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NATO STANDARD
APP-6
NATO JOINT
MILITARY SYMBOLOGY
Edition D Version 1
(Study Draft 1,
16 OCT 2015)
NORTH ATLANTIC TREATY ORGANIZATION
ALLIED PROCEDURAL PUBLICATION
Published by the
NATO STANDARDIZATION OFFICE (NSO)
© NATO/OTAN
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NORTH ATLANTIC TREATY ORGANIZATION (NATO)
NATO STANDARDIZATION OFFICE (NSO)
NATO LETTER OF PROMULGATION
[Date]
1.
The enclosed Allied Procedural Publication APP-6, Edition D, Version 1
[NATO JOINT MILITARY SYMBOLOGY], which has been approved by the nations in
the [TA], is promulgated herewith. The agreement of nations to use this publication
is recorded in STANAG 2019.
2.
APP-6, Edition D, Version 1 is effective upon receipt/will come into effect on
[NED] and supersedes APP-6, Edition C, Version 1 which shall be destroyed in
accordance with the local procedure for the destruction of documents.
3.
No part of this publication may be reproduced, stored in a retrieval system,
used commercially, adapted, or transmitted in any form or by any means, electronic,
mechanical, photo-copying, recording or otherwise, without the prior permission of
the publisher. With the exception of commercial sales, this does not apply to member
or partner nations, or NATO commands and bodies.
4.
This publication shall be handled in accordance with C-M(2002)60.
Edvardas MAŽEIKIS
Major General, LTUAF
Director, NATO Standardization Office
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RESERVED FOR NATIONAL LETTER OF PROMULGATION
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RECORD OF RESERVATIONS
CHAPTER
RECORD OF RESERVATION BY NATIONS
Note: The reservations listed on this page include only those that were recorded at time of
promulgation and may not be complete. Refer to the NATO Standardization Document
Database for the complete list of existing reservations.
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RECORD OF SPECIFIC RESERVATIONS
[nation]
[detail of reservation]
Note: The reservations listed on this page include only those that were recorded at time of
promulgation and may not be complete. Refer to the NATO Standardization Document
Database for the complete list of existing reservations.
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TABLE OF CONTENTS
CHAPTER 1 MILITARY SYMBOLS ..................................................................... 1-1
1.1.
INTRODUCTION ....................................................................................... 1-1
1.1.1.
Scope ................................................................................................. 1-1
1.1.2.
Purpose .............................................................................................. 1-1
1.1.3.
Applicability
1-1
1.1.4.
Content
1-2
1.1.5.
Document structure
1-2
1.1.6.
Military Symbology Objective
1-3
1.2.
DETAILED REQUIREMENTS ................................................................... 1-3
1.2.1.
Frame
1-4
1.2.2.
Placement of icons and modifiers
1-11
1.2.3.
Control Measure Symbols
1-13
1.3.
TECHNICAL SPECIFICATIONS ............................................................. 1-14
1.3.1.
Scope ............................................................................................... 1-14
1.3.2.
Procedural Requirements ................................................................ 1-14
CHAPTER 2 AIR SYMBOLS ............................................................................... 2-1
2.1.
SCOPE...................................................................................................... 2-1
2.2.
AIR OPERATIONS SYMBOL CHARACTERISTICS ................................. 2-1
2.3.
BUILDING AIR SYMBOLS
2-1
2.3.1.
General .............................................................................................. 2-1
2.3.2.
Air Symbol Composition
2-2
2.3.3.
Air Symbol Composition Process
2-3
2.3.4.
Amplifier Fields
2-3
2.4.
MAIN ICONS ............................................................................................ 2-6
2.4.1.
Air Main Sector Icons
2-6
2.4.2.
Missiles Symbol Main Icon
2-14
2.5.
MODIFIERS
2-15
2.5.1.
Air Sector 1 modifiers
2-15
2.5.2.
Air Sector 2 Modifiers
2-22
2.5.3.
Missile Sector 1 Modifiers
2-24
2.5.4.
Missile Sector 2 Modifiers
2-26
CHAPTER 3 LAND SYMBOLS ............................................................................ 3-1
3.1.
SCOPE...................................................................................................... 3-1
3.1.1.
Land Symbol Hierarchy
3-1
3.2.
BUILDING LAND UNIT, AND CIVILIAN ORGANIZATION SYMBOLS ...... 3-1
3.2.1.
General .............................................................................................. 3-1
3.3.
LAND UNIT, AND CIVILIAN ORGANIZATION
SYMBOL COMPOSITION
3-2
3.3.1.
Land Unit, and Civilian Organization Symbol Composition Process 3-3
3.3.2.
Amplifier Fields
3-3
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3.3.3.
3.3.4
3.3.5.
3.3.6.
3.3.7.
3.3.8.
3.3.9.
3.3.10.
3.4.
3.4.1.
3.4.2.
3.4.3.
3.4.4.
3.4.5.
3.4.6.
3.4.7.
3.4.8.
3.4.9.
3.5.
3.5.1.
3.5.2.
3.5.3.
3.5.4.
3.5.5.
3.5.6.
3.5.7.
3.5.8.
3.5.9.
Icon and Modifier Placement inside Octagon
3-8
Main Icon Procedural Requirements .................................................. 3-8
Land Unit Main Sector Icons
3-9
Land Unit Sector 1 Modifiers
3-44
Land Unit Sector 2 Modifiers
3-54
Land Unit Amplifier Symbols
3-63
Locating Land Unit Symbols
3-67
Land Civilian Organization Symbols
3-69
LAND EQUIPMENT SYMBOLS
3-74
General
3-74
Equipment Symbol Composition
3-75
Equipment Symbol Composition Process
3-76
Equipment Icon, Modifier, and Amplifier Fields
3-77
Equipment Icons and Modifiers Placement inside Octagon
3-80
Equipment Main Sector Icons
3-80
Equipment Sector 1 and 2 Modifiers
3-123
Equipment Mobility Indicator Amplifiers
3-124
Equipment Size or Range Indicators
3-126
LAND INSTALLATION SYMBOLS
3-127
General
3-127
Installation Symbol Composition and Process
3-127
Installation Icon, Modifier, and Amplifier Fields
3-128
Installation Icons and Modifiers Placement inside Octagon
3-132
Installation Main Sector Icons
3-133
Installation Sector 1
3-161
Installation Sector 2
3-164
Equipment Mobility Indicator Amplifiers
3-124
Equipment Size or Range Indicators
3-126
CHAPTER 4 DISMOUNTED INDIVIDUAL SYMBOLS ........................................ 4-1
4.1.
GENERAL ................................................................................................. 4-1
4.2.
DISMOUNTED INDIVIDUAL SYMBOL COMPOSITION ........................... 4-1
4.2.1.
Dismounted Individual Symbol Composition Process
4-1
4.2.2.
Dismounted Individual Icon, Modifier and Amplifier Fields
4-4
4.2.3.
Dismounted Individual Icons and Modifiers Placement inside Octagon
4-7
4.2.4
Dismounted Individual Main Icons
4-8
4.2.5.
Dismounted individual equipment type symbols
4-13
4.2.6.
Dismounted Individual Sector 1 Modifiers
4-19
4.2.7.
Dismounted Individual Sector 2 Modifiers
4-30
4.2.8.
Leadership Indicator Amplifiers
4-36
CHAPTER 5 MARITIME SYMBOLS .................................................................... 5-1
5.1.
SCOPE...................................................................................................... 5-1
5.1.1.
Maritime Dimension Symbol Characteristics ...................................... 5-1
5.1.2.
General
5-1
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5.2.
5.2.1.
5.2.2.
5.2.3.
5.2.4.
5.2.5.
5.2.6
5.3.
5.3.1.
5.3.2.
5.3.3
5.3.4.
5.3.5.
5.3.6.
5.3.7.
SEA SURFACE SYMBOLS
5-1
Symbol Subset Structure
5-1
Sea Surface Symbol Composition
5-2
Sea Surface Main Icons and Modifiers
5-3
Sea Surface Amplifiers
5-6
Sea Surface Main Icons
5-7
Sea Surface Sector 1 and 2 Modifiers
5-26
SEA SUBSURFACE SYMBOLS ............................................................. 5-32
Symbol Subset Structure
5-32
Sea Subsurface Symbol Composition
5-33
Sea Subsurface Modifiers
5-35
Sea subsurface Amplifiers
5-36
Sea Subsurface Main Icons
5-38
Sea Subsurface Sector 1 and 2 Modifiers
5-60
Subsurface Tracks
5-68
CHAPTER 6 SPACE SYMBOLS ......................................................................... 6-1
6.1.
SCOPE...................................................................................................... 6-1
6.1.1.
Space Operations Symbol Characteristics ......................................... 6-1
6.2.
BUILDING SPACE SYMBOLS
6-1
6.2.1.
General .............................................................................................. 6-1
6.2.2.
Space Symbol Composition
6-2
6.2.3.
Space Symbol Composition Process
6-3
6.2.4.
Amplifier Fields
6-3
6.2.5.
Space Main Icons............................................................................... 6-6
6.2.6.
Space Sector 1 and 2 Modifiers
6-11
6.2.7.
Space Hazards (debris) Symbols
6-13
CHAPTER 7 STABILITY AND CIVIL SUPPORT ACTIVITIES SYMBOLS .......... 7-1
7.1.
SCOPE...................................................................................................... 7-1
7.1.1.
Stability and Civil Support Activities Symbol Characteristics
7-1
7.2.
BUILDING STABILITY AND CIVIL SUPPORT ACTIVITIES SYMBOLS ... 7-1
7.2.1.
Stability and Civil Support Activities Symbol Composition ................. 7-1
7.2.2.
Stability and Civil Support Activities Symbol Composition Process 7-2
7.2.3.
Icon, Modifier, and Amplifier Fields
7-3
7.2.4.
Icon and Modifier Placement inside Octagon
7-4
7.2.4
Main Sector Icon ................................................................................ 7-5
7.2.6.
Activities Sector 1 Modifiers
7-32
CHAPTER 8 CONTROL MEASURE SYMBOLS ................................................. 8-1
8.1.
SCOPE...................................................................................................... 8-1
8.1.1.
Control Measure Symbol Characteristics ........................................... 8-1
8.1.2.
General .............................................................................................. 8-1
8.2.
BOUNDARIES........................................................................................... 8-3
8.2.1.
Boundary Composition
8-3
8.3.
POINTS
8-7
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8.4.
LINES
8.5.
AREAS
8.6.
AREA OF OPERATIONS
8.7.
COMMAND AND CONTROL MEASURE SYMBOLS
8.8.
MANOEUVER
8.8.1.
Manoeuvre Control Measure Symbols
8.8.2.
Defensive Manoeuvre Control Measure Symbols
8.8.3.
Offensive Manoeuvre Control Measure Symbols
8.9.
AIRSPACE CONTROL MEASURES (MEANS)
8.10.
MARITIME CONTROL MEASURES
8.11.
DECEPTION CONTROL MEASURES
8.12.
FIRE SUPPORT COORDINATION MEASURES
8.13.
TARGET CONTROL MEASURE
8.14.
TARGET ACQUISITION
8.15.
FORCE PROTECTION CONTROL MEASURES
8.15.1.
Obstacles Control Measures
8.15.2.
Field Fortification Obstacle Control Measures
8.15.3.
Chemical, Biological, Radiological and Nuclear (CBRN)
Attacks or Events
8.16.
SUSTAINMENT CONTROL MEASURES
8.16.1.
Sustainment Point Control Measure
8.16.2.
Supply Point
8.17.
INTELLIGENCE CONTROL MEASURES
8.18.
CONTROL MEASURE ABBREVIATIONS AND ACRONYMS
8.18.1.
Boundary echelon and functional organization abbreviation and
acronyms.
8.18.2.
Unit funtion control measures abreviations and acronyms
8-8
8-9
8-9
8-10
8-16
8-17
8-26
8-32
8-44
8-57
8-78
8-79
8-85
8-94
8-98
8-98
8-114
8-115
8-122
8-122
8-127
8-134
8-135
8-135
8-136
CHAPTER 9 METEOROLOGICAL SYMBOLS .................................................... 9-1
9.1.
SCOPE...................................................................................................... 9-1
9.1.1.
Purpose .............................................................................................. 9-1
9.1.2.
Meteorological Symbol Characteristics
9-1
9.2.
ATMOSPHERIC ICONS
9-1
ANNEX A
SYMBOL IDENTIFICATION CODES ................................................. A-1
A.1.
PURPOSE ................................................................................................. A-1
A.2.
SYMBOL IDENTIFICATION CODES ........................................................ A-1
A.3.
ELEMENTS OF THE SYMBOL IDENTIFICATION CODES ...................... A-1
A.4.
FIRST TEN DIGITS ................................................................................... A-3
A.5.
VERSION .................................................................................................. A-3
A.6.
CONTEXT AND STANDARD IDENTITY................................................... A-4
A.7.
SYMBOL SET ........................................................................................... A-5
A.8.
STATUS .................................................................................................... A-7
A.9.
HEADQUARTERS/TASK FORCE/DUMMY .............................................. A-8
A.10.
UNIT ECHELON/EQUIPMENT MOBILITY/NAVAL TOWED ARRAY
AMPLIFIER.............................................................................................................. A-9
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A.11.
SECOND TEN DIGITS ............................................................................ A-11
A.12.
THIRD TEN DIGITS ................................................................................ A-14
A.13.
ENTITY/ ENTITY TYPE/ENTITY SUBTYPE AND SECTOR 1 AND
SECTOR 2 MODIFIERS ........................................................................................ A-15
ANNEX B
COMPARATIVE FORMATION/UNIT DESIGNATIONS ..................... B-1
B.1.
GENERAL ................................................................................................. B-1
B.2.
EXPLANATORY NOTES .......................................................................... B-1
ANNEX C
LEXICON ........................................................................................... C-1
C.1.
ACRONYMS AND ABBREVIATIONS ....................................................... C-1
C.2.
TERMS AND DEFINITIONS ..................................................................... C-7
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PREFACE
This standard provides common operational symbology along with details on its
display and plotting to ensure the compatibility and, to the greatest extent possible,
the interoperability of North Atlantic Treaty Organization (NATO) command and
control systems, operations, and training and is intended to be equally applicable to
operations conducted by a coalition of NATO, partners, non-NATO nations or other
organisations.
This new edition reflects a baseline of agreed changes, provides additional symbols,
and reflects the harmonization initialised with all services.
Allied Procedural Publication–6(D) (APP-6(D)) focuses on the building block nature
of military symbols. It contains Figures and Tables that provide the user with
standard frames, icons, modifiers, and amplifiers using colour, graphic and
alphanumeric representations along with guidelines for their use.
It is designed to be flexible enough to accommodate further change, development
and input from the operators and users. Changes to these symbols and the addition
of new symbol sets will be worked through NATO procedures.
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CHAPTER 1 MILITARY SYMBOLS
1.1.
INTRODUCTION
1.1.1. Scope
This publication provides a single standardized, structured set of graphical symbols
for the display of information in military systems and applications. A standard
method for symbol construction is provided using common building blocks which
shall be used to create current symbol sets as well as for creating sets that may be
needed in future1.
1.1.2. Purpose
1.
The purpose of this publication is to establish a common standard for the
design, development and use of symbols depicting joint military activities. The
publication aims to enable a standard visual portrayal for all command and control
(C2) symbols and control measure symbols.
2.
In command and control of military operations, the reality of the displayed
operational picture, its correct assessment and the decision-making speed are
decisive factors. In joint military operations, it is imperative to have a common
language clearly understood among all users. Graphical representation of objects,
commands, movements and additional information (including alphanumeric text and
colours) are observed and readily understood faster than merely text alone. This is
valid even more for a user population with a widely different background of language,
component, knowledge and experience. A common standard of joint military symbols
is therefore an important element to enhance efficiency and contribute to success in
joint operations.
1.1.3. Applicability
1.
APP-6 applies to both electronic/automated and hand-drawn graphic displays,
both multi-coloured and monochrome. It is however accepted that automated
systems are capable of creating more complicated graphics than can useably be
hand-drawn. As a result of this constraint, there are a number of symbols that are
accepted as being primarily for machine-to-machine (M2M) exchange of graphics.
These are identified in the symbol and SIDC Tables using the entry "M2M" in the
Remarks column.
2.
APP-6 shall be used by all NATO forces involved in operations, for system
development, and training. It aims to serve as the basic standard building set for
1 The building block approach does not apply to the symbol sets in Chapter 3 - SОction II “Land
EquipmОnt Sвmbols”, űhaptОr 8 “űontrol MОasurО Sвmbols”, and űhaptОr 9 “MОtОoroloРical Sвmbols“.
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future NATO implementations of symbol sets used in manual applications and
electronic display systems. Any nation that wishes to achieve Symbology
interoperability with NATO is required to use the same standard.
1.1.4. Content
1.
This publication provides building blocks for the standard composition of
symbols. This includes frame, icon, amplifier and modifier using colour, graphic and
alphanumeric representations. It gives detailed standards and requirements for
symbol construction and composition with a certain degree of flexibility for special
usОr’s nООds.
2.
The symbol set encompasses the graphic representation of units, equipment,
installations, and other elements and activities relevant to joint military operations. It
contains the building blocks for joint military symbols from the Dimensions Air
(Chapter 2), Land (Chapter 3), Dismounted Individual (Chapter 4), Maritime (Chapter
5), Space (Chapter 6) and the display of Stability Activities and Civil Support
Activities (Chapter 7).
3.
In addition, APP-6 contains listed standardized symbols and Figures for
control measures (Chapter 8) and elements of the International Standardization
Organization (ISO) Meteorological Symbol Set (Chapter 9).
1.1.5. Document Structure
Figure 1-1 shows the structure of this document.
JOINT MILITARY
SYMBOLOGY
DISMOUNTED
INDIVIDUAL
AIR
LAND
CONTROL
MEASURES
SPACE
STABILITY
OPERATIONS AND
CIVIL SUPPORT
MARITIME
SYMBOL ID CODES
METOEROLOGICAL
Figure 1-1: Document Structure.
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1.1.6. Military Symbology Objective
1.
The objective of graphical joint military symbols is to convey information about
the object being depicted. Objects can either be physical (units, equipment,
installations and meteorological occurrences) or non-physical (planning, control
measures) or anticipated locations with temporarily assigned characteristics or
temporary validity. Additionally, symbols are also used to convey activities and
operations for stability and civil support activities.
2.
While the focus of this publication is the display of symbols in modern multichromatic electronic systems, all symbols must be usable in monochromatic systems
and as hand-drawn symbols. The need to reduce information cluttering on a tactical
display underlines the requirement of symbol display options with the possibility of
reducing size and displayed information of symbols.
1.2.
DETAILED REQUIREMENTS
Icon-based symbols represent units, equipment, installations, and activities from all
Dimensions. An icon-based symbol is a composition of a frame, fill, icon, modifiers,
and amplifiers (see Figure 1-2). These components are located within and around a
bounding octagon (see Figure 1-4). A symbol provides information about the
Standard Identity, operational environment, status, and mission of an operational
object.
MODIFIERS
TEXT AMPLIFIERS
FRAME
GRAPHIC
AMPLIFIER
ICON
FILL
Figure1-2:
Icon-based symbol components
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1.2.1. Frame
1.
The frame is the border of a symbol. The frame serves as the base to which
other symbol components are added and normally surrounds an icon. Frames are
required with some icons but not for others. When a frame is included in a symbol, its
shape indicates the Standard Identity, Dimension, and Status of the object shall be
represented as shown in Table 1-1. A frame can be black or white depending on
display background, or it can be coloured using the default colours in Table 1-6, to
provide enhanced presentation information about Standard Identity.
a.
Standard Identity. In imagery interpretation, identity is the
discrimination between objects within a particular type or class. Standard
Identity reflects the relationship between the viewer and the operational object
being monitored.
(1)
The Standard Identity categories are Unknown, Assumed Friend,
Friend, Neutral, Suspect, and Hostile (see Table 1-1).
(2)
A closed frame is used to denote the Land and Sea Surface
Dimensions, a frame open at the bottom to denote the Air and Space
Dimensions, and a frame open at the top to denote the Subsurface
Dimension.
(3)
A solid line is used when the identity of an entity is certain. A
solid line can be used with the standard identifies of Friend, Hostile,
Neutral and Unknown.
(4)
A dotted line of alternating black and white dots is used when the
identity of an entity is uncertain. A dotted line can be used with the
standard identifies of Assumed Friend, Suspect, or the category of
Pending. Figure 1-3 shows the display of black and white dotted lines
on various backgrounds.
(5)
Standard Identity is not applicable to Meteorological
Oceanographic (METOC) symbols.
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Figure 1-3: Examples of Black and White Dotted Lines on Various
Backgrounds.
b.
Dimension. A Dimension commonly reflects the physical environment
within which the primary mission of the object is conducted or the entity is
located. An object can have a mission area on, above or below the earth's
surface (is divided into land or sea) or outside the earth's atmosphere.
(1)
The land surface Dimensions (Land Unit, Land Equipment and
Land Installation) are those which are physically located on the land
surface or close to the surface (e.g., land mines and underground
shelters).
(2)
The Sea Surface Dimension includes only those objects which
are on the sea surface. However, a landing craft whose primary
mission is to fight on land is categorized as Land Equipment.
(3)
The Subsurface Dimension includes those objects which are
below the sea surface (e.g., submarines and sea mines).
(4)
Aircraft, regardless of service ownership, shall be depicted in the
Air Dimension while air facilities shall be depicted as Land
Installations. Air related ground equipment and installations shall be
depicted in the Land Equipment or Installation Dimensions.
(5)
Activity/Event, Unknown and Dismounted Individual are
categorised as Dimensions despite not having a direct relationship to
a specific physical environment.
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DIMENSION
UNKNOWN
STANDARD
IDENTITY
SPACE
AIR
LAND
UNIT
LAND
EQUIPMENT
AND
SEA SURFACE
LAND
INSTALLATION
SUBSURFACE
ACTIVITY/
EVENT
DISMOUNTED
INDIVIDUAL
PENDING
(YELLOW)
UNKNOWN
(YELLOW)
FRIEND
(CYAN)
NEUTRAL
(GREEN)
HOSTILE
(RED)
ASSUMED
FRIEND
(CYAN)
SUSPECT
(RED)
Note: Frames displayed with solid lines or alternating black and white dotted lines, as shown above, indicate status as present,
i.e., the object exists at the location identified. See Table IV for examples of frames depicting planned or anticipated status.
Table 1-1: Standard identities and dimensions.
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c.
Status. Status is used to express the location state of an entity. Status
can be "Present" or "Confirmed", "Planned" or "Anticpated" or "Suspected"
(see Table 1-2).
(1)
The symbol frame shall be a solid line when indicating a status of
"Present" or "Confirmed".
(2)
The symbol frame shall be a dashed line when indicating a
status of "Anticipated", "Planned", or "Suspected".
(3)
Status will not be displayed when the Standard Identity of the
frame is uncertain as is the case for Assumed Friend, Suspect, or the
category of Pending. In these cases, the Frame is depicted as a
dotted line.
(4)
Status cannot be shown when the symbol is unframed or is
displayed as a dot.
DIMENSION
SPACE
STATUS
AIR
LAND
UNIT
LAND
EQUIPMENT
AND
SEA SURFACE
LAND
INSTALLATION
SUBSURFACE
ACTIVITY/
EVENT
DISMOUNTED
INDIVIDUAL
PRESENT OR
CONFIRMED
POSITION
ANTICIPATED,
PLANNED OR
SUSPECTED
POSITION
Table 1-2: Present and planned status.
d.
Fill. The fill is the interior area within a symbol. The fill colour may be
used to reinforce the Standard Identity expressed using the symbol shape
(see Table 1-6).
e.
Colour. In unframed symbols, colour shall be the sole indicator of
Standard Identity, excluding text amplifiers. Table 1-6 defines the default
colours that shall be used to designate Standard Identity when coloured
symbols are either hand drawn or displayed electronically.
f.
Icon. The icon is the innermost part of a symbol which provides an
abstract pictorial or alphanumeric representation of units, equipment,
installations, activities, or operations.
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g.
Modifiers. A modifier provides an alphanumeric or abstract pictorial
representation that is displayed in conjunction with an icon. It provides
additional information about the icon being displayed. Modifiers conform to the
bounding octagon and are placed either above, below or beside the icon.
h.
Amplifiers. An amplifier optionally provides additional information
about the symbol being portrayed and is displayed outside the frame. The
generic placement of amplifier fields is shown in Figure 1-4.
(1)
Amplifier fields vary by dimension. The default placement of
amplifiers fields is specifcied in the subsequent chapters.
(2)
To reduce display cluttering, only use minimum essential
amplifiers.
Figure 1-4: Standard amplifier fields.
(3)
The operational condition amplifier provides a graphic
rОprОsОntation oП an Оntitв’s (ОquipmОnt or installation) operational
condition (see Table 1-3). An alternative operational condition colour
representation is shown in Table 1-4. Using the alternate colour
representation of Table 1-4 allows the condition of "Full to Capacity" to
be expressed.
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(4)
The “RОndОrОd InОППОctivО” opОrational condition ampliПiОr shall
be used when equipment capable of inflicting injury and/or death
(IEDs or mines) is known to have been defused or rendered
inopОrablО whilО undОr thО control oП ПriОndlв ПorcОs. ThО “DamaРОd”
opОrational condition ampliПiОr shall bО usОd whОrО “RОndОrОd
InОППОctivО” doОs not applв.
(5)
"Full to Capacity" is associated with a symbolized object where
its capacity can be measured and the status of that capacity is
relevant.
DIMENSION
SURFACE
LAND
OPER.
CONDITION
AIR/SPACE
UNITS
FULLY CAPABLE
N/A
DAMAGED/RENDERED
INEFFECTIVE
N/A
DESTROYED
N/A
EQUIPMENT INSTALLATIONS
SEA
SURFACE
SUBSURFACE
Table1-3: Operational condition amplifiers for icon-based symbols.
DIMENSION
OPER.
CONDITION
SURFACE
LAND
AIR/SPACE
UNITS
FULLY CAPABLE
N/A
DAMAGED/RENDERED
INEFFECTIVE
N/A
DESTROYED
N/A
EQUIPMENT INSTALLATIONS SEA SURFACE SUBSURFACE
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FULL TO CAPACITY
N/A
Table 1-4: Alternate operational condition colour amplifiers for icon-based
symbols.
(6)
Position, direction and speed can be depicted with additional
amplifiers shown in Figure 1-5. When used:
Position
i.
The position indicator shall extend a distance of one octagon
height below the bottom of the frame.
ii.
The length of the movement indicator line shall be the same
as the height of the octagon.
iii.
The speed leader shall start from the centre of the symbol.
iv.
The speed leader shall point in the direction of movement.
v.
The length of speed leader shall correspond to the speed of
the depicted symbol.
Direction &
Movement
Speed Leader
Figure 1-5: Additional amplifiers.
2.
The echelon indicator provides a graphic representation of command level and
is used to show the element echelon on installations, boundary lines, lines and areas.
3.
FОint/dummв indicator. ThО ПОint or dummв indicator is a dashОd invОrtОd “V”
that identifies offensive or defensive units, equipment and installations intended to
draw the enemy's attention away from the area of the main attack. The indicator is
represented in field AB as shown in Figure 1-6.
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Figure 1-6 Static graphic modifiers for tactical symbols
1.2.2. Placement of icons and modifiers
1.
Figure 1-7 shows an example of the placement of an icon, its modifiers and
amplifiers around a hostile land or sea surface frame.
Frame
Fill
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Graphic
Text
Modifiers
Graphic
Text
Amplifiers
Figure 1-7: Example of icon, modifier, and amplifier placement.
2.
The bounding octagon serves as the spatial reference for placement of icons
and modifiers within the frame of a symbol (see Figure 1-10). It is divided into three
sectors specify where icons and modifiers are positioned and how much space is
available for sizing of icons and modifiers.
3.
Full frame icons occupy the entire frame and exceed the dimensions of the
main sector of the octagon and touch the interior border of the frame. Most icons do
not exceed the dimensions of the main sector of the, but full frame icons are
exceptions to this size rule (examples see Figure 1-8). Full frame icons occur only in
the Land Dimension and Dismounted Individual Dimension (see Chapter 3 and 4).
Friendly
Hostile
Neutral
Unknown
Medical
Medical
Medical
Medical
Figure 1-8: Examples for full frame icons.
1.2.3. Control Measure Symbols
1.
Control measures are directives given to assign responsibilities, coordinate
fires and manoeuvre, and control operations. They may be boundaries, special area
designations, and other unique markings related to operational environment
geometry and necessary for planning and management of operations. Control
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measure symbols provide graphical operational information that cannot be displayed
via icon based symbols alone.
a.
Control Measure symbols can be displayed as points, lines, areas or
tactical mission tasks (for examples see Figure 1-9), and can be combined
with other symbols, icons and modifiers.
b.
Control Measure symbols do not follow the same building rules as the
icon based symbols but shall be built in accordance with the rules related to
the individual Control Measure symbol groups.
2.
Colour usage is dependent on the system display background. Monochrome
systems will use black or white, and colour systems can use black, blue (friendly),
red (hostile), green (obstacles), or yellow (chemical, biological, radiological, nuclear
(CBRN) contaminated area fill). Description, placement and further details of control
measure symbols are addressed in Chapter 8.
CONTROL MEASURE GRAPHICS
ICON BASED SYMBOL
AMPLIFIERS
(WITH AMPLIFIERS)
Figure 1-9: Control measure symbol components.
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1.3.
TECHNICAL SPECIFICATIONS
1.3.1. Scope.
This section provides additional technical specifications concerning the composition
of symbols. These are intended to present requirements for an effective
implementation of military symbology and METOC.
1.3.2. Procedural Requirements.
1.
Symbol frame sizes shall be as depicted in Table 1-5.
2.
The minimum diameter of a dot should be 0.15L.
3.
Icons must not be so large as to touch the interior border of the frame. Only
full frame icons are an exception to this sizing rule because they occupy the entire
symbol and must therefore touch the interior border of the frame (see Figure 1-7).
Air and Space
Surface Frames (units, equipment, installations
and Maritime Dimension symbols)
Units and installations
Subsurface frames
Equipment (Land
and Maritime)
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Air and Space
Surface Frames (units, equipment, installations
and Maritime Dimension symbols)
Subsurface frames
Regular octagon forms the basis of frame sizing.
Table 1-5: Relative Symbol Frame Sizes.
4.
The frame size shall be determined in relation to an octagon defining the outer
boundarв Пor all icons. “L” is thО dОПault lОnРth and hОiРht oП thО octaРon (See Table
1-5).
a.
Frame length and height may vary from 1.0L to 1.5L, depending on the
particular shape.
b.
The dimensions of unframed icons should be the same as framed
icons.
5.
The relative dimensions for the sectors in the building octagon shall be as
shown in Figure 1-10.
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Figure 1-10: Bounding Octagon Sector Dimensions.
6.
It is critical that the line width is sufficient to ensure frame legibility and
discriminability at normal viewing distance. The optimum line width may differ
depending on frame size and be affected by whether the frame is filled or unfilled and
displayed in colour or black/white. Usability testing should be performed to identify
the optimum rendering for a given implementation.
7.
Table 1-6 contains the default colurs for use within this standard. Colour
saturation may need to vary depending on the display option(s) selected. For
example, to ensure optimum symbol discriminability, different shades of red may be
needed in a frame-only symbol as compared to the colour fill in a symbol with a black
frame and icon.
Description
Hand-Drawn
Computer Generated
ICON
FILL
(RGB Value)
(RGB Value)
Cyan
Crystal Blue
(0, 255, 255)
(128, 224, 255)
Yellow
Light Yellow
(255, 255, 0)
(255, 255, 128)
Neon Green
Bamboo Green
(0, 255, 0)
(170, 255, 170)
Red
Salmon
(255, 0, 0)
(255, 128, 128)
Black
Black
(0, 0, 0)
(0, 0, 0)
Blue
Friend, Assumed Friend
Yellow
Unknown, Pending
Green
Neutral
Red
Hostile, Suspect, Joker, Faker
Boundaries, lines, areas, text,
icons, and frames
Black
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Description
Hand-Drawn
Computer Generated
ICON
FILL
(RGB Value)
(RGB Value)
White
Off-White (6%
Grey)
White
Boundaries, lines, areas, text,
icons, and frames
(255, 255, 255)
(239, 239, 239)
Table 1-6: Default colours.
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CHAPTER 2 AIR SYMBOLS
2.1.
SCOPE
This chapter covers symbols for air assets and their activities. Air installations and
headquarters are covОrОd in űhaptОr 3 “Land Sвmbols”, whilО airspacО coordination
and planning is part of Chapter 8 “űontrol MОasurОs Sвmbols.”
2.2.
AIR OPERATIONS SYMBOL CHARACTERISTICS
1.
Air assets use the third dimension in order to create effects that contribute to
the achievement of joint force commander objectives. Reach, speed and
manoeuvrability are some of their inherent capabilities.
2.
To depict in near real time large areas with fast moving airspace users
manoeuvring within all three dimensions, the following specific requirements for the
air picture production have to be met:
a.
The picture has to be updated near real time.
b.
Vectors have to be provided in order to help to anticipate movement of
own, neutral and hostile objects.
c.
АhОrОvОr known, rОlОvant data likО “aircraПt tвpО,” “call siРn,” “mission,”
“oriРin,” “dОstination” Оtc. havО to bО aППiliatОd to thО objОcts without cluttОrinР
the display.
d.
Objects may overlap on the display but must still be recognisable to
controllers.
e.
The display contains a multitude of non-military moving objects (civil
aircraft); airspace control and de-confliction means; fire support coordination
means; and installations (e.g. airfields).
2.3.
BUILDING AIR SYMBOLS
2.3.1. General
1.
This section establishes a single standard for developing air symbols. It
includes a variety of air related icons, modifiers, and amplifiers for building symbols.
However, no attempt to depict all possible air symbols has been made, but the
symbols shown in this chapter are adequate for depicting all air standard identities
defined in STANAG 1241.
