T.C. YEDITEPE UNIVERSITY GRADUATE SCHOOL OF SOCIAL SCIENCES CONSUMERS ACCEPTANCE OF GENERATIVE ARTIFICIAL INTELLIGENCE BASED ON CHATBOT USE AYŞE YEŞİM MUTLU Istanbul, 2024 YEDITEPE UNIVERSITY GRADUATE SCHOOL OF SOCIAL SCIENCES CONSUMERS ACCEPTANCE OF GENERATIVE ARTIFICIAL INTELLIGENCE BASED ON CHATBOT USE RESEARCH IN MARKETING By AYŞE YEŞİM MUTLU In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Faculty of Economics and Administrative Sciences Department of Business Administration Supervisor Prof. Dr. Yusuf Can Erdem Jurors Prof. Dr. Tülin Ural Doç. Dr. Ayşe Sevencan Doç. Dr. Erkan Yıldız Dr. Esra Nur Gökhan Istanbul – 2024 ii DECLARATION OF ORIGINALITY I hereby declare that this thesis is my own work and that all information in this thesis has been obtained and presented following academic rules and ethical conduct. I have fully cited and referenced all material and results as required by these rules and conduct, and this thesis study does not contain any plagiarism. The necessary permissions have been obtained if any material used in the thesis requires copyright. No material from this thesis has been used to award another degree. To the best of my knowledge and belief, it contains no material previously published or written by another person nor material accepted for the award of any other degree except where due acknowledgment has been made in the text. I accept all kinds of legal liability that may arise in cases contrary to these situations. Ayşe Yeşim Mutlu iii ABSTRACT CONSUMERS ACCEPTANCE OF GENERATIVE ARTIFICIAL INTELLIGENCE BASED ON CHATBOT USE The impacts of emotions, anthropomorphism, cognitive appraisals, social influence and motivation on acceptance of users play important role in the usage of the artificial intelligence software. The challenge for generative artificial intelligent software is to evaluate users’ emotions, cognitions and perceptions. Measurements of performance expectancy, effort expectancy, anthropomorphic characteristics, intrinsic motivation, social influence, and emotions are the prerequisite to understand users’ willingness to accept the use of these software. To interpret users’ acceptance while the users are interacting with the generative artificial intelligence chatbot software, Unified Theory of Acceptance and Use of Technology Model and Cognitive Appraisal Theory are used as theoretical foundation. The model was empirically tested using data collected from online survey. Generative Artificial Intelligence software based on users’ acceptance were analyzed with PLS_SEM along with the influencing factors of users’ willingness to use. The findings indicated that emotion is powerful antecedent of acceptance the use of these software, and supports the proposed three level appraisal of use acceptance model for Generative AI Software. Keywords: Generative Artificial Intelligence, Unified of Acceptance and Use of Technology, Cognitive Appraisal Theory, Emotion, Social Influence, Performance Expectancy, Anthropomorphism, Effort Expectancy, Intrinsic Motivation iv ÖZET ÜRETKEN YAPAY ZEKA TABANLI SOHBET BOTU KULLANIMININ TÜKETİCİLER İÇİN KABULÜ Duygular, antropomorfizm, bilişsel değerlendirme, sosyal etki ve motivasyonun kullanıcıların kabulü üzerindeki etkileri, yapay zeka yazılımlarının bir hizmet olarak kullanımında önemli rol oynamaktadır. Üretken yapay zeka yazılımlarının zorluk çektiği alanlar, başta kullanıcıların duygularını anlamak; motivasyonlarını, çevrelerinin üzerlerinde yarattığı etkiyi kavramak ve bilişsel değerlendirmelerini olumlu olarak, etkileyebilmektir. Performans beklentisi ve efor beklentisi, antropomorfik karakteristikler, içsel motivasyon, sosyal etki ve duyguların ölçümü, kullanıcıların bu yazılımların kullanımını kabul etme isteklerini anlamak için önemli birer faktördür. Kullanıcıların üretken yapay zeka yazılımları ile etkileşim halindeyken kabullerini yorumlamak için Birleşik Kabul ve Teknoloji Kullanımı Modeli Teorisi ve Bilişsel Değerlendirme Teorisi temel olarak kullanılmıştır. Model, çevrimiçi bir anket çalışması ile toplanan veriler kullanılarak ampirik olarak test edilmiştir. Kullanıcıların kabulüne ilişkin Üretken Yapay Zeka yazılımları, çevrimiçi ortamda fiili kullanım verileri toplanmış, kullanıcıların istekliliğini etkileyen faktörler Yapısal Eşitlik Modellemesi ile analiz edilmiştir. Araştırmanın öne çıkan bulguları, duyguların üretken yapay zeka sohbet yazılımlarının kullanımını kabul etmede en önemli neden olduğunu göstermektedir. Bu çalışma, kullanılan Bilişsel Değerlendirme Teorisi bazlı araştırma modelini desteklediğini saptamıştır. Anahtar Kelimeler: Üretken Yapay Zeka, Birleşik Kabul ve Teknoloji Kullanım Modeli, Bilişsel Değerlendirme Teorisi, Duygu, Sosyal Etki, İçsel Motivasyon, Performans Beklentisi, Antropomorfizm, Efor Beklentisi v ACKNOWLEDGEMENTS PhD. program has been uncompleted journey in my life since I had to leave PhD. in Science in 1992. The passion that I carry on in whole my life for IS, and my career lead to have this thesis. I always try to understand the progress of artificial intelligence since studying on my MSc thesis. While doing this thesis, my objective is to provide the review of previous findings on how people perceive artificial intelligence and the inferences regarding measurement of usage intention towards generative artificial intelligence. I am grateful to Prof. Dr. Yusuf Can Erdem for all his support , since the beginning of PhD. program. His continuous support and encouragement have been valuable in each stage of PhD. program. In short, I feel lucky to have met the invaluable academicians. I would like to express my special thanks to Doç. Dr. Erkan Yıldız and Prof. Dr. Tülin Ural. I want to dedicate my thesis to my family supporting me in every steps of my life. Ayşe Yeşim Mutlu vi TABLE OF CONTENTS DECLARATION OF ORIGINALITY………………………………..……………………ii ABSTRACT......................................................................................................................... iii ÖZET .................................................................................................................................... iv ACKNOWLEDGEMENTS ................................................................................................... v LIST OF FIGURES ........................................................................................................... viii LIST OF TABLES ................................................................................................................ ix LIST OF ABBREVIATIONS ................................................................................................ x 1 INTRODUCTION .............................................................................................................. 1 2 LITERATURE REVIEW AND THEORITICAL BACKGROUND ................................. 4 2.1 Technology Acceptance and Adoption ...................................................................... 4 2.1.1 Performance Expectancy and Effort Expectancy ......................................................... 5 2.1.2 Acceptance of Artificial Intelligence Technologies ..................................................... 5 2.2 Social and Relational aspects in the use of Artificial Intelligence ............................ 7 2.2.1 Emotion .............................................................................................................. 7 2.2.2 Anthropomorphic Characteristics ...................................................................... 8 2.2.3 Social Influence ............................................................................................... 10 2.2.4 Intrinsic Motivation ......................................................................................... 11 3 DEVELOPMENT OF THE RESEARCH MODEL AND HYPOTHESIS ...................... 19 3.1 Willingness to accept the use of Generative AI software ........................................ 19 3.2 Three Level Process of Technology Adaptation ...................................................... 19 3.2.1 Primary Appraisal .................................................................................................... 20 3.2.3 Outcome stage.......................................................................................................... 26 vii 4 TESTING AND VALIDATION OF THE MODEL ........................................................ 28 4.1 Research Design and Methodology ......................................................................... 28 4.1.1 The Measurement instrument and questionnaire design.......................................... 28 4.1.2 Sampling Design and Data Collection ..................................................................... 31 4.2 Data Analysis and Results ....................................................................................... 32 4.2.1 Analysis of Measurement Model ............................................................................. 33 Internal Consistency Reliability and Convergent Validity ...................................... 34 Discriminant Validity .............................................................................................. 50 4.2.2. Desciptive Statistics ................................................................................................. 43 4.2.3. Evaluation of the Structural Equation Model ............................................................ 43 Coefficient Retermination, Effect Size, Predictive Power Coefficient ................. 48 Significance of Path Coefficients ............................................................................ 48 Specific Indirect Effects........................................................................................... 48 Analysis of Demographic Groups............................................................................ 52 5 DISCUSSION OF RESULTS ......................................................................................... 56 6 CONCLUSIONS ............................................................................................................. 59 REFERENCES .................................................................................................................... 62 APPENDIX A……………………………………………………………………………..69 viii LIST OF FIGURES Figure 1 Proposed Research Model……………………………………………………27 Figure 2 Measurement Model………………………………………………………….34 Figure 3 Structural Equation Model……………………………………………………43 Figure 4 Revised Research Model……………………………………………………...52 ix LIST OF TABLES Table 1 Literature Review…………………………………………………………….13 Table 2 Constructs, Items and Sources in the Study …………………………………29 Table 3 Demographic Attributions of Respondents…………………………………..32 Table 4 Results of Measurement Model………………………………………………36 Table 5 Cross Loadings……………………………………………………………….38 Table 6 Discriminant Validity Results - Fornell-Larcker criterion……………………39 Table 7 Discriminant Validity Results - Heterotrait-Monotrait Ratio criterion……….40 Table 8 Descriptive Statistics of Items and Constructs………………………………..42 Table 9 Structural Model VIF, R2, F2, Q2 Values……………………………………..45 Table 10 Significance of Path Coefficients……………………………………………..47 Table 11 Specific Indirect Effect Coefficients………………………………………….48 Table 12 Summary of the Hypothesis…………………………………………………...50 Table 13 Demographic Group Analysis Results – Age…………………………………54 Table 14 Demographic Group Analysis Results – Gender………………………………55 x LIST OF ABBREVIATIONS AI Artificial Intelligence AGI Artificial General Intelligence AIDUA Artificial Intelligence Device Use Acceptance AVE Average Variance Extracted ASP Automated Social Presence CASA Computers are Social Actors CAT Cognitive Appraisal Theory CPA Cognitive Appraisal Theory CR Composite Reliability f2 Effect size coefficients HTMT Heteotrait-Monotrait IDT Innovation Diffusion Theory IS Information Systems LLM Large Language Model NGO Non-Governmental Organizations PLS-PM Partial Least Square Path Modeling PLS-SEM Partial Least Square Structural Equation Modeling Q2 Value Predictive Power Coefficients or Predictive Relevance R2 Value Coefficient Determination SRIW Service Robot Integration Willingness UTAUT Unified Theory of Acceptance and Use of Technology SDT Self Determination Theory SPSS Statistical Package for the Social Sciences STDEV Standard Deviation TAM Technology Acceptance Model TBP Theory of Planned Behavior TRA Theory of Reasoned Action USD United States Dollars VIF Variance Inflation Factor 1 1 INTRODUCTION As a subdomain of computer science, artificial intelligence encloses with machine learning and deep learning. These disciplines focus on creating AI software inspired by human brain decision-making processes. Deep learning algorithms use neural networks which are programmable mathematical structures to learn from large amounts of data. They have multiple layers of nodes that are interconnected to each other. Deep learning algorithms make decisions with probabilistic approach and enable unsupervised learning (IBM, 2024). Unsupervised learning provides the multiplier effect to create context specific models from a large amount of unlabeled data. These models are extended in last few years, it can be language, audio, visual and even context specific (Nvidia,2024). Many generative AI models is created for text at the beginning and is considered to be most studied field. Language-based generative models are generated and named as large language models (LLMs). LLMs are used for broad type of tasks, including writing essay, software development, translation, and giving support to learning. OpenAI's chatbot is the first product of text domain which is opened to public in November 2022. The emergence of ChatGPT is accepted to be a significant milestone in this domain. It has most advanced large language model, and has the ability to write poems, create jokes, and generate essays that are similar to human work. The new version of ChatGPT has more further features such as interacting with human naturally and even understanding emotions and responding the empathy (IBM, 2024; Openai, 2024) Generative AI models are available for music, audio, and speech. Models are being able to develop songs and pieces of audio clips with text inputs, distinguish objects in videos and play a musical accompaniment for different video footage, and even compose music (Nvidia, 2024) One of the most popular applications and software of generative AI is within the visual domain. These are the composition of three-dimensional images, avatars, videos, graphs, and other figures. These models can generate lifelike characters for virtual or augmented reality, develop three-dimensional video games, logo design, and enhance or modify existing images and even artistic installations. Sora is one of the important examples for this domain, which creates video with realistic characters, animated illustrations and images by prompting distinctive features as a text (Openai, 2024). 2 The tremendous progress of artificial intelligence is experienced by the users in last two years. After emergence of generative AI, researchers and engineers are working on artificial general intelligence (AGI). Former chief scientist of OpenAI, Ilya Sutskever explored the potential of AGI. He explained that digital brains would become as good and even better than biological brains in the near feature. He notified that AGI would have dramatic and unimaginable impact on every single area of human activities (TED, 2023). According to the latest available data, the global AI market, is currently valued at 196.63 billion USD in 2024 (NEXTMSC, 2024). Forecasts project that by 2032, the AI market is expected to soar to 2.575 trillion USD, illustrating a substantial increase of approximately more than ten times of current size (Precedence Research, 2024). A chatbot, commonly referred to as a conversational bot, is an AI software that simulates human conversation through text or voice using the internet. Its purpose is to address simple inquiries, provide product suggestions, and offer customer support, allowing organizations and businesses to streamline operations, enhance efficiency, and save time through automation. Recent advancements have led to the creation of more sophisticated chatbots that utilize deep learning algorithms to respond to complex queries and issues. Various types of chatbots exist, including menu-based, keyword-based, rule-based, and voice-based bots. In this domain, as mentioned earlier, one of the leading Artificial Intelligence Research Center OpenAI which they have generative models using deep learning, which leverages large amounts of data to train the model to perform a task. OpenAI can think with 100 million parameters and understand complex graphics, have advance capabilities like writing an email, essay and summary creation, editing the text, acting as a teacher and writing code. OpenAI gave their models to the companies for next generation applications (Openai, 2024). Likewise, OpenAI, there is another important generative large language models Gemini created by Google and opened to public in 2023. Google Gemini AI’s language generation capabilities can be augmented with additional data sources, such as social media, news, articles, or product reviews, to provide more context and insights to its responses (Google, 2024). Research Questions and Objectives The acceptance and usage of generative artificial intelligence software imply that users embrace new technology innovations. In this research, it is questioning "How to measure factors that affect users’ intentions interacting with these generative chatbot software”. 