness Task Analysis – use the job analysis to identify the tasks performed by each employee, the conditions under which these tasks are performed, and the competencies needed to perform the tasks under the identified conditions Motivating Employees Most obvious way: “Require them” Relate the training to an employee’s immediate job Make the training interesting Increase employee buy-in – allowing the employees to choose and plan the types of training offered a. In-House trainers – used when training program will be presented too frequently to justify the cost Provide Incentives b. External Trainers – when the trainers in an organization lack the expertise on a particular topic or when the cost of internally developing a training program exceeds the cost of contracting with an external trainer Reduce the stress associated with attending Skill-based pay – an employee participates in a training program that is designed to increase a particular skill an employee needs either to be promoted or receive a pay raise Motivate Employees a. Vertical Skill Plans – pay for skill in a single job c. Videotapes – can be repeated many times d. College/Universities – lower costs, access to excellent training facilities, access to well-known faculty, and the potential for employees to receive college credit for completing the training b. Horizontal skill plans – focus on skills used across multiple jobs Initial Decisions c. Depth skill plans – rewards employees for learning specialized skills ? Where will the training be held – could be an on-site or off-site location d. Basic Skills Plans – focus on such basic skills as math and English ? How Long should the Training be – if too much training occur at one time, employees will not be able to pay attention to all that is being taught or be able to remember that on which they did concentrate ▪ Also results in increased savings for an organization Deliver the Training Program 1. Conducting Classroom Training • Massed versus Distributed Practice Preparing for Classroom Training ▪ A trainer must consider the size, demographics, and ability of the audience Initial Decisions Who will conduct the Training – could be in-house trainers, outside trainers, videotapes and local universities ▪ Trainer must research a topic, develop a training outline, create visuals, handouts, and obtain or create supporting materials ▪ The purpose of handouts is to provide material that the trainees can take back to their jobs through the internet, or though the organization’s intranet, and complete the programs at their own pace ▪ Interactive Video – most common Delivering the Training Program ▪ Webinars (more interactive) 1. Introducing the Trainer and Training session – introduction must be short and should establish the credentials of the trainer the objectives, training schedule, and seminar rules must also be stated Webcasts (one-way communication) 3. Conducting On-The-Job Training 2. Using Icebreakers and Energizers 3. Making the presentation 4. Using Case Studies to Apply Knowledge 5. Using Simulation Exercises to Practice new skills Learning by Modeling Others ▪ Modeling (Social learning) – employees learn by watching how other employees perform or model a behavior 6. Practicing Interpersonal Skills through Role Play ▪ We tend to model behavior of people who are like us, who are successful, and who have status 7. Increasing Interpersonal Skills through Behavior Modelling ▪ The employee must pay attention to the behavior of other employees ▪ The employee must be able to retain the information that is being modeled 2. Providing Training through Distance Learning Learning through Job Rotation Distance Learning Programmed Instructions - could use the books, video, or interactive videos. With this, employees studies at their own pace, and the exam ensures that the employees understand the material o Computer-Based Training or Web-based Programmed Instructions (e-learning) – employees could choose from a variety of training programs offered on-site, ▪ Employee performs several different jobs within an organization ▪ Can improve job satisfaction by reducing boredom Cross Training – teaching employees how to perform task traditionally performed by other employees Learning through Apprentice Training ▪ Individual usually takes 144 hours of formal class work each year and works with an expert for several years to learn a particular trade and perhaps become eligible to join a trade union ▪ The apprentice learns valuable trade, and the expert or the organization gets inexpensive labor The more similar the training situation is to the actual job situation, the more effective training will be o Have the trainee practice the desired behavior as much as possible o Overlearning – practicing a task even after it has been successfully learned o Practice many different situations as possible Learning through Coaching and Mentoring Coaching – takes in two forms: experienced employees and professional coaches Experienced Employees – highly effective, allowing the employee learn from the expert • Pass through Programs – experienced workers are temporarily assigned to training department b. Professional Coaches – similar to consultants and hired to coach a particular employee Mentoring – veteran in the organization takes special interest in a new employee and helps him not only to adjust to the job but also in the organization ▪ One excellent method of OJT is to have a supervisor that would meet the employee to discuss is strengths and weaknesses on the job Ensuring Transfer of Training o Employees must be given the opportunity and encouraged to apply what they have learned Evaluation of Training Results Research Designs for Evaluations Two factors differentiate the various methods: practicality and experimental rigor o The most simple and practical of research designs implements a training program and then determines whether significant change is seen o Pre-test – taken before the training o Post-test – taken after the training o Pre-test > Training > Post-Test o A control group must be utilized – consists of employees who will be tested and treated the same manner but wont have training o Solomon four-groups design – one group will undergo training but wont be taking pretest; second group will take the pretest and training; third group will not undergo training but will take pretest; fourth group will not have pretest nor training Evaluation Criteria 1. Content Validity – comparing training content with the knowledge, skills and abilities required to perform a job 2. Employee Reactions – involve asking the trainee if they enjoyed the training and what they learned 3. Employee Learning – creating a test to determine whether an employee actually learned 4. Application of Training – the extent to which employees actually can use the learned material 5. Business Impact – determined by evaluating whether the goals of the training were met 6. Return on Investment – after accounting for the cost of the training,
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