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2.
Once the user is familiar with the prescribed system, any desired unit can be
depicted using the logical sequence provided in this chapter.
a.
When representing not yet defined units, select the most appropriate symbol
combination contained herein.
b.
Avoid using any symbols, or combinations and modifications of symbols that
differ from those laid down in this publication.
c.
If it is necessary to create a new symbol, explain the symbol in an
accompanying legend.
2.3.2. Air Symbol Composition.
An air symbol is composed of a frame, colour (fill), icon, modifiers, and amplifiers
(Figure 2-1).
Figure 2-1: Air Symbol Composition.
2.3.3. Air Symbol Composition Process
Table 2-1 provides the steps used to build air symbols.
Step No.
Step
Examples
Choose the frame according to
Standard Identity.
Step 1
Air Standard Identities and Frame Shapes
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Pending
Unknown
Assumed
Friend
Friend
Neutral
Suspect
Hostile
Sea
Sub-surface
Choose and add main sector icon.
Step 2
Step 3
Step 4
Choose and add a modifier in either
sector 1 or sector 2 if applicable or
deemed necessary for visualization.
Choose and add a second modifier
if applicable and/or deemed necessary
for visual representation.
NOTE: only one modifier is permitted per
modifier position
U
U
H
Table 2-1: Air Symbol Composition Process.
2.3.4. Amplifier Fields
1.
The purpose of the amplifier fields described in this section is to standardize
the display of additional alphanumerical information, i.e. on identity, location and
movement, capabilities. Figure 2-2 shows the placement of amplifier fields around
an air symbol frame. The placement of the label is the same regardless of frame
shape or affiliation.
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Figure 2-2: Air Symbol Amplifier Fields.
2.
In comparison to amplifier fields for land symbols, air amplifier fields –
constitute a reduction in the amount of information displayed.
3.
On the tactical display:
a.
Information about a displayed object is conveyed by the symbol via
frame shape, icon/letter and colour coding. There may be additional
information that cannot be conveyed by graphical means, but by written
(alphanumerical) information only.
b.
Information can be displayed either in secondary information fields
outside the tactical screen, a method that forces the operator to a constant
shift of focus and will not be considered further in this text, or by use of
amplifier fields.
c.
Label is not shown in default mode. It is thО usОr’s task to dОПinО and
call up for display the information considered to be necessary. Additionally,
the user must be enabled to suppress the filled and displayed label to reduce
screen clutter and call it up again as considered appropriate to the tactical
situation. Table 2-2 provides a list of amplifier field content for air symbols and
Table 2-3 provides a list of amplifier field content for weapons (missiles) in
flight symbols.
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Air Symbology Amplifier Field Content
Field
1
2
3
4
5
Field Title
Track Number
Call sign
Position and
Movement,
3rd Dimension Info
Nation
Additional
Information
Description (Alternatives)
System Track Number
a) Airframe number
b) Mission call sign
Course [degrees]/Speed [knots] or
Bearing [degrees]/Distance [nautical miles]
Height [feet/flight level]
Nations Name: A 3-letter code indicating the
objОct’s countrв oП oriРin (STANAG 1059)
For friendly units
- Sensor or Weapon load, endurance, etc.
For other Units
- Credibility of Information
Prefix (when
applicable)
TN
C/S
B/D
Table 2-2: Contents of Labels for Air Symbols (Example).
In flight Weapons (missiles) Symbology Amplifier Field Content
Field
1
2
3
4
5
Field Title
Track Number
Name
Position and
Movement,
3rd Dimension Info
Nation
Additional
Information
Description (Alternatives)
System Track Number
Weapon Type/Name
Course [degrees] /Speed [knots] or
Bearing [degrees] / Distance [nautical miles]
Height [feet/flight level]
Nations Name: A 3-letter code indicating the
objОct’s countrв oП oriРin (STANAG 1059)
Threat Ranking
Prefix (when
applicable)
TN
C/S
B/D
Table 2-2: Contents of Labels for Weapons in Flight (Example).
2.4.
MAIN ICONS
1.
Icons in the main sector normally reflect the main function of the symbol, but in
some cases can also reflect modifying information as well.
2.
Air Symbol Main Sector Icon. Figure 2-3 identifies the location of the main
sector icon within the air symbols.
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Figure 2-3: Main Sector Icons.
2.4.1. Air Main Sector Icons.
Table 2-4 below shows the icons for use in air symbols in the main sector of the
symbol.
Note: See Table A-11 for associated symbol identification codes.
DESCRIPTION
MILITARY
ICON
REMARKS
This symbol shall not be
displayed on a C2 system but
may be displayed for training or
hierarchal explanation purposes.
Type: Entity
Symbol Set Code: 01
Code: 110000
FIXED-WING
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 01
Code: 110100
MEDICAL EVACUATION
(MEDEVAC)
N/A
Type: Entity Subtype
Entity/Entity Type:
MILITARY/FIXED-WING
Symbol Set Code: 01
Code: 110101
ATTACK/STRIKE
N/A
Type: Entity Subtype
Entity/Entity Type:
MILITARY/FIXED-WING
Symbol Set Code: 01
Code: 110102
N/A
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Note: See Table A-11 for associated symbol identification codes.
DESCRIPTION
BOMBER
ICON
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110103
FIGHTER
REMARKS
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110104
FIGHTER/BOMBER
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110105
N/A
{Reserved for Future Use}
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110106
CARGO
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110107
ELECTRONIC/ COMBAT
(EC)/JAMMER
N/A
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110108
TANKER
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110109
N/A
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Note: See Table A-11 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
PATROL
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110110
RECONNAISSANCE
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110111
TRAINER
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110112
UTILITY
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110113
VSTOL
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110114
AIRBORNE COMMAND POST
(ACP)
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110115
N/A
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Note: See Table A-11 for associated symbol identification codes.
DESCRIPTION
AIRBORNE EARLY WARNING
(AEW)
ICON
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110116
ANTISURFACE WARFARE
REMARKS
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110117
ANTISUBMARINE WARFARE
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110118
COMMUNICATIONS
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110119
COMBAT SEARCH AND
RESCUE (CSAR)
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110120
ELECTRONIC SUPPORT (ES)
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110121
N/A
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Note: See Table A-11 for associated symbol identification codes.
DESCRIPTION
GOVERNMENT
ICON
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110122
MINE COUNTERMEASURES
(MCM)
REMARKS
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110123
PERSONNEL RECOVERY
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110124
SEARCH AND RESCUE
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110125
SPECIAL OPERATIONS
FORCES
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110126
ULTRA LIGHT
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110127
N/A
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Note: See Table A-11 for associated symbol identification codes.
DESCRIPTION
PHOTOGRAPHIC
RECONNAISSANCE
ICON
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110128
VERY IMPORTANT PERSON
(VIP)
REMARKS
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110129
SUPPRESSION OF ENEMY AIR
DEFENSE
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110130
PASSENGER
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110131
ESCORT
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110132
ELECTRONIC ATTACK (EA)
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY/
FIXED-WING
Symbol Set Code: 01
Code: 110133
N/A
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Note: See Table A-11 for associated symbol identification codes.
DESCRIPTION
ROTARY-WING
ICON
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 01
Code: 110200
UNMANNED AIRCRAFT
(UA)/UNMANNED AERIAL
VEHICLE (UAV)/UNMANNED
AIRCRAFT SYSTEM
(UAS)/REMOTE PILOTED
VEHICLE (RPV)
REMARKS
N/A
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 01
Code: 110300
VERTICAL-TAKEOFF UAV (VTUAV)
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 01
Code: 110400
LIGHTER THAN AIR
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 01
Code: 110500
AIRSHIP
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 01
Code: 110600
TETHERED LIGHTER THAN
AIR
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 01
Code: 110700
CIVILIAN
N/A
This symbol shall not be
displayed on a C2 system but
may be displayed for training or
hierarchal explanation purposes.
Type: Entity
Symbol Set Code: 01
Code: 120000
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Note: See Table A-11 for associated symbol identification codes.
DESCRIPTION
FIXED-WING
ICON
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 01
Code: 120100
ROTARY-WING
REMARKS
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 01
Code: 120200
N/A
UNMANNED AIRCRAFT
(UA)/UNMANNED AERIAL
VEHICLE (UAV)/UNMANNED
AIRCRAFT SYSTEM
(UAS)/REMOTE PILOTED
VEHICLE
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 01
Code: 120300
LIGHTER THAN AIR
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 01
Code: 120400
AIRSHIP
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 01
Code: 120500
TETHERED LIGHTER THAN
AIR
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 01
Code: 120600
WEAPON
N/A
This symbol shall not be
displayed on a C2 system but
may be displayed for training or
hierarchal explanation purposes.
Type: Entity
Symbol Set Code: 01
Code: 130000
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DESCRIPTION
ICON
REMARKS
BOMB
Type: Entity Type
Entity: WEAPON
Symbol Set Code: 01
Code: 130100
DECOY
N/A
Type: Entity Type
Entity: WEAPON
Symbol Set Code: 01
Code: 130200
MANUAL TRACK
N/A
Type: Entity (Local)
Symbol Set Code: 10
Code: 140000
Icon Type: Full Octagon
N/A
Table 2-4: Air equipment and platform icons.
2.4.2. Missiles Symbol Main Icon
1.
The bounding octagon for missile follows a format similar to the standard
format for symbols, however it is turned 90 degrees to the right (see Figure 2-4) so
that the missile is vertical and the modifiers are on the left (sector 1) and right (sector
2).
1
2
Figure 2-6. Missile Main Icon and Modifier Placement.
2.
There is only one main icon for missiles and it is as shown in Table 2-5.
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DESCRIPTION
ICON
REMARKS
MISSILE
Type: Entity
Symbol Set Code: 02
Code: 110000
Table 2-4: Missile Main icon.
2.5.
MODIFIERS
Modifiers display additional information regarding the icon.
2.5.1. Air Sector 1 modifiers.
1.
Sector 1 modifiers are placed above the icon (Figure 2-5) and denote aircraft
type or mission area (see Table 2-6).
Figure 2-5. Sector 1 Modifier Placement.
Sector 1 Modifier Air Equipment and Platform Description.
MODIFIER
NAME
DESCRIPTION
A
Attack
Military Aircraft Type
B
Bomber
Military Aircraft Type
C
Cargo
Military Aircraft Type
F
Fighter
Military Aircraft Type
I
Interceptor
Military Aircraft Type
K
Tanker
Aircraft Type
U
Utility
Aircraft Type
V
VSTOL
Aircraft Type
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Sector 1 Modifier Air Equipment and Platform Description.
MODIFIER
NAME
DESCRIPTION
PX
Passenger
Aircraft Type
UL
Ultra-Light
Aircraft Type
ACP
Airborne Command Post
Military Aircraft Type
AEW
Airborne Early Warning
Military Aircraft Type
GOV
Government
Aircraft Type
MEDEVAC
Mission Area
E
Escort
Military Mission Area
J
Electronic Combat
(EC)/Jammer
Mission Area
P
Patrol
Mission Area
R
T
Reconnaissance
Trainer
Mission Area
Mission Area
PH
Photographic
(Reconnaissance)
Mission Area
PR
Personnel Recovery
Mission Area
ASW
COM
ES
Antisubmarine Warfare
Communications
Electronic Support
Military Mission Area
Mission Area
Military Mission Area
MCM
SAR
Mine Countermeasures
Search and Rescue
Military Mission Area
Military Mission Area
SOF
Special Operations
Forces
Military Mission Area
SUW
Surface Warfare
Military Mission Area
VIP
Very Important Person
Transport
Mission Area
CSAR
SEAD
Combat Search and
Rescue
Suppression of Enemy
Air Defences
Military Mission Area
Military Mission Area
ASUW
F/B
Antisurface Warfare
Fighter/Bomber
Military Mission Area
Military Aircraft Type
IC
Intensive Care
Mission Area
EA
MM
Electronic Attack
Multimission
Military Mission Area
Mission Area
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Sector 1 Modifier Air Equipment and Platform Description.
MODIFIER
NAME
DESCRIPTION
H
LP
Hijacking
ASW Helo –Lamps
Crime
Mission Area
60R
2.
ASW Helo – SH-60R
Mission Area
Table 2-6. Aircraft Type and Mission Area.
Table 2-7 below shows sector 1 modifiers for air symbols.
Note: See Table A-12 for associated symbol identification codes.
DESCRIPTION
ATTACK/STRIKE
CATEGORY
MODIFIER
MILITARY AIRCRAFT
TYPE
Symbol Set Code: 01
Code: 01
BOMBER
N/A
MILITARY AIRCRAFT
TYPE
Symbol Set Code: 01
Code: 02
CARGO
N/A
AIRCRAFT TYPE
Symbol Set Code: 01
Code: 03
FIGHTER
N/A
MILITARY AIRCRAFT
TYPE
Symbol Set Code: 01
Code: 04
INTERCEPTOR
N/A
MILITARY AIRCRAFT
TYPE
Symbol Set Code: 01
Code: 05
TANKER
REMARKS
N/A
AIRCRAFT TYPE
Symbol Set Code: 01
Code: 06
N/A
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DESCRIPTION
UTILITY
CATEGORY
MODIFIER
AIRCRAFT TYPE
Symbol Set Code: 01
Code: 07
VSTOL/VTOL
N/A
AIRCRAFT TYPE
Symbol Set Code: 01
Code: 08
PASSENGER
N/A
AIRCRAFT TYPE
Symbol Set Code: 01
Code: 09
ULTRA LIGHT
REMARKS
N/A
AIRCRAFT TYPE
Symbol Set Code: 01
Code: 10
N/A
AIRBORNE COMMAND MILITARY AIRCRAFT
POST (ACP)
TYPE
N/A
Symbol Set Code: 01
Code: 11
AIRBORNE EARLY
WARNING (AEW)
MILITARY AIRCRAFT
TYPE
N/A
Symbol Set Code: 01
Code: 12
GOVERNMENT
AIRCRAFT TYPE
Symbol Set Code: 01
Code: 13
MEDICAL
EVACUATION
(MEDEVAC)
N/A
MISSION AREA
N/A
Symbol Set Code: 01
Code: 14
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DESCRIPTION
ESCORT
CATEGORY
MODIFIER
MILITARY MISSION
AREA
Symbol Set Code: 01
Code: 15
ELECTRONIC
COMBAT
(EC)/JAMMER
Symbol Set Code: 01
Code: 16
PATROL
N/A
MILITARY MISSION
AREA
N/A
MISSION AREA
Symbol Set Code: 01
Code: 17
RECONNAISSANCE
N/A
MISSION AREA
Symbol Set Code: 01
Code: 18
TRAINER
N/A
MISSION AREA
Symbol Set Code: 01
Code: 19
PHOTOGRAPHIC
(RECONNAISSANCE)
N/A
MISSION AREA
N/A
Symbol Set Code: 01
Code: 20
PERSONNEL
RECOVERY
MISSION AREA
N/A
Symbol Set Code: 01
Code: 21
ANTISUBMARINE
WARFARE
REMARKS
MILITARY MISSION
AREA
N/A
Symbol Set Code: 01
Code: 22
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DESCRIPTION
COMMUNICATIONS
CATEGORY
MODIFIER
MISSION AREA
Symbol Set Code: 01
Code: 23
ELECTRONIC
SUPPORT (ES)
REMARKS
N/A
MILITARY MISSION
AREA
N/A
Symbol Set Code: 01
Code: 24
MINE
MILITARY MISSION
COUNTERMEASURES AREA
(MCM)
N/A
Symbol Set Code: 01
Code: 25
SEARCH AND RESCUE MISSION AREA
Symbol Set Code: 01
Code: 26
N/A
SPECIAL OPERATIONS MILITARY MISSION
FORCES (SOF)
AREA
N/A
Symbol Set Code: 01
Code: 27
SURFACE WARFARE
MILITARY MISSION
AREA
Symbol Set Code: 01
Code: 28
VERY IMPORTANT
PERSON (VIP)
TRANSPORT
Symbol Set Code: 01
Code: 29
COMBAT SEARCH
AND RESCUE (CSAR)
N/A
MISSION AREA
N/A
MILITARY MISSION
AREA
N/A
Symbol Set Code: 01
Code: 30
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DESCRIPTION
CATEGORY
SUPPRESSION OF
MILITARY MISSION
ENEMY AIR DEFENSE AREA
MODIFIER
N/A
Symbol Set Code: 01
Code: 31
ANTISURFACE
WARFARE
MILITARY MISSION
AREA
N/A
Symbol Set Code: 01
Code: 32
FIGHTER/BOMBER
MILITARY AIRCRAFT
TYPE
Symbol Set Code: 01
Code: 33
INTENSIVE CARE
N/A
MISSION AREA
Symbol Set Code: 01
Code: 34
ELECTRONIC
ATTACK (EA)
N/A
MILITARY MISSION
AREA
N/A
Symbol Set Code: 01
Code: 35
MULTIMISSION
MISSION AREA
Symbol Set Code: 01
Code: 36
HIJACKING
N/A
CRIME
Symbol Set Code: 01
Code: 37
ASW HELO- LAMPS
REMARKS
N/A
MISSION AREA
Must be paired in
conjunction with rotary
wing icon
Symbol Set Code: 01
Code: 38
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DESCRIPTION
ASW HELO – SH-60R
CATEGORY
MODIFIER
MISSION AREA
REMARKS
Must be paired in
conjunction with rotary
wing icon
Symbol Set Code: 01
Code: 39
Table 2-7: Air equipment and platform sector 1 modifiers.
2.5.2. Air Sector 2 Modifiers.
1.
Sector 2 modifiers are placed below the icon (Figure 2-6) and denote cargo,
transport, or refuelling capacity (see Table 2-8).
Figure 2-6. Sector 2 Modifier Placement.
Air Range, Capacity, Availability Sector 2 Modifier Description.
MODIFIER
NAME
DESCRIPTION
H
Heavy
Cargo/Transport Capacity
M
Medium
Cargo/Transport Capacity
L
Light
Cargo/Transport Capacity
B
Boom-Only
Re-Fuelling Capability
D
Drogue-Only
Re-Fuelling Capability
DL
Downlinked
Track Link Availability
B/D
Boom and Drogue
Re-Fuelling Capability
CR
Close Range
Range Capability
SR
Short Range
Range Capability
MR
Medium Range
Range Capability
LR
Long Range
Range Capability
Table 2-8. Cargo, transport, or refuelling capacity.
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2.
Table 2-9 shows sector 2 modifiers for air symbols.
Note: See Table A-13 for associated symbol identification codes.
DESCRIPTION
HEAVY
CATEGORY
MODIFIER
Symbol Set Code: 01
Code: 01
MEDIUM
N/A
CARGO/TRANSPORT
CAPACITY
Symbol Set Code: 01
Code: 02
LIGHT
N/A
CARGO/TRANSPORT
CAPACITY
Symbol Set Code: 01
Code: 03
BOOM-ONLY
N/A
RE-FUELING
CAPABILITY
Symbol Set Code: 01
Code: 04
DROGUE-ONLY
N/A
RE-FUELING
CAPABILITY
Symbol Set Code: 01
Code: 05
BOOM AND DROGUE
N/A
RE-FUELING
CAPABILITY
Symbol Set Code: 01
Code: 06
CLOSE RANGE
N/A
RANGE
Symbol Set Code: 01
Code: 07
SHORT RANGE
REMARKS
CARGO/TRANSPORT
CAPACITY
N/A
RANGE
Symbol Set Code: 01
Code: 08
N/A
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DESCRIPTION
MEDIUM RANGE
CATEGORY
MODIFIER
REMARKS
RANGE
Symbol Set Code: 01
Code: 09
LONG RANGE
N/A
RANGE
Symbol Set Code: 01
Code: 10
DOWNLINKED
N/A
TRACK LINK
AVAILABILITY
Symbol Set Code: 01
Code: 11
N/A
Table 2-9. Air equipment and platform sector 2 modifiers.
2.5.3. Missile Sector 1 Modifiers.
1.
Missile Sector 1 modifiers are placed to the left side of the missile icon and
denote either launch origin or missile type (see Table 2-10).
Air Missile Sector 1 Modifiers Discription.
MODIFIER
NAME
DESCRIPTION
A
Air
Launch Origin
S
Surface
Launch Origin
SU
Subsurface
Launch Origin
SP
Space
Launch Origin
AB
Anti-Ballistic
Missile Class
B
Ballistic
Missile Class
C
Cruise
Missile Class
I
Interceptor
Missile Class
Table 2-10. Missile launch origin and type sector 1 modifiers.
2.
Table 2-11 below lists missile sector 1 modifiers.
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(See Table A-15 for associated symbol identification codes)
DESCRIPTION
AIR
CATEGORY
MODIFIER
REMARKS
LAUNCH ORIGIN
Symbol Set Code: 02
Code: 01
SURFACE
N/A
LAUNCH ORIGIN
Symbol Set Code: 02
Code: 02
SUBSURFACE
N/A
LAUNCH ORIGIN
Symbol Set Code: 02
Code: 03
SPACE
N/A
LAUNCH ORIGIN
Symbol Set Code: 02
Code: 04
ANTI-BALLISTIC
N/A
MISSILE CLASS
Symbol Set Code: 02
Code: 05
BALLISTIC
N/A
MISSILE CLASS
Symbol Set Code: 02
Code: 06
CRUISE
N/A
MISSILE CLASS
Symbol Set Code: 02
Code: 07
INTERCEPTOR
N/A
MISSILE CLASS
Symbol Set Code: 02
Code: 08
N/A
Table 2-11. Air missile sector 1 modifiers.
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2.5.4. Missile Sector 2 Modifiers.
1.
Missile sector 2 modifiers are placed to the right of the missile icon and denote
projected missile destination or missile type (see Table 2-12).
Missile Sector 2 Modifiers Discriptions.
MODIFIER
NAME
DESCRIPTION
A
Air
Missile Destination
S
Surface
Missile Destination
SU
Subsurface
Missile Destination
SP
Space
Missile Destination
L
Launched
Missile Type
M
Missile
Missile Type
P
Patriot
Missile Type
S2
Standard Missile – 2
(SM-2)
Missile Type-AAW
S6
Standard Missile – 6
(SM-6)
Missile Type-AAW
SS
Evolved Sea Sparrow
Missile (ESSM)
Missile Type-AAW
R
Rolling Airframe
Missile (RAM)
Missile Type-AAW
SR
Short Range
Missile Range
MR
Medium Range
Missile Range
IR
Intermediate Range
Missile Range
LR
Long Range
Missile Range
IC
Intercontinental
Missile Range
Table 2-12. Air missile projected destination and type sector 1 modifiers.
2.
Table 2-13 below lists the missile sector 2 modifiers.
Note: See Table A-16 for associated symbol identification codes.
DESCRIPTION
AIR
CATEGORY
MODIFIER
REMARKS
MISSILE DESTINATION
Symbol Set Code: 02
Code: 01
N/A
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DESCRIPTION
SURFACE
CATEGORY
MODIFIER
MISSILE DESTINATION
Symbol Set Code: 02
Code: 02
SUBURFACE
N/A
MISSILE DESTINATION
Symbol Set Code: 02
Code: 03
SPACE
N/A
MISSILE DESTINATION
Symbol Set Code: 02
Code: 04
LAUNCHED
N/A
MISSILE STATUS
Symbol Set Code: 02
Code: 05
MISSILE
N/A
MISSILE STATUS
Symbol Set Code: 02
Code: 06
PATRIOT
REMARKS
APP-6
MISSILE TYPE-BMD
Used with
INTERCEPTOR modifier
1 only.
STANDARD MISSILE - MISSILE TYPE-AAW
2 (SM-2)
Used with
INTERCEPTOR modifier
1 only.
Symbol Set Code: 02
Code: 07
Symbol Set Code: 02
Code: 08
STANDARD MISSILE - MISSILE TYPE-AAW
6 (SM-6)
Used with
INTERCEPTOR modifier
1 only.
Symbol Set Code: 02
Code: 09
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DESCRIPTION
EVOLVED SEA
SPARROW MISSILE
(ESSM)
CATEGORY
MODIFIER
MISSILE TYPE-AAW
REMARKS
Used with
INTERCEPTOR modifier
1 only.
Symbol Set Code: 02
Code: 10
ROLLING AIRFRAME MISSILE TYPE-AAW
MISSILE (RAM)
Used with
INTERCEPTOR modifier
1 only.
Symbol Set Code: 02
Code: 11
SHORT RANGE
MISSILE RANGE
1000km or less.
MISSILE RANGE
1000km to 3500km.
Typically used in
reference to surface-toair missile
MISSILE RANGE
1000km to 3500km.
Typically used in
reference to ballistic
missile
MISSILE RANGE
3500km to 5500km.
INTERCONTINENTAL MISSILE RANGE
5500km or greater.
Symbol Set Code: 02
Code: 12
MEDIUM RANGE
Symbol Set Code: 02
Code: 13
INTERMEDIATE
RANGE
Symbol Set Code: 02
Code: 14
LONG RANGE
Symbol Set Code: 02
Code: 15
Symbol Set Code: 02
Code: 16
Table 2-13. Air Missile Sector 2 Modifiers Description.
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CHAPTER 3 LAND SYMBOLS
3.1.
Scope
As stated in Chapter 1, there are basic elements in the building of military symbols
that are common to all environments. This chapter elaborates on those common
elements, and is divided into three sections. Section 3.2 provides the basics for
building land unit, individual, and organization symbols. Section 3.3 provides the
basics for building land equipment symbols. Section 3.4 provides the basics for
building land installation symbols.
3.1.1. Land Symbol Hierarchy
Figure 3-1 shows the land symbol hierarchy sets generated to support planning and
conduct of land operations.
Figure 3-1: Hierarchy of Land Symbols.
3.2.
BUILDING LAND UNIT, AND CIVILIAN ORGANIZATION SYMBOLS
3.2.3. General
1.
This section establishes a single standard for developing land unit, individual,
and organization symbols (Individuals and organizations are civilian based). It
includes a wide variety of icons, modifiers, and amplifiers for building a wide variety
of symbols. However, no attempt has been made to depict all possible combinations,
but the symbols shown in this chapter are adequate for depicting all standard
identities for units, and civilian organizations.
2.
These land symbols are based on a hand drawn system that has been in use
for many years. As this system has been further developed for use for computer
generated graphics, the number of departures from standard rules has become
apparent to users. The user should be aware of this fact when using this system.
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3.
Once the user is familiar with the prescribed system, any desired symbol can
be developed using the logical sequence provided in this chapter.
a.
When representing unorthodox units, and civilian organizations, select
the most appropriate symbol contained herein.
b.
Avoid using any symbols or combinations and modifications of
symbols that differ from those in this publication.
c.
If it is necessary to create a new symbol, explain the symbol in an
accompanying legend. Computer-generated systems may have difficulty in
passing non-standard symbols.
3.3.
Land Unit, and Civilian Organization Symbol Composition
A unit, individual, or organization symbol is composed of a frame, colour (fill), icon,
modifier, and amplifiers (Figure 3-2).
FRAME
FILL
ICON
MODIFIER
Figure 3-2: Land Unit, and Civilian Organization Symbol Composition
3.3.1 Land Unit, and Civilian Organization Symbol Composition Process
Table 3-1 provides the steps used to build unit symbols.
STEP
DESCRIPTION
1. Choose the frame that matches the Standard
Identity and land symbol type of the object from the
land columns in Tables I, II, or III. In this example,
the Standard Identity is friend and the land symbol
type is unit.
EXAMPLE
The example depicts a “friendly unit.”
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STEP
DESCRIPTION
2. Choose an icon for the symbol. In this example, the
icon is “infantry,” a land entity type. The infantry icon
is a full frame icon; therefore, the friend version of
the infantry icon shall be used with the friend frame.
If the frame were hostile, then the hostile version of
the infantry icon would be used.
EXAMPLE
The example depicts a “friendly infantry unit.”
3.
If required, choose a modifier to depict an additional
characteristic of the icon. In this example, the
modifier is “airborne,” a sector 2 modifier.
The example depicts a “friendly airborne infantry
unit.”
4.
The finished symbol will appear as shown in the
example.
Table 3-1. Unit, and Civilian Organization Symbol Composition Process.
3.3.2. Amplifier Fields
1.
The purpose of amplifier fields is to standardize the display of additional
alphanumerical information that graphically describes a units, and provides additional
information on capabilities, status, location, etc. Figure 3-4 shows the placement of
unit icon, modifier, and amplifier fields around the friendly land unit symbol frame.
The placement of unit icon, modifier, and amplifier information fields is the same
regardless of frame shape or affiliation. See Section 1.2., in Chapter 1 for a fuller
discussion of icons, modifiers, and amplifiers.
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Figure 3-4. Land Unit, and Civilian Organization Symbol Amplifier Fields.
2.
See section 1.2., Chapter 1 for a description of and more information on
amplifiers. Table 3-2 provides a description of each of the unit symbol amplifying
information fields as shown in Figure 3-4. See Annex A for examples of unit symbols
with multiple fields that are filled in.
FIELD
A
FIELD TITLE
DESCRIPTION
FORMAT
Basic Branch/Function
Icon
The innermost part of a symbol that
represents a joint military object
(see 0114.c.).
B
Echelon
A graphic amplifier in a unit symbol that
identifies command level (see Table 3-7).
C
Quantity
A text amplifier in an equipment symbol
that identifies the number of items
present.
D
Task Force Indicator
A graphic amplifier that identifies a unit or
an activities symbol as a task force (see
0314. and Figure 3-9 in the base
document).
F
Reinforced or Reduced A text amplifier in a unit symbol that
displays (+) for reinforced, (-) for reduced,
(+) reinforced and reduced.
G
Staff Comments
A text amplifier for units, equipment and
installations; content is implementation
specific.
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FIELD
H
FIELD TITLE
DESCRIPTION
Additional Information
A text amplifier for units, equipment and
installations; content is implementation
specific.
J1
Evaluation Rating
A text amplifier for units, equipment and
installations that consists of a single-letter
reliability rating and a single digit
credibility rating:
Reliability Ratings:
A-completely reliable
B-usually reliable
C-fairly reliable
D-not usually reliable
E-unreliable
F-reliability cannot be judged.
Credibility Ratings:
1-confirmed by other sources
2-probably true
3-possibly true
4-doubtfully true
5-improbable
6-truth cannot be judged.
K
Combat Effectiveness
A text amplifier for units and installations
that indicates effectiveness. The entries
are:
fully operational (FO)
substantially operational (SO)
marginally operational (MO)
not operational (NO)
unknown (UNK).
L
Signature Equipment
A text amplifier for hostile equipment; “!”
indicates detecTable electronic
signatures.
M
Higher Formation
A text amplifier for units that indicates
number or title of higher echelon
command (corps are designated by
Roman numerals).
N
Hostile (Enemy)
A text amplifier for equipment; letters
"ENY" denote hostile symbols.
P
IFF/SIF
A text amplifier displaying IFF/SIF
Identification modes and codes.
FORMAT
Mode 2 Prefix: 2:####
Example: 2:1234
Display priority: Mode 5, Mode S, Mode 4,
Mode 2, Mode 3.
Q
Direction of Movement
Indicator
A graphic amplifier for units, equipment
and installations that identifies the
direction of movement or intended
movement of an object (see 0114.f, and
Figure 1-5).
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FIELD
R
FIELD TITLE
Mobility Indicator
DESCRIPTION
FORMAT
A graphic amplifier for equipment that
depicts the mobility of an object (see
0329, and Table 3-18).
S
Headquarters staff indicator: A graphic
Headquarters Staff
Indicator/Offset Location amplifier for units, equipment and
installations that identifies a unit as a
Indicator
headquarters (see 0318, and Figure 3-11).
Offset location indicator: A graphic
amplifier for units, equipment and
installations used when placing an object
away from its actual location (see Figure
3-10).
T
Unique Designation
(Track Number)
A text amplifier for units, equipment and
installations that uniquely identifies a
particular symbol or track number.
V
Type
A text amplifier for equipment that
indicates types of equipment.
W2
Date-Time Group (DTG) An alphanumeric designator for displaying
a date-time group
(DDHHMMSSZMONYYYY) or “O/O” for
on order. The date-time group is
composed of a group of six numeric digits
with a time zone suffix and the
standardized three-letter abbreviation for
the month followed by four digits
representing the year. The first pair of
digits represents the day; the second pair,
the hour; the third pair, the minutes. For
automated systems, two digits may be
added before the time zone suffix and
after the minutes to designate seconds.
X
Altitude/Depth
Prefix = TN:#####
Example: TN:13579
A text amplifier for units, equipment and
Measurement units
installations that displays either altitude,
shall be displayed
flight level, depth for submerged objects, within the string
or height of equipment or structures on the Examples:
ground.
1500MSL
FL150
Y
Location
A text amplifier for units, equipment and
installations that displays a symbol’s
location in degrees, minutes and seconds
(or in UTM or other applicable display
format).
Z
Speed
A text amplifier for units and equipment
that displays velocity in nautical miles per
hour or kilometres per hour.
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FIELD
AA
FIELD TITLE
DESCRIPTION
FORMAT
Special C2
Headquarters
A text modifier for units; indicator is
contained inside the frame. A named
command such as SHAPE, PACOM,
CENTCOM, joint, multinational, or
coalition commands such as CJTF, JTF,
MJTF.
AB
Feint/Dummy Indicator
A graphic amplifier for units, equipment
and installations that identifies an
offensive or defensive unit intended to
draw the enemy’s attention away from the
area of the main attack.
AC
Installation
A graphic amplifier for units, equipment
and installations used to show that a
particular symbol denotes an installation.
AD
Platform Type
Electronic intelligence notation (ELNOT)
or communications intelligence notation
(CENOT)
AE
Equipment Teardown
Time
Equipment teardown time in minutes.
AF
Common Identifier
Example: “Hawk” for Hawk SAM system.
AL
Operational Condition
A graphic amplifier for equipment or
installations that indicates operational
condition or capacity.
Operational Condition
amplifier, if used, shall
be comprised of only
one color.