3 Previous studies have focused mostly on simple type of chatbot software. They searched for the factors of users' emotions through expected performance and effort, anthropomorphism, motivation, and social items which affect adoption of simple AI device or software. AI technology is evolving and advances rapidly, some of generative AI chatbot solutions opened to public as a draft for testing purposes since November 2022. Countries, European Union, world economic communities and NGO’s create their strategies including AI, develop new regulations and try to solve ethical issues according to AI. This research proposes to evaluate unified factors of the acceptance and usage of generative artificial intelligence software. It maintains the following parts; Analyze the existing literature about technology acceptance and social/relational determinants in terms of AI users’ behavior Analyze the previous studies which gives some guidance while determining strategies and implementing AI device or software, Expose the factors of users' emotions through expected performance and efficiency, anthropomorphism, motivation, and social items which effects adoption of innovation, This research aims to search about all the previous findings and inferences in Turkey. 4 2 2.1 LITERATURE REVIEW AND THEORITICAL BACKGROUND Technology Acceptance and Adoption In this study, prior researches especially applicable to Information Systems and especially Artificial Intelligence related to consumer adoption and behavior are examined. When concern of researches is to investigate the behavioral intention and use behavior of new technologies, the dominance of Unified Theory of Acceptance and Use of Technology (UTAUT) in the literature and the underlying fundamental theory, Technology Acceptance Model (TAM) (Davis, 1986; Davis 1989; Venkatesh et al., 2003). There is chronological explanation of related theories in this section. The first popular consumer behavior theory of reason action model, is Theory of Planned Behavior (TBP) emerged by Fishbein and Ajzen (1975). TBP is fundamentally social psychology model, and most essential and effective theory of individual users’ behavioral. According to this model, behaviors engendered by the behavioral intention and behavioral intention engendered by attitudes and subjective norms. Attitudes generated by the beliefs and subjective norms generated by the normative beliefs and motivations (ibid). In essence, it is a general model is used heavily to explain and predict different type of behaviors (Sheppard,1988). Then Davis (1989) introduced the TAM users’ acceptance and usage of technology. He composed TAM by using TBP adding two variables; these are extended and “perceived usefulness” and “perceived ease of use”. TAM suggests that “perceived usefulness” and “perceived ease of use” are two primary factors in explaining “users’ adoption intention” (Taylor & Todd, 1995; Davis, Bagozzi and Warshaw, 1989). Since its initial publication, the TAM has been validated by numerous scholars across various areas and has been widely utilized in technology adoption researches over the past decades. It has been continuously studied and extended, the second version was introduced by Venkatesh and Davis (1996) by adding subjective norm and job relevance and Venkatesh and Moore (2000) by adding gender and experience. 5 TAM was developed to explain and predict the adoption of information technologies within the business context. Although the model was originally developed for information technologies, it is also used to explain the acceptance of other technological innovations. 2.1.1 Performance Expectancy and Effort Expectancy About two decades ago Venkatesh, Davis and Morris reviewed and studied on the technology acceptance theories and models and they synthesized these models into the new theory (Venkatesh et. al, 2013). They introduced “Unified Theory of Acceptance and Use of Technology” (UTAUT) (Venkatesh et al., 2003). UTAUT has four key constructs; “performance expectancy, effort expectancy, social influence, and facilitating conditions and four moderators; age, gender experience and voluntariness”. These first three key factors were used to influence “behavioral intention” and then “behavioral intention” and “facilitating conditions” were decisive the usage. On top of UTAUT, Venkatesh, Thong and Xu (2012) modified the theory and gave particular attention to consumer use context and developed UTAUT2 (Venkatesh et al., 2012). They adapted the original constructs and definitions from UTAUT to applied to acceptance and use of consumer technology. “Performance expectancy” is defined as the degree of the benefits which is provided for consumers in performing certain activities, “”effort expectancy” is the degree of easiness of use for consumers, and “facilitating conditions” address the consumers’ perceptions regarding to the resources and supports to perform a behavior (Venkatesh et al.,2003). UTAUT2 is expanded to include hedonic construct by using Motivation Theory (Vallerand 1997, Deci 1971). 2.1.2 Acceptance of Artificial Intelligence Technologies Technology acceptance models have traditionally emphasized the adoption of functional usage of computer technologies, basic online services, and traditional software tools, with researchers concentrating on the factors that drive customers' intention to use these platforms in a conventional manner. Lu et. al (2019) argue that some core factors such as “perceived ease of use” and “perceived usefulness” may not capture all aspects of AI software usage. When it comes to using AI software, consumers are likely to be aware of whether a service is provided by a human or by AI, as well as the superior level of service that AI software can offer. Therefore, Lu et al. (2019), developed a scale to measure “customers’ willingness to accept the use of AI service” (SRIW) in the long term. 6 They examined previous ample researches new innovations usage of Apple pay, Google Glass, virtual reality technologies. They found that personality trait influence consumers’ satisfaction, and adoption of technologies can also be associated by the consumers within a social domain (van Doorn et al., 2017). New technology enabled services innovates customer experience by integrating digital, physical, and social domains (Bolton et al.,2018). Lu et. al (2019) created new theoretical framework by collecting important factors which consumers think valuable to them. SRIW scale includes key factors identified from previous technology acceptance theories but also customizes features of service bots, and measures via qualitative interviews, and focus groups. The study has revealed six dimensions. These are “performance expectancy, “facilitating conditions”, “anthropomorphism”, “social influence”, “intrinsic motivation” and “emotions”. “Performance expectancy”, “facilitating conditions”, and intrinsic motivation” are UTAUT2 based dimensions. Triggering emotions associated with AI devices or software are the main item in various studies (van Doorn et al., 2017; 2019). Anthropomorphism was the first time introduced as an important dimension of a technology acceptance model in their study (Lu et al., 2019). Customer who uses AI software or devices does not only interest task performance, considers also the social and emotional interaction and affiliation (van Doorn et al. , 2017, 2019). However, none of the existing technology acceptance research has captured the different roles of AI software or device. Whereas, there is a need for comprehensive model depicts psychological route that conduct customers’ readiness to accept the use of AI software. Gursoy et al. (2019) proposed a theoretical model of “AI Device Use Acceptance” (AIDUA) by using “Cognitive Appraisal Theory”(CAT) (Lazarus, 1991a; Lazarus, 1991b) and the “Cognitive Dissonance Theory”(CDT) (Festinger,1962). AIDUA applies the cognitional-motivational-relational process that customers follow in defining their intention to use of AI device or software. Replacing human entity with AI devices is argumentative subject whether consumer will accept or refuse to use AI software or robots (Huang and Rust, 2018). Hence, supporting and opposing factors coexist and interact to shape users’ behavior. Therefore, their study delineates decision stages that result in both positive and negative outcomes within their framework. It is based on UTAUT2 model, and largely used SRIW scale. Facilitating conditions are extracted in AIDUA model, because there is no sufficient experience to answer these conditions and is more relevant actual behavior on the 7 field rather than the decision making (Venkatesh et al. ,2012) . Venkatesh et al. (2003) found that facilitating conditions were meaningful for older people who has substantial experience. In this research, SRIW scale and AIDUA model has been used heavily (Lu et al. , 2019; Gursoy et al., 2019). 2.2 Social and Relational aspects in the use of Artificial Intelligence 2.2.1 Emotion The model of CAT developed by psychologist Richard Lazarus (1991a, 1991b) is referenced in this research. Lazarus focused on the relation of cognition, motivation and emotion in his researches. CAT focuses on the role of motivational, cognitional and relational appraisals of individuals whether it is conscious or not. In continuation, it examines how the emotion arises, what is the emotion process, what kind of (relational, cognitional and motivational) causes of the emotions, and appraisals patterns on individual behavior. This theory introduced emotion process, cognitive-relational-motivational analysis of each fundamental emotions and molecular analysis of appraisal pattern for emotions. Key points of the appraisal pattern are “primary appraisal, secondary appraisal, and emotional” response. In the initial stage of cognitive appraisal, individuals evaluate the significance of an event or situation. This involve determining whether the situation is congruent to one's goals and if it has any personal meaning or implications (Lazarus, 1991b). Following primary appraisal phase, individuals engage in secondary appraisal. This phase involves assessing their ability to cope with or manage the situation. Here, individuals evaluate their resources, strategies, and potential outcomes, which can determine the emotional response. The emotions experienced by individuals are a result of their primary and secondary appraisals. For instance, if a situation is appraised as threatening and one feels ill-equipped to handle it, anxiety or fear may result. Cognitive-motivational-relational theory of emotion has a great power to guide the researches, predict about how emotion is formed and how it shapes subsequent adaptations. In continuance, it helps us reason towards in the back from any pattern of emotion to its causality. Such information can help us work to change emotional patterns that arise from faulty appraisals and coping patterns that are clinically nonfunctional or potentially destructive. 8 Another related research with this research, the study of Pelau et al. (2021) which examines “empathy and anthropomorphic characteristics in acceptance of artificial intelligence”. Their research is “the role of psychological anthropomorphic characteristics, perceived empathy, and interaction quality in the acceptance and trust of AI devices”. They analyzed mediation effects of “interaction quality” and “perceived empathy” on relation between “anthropomorphic characteristics” and “acceptance and trust of AI device” and found that significant mediation for both dimensions. They concluded that a human-like AI device has higher acceptance and trust when they show empathy and in certain level of interaction quality in relationship with consumer (ibid). 2.2.2 Anthropomorphic Characteristics Anthropomorphism refers to the tendency to attribute human-like characteristics, motivations, intentions, or emotions to the real or imagined behavior of non-human entities (Epley et al., 2007). Epley et. al, emerged Three Factor Theory of Anthropomorphism to introduce framework to understand process of anthropomorphism. They focused on three psychological determinants, the first one is the accessibility and applicability of anthropocentric knowledge. Accessibility of anthropocentric knowledge is mental cognition, and impacts perceptions and interactions. Applicability of anthropocentric knowledge impacts the individual’s interpretation of non-humans’ behavior and decision-making process and can help social interactions with non-human entities. Second determinant is the motivation to explain and understand the behavior of non-human entities. Anthropomorphism provides an intuitive and ready method for reducing uncertainty. The third determinant is the need for social engagement and affiliation. People need to establish and maintain social connection with others and connecting with non-human entities easily satisfy the needs of human. This theory provides the framework for understanding process of anthropomorphism and gives the prediction when people anthropomorphize or not, when non-human entities are treated as humanlike or not (ibid). From the AI technology point of view, van Doorn et al.(2017), studied on humanoid robot providing service, and classified abilities of technologies to engage customers with a social degree. They introduced the new concept of “automated social presence” (ASP) which technology enables customers considering the existence of non-human social entity to the literature. Automated underlines the technology displaces human as social entities. They classified ASP from low to high, what is today with existing technology, and what would it 9 be with the emerging technology. They first proposed that customers’ inference of “warmth” and “competence” related to ASP mediates its effect on “customer service outcomes”. Higher (vs. lower) levels of ASP reveals higher levels customers’ inference on “warmth” and “competence”; respectively, higher levels of “warmth” and “competence” leads to better “customer service outcomes”. Secondly, they argued that higher (vs. lower) levels of ASP reveals higher levels of customers’ inference on “receptiveness, attractiveness, and manipulability”; and leads to better “customer service outcomes”. Thirdly they suggest that the positive effects of high (vs. low) ASP on “warmth” and “competence” are larger when consumers interact with higher (vs. lower) levels of “anthropomorphism”. The positive effect of high (vs. low) ASP on “perceived receptiveness”, “attractiveness”, and “manipulability” are larger when “anthropomorphism” of the technology is high (vs. low). Lastly, they underline the moderating role of “technology readiness”. They proposed that consumer’s “technology readiness” as a moderator created higher “receptiveness”, “attractiveness”, and “manipulability” of ASP, and higher impact on “warmth” and “competence” of ASP (ibid). However, Ackerman’s study (2016) underlines the disadvantages of social robots, especially in the dimension of impact of employment, user acceptance and trust, ethical and privacy concerns, technical limitations, and lack of emotional intelligence. He emphasizes the phenomenon of social robots is a kind of uncanny valley issue. Uncanny value was hypothesized that human response to a human-like robot would suddenly change from empathy to disgust when the robot approached but failed to achieve a realistic appearance (Mori, 1970). According to Ackerman, the introduction of social robots in various job roles raises concerns about potential job displacement or changes in employment patterns. There is already an ongoing and threatening debate about the balance between robotic automation and preserving job opportunities for humans. In addition to job displacement, social robots may face resistance from users who are unfamiliar with or distrustful of robotic technology. He addressed that building trust and ensuring that users feel comfortable interacting with social robots to present significant challenges. He argued that the integration of social robots raises ethical issues, particularly related to privacy and data security. Social robots often collect and process personal information, which can lead to concerns about data misuse or unauthorized access. He suggests that there are also ethical questions about the impact of robots on human relationships and the potential for dependency on robotic companionship (ibid). 10 2.2.3 Social Influence Social Impact Theory (SIT) (Latane, 1981) stems that individuals or groups influence the thoughts or actions of others through their behavior, complying with the group norms based on importance of the group. The theory posits that “social influence” depends on three primary factors: “strength”, “immediacy”, and “number of sources” exerting the influence. Latane's (1981) initial principle suggests that when multiple social sources influence a target individual, the impact felt by the target is determined by a combined effect of importance, proximity, and the number of people involved. In other words, the impact experienced by an individual is a multiplicative function of the “strength”, “immediacy”, and “number of” people affecting him or her. Second principle is “immediacy” refers to the proximity in time and space between the influence source and the target. Influence tends to be stronger when the source is physically closer to the target and when the interaction is immediate rather than delayed. The third principle is “strength”; the impact of the influence source (person or group) is stronger if the source is perceived as authoritative, important, or credible. The “strength” can be influenced by the status, power, or expertise of the source. It is reasonable to predict that the greater the status, the more immediate the influence, and the larger the number of influencing individuals, the greater impact an individual is likely to experience (ibid). One of the fundamental theories is related to social groups is Social Identity Theory (SIDT), developed by Tajfel and Turner (1979). They introduced that individuals take their self-concept from their social group. They examined how individuals categorize themselves and others into groups and how these categorizations affect their behavior and perceptions. The theory primarily explores the psychological processes that underlie group dynamics, intergroup relations, and the formation of social identities. They suggested that the various groups individuals were part of, such as social class, family, or a football team, played a significant role in shaping their sense of pride and self-worth. This theory focuses on the positive effect of “social identity” on individuals, highlighting key concepts like belonging, purpose, self-value, and identity. Belonging to a group can foster a sense of connection, unity, and provide individuals with reassurance that they are not alone in their shared experiences or views. Purpose denotes that group affiliations frequently entail shared objectives or missions that offer guidance and intention to individual members. Another vital concept, self-worth, highlights that being part of a group can boost self-esteem as individuals derive pride from the group's achievements and a favorable group reputation. And the final 11 one is identity, derived from groups that offer a structure for understanding oneself in the context of the community, can help individual to define who is him/her based on shared qualities, values, or objectives. 2.2.4 Intrinsic Motivation The versions of TAM and previous researches related technology acceptance models before UTAUT2, indicates that “perceived usefulness” is a major determinant and predictor of intentions to use the computers. Thus, the effect of enjoyment on “intention to use” has not been questioned. Davis, Bagozzi and Warshaw (1992) reported their concerns about the related effects of “enjoyment” and “usefulness” on “intention to use” of computers at their workspace. The researchers discovered that “enjoyment,” as a form of “intrinsic motivation”, significantly influenced individuals' “intentions to use” word processing software and business graphics programs. Additionally, they observed that “enjoyment” played a mediating role in the relationship between “usage intentions” and “perceived output quality”, as well as “perceived ease of use”. They drew several conclusions on designing computer programs that are not only more functional but also more engaging to enhance user acceptance (Davis, et al., 1992). The first version of UTAUT encompass only determinant of extrinsic motivation and focusing on the utility value, named as performance expectancy, which was identified as a significant determinant influencing the “intention to use” in the UTAUT(Venkatesh et al.,2003). Venkatesh et al. (2012), enhanced extrinsic motivation by the intrinsic and hedonic components in UTAUT2. Hedonic component represents an intrinsic extension according to Motivation Theory (Deci 1971; Vallerand, 1997). Deci explored that the complex interplay between intrinsic and extrinsic motivators and laid the groundwork for future research into how autonomy-supportive environments can enhance motivation by fulfilling intrinsic psychological needs. Vallerand's “Hierarchical Model of Intrinsic and Extrinsic Motivation” introduces a framework to classify the researches on types of motivation and integrate the researches with motivational determinants. He explores that “intrinsic motivation”, “extrinsic motivation” and “amotivation” are important concepts to explain large part of human behavior, represents human experience and they create important and varied consequences. His study explored that intrinsic motivation refers to activity and the pleasure and 12 accomplishment based on participation. On the other hand, extrinsic motivation is not engaged in the activity. He assessed these concepts with all their variables and indicators in global, contextual and situational levels with mediators; these are autonomy, competence and relatedness. Study shows that perceptions of competence, autonomy, and relatedness mediates the effects of social elements on motivation. These results explain that there are various social effects on “intrinsic motivation” and “extrinsic motivation”. Framework includes that these motivations cause outcomes into cognitive, affective, and behavioral categories. Most of the positive consequences are developed by intrinsic motivation, most of the negative consequences are developed by extrinsic motivation and amotivation as defined in self-determination theory (Deci and Ryan, 1985a, 1980). Vallerand and his colleagues (Vallerand et al., 1989, 1992, 1993) posited three types of “intrinsic motivation”. First one is “intrinsic motivation to know”, which can be described as to be in an activity while learning, exploring, or trying to understand something new. Another type is “intrinsic motivation toward accomplishments”, which focuses on activity while person is attempting to surpass herself/himself, or to accomplish or create something. The third type is to “experience stimulation” occurs when an individual participates in an activity to enjoy pleasant sensations primarily linked to one's senses. Vallerand also highlights the global, situational, and contextual factors, affects to foster autonomy and creates intrinsic the level of motivation. (Vallerand, 1995; 1997). From the marketing point of view, emotions played an important role in the AI software consumption experience. As it is explained before, some researchers had the discoveries on the hedonic needs of consumers focusing on the image sensory including taste, sound, scent, and visual image, fantasy and emotional arousal of consumer experience (Holbrook and Hirschman, 1982a). They (1982b) presented a novel model for comprehending consumer behavior, contrary to traditional utilitarian approach. Based on their perspective, consumers exhibit hedonic approach and their activities driven not by specific objectives (Hoffman and Novak, 1996). Throughout the consumption journey, the consumers have enjoyment and entertainment independent from the final products or services (Babin et al.,1994). Instantly, creating best good-looking image of herself/himself in an augmented reality with AI software; can simulate the personal image that person wants to have and to be in. In this case, consumers prioritize the hedonic experience over the act 13 of purchasing. Hedonic determinants motivate the adoption of new technology by providing inner satisfaction, arousal and emotion. Literature review summary, related theories and researches are given in Table 1. Table 1 Literature review summary Core Concepts Theories Core Construct Authors Findings Technology Acceptance and Adoption Theory of Reasoned Action (TRA): Attitude toward Behavior Ajzen and Fishbein (1975) An individual’s positive and negative feelings assessed and converted to the behavior TRA is fundamentally social psychology model, and most essential and effective theory of individual users’ behavioral The Person’s behavior related to social network Subjective Norm Technology Acceptance Model (TAM) Perceived Usefulness TAM is the first theory specific to IS. Perceived usefulness and perceived ease of use are main determinants in explaining individual users’ intention Perceived Ease of Use The level of personal believes that usage of technology is effortless. Subjective Norm Adapted from TRA/TPB Theory of Planned Behavior (TPB): is based on TRA by adding perceived behavioral control. It is additional construct to determine intention toward behavior Decomposition and crossover effects of TPB : In contrast to TPB, similar to TAM, decomposes attitude, subjective norm and perceived behavioral control into its underlying belief structure within technology adoption contexts. Attitude toward Behavior Davis, 1992 Ajzen, 1991 The level of personal believes that technology enhances his or her performance. Adapted from TRA Subjective Norm Adapted from TRA Perceived Behavioral Control Created control for perceived easiness or difficulty, on intention toward behavior Perceived Behavioral Control Taylor and Todd, 1995 Perceptions of internal and external limitations of behavior 14 Core Concepts Theories Core Construct Authors Findings Technology Acceptance and Adoption TAM2 : additional theoretical constructs including social influence processes and cognitive instrumental processes to the model Job relevance Venkatesh and Davis, 2000 individual believes that using technology, enhances job performance Subjective norm Adopted from TRA Voluntariness and Experience Moderating variables Use of innovation provides gains to one’s status in social group Image and Social Influence Output Quality and Result Demonstrability Cognitive Dissonance Theory(CDT): Individuals attempt to rationalize conflicting attitudes, beliefs or behaviors. They may fail to rationalize and the inconsistency is still continuing to exist, and this dissonance leads to psychological discomfort Innovation Diffusion Theory (IDT): is the innovation-diffusion process as “an uncertainty reduction process”. It proposes five characteristics of innovations that aim to decrease uncertainty about the innovation User Acceptance of Information Technology (UTAUT): This unified model is based on TAM It is useful tool to assess the success of new technologies. It is for organizational context. Tangible results of innovation and degree of matching system performance and job goals effect One of the important theories in social psychology. Cognitive dissonance plays a role in judgments, decisions and evaluations. Helps to understand how conflicting beliefs impact the decisionmaking process. Cognitive Dissonance, Inconsistency, Change belief, Reduce dissonance Festinger, 1962 5 constructs Rogers, 2003 Scale of IDT is used to measure innovation diffusion Venkatesh , Morris and Davis, 2003 Identifies significant determinants of intention and usage behavior. Relative Advantage, Compatibility, Trialability, Observability, Complexity/Sim plicity Social Influence, Facilitating Conditions, Performance Expectancy, Effort Expectancy , Moderators: Gender, Age, Experience, Voluntariness of use 15 Core Concepts Scales/Research Core Construct Authors Findings Technology Acceptance and Adoption UTAUT2: New Constructs: It is for consumer context. Incorporates three constructs into UTAUT; hedonic motivation, price value, and habit. Measure moderating effects of : age, gender, and experience on behavioral intention Hedonic Motivation Venkatesh Thong and Xu, 2012 Enhanced constructs in UTAUT important in determining technology acceptance and use Acceptance of Artificial Intelligence Technologies Service AI Device Integration Willingness is based on UTAUT2 model, scale for AI device Has six constructs Proposed a new theoretical model by using Cognitive Appraisal Theory Human-like AI Research analyzes three dimensions : interaction quality, empathy, anthropomorphic characteristics, in order to gain trust and acceptance Social and Relational aspects Emotion Price Value Habit Adapted from UTAUT2 AI Device Use Acceptance (AIDUA): Cognitive Appraisal Theory (CAT): focuses on the role of motivational, cognitional and relational appraisals of individuals Assess the significant impact of pricing on consumers’ technology use. New Construct: Anthropomorphi sm Constructs adapted from UTAUT2, Model is adapted from Cognitive Appraisal Theory Lu, Chai and Gursoy, 2019 Experience moderates the effect of behavioral intention the first scale for AI devices which encompasses anthropomorphism as critical determinant Gursoy, Chi, Lu and Nunkoo, 2019 Depicts 3-step process (cognition- motivationemotion ) that customers use for appraisals toward acceptance of AI Empathy, Interaction Quality, Anthropomorphi c Characteristics Pelau, Dabija, and Ene, 2021 Higher acceptance, when human-like AI has the capability of empathy and a certain level interaction quality Empathy has an ultimate mediation role between anthropomorphism and interaction quality. Emotion Lazarus, 1991a, 1991b Introduced emotion process, cognitiverelational-motivational analysis of each fundamental emotions and analysis of appraisal pattern for emotions. 16 Core Concepts Theories/Researches Core Construct Authors Findings Social and Relational aspects Causes and Consequences of Emotions on Consumer Behavior Outcome desirability Watson and Spence, 2007 Four appraisals are defined implicating specific emotions and their effects on consumer behavior. Deci,1971 Impact on the understanding of motivation, leading to the broader development of SDT Agency Emotion Intrinsic and Hedonic Motivation Identifying the cause(s) of emotions has clear practical importance to understand consumer behavior. Fairness Certainty Effects of externally mediated rewards on intrinsic motivation Intrinsic Motivation Self Determination Theory(SDT) Intrinsic and Extrinsic Motivation First research to examine intrinsic and extrinsic motivation in human subjects Deci and Ryan, 1980,1985 Autonomy, Competence and Relatedness Hierarchical Model of intrinsic and extrinsic motivation Intrinsic and Extrinsic Motivation Vallerand, 1995 and1997 Analysis of consumption experience pursuing toward fantasies, feelings and fun Behavior, Cognition, Affect Holbrook and Hirschman, 1982 Defines Hedonic Consumption with Experimental Aspects Hedonic Mental Constructs Hirschman and Holbrook 1982 Measuring Hedonic and Utilitarian Shopping Value Hedonic and Utilitarian Value Babin, Darden and Griffin, 1994 Scale for assessing consumer perceptions of both hedonic and utilitarian values SDT analyzes and inferences on relations with motivation types and SDT constructs Posited the types of intrinsic motivation. Analysis of global, situational, and contextual factors, affecting autonomy and creating the level of intrinsic motivation. Introduced a new model to understand consumer behavior, contrary to traditional utilitarian approach Usefulness of the hedonic perspective in consumer behavior the fundamental aspects of hedonic shopping value: pure enjoyment, excitement, captivation, escapism, and spontaneity 17 Core Concepts Theories/Researches Core Construct Authors Findings Social and Relational aspects Social Impact Theory Social Impact Latane, 1981 Stems that individuals or groups influence the thoughts or actions of others through their behavior, complying with the group norms based on importance of the group. Social Identity, Self Esteem Tajfel and Turner,1979 Emerged that people's self-esteem is tied to the social standing of their social group Accessibility and applicability anthropocentric knowledge, Motivation to explain and understand the behavior of nonhuman entities, Desire for social contact and affiliation Social Cognition, Psychological ownership, Technology Readiness Epley, Waytz and Cacioppo, 2007 Provides the framework for understanding process of anthropomorphism and gives the prediction when people anthropomorphize or not, when non-human entities are treated as humanlike or not. van Doorn, Noble, Hulland, and Grewal 2017 1. customers’ inference on warmth and competence related to ASP mediates on customer service outcomes. 