Ex. Aircraft: Red damaged, Green – fully
capable
Ex: Missile: Red –
imminent threat, Green
– no threat
AO
Engagement Bar
A graphic amplifier placed immediately
atop the symbol. May denote, 1)
local/remote status; 2) engagement
status; and 3) weapon type.
A:BBC-CC,
where
A = remote/local
BBB = engagement
status
CC = weapon asset
AR
Special Designator
Special track designators such as NonReal Time (NRT) and Tactically Significant
(SIG) tracks are denoted here
Notes: 1. Field J: See TC 2-33.4.
2. Field W: D = day, H = hour, M = minute, S = second, Z = Greenwich or local time, MON= month and Y = year.
Table 3-2: Description Amplifier Fields for Unit Symbols.
3.2.4. Icon and Modifier Placement inside Octagon.
Chapter 1, section 1.2.2., serves as the foundation for placement of icons and
modifiers within the octagon. The octagon is divided into three sectors that specify
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where icons and modifiers are positioned and how much space is available for sizing
of icons and modifiers. Figure 3-3 provides examples showing the sectors for each
of the frame shape types. The lettering size for text icons and modifiers will vary
based on the number of letters used.
Figure 3-3. Location of Icons and Modifiers.
3.3.4. Main Icon Procedural Requirements
1.
Icons in the main sector (Figure 3-5) normally reflect the main function of the
symbol, but in some cases can also reflect modifying information (e.g., armoured
engineers). In most cases, the dimensions of the icon will be sized to occupy as
much area in the main sector as is available. However, in some cases the icon may
be reduced to allow more room for modifiers for better recognition or to allow for one
icon to modify another (e.g., armoured/self-propelled artillery).
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Figure 3-5: Main Icons Sector.
2.
Most main icons do not exceed the dimensions of the main sector of the
octagon or touch the interior border of the frame. The only exception to the octagon
size rule are the full frame icons. Full frame icons can occupy the entire frame and
exceed the dimensions of the octagon main sector, and touch the interior border of
the frame. The diagonal lines used for full frames icons such as infantry,
reconnaissance, signal, etc. will be angled to conform to the shape of the frame.
Figure 3-6 displays the usage and placement of a full frame icon.
Figure 3-6: Full Frame Icon Placement.
3.3.5. Land Unit Main Sector Icons.
Table 3-3 below shows the icons for use in land unit symbols in the main sector of
the field of the symbol.
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
COMMAND AND CONTROL
ICON
REMARKS
This symbol shall not be
displayed on a C2 system but
may be displayed for training or
hierarchal explanation purposes.
Type: Entity
Symbol Set Code: 10
Code: 110000
Icon Type: Main
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DESCRIPTION
BROADCAST TRANSMITTER
ANTENNAE
ICON
Type: Entity Type
Entity: COMMAND AND
CONTROL
Symbol Set Code: 10
Code: 110100
Icon Type: Full Octagon
CIVIL AFFAIRS
REMARKS
N/A
Type: Entity Type
Entity: COMMAND AND
CONTROL
Symbol Set Code: 10
Code: 110200
Icon Type: Main
CIVIL-MILITARY
COOPERATION
N/A
Type: Entity Type
Entity: COMMAND AND
CONTROL
Symbol Set Code: 10
Code: 110300
Icon Type: Main
INFORMATION OPERATIONS
N/A
Type: Entity Type
Entity: COMMAND AND
CONTROL
Symbol Set Code: 10
Code: 110400
Icon Type: Main
LIAISON
N/A
Type: Entity Type
Entity: COMMAND AND
CONTROL
Symbol Set Code: 10
Code: 110500
Icon Type: Main
N/A
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Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
RECONNAISSANCE AND
LIAISON ELEMENT
ICON
REMARKS
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: COMMAND AND
CONTROL
Symbol Set Code: 10
Code: 110501
Icon Type: Main
PSYCHOLOGICAL
OPERATIONS (PSYOPS)
Type: Entity Type
Entity: COMMAND AND
CONTROL
Symbol Set Code: 10
Code: 110600
Icon Type: Main
BROADCAST TRANSMITTER
ANTENNAE
N/A
Type: Entity Subtype
Entity/Entity Type: COMMAND
AND CONTROL/MILITARY
INFORMATION SUPPORT
OPERATIONS (MISO)
N/A
Symbol Set Code: 10
Code: 110601
Icon Type: Full Octagon
RADIO
SIGNAL – RADIO
Type: Entity Type
Entity/Entity Type: COMMAND
AND CONTROL
Symbol Set Code: 10
Code: 110700
Icon Type: Main
Code:111001
SIGNAL – RADIO RELAY
RADIO RELAY
Type: Entity Type
Entity/Entity Type: COMMAND
AND CONTROL
Symbol Set Code: 10
Code: 110800
Icon Type: Main
Code:111002
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DESCRIPTION
RADIO TELETYPE CENTER
ICON
REMARKS
SIGNAL – TELETYPE
Type: Entity Type
Entity/Entity Type: COMMAND
AND CONTROL
Symbol Set Code: 10
Code: 110900
Icon Type: Main
Code:111003
SIGNAL
Type: Entity Type
Entity: COMMAND AND
CONTROL
Symbol Set Code: 10
Code: 111000
Icon Type: Full Frame
TACTICAL SATELLITE
N/A
SIGNAL - TACTICAL
SATELLITE
Type: Entity Type
Entity: COMMAND AND
CONTROL
Symbol Set Code: 10
Code: 111100
Icon Type: Main
Code:111004
SIGNAL - VIDEO IMAGERY
(COMBAT CAMERA)
VIDEO IMAGERY (COMBAT
CAMERA)
Type: Entity Type
Entity: COMMAND AND
CONTROL
Symbol Set Code: 10
Code: 111200
Icon Type: Main
Code:111005
MOVEMENT AND MANEUVER
Type: Entity
Symbol Set Code: 10
Code: 120000
Icon Type: Main
N/A
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purposes only.
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Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
AIR ASSAULT WITH ORGANIC
LIFT
ICON
REMARKS
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 120100
Icon Type: Full Frame
AIR TRAFFIC
SERVICES/AIRFIELD
OPERATIONS
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 120200
Icon Type: Main
AMPHIBIOUS
N/A
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 120300
Icon Type: Full Frame
ANTITANK/ANTIARMOR
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 120400
Icon Type: Full Frame
ARMORED
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER/
AINTITANK/ANTIARMOR
Symbol Set Code: 10
Code: 120401
Icon Type: Full Frame
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Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
MOTORIZED
ICON
REMARKS
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER/
AINTITANK/ANTIARMOR
Symbol Set Code: 10
Code: 120402
Icon Type: Full Frame
ARMOR/ARMORED/
MECHANIZED/SELFPROPELLED/TRACKED
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 120500
Icon Type: Main
RECONNAISSANCE/CAVALRY/
SCOUT
N/A
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER/ARMOR/ARMORED
/
MECHANIZED/SELFPROPELLED/TRACKED
Symbol Set Code: 10
Code: 120501
Icon Type: Full Frame
AMPHIBIOUS
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER/ARMOR/ARMORED/
MECHANIZED/SELFPROPELLED/TRACKED
Symbol Set Code: 10
Code: 120502
Icon Type: Full Frame
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DESCRIPTION
ARMY AVIATION/AVIATION
ROTARY WING
ICON
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 120600
Icon Type: Main
RECONNAISSANCE
REMARKS
N/A
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER/ ARMY
AVIATION/AVIATION ROTARY
WING
Symbol Set Code: 10
Code: 120601
Icon Type: Full Frame
AVIATION COMPOSITE
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 120700
Icon Type: Main
AVIATION FIXED WING
N/A
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 120800
Icon Type: Main
RECONNAISSANCE
N/A
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER/ ARMY
AVIATION/AVIATION FIXED
WING
Symbol Set Code: 10
Code: 120801
Icon Type: Full Frame
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Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
COMBAT
ICON
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 120900
Icon Type: Main
COMBINED ARMS
REMARKS
N/A
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 121000
Icon Type: Main
INFANTRY
N/A
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 121100
Icon Type: Full Frame
AMPHIBIOUS
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity/Entity Type: MOVEMENT
AND MANEUVER/INFANTRY
Symbol Set Code: 10
Code: 121101
Icon Type: Full Frame
ARMORED/MECHANIZED/
TRACKED
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity/Entity Type: MOVEMENT
AND MANEUVER/INFANTRY
Symbol Set Code: 10
Code: 121102
Icon Type: Main
MAIN GUN SYSTEM
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity/Entity Type: MOVEMENT
AND MANEUVER/INFANTRY
Symbol Set Code: 10
Code: 121103
Icon Type: Full Frame
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DESCRIPTION
MOTORIZED
ICON
REMARKS
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity/Entity Type: MOVEMENT
AND MANEUVER/INFANTRY
Symbol Set Code: 10
Code: 121104
Icon Type: Full Frame
INFANTRY FIGHTING
VEHICLE
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity/Entity Type: MOVEMENT
AND MANEUVER/INFANTRY
Symbol Set Code: 10
Code: 121105
Icon Type: Full Frame
MAIN GUN SYSTEM/HEAVY
WEAPONS
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity/Entity Type: MOVEMENT
AND MANEUVER/INFANTRY
Symbol Set Code: 10
Code: 121106
Icon Type: Full Frame
OBSERVER
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 121200
Icon Type: Main
RECONNAISSANCE/CAVALRY/
SCOUT
N/A
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 121300
Icon Type: Full Frame
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DESCRIPTION
RECONNAISSANCE AND
SURVEILLANCE
ICON
REMARKS
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER/RECONNAISSANC
E/CAVALRY/SCOUT
Symbol Set Code: 10
Code: 121301
Icon Type: Full Frame
MARINE
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER/RECONNAISSANCE/
CAVALRY/SCOUT
Symbol Set Code: 10
Code: 121302
Icon Type: Full Frame
MOTORIZED
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER/RECONNAISSANCE/
CAVALRY/SCOUT
Symbol Set Code: 10
Code: 121303
Icon Type: Full Frame
SEA AIR LAND (SEAL)
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 121400
Icon Type: Main
SNIPER
N/A
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 121500
Icon Type: Main
N/A
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DESCRIPTION
SURVEILLANCE
ICON
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 121600
Icon Type: Main
SPECIAL FORCES
REMARKS
N/A
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 121700
Icon Type: Main
SPECIAL OPERATIONS
FORCES (SOF)
N/A
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 121800
Icon Type: Main
FIXED WING MISO
N/A
Type: Entity Subtype
Entity: MOVEMENT AND
MANEUVER/SPECIAL
OPERATIONS FORCES (SOF)
Symbol Set Code: 10
Code: 121801
Icon Type: Full Octagon
N/A
GROUND
Type: Entity Subtype
Entity: MOVEMENT AND
MANEUVER/SPECIAL
OPERATIONS FORCES (SOF)
Symbol Set Code: 10
Code: 121802
Icon Type: Full Frame
N/A
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DESCRIPTION
SPECIAL BOAT
ICON
Type: Entity Subtype
Entity: MOVEMENT AND
MANEUVER/SPECIAL
OPERATIONS FORCES (SOF)
Symbol Set Code: 10
Code: 121803
Icon Type: Main +1
REMARKS
N/A
SPECIAL SSNR
Type: Entity Subtype
Entity: MOVEMENT AND
MANEUVER/SPECIAL
OPERATIONS FORCES (SOF)
Symbol Set Code: 10
Code: 121804
Icon Type: Main +1
N/A
UNDERWATER DEMOLITIONS
TEAM
Type: Entity Subtype
Entity: MOVEMENT AND
MANEUVER/SPECIAL
OPERATIONS FORCES (SOF)
Symbol Set Code: 10
Code: 121805
Icon Type: Main
N/A
UNMANNED AERIAL SYSTEMS
Type: Entity Type
Entity: MOVEMENT AND
MANEUVER
Symbol Set Code: 10
Code: 121900
Icon Type: Main
FIRES
Type: Entity
Symbol Set Code: 10
Code: 130000
N/A
N/A
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entity. It is for hierarchal
purposes only.
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Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
AIR DEFENSE
ICON
REMARKS
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: FIRES
Symbol Set Code: 10
Code: 130100
Icon Type: Full Frame
MAIN GUN SYSTEM
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: FIRES/AIR DEFENSE
Symbol Set Code: 10
Code: 130101
Icon Type: Full Frame
MISSILE
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: FIRES/AIR DEFENSE
Symbol Set Code: 10
Code: 130102
Icon Type: Full Frame
AIR/LAND NAVAL GUNFIRE
LIAISON
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: FIRES
Symbol Set Code: 10
Code: 130200
Icon Type: Full Frame
RECONNAISSANCE
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: FIRES/FIELD ARTILLERY
Symbol Set Code: 10
Code: 130303
Icon Type: Full Frame
FIELD ARTILLERY
Type: Entity Type
Entity: FIRES
Symbol Set Code: 10
Code: 130300
Icon Type: Main
N/A
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DESCRIPTION
SELF–PROPELLED
ICON
Type: Entity Type
Entity: FIRES/FIELD ARTILLERY
Symbol Set Code: 10
Code: 130301
Icon Type: Main
TARGET ACQUISITION
REMARKS
N/A
Type: Entity Type
Entity: FIRES/FIELD ARTILLERY
Symbol Set Code: 10
Code: 130302
Icon Type: Full Frame
N/A
FIELD ARTILLERY OBSERVER
Type: Entity Type
Entity: FIRES
Symbol Set Code: 10
Code: 130400
Icon Type: Main
JOINT FIRE SUPPORT
N/A
Type: Entity Type
Entity: FIRES
Symbol Set Code: 10
Code: 130500
Icon Type: Main
METEOROLOGICAL
N/A
Type: Entity Type
Entity: FIRES
Symbol Set Code: 10
Code: 130600
Icon Type: Main
MISSILE
N/A
Type: Entity Type
Entity: FIRES
Symbol Set Code: 10
Code: 130700
Icon Type: Main
MORTAR
N/A
Type: Entity Type
Entity: FIRES
Symbol Set Code: 10
Code: 130800
Icon Type: Main
N/A
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DESCRIPTION
ARMORED/MECHANIZED/
TRACKED
ICON
Type: Entity Subtype
Entity/Entity Type:
FIRES/MORTAR
Symbol Set Code: 10
Code: 130801
Icon Type: Full Octagon
SELF-PROPELLED WHEELED
REMARKS
N/A
Type: Entity Subtype
Entity/Entity Type: FIRES/MORTAR
Symbol Set Code: 10
Code: 130802
Icon Type: Full Octagon
N/A
TOWED
Type: Entity Subtype
Entity/Entity Type: FIRES/MORTAR
Symbol Set Code: 10
Code: 130803
Icon Type: Full Octagon
N/A
SURVEY
Type: Entity Type
Entity: FIRES
Symbol Set Code: 10
Code: 130900
Icon Type: Main
PROTECTION
Type: Entity
Symbol Set Code: 10
Code: 140000
CHEMICAL BIOLOGICAL
RADIOLOGICAL NUCLEAR
DEFENSE
N/A
N/A
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 140100
Icon Type: Main
No icon is associated with this
entity. It is for hierarchal
purposes only.
N/A
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Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
MECHANIZED
ICON
Type: Entity Subtype
Entity: PROTECTION/CHEMICAL
BIOLOGICAL RADIOLOGICAL
NUCLEAR DEFENSE
Symbol Set Code: 10
Code: 140101
Icon Type: Main
REMARKS
N/A
MOTORIZED
Type: Entity Subtype
Entity: PROTECTION/CHEMICAL
BIOLOGICAL RADIOLOGICAL
NUCLEAR DEFENSE
Symbol Set Code: 10
Code: 140102
Icon Type: Full Octagon
N/A
RECONNAISSANCE
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity: PROTECTION/CHEMICAL
BIOLOGICAL RADIOLOGICAL
NUCLEAR DEFENSE
Symbol Set Code: 10
Code: 140103
Icon Type: Full Frame
RECONNAISSANCE ARMORED
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity: PROTECTION/CHEMICAL
BIOLOGICAL RADIOLOGICAL
NUCLEAR DEFENSE
Symbol Set Code: 10
Code: 140104
Icon Type: Full Frame
RECONNAISSANCE EQIUPED
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity: PROTECTION/CHEMICAL
BIOLOGICAL RADIOLOGICAL
NUCLEAR DEFENSE
Symbol Set Code: 10
Code: 140105
Icon Type: Full Frame
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Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
COMBAT SUPPORT
(MANEUVER ENHANCEMENT)
ICON
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 140200
Icon Type: Main
CRIMINAL INVESTIGATION
DIVISION
REMARKS
N/A
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 140300
Icon Type: Main
DIVING
N/A
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 140400
Icon Type: Main
DOG
N/A
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 140500
Icon Type: Main
DRILLING
N/A
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 140600
Icon Type: Main
ENGINEER
N/A
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 140700
Icon Type: Main
N/A
3-25
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
MECHANIZED
ICON
Type: Entity Subtype
Entity: PROTECTION/ENGINEER
Symbol Set Code: 10
Code: 140701
Icon Type: Main
REMARKS
N/A
MOTORIZED
Type: Entity Subype
Entity: PROTECTION/ENGINEER
Symbol Set Code: 10
Code: 140702
Icon Type: Full Octagon
N/A
RECONNAISSANCE
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity: PROTECTION/ENGINEER
Symbol Set Code: 10
Code: 140703
Icon Type: Full Frame
EXPLOSIVE ORDNANCE
DISPOSAL (EOD)
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 140800
Icon Type: Main
FIELD CAMP CONSTRUCTION
N/A
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 140900
Icon Type: Main+1
FIRE FIGHTING/FIRE
PROTECTION
N/A
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 141000
Icon Type: Main
N/A
3-26
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
GEOSPATIAL
SUPPORT/GEOSPATIAL
INFORMATION SUPPORT
ICON
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 141100
Icon Type: Main
MILITARY POLICE
REMARKS
N/A
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 141200
Icon Type: Main
MINE
N/A
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 141300
Icon Type: Main
MINE CLEARING
N/A
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 141400
Icon Type: Full Octagon
MINE LAUNCHING
N/A
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 141500
Icon Type: Full Octagon
MINE LAYING
N/A
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 141600
Icon Type: Full Octagon
N/A
3-27
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
SECURITY
ICON
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 141700
Icon Type: Main
MECHANIZED
REMARKS
N/A
Type: Entity Type
Entity: PROTECTION/SECURITY
Symbol Set Code: 10
Code: 141701
Icon Type: Main
N/A
MOTORIZED
Type: Entity Type
Entity: PROTECTION/SECURITY
Symbol Set Code: 10
Code: 141702
Icon Type: Main
N/A
SEARCH AND RESCUE
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 141800
Icon Type: Main
SECURITY POLICE (AIR)
N/A
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 141900
Icon Type: Main+2
SHORE PATROL
N/A
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 142000
Icon Type: Main
N/A
3-28
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
TOPOGRAPHIC
ICON
Type: Entity Type
Entity: PROTECTION
Symbol Set Code: 10
Code: 142100
Icon Type: Main
INTELLIGENCE
Type: Entity
Symbol Set Code: 10
Code: 150000
ANALYSIS
REMARKS
N/A
N/A
Type: Entity Type
Entity: INTELLIGENCE
Symbol Set Code: 10
Code: 150100
Icon Type: Full Octagon
COUNTERINTELLIGENCE
No icon is associated with this
entity. It is for hierarchal
purposes only.
N/A
Type: Entity Type
Entity: INTELLIGENCE
Symbol Set Code: 10
Code: 150200
Icon Type: Main
DIRECTION FINDING
N/A
Type: Entity Type
Entity: INTELLIGENCE
Symbol Set Code: 10
Code: 150300
Icon Type: Full Octagon
ELECTRONIC RANGING
N/A
Type: Entity Type
Entity: INTELLIGENCE
Symbol Set Code: 10
Code: 150400
Icon Type: Main
ELECTRONIC WARFARE
N/A
Type: Entity Type
Entity: INTELLIGENCE
Symbol Set Code: 10
Code: 150500
Icon Type: Main
N/A
3-29
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
ANALYSIS
ICON
Type: Entity Subtype
Entity/Entity Type:
INTELLIGENCE/ELECTRONIC
WARFARE
Symbol Set Code: 10
Code: 150501
Icon Type: Full Octagon
DIRECTION FINDING
REMARKS
N/A
Type: Entity Subtype
Entity/Entity Type:
INTELLIGENCE/ELECTRONIC
WARFARE
Symbol Set Code: 10
Code: 150502
Icon Type: Full Octagon
INTERCEPT
N/A
Type: Entity Subtype
Entity/Entity Type:
INTELLIGENCE/ELECTRONIC
WARFARE
Symbol Set Code: 10
Code: 150503
Icon Type: Full Octagon
JAMMING
N/A
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity/Entity Type:
INTELLIGENCE/ELECTRONIC
WARFARE
Symbol Set Code: 10
Code: 150504
Icon Type: Full Frame
SEARCH
Type: Entity Subtype
Entity/Entity Type:
INTELLIGENCE/ELECTRONIC
WARFARE
Symbol Set Code: 10
Code: 150505
Icon Type: Full Octagon
N/A
3-30
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
INTERCEPT (SEARCH AND
RECORDING)
ICON
Type: Entity Type
Entity: INTELLIGENCE
Symbol Set Code: 10
Code: 150600
Icon Type: Full Octagon
INTERROGATION
REMARKS
N/A
Type: Entity Type
Entity: INTELLIGENCE
Symbol Set Code: 10
Code: 150700
Icon Type: Main
JAMMING
N/A
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: INTELLIGENCE
Symbol Set Code: 10
Code: 150800
Icon Type: Full Frame
JOINT INTELLIGENCE
CENTER
Type: Entity Type
Entity: INTELLIGENCE
Symbol Set Code: 10
Code: 150900
Icon Type: Main
N/A
MILITARY INTELLIGENCE
Type: Entity Type
Entity: INTELLIGENCE
Symbol Set Code: 10
Code: 151000
Icon Type: Main
SEARCH
N/A
Type: Entity Type
Entity: INTELLIGENCE
Symbol Set Code: 10
Code: 151100
Icon Type: Full Octagon
N/A
3-31
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
SENSOR
Type: Entity Type
Entity: INTELLIGENCE
Symbol Set Code: 10
Code: 151200
Icon Type: Main
FIELD INTELLIGENCE
(CAPABILITIES OF HUMINT
INTERROGATION AND
RECONNAISSANCE
N/A
N/A
Type: Entity Type
Entity: INTELLIGENCE
Symbol Set Code: 10
Code: 151300
Icon Type: Main
SUSTAINMENT
Type: Entity
Symbol Set Code: 10
Code: 160000
N/A
ADMINISTRATIVE
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 160100
Icon Type: Main
ALL CLASSES OF SUPPLY
N/A
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 160200
Icon Type: Full Frame
AIRPORT OF
DEBARKATION/AIRPORT OF
EMBARKATION
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 160300
Icon Type: Main+1
N/A
3-32
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
AMMUNITION
ICON
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 160400
Icon Type: Main
BAND
REMARKS
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 160500
Icon Type: Main
COMBAT SERVICE SUPPORT
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 160600
Icon Type: Main
FINANCE
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 160700
Icon Type: Main
JUDGE ADVOCATE GENERAL
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 160800
Icon Type: Main
LABOUR
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 160900
Icon Type: Main
LAUNDRY/BATH
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 161000
Icon Type: Main
N/A
3-33
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
MAINTENANCE
ICON
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 161100
Icon Type: Main
MATERIAL
REMARKS
N/A
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 161200
Icon Type: Full Frame
MEDICAL
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 161300
Icon Type: Full Frame
MEDICAL TREATMENT
FACILITY
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 161400
Icon Type: Full Frame
MORALE, WELFARE AND
RECREATION
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 161500
Icon Type: Main
MORTUARY AFFAIRS/GRAVES
REGISTRATION
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 161600
Icon Type: Main
N/A
3-34
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
MULTIPLE CLASSES OF
SUPPLY
ICON
REMARKS
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 161700
Icon Type: Full Frame
NATO SUPPLY CLASS I
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 161800
Icon Type: Full Frame
NATO SUPPLY CLASS II
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 161900
Icon Type: Full Frame
NATO SUPPLY CLASS III
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 162000
Icon Type: Full Frame
NATO SUPPLY CLASS IV
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 162100
Icon Type: Full Frame
NATO SUPPLY CLASS V
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 162200
Icon Type: Full Frame
ORDNANCE
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 162300
Icon Type: Main
N/A
3-35
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
PERSONNEL SERVICES
ICON
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 162400
Icon Type: Main
PETROLEUM, OIL AND
LUBRICANTS
REMARKS
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 162500
Icon Type: Main
PIPELINE
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 162600
Icon Type: Main
POSTAL
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 162700
Icon Type: Main
PUBLIC AFFAIRS/PUBLIC
INFORMATION
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 162800
Icon Type: Main
QUARTERMASTER
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 162900
Icon Type: Main
N/A
3-36
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
RAILHEAD
ICON
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 163000
Icon Type: Main+1
RELIGIOUS SUPPORT
REMARKS
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 163100
Icon Type: Main
REPLACEMENT HOLDING
UNIT
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 163200
Icon Type: Main
SEAPORT OF DEBARKATION/
SEAPORT OF EMBARKATION
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 163300
Icon Type: Main+1
SUPPLY
N/A
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 163400
Icon Type: Full Frame
JOINT INFORMATION BUREAU
(JIB)
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 163500
Icon Type: Main
N/A
3-37
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
TRANSPORTATION
ICON
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 163600
Icon Type: Main
US SUPPLY CLASS I
REMARKS
N/A
MIL-STD-2525 use
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 163700
Icon Type: Full Frame
US SUPPLY CLASS II
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 163800
Icon Type: Full Frame
US SUPPLY CLASS III
MIL-STD-2525 use
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 163900
Icon Type: Full Frame
US SUPPLY CLASS IV
MIL-STD-2525 use
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 164000
Icon Type: Full Frame
US SUPPLY CLASS V
MIL-STD-2525 use
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 164100
Icon Type: Full Frame
US SUPPLY CLASS VI
MIL-STD-2525 use
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 164200
Icon Type: Full Frame
MIL-STD-2525 use
3-38
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
US SUPPLY CLASS VII
ICON
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 164300
Icon Type: Full Frame
US SUPPLY CLASS VIII
REMARKS
MIL-STD-2525 use
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 164400
Icon Type: Full Frame
US SUPPLY CLASS IX
MIL-STD-2525 use
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 164500
Icon Type: Full Frame
US SUPPLY CLASS X
MIL-STD-2525 use
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 164600
Icon Type: Full Frame
WATER
MIL-STD-2525 use
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 164700
Icon Type: Main
WATER PURIFICATION
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 164800
Icon Type: Main
BROADCAST
N/A
Type: Entity Type
Entity: SUSTAINMENT
Symbol Set Code: 10
Code: 164900
Icon Type: Main
N/A
3-39
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
ICON
NAVAL
Type: Entity
Entity: NAVAL
Symbol Set Code: 10
Code: 170000
NAVAL
N/A
Type: Entity Type
Entity: NAVAL
Symbol Set Code: 10
Code: 170100
Icon Type: Main
NAMED HEADQUARTERS
Type: Entity
Entity: NAMED HEADQUARTERS
Symbol Set Code: 10
Code: 180000
ALLIED COMMAND EUROPE
RAPID REACTION CORPS
(ARRC)
REMARKS
No icon is associated with this
entity. It is for hierarchal
purposes only.
N/A
N/A
Type: Entity Type
Entity: NAMED HEADQUARTERS
Symbol Set Code: 10
Code: 180100
Icon Type: Main
ALLIED COMMAND
OPERATIONS
No icon is associated with this
entity. It is for hierarchal
purposes only.
N/A
Type: Entity Type
Entity: NAMED HEADQUARTERS
Symbol Set Code: 10
Code: 180200
Icon Type: Main
INTERNATIONAL SECURITY
ASSISTANCE FORCE (ISAF)
N/A
Type: Entity Type
Entity: NAMED HEADQUARTERS
Symbol Set Code: 10
Code: 180300
Icon Type: Main
N/A
3-40
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
MULTINATIONAL (MN)
ICON
Type: Entity Type
Entity: NAMED HEADQUARTERS
Symbol Set Code: 10
Code: 180400
Icon Type: Main
EMERGENCY OPERATION
REMARKS
N/A
Type: Entity
Symbol Set Code: 10
Code: 190000
Icon Type: Full Octagon
LAW ENFORCEMENT
N/A
Type: Entity
Symbol Set Code: 10
Code: 200000
Icon Type: Full Octagon
BUREAU OF ALCOHOL,
TOBACCO, FIREARMS AND
EXPLOSIVES (ATF)
(DEPARTMENT OF JUSTICE)
M2M
MIL-STD-2525 Use
Type: Entity Type
Entity: LAW ENFORCEMENT
Symbol Set Code: 10
Code: 200100
Icon Type: Main
BORDER PATROL
Type: Entity Type
Entity: LAW ENFORCEMENT
Symbol Set Code: 10
Code: 200200
Icon Type: Full Octagon
CUSTOMS SERVICE
M2M
Type: Entity Type
Entity: LAW ENFORCEMENT
Symbol Set Code: 10
Code: 200300
Icon Type: Full Octagon
M2M
3-41
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
DRUG ENFORCEMENT
AGENCY (DEA)
ICON
Type: Entity Type
Entity: LAW ENFORCEMENT
Symbol Set Code: 10
Code: 200400
Icon Type: Main
DEPARTMENT OF JUSTICE
(DOJ)
REMARKS
N/A
Type: Entity Type
Entity: LAW ENFORCEMENT
Symbol Set Code: 10
Code: 200500
Icon Type: Full Octagon
FEDERAL BUREAU OF
INVESTIGATION (FBI)
M2M
Type: Entity Type
Entity: LAW ENFORCEMENT
Symbol Set Code: 10
Code: 200600
Icon Type: Main
POLICE
N/A
Type: Entity Type
Entity: LAW ENFORCEMENT
Symbol Set Code: 10
Code: 200700
Icon Type: Main
PRISON
N/A
Type: Entity Type
Entity: LAW ENFORCEMENT
Symbol Set Code: 10
Code: 200800
Icon Type: Full Octagon
UNITED STATES SECRET
SERVICE(TREAS) (USSS)
M2M
Type: Entity Type
Entity: LAW ENFORCEMENT
Symbol Set Code: 10
Code: 200900
Icon Type: Main
MIL-STD-2525 use
3-42
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-20 for associated symbol identification codes.
DESCRIPTION
TRANSPORTATION SECURITY
ADMINISTRATION (TSA)
ICON
REMARKS
Type: Entity Type
Entity: LAW ENFORCEMENT
Symbol Set Code: 10
Code: 201000
Icon Type: Main
COAST GUARD
N/A
Type: Entity Type
Entity: LAW ENFORCEMENT
Symbol Set Code: 10
Code: 201100
Icon Type: Full Octagon
US MARSHALS SERVICE
N/A
Type: Entity Type
Entity: LAW ENFORCEMENT
Symbol Set Code: 10
Code: 201200
Icon Type: Full Octagon
INTERNAL SECURITY FORCE
MIL-STD-2525 use
M2M
Type: Entity Type
Entity: LAW ENFORCEMENT
Symbol Set Code: 10
Code: 201300
Icon Type: Main
N/A
Table 3-3: Land unit main sector icons.
3.3.6. Land unit sector 1 modifiers
1.
Sector 1 modifiers (Figure 3-8) depict additional information pertaining to the
icon.
Figure 3-8: Sector 1 Modifiers Placement.
2.
Table 3-4 below shows the modifiers for use in land unit symbols in sector 1 of
the symbol.
3-43
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-21 for associated symbol identification codes.
DESCRIPTION
AIR MOBILE/AIR
ASSAULT
CATEGORY
MODIFIER
MOBILITY
MIL-STD-2525 use
Symbol Set Code: 10
Code: 01
AREA
CAPABILITY
Symbol Set Code: 10
Code: 02
ATTACK
N/A
CAPABILITY
Symbol Set Code: 10
Code: 03
BIOLOGICAL
N/A
CAPABILITY
Symbol Set Code: 10
Code: 04
BORDER
N/A
CAPABILITY
Symbol Set Code: 10
Code: 05
BRIDGING
N/A
CAPABILITY
Symbol Set Code: 10
Code: 06
CHEMICAL
REMARKS
N/A
CAPABILITY
Symbol Set Code: 10
Code: 07
N/A
CLOSE PROTECTION CAPABILITY
Symbol Set Code: 10
Code: 08
N/A
3-44
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-21 for associated symbol identification codes.
DESCRIPTION
COMBAT
CATEGORY
MODIFIER
CAPABILITY
Symbol Set Code: 10
Code: 09
COMMAND AND
CONTROL
N/A
CAPABILITY
N/A
Symbol Set Code: 10
Code: 10
COMMUNICATIONS
CONTINGENCY
PACKAGE
Symbol Set Code: 10
Code: 11
CONSTRUCTION
CAPABILITY
N/A
CAPABILITY
Symbol Set Code: 10
Code: 12
CROSS CULTURAL
COMMUNICATION
N/A
CAPABILITY
N/A
Symbol Set Code: 10
Code: 13
CROWD AND RIOT
CONTROL
CAPABILITY
N/A
Symbol Set Code: 10
Code: 14
DECONTAMINATION
CAPABILITY
Symbol Set Code: 10
Code: 15
DETENTION
REMARKS
N/A
CAPABILITY
Symbol Set Code: 10
Code: 16
N/A
3-45
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-21 for associated symbol identification codes.