2. higher levels of ASP reveals higher levels of customers’ inference on receptiveness, attractiveness, and manipulability consumer 3. Technology readiness as a moderator: higher receptiveness, attractiveness, and manipulability of ASP, and higher impact on warmth and competence of ASP specifies the effect of other persons on an individual Social Influence Social and Relational aspects Anthropomorp hic Characteristics Social Identity Theory Explains the cognitive processes and social conditions behind the intergroup behaviors A Three-Factor Theory of Anthropomorphism Introduce whether people are likely to anthropomorphize nonhuman entities or not Emergence of Automated Social Presence(ASP) Presents conceptual framework that draws relation between ASP, and social cognition. Service outcomes is mediated by social cognition and psychological ownership, and moderation of technology readiness 18 Computers are Social Actors Theory (CASA) HumanComputer Interaction Nass, Steuer, and Tauber, 1994 Presents individuals’ interactions with computers are social Anthropomorphism in Service Provision Examines Meta-Analytic framework which includes antecedents, functional and relational mediators and moderators of anthropomorphism Nobody wants Social Robot :Underlines the disadvantages of social robots, especially in the dimension of impact of employment, user acceptance and trust, ethical and privacy concerns, technical limitations, and lack of emotional intelligence. Brand anthropomorphism scale Blut, Wang, Wünderlich and Brock, 2021 Social Impact Ackerman,20 16 Stems that individuals or groups influence the thoughts or actions of others through their behavior, complying with the group norms based on importance of the group. Appearance, Golossenko Pilai and Aroean, 2020 For marketing sector, it is a scale to be perceived human-like brand image. This scale can be used as an identification tool, to measure the degree of brand is perceived as human-like. Add social disposition construct in assessing anthropomorphism of smartphone users. Moral virtue, Has four dimensions to verify appearance, these dimensions create better anthropomorphic score Smartphones as Social Actors Verified and add to the theory of sociality determinant of anthropomorphism in the computer technology perspective, and the CASA paradigm Must smart objects look human: Examines impact of anatomical anthropomorphism on the acceptance of the product, measured by its perceived usefulness, easiness, and use intentions. Social Norms can be applied to the computers, Computers are social actors. Human-computer interaction is socialpsychological. Anthropomorphism impacts customer’s intention to use a robot. The impact depends on robot type, service type and functional/relational mediators Cognitive Experience, Conscious Emotionally Social disposition Anatomical Anthropomorp hism Wang, 2017 Goudey and Bonnin, 2016 Partially anthropomorphic robots are more accepted than the other robots as their appearance is humanlike 19 3 DEVELOPMENT OF THE RESEARCH MODEL AND HYPOTHESIS 3.1 Willingness to accept the use of Generative AI software To measure users’ willingness to use Generative AI software, SRIW scale developed by Lu et al. (2019) examined in this study. They identified six main determinants of “consumers’ willingness to use AI device”. These are “performance efficacy” (“performance expectancy” and “self-efficacy” are combined), “intrinsic motivation”, “anthropomorphism”, “social influence”, “effort expectancy”, and “emotions”. These determinants were examined to have foreseeability, interactions among them, and their influence on customers’ willingness has been tested once by AIDUA model (Gursoy et al, 2019). According to CAT, during the decision-making process “cognition” and “motivation” in “emotion” plays important role. There are three stages of appraisals in the model. The model originates from CAT and AIDUA with some changes and applied to this study to measure intention of using Generative AI software. It is analyzing behavioral appraisal and creating emotions and emotion leads to behavioral intentions. In essence, as per the theory, individuals' reactions to a stimulus are fundamentally shaped by the emotions they undergo subsequent to a cognitive appraisal of the stimulus conducted at three hierarchical levels (Lazarus, 1991a; Lazarus, 1991b). 3.2 Three Level Process of Technology Adaptation This research utilized AIDUA (2019) and Lazarus’s “cognition-motivation-emotion” framework (1991a) and integrated SRIW scale (Lu et al. , 2019) to examine “users’ willingness to accept the use of generative AI software”. It unfolds in a three-level process: individuals commence by evaluating the significance (primary appraisal), weighing behavioral alternatives (secondary appraisal), and eliciting emotions in response to stimuli that drive behavioral intentions (outcome). In the primary appraisal phase, customers gauge the pertinence and significance of AI device utilization during interactions, considering three factors: “social influence”, “intrinsic motivation”, and “anthropomorphism”. Initially, individuals assess the primary appraisal through these factors. Subsequently, they scrutinize the benefits of AI software. Their secondary appraisal is based on the “performance 20 expectancy” and “effort expectancy” of AI devices (Lazarus, 1991a). As a result of the secondary appraisal, they generate “emotions” towards generative AI software. The “emotions” of individuals determine their level of willingness. This study also examines mediation relations between constructs of primary appraisals and secondary appraisals through “emotion”. While analyzing mediation relations, also direct relations of constructs in primary appraisals and “emotion” are examined. 3.2.1 Primary Appraisal In this stage, users first evaluate that the generative AI software is relevant and congruent to themselves. Relevance is the dimension whether the stimulus is related to the consumer. Congruence shows that the consistency between stimulus and individuals’ values, aims and beliefs. If the stimulus is perceived as unlikely to return to any outcomes or lack of relevance, then generation of emotion will be failed (Lazarus, 1991b). In the proposed model, based on SRIW scale (Lu et al., 2019), three determinants are defined as constructs. These are “social influence” (Venkatesh et al., 2012), “intrinsic motivation” (Brown and Venkatesh, 2005; Venkatesh 2012), “anthropomorphism” (van Doorn et al.,2017; Lu et al.,2019). During this phase of the process, consumers' assessment of AI software usage is influenced by their social group norms, “intrinsic motivation”, and “anthropomorphism”. Their assessment reflects whether the use of AI software aligns with their norms, and if the evaluation is positive, it is probable that they will progress to the second appraisal stage (Lazarus, 1991a). Social Influence indicates that the level of congruency of the user with social norms while his/her social group believes to use AI software. SIT (Latane, 1981) advise that user is more likely to follow the group norms, if the group is important for the individual. Furthermore, SIDT (Tajfel & Turner,1979) suggests that people's self-esteem is tied to the social standing of their social group. This means that people are motivated to maintain a positive image of the groups they belong to, and adopting to group’s behavioral norms increased the attachment level. A positive social identity creates a number of positive consequences, such as increased self-esteem, happiness, and satisfaction. Therefore, consumers’ social network has positive opinions and attitudes toward AI software, then consumers will have positive efficacy for their social identity. This efficacy is expected to 21 lead the consumer to adhere to their group's norms by exhibiting a positive attitude. Drawing upon theoretical and empirical insights, the following hypothesis is formulated : Hypothesis 1: “Social influence is positively related to performance expectancy of Generative AI software” Effort Expectancy of customer attitudes presents the perceived level of difficulty of associated with using AI software. According to the Lazarus’s framework, “social norms” is argued to influence “effort expectancy”. There are theories and empirical studies that are researched on social norms and perceived difficulty of technology. Users’ identification with a community played significant role on users’ intention while using technology with difficulty level (Nass et al., 1994; Hall and Heningsen 2008; Hsu and Lin, 2008). If community has positive opinions which generative AI software has low level of difficulty, then this opinion affects customer evaluation. Based on theoretical and empirical insights the following hypothesis is formulated: Hypothesis 2: “Social influence is negatively related to effort expectancy of Generative AI software” There are previous researches validated direct effect of “social influence” on “emotion” (Latane, 1981, Lazarus, 1991a; Lazarus, 1991b). This study examines the relation of social influence and emotion. Hypothesis 3: “Social influence has direct impact on generation of Emotion” “Intrinsic motivation” refers to received pleasure and joy during the interaction with AI software. Previous researches stem that hedonic motivation and intrinsic motivation is the main driver of technology use (Brown and Venkatesh, 2005; Venkatesh et al., 2012).While the generative AI software gives service to the customer, they apply humanlike interactions by satisfying entertainment, and personal interest (Fryer et al.,2017). Therefore, increased intrinsic motivation of a customer towards new technologies, like AI software for daily use, results in a stronger behavioral intention from the user, consequently promoting usage behavior. Consequently, it is derived that customers who have intrinsic motivations toward AI software are likely to have positive attitudes. 22 Hypothesis 4: “Intrinsic motivation is positively related to performance expectancy of Generative AI software” There is a large number of researches in psychology argued that relation between motivation and task difficulty impacts justifies the effort to perform the task. Studies confirmed that a connection between “motivation” and the level of perceived difficulty associated with a task (Gendolla and Wright, 2005). Furthermore, individuals are more likely to persist on difficult tasks when they have a high sense of self-efficacy, or belief in their ability to succeed (Bandura,1977; Gursoy et al, 2019). Thus, highly motivated customers are more likely to perceive that using of AI software is easy. Consequently, the following hypothesis is proposed. Hypothesis 5: “Intrinsic motivation is negatively related to effort expectancy of Generative AI software” There is a large number of researches in psychology and marketing validated relation between motivation and emotion (Lazarus, 1991a; Lazarus, 1991b; Vallerand, 1997; Holbrook and Hirschman, 1982; Babin et al., 1994). This study also examines the power of intrinsic motivation on emotion. Hypothesis 6: “Intrinsic motivation has direct impact on generation of Emotion” Anthropomorphism refers to the act of attributing human-like qualities, behaviors, or mental attributes to non-human entities, including objects, brands, animals, and technological devices (Golossenko et al. 2007). Attributing physical characteristics or behaviors that represent distinctive mental states specific to human beings, such as rationalizing, moral decision-making, goal setting, and emotional experiences (Golossenko et al., 2020, Kim and McGill, 2011). Several studies focused on the role of anthropomorphic characters in the acceptance and trust of AI (Wang, 2017, Blut et. al 2021). The acceptance of AI software goes beyond mere efficiency, fascination, and satisfaction; it also encompasses deeper social, emotional, and empathetic dimensions. Previous studies found out that “anthropomorphism” is a critical determinant to understand customers’ usage behavior for AI solutions (Lu et al, 2019;van Doorn et al.,2017; Gursoy et al., 2019). 23 Generative AI software designed to look and behave like humans, which could make people worry about the uniqueness of humanity. According to the threat to distinctiveness hypothesis, people are more likely to be concerned about social robots when they are perceived to be too similar to humans. This is because when the boundaries between humans and machines become blurred, it can make people feel like self-identity as humans is being threatened (Ackerman, 2016). Thus, humanoid features of AI solutions can be perceived as a threat to customers’ self-identity (Ackerman, 2016; Gursoy, 2019). They react to these solutions with objection by perceiving negative performance. Hypothesis 7: “Anthropomorphism is negatively related to performance expectancy of Generative AI software” Customers may show the similar reaction to reject to the use of AI software because they make an assumption that interaction with AI software needs more knowhow or skills compare to human. They may need to be more dependent to their social beliefs and norms about using anthropomorphic features, as this could lead to negative perceptions of humanized service. Therefore, the hypothesis is formulated that anthropomorphic features may create additional effort on consumers’ perception (Kim and McGill, 2011; Gursoy et al., 2019). Hypothesis 8: “Anthropomorphism is positively related to effort expectancy of Generative AI software” There are previous researches examine direct effect of anthropomorphism on emotion (Blut et.al., 2021; Pelau et al., 2021; van Doorn et al., 2019, Golossenko et. al, 2020; Kim and McGill, 2011; Aggarwal and McGill, 2012). This study aims to explore the role of anthropomorphism on emotion, whether it is strong or not. Hypothesis 9: “Anthropomorphism has direct impact on generation of Emotion” 3.2.2 Secondary appraisal In this phase, individuals typically evaluate decision options and the emotional consequences of each decision. Users will weigh the efforts and gains of utilizing AI software based on their “performance expectancy ” and “effort expectancy” of the AI devices (Venkatesh et al., 2012), thereby shaping their emotions towards the AI software. This 24 research underscores that “performance expectancy” and “effort expectancy” serve as central constructs that customers are prone to utilize in evaluating the efforts and benefits of AI software usage. These constructs are emerged as crucial determinants of users' emotions, as indicated by the SRIW scale (Lu et al., 2019). Users established attitudes towards AI software are likely to influence the "performance expectancy" and "effort expectancy" factors. Users’ negative appraisal of AI software, formed following the “primary appraisal” process, will be amplified by a higher level of “effort expectancy” and attenuated by a higher level of “performance expectancy”. “Effort expectancy” reinforces users' pre-existing negative perceptions, while “performance expectancy” diminishes these negative attitudes. Additionally, a customer's positive appraisal resulting from the “primary appraisal” will be weakened by a higher level of “effort expectancy” and strengthened by a higher level of “performance expectancy” (Gursoy et al., 2019). According to the CDT (Festinger, 1962), when individuals have conflicting attitudes, beliefs or behaviors, they made to attempt to rationalize, they may fail to rationalize and inconsistency causes cognitive dissonance, then the psychological discomfort occurs. After making choice individuals seek evidence to confirm their decision and to reduce dissonance. In the same way, users who generate positive attitudes as a result of primary appraisal stage, intend to preserve their evaluations during the secondary appraisal stage. If users are convinced on using AI software because of accurate, reliable, fast and consistent (Lu et al., 2019), then “performance expectancy” is obtained and positive emotion will be generated (Gursoy et al., 2019). Hypothesis 10: “Performance Expectancy has a positive impact on generation of positive emotions toward the willingness to accept the use of Generative AI software” “Social influence” can be mediated by cognition and cognitive appraisals subsequently lead to emotional response based on CAT. Lazarus depicts that basic emotions are generated after the cognitive appraisals, not only the personal situations also social groups with whom people are identified, and also to ideas or ideologies. He explained that even the individuals have not been attacked themselves, they react as though they were, as if they had a personal stake in what is happening (Lazarus, 1991b; Bagozzi et al.,1992). 25 Hypothesis 11: “Performance Expectancy mediates on relation between Social Influence and Emotion” Intrinsically motivated hedonic enjoyment is important for consumer researchers. When performance of technology is driven by intrinsic motivation, success is anticipated to elicit positive emotional reactions (Holbrook et al., 1984; Vallerand, 1995; Vallerand 1997). Hypothesis 12: “Performance Expectancy mediates on relation between Intrinsic Motivation and Emotion” In study of Pelau et al.(2021), examining the impact of anthropomorphic features, perceived empathy, and interaction quality on AI device or software acceptance, it is found that interaction quality serves as a mediator in this process. It acts as a link between anthropomorphic traits and acceptance, suggesting that a human-like AI software is more likely to be accepted if it demonstrates empathy and interaction quality by the user (ibid). Hypothesis 13: “Performance Expectancy mediates on relation between Anthropomorphism and Emotion” However, the interaction with AI software may also create significant communication problem or fear on customers or require more cognition skills, then customer may confuse and think about complexity of AI software (Lu et al., 2019; Thompson, Higgins, & Howell, 1991). This could potentially raise the level of effort needed. which may increase the amount of effort required. Consequently, if customers perceive that utilizing AI software will demand excessive effort, it may lead to the generation of negative emotions(Lazarus, 1991b). Hypothesis 14: “Effort expectancy has a negative impact on generation of emotions toward the willingness to accept the use of Generative AI software” Identically, “effort expectancy” is the part of cognition phase. Based on CAT, in the primary appraisal phase, social influence affects cognition and it leads to emotional response (Lazarus, 1991b; Bagozzi et al. , 1992). Based on this relation, we can formulate the following hypothesis: 26 Hypothesis 15: “Effort Expectancy mediates on relation between Social Influence and Emotion” Performance and emotional reactions are influenced by various intermediary perceptions. Complexity, in particular, holds significant relevance for intrinsically motivated technologies. The perception of complexity is expected to fluctuate in response to success or failure. Ultimately, perceived complexity is likely to serve as a mediating factor (Holbrook et al., 1984; Vallerand, 1995; Vallerand 1997). Hypothesis 16: “Effort Expectancy mediates on relation between Intrinsic Motivation and Emotion” Pelau’s study (2021) defines interaction quality as “based on items that measured the quality of the provided information”. Facilitating conditions of use and interaction are the parts of the information quality. Thus, interaction quality which is between anthropomorphic characteristics and acceptance, embraces effort expectancy (Pelau et al.,2021). Based on this relation, we can formulate the following hypothesis: Hypothesis 17: “Effort Expectancy mediates on relation between Anthropomorphism and Emotion” 3.2.3 Outcome stage Watson and Spence (2007) reviewed CAT. Their purpose is to explore how consumption scenarios can be emotionally charged, and pinpointing the reasons behind these emotions holds significant practical value in comprehending consumer behavior. Pleasantness, goal consistency, fairness, and certainty are the appraisals that found to be capable of implicating specific emotions such as pleasant surprise, anger, joy their effects on consumer behavior (ibid). According to these findings, following the secondary appraisal phase, particular emotions regarding the usage of AI software will emerge, subsequently influencing customers' readiness to accept the utilization of AI software. This determination includes users’ future attitude toward AI software. In line with the CAT and other theoretical evaluations, users harboring positive emotions towards AI software are more inclined to embrace the use of AI software. (Lazarus, 1991;Watson & Spence, 2007;Gursoy et al., 2019). 27 Hypothesis 18: “Emotion is positively related to customers’ willingness to accept the use of AI software” The proposed model is the integration of AIDUA (Gursoy et al., 2029) and CAT (Lazarus, 1991) is shown in Figure 1. Figure 1 Proposed Research Model Primary Appraisal Secondary Appraisal Outcome Stage Social Influence Performance Expectancy Intrinsic Motivation Emotion Effort Expectancy Anthropomo rphism Demographics Gender, Age, Education Source: Author A.Y.Mutlu (2024) Willingness to accept the use of GenAI 28 4 TESTING AND VALIDATION OF THE MODEL This research primarily focuses on influencing factors of user acceptance in use of generative AI. It is combined with AIDUA and UTAUT2 to model user acceptance in the chatbot software. 4.1 Research Design and Methodology 4.1.1 The Measurement instrument and questionnaire design The data is collected online survey using a questionnaire. The measurement items were used from the scales where the validity and the reliability accepted in many studies. To measure the key constructs “anthropomorphism”, “social influence”, “intrinsic motivation”, “performance expectancy”, and “emotion”, the SRIW scale was used. The scale developed by Lu et al. (2019) is originally measure “willingness to use artificial intelligence robot device” in service context. There has been no other scale before Lu and his colleagues to conceptualize “willingness to use” for service robots with multi-dimensional approach. The scale provides a set of significant predictors that consumers consider when determining whether to adopt and use a new technology. It has been developed in United States and adapted to Turkish (Özkan et al. , 2020) and used in many researches especially related intelligent devices since 2019. To measure willingness to accept the generative AI software, the scale of UTAUT2 was used. Behavioral intention construct with 3 items developed by Venkatesh et al.,(2012) was used. It is also used for the same measurement in AIDUA research (Gursoy et al., 2019). The constructs are measured on a five-point Likert scale : “strongly disagree, disagreement to some extent, uncertain, agree to some extent, and strong agreement” (Likert, 1932). The questionnaire starts with the screening question which controls the usage of participants’ generative AI software. If the participant answer is positive then continues to the questionnaire. The second part of the survey is to measure willingness to use generative artificial intelligence chatbot software usage. It consists of 34 items measuring the 7 constructs. Table 2, summarizes the definitions of all constructs and items and gives supporting literature sources. 29 Table 2 Constructs, Items and Sources in the Study Construct Source Abbreviation Item Performance Lu et al , 2019 PE1 Expectancy SRIW Generative AI chatbot software are more accurate than human beings PE2 Information provided by generative AI chatbot software is more accurate with less human errors Information provided by generative AI chatbot software such as robots are more consistent Lu et al , 2019 SRIW Lu et al , 2019 PE3 SRIW Lu et al , 2019 PE4 Generative AI chatbot software are more dependable than human beings PE5 Service provided by generative AI chatbot software is more predictable than human service. I am able to avoid inefficient personal contacts if I use generative AI chatbot software. SRIW Lu et al , 2019 SRIW Lu et al , 2019 PE6 SRIW Intrinsic Lu et al , 2019 Motivation SRIW Lu et al , 2019 IM1 is fun IM2 Interacting with generative AI chatbot software is entertaining IM3 I find the interaction with generative AI chatbot software to be enjoyable IM4 The actual process of interacting with generative AI chatbot software would be pleasant The actual process of interacting with generative AI chatbot software would be pleasant Interactions with generative AI chatbot software will take too much of my time. SRIW Lu et al , 2019 SRIW Lu et al , 2019 SRIW Lu et al , 2019 IM5 SRIW Effort Lu et al , 2019 Expectancy SRIW Lu et al , 2019 EE1 EE2 Working with generative AI chatbot software will be so difficult to understand and use EE3 It will take me too long to learn how to interact with generative AI chatbot software EE4 Generative AI chatbot software will be intimidating to me. E1 Bored: Relaxed E2 Melancholic/Contented SRIW Lu et al , 2019 SRIW Lu et al , 2019 SRIW Emotion Lu et al , 2019 Interacting with generative AI chatbot software SRIW Lu et al , 2019 SRIW 30 Lu et al , 2019 E3 Despairing: Hopeful E4 Unsatisfied: Satisfied E5 Annoyed: Pleased SI1 Utilizing generative AI chatbot software will be status symbol in my social networks (e.g., friends, family and co-workers) People in my social networks (e.g., friends, family and co-workers) who would utilize generative AI chatbot software will have more prestige than those who won’t People in my social networks (e.g., friends, family and co-workers) who would utilize generative AI chatbot software will have a high profile People whose opinions that I value would prefer that I utilize generative AI chatbot software during a service transaction People who are important to me would encourage me to utilize generative AI chatbot software during a service transaction People who influence my behavior would want me utilize generative AI chatbot software during service transactions Generative AI chatbot software will have a mind of their own SRIW Lu et al , 2019 SRIW Lu et al , 2019 SRIW Social Lu et al , 2019 Influence SRIW Lu et al , 2019 SI2 SRIW Lu et al , 2019 SI3 SRIW Lu et al , 2019 SI4 SRIW Lu et al , 2019 SI5 SRIW Lu et al , 2019 SI6 SRIW Lu et al , 2019 A1 SRIW Lu et al , 2019 A2 Generative AI chatbot software will have consciousness A3 Generative AI chatbot software will have their own free will A4 Generative AI chatbot software will experience emotions A5 Generative AI chatbot software will have intentions W1 I am willing to receive generative AI chatbot software services W2 I will feel happy to interact with generative AI chatbot software W3 I am likely to interact with generative AI chatbot software SRIW Lu et al , 2019 SRIW Lu et al , 2019 SRIW Lu et al , 2019 SRIW Willingness to accept use of Generative AI Software Venkatesh et. al., 2012 Venkatesh et. al., 2012 Venkatesh et. al., 2012 31 The last part of the questionnaire includes standard demographic questions based on gender, age, level of education. The demographic differences are used as moderators. The study of Özkan et al. (2020), SRIW scale is translated to the Turkish language and complied with the local culture according to the adaptation method suggested by Brislin (1980). It encompasses validation and reliability of Turkish version. The questionnaire in Turkish language is taken from the study of Özkan et al.(2020) and adjusted in the context of this study and the final version of questionnaire is checked by the Turkish teacher. 4.1.2 Sampling Design and Data Collection Sampling population is the individuals who are mainly in Istanbul, Sakarya and Kocaeli. The reason to choose Istanbul is more importantly carries the identities of each regions and cities in Turkey. The study’s ideal population was unreachable, there is no legal report or statistics which give the usage of AI software or technologies in Turkey. This study is sent to participants as a survey of Google Forms (web-based questionnaire) through the social network (LinkedIn) and via e-mail to collect data for quantitative testing of the proposed model. The questionnaire reached out more than 1000 respondent. Data is collected from participants who already use before or intention to use generative AI software. The screening question is “Do you ever use Generative Artificial Intelligence Chatbot software”. Based on the answer of the screening question, the respondent who has no usage is neglected. Because of these reasons, convenience and judgmental sampling methods are used in this study. Within these conditions, 346 participants are answered the survey. The data collection phase was around four months between September 2023 to January 2024. There are no concerns such as missing data, and suspicious response patterns (e.g., “straight lining” or “inconsistent answers”) (Hair et al, 2017). Table 3 shows the demographic questions, frequencies and percentages. The answers have been gathered 346 respondents. Their age is between 18 to 55 plus years. 32 Table 3 Demographic Attributes of Respondents Frequency Percent (%) Gender Female 142 41.04 Male 204 58.95 18-25 160 46.24 26-34 61 17.63 35-44 47 13.58 45-54 36 10.40 55- and above 42 12.14 High School 122 35.26 University 159 45.95 Post Graduate and 65 18.79 Age Education Level above The data indicates that the 64.74 percent of the respondent had at least university education, other respondent are university students. 46.24 percent of respondent are the ages between 18 and 25. 41.04 percent of respondents are female and 58.95 percent is male. 4.2 Data Analysis and Results Statistical analysis has been a core tool used by social science researchers for over a hundred years. Advancements in computer hardware and software have led to a considerable expansion in the application of statistical methods, especially in recent times where accessible technology interfaces have made a wider array of methods available. Initially, researchers relied on simpler univariate and bivariate analyses to interpret data and relationships. However, the growing complexity of relationships explored in contemporary social science research necessitates the adoption of more sophisticated multivariate data analysis techniques (Hair et. al, 2017). 33 In this study, Structural Equation Modeling (SEM) is used to do multivariate data analysis. SEM enables researchers to incorporate unobservable variables measured indirectly by indicator variables. They also facilitate accounting for measurement error in observed variables. One of the types of SEM is partial least squares SEM primarily used to develop theories in exploratory research. It does this by focusing on explaining the variance in the dependent variables when examining the model. PLS-SEM has been selected as a multivariate analysis method to do exploratory research and considering complexity level of the model. It is crucial to search for patterns in the data, particularly when there is minimal or no prior understanding of how the variables are interrelated (Hair et. al, 2017). In this study, research model is examined using by latest version of SmartPLS (Version 4.1.0.3). SmartPLS is a powerful and user-friendly tool for conducting SEM and path analysis. It is created and updated by Hair et al. who are significant scholars in the field of research methodology and statistical analysis, particularly in the context of SEM and Partial Least Squares Path Modeling (PLS-PM). It is particularly valuable for complex statistical analyses and allows to investigate relationships between multiple variables in their research models. It provides valuable insights into causal relationships, mediating factors, and moderation effects within a model. Additionally, SmartPLS offers a range of advanced features and tools that make it a versatile software for conducting sophisticated data analysis and hypothesis testing (Smartpls, 2024). 