DESCRIPTION
DIRECT
COMMUNICATIONS
CATEGORY
MODIFIER
CAPABILITY
N/A
Symbol Set Code: 10
Code: 17
DIVING
CAPABILITY
Symbol Set Code: 10
Code: 18
DIVISION
N/A
CAPABILITY
Symbol Set Code: 10
Code: 19
DOG
N/A
CAPABILITY
Symbol Set Code: 10
Code: 20
DRILLING
N/A
CAPABILITY
Symbol Set Code: 10
Code: 21
ELECTRO-OPTICAL
N/A
CAPABILITY
Symbol Set Code: 10
Code: 22
ENHANCED
REMARKS
N/A
CAPABILITY
Symbol Set Code: 10
Code: 23
N/A
EXPLOSIVE
CAPABILITY
ORDNANCE DISPOSAL
(EOD)
N/A
Symbol Set Code: 10
Code: 24
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Note: See Table A-21 for associated symbol identification codes.
DESCRIPTION
FIRE DIRECTION
CENTER
CATEGORY
MODIFIER
CAPABILITY
N/A
Symbol Set Code: 10
Code: 25
FORCE
CAPABILITY
Symbol Set Code: 10
Code: 26
FORWARD
N/A
CAPABILITY
Symbol Set Code: 10
Code: 27
GROUND STATION
MODULE
N/A
CAPABILITY
N/A
Symbol Set Code: 10
Code: 28
LANDING SUPPORT
CAPABILITY
Symbol Set Code: 10
Code: 29
LARGE EXTENSION
NODE
N/A
CAPABILITY
N/A
Symbol Set Code: 10
Code: 30
MAINTENANCE
CAPABILITY
Symbol Set Code: 10
Code: 31
METEOROLOGICAL
REMARKS
N/A
CAPABILITY
Symbol Set Code: 10
Code: 32
N/A
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Note: See Table A-21 for associated symbol identification codes.
DESCRIPTION
MINE
COUNTERMEASURE
CATEGORY
MODIFIER
CAPABILITY
N/A
Symbol Set Code: 10
Code: 33
MISSILE
CAPABILITY
Symbol Set Code: 10
Code: 34
MOBILE ADVISOR
AND SUPPORT
REMARKS
N/A
CAPABILITY
N/A
Symbol Set Code: 10
Code: 35
MOBILE SUBSCRIBER CAPABILITY
EQUIPMENT
N/A
Symbol Set Code: 10
Code: 36
MOBILITY SUPPORT
CAPABILITY
Symbol Set Code: 10
Code: 37
MOVEMENT
CONTROL CENTER
N/A
CAPABILITY
N/A
Symbol Set Code: 10
Code: 38
MULTINATIONAL
CAPABILITY
Symbol Set Code: 10
Code: 39
MULTINATIONAL
SPECIALIZED UNIT
N/A
CAPABILITY
N/A
Symbol Set Code: 10
Code: 40
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Note: See Table A-21 for associated symbol identification codes.
DESCRIPTION
MULTIPLE ROCKET
LAUNCHER
CATEGORY
MODIFIER
CAPABILITY
N/A
Symbol Set Code: 10
Code: 41
NATO MEDICAL
ROLE 1
CAPABILITY
Modifier is offset so that
the modifier is not
compromised by the
main sector icon.
CAPABILITY
Modifier is offset so that
the modifier is not
compromised by the
main sector icon.
CAPABILITY
Modifier is offset so that
the modifier is not
compromised by the
main sector icon.
CAPABILITY
Modifier is offset so that
the modifier is not
compromised by the
main sector icon.
Symbol Set Code: 10
Code: 42
NATO MEDICAL
ROLE 2
Symbol Set Code: 10
Code: 43
NATO MEDICAL
ROLE 3
Symbol Set Code: 10
Code: 44
NATO MEDICAL
ROLE 4
Symbol Set Code: 10
Code: 45
NAVAL
CAPABILITY
Symbol Set Code: 10
Code: 46
NODE CENTER
N/A
CAPABILITY
Symbol Set Code: 10
Code: 47
NUCLEAR
REMARKS
N/A
CAPABILITY
Symbol Set Code: 10
Code: 48
N/A
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Note: See Table A-21 for associated symbol identification codes.
DESCRIPTION
OPERATIONS
CATEGORY
MODIFIER
CAPABILITY
Symbol Set Code: 10
Code: 49
RADAR
N/A
CAPABILITY
Symbol Set Code: 10
Code: 50
RADIO FREQUENCY
IDENTIFICATION
(RFID)
INTERROGATOR/
SENSOR
Symbol Set Code: 10
Code: 51
RADIOLOGICAL
REMARKS
N/A
CAPABILITY
N/A
CAPABILITY
Symbol Set Code: 10
Code: 52
N/A
SEARCH AND RESCUE CAPABILITY
Symbol Set Code: 10
Code: 53
SECURITY
N/A
CAPABILITY
Symbol Set Code: 10
Code: 54
SENSOR
N/A
CAPABILITY
Symbol Set Code: 10
Code: 55
SENSOR CONTROL
MODULE (SCM)
N/A
CAPABILITY
N/A
Symbol Set Code: 10
Code: 56
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Note: See Table A-21 for associated symbol identification codes.
DESCRIPTION
SIGNALS
INTELLIGENCE
CATEGORY
MODIFIER
CAPABILITY
N/A
Symbol Set Code: 10
Code: 57
SINGLE SHELTER
SWITCH
CAPABILITY
N/A
Symbol Set Code: 10
Code: 58
SINGLE ROCKET
LAUNCHER
CAPABILITY
N/A
Symbol Set Code: 10
Code: 59
SMOKE
CAPABILITY
Symbol Set Code: 10
Code: 60
SNIPER
N/A
CAPABILITY
Symbol Set Code: 10
Code: 61
SOUND RANGING
REMARKS
N/A
CAPABILITY
Symbol Set Code: 10
Code: 62
N/A
SPECIAL
CAPABILITY
OPERATIONS FORCES
(SOF)
N/A
Symbol Set Code: 10
Code: 63
SPECIAL WEAPONS
AND TACTICS
CAPABILITY
N/A
Symbol Set Code: 10
Code: 64
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Note: See Table A-21 for associated symbol identification codes.
DESCRIPTION
SURVEY
CATEGORY
MODIFIER
CAPABILITY
Symbol Set Code: 10
Code: 65
TACTICAL
EXPLOITATION
N/A
CAPABILITY
N/A
Symbol Set Code: 10
Code: 66
TARGET
ACQUISITION
CAPABILITY
N/A
Symbol Set Code: 10
Code: 67
TOPOGRAPHIC
CAPABILITY
Symbol Set Code: 10
Code: 68
UTILITY
N/A
CAPABILITY
Symbol Set Code: 10
Code: 69
VIDEO IMAGERY
(COMBAT CAMERA)
N/A
CAPABILITY
N/A
Symbol Set Code: 10
Code: 70
ACCIDENT
COMPOSITE LOSS
Symbol Set Code: 10
Code: 71
OTHER
REMARKS
N/A
COMPOSITE LOSS
Symbol Set Code: 10
Code: 72
N/A
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Note: See Table A-21 for associated symbol identification codes.
DESCRIPTION
CIVILIAN
CATEGORY
MODIFIER
OPERATION
Symbol Set Code: 10
Code: 73
ANTISUBMARINE
WARFARE
N/A
CAPABILITY
N/A
Symbol Set Code: 10
Code: 74
MEDEVAC
CAPABILITY
Symbol Set Code: 10
Code: 75
RANGER
N/A
CAPABILITY
Symbol Set Code: 10
Code: 76
SUPPORT
N/A
CAPABILITY
Symbol Set Code: 10
Code: 77
AVIATION
REMARKS
N/A
CAPABILITY
Symbol Set Code: 10
Code: 78
N/A
Table 3-4: Land unit sector 1 modifiers.
3.3.7. Land Unit Sector 2 Modifiers.
1.
Icons in sector 2 (Figure 3-9) show modifying information.
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Figure 3-9: Location of Sector 2 Icons.
2.
Table 3-5 shows the icons for use in land unit symbols in sector 2 of the
symbol.
Note: See Table A-22 for associated symbol identification codes.
DESCRIPTION
AIRBORNE
CATEGORY
MODIFIER
MOBILITY
Symbol Set Code: 10
Code: 01
ARCTIC
N/A
MOBILITY
Symbol Set Code: 10
Code: 02
BATTLE DAMAGE
REPAIR
N/A
CAPABILITY
N/A
Symbol Set Code: 10
Code: 03
BICYCLE EQUIPPED
MOBILITY
Symbol Set Code: 10
Code: 04
N/A
CASUALTY STAGING CAPABILITY
Modifier is offset so that
the modifier is not
compromised by the
main sector icon.
Symbol Set Code: 10
Code: 05
CLEARING
REMARKS
CAPABILITY
Symbol Set Code: 10
Code: 06
N/A
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Note: See Table A-22 for associated symbol identification codes.
DESCRIPTION
CLOSE RANGE
CATEGORY
MODIFIER
CAPABILITY
Symbol Set Code: 10
Code: 07
CONTROL
N/A
CAPABILITY
Symbol Set Code: 10
Code: 08
DECONTAMINATION
N/A
CAPABILITY
Symbol Set Code: 10
Code: 09
DEMOLITION
N/A
CAPABILITY
Symbol Set Code: 10
Code: 10
DENTAL
N/A
CAPABILITY
Modifier is offset so that
the modifier is not
compromised by the
main sector icon.
Symbol Set Code: 10
Code: 11
DIGITAL
CAPABILITY
Symbol Set Code: 10
Code: 12
N/A
ENHANCED POSITION CAPABILITY
LOCATION
REPORTING SYSTEM
(EPLRS)
Symbol Set Code: 10
Code: 13
EQUIPMENT
REMARKS
N/A
CAPABILITY
Symbol Set Code: 10
Code: 14
APP-6
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Note: See Table A-22 for associated symbol identification codes.
DESCRIPTION
HEAVY
CATEGORY
MODIFIER
CAPABILITY
Symbol Set Code: 10
Code: 15
HIGH ALTITUDE
N/A
CAPABILITY
Symbol Set Code: 10
Code: 16
INTERMODAL
N/A
CAPABILITY
Symbol Set Code: 10
Code: 17
INTENSIVE CARE
N/A
CAPABILITY
Modifier is offset so that
the modifier is not
compromised by the
main sector icon.
Symbol Set Code: 10
Code: 18
LIGHT
CAPABILITY
Symbol Set Code: 10
Code: 19
LABORATORY
N/A
CAPABILITY
Symbol Set Code: 10
Code: 20
LAUNCHER
N/A
CAPABILITY
Symbol Set Code: 10
Code: 21
LONG RANGE
REMARKS
N/A
CAPABILITY
Symbol Set Code: 10
Code: 22
N/A
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Note: See Table A-22 for associated symbol identification codes.
DESCRIPTION
LOW ALTITUDE
CATEGORY
MODIFIER
CAPABILITY
Symbol Set Code: 10
Code: 23
MEDIUM
N/A
CAPABILITY
Symbol Set Code: 10
Code: 24
MEDIUM ALTITUDE
N/A
CAPABILITY
Symbol Set Code: 10
Code: 25
MEDIUM RANGE
N/A
CAPABILITY
Symbol Set Code: 10
Code: 26
MOUNTAIN
N/A
CAPABILITY
Symbol Set Code: 10
Code: 27
HIGH TO MEDIUM
ALTITUDE
N/A
CAPABILITY
N/A
Symbol Set Code: 10
Code: 28
MULTI-CHANNEL
CAPABILITY
Symbol Set Code: 10
Code: 29
OPTICAL (FLASH)
REMARKS
N/A
CAPABILITY
Symbol Set Code: 10
Code: 30
N/A
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Note: See Table A-22 for associated symbol identification codes.
DESCRIPTION
PACK ANIMAL
CATEGORY
MODIFIER
CAPABILITY
Symbol Set Code: 10
Code: 31
PATIENT
EVACUATION
COORDINATION
Symbol Set Code: 10
Code: 32
PREVENTIVE
MAINTENANCE
N/A
CAPABILITY
Modifier is offset so that
the modifier is not
compromised by the
main sector icon.
CAPABILITY
N/A
Symbol Set Code: 10
Code: 33
PSYCHOLOGICAL
CAPABILITY
Modifier is offset so that
the modifier is not
compromised by the
main sector icon.
Symbol Set Code: 10
Code: 34
RADIO RELAY LINE
OF SIGHT
CAPABILITY
N/A
Symbol Set Code: 10
Code: 35
RAILROAD
MOBILITY
Symbol Set Code: 10
Code: 36
RECOVERY
(UNMANNED
SYSTEMS)
Symbol Set Code: 10
Code: 37
MAINTENANCE
REMARKS
N/A
CAPABILITY
N/A
CAPABILITY
Symbol Set Code: 10
Code: 38
N/A
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Note: See Table A-22 for associated symbol identification codes.
DESCRIPTION
RESCUE
COORDINATION
CENTER
Symbol Set Code: 10
Code: 39
RIVERINE
CATEGORY
MODIFIER
CAPABILITY
Modifier is offset so that
the modifier is not
compromised by the
main sector icon.
MOBILITY
Symbol Set Code: 10
Code: 40
SINGLE CHANNEL
N/A
CAPABILITY
Symbol Set Code: 10
Code: 41
SKI
N/A
MOBILITY
Symbol Set Code: 10
Code: 42
SHORT RANGE
N/A
CAPABILITY
Symbol Set Code: 10
Code: 43
STRATEGIC
N/A
CAPABILITY
Symbol Set Code: 10
Code: 44
SUPPORT
N/A
CAPABILITY
Symbol Set Code: 10
Code: 45
TACTICAL
REMARKS
N/A
CAPABILITY
Symbol Set Code: 10
Code: 46
N/A
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Note: See Table A-22 for associated symbol identification codes.
DESCRIPTION
TOWED
CATEGORY
MODIFIER
MOBILITY
Symbol Set Code: 10
Code: 47
TROOP
N/A
CAPABILITY
Symbol Set Code: 10
Code: 48
N/A
VERTICAL TAKE-OFF MOBILITY
AND LANDING
(VTOL/VSTOL)
Symbol Set Code: 10
Code: 49
VETERINARY
N/A
CAPABILITY
Modifier is offset so that
the modifier is not
compromised by the
main sector icon.
Symbol Set Code: 10
Code: 50
WHEELED
MOBILITY
Symbol Set Code: 10
Code: 51
HIGH TO LOW
ALTITUDE
N/A
CAPABILITY
N/A
Symbol Set Code: 10
Code: 52
MEDIUM TO LOW
ALTITUDE
CAPABILITY
N/A
Symbol Set Code: 10
Code: 53
ATTACK
REMARKS
CAPABILITY
Symbol Set Code: 10
Code: 54
N/A
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Note: See Table A-22 for associated symbol identification codes.
DESCRIPTION
REFUEL
CATEGORY
MODIFIER
REMARKS
CAPABILITY
Symbol Set Code: 10
Code: 55
UTILITY
N/A
CAPABILITY
Symbol Set Code: 10
Code: 56
COMBAT SEARCH
AND RESCUE
N/A
CAPABILITY
N/A
Symbol Set Code: 10
Code: 57
Table 3-5: Land unit sector 2 modifiers.
3.3.8. Land Unit Amplifier Symbols
1.
Echelon (Field B). Echelons are separate levels of command. As compared
to a regiment, a division is a higher echelon and a battalion is a lower echelon. Table
3-6 shows the amplifiers for echelons. Annex B provides comparative unit/formation
designations for the NATO nations land forces.
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Echelon
Symbol
Team1/Crew
Ø
Squad2
●
Section3
●●
Platoon4/Detachment
●●●
Company5
|
Battalion6
||
Regiment7/Group8
|||
9
Brigade
X
Division10
XX
Corps11
XXX
Army12
XXXX
Army Group13
XXXXX
Theatre14
XXXXXX
Notes:
1
Team: The smallest formation.
2
Squad: A formation larger than a team, but smaller than a section.
3
Section: A formation larger than a squad, but smaller than a platoon.
4
Platoon: A formation larger than a section, but smaller than a company.
5
Company: A formation larger than a platoon, but smaller than a battalion. A unit consisting of two or more
platoons, usually of the same type, with a headquarters and a limited capacity for self-support.
6
Battalion: A formation larger than a company, but smaller than a regiment. A unit consisting of two or more
company-, battery-, or troop-sized units and a headquarters.
7
Regiment: A formation larger than a battalion, but smaller than a brigade.
8
Group: A flexible administrative and tactical unit composed of either two or more battalions or two or more
squadrons. The term also applies to combat support or combat service support units.
9
Brigade: A formation larger than a regiment, but smaller than a division.
10
Division: A major administrative and tactical unit/formation which combines in itself the necessary arms and
services required for sustained combat, larger than a regiment/brigade and smaller than a corps.
11
Corps: A formation larger than a division but smaller than an army or army group. It usually consists of two or
more divisions together with supporting arms and services..
12
Army: A formation larger than an army corps, but smaller than an army group. It usually consists of two or more
army corps.
13
Army Group: The largest formation of land forces, normally comprising two or more armies or army corps under
a designated commander.
14
Theatre: A theatre is a broad geographical area defined by the SACEUR, which includes and surrounds the JOA,
where strategic and operational activity may take place in support of the JFC mission. (AJP-3).
Table 3-6: Echelon (Field B).
2.
A Command as an Echelon (Field B). There is also a separate echelon
known as a command. A command is a unit or units, an organization, or an area
under the command of one individual. It does not correspond to any of the other
echelons. It is designated by using ++ as its echelon symbol (see Table 3-7).
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FUNCTION
ICON
LOCATION
COMMAND
REMARKS
++
++
None
Table 3-7: Command as an Echelon (Field B).
3.
Task Force (Field D). A task force is a temporary grouping of units, under
one commander, formed for carrying out a specific operation or mission or a semipermanent organization of units, under one commander, formed for the purpose of
carrying out a continuing specified task (see Table 3-8).
FUNCTION
ICON
LOCATION
REMARKS
TASK FORCE
None
Table 3-8. Task Force (Field D).
4.
Reinforced, Reduced, or Reinforced and Reduced (Field F). These
amplifiers are used at division and below levels. The reinforced icon + indicates that
the capability of one unit has been augmented by the capability of another unit. The
reduced icon – indicates that the capability of a unit has been reduced by the
detachment of one or more of its units. If a unit has been both reinforced and
reduced, then the + icon is used (see Table 3-9).
FUNCTION
ICON
LOCATION
REMARKS
REINFORCED
+
None
+
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REDUCED
-
-
None
+-
None
REINFORCED AND
REDUCED
-
+
Table 3-9: Reinforced, Reduced, or Reinforced and Reduced (Field F).
5.
Named Command and Control Headquarters (Field AA). These are
headquarters that are designated by a name, such as Allied Command Operations,
Allied Command Transformation, etc (see Table 3-10).
FUNCTION
ALLIED COMMAND
EUROPE RAPID
REACTION CORPS
ICON
LOCATION
ARRC
ARRC
None
ISAF
ISAF
None
MN
MN
None
INTERNATIONAL
SECURITY
ASSISTANCE FORCE
REMARKS
MULTINATIONAL
Table 3-10: Named Command and Control Headquarters (Field AA).
6.
Headquarters Elements (Field AH). Table 3-11 below provides examples of
named headquarters elements.
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FUNCTION
AMPLIFIER
LOCATION
REMARKS
ASSAULT
COMMAND POST
ASLT
None
ASLT
COMMAND
GROUP
CMD
None
CMD
FORWARD
COMMAND POST
FWD
None
FWD
MAIN COMMAND
POST
MAIN
None
MAIN
REAR COMMAND
POST
REAR
None
REAR
TACTICAL
COMMAND POST
TAC
None
TAC
TACTICAL
OPERATIONS
CENTRE
TOC
None
TOC
Table 3-11: Headquarters Element Field (AH).
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3.3.9. Locating Land Unit Symbols
1.
The centre of mass of the unit symbol indicates the general vicinity of the
centre of mass of the unit. To indicate precise location or reduce clutter in an area
with multiple units, a line (without an arrow) extends from the centre of the bottom of
thО ПramО to thО unit location displaвОd as ПiОld “S.”
a.
10.
The line may be extended or bent as required as depicted in Figure 3-
Figure 3-10. Offset unit location.
b.
If a group of units (or installations) other than a headquarters is at one
location, the grouping of the symbols may be enclosed with a bracket and the
exact location indicated by a line from the centre of the bracket (see Figure 311).
Figure 3-11: Multiple units in same location.
2. Headquarters unit symbols include a staff or line drawn from the bottom left
hand cornОr displaвОd as ПiОld "S.”
a.
This staff may be bent or extended as required to indicate unit location
(see Figure 3-12).
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Figure 3-12. Offset headquarter Location.
b.
If several headquarters are at one location, more than one
headquarters can be on a single staff. The highest echelon headquarters is
placed on top, followed by the next levels in descending order (see Figure 313).
Figure 3-11: Multiple headquarters in same location.
3.3.10. Land Civilian Organization Symbols
1.
Main Sector Icons. These icons represent non-military individuals and
organizations. Table 3-12 below shows the icons for use in land civilian organization
symbols in the main sector of the symbol. In most cases, the dimensions of the icon
will be sized to occupy as much area in the main sector as is available. However, in
some cases the icon may be reduced to allow more room for modifiers for better
recognition or to allow for one icon to modify another.
Note: See Table A-23 for associated symbol identification codes.
DESCRIPTION
CIVILIAN
ICON
REMARKS
This symbol shall not be
displayed on a C2 system but
may be displayed for training or
hierarchal explanation purposes.
Type: Entity
Symbol Set Code: 11
Code: 110000
Icon Type: Main
ENVIRONMENTAL
PROTECTION
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 11
Code: 110100
Icon Type: Main
N/A
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Note: See Table A-23 for associated symbol identification codes.
DESCRIPTION
GOVERNMENT
ORGANIZATION
ICON
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 11
Code: 110200
Icon Type: Main
INDIVIDUAL
REMARKS
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 11
Code: 110300
Icon Type: Main
ORGANIZATION OR GROUP
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 11
Code: 110400
Icon Type: Main
KILLING VICTIM
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 11
Code: 110500
Icon Type: Main
KILLING VICTIMS
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 11
Code: 110600
Icon Type: Main
VICTIM OF AN ATTEMPTED
CRIME
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 11
Code: 110700
Icon Type: Main
N/A
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Note: See Table A-23 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
SPY
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 11
Code: 110800
Icon Type: Main
COMPOSITE LOSS
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 11
Code: 110900
Icon Type: Main
EMERGENCY MEDICAL
OPERATION
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 11
Code: 111000
Icon Type: Full Octagon
N/A
Table 3-12: Land civilian organization icons.
2.
Sector 1 Modifiers. Table 3-13 shows the modifiers for use in land civilian
organization symbols in sector 1 of the symbol.
Note: See Table A-24 for associated symbol identification codes.
DESCRIPTION
ASSASSINATION
CATEGORY
MODIFIER
CRIME
Symbol Set Code: 11
Code: 01
EXECUTION
(WRONGFUL
KILLING)
REMARKS
N/A
CRIME
N/A
Symbol Set Code: 11
Code: 02
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Note: See Table A-24 for associated symbol identification codes.
DESCRIPTION
MURDER VICTIMS
CATEGORY
MODIFIER
CRIME
Symbol Set Code: 11
Code: 03
HIJACKING
N/A
CRIME
Symbol Set Code: 11
Code: 04
KIDNAPPING
N/A
CRIME
Symbol Set Code: 11
Code: 05
PIRACY
N/A
CRIME
Symbol Set Code: 11
Code: 06
RAPE
N/A
CRIME
Symbol Set Code: 11
Code: 07
CIVILIAN
N/A
ORGANIZATION
Symbol Set Code: 11
Code: 08
DISPLACED
PERSON(S),
REFUGEE(S) AND
EVACUEE(S)
REMARKS
N/A
ORGANIZATION
N/A
Symbol Set Code: 11
Code: 09
FOREIGN FIGHTER(S) ORGANIZATION
Symbol Set Code: 11
Code: 10
N/A
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Note: See Table A-24 for associated symbol identification codes.
DESCRIPTION
GANG MEMBER OR
GANG
CATEGORY
MODIFIER
ORGANIZATION
N/A
Symbol Set Code: 11
Code: 11
GOVERNMENT
ORGANIZATION
ORGANIZATION
N/A
Symbol Set Code: 11
Code: 12
LEADER OR
LEADERSHIP
REMARKS
ORGANIZATION
N/A
Symbol Set Code: 11
Code: 13
NONGOVERNMENTAL ORGANIZATION
ORGANIZATION
MEMBER OR
NONGOVERNMENTAL
ORGANIZATION
N/A
Symbol Set Code: 11
Code: 14
COERCED/IMPRESSED ORGANIZATION
RECRUIT
Symbol Set Code: 11
Code: 15
WILLING RECRUIT
N/A
ORGANIZATION
Symbol Set Code: 11
Code: 16
RELIGIOUS OR
RELIGIOUS
ORGANIZATION
N/A
ORGANIZATION
N/A
Symbol Set Code: 11
Code: 17
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DESCRIPTION
TARGETED
INDIVIDUAL OR
ORGANIZATION
ORGANIZATION
Symbol Set Code: 11
Code: 18
TERRORIST OR
TERRORIST
ORGANIZATION
ORGANIZATION
Symbol Set Code: 11
Code: 19
SPEAKER
CATEGORY
MODIFIER
N/A
N/A
ORGANIZATION
Symbol Set Code: 11
Code: 20
ACCIDENT
REMARKS
N/A
COMPOSITE LOSS
Symbol Set Code: 11
Code: 21
COMBAT
N/A
COMPOSITE LOSS
Symbol Set Code: 11
Code: 22
OTHER
N/A
COMPOSITE LOSS
Symbol Set Code: 11
Code: 23
LOOT
N/A
CRIME
Symbol Set Code: 11
Code: 24
N/A
Table 3-13: Land civilian organization sector 1 modifiers.
3.4.
LAND EQUIPMENT SYMBOLS
Equipment is all non-expendable items that are needed to outfit or equip an
individual or organization.
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3.4.1. General
1.
This section establishes a single standard for developing land equipment
symbols. It provides a wide selection of land equipment icons with a standard
method for constructing land equipment symbols. Once the user is familiar with the
prescribed system, any land equipment symbol can be developed using the logical
sequence provided in this chapter.
2.
The symbols shown in this section are adequate for depicting hostile units.
Avoid using any symbol that differs from those in this publication.
3.
If, after searching doctrinal icons, it is necessary to create a new symbol,
explain the symbol in an accompanying legend. Computer-generated systems may
have difficulty in passing non-standard symbols.
3.4.2. Equipment Symbol Composition
1.
Land equipment symbols are normally composed of a frame which is optional,
colour (fill), equipment icon, modifier, and text or graphic amplifiers (see Figure 3-12).
2.
Icons and modifiers for equipment are displayed differently for weapons
systems and vehicles.
3.
Most of the icons fill the entire frame and their size modifier is part of the icon,
normally located in the main sector.
4.
The mobility is shown outside the frame as a graphic amplifier.
5.
A non-standard symbol is used for the building section to show a similar
pattern for development while showing the variation of this legacy system.
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Figure 3-12. Land Equipment Symbol Composition.
3.4.3. Equipment Symbol Composition Process
Table 3-14 outlines the steps used to build equipment symbols.
Step No.
Step
Example
Step 1.
Choose frame according to Standard
Identity.
Land Equipment Frame Shapes and Standard Identity
STANDARD
IDENTITY
FRIENDLY
HOSTILE
NEUTRAL
UNKNOWN
ASSUMED
FRIEND
SUSPECT
PENDING
FRAME
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Step No.
Step
Example
Step 2.
Choose and add main sector icon.
Step 3.
Choose and add a modifier.
Step 4.
Choose and add a graphic mobility
amplifier.
Table 3-14: Building Equipment Symbols with Frames.
3.4.4. Equipment Icon, Modifier, and Amplifier Fields
1.
Figure 3-13 shows the placement of equipment labelling fields around the
friendly land equipment symbol frame. The placement of equipment symbol modifier
fields is the same regardless of frame shape or Standard Identity.
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Figure 3-13: Equipment Icon and Modifier and Amplifier Fields.
2.
Table 3-15 provides a description of each of the equipment symbol fields as
shown in Figure 3-13.
Field
Field Title
Description
Text/Graphic
A
Icon
Basic equipment symbol that can
include size or capacity modifiers.
Both
C
Quantity
Identifies the number of items present.
Text
G
Staff Comments
Free text. Can be used by staff for
information required by commander.
Text
H
Additional Information
Free text. Additional information not
covered by other fields.
Text
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Field
Field Title
Description
Text/Graphic
Degree of confidence that may be
placed on the information represented
by the symbol. It is shown as one letter
and one number made up of Reliability
of Source and Credibility of Information.
Reliability of Source:
A. Completely reliable
B. Usually reliable
C. Fairly reliable
D. Not usually reliable
J
Evaluation Rating
Text
E. Unreliable
F. Reliability cannot be judged.
Credibility of Information:
1. Confirmed by other sources
2. Probably true
3. Possibly true
4. Doubtful
5. Improbable
6. Truth cannot be judged.
Effectiveness of unit or equipment
displayed.
1. Fully Operational
K
Combat Effectiveness
Text
2. Substantially Operational
3. Marginally Operational
4. Not Operational
L
Signature Equipment
Identifies a detecTable electronic
signature “!” for hostile equipment.
Text
M
Higher Formation
Number or title of higher echelon
command of equipment being
displayed.
Text
P
Identification, Friendor-Foe (IFF)/Selective
Identification Feature
(SIF)
Q
Direction of Movement
Arrow/Offset Location
Indicator
With arrow, it denotes the direction
symbol is moving or will move. Without
arrow, it is used to denote precise
location or to declutter.
Graphic
R
Mobility Indicator
Pictorial representation of the mobility of
the symbol.
Graphic
IFF/SIF identification modes and codes.
Text
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Field
Field Title
Description
Text/Graphic
T
Unique Designation
An alphanumeric designator that
uniquely identifies a particular model of
equipment (number).
Text
V
Type of Equipment
Identifies unique designation (such as
AH-64 for attack helicopter).
Text
W
Date-Time Group
An alphanumeric designator for
displaying a date-time group
(DDHHMMSSZMONYY) or “O/O” for on
order. The date-time group is composed
of a group of six numeric digits with a
time zone suffix and the standardized
three-letter abbreviation for the month,
followed by two digits. The first pair of
digits represents the day; the second
pair, the hour; the third pair, the
minutes. The last two digits of the year
are after the month. For automated
systems, two digits may be added
before the time zone suffix and after the
minutes to designate seconds.
Text
X
Altitude/Depth
Height in feet of equipment or structure
on the ground.
Text
Y
Location
Latitude and longitude; grid coordinates.
Text
Z
Speed
Displays speed in nautical miles per
hour or kilometres per hour.
Text
AB
Dummy Indicator
Indicates that the equipment is a
dummy.
Graphic
AC
Country Indicator
A two or three-letter code that indicates
the country of origin of the unit. This
field can be used also for factions or
groups in crisis response operations.
(Names of factions, groups, must be
spelled out.) STANAG 1059
Text
AD
Platform Type
Electronic intelligence notation (ELNOT)
or communications intelligence notation
(CENOT)
Text
AE
Equipment Teardown
Time
AF
Common Identifier
Equipment teardown time in minutes.
Text
Example: Patriot for air defence missile
launcher.
Text
Table 3-16: Description of Icon, Modifier, and Amplifier Fields for Equipment
Symbols.
3.4.5. Equipment Icons and Modifiers Placement inside Octagon.
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1.
Land equipment symbols use the octagon as described in chapter 1 in section
1.2.2., and as the foundation for placement of icons and modifiers. Those icons and
modifiers will not extend outside the boundaries of the octagon (See Figure 3-14).
Figure 3-14: Icon Placement for Full Frame Icons.
2.
Most equipment icons are full frame icons. However, there are exceptions to
full frame equipment icons and those will be in the main sector (Figure 3-15).
Friendly frames (circles) are used in Table 3-17 simply to illustrate the framed
location of equipment icons. The frame shape appropriate to the equipment being
displayed would normally be used in practice.
Figure 3-15: Full Frame Icons and Main Sector Icons.
3.4.6. Equipment Main Sector Icons
Table 3-17 provides the land equipment types to be used in Field A of equipment
symbols.
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Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
WEAPON/WEAPON
SYSTEM
REMARKS
This symbol shall not be
displayed on a C2 system but
may be displayed for training or
hierarchal explanation purposes.