4.2.1 Analysis of Measurement Model Initially, the assessment of the measurement model is completed. Before analyzing the research model, validity and reliability assessment of the constructs were conducted. As part of the validity and reliability assessments, internal consistency reliability, convergent validity, and discriminant validity were assessed. Internal consistency reliability refers to the degree of agreement or intercorrelation between multiple items that are intended to measure the same construct within a research instrument. (Hair et. al, 2017). Convergent validity aims to evaluate the extent to which different measures that are theoretically expected to be related are, in fact, positively correlated. It assesses whether multiple measures of the same construct converge or come together in measuring the intended construct. By demonstrating convergent validity, it is 34 confirmed that different indicators designed to measure the same underlying construct are indeed measuring that construct effectively. Strong convergent validity enhances the validity of the research, indicating that the research instrument is accurately capturing the intended construct (Hair et al., 2017). The measurement model is shown in Figure 2. Figure 2 Measurement Model Internal Consistency Reliability and Convergent Validity For internal consistency reliability is assessed using Cronbach's Alpha and Composite Reliability (CR) coefficients. The traditional criterion for internal consistency is Cronbach’s alpha, which provides an estimate of the reliability based on the intercorrelations of the observed indicator variables. According to Hair et al. (2017) recommend the usage of CR coefficients. CR coefficients indicates that the latent variables in the model are reliable and reflective of the construct they are meant to be represent. 35 Convergent validity was evaluated based on factor loadings and Average Variance Extracted (AVE) values. A common measure to establish convergent validity on the construct level is the average variance extracted (AVE). This criterion is defined as the grand mean value of the squared loadings of the indicators associated with the construct (Hair et al., 2017). Factor loadings are expected to be ≥ 0.70; Cronbach's Alpha and Composite Reliability coefficients are expected to be ≥ 0.70; and the Average Variance Extracted value is expected to be ≥ 0.50 (Hair et al., 2019; Hair et al., 2022). The results of the measurement model are shown in Table 4. As per Hair et al. (2022), factor loadings should be ≥ 0.70. The authors recommend eliminating items with factor loadings below 0.40 from the measurement model. Additionally, items with factor loadings between 0.40 and 0.70 should be removed if the AVE (Average Variance Extracted) or CR (Composite Reliability) values of the relevant variable fall below the threshold. The factor loadings of the fourth and fifth items of anthropomorphism, the fourth item of effort expectancy, the fifth item of intrinsic motivation, the fifth and sixth items of performance expectancy and the first, second, and third items of social influence were calculated to be below the threshold. However, since the AVE (Average Variance Extracted) and CR (Composite Reliability) values of the respective variables were above the threshold, the mentioned items were not removed from the measurement model (Hair et al.,2010; 2017). Internal consistency reliability has been achieved as evidenced by the Cronbach's Alpha coefficients of the constructs ranging from 0,747 to 0.883; and the Composite Reliability (CR) coefficients ranging from 0.854 to 0.914. Convergent validity can be stated to be achieved given that the factor loadings of the constructs ranging from 0,477 to 0.869; and the Average Variance Extracted (AVE) values ranging from 0.511 to 0.681. 36 Table 4 Results of Measurement Model Construct Anthropomorphism Emotion Effort Expectancy Intrinsic Motivation Performance Expectancy Social Influence Willingness to Accept the Use of Generative AI Items A1 A2 A3 A4 A5 E1 E2 E3 E4 E5 EE1 EE2 EE3 EE4 IM1 IM2 IM3 IM4 IM5 PE1 PE2 PE3 PE4 PE5 PE6 SI1 SI2 SI3 SI4 SI5 SI6 W1 W2 W3 Factor Loadings 0,757 0,899 0,861 0,655 0,595 0,838 0,846 0,797 0,772 0,870 0,733 0,850 0,821 0,633 0,836 0,814 0,898 0,872 0,645 0,825 0,807 0,807 0,784 0,477 0,490 0,578 0,615 0,641 0,860 0,873 0,842 0,843 0,864 0,728 Cronbach’s Alfa CR AVE 0,821 0,871 0,581 0,756 0,847 0,584 0,883 0,914 0,681 0,872 0,909 0,669 0,792 0,857 0,511 0,840 0,879 0,556 0,747 0,854 0,662 37 Discriminant Validity In determining discriminant validity, the study employed cross-loadings, following the Fornell and Larcker (1981) criterion, and the HTMT criterion proposed by Henseler et al. (2015) were used. The cross-loadings are shown in Table 5, the Fornell and Larcker (1981) results are presented in Table 6, and the HTMT coefficients are provided in Table 7. Cross-loadings serve as an initial method to evaluate the discriminant validity of items. Typically, an item's loading on its corresponding construct should exceed its loading on any other constructs (i.e., its cross-loadings). After reviewing the cross-loadings presented in Table 5, it was found that there were no instances of items correlating with statements measuring different constructs (Hair et al., 2017). 38 Table 5 Cross Loadings A1 A2 A3 A4 A5 E1 E2 E3 E4 E5 EE1 EE2 EE3 EE4 IM1 IM2 IM3 IM4 IM5 PE1 PE2 PE3 PE4 PE5 PE6 SI1 SI2 SI3 SI4 SI5 SI6 W1 W2 W3 Anthropo morphism Effort Expectancy Emotion Intrinsic Motivation Performance Expectancy Social Influence “Willingness to Accept the Use of Generative AI” 0,757 0,899 0,861 0,655 0,595 0,032 0,180 0,114 0,182 0,101 0,099 0,177 0,139 0,214 0,044 0,033 0,036 0,032 0,042 0,213 0,191 0,221 0,212 0,075 0,015 0,131 0,190 0,166 0,121 0,097 0,139 0,038 0,187 -0,014 0,042 0,238 0,274 0,069 0,076 -0,373 -0,217 -0,331 -0,176 -0,294 0,733 0,850 0,821 0,633 -0,313 -0,220 -0,270 -0,336 -0,250 0,072 0,114 0,151 0,108 0,057 -0,231 -0,009 0,087 -0,072 -0,190 -0,153 -0,096 -0,328 -0,213 -0,319 0,120 0,111 0,082 0,216 -0,018 0,838 0,846 0,797 0,772 0,870 -0,203 -0,232 -0,203 -0,378 0,347 0,330 0,394 0,394 0,406 0,222 0,185 0,201 0,238 0,205 0,331 0,134 0,154 0,250 0,378 0,368 0,365 0,534 0,706 0,469 0,079 0,017 -0,030 0,116 0,040 0,382 0,390 0,404 0,326 0,398 -0,287 -0,325 -0,272 -0,166 0,836 0,814 0,898 0,872 0,645 0,141 0,143 0,100 0,130 0,207 0,352 0,162 0,156 0,315 0,350 0,359 0,399 0,483 0,472 0,381 0,182 0,208 0,168 0,157 0,086 0,257 0,297 0,313 0,259 0,258 0,044 0,047 0,040 0,022 0,250 0,196 0,208 0,184 0,231 0,825 0,807 0,807 0,784 0,477 0,490 0,189 0,231 0,277 0,342 0,365 0,310 0,199 0,367 0,201 0,184 0,126 0,072 0,197 0,148 0,301 0,368 0,371 0,271 0,319 -0,112 -0,120 -0,079 -0,077 0,351 0,288 0,332 0,312 0,388 0,290 0,278 0,309 0,283 0,189 0,284 0,578 0,615 0,641 0,860 0,873 0,842 0,337 0,400 0,241 0,088 0,030 0,031 0,244 0,021 0,564 0,608 0,608 0,512 0,650 -0,264 -0,298 -0,205 -0,253 0,516 0,379 0,493 0,440 0,396 0,184 0,199 0,141 0,219 0,153 0,425 0,157 0,125 0,300 0,395 0,392 0,337 0,843 0,864 0,728 39 The Fornell-Larcker (1981) criterion serves as a secondary method for evaluating discriminant validity. It involves comparing the square root of the Average Variance Extracted (AVE) values with the correlations between latent variables. In particular, the square root of each construct's AVE should exceed its highest correlation with any other construct for discriminant validity to be established. Table 6 Discriminant Validity Results - Fornell-Larcker criterion Anthropomorphism Anthropomorphism Effort Expectancy Emotion Intrinsic Motivation Performance Expectancy Social Influence Willingness to Accept the Use of Generative AI Effort Expectancy Emotion Intrinsic Motivation Performance Expectancy Social Influence (0,762) 0,212 0,146 (0,764) -0,341 (0,825) 0,046 -0,345 0,462 (0,818) 0,218 0,174 0,050 -0,128 0,337 0,398 0,263 0,412 (0,715) 0,394 (0,745) 0,104 -0,339 0,716 0,550 0,328 0,411 Willingness to Accept the Use of Generative AI (0,814) Upon reviewing the table, it is noted that the values in parentheses represent the square roots of the Average Variance Extracted (AVE), whereas the other coefficients denote the correlations between constructs. It is observed that the square root of the AVE for each construct surpasses its correlation coefficients with other constructs in its own row and column, indicating the fulfillment of the Fornell-Larcker criterion for discriminant validity (Fornell, and Larcker, 1981). Henseler et al. (2015) propose assessing the heterotrait-monotrait ratio (HTMT) of the correlations. HTMT is the ratio of the between-trait correlations to the within-trait correlations. HTMT is the mean of all correlations of indicators across constructs measuring different constructs relative to the (geometric) mean of the average correlations of indicators measuring the same construct (Henseler et al., 2015). Technically, the HTMT approach is an estimate of what the true correlation between two constructs would be, if they were perfectly measured. This true correlation is also referred to as disattenuated correlation. A 40 disattenuated correlation between two constructs close to 1 indicates a lack of discriminant validity (Hair et al.,2017). Table 7 Discriminant Validity Results - Heterotrait-Monotrait Ratio criterion Anthropomorphism Effort Expectancy Emotion Intrinsic Motivation Performance Expectancy 0,241 0,177 0,090 0,405 0,422 0,523 0,275 0,246 0,230 0,172 0,393 0,425 0,307 0,452 0,465 0,189 0,464 0,856 0,674 0,390 Social Influence Willingness to Accept the Use of Generative AI Anthropomorphism Effort Expectancy Emotion Intrinsic Motivation Performance Expectancy Social Influence Willingness to Accept the Use of Generative AI 0,468 As per Henseler et al. (2015), the HTMT Ratio compares the geometric mean of correlations among items within the same construct to the average correlations among items from different constructs. Henseler et al. recommended that the HTMT value should be under 0.90 for conceptually similar concepts and under 0.85 for distinct concepts. It is noted that the HTMT values provided in Table 7 are below the specified threshold value, indicating compliance with the suggested criteria. With reference to the cross-loadings, Fornell-Larcker criterion, and HTMT criterion, it can be affirmed that discriminant validity has been achieved (Hair et al., 2017). 4.2.2 Descriptive Statistics Within IBM SPSS Statistics, the descriptive procedure computes a select set of basic descriptive statistics for the constructs and its items to analyze the normality of data distribution (SPSS, 2024). These statistics can be listed as, valid responses, mean of each item, sum of the constructs, standard deviation of each item, skewness and kurtosis. Skewness assesses the extent to which a variable’s distribution is symmetrical. If the distribution of responses for a variable stretches toward the right or left tail of the distribution, then the distribution is characterized as skewed. Kurtosis is a measure of whether the distribution is too peaked (a very narrow distribution with most of the responses 41 in the center). When both skewness and kurtosis are close to zero, the pattern of responses is considered a normal distribution (Hair et al., 2017). Descriptive Statistics of items and constructs are analyzed in IBM SPSS Statistics Version 29.0.1.1. Items of “intrinsic motivation”, “emotion”, and “willingness to accept use of generative AI” are valued more distinct from indecision and indicates positive determination. Skewness value ranging from -1 to +1 is viewed as excellent, while a range of -2 to +2 is generally considered acceptable (Hair et al., 2022). General rule is that a kurtosis above +2 suggests an overly peaked distribution, whereas below -2 indicates a flat distribution (Hair et al., 2022). Hair et al.(2010), and Bryne (2010) suggested that data is deemed to be normally distributed when kurtosis falls within the range of -7 to +7. 42 Table 8 Descriptive Statistics of Items and Constructs Item PE1 PE2 PE3 PE4 PE5 PE6 Mean Effort Expectancy EE1 EE2 EE3 EE4 Mean Social Influence SI1 SI2 SI3 SI4 SI5 SI6 Mean Intrinsic Motivation IM1 IM2 IM3 IM4 IM5 Mean Anthropomorphism A1 A2 A3 A4 A5 Mean Emotion E1 E2 E3 E4 E5 Mean Willingness to Accept W1 Use of Generative AI W2 W3 Mean Construct Performance Expectancy Mean Std. Deviation Skewness Kurtosis 2.971 .816 .118 -.689 3.043 .905 -.133 -.923 3.069 .930 -.138 -.794 2.916 .852 .105 -.556 3.442 .843 -.605 -.484 3.595 .906 -.615 -.026 3.173 1.983 .730 .836 1.452 1.824 .731 .914 1.261 1.853 .717 .795 1.042 2.277 1.121 .716 -.324 1.984 3.078 .985 -.249 -.691 2.564 1.015 .421 -.549 3.566 .985 -.835 .173 3.555 .843 -.698 -.132 3.451 .878 -.600 -.358 3.237 .908 -.369 -.542 3.242 3.942 .759 -.863 1.432 3.766 .791 -.793 1.311 3.864 .759 -1.089 2.404 3.853 .745 -1.193 2.739 3.630 .839 -.668 .648 3.811 2.691 1.147 .128 -1.095 2.246 1.061 .654 -.416 1.991 .937 .782 -.003 2.564 1.198 .251 -.980 2.853 1.124 -.064 -.902 2.469 3.575 .739 -.347 .072 3.546 .609 -.062 -.319 3.694 .649 -.493 .757 3.468 .698 .294 .425 3.468 .664 .028 -.205 3.550 3.910 .655 -.589 1.439 3.538 .750 -.585 .468 4.075 .655 -.825 2.754 3.841 43 4.2.3. Evaluation of the Structural Equation Model The structural equation model designed to test the study hypotheses is depicted in Figure 3. Figure 3 Structural Equation Model SmartPLS Version 4.1.0.3 statistical software is used to analyze data (Ringle et al., 2022; Yıldız, 2021). Various assessments were conducted to evaluate the relationships in the structural model, including collinearity assessment, determination of coefficients, f2 effect sizes, and predictive power Q2. The analysis involved running the PLS algorithm to compute collinearity, path coefficients, R2 values, and f2 effect sizes, while the PLSpredict analysis was used to calculate Q2. Furthermore, bootstrapping with 10,000 subsamples was performed to determine the significance of the PLS path coefficients through t-values. The research findings, encompassing Variance Inflation Factor (VIF), Coefficient Determination (R2 Value), effect size coefficients (f2), and Q2 values, are detailed in Table 9. Collinearity Assessment To assess the level of collinearity, tolerance is computed which represents the amount of variance of construct not explained by the other constructs in the same block. VIF is defined as the reciprocal of the tolerance and quantifies the severity of collinearity among the indicators in a measurement model. The VIF is directly related to the tolerance value (VIFi = 1/tolerancei) (Hair et al., 2017). 44 According to Hair et al. (2022), VIF coefficients being below 5 indicates that there is no multicollinearity problem for the variables. When examining the VIF coefficients in Table 9, it is observed that the coefficients are below 3. Following the findings, it can be inferred that there are no indications of multicollinearity among the variables. Coefficient Determination R2 Value R2 Value is a measure of the model’s predictive power and is calculated as the squared correlation between a specific endogenous construct’s actual and predicted values. The coefficient represents the exogenous latent variables’ combined effects on the endogenous latent variable. That is, the coefficient represents the amount of variance in the endogenous constructs explained by all of the exogenous constructs linked to it. Because the R2 is the squared correlation of actual and predicted values and, as such, includes all the data that have been used for model estimation to judge the model’s predictive power, it represents a measure of in-sample predictive power (Sarstedt, Ringle, Henseler, & Hair, 2014). When examining the R2 values obtained for the model, it is found that willingness to accept the use of generative AI is explained by 51%, “emotion” by 36%, and “performance expectancy” by 19% and “effort expectancy” 17%. 