Type: Entity
Symbol Set Code: 15
Code: 110000
Icon Type: Full Octagon
RIFLES
Type: Entity Type
Entity: WEAPON/WEAPON
SYSTEM
Symbol Set Code: 15
Code: 110100
Icon Type: Full Octagon
N/A
SINGLE SHOT RIFLE
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/RIFLE
Symbol Set Code: 15
Code: 110101
Icon Type: Full Octagon
N/A
SEMIAUTOMATIC RIFLE
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/RIFLE
Symbol Set Code: 15
Code: 110102
Icon Type: Full Octagon
N/A
AUTOMATIC RIFLE
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/RIFLE
Symbol Set Code: 15
Code: 110103
Icon Type: Full Octagon
N/A
MACHINE GUN
Type: Entity Type
Entity: WEAPON/WEAPON
SYSTEM
Symbol Set Code: 15
Code: 110200
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
MACHINE GUN – LIGHT
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/MACHINE GUN
Symbol Set Code: 15
Code: 110201
Icon Type: Full Octagon
N/A
MACHINE GUN – MEDIUM
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/MACHINE GUN
Symbol Set Code: 15
Code: 110202
Icon Type: Full Octagon
N/A
MACHINE GUN – HEAVY
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/MACHINE GUN
Symbol Set Code: 15
Code: 110203
Icon Type: Full Octagon
N/A
GRENADE LAUNCHER
Type: Entity Type
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/GRENADE LAUNCHER
Symbol Set Code: 15
Code: 110300
Icon Type: Full Octagon
N/A
GRENADE LAUNCHER –
LIGHT
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/GRENADE LAUNCHER
Symbol Set Code: 15
Code: 110301
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
GRENADE LAUNCHER –
MEDIUM
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/GRENADE LAUNCHER
Symbol Set Code: 15
Code: 110302
Icon Type: Full Octagon
N/A
GRENADE LAUNCHER –
HEAVY
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/GRENADE LAUNCHER
Symbol Set Code: 15
Code: 110303
Icon Type: Full Octagon
N/A
FLAME THROWER
Type: Entity Type
Entity: WEAPON/WEAPON
SYSTEM
Symbol Set Code: 15
Code: 110400
Icon Type: Full Octagon
N/A
AIR DEFENSE GUNS
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/GUN
Symbol Set Code: 15
Code: 110500
Icon Type: Full Octagon
N/A
AIR DEFENSE GUN –
LIGHT
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/AIR DEFENSE GUN
Symbol Set Code: 15
Code: 110501
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
AIR DEFENSE GUN –
MEDIUM
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/AIR DEFENSE GUN
Symbol Set Code: 15
Code: 110502
Icon Type: Full Octagon
N/A
AIR DEFENSE GUN –
HEAVY
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/AIR DEFENSE GUN
Symbol Set Code: 15
Code: 110503
Icon Type: Full Octagon
N/A
ANTITANK GUNS
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON SYSTEM/
ANTITANK GUN
Symbol Set Code: 15
Code: 110600
Icon Type: Full Octagon
N/A
ANTITANK GUN – LIGHT
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON SYSTEM/
ANTITANK GUN
Symbol Set Code: 15
Code: 110601
Icon Type: Full Octagon
N/A
ANTITANK GUN –
MEDIUM
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/ANTITANK GUN
Symbol Set Code: 15
Code: 110602
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
ANTITANK GUN – HEAVY
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/ANTITANK GUN
Symbol Set Code: 15
Code: 110603
Icon Type: Full Octagon
N/A
DIRECT FIRE GUNS
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/DIRECT FIRE GUN
Symbol Set Code: 15
Code: 110700
Icon Type: Full Octagon
N/A
DIRECT FIRE GUN – LIGHT
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON SYSTEM/
DIRECT FIRE GUN
Symbol Set Code: 15
Code: 110701
Icon Type: Full Octagon
N/A
DIRECT FIRE GUN –
MEDIUM
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/DIRECT FIRE GUN
Symbol Set Code: 15
Code: 110702
Icon Type: Full Octagon
N/A
DIRECT FIRE GUN –
HEAVY
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/DIRECT FIRE GUN
Symbol Set Code: 15
Code: 110703
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
RECOILLESS GUNS
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPONSYSTEM/
RECOILLESS GUN
Symbol Set Code: 15
Code: 110800
Icon Type: Full Octagon
N/A
RECOILLESS GUN – LIGHT
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON SYSTEM/
RECOILLESS GUN
Symbol Set Code: 15
Code: 110801
Icon Type: Full Octagon
N/A
RECOILLESS GUN –
MEDIUM
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/RECOILLESS GUN
Symbol Set Code: 15
Code: 110802
Icon Type: Full Octagon
N/A
RECOILLESS GUN –
HEAVY
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON SYSTEM/
RECOILLESS GUN
Symbol Set Code: 15
Code: 110803
Icon Type: Full Octagon
N/A
HOWITZERS
Type: Entity Type
Entity: WEAPON/WEAPON
SYSTEM
Symbol Set Code: 15
Code: 110900
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
HOWITZER – LIGHT
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/HOWITZER
Symbol Set Code: 15
Code: 110901
Icon Type: Full Octagon
N/A
HOWITZER – MEDIUM
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/HOWITZER
Symbol Set Code: 15
Code: 110902
Icon Type: Full Octagon
N/A
HOWITZER – HEAVY
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/HOWITZER
Symbol Set Code: 15
Code: 110903
Icon Type: Full Octagon
N/A
MISSILE LAUNCHERS
Type: Entity Type
Entity: WEAPON/WEAPON
SYSTEM
Symbol Set Code: 15
Code: 111000
Icon Type: Full Octagon
N/A
MISSILE LAUNCHER –
LIGHT
Entity/Entity Subtype:
WEAPON/WEAPON
SYSTEM/MISSILE LAUNCHER
Symbol Set Code: 15
Code: 111001
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
MISSILE LAUNCHER –
MEDIUM
Entity/Entity Subtype:
WEAPON/WEAPON
SYSTEM/MISSILE LAUNCHER
Symbol Set Code: 15
Code: 111002
Icon Type: Full Octagon
N/A
MISSILE LAUNCHER –
HEAVY
Entity/Entity Subtype:
WEAPON/WEAPON
SYSTEM/MISSILE LAUNCHER
Symbol Set Code: 15
Code: 111003
Icon Type: Full Octagon
N/A
AIR DEFENSE MISSILE
LAUNCHER
Type: Entity Type
Entity: WEAPON/WEAPON
SYSTEM
Symbol Set Code: 15
Code: 111100
Icon Type: Full Octagon
N/A
AIR DEFENSE MISSILE
LAUNCHER – LIGHT
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON SYSTEM/
AIR DEFENSE MISSILE
LAUNCHER
Symbol Set Code: 15
Code: 111101
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
AIR DEFENSE MISSILE
LAUNCHER – LIGHT, TLAR
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/ AIR DEFENSE
MISSILE LAUNCHER
Symbol Set Code: 15
Code: 111102
Icon Type: Full Octagon
N/A
AIR DEFENSE MISSILE
LAUNCHER – LIGHT,
TELAR
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/ AIR DEFENSE
MISSILE LAUNCHER
Symbol Set Code: 15
Code: 111103
Icon Type: Full Octagon
N/A
AIR DEFENSE MISSILE
LAUNCHER – MEDIUM
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/AIR DEFENSE
MISSILE LAUNCHER
Symbol Set Code: 15
Code: 111104
Icon Type: Full Octagon
N/A
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Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
AIR DEFENSE MISSILE
LAUNCHER – MEDIUM,
TLAR
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/ AIR DEFENSE
MISSILE LAUNCHER
Symbol Set Code: 15
Code: 111105
Icon Type: Full Octagon
N/A
AIR DEFENSE MISSILE
LAUNCHER – MEDIUM,
TELAR
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/ AIR DEFENSE
MISSILE LAUNCHER
Symbol Set Code: 15
Code: 111106
Icon Type: Full Octagon
N/A
AIR DEFENSE MISSILE
LAUNCHER – HEAVY
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON SYSTEM/
AIR DEFENSE MISSILE
LAUNCHER
Symbol Set Code: 15
Code: 111107
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
AIR DEFENSE MISSILE
LAUNCHER – HEAVY,
TLAR
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/ AIR DEFENSE
MISSILE LAUNCHER
Symbol Set Code: 15
Code: 111108
Icon Type: Full Octagon
N/A
AIR DEFENSE MISSILE
LAUNCHER – HEAVY,
TELAR
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/ AIR DEFENSE
MISSILE LAUNCHER
Symbol Set Code: 15
Code: 111109
Icon Type: Full Octagon
N/A
ANTITANK MISSILE
LAUNCHER
Type: Entity Type
Entity: WEAPON/WEAPON
SYSTEM
Symbol Set Code: 15
Code: 111200
Icon Type: Full Octagon
N/A
ANTITANK MISSILE
LAUNCHER – LIGHT
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/ANTITANK MISSILE
LAUNCHER
Symbol Set Code: 15
Code: 111201
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
ANTITANK MISSILE
LAUNCHER – MEDIUM
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON SYSTEM/
ANTITANK MISSILE LAUNCHER
Symbol Set Code: 15
Code: 111202
Icon Type: Full Octagon
N/A
ANTITANK MISSILE
LAUNCHER – HEAVY
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON SYSTEM/
ANTITANK MISSILE LAUNCHER
Symbol Set Code: 15
Code: 111203
Icon Type: Full Octagon
N/A
SURFACE-TO-SURFACE
MISSILE LAUNCHER
Type: Entity Type
Entity/Entity Type:
WEAPON/WEAPON SYSTEM
Symbol Set Code: 15
Code: 111300
Icon Type: Full Octagon
N/A
SURFACE-TO-SURFACE
MISSILE LAUNCHER –
LIGHT
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/SURFACE TO
SURFACE MISSILE LAUNCHER
Symbol Set Code: 15
Code: 111301
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
SURFACE-TO-SURFACE
MISSILE LAUNCHER –
MEDIUM
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON SYSTEM/
SURFACE TO SURFACE
MISSILE LAUNCHER
Symbol Set Code: 15
Code: 111302
Icon Type: Full Octagon
N/A
SURFACE-TO-SURFACE
MISSILE LAUNCHER –
HEAVY
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON SYSTEM/
SURFACE TO SURFACE
MISSILE LAUNCHER
Symbol Set Code: 15
Code: 111303
Icon Type: Full Octagon
N/A
MORTAR
Type: Entity Type
Entity: WEAPON/WEAPON
SYSTEM
Symbol Set Code: 15
Code: 111400
Icon Type: Full Octagon
N/A
MORTAR – LIGHT
Type: Entity Type
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/MORTAR
Symbol Set Code: 15
Code: 111401
Icon Type: Full Octagon
N/A
MORTAR – MEDIUM
Type: Entity Type
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/MORTAR
Symbol Set Code: 15
Code: 111402
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
MORTAR – HEAVY
Type: Entity Type
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/MORTAR Symbol Set
Code: 15
Code: 111403
Icon Type: Full Octagon
N/A
SINGLE ROCKET
LAUNCHER
Type: Entity Type
Entity: WEAPON/WEAPON
SYSTEM
Symbol Set Code: 15
Code: 111500
Icon Type: Full Octagon
N/A
SINGLE ROCKET
LAUNCHER – LIGHT
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/SINGLE ROCKET
LAUNCHER
Symbol Set Code: 15
Code: 111501
Icon Type: Full Octagon
N/A
SINGLE ROCKET
LAUNCHER – MEDIUM
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/SINGLE ROCKET
LAUNCHER
Symbol Set Code: 15
Code: 111502
Icon Type: Full Octagon
N/A
3-93
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
SINGLE ROCKET
LAUNCHER – HEAVY
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/SINGLE ROCKET
LAUNCHER
Symbol Set Code: 15
Code: 111503
Icon Type: Full Octagon
N/A
MULTIPLE ROCKET
LAUNCHER
Type: Entity Type
Entity: WEAPON/WEAPON
SYSTEM
Symbol Set Code: 15
Code: 111600
Icon Type: Full Octagon
N/A
MULTIPLE ROCKET
LAUNCHER – LIGHT
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/MULTIPLE ROCKET
LAUNCHER
Symbol Set Code: 15
Code: 111601
Icon Type: Full Octagon
N/A
MULTIPLE ROCKET
LAUNCHER – MEDIUM
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/MULTIPLE ROCKET
LAUNCHER
Symbol Set Code: 15
Code: 111602
Icon Type: Full Octagon
N/A
3-94
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
MULTIPLE ROCKET
LAUNCHER/ – HEAVY
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/MULTIPLE ROCKET
LAUNCHER
Symbol Set Code: 15
Code: 111603
Icon Type: Full Octagon
N/A
ANTITANK ROCKET
LAUNCHER
Type: Entity Type
Entity: WEAPON/WEAPON
SYSTEM
Symbol Set Code: 15
Code: 111700
Icon Type: Full Octagon
N/A
ANTITANK ROCKET
LAUNCHER – LIGHT
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/ANTITANK ROCKET
LAUNCHER
Symbol Set Code: 15
Code: 111701
Icon Type: Full Octagon
N/A
ANTITANK ROCKET
LAUNCHER – MEDIUM
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/ANTITANK ROCKET
LAUNCHER
Symbol Set Code: 15
Code: 111702
Icon Type: Full Octagon
N/A
3-95
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
ANTITANK ROCKET
LAUNCHER – HEAVY
Type: Entity Subtype
Entity/Entity Type:
WEAPON/WEAPON
SYSTEM/ANTITANK ROCKET
LAUNCHER
Symbol Set Code: 15
Code: 111703
Icon Type: Full Octagon
N/A
NONLETHAL WEAPON
Type: Entity Type
Entity: WEAPON/WEAPON
SYSTEM
Symbol Set Code: 15
Code: 111800
Icon Type: Full Octagon
N/A
TASER
Type: Entity Type
Entity: WEAPON/WEAPON
SYSTEM
Symbol Set Code: 15
Code: 111900
Icon Type: Full Octagon
N/A
WATER CANNON
Type: Entity Type
Entity: WEAPON/WEAPON
SYSTEM
Symbol Set Code: 15
Code: 112000
Icon Type: Full Octagon
N/A
VEHICLE
This symbol shall not be
displayed on a C2 system but
may be displayed for training or
hierarchal explanation purposes.
Type: Entity
Symbol Set Code: 15
Code: 120000
Icon Type: Full Octagon
ARMORED
Type: Entity Type
Entity: VEHICLE
Symbol Set Code: 15
Code: 120100
Icon Type: Full Octagon
N/A
3-96
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
ARMORED FIGHTING
VEHICLE
Type: Entity Subtype
Entity/Entity Type:
VEHICLE/ARMORED
Symbol Set Code: 15
Code: 120101
Icon Type: Full Octagon
N/A
ARMORED FIGHTING
VEHICLE COMMAND AND
CONTROL
Type: Entity Subtype
Entity/Entity Type:
VEHICLE/ARMORED
Symbol Set Code: 15
Code: 120102
Icon Type: Full Octagon
N/A
ARMORED PERSONNEL
CARRIER
Type: Entity Subtype
Entity/Entity Type:
VEHICLE/ARMORED
Symbol Set Code: 15
Code: 120103
Icon Type: Full Octagon
N/A
ARMORED PERSONNEL
CARRIER AMBULANCE
Type: Entity Subtype
Entity/Entity Type:
VEHICLE/ARMORED
Symbol Set Code: 15
Code: 120104
Icon Type: Full Octagon
N/A
ARMORED PROTECTED
VEHICLE
Type: Entity Subtype
Entity/Entity Type:
VEHICLE/ARMORED
Symbol Set Code: 15
Code: 120105
Icon Type: Main
N/A
3-97
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
ARMORED PROTECTED
VEHICLE RECOVERY
Type: Entity Subtype
Entity/Entity Type:
VEHICLE/ARMORED
Symbol Set Code: 15
Code: 120106
Icon Type: Main
N/A
ARMORED PROTECTED
VEHICLE MEDICAL
EVACUATION
Type: Entity Subtype
Entity/Entity Type:
VEHICLE/ARMORED
Symbol Set Code: 15
Code: 120107
Icon Type: Main
N/A
ARMORED PERSONNEL
CARRIER, RECOVERY
Type: Entity Subtype
Entity/Entity Type:
VEHICLE/ARMORED
Symbol Set Code: 15
Code: 120108
Icon Type: Full Octagon
N/A
COMBAT SERVICE
SUPPORT VEHICLE
Type: Entity Subtype
Entity/Entity Type:
VEHICLE/ARMORED
Symbol Set Code: 15
Code: 120109
Icon Type: Full Octagon
N/A
LIGHT WHEELED
ARMORED VEHICLE
Type: Entity Subtype
Entity/Entity Type:
VEHICLE/ARMORED
Symbol Set Code: 15
Code: 120110
Icon Type: Full Octagon
N/A
3-98
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
TANK
Type: Entity Type
Entity: VEHICLE
Symbol Set Code: 15
Code: 120200
Icon Type: Full Octagon
N/A
TANK – LIGHT
Type: Entity Subtype
Entity/Entity Type:
VEHICLE/TANK
Symbol Set Code: 15
Code: 120201
Icon Type: Full Octagon
N/A
TANK – MEDIUM
Type: Entity Subtype
Entity/Entity Type:
VEHICLE/TANK
Symbol Set Code: 15
Code: 120202
Icon Type: Full Octagon
N/A
TANK – HEAVY
Type: Entity Subtype
Entity/Entity Type:
VEHICLE/TANK
Symbol Set Code: 15
Code: 120203
Icon Type: Full Octagon
N/A
TANK RECOVERY
VEHICLE
Type: Entity Type
Entity: VEHICLE
Symbol Set Code: 15
Code: 120300
Icon Type: Full Octagon
N/A
TANK RECOVERY
VEHICLE – LIGHT
Type: Entity Subtype
Entity/Entity Type:
VEHICLE/TANK RECOVERY
VEHICLE
Symbol Set Code: 15
Code: 120301
Icon Type: Full Octagon
N/A
3-99
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
TANK RECOVERY
VEHICLE – MEDIUM
Type: Entity Subtype
Entity/Entity Type:
VEHICLE/TANK/ RECOVERY
VEHICLE/
Symbol Set Code: 15
Code: 120302
Icon Type: Full Octagon
N/A
TANK RECOVERY
VEHICLE - HEAVY
Type: Entity Subtype
Entity/Entity Type:
VEHICLE/TANK RECOVERY
VEHICLE
Symbol Set Code: 15
Code: 120303
Icon Type: Full Octagon
N/A
ENGINEER VEHICLES AND
EQUIPMENT
N/A
Type: Entity
Symbol Set Code: 15
Code: 130000
Icon Type: Full Octagon
BRIDGE
Type: Entity Type
Entity: ENGINEER VEHICLES
AND EQUIPMENT
Symbol Set Code: 15
Code: 130100
Icon Type: Full Octagon
N/A
BRIDGE MOUNTED ON
UTILITY VEHICLE
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT
Symbol Set Code: 15
Code: 130200
Icon Type: Full Octagon
N/A
3-100
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
FIXED BRIDGE
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT
Symbol Set Code: 15
Code: 130300
Icon Type: Full Octagon
N/A
FLOATING BRIDGE
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT
Symbol Set Code: 15
Code: 130400
Icon Type: Full Octagon
N/A
FOLDING GIRDER BRIDGE
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT
Symbol Set Code: 15
Code: 130500
Icon Type: Full Octagon
N/A
HOLLOW DECK BRIDGE
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT
Symbol Set Code: 15
Code: 130600
Icon Type: Full Octagon
N/A
DRILL
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT
Symbol Set Code: 15
Code: 130700
Icon Type: Full Octagon
N/A
DRILL MOUNTED ON
UTILITY VEHICLE
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND
EQUIPMENT/DRILL
Symbol Set Code: 15
Code: 130701
Icon Type: Full Octagon
N/A
3-101
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
EARTHMOVER
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT
Symbol Set Code: 15
Code: 130800
Icon Type: Full Octagon
N/A
MULTIFUNCTIONAL
EARTHMOVER/DIGGER
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT/
EARTHMOVER
Symbol Set Code: 15
Code: 130801
Icon Type: Full Octagon
N/A
MINE CLEARING
EQUIPMENT
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT
Symbol Set Code: 15
Code: 130900
Icon Type: Full Octagon
N/A
MINE CLEARING
EQUIPMENT, TRAILER
MOUNTED
Type: Entity Subtype
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT/
MINE CLEARING EQUIPMENT
Symbol Set Code: 15
Code: 130901
Icon Type: Full Octagon
N/A
MINE CLEARING
EQUIPMENT ON TANK
CHASSIS
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT/
MINE CLEARING EQUIPMENT
Symbol Set Code: 15
Code: 130902
Icon Type: Full Octagon
N/A
3-102
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
MINE LAYING EQUIPMENT
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT
Symbol Set Code: 15
Code: 131000
Icon Type: Full Octagon
N/A
MINE LAYING EQUIPMENT
ON UTILITY VEHICLE
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT/
MINE LAYING EQUIPMENT
Symbol Set Code: 15
Code: 131001
Icon Type: Full Octagon
N/A
ARMORED CARRIER WITH
VOLCANO
Type: Entity Subtype
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT/
MINE LAYING EQUIPMENT
Symbol Set Code: 15
Code: 131002
Icon Type: Full Octagon
N/A
TRUCK MOUNTED WITH
VOLCANO
Type: Entity Subtype
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT/
MINE LAYING EQUIPMENT
Symbol Set Code: 15
Code: 131003
Icon Type: Full Octagon
N/A
DOZER
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT
Symbol Set Code: 15
Code: 131100
Icon Type: Full Octagon
N/A
3-103
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
DOZER, ARMORED
Type: Entity Subtype
Entity/Entity Type: ENGINEER
VEHICLES AND
EQUIPMENT/DOZER
Symbol Set Code: 15
Code: 131101
Icon Type: Full Octagon
N/A
ARMORED ASSAULT
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT
Symbol Set Code: 15
Code: 131200
Icon Type: Full Octagon
N/A
ARMORED ENGINEER
RECON VEHICLE (AERV)
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT
Symbol Set Code: 15
Code: 131300
Icon Type: Full Octagon
N/A
BACKHOE
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT
Symbol Set Code: 15
Code: 131400
Icon Type: Full Octagon
N/A
CONSTRUCTION VEHICLE
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT
Symbol Set Code: 15
Code: 131500
Icon Type: Full Octagon
N/A
3-104
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
FERRY TRANSPORTER
Type: Entity Type
Entity/Entity Type: ENGINEER
VEHICLES AND EQUIPMENT
Symbol Set Code: 15
Code: 131600
Icon Type: Full Octagon
N/A
UTILITY VEHICLE
Type: Entity
Symbol Set Code: 15
Code: 140000
N/A
No icon is associated with this
entity. It is for hierarchal
purposes only.
UTILITY
Type: Entity Type
Entity: UTILITY VEHICLE
Symbol Set Code: 15
Code: 140100
Icon Type: Full Octagon
N/A
MEDICAL
Type: Entity Type
Entity: UTILITY VEHICLE
Symbol Set Code: 15
Code: 140200
Icon Type: Full Octagon
N/A
MEDICAL EVACUATION
(MEDEVAC)
Type: Entity Type
Entity: UTILITY VEHICLE
Symbol Set Code: 15
Code: 140300
Icon Type: Full Octagon
N/A
MOBILE EMERGENCY
PHYSICIAN
Type: Entity Type
Entity: UTILITY VEHICLE
Symbol Set Code: 15
Code: 140400
Icon Type: Full Octagon
N/A
3-105
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
BUS
Type: Entity Type
Entity: UTILITY VEHICLE
Symbol Set Code: 15
Code: 140500
Icon Type: Full Octagon
N/A
SEMI-TRAILER AND
TRUCK
Type: Entity Type
Entity: UTILITY VEHICLE
Symbol Set Code: 15
Code: 140600
Icon Type: Full Octagon
N/A
SEMI-TRAILER AND
TRUCK - LIGHT
Type: Entity Subtype
Entity/Entity Type: UTILITY
VEHICLE/SEMI-TRAILER AND
TRUCK
Symbol Set Code: 15
Code: 140601
Icon Type: Full Octagon
N/A
SEMI-TRAILER AND
TRUCK - MEDIUM
Type: Entity Subtype
Entity/Entity Type: UTILITY
VEHICLE/SEMI-TRAILER AND
TRUCK
Symbol Set Code: 15
Code: 140602
Icon Type: Full Octagon
N/A
SEMI-TRAILER AND
TRUCK - HEAVY
Type: Entity Subtype
Entity/Entity Type: UTILITY
VEHICLE/SEMI-TRAILER AND
TRUCK
Symbol Set Code: 15
Code: 140603
Icon Type: Full Octagon
N/A
3-106
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
LIMITED CROSS-COUNTRY
TRUCK
Type: Entity Type
Entity: UTILITY VEHICLE
Symbol Set Code: 15
Code: 140700
Icon Type: Full Octagon
N/A
CROSS-COUNTRY TRUCK
Type: Entity Type
Entity: UTILITY VEHICLE
Symbol Set Code: 15
Code: 140800
Icon Type: Full Octagon
N/A
PETROLEUM, OIL AND
LUBRICANT
Type: Entity Type
Entity: UTILITY VEHICLE
Symbol Set Code: 15
Code: 140900
Icon Type: Full Octagon
N/A
WATER
Type: Entity Type
Entity: UTILITY VEHICLE
Symbol Set Code: 15
Code: 141000
Icon Type: Full Octagon
N/A
AMPHIBIOUS UTILITY
WHEELED VEHICLE
Type: Entity Type
Entity: UTILITY VEHICLE
Symbol Set Code: 15
Code: 141100
Icon Type: Full Octagon
N/A
TOW TRUCK
Type: Entity Type
Entity: UTILITY VEHICLE
Symbol Set Code: 15
Code: 141200
Icon Type: Full Octagon
N/A
3-107
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
TOW TRUCK, LIGHT
Type: Entity Subtype
Entity/ Entity Type: UTILITY
VEHICLE/TOW TRUCK
Symbol Set Code: 15
Code: 141201
Icon Type: Full Octagon
N/A
TOW TRUCK, HEAVY
Type: Entity Subtype
Entity/ Entity Type: UTILITY
VEHICLE/TOW TRUCK
Symbol Set Code: 15
Code: 141202
Icon Type: Full Octagon
N/A
TRAIN
Type: Entity Type
Symbol Set Code: 15
Code: 150000
N/A
No icon is associated with this
entity. It is for hierarchal
purposes only.
LOCOMOTIVE
Type: Entity Type
Entity: TRAIN
Symbol Set Code: 15
Code: 150100
Icon Type: Full Octagon
N/A
RAILCAR
Type: Entity Type
Entity: TRAIN
Symbol Set Code: 15
Code: 150200
Icon Type: Full Octagon
N/A
CIVILIAN VEHICLE
Type: Entity
Symbol Set Code: 15
Code: 160000
N/A
No icon is associated with this
entity. It is for hierarchal
purposes only.
AUTOMOBILE
Type: Entity Type
Entity: CIVILIAN VEHICLE
Symbol Set Code: 15
Code: 160100
Icon Type: Full Octagon
M2M
3-108
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
COMPACT
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/AUTOMOBILE
Symbol Set Code: 15
Code: 160101
Icon Type: Full Octagon
M2M
MIDSIZE
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/AUTOMOBILE
Symbol Set Code: 15
Code: 160102
Icon Type: Full Octagon
M2M
SEDAN
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/AUTOMOBILE
Symbol Set Code: 15
Code: 160103
Icon Type: Full Octagon
M2M
OPEN-BED TRUCK
Type: Entity Type
Entity: CIVILIAN VEHICLE
Symbol Set Code: 15
Code: 160200
Icon Type: Full Octagon
M2M
PICKUP
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/ OPEN-BED TRUCK
Symbol Set Code: 15
Code: 160201
Icon Type: Full Octagon
M2M
SMALL
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/ OPEN-BED TRUCK
Symbol Set Code: 15
Code: 160202
Icon Type: Full Octagon
M2M
3-109
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
LARGE
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/OPEN-BED TRUCK
Symbol Set Code: 15
Code: 160203
Icon Type: Full Octagon
M2M
MULTIPLE PASSENGER
VEHICLE
Type: Entity Type
Entity: CIVILIAN VEHICLE
Symbol Set Code: 15
Code: 160300
Icon Type: Full Octagon
M2M
VAN
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/MULTIPLE
PASSENGER VEHICLE
Symbol Set Code: 15
Code: 160301
Icon Type: Full Octagon
M2M
SMALL BUS
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/MULTIPLE
PASSENGER VEHICLE
Symbol Set Code: 15
Code: 160302
Icon Type: Full Octagon
M2M
LARGE BUS
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/MULTIPLE
PASSENGER VEHICLE
Symbol Set Code: 15
Code: 160303
Icon Type: Full Octagon
M2M
3-110
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
UTILITY VEHICLE
Type: Entity Type
Entity: CIVILIAN VEHICLE
Symbol Set Code: 15
Code: 160400
Icon Type: Full Octagon
M2M
SPORT UTILITY VEHICLE
(SUV)
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/ UTILITY VEHICLE
Symbol Set Code: 15
Code: 160401
Icon Type: Full Octagon
M2M
SMALL BOX TRUCK
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/ UTILITY VEHICLE
Symbol Set Code: 15
Code: 160402
Icon Type: Full Octagon
M2M
LARGE BOX TRUCK
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/ UTILITY VEHICLE
Symbol Set Code: 15
Code: 160403
Icon Type: Full Octagon
M2M
JEEP TYPE VEHICLE
Type: Entity Type
Entity: CIVILIAN VEHICLE
Symbol Set Code: 15
Code: 160500
Icon Type: Full Octagon
M2M
SMALL/LIGHT
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/ JEEP TYPE VEHICLE
Symbol Set Code: 15
Code: 160501
Icon Type: Full Octagon
M2M
3-111
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
MEDIUM
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/ JEEP TYPE VEHICLE
Symbol Set Code: 15
Code: 160502
Icon Type: Full Octagon
M2M
LARGE/HEAVY
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/ JEEP TYPE VEHICLE
Symbol Set Code: 15
Code: 160503
Icon Type: Full Octagon
M2M
TRACTOR TRAILER
TRUCK WITH BOX
Type: Entity Type
Entity: CIVILIAN VEHICLE
Symbol Set Code: 15
Code: 160600
Icon Type: Full Octagon
M2M
SMALL/LIGHT BOX
TRAILER
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/ TRACTOR TRAILER
TRUCK WITH BOX
Symbol Set Code: 15
Code: 160601
Icon Type: Full Octagon
M2M
MEDIUM BOX TRAILER
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/ TRACTOR TRAILER
TRUCK WITH BOX
Symbol Set Code: 15
Code: 160602
Icon Type: Full Octagon
M2M
3-112
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-29 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
LARGE/HEAVY BOX
TRAILER
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/TRACTOR TRAILER
TRUCK WITH BOX TRAILER
Symbol Set Code: 15
Code: 160603
Icon Type: Full Octagon
M2M
TRACTOR TRAILER
TRUCK WITH FLATBED
TRAILER
M2M
Type: Entity Type
Entity: CIVILIAN VEHICLE
Symbol Set Code: 15
Code: 160700
Icon Type: Full Octagon
SMALL/LIGHT FLATBED
TRAILER
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/TRACTOR TRAILER
TRUCK WITH FLATBED
TRAILER
Symbol Set Code: 15
Code: 160701
Icon Type: Full Octagon
M2M
MEDIUM FLATBED
TRAILER
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/TRACTOR TRAILER
TRUCK WITH FLATBED
TRAILER
M2M
Symbol Set Code: 15
Code: 160702
Icon Type: Full Octagon
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DESCRIPTION
ICON
REMARKS
LARGE/HEAVY FLATBED
TRAILER
Type: Entity Subtype
Entity/Entity Type: CIVILIAN
VEHICLE/TRACTOR TRAILER
TRUCK WITH FLATBED
TRAILER
Symbol Set Code: 15
Code: 160703
Icon Type: Full Octagon
M2M
KNOWN INSURGENT
VEHICLE
Type: Entity Type
Entity: CIVLIAN VEHICLE
Symbol Set Code: 15
Code: 160800
Icon Type: Main
N/A
DRUG VEHICLE
Type: Entity Type
Entity: CIVILIAN VEHICLE
Symbol Set Code: 15
Code: 160900
Icon Type: Main
N/A
LAW ENFORCEMENT
Type: Entity
Symbol Set Code: 15
Code: 170000
Icon Type: N/A
M2M
BUREAU OF ALCOHOL,
TOBACCO, FIREARMS AND
EXPLOSIVES (ATF)
(DEPARTMENT OF
JUSTICE)
MIL-STD-2525 use
Type: Entity Type
Entity: LAW ENFORCEMENT
Symbol Set Code: 15
Code: 170100
Icon Type: Main
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DESCRIPTION
ICON
REMARKS
BORDER PATROL
Type: Entity Type
Entity: LAW ENFORCEMENT
Symbol Set Code: 15
Code: 170200
Icon Type: Full Octagon
M2M
CUSTOMS SERVICE
Type: Entity Type
Entity: LAW ENFORCEMENT
Symbol Set Code: 15
Code: 170300
Icon Type: Full Octagon
M2M
DRUG ENFORCEMENT
AGENCY (DEA)
Type: Entity Type
Entity: LAW ENFORCEMENT
Symbol Set Code: 15
Code: 170400
Icon Type: Main
N/A
DEPARTMENT OF JUSTICE
(DOJ)
Type: Entity Type
Entity/Entity Type: LAW
ENFORCEMENT
Symbol Set Code: 15
Code: 170500
Icon Type: Full Octagon
M2M
FEDERAL BUREAU OF
INVESTIGATION (FBI)
Type: Entity Type
Entity/Entity Type LAW
ENFORCEMENT
Symbol Set Code: 15
Code: 170600
Icon Type: Main
N/A
POLICE
Type: Entity Type
Entity/Entity Type: LAW
ENFORCEMENT
Symbol Set Code: 15
Code: 170700
Icon Type: Main
N/A
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DESCRIPTION
ICON
REMARKS
UNITED STATES SECRET
SERVICE(TREAS) (USSS)
Type: Entity Type
Entity/Entity Type: LAW
ENFORCEMENT
Symbol Set Code: 15
Code: 170800
Icon Type: Main
MIL-STD-2525 use
TRANSPORTATION
SECURITY
ADMINISTRATION (TSA)
Type: Entity Type
Entity/Entity Type: LAW
ENFORCEMENT
Symbol Set Code: 15
Code: 170900
Icon Type: Main
N/A
COAST GUARD
Type: Entity Type
Entity/Entity Type: LAW
ENFORCEMENT
Symbol Set Code: 15
Code: 171000
Icon Type: Full Octagon
N/A
US MARSHALS SERVICE
Type: Entity Type
Entity/Entity Type: LAW
ENFORCEMENT
Symbol Set Code: 15
Code: 171100
Icon Type: Full Octagon
MIL-STD-2525 use
M2M
PACK ANIMALS
Type: Entity
Symbol Set Code: 15
Code: 180000
Icon Type: Full Octagon
N/A
MISSILE SUPPORT
Type: Entity
Symbol Set Code: 15
Code: 190000
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
TRANSLOADER
Type: Entity Type
Entity: MISSILE SUPPORT
Symbol Set Code: 15
Code: 190100
Icon Type: Full Octagon
N/A
TRANSPORTER
Type: Entity Type
Entity: MISSILE SUPPORT
Symbol Set Code: 15
Code: 190200
Icon Type: Full Octagon
N/A
CRANE/LOADING DEVICE
Type: Entity Type
Entity: MISSILE SUPPORT
Symbol Set Code: 15
Code: 190300
Icon Type: Full Octagon
N/A
PROPELLANT
TRANSPORTER
Type: Entity Type
Entity: MISSILE SUPPORT
Symbol Set Code: 15
Code: 190400
Icon Type: Full Octagon
N/A
WARHEAD TRANSPORTER
Type: Entity Type
Entity: MISSILE SUPPORT
Symbol Set Code: 15
Code: 190500
Icon Type: Full Octagon
N/A
OTHER EQUIPMENT
Type: Entity
Symbol Set Code: 15
Code: 200000
N/A
No icon is associated with this
entity. It is for hierarchal
purposes only.