45 Table 9 Structural Model VIF, R2, F2, Q2 Values Construct VIF Anthropomorphism Intrinsic Motivation R2 1,032 Effort Expectancy 1,206 f2 0,064 0,171 0,118 Social Influence 1,241 0,001 Anthropomorphism 1,032 0,030 Intrinsic Motivation Performance Expectancy 1,206 0,191 0,016 Social Influence 1,241 0,099 Effort Expectancy 1,225 0,094 Performance Expectancy 1,255 0,046 Anthropomorphism Emotion 1,119 0,354 0,020 Intrinsic Motivation 1,383 0,067 Social Influence 1,369 0,030 Emotion Willingness to Accept the Use of Generative AI 1,000 Q2 0,512 1,051 0,145 0,169 0,249 0,285 Effect Size f2 In addition to evaluating the R2 values of all endogenous constructs, the change in the R2 value when a specified exogenous construct is omitted from the model can be used to evaluate whether the omitted construct has a substantive impact on the endogenous constructs. This measure is referred to as the ƒ2 effect size (Hair et al., 2017). Effect size coefficients (f2) are considered small if they are 0.02 or above, medium if they are 0.15 or above, and large if they are 0.35 or above (Cohen, 1988). According to Sarstedt et al. (2017), when the coefficient is below 0.02, it is not possible to speak of an effect. When examining the effect size coefficients (f2), it is observed that emotion has a large effect size on “willingness to accept the use of generative AI”; and “social influence”, “intrinsic motivation” and “performance expectancy” has a small effect size on “emotion”; “intrinsic motivation” has close to medium effect size compare to others, 46 “anthropomorphism” has a small effect size on “effort expectancy”, “social influence” has a small but better effect size compare to others on “performance expectancy”. Predictive Power Coefficients Q2 Value 2 In addition to evaluating the magnitude of the R values as a criterion of predictive accuracy, 2 it is examined Stone-Geisser’s Q value (Geisser, 1974; Stone, 1974). This measure is an indicator of the model’s out-of-sample predictive power or predictive relevance. When a PLS path model exhibits predictive relevance, it accurately predicts data not used in the 2 model estimation. In the structural model, Q values larger than zero for a specific reflective endogenous variable indicate the path model’s predictive relevance for a particular dependent construct and suggest that the path model demonstrates predictive power capability (Hair et al., 2022). As the Q2 values in Table 9 are greater than zero, it can be stated that the research model has predictive power for the constructs of “willingness to accept the use of generative AI”, “emotion”, “performance expectancy” and “effort expectancy”. 47 Significance of Path Coefficients The direct effects are detailed in Table 10. Table 10 Significance of Path Coefficients Estimate β STDEV T statistics P values 0,233 0,060 3,862 0,000 0,121 0,054 2,231 0,026 0,159 0,052 3,082 0,002 -0,273 0,053 5,166 0,000 0,029 24,378 0,000 -0,344 0,055 6,271 0,000 0,245 0,063 3,858 0,000 0,123 0,057 2,181 0,029 0,194 0,049 3,993 0,000 -0,027 0,053 0,502 0,616 Social Influence -> Emotion 0,164 0,058 2,810 0,005 Social Influence -> Performance Expectancy 0,315 0,051 6,208 0,000 Path Anthropomorphism -> Effort Expectancy Anthropomorphism -> Emotion Anthropomorphism -> Performance Expectancy Effort Expectancy -> Emotion Emotion -> Willingness to Accept the Use of Generative AI Intrinsic Motivation -> Effort _Expectancy Intrinsic Motivation -> Emotion Intrinsic Motivation -> Performance Expectancy Performance Expectancy -> Emotion Social Influence -> Effort Expectancy 0,716 Hypothesis H8 Supported H9 Supported H7 Rejected H14 Supported H18 Supported H5 Supported H6 Supported H4 Supported H10 Supported H2 Rejected H3 Supported H1 Supported Upon examining the effects in Table 8, it is observed that the constructs of “anthropomorphism” (β=0.233; p<0.01), “intrinsic motivation” (β=-0.344; p<0.01) have statistically significant effects on “effort expectancy”; the constructs of “intrinsic motivation” (β=-0.123; p<0.01) and “social influence” (β=-0.315; p<0.01) have statistically significant effects on “performance expectancy”; and the constructs of “performance expectancy” (β=0.194; p<0.01), “effort expectancy” (β=-0.273; p<0.01), “anthropomorphism” (β=0.121; p<0.01), “intrinsic motivation” (β=0.245; p<0.01), and 48 “social influence” have statistically significant effects on emotion; the construct of “emotion”” (β=0.716; p<0.01) has a statistically significant effect on willingness to accept the use of generative AI”. According to these results, the study’s hypotheses H1, H3, H4, H5, H6, H8, H9, H10, H14 and H18 are supported. However, findings indicated a nonsignificant negative relationship between social influence” and “effort expectancy” (β = −.027, p = .616). The construct of “anthropomorphism” (β=0.159; p<0.01) has a positive significant effect on performance expectancy but not the negative relation as stated hypotheses H7. Thus, hypotheses H2 and H7 were rejected. Specific Indirect Effects The results for indirect effects are presented in Table 11. Table 11 Specific Indirect Effect Coefficients Constructs Anthropomorphism -> Effort _Expectancy -> Emotion Social _Influence -> Performance _Expectancy > Emotion Intrinsic _Motivation -> Effort _Expectancy -> Emotion Anthropomorphism -> Performance _Expectancy > Emotion Social _Influence -> Effort _Expectancy -> Emotion Intrinsic _Motivation -> Performance _Expectancy > Emotion Estimate β STDEV T statistics -0,064 0,021 3,030 0,061 0,019 3,243 0,094 0,022 4,172 0,031 0,014 2,234 0,007 0,015 0,503 H17 0,002 Supported H11 Supported 0,001 H16 Supported 0,000 H13 Supported 0,026 H15 0,615 Rejected 0,024 0,013 1,817 H12 0,069 Rejected P values Hypothesis Upon examining the values in Table 9, it is observed that the indirect effects of “anthropomorphism” (β=-0.064; p<0.01) and “intrinsic motivation” (β=0.094; p<0.01) on effort expectancy through the “emotion” constructs are significant. In addition to that the indirect effects of “anthropomorphism” (β=-0.031; p<0.01) and “social influence” (β=0.061; p<0.01) on “effort expectancy” through the “emotion” constructs are significant. However, the indirect effect of the “social influence” on “effort expectancy” through “emotion” and 49 the indirect effect of “intrinsic motivation” on “performance expectancy” is through “emotion” statistically insignificant (p>0.05). Presence of a mediation effect is considered when the effects of exogenous variables on the mediator constructs and the effects of the mediator constructs on the endogenous constructs are significant (indirect effects) (Zhao et al. ,2010). Therefore, it can be mentioned that there are mediation effects since the effects of “anthropomorphism” and “intrinsic motivation” on “effort expectancy”, and the effect of “effort expectancy” on “emotion” are significant. In addition to that, it can be mentioned that there are mediation effects since the effects of “anthropomorphism” and “social influence” on “performance expectancy”, and the effect of “performance expectancy” on “emotion” are significant. Due to the identification of mediation effects, the types of mediation were examined by in line with Yıldız’s (2021) mediation tree, and mediation analysis procedure (Hair et al.,2017). The indirect effect on the path Anthropomorphism → Effort Expectancy → Emotion is significant, and the direct effect on the path Anthropomorphism → Emotion is significant, with the path coefficients is negative. Therefore, it indicates that “effort expectancy” construct has a competitive partial mediation role in the relationship from “anthropomorphism” to “emotion”. The indirect effect on the path Social Influence → Performance Expectancy → Emotion is significant, and the direct effect on the path Social Influence → Emotion is significant, with the path coefficients is positive. Therefore, it indicates that “effort expectancy” construct has a complementary partial mediation role in the relationship from “social influence” to “emotion”. The indirect effect on the path Anthropomorphism → Performance Expectancy → Emotion is significant, and the direct effect on the path Anthropomorphism → Emotion is significant, with the path coefficients is positive. Therefore, it indicates that “performance expectancy” construct has a complementary partial mediation role in the relationship from “anthropomorphism” to “emotion”. 50 The indirect effect on the path Intrinsic Motivation → Effort Expectancy → Emotion is significant, and the direct effect on the path Intrinsic Motivation → Emotion is significant, with the path coefficients is positive. Therefore, it indicates that “effort expectancy” construct has a complementary partial mediation role in the relationship from “intrinsic motivation” to “emotion”. Based on the obtained findings, the study’s hypotheses H18, H10, H13 and H14 are supported while hypothesis H9 and H12 are rejected. It indicates that “effort expectancy” has no mediation role in the relationship from “social influence” to “emotion”. In addition to these results, it indicates that “performance expectancy” has no significant mediation role in the relationship from “intrinsic motivation” to “emotion”. The whole list of Hypothesis is given in Table 12 and based on supported hypotheses the revised model is shown in Figure 4. Table 12 Summary of the Hypothesis Hypothesis Results H1: “Social Influence is positively related to Performance Expectancy of Supported Generative AI software.” H2: “Social Influence is negatively related to Effort Expectancy of Rejected Generative AI software.” H3: “Social Influence has direct effect on Emotion” Supported H4: “Intrinsic Motivation is positively related to Performance Expectancy Supported of Generative AI software.” H5: “Intrinsic Motivation is negatively related to Effort Expectancy of Supported Generative AI software.” H6: “Intrinsic Motivation has direct effect on Emotion” Supported H7: “Anthropomorphism is negatively related to Performance Expectancy Rejected of Generative AI software.” H8: “Anthropomorphism is positively related to perceived Effort Supported Expectancy of Generative AI software.” H9: “Anthropomorphism has direct effect on Emotion” Supported 51 H10: “Performance Expectancy has a positive impact on generation of Supported positive emotions toward the willingness to accept the use of Generative AI software.” H11: “Performance Expectancy mediates on relation between Social Supported Influence and Emotion” H12: “Performance Expectancy mediates on relation between Intrinsic Supported Motivation and Emotion” H13: “Performance Expectancy mediates on relation between Rejected Anthropomorphism and Emotion” H14: “Effort Expectancy has a negative impact on generation of emotions Supported toward the willingness to accept the use of Generative AI software.” H15: “Effort Expectancy mediates on relation between Social Influence and Rejected Emotion” H16: “Effort Expectancy mediates on relation between Intrinsic Motivation Supported and Emotion” H17: “Effort Expectancy mediates on relation between Anthropomorphism Supported and Emotion” H18: “Emotion is positively related to customers’ willingness to accept the Supported use of Generative AI software.” 52 Figure 4 Revised Research Model Primary Appraisal Secondary Appraisal Outcome Stage Social Influence Performance Expectancy Intrinsic Motivation nn Emotion Effort Expectancy Willingness to accept the use of GenAI Anthropo morphism m Demographics Gender, Age, Education Source: Author A.Y.Mutlu Analysis of Demographic Groups Within SPSS Statistics, t-tests and ANOVA analyses are usually used to test the differences between perception related to the indigenous constructs among the compared groups, whereas in PLS, group-based testing of the model can be conducted. The testing of paths in the model has been performed for the entire dataset (Yıldız, 2021). Group analysis of demographic attributes: age and gender are examined in SmartPLS. First analysis is to investigate the significance in the structural model across two customer segments: first group is the age between 18 and 25, the second group is the age between 26 and 54. The first group consisted of 160 respondents, while the second group included 144 respondents. The results are given in Table 13. The results for the group of 18_25_age and 26_54_age in the following paths: Significant positive effect of “anthropomorphism” on “effort expectancy” for the group of 18_25_age, whereas nonsignificant effect for the group of 26_54_age. It shows that anthropomorphic features create additional effort on perception of young adults. 53 Significant positive effect of “anthropomorphism” on “performance expectancy” for the group of 18_25_age whereas nonsignificant effect for the group of 26_54_age. It indicates that humanoid features of AI solutions are not perceived as a threat to young adults. Significant positive effect of “anthropomorphism” on “emotion” for the group of 18_25_age whereas nonsignificant effect for the group of 26_54_age. Significant positive effect of “social influence” on “emotion” for the group of 18_25_age whereas nonsignificant effect for the group of 26_54_age. Direct effect of “anthropomorphism” and “social influence” on “emotion” is stronger for the young adults. In addition to that, significant positive effect of “performance expectancy” on “emotion” for group of 26_54_age whereas nonsignificant effect for the group of 18_25_age is observed. It shows that performance expectancy has strong effect on emotion for older millennials and early and late middle age. “Social influence” has strong significant effect on “performance expectancy” for the group of 26_54_age. It indicates that level of congruency of the user with social norms while his/her social group believes to use generative AI software for older millennials and early and late middle age. 54 Table 13 Demographic Group Analysis Results - Age Anthropomorphism -> EffortExpectancy Anthropomorphism -> Emotion Anthropomorphism -> PerformanceExpectancy Effort Expectancy -> Emotion Emotion -> Willingness to Accept the Use of Generative AI Intrinsic _Motivation -> EffortExpectancy IntrinsicMotivation -> Emotion IntrinsicMotivation -> PerformanceExpectancy PerformanceExpectancy -> Emotion SocialInfluence -> EffortExpectancy SocialInfluence -> Emotion SocialInfluence -> PerformanceExpectancy Original 18_25_age Original 26_54_age STDEV 18_25_age STDEV 26_54_age t value 18_25_age t value 26_54_age p value 18_25_age p value 26_54_age 0,311 0,128 0,091 0,119 3,425 1,076 0,001 0,282 0,190 0,083 0,086 0,073 2,212 1,130 0,027 0,258 0,240 0,116 0,105 0,069 2,286 1,691 0,022 0,091 -0,304 -0,243 0,072 0,078 4,242 3,102 0,000 0,002 0,709 0,719 0,043 0,038 16,529 19,014 0,000 0,000 -0,325 -0,377 0,077 0,080 4,202 4,719 0,000 0,000 0,284 0,224 0,072 0,099 3,970 2,268 0,000 0,023 0,121 0,088 0,102 0,073 1,192 1,199 0,233 0,230 0,090 0,287 0,077 0,068 1,177 4,236 0,239 0,000 -0,001 -0,053 0,094 0,076 0,006 0,702 0,995 0,483 0,206 0,110 0,085 0,082 2,435 1,334 0,015 0,182 0,179 0,433 0,081 0,071 2,202 6,084 0,028 0,000 The second analysis is to investigate the significance in gender: first group is the female the second group is the male. The first group consisted of 142 respondents, while the second group included 204 respondents. The results are given in Table 14. The results for the group of males in the following paths: Significant positive effect of “anthropomorphism” on “effort expectancy” for the group of males, whereas nonsignificant effect for the group of females. It indicates that anthropomorphic features create additional effort on perception of males. Significant positive effect of “intrinsic motivation” on “performance expectancy” for the group of males, whereas nonsignificant effect for the group of females. It indicates that males received pleasure and joy during the interaction with AI software and leads to positive performance expectation. Significant negative effect of “effort expectancy” on “emotion” for the group of males whereas nonsignificant effect for the group of females. It indicates that complexity of AI software creates negative emotions for males. 