ANTENNAE
Type: Entity Type
Entity: OTHER EQUIPMENT
Symbol Set Code: 15
Code: 200100
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
BOMB
Type: Entity Type
Entity: OTHER EQUIPMENT
Symbol Set Code: 15
Code: 200200
Icon Type: Full Octagon
N/A
BOOBY TRAP
Type: Entity Type
Entity: OTHER EQUIPMENT
Symbol Set Code: 15
Code: 200300
Icon Type: Full Octagon
N/A
CBRN EQUIPMENT
Type: Entity Type
Entity: OTHER EQUIPMENT
Symbol Set Code: 15
Code: 200400
Icon Type: Full Octagon
N/A
COMPUTER SYSTEM
Type: Entity Type
Entity: OTHER EQUIPMENT
Symbol Set Code: 15
Code: 200500
Icon Type: Full Octagon
N/A
COMMAND LAUNCH
EQUIPMENT (CLE)
Type: Entity Type
Entity: OTHER EQUIPMENT
Symbol Set Code: 15
Code: 200600
Icon Type: Main
N/A
GENERATOR SET
Type: Entity Type
Entity: OTHER EQUIPMENT
Symbol Set Code: 15
Code: 200700
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
GROUND-BASED
MIDCOURSE DEFENSE
(GMD) FIRE CONTROL
(GFC) CENTER
N/A
Type: Entity Type
Entity: OTHER EQUIPMENT
Symbol Set Code: 15
Code: 200800
Icon Type: Main
IN-FLIGHT INTERCEPTOR
COMMUNICATIONS
SYSTEM (IFICS) DATA
TERMINAL (IDT)
N/A
Type: Entity Type
Entity: OTHER EQUIPMENT
Symbol Set Code: 15
Code: 200900
Icon Type: Main
LASER
Type: Entity Type
Entity: OTHER EQUIPMENT
Symbol Set Code: 15
Code: 201000
Icon Type: Full Octagon
N/A
MILITARY INFORMATION
SUPPORT OPERATIONS
(MISO)
N/A
Type: Entity Type
Entity: OTHER EQUIPMENT
Symbol Set Code: 15
Code: 201100
Icon Type: Full Octagon
SUSTAINMENT
SHIPMENTS
Type: Entity Type
Entity: OTHER EQUIPMENT
Symbol Set Code: 15
Code: 201200
Icon Type: Main
N/A
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DESCRIPTION
ICON
REMARKS
TENT
Type: Entity Type
Entity: OTHER EQUIPMENT
Symbol Set Code: 15
Code: 201300
Icon Type: Full Octagon
N/A
UNIT DEPLOYMENT
SHIPMENTS
Type: Entity Type
Entity: OTHER EQUIPMENT
Symbol Set Code: 15
Code: 201400
Icon Type: Main
N/A
EMERGENCY MEDICAL
OPERATION
Type: Entity Type
Entity: OTHER EQUIPMENT
Symbol Set Code: 15
Code: 201500
Icon Type: Full Octagon
N/A
MEDICAL EVACUATION
HELICOPTER
Type: Entity Subtype
Entity: OTHER EQUIPMENT/
EMERGENCY MEDICAL
OPERATION
Symbol Set Code: 15
Code: 201501
Icon Type: Main+1
N/A
LAND MINES
Type: Entity
Symbol Set Code: 15
Code: 210000
N/A
No icon is associated with this
entity. It is for hierarchal
purposes only.
LAND MINE
Type: Entity Type
Entity: LAND MINE
Symbol Set Code: 15
Code: 210100
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
ANTIPERSONNEL LAND
MINE (APL)
Type: Entity Type
Entity: LAND MINE
Symbol Set Code: 15
Code: 210200
Icon Type: Full Octagon
N/A
ANTITANK MINE
Type: Entity Type
Entity: LAND MINE
Symbol Set Code: 15
Code: 210300
Icon Type: Full Octagon
N/A
IMPROVISED EXPLOSIVE
DEVICE (IED)
Type: Entity Type
Entity: LAND MINE
Symbol Set Code: 15
Code: 210400
Icon Type: Full Octagon
N/A
LESS THAN LETHAL
Type: Entity Type
Entity: LAND MINE
Symbol Set Code: 15
Code: 210500
Icon Type: Full Octagon
N/A
SENSORS
Type: Entity
Symbol Set Code: 15
Code: 220000
N/A
No icon is associated with this
entity. It is for hierarchal
purposes only.
SENSOR
Type: Entity Type
Symbol Set Code: 15
Code: 220100
Icon Type: Main
N/A
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DESCRIPTION
ICON
REMARKS
SENSOR EMPLACED
Type: Entity Type
Entity: SENSOR
Symbol Set Code: 15
Code: 220200
Icon Type: Full Octagon
N/A
RADAR
Type: Entity Type
Entity: SENSOR
Symbol Set Code: 15
Code: 220300
Icon Type: Full Octagon
N/A
EMERGENCY OPERATION
Type: Entity
Symbol Set Code: 15
Code: 230000
Icon Type: Full Octagon
N/A
AMBULANCE
Type: Entity Type
Entity/Entity Type:
EMERGENCY OPERATION
Symbol Set Code: 15
Code: 230100
Icon Type: Full Octagon
M2M
FIRE FIGHTING/FIRE
PROTECTION
Type: Entity Type
Entity/Entity Type:
EMERGENCY OPERATION
Symbol Set Code: 15
Code: 230200
Icon Type: Main
N/A
MANUAL TRACK
Type: Entity (Local)
Symbol Set Code: 15
Code:230000
N/A
Icon Type: Full Octagon
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Table 3-17: Land equipment icons.
3.4.7. Equipment Sector 1 and 2 Modifiers
1.
Sector 1 modifiers have been designated to portray additional information
rОРardinР a sвmbol’s icon. űurrОntlв, thОrО arО no spОciПic sОctor 2 modiПiОrs Пor
equipment systems.
2.
Table 3-18 below provides land equipment sector 1 modifiers.
Note: See Table A-30 for associated symbol identification codes.
DESCRIPTION
BIOLOGICAL
CATEGORY
MODIFIER
SENSOR TYPE
Symbol Set Code: 15
Code: 01
CHEMICAL
N/A
SENSOR TYPE
Symbol Set Code: 15
Code: 02
EARLY WARNING
RADAR
REMARKS
N/A
SENSOR TYPE
N/A
Symbol Set Code: 15
Code: 03
INTRUSION
SENSOR TYPE
Symbol Set Code: 15
Code: 04
NUCLEAR
N/A
SENSOR TYPE
Symbol Set Code: 15
Code: 05
RADIOLOGICAL
N/A
SENSOR TYPE
Symbol Set Code: 15
Code: 06
UPGRADED EARLY
WARNING RADAR
N/A
SENSOR TYPE
N/A
Symbol Set Code: 15
Code: 07
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DESCRIPTION
HIJACKING
CATEGORY
MODIFIER
REMARKS
CRIME
Symbol Set Code: 15
Code: 08
CIVILIAN
N/A
ORGANIZATION
Symbol Set Code: 15
Code: 09
N/A
Table 3-18: Land equipment sector 1 modifiers.
3.4.8. Equipment Mobility Indicator Amplifiers
Table 3-19 below provides mobility indicator amplifiers for the equipment types for
Field R for equipment symbols.
DESCRIPTION
MOBILITY
SYMBOL
UNFRAMED
UNKNOWN
FRIEND
NEUTRAL
HOSTILE
WHEELED
(LIMITED
CROSSCOUNTRY)
WHEELED
(CROSSCOUNTRY)
TRACKED
WHEELED
AND
TRACKED
COMBINATION
TOWED
RAILWAY
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DESCRIPTION
MOBILITY
SYMBOL
UNFRAMED
UNKNOWN
FRIEND
NEUTRAL
HOSTILE
OVER-SNOW
(PRIME
MOVER)
SLED
PACK
ANIMALS
BARGE
AMPHIBIOUS
Table 3-19: Equipment mobility indicators.
3.4.9. Equipment Size or Range Indicators
In building equipment symbols, horizontal or vertical lines are added for size or range
indicators. If an equipment symbol has no lines, it is a basic equipment symbol.
Adding one line designates it as light or short-range. Adding two lines designates it
as medium or medium-range. Finally, adding three lines designates it as heavy or
long-range. (See Table 3-19)
SYSTEM
STANDARD
WEIGHT/RANGE/
CALIBRE
CANNON
ARTILLERY
LIGHT/SHORT
MEDIUM/MEDIUM
(INTERMEDIATE)
HEAVY/LONG
Calibre and
Maximum Range1
120 mm or less
Greater than 120 mm
but not greater than
160 mm
Greater than 160
mm but not
greater than 210
mm
MORTAR
Calibre
60 mm or less
Greater than 60 mm
but less than 107 mm
107 mm or larger
SEMI
TRAILERS
Cargo Capacity
UTILITY
HELICOPT
Weight
Less than 12
tons
Less than 4,000
lbs
Between 12 tons and
40 tons
Between 4,000 lbs
and 10,000 lbs
Greater than 40
tons
Greater than
10,000 lbs
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ERS
WATERCRAFT
(ARMY)
1
Range
Less than 240
nautical miles
Between 240 and
320 nautical miles
Greater than 320
nautical miles
Capacity
Less than 300
tons
Between 300 tons
and 1,700 tons
Greater than
1,700 tons
Cannon artillery has a very heavy category: greater than 210 mm, but there is no modifier.
Table 3-19. Examples of Equipment Systems Size and Range Indicators.
3.5.
LAND INSTALLATION SYMBOLS
Installations are sites that incorporate permanent, semi-permanent, and temporary
structures.
3.5.1. General
This chapter establishes a single standard system for the development of a variety of
installation symbols. Avoid using any symbols, or combinations and modifications of
symbols, different from those in this publication. If, after searching the doctrinal
symbols and modifiers in this publication, a new symbol must be created, explain it in
an accompanying legend.
3.5.2. Installation Symbols Composition and Process
1.
An installation symbol is composed of a frame, colour (fill), installation icon,
text or graphic modifiers (Figure 3-17), and text or graphic amplifiers.
Figure 3-17. Installation Symbol Composition.
2.
Table 3-20 below outlines the steps used to build installation symbols.
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Step #
Step
Step 1.
Choose the frame
Standard Identity.
Example
according
to
Land Installation Frame Shapes and Standard Identity
STANDARD
IDENTITY
FRIENDLY
HOSTILE
NEUTRAL
UNKNOWN
PENDING
ASSUMED
FRIEND
SUSPECT
FRAME
Steps 2
Choose and add main sector icon.
Step 3.
Choose and add a modifier in either
sector 1 or sector 2 if applicable or
deemed necessary for visualization.
Step 4.
Choose and add a second modifier in
either sector 1 or sector 2 if
applicable or deemed necessary for
visualization.
NOTE:
Only one modifier is
permitted per modifier position.
There are no specific sector 2 modifiers at
this time.
Table 3-20. Building Installation Symbols.
3.5.3. Installation Symbol icons, modifiers, and amplifiers Fields
1.
Figure 3-18 shows the placement of installation symbol icons, modifiers, and
amplifiers in and around the friendly land installation symbol frame. The placement of
installation symbol icons, modifiers, and amplifiers is the same regardless of frame
shape or affiliation.
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AB*
W
AC
X/Y
G
AI*
H
A*
T*
M
AH
Z
J/K
Q
S
* Those fields marked by an asterisk are critical to symbol composition and
should be displayed as part of the symbol when known.
Figure 3-18. Land Installation Icon, Modifier, and Amplifier Fields.
2.
Table 3-21 provides a description of each of the installation symbol icon,
modifier, and amplifier fields as shown in Figure 3-18.
Field
Field Title
Description
Text/Graphic
A
Symbol
Basic
installation
symbol
that
includes an icon and can include
capability modifiers.
Both
G
Staff Comments
Free text. Can be used by staff for
information required by commander.
Text
H
Additional
Information
Free text. For installations, this field
is used to describe the specific
nature of the installation, such as
production, processing, or storage.
Text
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Field
Field Title
Description
Text/Graphic
Degree of confidence that may be
placed
on
the
information
represented by the symbol. It is
shown as one letter and one number
made up of Reliability of Source and
Credibility of Information.
Reliability of Source:
A. Completely reliable
B. Usually reliable
C. Fairly reliable
D. Not usually reliable
E. Unreliable
F. Reliability cannot be judged
Credibility of Information:
1. Confirmed by other sources
2. Probably true
3. Possibly true
4. Doubtful
5. Improbable
6. Truth cannot be judged
J
Evaluation Rating
K
Capacity
Installation
M
Higher Formation
Number
or
organization.
Q
Offset
Indicator
Used to denote precise location of
installation or to declutter multiple
installation locations.
Graphic
S
Headquarters Staff
Indicator/Offset
Location Indicator
Used to indicate precise location of
headquarters or to declutter multiple
headquarters locations.
Graphic
T
Unique Designation
An alphanumeric designator that
uniquely identifies a particular
installation (name).
Text
of
Location
Capacity of installation displayed.
title
of
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Field
Field Title
Description
Text/Graphic
W
Date-Time Group
An alphanumeric designator for
displaying
a
date-time
group
(DDHHMMSSZMONYY) or “O/O” for
on order. The date-time group is
composed of a group of six numeric
digits with a time zone suffix and the
standardized three-letter abbreviation
for the month followed by two digits.
The first pair of digits represents the
day; the second pair, the hour; the
third pair, the minutes. The last two
digits of the year are after the month.
For automated systems, two digits
may be added before the time zone
suffix and after the minutes to
designate seconds.
X
Altitude/Depth
Height in feet of equipment or
structure on the ground.
Text
Y
Location
Latitude and
coordinates.
Text
Z
Speed
Displays speed in nautical miles per
hour or kilometres per hour.
Text
AB
Feint or
Indicator
Indicates that it is a dummy for
deception purposes.
Graphic
Country Indicator
A three-letter code that indicates the
country of the owner of the
installation. This field can be used
also for factions or groups in stability
activities.
Text
Installation
Composition
Indicates the component type of the
installation:
Development
Research
Production
Service
Storage
Utility.
Text
AC
AI
Dummy
longitude
or
grid
Text
Table 3-21. Description of Installation Icon, Modifier, and Amplifier Fields.
3.5.4. Installation Icons and Modifiers Placement inside Octagon (Field A)
1.
The octagon is divided into three sectors specify where icons and modifiers
are positioned and how much space is available for sizing of icons and modifiers.
Figure 3-19 provides examples showing the sectors for each of the frame shape
types. The lettering size for text icons and modifiers will vary based on the number
of letters used.
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FRIENDLY
HOSTILE
1
1
MAIN
MAIN
2
2
NEUTRAL
UNKNOWN
1
1
MAIN
MAIN
2
2
Figure 3-19. Location of Icons and Modifiers.
2.
Most Icons do not exceed the dimensions of the main sector of the octagon or
touch the interior border of the frame. However, full frame icons are an exceptions to
this size rule. Full frame icons exceed the dimensions of the main sector of the
octagon and touch the interior border of the frame (see Figure 3-20).
1
MAIN
2
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Figure 3-20. Icon Placement for Full Frame Icons.
3.5.5. Installation Main Icons
1.
Icons in the main sector (Figure 3-21) normally reflect the main function of the
symbol.
1
MAIN
2
Figure 3-21. Main Sector Icons.
2.
Table 3-22 provides installation icons for use in land unit symbols in the A
area of the symbol. Those icons that appear in the unit and equipment sections of
this chapter can be used to create installation symbols.
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DESCRIPTION
ICON
INSTALLATION
REMARKS
No icon is associated with this
entity. It is for hierarchal
purposes only.
Type: Entity
Symbol Set Code: 20
Code: 110000
AIRCRAFT
PRODUCTION/ASSEMBLY
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 110100
Icon Type: Main
M2M
AMMUNITION AND
EXPLOSIVE/PRODUCTION
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 110200
Icon Type: Full Octagon
N/A
AMMUNITION CACHE
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 110300
Icon Type: Full Frame
ARMAMENT PRODUCTION
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 110400
Icon Type: Full Octagon
N/A
BLACK LIST LOCATION
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 110500
Icon Type: Main
N/A
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DESCRIPTION
ICON
REMARKS
CHEMICAL, BIOLOGICAL,
RADIOLOGICAL AND
NUCLEAR (CBRN)
N/A
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 110600
Icon Type: Main
ENGINEER EQUIPMENT
PRODUCTION
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 110700
Icon Type: Full Octagon
N/A
BRIDGE
Type: Entity Type
Entity:
INSTALLATION/ENGINEER
EQUIPMENT PRODUCTION
Symbol Set Code: 20
Code: 110701
Icon Type: Main
N/A
EQUIPMENT
MANUFACTURE
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 110800
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
GOVERNMENT
LEADERSHIP
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 110900
Icon Type: Main
N/A
GRAY LIST LOCATION
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 111000
Icon Type: Main
N/A
MASS GRAVE SITE
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 111100
Icon Type: Main
N/A
MATERIEL
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 111200
Icon Type: Full Frame
MINE
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 111300
Icon Type: Main
N/A
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
MISSILE AND SPACE
SYSTEM PRODUCTION
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 111400
Icon Type: Full Octagon
N/A
NUCLEAR (NON CBRN
DEFENSE)
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 111500
Icon Type: Main
N/A
PRINTED MEDIA
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 111600
Icon Type: Main
N/A
SAFE HOUSE
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 111700
Icon Type: Main
N/A
WHITE LIST LOCATION
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 111800
Icon Type: Main
N/A
TENTED CAMP
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 111900
Icon Type: Full Octagon
N/A
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APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
DISPLACED PERSONS/
REFUGEE/EVACUEES
CAMP
Type: Entity Subtype
Entity/Entity Type:
INSTALLATION/TENTED CAMP
Symbol Set Code: 20
Code: 111901
Icon Type: Full Octagon
N/A
TRAINING CAMP
Type: Entity Subtype
Entity/Entity Type:
INSTALLATION/TENTED CAMP
Symbol Set Code: 20
Code: 111902
Icon Type: Full Octagon
N/A
WAREHOUSE/STORAGE
FACILITY
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 112000
Icon Type: Full Octagon
M2M
LAW ENFORCEMENT
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 112100
M2M
BUREAU OF ALCOHOL,
TOBACCO, FIREARMS AND
EXPLOSIVES (ATF)
(DEPARTMENT OF
JUSTICE)
MIL-STD-2525 use
Type: Entity Subtype
Entity/Entity Type:
INSTALLATION/ LAW
ENFORCEMENT
Symbol Set Code: 20
Code: 112101
Icon Type: Main
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APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
BORDER PATROL
Type: Entity Subtype
Entity/Entity Type:
INSTALLATION/ LAW
ENFORCEMENT
Symbol Set Code: 20
Code: 112102
Icon Type: Full Octagon
M2M
CUSTOMS SERVICE
Type: Entity Subtype
Entity/Entity Type:
INSTALLATION/ LAW
ENFORCEMENT
Symbol Set Code: 20
Code: 112103
Icon Type: Full Octagon
M2M
DRUG ENFORCEMENT
AGENCY (DEA)
Type: Entity Subtype
Entity/Entity Type:
INSTALLATION/ LAW
ENFORCEMENT
Symbol Set Code: 20
Code: 112104
Icon Type: Main
N/A
DEPARTMENT OF JUSTICE
(DOJ)
Type: Entity Subtype
Entity/Entity Type:
INSTALLATION/ LAW
ENFORCEMENT
Symbol Set Code: 20
Code: 112105
Icon Type: Full Octagon
M2M
FEDERAL BUREAU OF
INVESTIGATION (FBI)
Type: Entity Subtype
Entity/Entity Type:
INSTALLATION/ LAW
ENFORCEMENT
Symbol Set Code: 20
Code: 112106
Icon Type: Main
N/A
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Edition D Version 1
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APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
POLICE
Type: Entity Subtype
Entity/Entity Type:
INSTALLATION/ LAW
ENFORCEMENT
Symbol Set Code: 20
Code: 112107
Icon Type: Main
N/A
PRISON
Type: Entity Subtype
Entity/Entity Type:
INSTALLATION/ LAW
ENFORCEMENT
Symbol Set Code: 20
Code: 112108
Icon Type: Full Octagon
M2M
UNITED STATES SECRET
SERVICE(TREAS) (USSS)
Type: Entity Subtype
Entity/Entity Type:
INSTALLATION/ LAW
ENFORCEMENT
Symbol Set Code: 20
Code: 112109
Icon Type: Main
MIL—STD-2525 use
TRANSPORTATION
SECURITY
ADMINISTRATION (TSA)
Type: Entity Subtype
Entity/Entity Type:
INSTALLATION/ LAW
ENFORCEMENT
Symbol Set Code: 20
Code: 112110
Icon Type: Main
N/A
COAST GUARD
Type: Entity Subtype
Entity/Entity Type:
INSTALLATION/ LAW
ENFORCEMENT
Symbol Set Code: 20
Code: 112111
Icon Type: Full Octagon
N/A
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Edition D Version 1
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APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
US MARSHALS SERVICE
Type: Entity Subtype
Entity/Entity Type:
INSTALLATION/ LAW
ENFORCEMENT
Symbol Set Code: 20
Code: 112112
Icon Type: Full Octagon
MIL-STD-2525 use
M2M
EMERGENCY
OPERATION
N/A
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 112200
FIRE STATION
Type: Entity Subtype
Entity/Entity Type:
INSTALLATION/ EMERGENCY
OPERATION
Symbol Set Code: 20
Code: 112201
Icon Type: Full Octagon
N/A
EMERGENCY MEDICAL
OPERATION
Type: Entity Type
Entity: INSTALLATION/
EMERGENCY OPERATION
Symbol Set Code: 20
Code: 112202
Icon Type: Full Octagon
N/A
INFRASTRUCTURE
Type: Entity
Symbol Set Code: 20
Code: 120000
N/A
No icon is associated with this
entity. It is for hierarchal
purposes only.
AGRICULTURE AND FOOD
INFRASTRUCTURE
Type: Entity Type
Entity: INFRASTRUCTURE
Symbol Set Code: 20
Code: 120100
Icon Type: Full Octagon
M2M
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APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
AGRICULTURAL LABORATORY
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
AGRICULTURAL LABORATORY
Symbol Set Code: 20
Code: 120101
Icon Type: Full Octagon
M2M
ANIMAL FEEDLOT
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
AGRICULTURAL LABORATORY
Symbol Set Code: 20
Code: 120102
Icon Type: Full Octagon
M2M
COMMERCIAL FOOD
DISTRIBUTION CENTER
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
AGRICULTURAL LABORATORY
Symbol Set Code: 20
Code: 120103
Icon Type: Full Octagon
FARM/RANCH
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
AGRICULTURAL LABORATORY
Symbol Set Code: 20
Code: 120104
Icon Type: Full Octagon
M2M
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NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
FOOD DISTRIBUTION
REMARKS
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
AGRICULTURAL LABORATORY
Symbol Set Code: 20
Code: 120105
Icon Type: Full Frame
FOOD PRODUCTION CENTER
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
AGRICULTURAL LABORATORY
Symbol Set Code: 20
Code: 120106
Icon Type: Full Octagon
FOOD RETAIL
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
AGRICULTURAL LABORATORY
Symbol Set Code: 20
Code: 120107
Icon Type: Full Octagon
GRAIN STORAGE
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
AGRICULTURAL LABORATORY
Symbol Set Code: 20
Code: 120108
Icon Type: Full Octagon
M2M
BANKING FINANCE AND
INSURANCE
INFRASTRUCTURE
N/A
Type: Entity Type
Entity: INFRASTRUCTURE
Symbol Set Code: 20
Code: 120200
Icon Type: Full Octagon
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NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
ATM
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ BANKING
FINANCE AND INSURANCE
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120201
Icon Type: Full Octagon
M2M
BANK
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ BANKING
FINANCE AND INSURANCE
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120202
Icon Type: Full Octagon
M2M
BULLION STORAGE
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ BANKING
FINANCE AND INSURANCE
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120203
Icon Type: Full Octagon
M2M
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
ECONOMIC
INFRASTRUCTURE ASSET
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ BANKING
FINANCE AND INSURANCE
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120204
Icon Type: Full Frame
N/A
FEDERAL RESERVE BANK
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ BANKING
FINANCE AND INSURANCE
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120205
Icon Type: Full Octagon
M2M
FINANCIAL EXCHANGE
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ BANKING
FINANCE AND INSURANCE
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120206
Icon Type: Full Octagon
M2M
FINANCIAL SERVICES, OTHER
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ BANKING
FINANCE AND INSURANCE
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120207
Icon Type: Full Octagon
N/A
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NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
COMMERCIAL
INFRASTRUCTURE
Type: Entity Type
Entity: INFRASTRUCTURE
Symbol Set Code: 20
Code: 120300
Icon Type: Full Octagon
M2M
CHEMICAL PLANT
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
COMMERCIAL
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120301
Icon Type: Full Octagon
M2M
FIREARMS MANUFACTURER
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
COMMERCIAL
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120302
Icon Type: Full Octagon
M2M
FIREARMS RETAILER
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
COMMERCIAL
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120303
Icon Type: Full Octagon
M2M
3-145
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
HAZARDOUS MATERIAL
PRODUCTION
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
COMMERCIAL
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120304
Icon Type: Full Octagon
M2M
HAZARDOUS MATERIAL
STORAGE
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
COMMERCIAL
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120305
Icon Type: Full Octagon
N/A
INDUSTRIAL SITE
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
COMMERCIAL
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120306
Icon Type: Full Octagon
N/A
LANDFILL
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
COMMERCIAL
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120307
Icon Type: Full Octagon
M2M
3-146
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
PHARMACEUTICAL
MANUFACTURER
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
COMMERCIAL
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120308
Icon Type: Full Octagon
N/A
CONTAMINATED HAZARDOUS
WASTE SITE
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
COMMERCIAL
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120309
Icon Type: Full Octagon
M2M
TOXIC RELEASE INVENTORY
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
COMMERCIAL
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120310
Icon Type: Full Octagon
M2M
EDUCATIONAL FACILITIES
INFRASTRUCTURE
Type: Entity Type
Entity: INFRASTRUCTURE
Symbol Set Code: 20
Code: 120400
Icon Type: Full Octagon
N/A
3-147
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NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
COLLEGE/UNIVERSITY
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/EDUCATIO
NAL FACILITIES
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120401
Icon Type: Full Octagon
N/A
SCHOOL
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/EDUCATIO
NAL FACILITIES
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120402
Icon Type: Full Octagon
N/A
ENERGY FACITILIES
INFRASTRUCTURE
Type: Entity Type
Entity: INFRASTRUCTURE
Symbol Set Code: 20
Code: 120500
Icon Type: Full Octagon
N/A
ELECTRIC POWER
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ENERGY
FACILITIES INFRASTRUCTURE
Symbol Set Code: 20
Code: 120501
Icon Type: Main
N/A
GENERATION STATION
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ENERGY
FACILITIES INFRASTRUCTURE
Symbol Set Code: 20
Code: 120502
Icon Type: Full Octagon
N/A
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
NATURAL GAS FACILITY
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ENERGY
FACILITIES INFRASTRUCTURE
Symbol Set Code: 20
Code: 120503
Icon Type: Full Octagon
N/A
PETROLEUM FACILITY
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ENERGY
FACILITIES INFRASTRUCTURE
Symbol Set Code: 20
Code: 120504
Icon Type: Full Octagon
N/A
PETROLEUM/GAS/OIL
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ENERG
Y FACILITIES
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120505
Icon Type: Main
N/A
PROPANE FACILITY
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ENERGY
FACILITIES INFRASTRUCTURE
Symbol Set Code: 20
Code: 120506
Icon Type: Full Octagon
M2M
GOVERNMENT SITE
INFRASTRUCTURE
Type: Entity Type
Entity: INFRASTRUCTURE
Symbol Set Code: 20
Code: 120600
Icon Type: Full Octagon
M2M
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
MEDICAL INFRASTRUCTURE
Type: Entity Type
Entity: INFRASTRUCTURE
Symbol Set Code: 20
Code: 120700
N/A
MEDICAL
REMARKS
No icon is associated with this
entity. It is for hierarchal
purposes only.
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 120701
Icon Type: Full Frame
MEDICAL TREATMENT
FACILITY (HOSPITAL)
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: INSTALLATION
Symbol Set Code: 20
Code: 120702
Icon Type: Full Frame
MILITARY INFRASTRUCTURE
Type: Entity Type
Entity: INFRASTRUCTURE
Symbol Set Code: 20
Code: 120800
Icon Type: Full Octagon
M2M
MILITARY ARMORY
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/MILITARY
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120801
Icon Type: Full Octagon
N/A
MILITARY BASE
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/MILITARY
INFRASTRUCTURE
Symbol Set Code: 20
Code: 120802
Icon Type: Full Octagon
N/A
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Edition D Version 1
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APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
POSTAL SERVICE
INFRASTRUCTURE
Type: Entity Type
Entity: INFRASTRUCTURE
Symbol Set Code: 20
Code: 120900
Icon Type: Full Octagon
N/A
POSTAL DISTRIBUTION
CENTER
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/POSTAL
SERVICE INFRASTRUCTURE
Symbol Set Code: 20
Code: 120901
Icon Type: Full Octagon
N/A
POST OFFICE
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/POSTAL
SERVICE INFRASTRUCTURE
Symbol Set Code: 20
Code: 120902
Icon Type: Full Octagon
N/A
PUBLIC VENUES
INFRASTRUCTURE
Type: Entity Type
Entity: INFRASTRUCTURE
Symbol Set Code: 20
Code: 121000
Icon Type: Full Octagon
N/A
ENCLOSED FACITLITY (PUBLIC
VENUE)
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/PUBLIC
VENUES INFRASTRUCTURE
Symbol Set Code: 20
Code: 121001
Icon Type: Full Octagon
M2M
3-151
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
OPEN FACILITY (OPEN VENUE)
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/PUBLIC
VENUES INFRASTRUCTURE
Symbol Set Code: 20
Code: 121002
Icon Type: Full Octagon
M2M
RECREATIONAL AREA
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/PUBLIC
VENUES INFRASTRUCTURE
Symbol Set Code: 20
Code: 121003
Icon Type: Full Octagon
M2M
RELIGIOUS INSTITUTION
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/PUBLIC
VENUES INFRASTRUCTURE
Symbol Set Code: 20
Code: 121004
Icon Type: Full Octagon
N/A
SPECIAL NEEDS
INFRASTRUCTURE
Type: Entity Type
Entity: INFRASTRUCTURE
Symbol Set Code: 20
Code: 121100
Icon Type: Full Octagon
M2M
ADULT DAY CARE
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/SPECIAL
NEEDS INFRASTRUCTURE
Symbol Set Code: 20
Code: 121101
Icon Type: Full Octagon
M2M
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
CHILD DAY CARE
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/SPECIAL
NEEDS INFRASTRUCTURE
Symbol Set Code: 20
Code: 121102
Icon Type: Full Octagon
M2M
ELDER CARE
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/SPECIAL
NEEDS INFRASTRUCTURE
Symbol Set Code: 20
Code: 121103
Icon Type: Full Octagon
M2M
TELECOMMUNICATIONS
INFRASTRUCTURE
Type: Entity Type
Entity: INFRASTRUCTURE
Symbol Set Code: 20
Code: 121200
Icon Type: Full Octagon
M2M
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NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
BROADCAST
TRANSMITTER ANTENNAE
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
TELECOMMUNICATIONS
INFRASTRUCTURE
Symbol Set Code: 20
Code: 121201
Icon Type: Full Octagon
N/A
TELECOMMUNICATIONS
(CIVILIAN)
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
TELECOMMUNICATIONS
INFRASTRUCTURE
Symbol Set Code: 20
Code: 121202
Icon Type: Main
N/A
TELECOMMUNICATIONS
TOWER
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
TELECOMMUNICATIONS
INFRASTRUCTURE
Symbol Set Code: 20
Code: 121203
Icon Type: Full Octagon
N/A
TRANSPORTATION
INFRASTRUCTURE
Type: Entity Type
Entity: INFRASTRUCTURE
Symbol Set Code: 20
Code: 121300
Icon Type: Full Octagon
N/A
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APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
AIRPORT/AIR BASE
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
TRANSPORTATION
INFRASTRUCTURE
Symbol Set Code: 20
Code: 121301
Icon Type: Main+1
N/A
AIR TRAFFIC CONTROL
FACILITY
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
TRANSPORTATION
INFRASTRUCTURE
Symbol Set Code: 20
Code: 121302
Icon Type: Full Octagon
N/A
BUS STATION
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
TRANSPORTATION
INFRASTRUCTURE
Symbol Set Code: 20
Code: 121303
Icon Type: Full Octagon
M2M
FERRY TERMINAL
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
TRANSPORTATION
INFRASTRUCTURE
Symbol Set Code: 20
Code: 121304
Icon Type: Full Octagon
N/A
3-155
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
HELICOPTER LANDING SITE
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
TRANSPORTATION
INFRASTRUCTURE
Symbol Set Code: 20
Code: 121305
Icon Type: Full Octagon
N/A
MAINTENANCE FACILITY
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
TRANSPORTATION
INFRASTRUCTURE
Symbol Set Code: 20
Code: 121306
Icon Type: Full Octagon
N/A
RAILHEAD/RAILROAD
STATION
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
TRANSPORTATION
INFRASTRUCTURE
Symbol Set Code: 20
Code: 121307
Icon Type: Main+1
N/A
REST STOP
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
TRANSPORTATION
INFRASTRUCTURE
Symbol Set Code: 20
Code: 121308
Icon Type: Full Octagon
M2M
3-156
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
Note: See Table A-31 for associated symbol identification codes.
DESCRIPTION
ICON
REMARKS
SEA PORT/NAVAL BASE
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
TRANSPORTATION
INFRASTRUCTURE
Symbol Set Code: 20
Code: 121309
Icon Type: Main+1
N/A
SHIP YARD
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
TRANSPORTATION
INFRASTRUCTURE
Symbol Set Code: 20
Code: 121310
Icon Type: Main+1
N/A
TOLL FACILITY
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
TRANSPORTATION
INFRASTRUCTURE
Symbol Set Code: 20
Code: 121311
Icon Type: Full Octagon
M2M
TRAFFIC INSPECTION
FACILITY
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
TRANSPORTATION
INFRASTRUCTURE
Symbol Set Code: 20
Code: 121312
Icon Type: Full Octagon
M2M
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DESCRIPTION
ICON
REMARKS
TUNNEL
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/
TRANSPORTATION
INFRASTRUCTURE
Symbol Set Code: 20
Code: 121313
Icon Type: Full Octagon
M2M
WATER SUPPLY
INFRASTRUCTURE
Type: Entity Type
Entity: INFRASTRUCTURE
Symbol Set Code: 20
Code: 121400
Icon Type: Full Octagon
N/A
CONTROL VALVE
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ WATER
SUPPLY INFRASTRUCTURE
Symbol Set Code: 20
Code: 121401
Icon Type: Full Octagon
M2M
DAM
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ WATER
SUPPLY INFRASTRUCTURE
Symbol Set Code: 20
Code: 121402
Icon Type: Full Octagon
M2M
DISCHARGE OUTFALL
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ WATER
SUPPLY INFRASTRUCTURE
Symbol Set Code: 20
Code: 121403
Icon Type: Full Octagon
M2M
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DESCRIPTION
ICON
REMARKS
GROUND WATER WELL
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ WATER
SUPPLY INFRASTRUCTURE
Symbol Set Code: 20
Code: 121404
Icon Type: Full Octagon
N/A
PUMPING STATION
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ WATER
SUPPLY INFRASTRUCTURE
Symbol Set Code: 20
Code: 121405
Icon Type: Full Octagon
M2M
RESERVOIR
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ WATER
SUPPLY INFRASTRUCTURE
Symbol Set Code: 20
Code: 121406
Icon Type: Full Octagon
M2M
STORAGE TOWER
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ WATER
SUPPLY INFRASTRUCTURE
Symbol Set Code: 20
Code: 121407
Icon Type: Full Octagon
M2M
SURFACE WATER INTAKE
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ WATER
SUPPLY INFRASTRUCTURE
Symbol Set Code: 20
Code: 121408
Icon Type: Full Octagon
M2M
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DESCRIPTION
ICON
REMARKS
WASTEWATER TREATMENT
FACILITY
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ WATER
SUPPLY INFRASTRUCTURE
Symbol Set Code: 20
Code: 121409
Icon Type: Full Octagon
M2M
WATER
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ WATER
SUPPLY INFRASTRUCTURE
Symbol Set Code: 20
Code: 121410
Icon Type: Main
N/A
WATER TREATMENT
Type: Entity Subtype
Entity/Entity Type:
INFRASTRUCTURE/ WATER
SUPPLY INFRASTRUCTURE
Symbol Set Code: 20
Code: 121411
Icon Type: Main
N/A
Table 3-22: Land installation icons.
3.5.6. Installation Sector 1 Modifiers
1.
Land installation sector 1 modifiers (Figure 3-22) provide additional
inПormation rОРardinР thО sвmbol’s icon.
1
MAIN
2
Figure 3-22: Land Installation Sector 1 Icons.
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2.
Table 3-23 shows the modifiers for use in installation symbols in sector 1 of
the field A of the symbol.
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DESCRIPTION
BIOLOGICAL
CATEGORY
MODIFIER
Symbol Set Code: 20
Code: 01
CHEMICAL
N/A
CBRN TYPE
Symbol Set Code: 20
Code: 02
NUCLEAR
N/A
CBRN TYPE
Symbol Set Code: 20
Code: 03
RADIOLOGICAL
REMARKS
CBRN TYPE
N/A
CBRN TYPE
Symbol Set Code: 20
Code: 04
N/A
DECONTAMINATIO CBRN TYPE
N
N/A
Symbol Set Code: 20
Code: 05
COAL
ELECTRIC POWER
TYPE
Symbol Set Code: 20
Code: 06
GEOTHERMAL
N/A
ELECTRIC POWER
TYPE
Symbol Set Code: 20
Code: 07
HYDROELECTRIC
N/A
ELECTRIC POWER
TYPE
Symbol Set Code: 20
Code: 08
N/A
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DESCRIPTION
CATEGORY
NATURAL GAS
ELECTRIC POWER
TYPE
MODIFIER
REMARKS
Symbol Set Code: 20
Code: 00
PETROLEUM
N/A
ELECTRIC POWER
TYPE
Symbol Set Code: 20
Code: 10
CIVILIAN
N/A
OPERATION
Symbol Set Code: 20
Code: 11
CIVILIAN
TELEPHONE
N/A
CIVILIAN
TELECOMMUNICATION
S TYPE
N/A
CIVILIAN
TELECOMMUNICATION
S TYPE
N/A
Symbol Set Code: 20
Code: 12
CIVILIAN
TELEVISION
Symbol Set Code: 20
Code: 13
Table 3-23: Land installation sector 1 modifiers.
3.5.7. Installation Sector 2 Modifiers
Table 3-24 provides land installation sector 2 modifiers. Sector 2 modifiers identify
additional information pertaining the symbol’s icon.
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DESCRIPTION
CATEGORY
MODIFIER
REMARKS
BIOLOGICAL
WARFARE
PRODUCTION
N/A
Symbol Set Code: 12
Code: 01
CHEMICAL
WARFARE
PRODUCTION
N/A
Symbol Set Code: 12
Code: 02
NUCLEAR
WARFARE
PRODUCTION
Nuclear Warfare
Production
N/A
Symbol Set Code: 12
Code: 03
RADIOLOGICAL
WARFARE
PRODUCTION
Radiologicial Warfare
Production
N/A
Symbol Set Code: 12
Code: 04
ATOMIC ENERGY
REACTOR
N/A
Symbol Set Code: 12
Code: 05
NUCLEAR
MATERIAL
PRODUCTION
N/A
Symbol Set Code: 12
Code: 06
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NUCLEAR
MATERIAL
STORAGE
N/A
Symbol Set Code: 12
Code: 07
WEAPONS GRADE
PRODUCTION
N/A
Symbol Set Code: 12
Code: 08
Table 3-24: Land installation sector 2 modifiers.
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CHAPTER 4 DISMOUNTED INDIVIDUAL SYMBOLS
4.1.
GENERAL
This chapter establishes a single standard for developing land symbols representing
individuals. It provides a selection of icons capable of depicting dismounted soldiers
and other individuals with a standard construction method. Once the user is familiar
with the prescribed system, any symbol of an individual can be developed using the
logical sequence provided in this chapter.
4.2.
DISMOUNTED INDIVIDUAL SYMBOL COMPOSITION
A land symbol for an individual soldier is normally composed of a frame which is
optional, colour (fill), icon, modifiers, and text or graphic amplifiers (see Figure 4-1).
(See Table 4-1 for the steps used to build land soldier symbols.)
Figure 4-1: Dismounted Individual Symbol Composition.
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4.2.1. Dismounted Individual Symbol Composition Process
Table 4-1 provides the steps used to build dismounted individual symbols.
Step #
Step
Step 1.
First choose the frame
that matches the
Standard Identity of the
land soldier symbol
(friendly, hostile, neutral).
In this example, the
Standard Identity is
friendly and the
equipment is Machine
Gun.
Example
Friendly Soldier
Dismounted Individual Symbol Frame Shapes and Standard Identity
STANDARD FRIENDLY HOSTILE NEUTRAL UNKNOWN ASSUMED SUSPECT PENDING
IDENTY
FRIEND
FRAME
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Step #
Step
Step 2.
Then choose the basic
icon Пor ПiОld “A.” In this
example, it is the icon
Rifle. (See Figure 9-6 and
Table 9-6)
Step 3.
If needed, choose the
sector 1 modifier. In this
example, it is the modifier
“Squad” (See Table 9-7.).
Example
Friendly Soldier with Rifle
Friendly Soldier with Rifle from Squad
Step 4.
If needed, choose the
sector 2 modifier. In this
example, it is the rank
codО “OR-7” (SОО Table
9-7.).
Friendly Soldier, Rank OR-7, with Rifle from Squad
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Step #
Step
Step 5
Choose the leadership
indicator amplifier for field
“D.” In this ОxamplО, thО
leadership indicator
ampliПiОr is “LОadОr” (SОО
Table 9-9.).
Example
Friendly Soldier, Rank OR-7, Squad Leader with Rifle
Step 6
Choose text amplifiers as
necessary to provide
further information. In this
example, the text
amplifier indicates the
higher formation.
Friendly Soldier, Rank OR-7, Squad Leader with Rifle, 3rd
Platoon, 2nd Company, 161st Battalion
Table 4-1: Building Dismounted Individual Symbols with Frames.
4.2.2. Dismounted Individual Symbology Icon, Modifier and Amplifier Fields
1.
The placement of dismounted individual symbol modifier fields is the same
regardless of frame shape or Standard Identity. Figure 4-2 shows the placement of
labelling fields around the friendly land dismounted individual symbol frame.
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Figure 4-2. Dismounted Individual Symbology Icon, Modifier and Amplifier
Fields
2.
Table 4-2 provides a description of each of the symbol fields as shown in
Figure 4-3.
Field
Field Title
Description
Text/Graphic
A
Icon
Basic branch or functional symbol or
basic equipment symbol that can
include size or capability modifiers
D
Leadership Identifier
Identifies Leadership
G
Staff Comments
Free text. Can be used by staff for
information required by commander.
Text
H
Additional Information
Free text.
Text
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Field
Description
Text/Graphic
Evaluation Rating
Degree of confidence that may be
placed on the information represented
by the symbol. It is shown as one letter
and one number made up of Reliability
of Source and Credibility of Information.
Reliability of Source:
A. Completely reliable
B. Usually reliable
C. Fairly reliable
D. Not usually reliable
E. Unreliable
F. Reliability cannot be judged.
Credibility of Information:
1. Confirmed by other sources
2. Probably true
3. Possibly true
4. Doubtful
5. Improbable
6. Truth cannot be judged.
Text
K
Combat Effectiveness
Effectiveness of the soldier being
displayed.
1. Fully Operational
2. Substantially Operational
3. Marginally Operational
4. Not Operational
Text
M
Higher Formation
Number or title of higher echelon
command of the soldier being displayed.
Text
P
Identification Friend or
Foe (IFF)/Selective
Identification Feature
(SIF)
Q
Direction of Movement
Arrow/Offset Location
Indicator
With arrow, it denotes the direction
symbol is moving or will move. Without
arrow, it is used to denote precise
location or to declutter.
R
Quantity
Identifies the number of soldiers
present.
Text
T
Unque Designation
An alphanumeric designator that
uniquely identifies a particular unit
(designation).
Text
V
Type of Equipment
Identifies unique designation (such as
G 36).
Text
J
Field Title
Identification modes and codes.
Text
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Field
Field Title
Description
Text/Graphic
Text
W
Date-Time Group
An alphanumeric designator for
displaying a date-time group
(DDHHMMSSZMONYY) or “O/O” for on
order. The date-time group is composed
of a group of six numeric digits with a
time zone suffix and the standardized
three-letter abbreviation for the month,
followed by two digits. The first pair of
digits represents the day; the second
pair, the hour; the third pair, the
minutes. The last two digits of the year
are after the month. For automated
systems, two digits may be added
before the time zone suffix and after the
minutes to designate seconds.
X
Altitude/Depth
Altitude as displayed on the global
positioning system (GPS).
Text
Y
Location
Latitude and longitude; grid coordinates.
Text
Z
Speed
Displays speed in nautical miles per
hour or kilometres per hour.
Text
AB
Dummy Indicator
Indicates that it is a dummy or a feint for
deception purposes.
Graphic
AC
Country Indicator
A three-letter code that indicates the
country of origin of the unit (STANAG
1059). In stability activities, this field can
be used for factions or groups.
Text
AF
Common Identifier
Example: …….
Text
Table 4-2: Description of Dismounted Individual Icon, Modifier, and Amplifier
Fields.
4.2.3. Dismounted Individual Icons and Modifiers Placement inside Octagon
Chapter 1, section 1.2.2., serves as the foundation for placement of icons and
modifiers within the octagon. The octagon is divided into three sectors that specify
where icons and modifiers are positioned and how much space is available for sizing
of icons and modifiers. Figure 4-3 provides examples showing the sector for each of
the frame shape types. The lettering size for text icons and modifiers will vary based
on the number of letters used.
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FRIENDLY
HOSTILE
NEUTRAL
UNKNOWN
Figure 4-3: Location of Icons and Modifiers for Land Soldier Symbols
4.2.4. Dismounted Individual Main Icons
1.
Icons in the main sector (Figure 4-4) normally reflect the main function of the
symbol, but in some cases can also reflect modifying information (e.g., armoured
engineers). In most cases, the dimensions of the icon will be sized to occupy as
much area in the main sector as is available. However, in some cases the icon may
be reduced to allow more room for modifiers for better recognition (see Figure 4-5).
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Figure 4-4. Main sector icons.
Figure 4-5. Relative Symbol Sizes for the full octagon, main sector, main
+ sector 1 and main + sector 2
2.
Most main icons do not exceed the dimensions of the main sector of the
octagon or touch the interior border of the frame. The only exception to the octagon
size rule are the full frame icons. Full frame icons can occupy the entire frame and
exceed the dimensions of the octagon main sector, and touch the interior border of
the frame. The diagonal lines used for full frames icons such as infantry,
reconnaissance, signal, etc. will be angled to conform to the shape of the frame.
3.
Table 4-3 below provides an example listing of full frame icons for use in
symbols of soldiers and other individuals.
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DESCRIPTION
INFANTRY
ICON
REMARKS
Type: Entity Type
Entity: Military
Symbol Set Code: 12
Code: 110101
Icon Type: Full Frame
N/A
MEDICAL
Type: Entity Type
Entity: Military
Symbol Set Code: 12
Code: 110102
Icon Type: Full Frame
N/A
RECONNAISSANCE
Type: Entity Type
Entity: Military
Symbol Set Code: 12
Code: 110103
Icon Type: Full Frame
N/A
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SIGNAL
Type: Entity Type
Entity: Military
Symbol Set Code: 12
Code: 110104
Icon Type: Full Frame
N/A
Table 4-4. Full Frame Main Icons
4.
Table 4-5 below shows main icons for use in Dismounted Individual symbols
in the A field of the symbol.
DESCRIPTION
ICON
REMARKS
POLICE
Type: Entity Type
Entity: Civilian
Symbol Set Code: 12
Code: 120101
Icon Type: Main
EXPLOSIVE
ORDNANCE
DISPOSAL (EOD)
N/A
N/A
Type: Entity Type
Entity: Military
Symbol Set Code: 12
Code: 110201
Icon Type: Main
FIELD ARTILLERY
OBSERVER
N/A
Type: Entity Type
Entity: Military
Symbol Set Code: 12
Code: 110202
Icon Type: Main
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DESCRIPTION
ICON
REMARKS
JOINT FIRE
SUPPORT
N/A
Type: Entity Type
Entity: Activity/Task
Symbol Set Code: 12
Code: 110203
Icon Type: Main
LIAISON
Type: Entity Type
Entity: Activity/Task
Symbol Set Code: 12
Code: 110204
Icon Type: Main
MESSENGER
N/A
Type: Entity Type
Entity: Activity/Task
Symbol Set Code: 12
Code: 110205
Icon Type: Main
MILITARY POLICE
N/A
Type: Entity Type
Entity: Military
Symbol Set Code: 12
Code: 110206
Icon Type: Main
OBSERVER
N/A
Type: Entity Type
Entity: Military
Symbol Set Code: 12
Code: 110207
Icon Type: Main
SECURITY
N/A
Type: Entity Type
Entity: Military
Symbol Set Code: 12
Code: 110208
Icon Type: Main
SNIPER
N/A
Type: Entity Type
Entity: Military
Symbol Set Code: 12
Code: 110209
Icon Type: Main
N/A
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DESCRIPTION
ICON
REMARKS
SPECIAL
OPERATIONS
FORCES (SOF)
N/A
Type: Entity Type
Entity: Military
Symbol Set Code: 12
Code: 110210
Icon Type: Main
Table 4-5. Main Sector Icons
4.2.5. Dismounted individual equipment type symbols
1.
In most cases, the dimensions of the icon will be sized to occupy as much
area in the symbol as is available. Most equipment icons are full frame. However, in
some cases the icon may be reduced to allow more room for modifiers for better
recognition (Figure 4-6).
2.
Table 4-6 provides the equipment types to be used in symbols of dismounted
individuals.
Rifle
EQUIPMENT TYPE
Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110301
Icon Type: Full Octagon
Symbol Set Code:
Code: 110302
Icon Type: Main
Symbol Set Code:
Code: 110303
Icon Type: Main+1
Symbol Set Code:
Code:110304
Icon Type:Main+2
Remarks:
N/A
EQUIPMENT TYPE
Single Shot Rifle
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Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110305
Icon Type: Full Octagon
Symbol Set Code:
Code: 110306
Icon Type: Main
Symbol Set Code:
Code: 110307
Icon Type: Main+1
Symbol Set Code:
Code:110308
Icon Type:Main+2
Remarks
N/A
EQUIPMENT TYPE
Semiautomatic Rifle
Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 1103009
Icon Type: Full Octagon
Symbol Set Code:
Code: 110310
Icon Type: Main
Symbol Set Code:
Code: 110311
Icon Type: Main+1
Symbol Set Code:
Code:110312
Icon Type:Main+2
Remarks
N/A
EQUIPMENT TYPE
Automatic Rifle
Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110313
Icon Type: Full Octagon
Symbol Set Code:
Code: 110314
Icon Type: Main
Symbol Set Code:
Code: 110315
Icon Type: Main+1
Symbol Set Code:
Code:110316
Icon Type:Main+2
Remarks
N/A
EQUIPMENT TYPE
Machine Gun
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Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110317
Icon Type: Full Octagon
Symbol Set Code:
Code: 110318
Icon Type: Main
Symbol Set Code:
Code: 110319
Icon Type: Main+1
Symbol Set Code:
Code:110320
Icon Type:Main+2
Remarks
N/A
EQUIPMENT TYPE
Light Machine Gun
Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110321
Icon Type: Full Octagon
Symbol Set Code:
Code: 110322
Icon Type: Main
Symbol Set Code:
Code: 110323
Icon Type: Main+1
Symbol Set Code:
Code:110324
Icon Type:Main+2
Remarks
N/A
EQUIPMENT TYPE
Medium Machine Gun
Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110325
Icon Type: Full Octagon
Symbol Set Code:
Code: 110326
Icon Type: Main
Symbol Set Code:
Code: 110327
Icon Type: Main+1
Symbol Set Code:
Code:110328
Icon Type:Main+2
Remarks
N/A
EQUIPMENT TYPE
Heavy Machine Gun
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Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110329
Icon Type: Full Octagon
Symbol Set Code:
Code: 110330
Icon Type: Main
Symbol Set Code:
Code: 110331
Icon Type: Main+1
Symbol Set Code:
Code:110332
Icon Type:Main+2
Remarks
N/A
EQUIPMENT TYPE
Grenade Launcher
Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110333
Icon Type: Full Octagon
Symbol Set Code:
Code: 110334
Icon Type: Main
Symbol Set Code:
Code: 110335
Icon Type: Main+1
Symbol Set Code:
Code:110336
Icon Type:Main+2
Remarks
N/A
EQUIPMENT TYPE
Light Grenade Launcher
Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110337
Icon Type: Full Octagon
Symbol Set Code:
Code: 110338
Icon Type: Main
Symbol Set Code:
Code: 110339
Icon Type: Main+1
Symbol Set Code:
Code:110340
Icon Type:Main+2
Remarks
N/A
EQUIPMENT TYPE
Medium Grenade Launcher
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Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110341
Icon Type: Full Octagon
Symbol Set Code:
Code: 110342
Icon Type: Main
Symbol Set Code:
Code: 110343
Icon Type: Main+1
Symbol Set Code:
Code:110344
Icon Type:Main+2
Remarks
N/A
EQUIPMENT TYPE
Heavy Grenade Launcher
Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110345
Icon Type: Full Octagon
Symbol Set Code:
Code: 110346
Icon Type: Main
Symbol Set Code:
Code: 110347
Icon Type: Main+1
Symbol Set Code:
Code:110348
Icon Type:Main+2
Remarks
N/A
EQUIPMENT TYPE
Flame Thrower
Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110349
Icon Type: Full Octagon
Symbol Set Code:
Code: 110350
Icon Type: Main
Symbol Set Code:
Code: 110351
Icon Type: Main+1
Symbol Set Code:
Code:110352
Icon Type:Main+2
Remarks
N/A
EQUIPMENT TYPE
Mortar
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Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110353
Icon Type: Full Octagon
Symbol Set Code:
Code: 110354
Icon Type: Main
Symbol Set Code:
Code: 110355
Icon Type: Main+1
Symbol Set Code:
Code:110356
Icon Type:Main+2
Remarks
N/A
EQUIPMENT TYPE
Single Rocket Launcher
Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110357
Icon Type: Full Octagon
Symbol Set Code:
Code: 110358
Icon Type: Main
Symbol Set Code:
Code: 110359
Icon Type: Main+1
Symbol Set Code:
Code:110360
Icon Type:Main+2
Remarks
N/A
EQUIPMENT TYPE
Antitank Rocket Launcher
Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110361
Icon Type: Full Octagon
Symbol Set Code:
Code: 110362
Icon Type: Main
Symbol Set Code:
Code: 110363
Icon Type: Main+1
Symbol Set Code:
Code:110364
Icon Type:Main+2
Remarks
N/A
EQUIPMENT TYPE
Non-Lethal Weapon
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Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110401
Icon Type: Full Octagon
Symbol Set Code:
Code: 110402
Icon Type: Main
Symbol Set Code:
Code: 110403
Icon Type: Main+1
Symbol Set Code:
Code:110404
Icon Type:Main+2
Remarks
N/A
EQUIPMENT TYPE
Non-Lethal Grenade Launcher
Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110405
Icon Type: Full Octagon
Symbol Set Code:
Code: 110406
Icon Type: Main
Symbol Set Code:
Code: 110407
Icon Type: Main+1
Symbol Set Code:
Code:110408
Icon Type:Main+2
Remarks
N/A
EQUIPMENT TYPE
Taser
Type: Entity Type
Entity: Military
Type: Entity Type
Entity: Military
Type: Entity Type
Entity:
Type: Entity Type
Entity:
Symbol Set Code: 12
Code: 110409
Icon Type: Full Octagon
Symbol Set Code:
Code: 110410
Icon Type: Main
Symbol Set Code:
Code: 110411
Icon Type: Main+1
Symbol Set Code:
Code:110412
Icon Type:Main+2
Remarks
N/A
Table 4-6: Equipment Type Main Sector Icons
4.2.6. Dismounted Individual Sector 1 Modifiers
1.
Sector 1 modifiers depict additional information pertaining to the icon (Figure
4-6).
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Figure 4-6: Sector 1 Modifiers Placement
2.
Table 4-7 shows the modifiers for use in land symbols for soldier and other
individuals in sector 1 of the A field of the symbol.
DESCRIPTION
CATEGORY
MODIFIER
REMARKS
The individual is from
a Battalion.
BATTALION
Symbol Set Code: 12
Code: 01
The individual is from
a Brigade.
BRIGADE
Symbol Set Code: 12
Code: 02
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DESCRIPTION
CATEGORY
MODIFIER
REMARKS
The individual is from
a Company.
COMPANY
Symbol Set Code: 12
Code: 03
CLOSE
PROTECTION
Symbol Set Code: 12
Code: 04
N/A
CROWD AND RIOT
CONTROL
N/A
Symbol Set Code: 12
Code: 05
DEPUTY
(LEADERSHIP)
Symbol Set Code: 12
Code: 06
N/A
The individual is from
a Division.
DIVISION
Symbol Set Code: 12
Code: 07
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DESCRIPTION
CATEGORY
MODIFIER
REMARKS
EXPLOSIVE
ORDNANCE
DISPOSAL (EOD)
N/A
Symbol Set Code: 12
Code: 08
FUNCTIONAL
STAFF AREA J1
Symbol Set Code: 12
Code: 09
N/A
FUNCTIONAL STAFF
AREA J2
Symbol Set Code: 12
Code: 10
N/A
FUNCTIONAL STAFF
AREA J3
Symbol Set Code: 12
Code: 11
N/A
FUNCTIONAL STAFF
AREA J4
Symbol Set Code: 12
Code: 12
N/A
FUNCTIONAL STAFF
AREA J5
Symbol Set Code: 12
Code: 13
N/A
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DESCRIPTION
CATEGORY
MODIFIER
REMARKS
FUNCTIONAL STAFF
AREA J6
Symbol Set Code: 12
Code: 14
N/A
FUNCTIONAL STAFF
AREA J7
Symbol Set Code: 12
Code: 15
N/A
FUNCTIONAL STAFF
AREA J8
Symbol Set Code: 12
Code: 16
N/A
FUNCTIONAL STAFF
AREA J9
Symbol Set Code: 12
Code: 17
N/A
GOVERNMENTAL
ORGANIZATION
MEMBER
N/A
Symbol Set Code: 12
Code: 18
LEADER OR
LEADERSHIP
Symbol Set Code: 12
Code: 19
N/A
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DESCRIPTION
CATEGORY
MODIFIER
REMARKS
MULTINATIONAL
Symbol Set Code: 12
Code: 20
N/A
MULTINATIONAL
SPECIALIZED UNIT
Symbol Set Code: 12
Code: 21
N/A
NONGOVERNMENT
AL ORGANIZATION
MEMBER
N/A
Symbol Set Code: 12
Code: 22
Individual belongs to a
formation larger than
a section, but smaller
than a company.
PLATOON/
DETACHMENT
Symbol Set Code: 12
Code: 23
RANK CODE OF-1
Symbol Set Code: 12
Code: 24
N/A
RANK CODE OF-2
Symbol Set Code: 12
Code: 25
N/A
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DESCRIPTION
CATEGORY
MODIFIER
REMARKS
RANK CODE OF-3
Symbol Set Code: 12
Code: 26
N/A
RANK CODE OF-4
Symbol Set Code: 12
Code: 27
N/A
RANK CODE OF-5
Symbol Set Code: 12
Code: 28
N/A
RANK CODE OF-6
Symbol Set Code: 12
Code: 29
N/A
RANK CODE OF-7
Symbol Set Code: 12
Code: 30
N/A
RANK CODE OF-8
Symbol Set Code: 12
Code: 31
N/A
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DESCRIPTION
CATEGORY
MODIFIER
REMARKS
RANK CODE OF-9
Symbol Set Code: 12
Code: 32
N/A
RANK CODE OF-10
Symbol Set Code: 12
Code: 33
N/A
RANK CODE OF-D
Symbol Set Code: 12
Code: 34
N/A
RANK CODE OR-1
Symbol Set Code: 12
Code: 35
N/A
RANK CODE OR-2
Symbol Set Code: 12
Code: 36
N/A
RANK CODE OR-3
Symbol Set Code: 12
Code: 37
N/A
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DESCRIPTION
CATEGORY
MODIFIER
REMARKS
RANK CODE OR-4
Symbol Set Code: 12
Code: 38
N/A
RANK CODE OR-5
Symbol Set Code: 12
Code: 39
N/A
RANK CODE OR-6
Symbol Set Code: 12
Code: 40
N/A
RANK CODE OR-7
Symbol Set Code: 12
Code: 41
N/A
RANK CODE OR-8
Symbol Set Code: 12
Code: 42
N/A
RANK CODE OR-9
Symbol Set Code: 12
Code: 43
N/A
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DESCRIPTION
CATEGORY
MODIFIER
REMARKS
RANK CODE WO-1
Symbol Set Code: 12
Code: 44
N/A
RANK CODE WO-2
Symbol Set Code: 12
Code: 45
N/A
RANK CODE WO-3
Symbol Set Code: 12
Code: 46
N/A
RANK CODE WO-4
Symbol Set Code: 12
Code: 47
N/A
RANK CODE WO-5
Symbol Set Code: 12
Code: 48
N/A
Individual belongs to a
formation larger than
a battalion, but
smaller than a brigade.
REGIMENT/GROUP
Symbol Set Code: 12
Code: 49
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DESCRIPTION
CATEGORY
MODIFIER
REMARKS
Individual belongs to a
formation larger than
a squad, but smaller
than a platoon.
SECTION
Symbol Set Code: 12
Code: 50
SECURITY
Symbol Set Code: 12
Code: 51
N/A
SNIPER
Symbol Set Code: 12
Code: 52
N/A
SPECIAL WEAPONS
AND TACTICS
Normally used in
conjunction with the
military police icon.
Symbol Set Code: 12
Code: 53
Individual belongs to a
formation larger than
a team, but smaller
than a section.
SQUAD
Symbol Set Code: 12
Code: 54
Individual belongs to a
Team.
TEAM/CREW
Symbol Set Code: 12
Code: 55
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DESCRIPTION
CATEGORY
MODIFIER
REMARKS
VIDEO IMAGERY
(COMBAT CAMERA)
Symbol Set Code: 12
Code: 56
N/A
Table 4-7: Sector 1 Modifier
4.2.7. Dismounted Individual Sector 2 Modifiers
1.
Sector 1 modifiers depict additional information pertaining to the icon (Figure
4-7).
Figure 4-7: Location of Sector 2 Icons
2.
Table 4-8 shows the icons for use in land unit symbols in sector 2 the symbol.
DESCRIPTION
CATEGORY
MODIFIER
REMARKS
AIRBORNE
Symbol Set Code: 12
Code: 01
N/A
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DESCRIPTION
CATEGORY
MODIFIER
REMARKS
BICYCLE EQUIPPED
Symbol Set Code: 12
Code: 02
N/A
DEMOLITION
Symbol Set Code: 12
Code: 03
N/A
FUNCTIONAL STAFF
AREA J1
Symbol Set Code: 12
Code: 04
N/A
FUNCTIONAL STAFF
AREA J2
N/A
Symbol Set Code: 12
Code: 05
FUNCTIONAL STAFF
AREA J3
N/A
Symbol Set Code: 12
Code: 06
FUNCTIONAL STAFF
AREA J4
N/A
Symbol Set Code: 12
Code: 07
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DESCRIPTION
CATEGORY
MODIFIER
REMARKS
FUNCTIONAL STAFF
AREA J5
N/A
Symbol Set Code: 12
Code: 08
FUNCTIONAL STAFF
AREA J6
N/A
Symbol Set Code: 12
Code: 09
FUNCTIONAL STAFF
AREA J7
N/A
Symbol Set Code: 12
Code: 10
FUNCTIONAL STAFF
AREA J8
N/A
Symbol Set Code: 12
Code: 11
FUNCTIONAL STAFF
AREA J9
N/A
Symbol Set Code: 12
Code: 12
MOUNTAIN
Symbol Set Code: 12
Code: 13
N/A
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DESCRIPTION
CATEGORY
MODIFIER
REMARKS
RANK CODE OF-1
Symbol Set Code: 12
Code: 14
N/A
RANK CODE OF-2
Symbol Set Code: 12
Code: 15
N/A
RANK CODE OF-3
Symbol Set Code: 12
Code: 16
N/A
RANK CODE OF-4
Symbol Set Code: 12
Code: 17
N/A
RANK CODE OF-5
Symbol Set Code: 12
Code: 18
N/A
RANK CODE OF-6
Symbol Set Code: 12
Code: 19
N/A
RANK CODE OF-7
Symbol Set Code: 12
Code: 20
N/A
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DESCRIPTION
CATEGORY
MODIFIER
REMARKS
RANK CODE OF-8
Symbol Set Code: 12
Code: 21
N/A
RANK CODE OF-9
Symbol Set Code: 12
Code: 22
N/A
RANK CODE OF-10
Symbol Set Code: 12
Code: 23
N/A
RANK CODE OF-D
Symbol Set Code: 12
Code: 24
N/A
RANK CODE OR-1
Symbol Set Code: 12
Code: 25
N/A
RANK CODE OR-2
Symbol Set Code: 12
Code: 26
N/A
RANK CODE OR-3
Symbol Set Code: 12
Code: 27
N/A
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DESCRIPTION
CATEGORY
MODIFIER
REMARKS
RANK CODE OR-4
Symbol Set Code: 12
Code: 28
N/A
RANK CODE OR-5
Symbol Set Code: 12
Code: 29
N/A
RANK CODE OR-6
Symbol Set Code: 12
Code: 30
N/A
RANK CODE OR-7
Symbol Set Code: 12
Code: 31
N/A
RANK CODE OR-8
Symbol Set Code: 12
Code: 32
N/A
RANK CODE OR-9
Symbol Set Code: 12
Code: 33
N/A
RANK CODE WO-1
Symbol Set Code: 12
Code: 34
N/A
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DESCRIPTION
CATEGORY
MODIFIER
REMARKS
RANK CODE WO-2
Symbol Set Code: 12
Code: 35
N/A
RANK CODE WO-3
Symbol Set Code: 12
Code: 36
N/A
RANK CODE WO-4
Symbol Set Code: 12
Code: 37
N/A
RANK CODE WO-5
Symbol Set Code: 12
Code: 38
N/A
SKI
Symbol Set Code: 12
Code: 39
N/A
Table 4-8. Sector 2 Icons
4.2.8. Leadership Indicator Amplifiers
Table 4-9 provides leadership indicator amplifiers for the soldier symbols for Field D.