55 Table 14 Demographic Group Analysis Results - Gender Anthropomorphism -> Effort Expectancy Anthropomorphism -> Emotion Anthropomorphism -> Performance _Expectancy Effort Expectancy -> Emotion Emotion -> Willingness to Accept the Use of Generative AI IntrinsicMotivation -> Effort _Expectancy IntrinsicMotivation -> Emotion IntrinsicMotivation -> Performance _Expectancy Performance _Expectancy -> Emotion Social _Influence -> EffortExpectancy SocialInfluence -> Emotion Social _Influence -> Performance _Expectancy Original female Original male STDEV female STDEV male t value female t value male p value female p value male 0.164 0.282 0.096 0.085 1.696 3.300 0.090 0.001 0.193 0.105 0.075 0.083 2.591 1.267 0.010 0.205 0.176 0.130 0.084 0.066 2.097 1.957 0.036 0.050 -0.140 -0.328 0.075 0.068 1.864 4.835 0.062 0.000 0.706 0.723 0.041 0.040 17.318 17.985 0.000 0.000 -0.400 -0.313 0.085 0.072 4.689 4.334 0.000 0.000 0.274 0.211 0.077 0.084 3.555 2.522 0.000 0.012 0.123 0.149 0.097 0.071 1.269 2.102 0.204 0.036 0.337 0.125 0.060 0.076 5.573 1.648 0.000 0.099 -0.060 0.002 0.094 0.068 0.637 0.022 0.524 0.982 0.169 0.189 0.079 0.081 2.130 2.342 0.033 0.019 0.240 0.361 0.089 0.066 2.680 5.466 0.007 0.000 The results for the group of females in the following paths: Significant positive effect of “anthropomorphism” on “performance expectancy”, whereas nonsignificant effect for the group of males indicates that humanoid features of AI solutions are not perceived as a threat to females. Significant positive effect of “anthropomorphism” on “emotion”, whereas nonsignificant effect for the group of males indicates that direct effect of anthropomorphism on emotion is stronger for females. Significant positive effect of “performance expectancy” on “emotion”, whereas nonsignificant effect for the group of males indicating that performance expectancy has strong effect on emotion for females. 56 5 DISCUSSION OF RESULTS The analysis of findings provides robust support for the proposed model. Users' assessment shows that utilizing generative AI chatbot software is shaped significantly by their “intrinsic motivation”, “social influence” and “anthropomorphism” during the “primary appraisal” phase. This initial appraisal stage leads to an initial impact on the use of generative AI software and significantly influences users' assessments in the subsequent appraisal phase. During the “secondary appraisal” phase, the evaluation of “performance expectancy” and especially “effort expectancy” becomes pivotal in shaping users' “emotions”. Ultimately, at the “outcome stage”, users' “emotions” play an extensive role for identifying their intentions regarding the use of generative AI software. The results confirm that individuals' “willingness to accept generative AI software use” is influenced by Lazarus’s “cognition-motivation-emotion” model (1991a). The findings reveal that a positive effect of “intrinsic motivation” on “performance expectancy” and a negative highest effect on “effort expectancy” which suggest that “intrinsic motivation” is the most powerful construct predicting “effort expectancy” among three determinants (β = -.344, β = .123) (Table 10). This result iterates the result of the previous study AIDUA result that “intrinsic motivation”, such as “perceived fun”, “enjoyment” and “entertainment”, has substantial role. It indicates that users perceived that usage of generative AI software enjoyable, and interesting, and are inclined to think lower level of effort required. The explanation behind this inference is that the higher level of “technology readiness” can suppress the “perceived effort”. Furthermore , based on CDT (Festinger, 1962), users who have a high level of “intrinsic motivation” for using this software are more likely to perform an evaluation of less concerns about the performance of generative AI software. This can be attributed to the notion that a higher level of technology readiness may suppress the perceived effort needed for using generative AI software. Another important finding revealed that there is a significant positive effect of “anthropomorphism” on “performance expectancy”. This finding couldn’t be found in the previous study (Gursoy et al., 2019). It validates the results of previous studies, which suggest that the more the humanlike features of a new technology leads to better the product performance (Gollosenko et al., 2020; van Doorn et al., 2017, Aggarwal et al, 2012; Kim and McGill, 2011). 57 Furthermore, direct effect of “anthropomorphism” on “emotion” is positive. Moreover, the total effect of “anthropomorphism” on “emotion” is decreased because of the competitive mediating role of the “effort expectancy”. These findings are unveiled that the argument of “only negative emotion on users’ behavioral outcomes by anthropomorphism” cannot be validated for generative AI software. The previous argument on the “identity-threat imposed by the human-appearance” (Ackerman, 2016) is not validated in this study. The reason can be the differences of AI device and generative AI software. Users' perceptions of generative AI software are not so anthropomorphized as to threaten their identities. Another important finding is the significant effect of “social influence” on “performance expectancy” rather than “effort expectancy”. It means that, when users adhere to their group norms, they are more inclined to emphasize the advantages of the software rather than the efforts required. “social influence” can impact users’ decision making process for variety of reasons such as to be comply, to internalize group beliefs. This influence depends on the context (Venkatesh and Morris, 2000). Non-significant negative relation with “effort expectancy” can be explained that users may not worry about the effort as long as generative AI solutions are congruent with their group of norms. This research underlines that “social influence” is an essential determinant based on user assessment for the performance benefits of AI software, leading positive emotions and positive behavioral intention. Findings point that both “performance expectancy” and “effort expectancy” are critical constructs that are used by customers to appraise the use of generative AI software and serve critical role to determine users’ emotions toward their “willingness to accept the use” of it. According to the descriptive statistics, “performance expectancy” has no distinct value as positive determinant, and for group of male and young adults have no significant effect of “performance expectancy” on “emotion”. This finding highlights that young male users gave priority to consumed effort, while evaluating usage behavior. Furthermore, the findings also reveal that in the total effect of “intrinsic motivation” on “emotion”, mediating role of “effort expectancy” is highest effect %27.5 (Table 10, Table 11). Also, in the total effect of “social influence” on “emotion”, mediating role of “performance expectancy” is %27. 58 Results indicates that “intrinsic motivation” has highest significant direct effect on emotion (β = .245) (Table 10, Table 11). The model explained 19% (p < .001) of the variance in “performance expectancy”, 17% (p < .001) of the variance in “effort expectancy”, 35% (p < .001) of the variance in “emotion”, 51% (p < .001) of the variance in “willingness to accept the use of generative AI software”. Model explanation reveals that there are other undefined predictors on users’ “emotion”, ”performance expectancy” and “effort expectancy” (Table 9). Finally, the generation of positive “emotions” extensively exposes users’ “willingness to accept the use of generative AI software” (β = .716). It proves that Lu et al.(2019)’s findings as a most determinative predictive of user’s willingness (Table 10). 59 6 CONCLUSIONS This study is developed and tested cognitive-motivation-emotion model of Lazarus(1991a, 1991b) combining with UTAUT2 (Venkatesh et al., 2003) to explain users’ willingness to accept generative AI chatbot software usage. Generative AI solution usage is extremely young topic and this study provides the identification of significant elements on this topic. Primary appraisal stage identifies users’ evaluation of the importance and relevance of AI software use; the secondary appraisal stage focuses on users’ evaluation of the perceived benefits and the perceived costs of using AI software, which results in generation of emotions toward the use of generative AI software. The outcome stage reflects the impact of emotions on users’ willingness to accept. Intrinsic motivation is the most powerful construct predicting “effort expectancy” among three determinants during the primary appraisal stage and strong indirect effect in secondary appraisal phase. These results indicate that intrinsic motivation, such as perceived fun, enjoyment and entertainment has substantial role while giving decision to use generative AI software. The users are chasing to have pleasing, enjoyable, and satisfied solutions. Emotion as a most determinative predictor of user’s willingness, the generative AI solutions able to show some friendship, empathy and positivity to the users. These are the users’ needs and desires. Therefore, if companies are able to develop solutions according to user’s desires and needs then generative AI will get more users’ acceptance. Prime example to this issue is that OpenAI announced recently the GPT-4o. Open-AI realized this issue and made important progress with GPT-4o. It has more natural human and machine interactions, capability of sensing human feelings and showing empathy to human. The findings point out that the “ only negative emotion on users’ behavioral outcomes by anthropomorphism” is not validated. Only 17% of responders have apprehension with anthropomorphism. Moreover, young adult responders have no fear or discomfort for humanlike interaction. The arguments about “identity-threat imposed by the humanappearance” and “uncanny valley” concept (Mori, 1970) might not be applicable to Generative AI software. One of the reasons behind these results might be generative AI 60 software are not embodied (not in visible form, it is only text and voice) yet. That’s why users do not consider these solutions can be threaten their identities. Theoretical contribution For the theoretical perspective, the main contribution of this study is to apply cognitive-motivation-emotion model to the usage acceptance of generative AI software Previous studies have focused mostly on simple type of chatbot software. They searched for the factors of users' emotions through expected performance and effort, anthropomorphism, motivation, and social items which affect adoption of simple AI device or software. This study offers a model to examine Generative AI chatbot software. It explores the relationship between anthropomorphism, social influence and intrinsic motivation with emotion. Limitation and feature research directions Large number of different AI related studies and AI related topics are reviewed for this study. Based on the researchers’ reviews and previous studies, it is determined that there are limited theoretical and conceptual models that can be used to determine the attitude generation process toward the use advance AI solutions. In other words, according to the previous studies there is still limited understanding of how users generate attitude for the use of acceptance especially generative AI solutions. This study, based on the SRIW scale, examined small number of determinants. Results show that intrinsic motivation and anthropomorphism explained only 17% of the total variance for effort expectancy, and social influence has no effect on effort expectancy. Moreover, intrinsic motivation, social influence and anthropomorphism explained only 19% of the total variance for performance expectancy. Therefore, adding other predictors also in to the first appraisal phase which influence gains as performance expectancy, and efforts as effort expectancy might be useful. Possible determinants can be empathy or technology readiness to explain performance and effort expectancy. Future studies should investigate the other variables that can be added to the current model in order to increase the model's predictive power. This might be especially useful if the future studies can identify other factors to predict the emotion. 61 The convenience sampling and judgmental sampling methods are used in this study, sampling data is collected from participants who already use in the past generative AI software. Participants has answered the question based on their prior experience. Generative AI solutions are evolving with unexpected velocity since November 2022, and these solutions is becoming more common in people’s daily-life. Therefore, future studies can analyze the determinants without using judgmental and convenience sampling. 62 REFERENCES Ackerman, E. 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Bu araştırma bu uygulamaların, yaşamımızdaki yeri ve rolünü irdelemeyi hedefler. Yapay zeka sohbet robotu uygulamaları, öğrenme ve biliş anlayışımıza yakınlaşmış doğal dil işleme modelleri olup, büyük veri ölçeği ve hesaplama kullanılarak eğitilmiştir. Bu uygulamalar soyutlama, kavrama, görme, kodlama, matematik, tıp, hukuk, insan güdülerini ve duygularını anlama ve daha fazlasını içeren çeşitli alanlarda ve görevlerde dikkate değer beceriler göstermeye başlamıştır. Bugüne kadar kullandığınız, denediğiniz ya da kullanmayı düşündüğünüz bu tür uygulamalar konusunda düşüncelerinizi öğrenmeye yönelik hazırlamış olduğum bu anketi; çeviri, döküman hazırlama, özet hazırlama, problem çözme, bilgi alma, görsel/sunu oluşturma gibi ihtiyaçlarınızı dikkate alarak doldurmanızı rica ediyorum. Bu araştırmaya vereceğiniz katkı için şimdiden teşekkür ederim. Aşağıdaki soruları Yapay Zeka Sohbet Robotu kategorisine girebilecek (ChatGPT, Google Bard, Microsoft Copilot ve Meta LLaMa vb. gibi) yada benzer üretken yapay zeka uygulamaları için yanıtlayınız Kesinlikle Katılmıyorum Katılmıyorum Kararsızım Katılıyorum Kesinlikle Katılıyorum 1.Yapay Zeka Sohbet Robotu uygulamaları tarafından sağlanan bilgiler daha doğrudur. O O O O O 2.Bu uygulamalar tarafından sağlanan hizmetler daha az hata taşır. O O O O O 3.Bu uygulamalar tarafından sağlanan bilgiler daha tutarlıdır. O O O O O 4.Bu uygulamalar tarafından sağlanan hizmetler daha güvenilirdir. 5.Bu uygulamalar tarafından sağlanan hizmetler daha tahmin edilebilirdir. 6.Bu uygulamaları kullanırsam verimsiz kişisel temasları önleyebilirim. O O O O O O O O O O O O O O O 7.Bu uygulamaları kullanmak çok fazla zamanımı alıyor. 8.Bu uygulamaları anlamanın ve kullanmanın çok zor olacağını düşünüyorum. 9.Bu uygulamalar ile etkileşim kurmayı öğrenmek çok zamanımı alır. O O O O O O O O O O O O O O O 10.Yapay Zeka Sohbet Robotu uygulamaları beni korkutuyor. 11.Çevremdeki insanlar için bu uygulamaları kullanmak, iş ve arkadaş çevrelerinde olumlu bir izlenim yaratmalarını sağlar. O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O 17.Bu uygulamalar ile etkileşim kurmak, benim için eğlenceli. O O O O O 18.Bu uygulamalar ile etkileşim kurmak, insanları eğlendirir. O O O O O 19.Bu uygulamalar ile etkileşimi zevkli buluyorum. O O O O O 20.Bu uygulamalar ile etkileşime girme süreci keyiflidir. O O O O O 12 Çevremde bu uygulamaları kullanan insanlar, kullanmayanlardan daha fazla itibara sahiptirler. 13.Çevremde bu uygulamalardan faydalanan insanlar, güncel teknolojik ve pratik beceriler kazanırlar. 14.Fikirlerine değer verdiğim kişiler,, bana bu uygulamaları kullanmamı önerirler. 15.Benim için önemli olan insanlar; beni, bu uygulamalardan faydalanmaya teşvik ederler. 16.Davranışlarımda etkisi olan insanlar, bu uygulamaları kullanmamı isterler. 70 21.Bu uygulamalar ile anlaşabildiğimi düşünüyorum. 22.Yapay Zeka Sohbet Robotu uygulamalarının kendilerine ait bir zihinleri vardır. O O O O O O O O O O 23.Bu uygulamalar bir bilince sahiptirler. O O O O O 24.Bu uygulamaların kendi özgür iradeleri vardır. O O O O O 25.Bu uygulamalar duyguları bile hissedebilecekler. O O O O O O O O 26.Bu uygulamaların niyetleri olacaktır. 27.Bu uygulamaları kullanırsam, şu şekilde hissedeceğim: Huzursuz / Rahat 28.Bu uygulamaları kullanırsam, şu şekilde hissedeceğim: Mutsuz/ Mutlu 29.Bu uygulamaları kullanırsam, şu şekilde hissedeceğim: Memnuniyetsiz / Memnun 30.Bu uygulamaları kullanırsam, şu şekilde hissedeceğim: Umutsuz/Umutlu 31.Bu uygulamaları kullanırsam, şu şekilde hissedeceğim: Huzursuz/Keyifli O O Çok Huzursuz Huzursuz Kararsız Rahat Çok Rahat Çok Mutsuz Mutsuz Nötr Mutlu Hiç Memnun Kalmadım Memnun Kalmadım Kararsızım Memnun Kaldım Çok Mutlu Çok Memnun Kaldım Çok Umutsuz Umutsuz Nötr Umutlu Çok Umutlu Huzursuz Nötr Keyifli Katılmıyorum Kararsızım Katılıyorum Çok Keyifli Kesinlikle Katılıyorum Çok Huzursuz Kesinlikle katılmıyorum 32. Yapay Zeka Sohbet Robotu uygulamalarından hizmet almayı istiyorum. O O O O O 33. Bu uygulamalar ile etkileşimden dolayı 4 hissedeceğim. O O O O O 34. Büyük olasılıkla, bu uygulamalar ile etkileşim kuracağım. O O O O O Cinsiyetiniz Kadın O Erkek O En son mezun olduğunuz eğitim kurumu Lise O Yüksek Lisans O Üniversite O Doktora O 18-25 O 45-54 O 26-34 O 55 ve Üzeri O 35-44 O Yaşınız
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