FUNCTION
ICON
LOCATION
EXAMPLE
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FUNCTION
ICON
LOCATION
EXAMPLE
REMARKS
LEADER
(Friend)
N/A
Symbol Set Code: 12
Code: 01
DEPUTY
(Friend)
N/A
Symbol Set Code: 12
Code: 02
LEADER
Hostile
N/A
Symbol Set Code: 12
Code: 01
DEPUTY
Hostile
N/A
Symbol Set Code: 12
Code: 02
LEADER
Neutral
N/A
Symbol Set Code: 12
Code: 01
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FUNCTION
ICON
LOCATION
EXAMPLE
REMARKS
DEPUTY
Neutral
N/A
Symbol Set Code: 12
Code: 02
LEADER
Unknown
N/A
Symbol Set Code: 12
Code: 01
DEPUTY
Unknown
N/A
Symbol Set Code: 12
Code: 02
Table 4-9. Leadership Indicator Amplifiers
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CHAPTER 5 MARITIME SYMBOLS
5.1.
SCOPE
This chapter covers symbols for operations in the maritime Dimension, and
establishes a single standard and the basics for building maritime symbols for
maritime Dimension symbols
5.1.1. Maritime Dimension Symbol Characteristics
1.
The maritime Dimension is composed of the sea surface and subsurface
battle dimensions.
2.
In the maritime Dimension, a ship is both a unit and equipment, and is
normally represented by a surface or subsurface icon with equipment frame. Nonmanned equipment exists at the surface and in the subsurface dimension in
stationary or moving sensor carriers autonomous underwater vehicles (AUV) or
stationary or moving weapons (mines and torpedoes).
3.
The surface dimension contains a multitude of non-military ships and
stationary objects (e.g. oil rigs), which are the primary objects of military operations
(protect, control, deny, access, and destroy).
5.1.2. General
1.
The chapter is divided into two sections. Section I covers sea surface
symbols and Section II sea subsurface symbols. Each section contains both military
and non-military, civilian symbols. The symbols are, accordingly subdivided into:
a.
Surface warfare units, equipment and objects.
b.
Subsurface warfare units, equipment and objects.
2.
Maritime control measure symbols (points, lines, areas, commands, standard
positions, emergencies, hazards and sonobuoys) are shown in Chapter 5.
5.2.
SEA SURFACE SYMBOLS
5.2.1. Symbol Subset Structure
The units, equipment, and objects of maritime surface operations as described in
paragraph 5.1.2., are further subdivided in:
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1.
2.
Military surface objects (units), consisting of:
a.
Surface warfare (line ships) units.
b.
Amphibious warfare units.
c.
Mine warfare units.
d.
Task organization units military.
e.
Non-combatants /auxiliaries and service craft.
Non-military objects (ships, boats and installations).
5.2.2. Sea Surface Symbol Composition
1.
A sea surface symbol is composed of a frame, colour (fill), functional icons
(pictogram and/or letters), modifiers and amplifiers (Figure 5-1).
Figure 5-1: Sea Surface Symbol Composition.
2.
Table 5-1 depicts the sea surface symbol composition process.
Step No.
Step
Examples
Step 1
Choose frame according to Standard Identity
Maritime Standard Identities and Frame Shapes
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Pending
Unknown
Assumed
Friend
Friend
Neutral
Suspect
Hostile
Sea Surface
Step 2
Choose and add main sector icon
Step 3
Choose and add a modifier in either sector 1
or sector 2 position if applicable or deemed
necessary for visualization.
DD
G
DD
DD
N
Step 4
Choose and add a second modifier (if
applicable and/or deemed necessary for
visual representation. NOTE: only one
modifier is permitted per modifier position
G
DD
N
Table 5-1: Sea Surface Symbol Composition Process.
5.2.3. Main Icons and Modifiers
1.
To ensure that all icons and modifiers can be depicted in all standard
identities, they must fit into the boundaries of the octagon presented in Figure 5-2
and adhere to the rules provided in Chapter 1.
2.
Main icons shall be placОd within thО “MAIN” sОctor oП thО bounding octagon.
Icons may be re-sized accordingly due to the presence or absence of modifiers in
order to optimise legibility. Icons may be single icons or compound icons.
3.
Modifiers may be placed above (octagon sector 1) and below (octagon sector
2) of the icon (see Figure 5-2). Only one modifier may be placed within sector 1 or 2
at a given time. Multiple modifiers in the same position are prohibited due to legibility
concerns.
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Figure 5-2: Icon and Modifier sectors for Sea Surface Symbols.
4.
Sea Surface Sector 1 Modifiers.
a.
Used to denote:
(1)
Mission area.
(2)
Weapons capability.
(3)
Asset capability.
b.
Table 5-2 lists sea surface sector 1 modifiers, Table 5-7 lists the
respective icons.
Modifier
AAW
ASW
E
EW
BM
ISR
MCM
MD
ME
MW
OWN
RMV
SBX
SOF
ST
Name
Anti-air Warfare
Antisubmarine Warfare
Escort
Electronic Warfare
Ballistic Missile Defence,
Shooter
Intelligence, Surveillance,
Reconnaissance
Mine Countermeasures
Missile Defence
Medical (Facilities Role 2+)
Mine Warfare
Own Ship
Remote Multi-Mission
Vehicle
Sea-base X-Band
Special Operations Force
Ballistic Missile Defense,
Long-range Surveillance and
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Type
Mission Area
Mission Area
Mission Area
Mission Area
Mission Area
Mission Area
Mission Area
Mission Area
Mission Area
Mission Area
Mission Area
Mission Area
Mission Area
Mission Area
Mission Area
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Modifier
SUW
B
G
M
T
V
H
5.
Name
Track (LR&T)
Surface Warfare
Ballistic Missile
Guided Missile
Other Guided Missile
(Point Defence)
Torpedo
Drone-Equipped
Type
Mission Area
Weapons Capability
Weapons Capability
Weapons Capability
Weapons Capability
Helicopter-Equipped/VSTOL
Asset Capability
Asset Capability
Hijacking/Hijacked
Crime
Table 5-2: Sea Surface Sector 1 Modifiers.
Sea surface sector 2 modifiers.
a.
Used to denote:
(1)
Ship propulsion.
(2)
Ship mobility.
(3)
Ship capacity.
(4)
Cargo capacity.
(5)
Unmanned Surface Water Vehicle (USV) control.
b.
Table 5-3 lists sea surface sector 2 modifiers, and Table 5-9 lists the
respective icons.
Modifier
N
H
L
M
D
LOG
T
V
F
J
AC
K
Name
Nuclear Powered
Heavy
Light
Medium
Dock
Logistics
Tank
Vehicle
Fast
Air-Cushioned
Air-Cushioned (USA only)
Hydrofoil
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Type
Ship Propulsion
Ship Capacity
Ship Capacity
Ship Capacity
Cargo Capacity
Cargo Capacity
Cargo Capacity
Cargo Capacity
Ship Mobility
Ship Mobility
Ship Mobility
Ship Mobility
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AUT
RP
EXP
Autonomous Control
USV Control
Remotely Piloted
USV Control
Expendable
USV Control
Table 5-3: Sea Surface Sector 2 Modifiers.
5.2.4. Sea Surface Amplifiers.
1.
The purpose of the amplifiers described in this section is to standardize the
display of additional alphanumerical information on identity, movement and location,
capabilities, etc. On the tactical display, information about a displayed object is
conveyed by the symbol via frame shape, icon/letter and colour coding.
2.
The set of amplifiers for sea surface symbols including object name, position,
speed, and time, shall be displayed in the five standard amplifier scheme fields to the
right of the symbol. The speed leader is a dynamic amplifier that depicts the speed
and direction of movement (course) and originates from the centre of the object. The
length of the speed leader corresponds to the speed of the object. Figure 5-3 shows
the placement of amplifiers with a symbol frame. The placement of the amplifier is
the same regardless of frame shape or Standard Identity.
Figure 5-3: Sea Surface symbol amplifier fields.
3.
Maritime Dimension symbol amplifiers require a reduced amount of
information to be displayed in one position relative to the symbol as compared to
Land Symbols (see Chapter 3). Maritime amplifiers shall be placed to the immediate
right of the symbol as opposed to separate positions surrounding it.
4.
The following are 2 methods of adding additional information that can only be
conveyed alphanumerically, and not by graphical means.
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a.
Use of amplifiers in the form of symbol labels.
b.
Displaying in secondary information fields outside the tactical screen.
This method forces the operator to a constant shift of focus and will not be
considered further in this text.
5.
In thО dОПault modО, thО ampliПiОr is not shown. It is thО usОr’s task to dОПinО
and call up for display the information considered to be necessary. Additionally, the
user must be enabled to suppress the amplifier to reduce screen clutter and call it up
again as considered appropriate to the tactical situation.
6.
Table 5-4 provides the possibilities of information display for military and nonmilitary surface objects by amplifiers.
Field
Field Title
Prefix (when
applicable)
Description (Alternatives)
1
Track Number
System Track Number
2
Name
Ships Name,
Hull Number or Task Organization
Designator (military only),
Mission / International call sign
3
Position
Movement
Course [degrees] /Speed [knots] and/or
Bearing [degrees] / Distance [nautical miles]
TN
B/D
(if speed leader is suppressed)
4
DTG
Date-Time Group
Identification
Country of origin
(STANAG 1059 - 3-letter code) or
Organization (e.g. UN, NATO, EU)
Any other information (e.g. IFF / AIS)
5
Additional Information
For friendly units:
- Sensor or weapon load, endurance, etc.
For other units:
- Credibility of information
Table 5-4: Contents of Amplifiers for Sea Surface Symbols.
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5.2.5.
Sea Surface Main Icons
1.
The 2- and 3-letter codes used in the military sea surface icons are in
accordance with STANAG 1166 (Edition 7).
2.
Non-military, civilian sea surface icons:
a.
Displayed with a Standard Identity colour frame, but a white symbol
icon to differentiate from military units.
b.
The single letter codes used within the merchant ship icons are derived
from the STANAG 1166 as the 3rd letter specifying the type of the merchant
ship.
c.
Other types of non-military surface vessels, the icons/letter codes of the
symbol were chosen without STANAG reference.
d.
In ordОr to ОnablО thО opОrator to “dО-cluttОr” a larРО displaв, civilian
symbols may be displayed in reduced-size symbols without a frame but with
their Standard Identity colour.
3.
The symbols of Tables 5-5 through 5-18 are shown in the bounding octagon.
4.
Table 5-5 below list the main icon for Military and Civilian Vessels/Ships.
5-8
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
MILITARY
REMARKS
This symbol shall not be
displayed on a C2 system but
may be displayed for training or
hierarchal explanation purposes.
Type: Entity
Symbol Set Code: 30
Code: 110000
Icon Type: Main
MILITARY COMBATANT
This symbol shall not be
displayed on a C2 system but
may be displayed for training or
hierarchal explanation purposes.
Type: Entity
Symbol Set Code: 30
Code: 120000
Icon Type: Main
CARRIER
Type: Entity Type
Entity: MILITARY COMBATANT
Symbol Set Code: 30
Code: 120100
Icon Type: Main
N/A
SURFACE COMBATANT,
LINE
Type: Entity Type
Entity: MILITARY COMBATANT
Symbol Set Code: 30
Code: 120200
Icon Type: Main
N/A
BATTLESHIP
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/SURFACE
COMBATANT, LINE
Symbol Set Code: 30
Code: 120201
Icon Type: Main
N/A
CRUISER
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/SURFACE
COMBATANT, LINE
Symbol Set Code: 30
Code: 120202
Icon Type: Main
N/A
5-9
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
DESTROYER
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/SURFACE
COMBATANT, LINE
Symbol Set Code: 30
Code: 120203
Icon Type: Main
N/A
FRIGATE
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/SURFACE
COMBATANT, LINE
Symbol Set Code: 30
Code: 120204
Icon Type: Main
N/A
CORVETTE
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/SURFACE
COMBATANT, LINE
Symbol Set Code: 30
Code: 120205
Icon Type: Main
N/A
LITTORAL COMBATANT
SHIP
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/SURFACE
COMBATANT, LINE
Symbol Set Code: 30
Code: 120206
Icon Type: Main
N/A
AMPHIBIOUS WARFARE
SHIP
Type: Entity Type
Entity: MILITARY COMBATANT
Symbol Set Code: 30
Code: 120300
Icon Type: Main
N/A
5-10
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
AMPHIBIOUS COMMAND
SHIP
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/AMPHIBIOUS
WARFARE SHIP
Symbol Set Code: 30
Code: 120301
Icon Type: Main
N/A
AMPHIBIOUS ASSAULT,
NON-SPECIFIED
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/AMPHIBIOUS
WARFARE SHIP
Symbol Set Code: 30
Code: 120302
Icon Type: Main
N/A
AMPHIBIOUS ASSAULT
SHIP, GENERAL
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/AMPHIBIOUS
WARFARE SHIP
Symbol Set Code: 30
Code: 120303
Icon Type: Main
N/A
AMPHIBIOUS ASSAULT
SHIP, MULTIPURPOSE
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/AMPHIBIOUS
WARFARE SHIP
Symbol Set Code: 30
Code: 120304
Icon Type: Main
N/A
5-11
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
AMPHIBIOUS ASSAULT
SHIP, HELICOPTER
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/AMPHIBIOUS
WARFARE SHIP
Symbol Set Code: 30
Code: 120305
Icon Type: Main
N/A
AMPHIBIOUS TRANSPORT
DOCK
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/AMPHIBIOUS
WARFARE SHIP
Symbol Set Code: 30
Code: 120306
Icon Type: Main
N/A
LANDING SHIP
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/AMPHIBIOUS
WARFARE SHIP
Symbol Set Code: 30
Code: 120307
Icon Type: Main
N/A
LANDING CRAFT
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/AMPHIBIOUS
WARFARE SHIP
Symbol Set Code: 30
Code: 120308
Icon Type: Main
N/A
MINE WARFARE SHIP
Type: Entity Type
Entity: MILITARY COMBATANT
Symbol Set Code: 30
Code: 120400
Icon Type: Main
N/A
5-12
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
MINE LAYER
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/MINE WARFARE
SHIP
Symbol Set Code: 30
Code: 120401
Icon Type: Main
N/A
MINE SWEEPER
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/MINE WARFARE
SHIP
Symbol Set Code: 30
Code: 120402
Icon Type: Main
N/A
MINE SWEEPER, DRONE
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/MINE WARFARE
SHIP
Symbol Set Code: 30
Code: 120403
Icon Type: Main
N/A
MINE HUNTER
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/MINE WARFARE
SHIP
Symbol Set Code: 30
Code: 120404
Icon Type: Main
N/A
MINE
COUNTERMEASURES
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/MINE WARFARE
SHIP
Symbol Set Code: 30
Code: 120405
Icon Type: Main
N/A
5-13
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
MINE
COUNTERMEASURES,
SUPPORT SHIP
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/MINE WARFARE
SHIP
Symbol Set Code: 30
Code: 120406
Icon Type: Main
N/A
PATROL BOAT
Type: Entity Type
Entity: MILITARY COMBATANT
Symbol Set Code: 30
Code: 120500
Icon Type: Main
N/A
PATROL CRAFT,
SUBMARINE
CHASER/ESCORT,
GENERAL
N/A
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/PATROL BOAT
Symbol Set Code: 30
Code: 120501
Icon Type: Main
PATROL SHIP, GENERAL
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/PATROL BOAT
Symbol Set Code: 30
Code: 120502
Icon Type: Main
N/A
DECOY
Type: Entity Type
Entity: MILITARY COMBATANT
Symbol Set Code: 30
Code: 120600
Icon Type: Main
N/A
5-14
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
UNMANNED SURFACE
WATER VEHICLE (USV)
Type: Entity Type
Entity: MILITARY COMBATANT
Symbol Set Code: 30
Code: 120700
Icon Type: Main
N/A
SPEEDBOAT
Type: Entity Type
Entity: MILITARY COMBATANT
Symbol Set Code: 30
Code: 120800
Icon Type: Main
N/A
RIGID-HULL INFLATABLE
BOAT (RHIB)
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/SPEEDBOAT
Symbol Set Code: 30
Code: 120801
Icon Type: Main
N/A
JET SKI
Type: Entity Type
Entity: MILITARY COMBATANT
Symbol Set Code: 30
Code: 120900
Icon Type: Main
N/A
NAVY TASK
ORGANIZATION
Type: Entity Type
Entity: MILITARY COMBATANT
Symbol Set Code: 30
Code: 121000
Icon Type: Main
N/A
NAVY TASK ELEMENT
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/NAVY TASK
ORGANIZATION
Symbol Set Code: 30
Code: 121001
Icon Type: Main
N/A
5-15
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
NAVY TASK FORCE
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/NAVY TASK
ORGANIZATION
Symbol Set Code: 30
Code: 121002
Icon Type: Main
N/A
NAVY TASK GROUP
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/NAVY TASK
ORGANIZATION
Symbol Set Code: 30
Code: 121003
Icon Type: Main
N/A
NAVY TASK UNIT
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/NAVY TASK
ORGANIZATION
Symbol Set Code: 30
Code: 121004
Icon Type: Main
N/A
CONVOY
Type: Entity Subtype
Entity/Entity Type: MILITARY
COMBATANT/NAVY TASK
ORGANIZATION
Symbol Set Code: 30
Code: 121005
Icon Type: Main
N/A
SEA-BASED X-BAND (SBX)
RADAR
Type: Entity Type
Entity: MILITARY COMBATANT
Symbol Set Code: 30
Code: 121100
Icon Type: Main
N/A
5-16
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
MILITARY
NONCOMBATANT
REMARKS
This symbol shall not be
displayed on a C2 system but
may be displayed for training or
hierarchal explanation purposes.
Type: Entity
Symbol Set Code: 30
Code: 130000
Icon Type: Main
AUXILIARY SHIP
Type: Entity Type
Entity: MILITARY
NONCOMBATANT
Symbol Set Code: 30
Code: 130100
Icon Type: Main
N/A
AMMUNITION SHIP
Type: Entity Subtype
Entity/Entity Type: MILITARY
NONCOMBATANT/AUXILIARY
SHIP
Symbol Set Code: 30
Code: 130101
Icon Type: Main
N/A
NAVAL STORES SHIP
Type: Entity Subtype
Entity/Entity Type: MILITARY
NONCOMBATANT/AUXILIARY
SHIP
Symbol Set Code: 30
Code: 130102
Icon Type: Main
N/A
AUXILIARY FLAG SHIP
Type: Entity Subtype
Entity/Entity Type: MILITARY
NONCOMBATANT/AUXILIARY
SHIP
Symbol Set Code: 30
Code: 130103
Icon Type: Main
N/A
5-17
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
INTELLIGENCE
COLLECTOR
Type: Entity Subtype
Entity/Entity Type: MILITARY
NONCOMBATANT/AUXILIARY
SHIP
Symbol Set Code: 30
Code: 130104
Icon Type: Main
N/A
OCEANOGRAPHIC
RESEARCH SHIP
Type: Entity Subtype
Entity/Entity Type: MILITARY
NONCOMBATANT/AUXILIARY
SHIP
Symbol Set Code: 30
Code: 130105
Icon Type: Main
N/A
SURVEY SHIP
Type: Entity Subtype
Entity/Entity Type: MILITARY
NONCOMBATANT/AUXILIARY
SHIP
Symbol Set Code: 30
Code: 130106
Icon Type: Main
N/A
HOSPITAL SHIP
Type: Entity Subtype
Entity/Entity Type: MILITARY
NONCOMBATANT/AUXILIARY
SHIP
Symbol Set Code: 30
Code: 130107
Icon Type: Main
N/A
NAVAL CARGO SHIP
Type: Entity Subtype
Entity/Entity Type: MILITARY
NONCOMBATANT/AUXILIARY
SHIP
Symbol Set Code: 30
Code: 130108
Icon Type: Main
N/A
5-18
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
COMBAT SUPPORT SHIP,
FAST
Type: Entity Subtype
Entity/Entity Type: MILITARY
NONCOMBATANT/AUXILIARY
SHIP
Symbol Set Code: 30
Code: 130109
Icon Type: Main
N/A
OILER, REPLENISHMENT
Type: Entity Subtype
Entity/Entity Type: MILITARY
NONCOMBATANT/AUXILIARY
SHIP
Symbol Set Code: 30
Code: 130110
Icon Type: Main
N/A
REPAIR SHIP
Type: Entity Subtype
Entity/Entity Type: MILITARY
NONCOMBATANT/AUXILIARY
SHIP
Symbol Set Code: 30
Code: 130111
Icon Type: Main
N/A
SUBMARINE TENDER
Type: Entity Subtype
Entity/Entity Type: MILITARY
NONCOMBATANT/AUXILIARY
SHIP
Symbol Set Code: 30
Code: 130112
Icon Type: Main
N/A
TUG, OCEAN GOING
Type: Entity Subtype
Entity/Entity Type: MILITARY
NONCOMBATANT/AUXILIARY
SHIP
Symbol Set Code: 30
Code: 130113
Icon Type: Main
N/A
5-19
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
SERVICE CRAFT/YARD
Type: Entity Type
Entity: MILITARY
NONCOMBATANT
Symbol Set Code: 30
Code: 130200
Icon Type: Main
N/A
BARGE, NOT SELFPROPELLED
Type: Entity Subtype
Entity/Entity Type: MILITARY
NONCOMBATANT/SERVICE
CRAFT/YARD
Symbol Set Code: 30
Code: 130201
Icon Type: Main
N/A
BARGE, SELF-PROPELLED
Type: Entity Subtype
Entity/Entity Type: MILITARY
NONCOMBATANT/SERVICE
CRAFT/YARD
Symbol Set Code: 30
Code: 130202
Icon Type: Main
N/A
TUG, HARBOR
Type: Entity Subtype
Entity/Entity Type: MILITARY
NONCOMBATANT/SERVICE
CRAFT/YARD
Symbol Set Code: 30
Code: 130203
Icon Type: Main
N/A
LAUNCH
Type: Entity Subtype
Entity/Entity Type: MILITARY
NONCOMBATANT/SERVICE
CRAFT/YARD
Symbol Set Code: 30
Code: 130204
Icon Type: Main
N/A
5-20
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
CIVILIAN
Type: Entity
Symbol Set Code: 30
Code: 140000
Icon Type: Main
N/A
MERCHANT SHIP
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 30
Code: 140100
Icon Type: Full Octagon
N/A
CARGO, GENERAL
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/MERCHANT SHIP
Symbol Set Code: 30
Code: 140101
Icon Type: Full Octagon
N/A
CONTAINER SHIP
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/MERCHANT SHIP
Symbol Set Code: 30
Code: 140102
Icon Type: Full Octagon
N/A
DREDGE
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/MERCHANT SHIP
Symbol Set Code: 30
Code: 140103
Icon Type: Full Octagon
N/A
ROLL ON/ROLL OFF
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/MERCHANT SHIP
Symbol Set Code: 30
Code: 140104
Icon Type: Full Octagon
N/A
5-21
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
FERRY
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/MERCHANT SHIP
Symbol Set Code: 30
Code: 140105
Icon Type: Full Octagon
N/A
HEAVY LIFT
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/MERCHANT SHIP
Symbol Set Code: 30
Code: 140106
Icon Type: Full Octagon
N/A
HOVERCRAFT
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/MERCHANT SHIP
Symbol Set Code: 30
Code: 140107
Icon Type: Full Octagon
N/A
LASH CARRIER (WITH
BARGES)
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/MERCHANT SHIP
Symbol Set Code: 30
Code: 140108
Icon Type: Full Octagon
N/A
OILER/TANKER
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/MERCHANT SHIP
Symbol Set Code: 30
Code: 140109
Icon Type: Full Octagon
N/A
5-22
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
PASSENGER
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/MERCHANT SHIP
Symbol Set Code: 30
Code: 140110
Icon Type: Full Octagon
N/A
TUG, OCEAN GOING
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/MERCHANT SHIP
Symbol Set Code: 30
Code: 140111
Icon Type: Full Octagon
N/A
TOW
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/MERCHANT SHIP
Symbol Set Code: 30
Code: 140112
Icon Type: Full Octagon
N/A
TRANSPORT SHIP,
HAZARDOUS MATERIAL
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/MERCHANT SHIP
Symbol Set Code: 30
Code: 140113
Icon Type: Full Octagon
N/A
JUNK/DHOW
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/MERCHANT SHIP
Symbol Set Code: 30
Code: 140114
Icon Type: Full Octagon
N/A
5-23
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
BARGE, NOT SELFPROPELLED
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/MERCHANT SHIP
Symbol Set Code: 30
Code: 140115
Icon Type: Full Octagon
N/A
HOSPITAL SHIP
Type: Entity Subtype
Entity/Entity type:
CIVILIAN/MERCHANT SHIP
Symbol Set Code: 30
Code: 140116
Icon Type: Full Octagon
N/A
FISHING VESSEL
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 30
Code: 140200
Icon Type: Full Octagon
N/A
DRIFTER
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/FISHING VESSEL
Symbol Set Code: 30
Code: 140201
Icon Type: Full Octagon
N/A
TRAWLER
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/FISHING VESSEL
Symbol Set Code: 30
Code: 140202
Icon Type: Full Octagon
N/A
5-24
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
DREDGER
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/FISHING VESSEL
Symbol Set Code: 30
Code: 140203
Icon Type: Full Octagon
N/A
LAW ENFORCEMENT
VESSEL
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 30
Code: 140300
Icon Type: Full Octagon
N/A
LEISURE CRAFT, SAILING
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 30
Code: 140400
Icon Type: Full Octagon
N/A
LEISURE CRAFT,
MOTORIZED
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 30
Code: 140500
Icon Type: Full Octagon
N/A
RIGID-HULL INFLATABLE
BOAT (RHIB)
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/LEISURE CRAFT,
MOTORIZED
Symbol Set Code: 30
Code: 140501
Icon Type: Full Octagon
N/A
5-25
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
SPEEDBOAT
Type: Entity Subtype
Entity/Entity Type:
CIVILIAN/LEISURE CRAFT,
MOTORIZED
Symbol Set Code: 30
Code: 140502
Icon Type: Full Octagon
N/A
JET SKI
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 30
Code: 140600
Icon Type: Full Octagon
N/A
UNMANNED SURFACE
WATER VEHICLE (USV)
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 30
Code: 140700
Icon Type: Full Octagon
N/A
Table 5-5: Sea surface military and civilian vessel/ship icons.
5.
Table 5-6 shows the main icon for Own Ship civilian vessel. The singular own
ship symbol is necessary in order to display the own position in an off-centre display
mode.
(See Table A-35 for associated symbol identification codes)
DESCRIPTION
OWN SHIP
ICON
REMARKS
The diameter of the icon shall be
1L. This icon shall be used with a
friend Standard Identity only.
Type: Entity (Local)
Symbol Set Code: 30
Code: 150000
Icon Type: Full Octagon
Table 5-6: Own Ship.
5.2.6. Sea Surface Sector 1 and 2 Modifiers
1.
Table 5-7 below shows sea surface sector 1 modifiers and illustrates their
placement within the bounding octagon.
5-26
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Edition D Version 1
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APP-6 (Study Draft 1)
(See Table A-36 for associated symbol identification codes)
DESCRIPTION
OWN SHIP
CATEGORY
MODIFIER
REMARKS
MISSION AREA
Symbol Set Code: 30
Code: 01
APP-6
ANTIAIR WARFARE MISSION AREA
Symbol Set Code: 30
Code: 02
ANTISUBMARINE
WARFARE
N/A
MISSION AREA
N/A
Symbol Set Code: 30
Code: 03
ESCORT
MISSION AREA
Symbol Set Code: 30
Code: 04
ELECTRONIC
WARFARE
N/A
MISSION AREA
N/A
Symbol Set Code: 30
Code: 05
INTELLIGENCE,
MISSION AREA
SURVEILLANCE,
RECONNAISSANCE
N/A
Symbol Set Code: 30
Code: 06
MINE
MISSION AREA
COUNTERMEASUR
ES
N/A
Symbol Set Code: 30
Code: 07
MISSILE DEFENSE MISSION AREA
Symbol Set Code: 30
Code: 08
N/A
5-27
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-36 for associated symbol identification codes)
DESCRIPTION
MEDICAL
CATEGORY
MODIFIER
MISSION AREA
Symbol Set Code: 30
Code: 09
MINE WARFARE
N/A
MISSION AREA
Symbol Set Code: 30
Code: 10
REMOTE
MULTIMISSION
VEHICLE (RMV)
REMARKS
N/A
MISSION AREA
N/A
Symbol Set Code: 30
Code: 11
SPECIAL
OPERATIONS
FORCES (SOF)
ASSET CAPABILITY
N/A
Symbol Set Code: 30
Code: 12
SURFACE
WARFARE
MISSION AREA
N/A
Symbol Set Code: 30
Code: 13
BALLISTIC MISSILE WEAPONS CAPABILITY
Symbol Set Code: 30
Code: 14
GUIDED MISSILE
N/A
WEAPONS CAPABILITY
Symbol Set Code: 30
Code: 15
OTHER GUIDED
MISSILE
N/A
WEAPONS CAPABILITY
N/A
Symbol Set Code: 30
Code: 16
5-28
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-36 for associated symbol identification codes)
DESCRIPTION
TORPEDO
CATEGORY
MODIFIER
REMARKS
WEAPONS CAPABILITY
Symbol Set Code: 30
Code: 17
N/A
DRONE EQUIPPED ASSET CAPABILITY
Symbol Set Code: 30
Code: 18
HELICOPTER
EQUIPPED/VSTOL
N/A
ASSET CAPABILITY
N/A
Symbol Set Code: 30
Code: 19
BALLISTIC MISSILE MISSION AREA
DEFENSE,
SHOOTER
N/A
Symbol Set Code: 30
Code: 20
BALLISTIC MISSILE MISSION AREA
DEFENSE, LONGRANGE
SURVEILLANCE
AND TRACK
(LRS&T)
N/A
Symbol Set Code: 30
Code: 21
SEA-BASE X-BAND MISSION AREA
Used with SBX Radar
(Code: 121100) only
Symbol Set Code: 30
Code: 22
HIJACKING/HIJACK CRIME
ED
N/A
Symbol Set Code: 30
Code: 23
Table 5-7: Sea surface sector 1 modifiers.
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2.
Table 5-8 below lists sea surface sector 2 modifiers and illustrates their
placement within the bounding octagon.
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(See Table A-37 for associated symbol identification codes)
DESCRIPTION
NUCLEAR
POWERED
CATEGORY
MODIFIER
REMARKS
SHIP PROPULSION
N/A
Symbol Set Code: 30
Code: 01
HEAVY
SHIP CAPACITY
Symbol Set Code: 30
Code: 02
LIGHT
N/A
SHIP CAPACITY
Symbol Set Code: 30
Code: 03
MEDIUM
N/A
SHIP CAPACITY
Symbol Set Code: 30
Code: 04
DOCK
N/A
CARGO CAPACITY
Symbol Set Code: 30
Code: 05
LOGISTICS
N/A
CARGO CAPACITY
Symbol Set Code: 30
Code: 06
TANK
N/A
CARGO CAPACITY
Symbol Set Code: 30
Code: 07
VEHICLE
N/A
CARGO CAPACITY
Symbol Set Code: 30
Code: 08
N/A
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DESCRIPTION
FAST
CATEGORY
MODIFIER
REMARKS
SHIP MOBILITY
Symbol Set Code: 30
Code: 09
AIR-CUSHIONED
(US)
N/A
SHIP MOBILITY
N/A
Symbol Set Code: 30
Code: 10
AIR-CUSHIONED
(NATO)
SHIP MOBILITY
N/A
Symbol Set Code: 30
Code: 11
HYDROFOIL
SHIP MOBILITY
Symbol Set Code: 30
Code: 12
AUTONOMOUS
CONTROL
N/A
USV CONTROL
N/A
Symbol Set Code: 30
Code: 13
REMOTELY
PILOTED
USV CONTROL
N/A
Symbol Set Code: 30
Code: 14
EXPENDABLE
USV CONTROL
Symbol Set Code: 30
Code: 15
N/A
Table 5-8: Sea surface sector 2 modifiers.
5.3.
SEA SUBSURFACE SYMBOLS
5.3.1. Symbol Subset Structure
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The units, equipment, and objects of sea subsurface operations as mentioned in
paragraph 5.1.2, and are further subdivided in:
1.
2.
Military sea subsurface objects (units):
a.
Submarines.
b.
Non-stationary sensors (i.e., AUV).
c.
Non-stationary weapons (torpedoes) and decoys.
d.
Stationary weapons (mines) with an additional display mode.
e.
Other (e.g., diver).
Non-military sea subsurface objects.
5.3.2. Sea Subsurface Symbol Composition
1.
A unit symbol is composed of a frame (in this case the subsurface frame),
colour (fill), icon (pictogram and/ or letters) and amplifiers. Figure 5-4 shows an
example without amplifiers.
Figure 5-4: Sea Subsurface Symbol.
2.
The Mine warfare symbol allows a second icon within the main icon to denote
thО status oП “OPERATIONAL/NEUTRALIZED” (sОО Table 5-14).
3.
Table 5-9 demonstrates the sea subsurface symbol composition process.
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Step No.
Step
Examples
Step 1
Choose frame according to Standard
Identity
Maritime Standard Identities and Frame Shapes
Pending
Unknown
Assumed
Friend
Friend
Neutral
Suspect
Hostile
Sea
Sub-surface
Step 2
Choose and add functional icon
Step 3
Choose and add a modifier in either
sector 1 or sector 2 position if applicable
or deemed necessary for visualization.
B
N
Step 4
Choose and add a second modifier (if
applicable and/or deemed necessary for
visual representation. NOTE: only one
modifier is permitted per modifier
position
B
N
Table 5-9: Sea Subsurface Symbol Composition Process.
5.3.3. Sea Subsurface Modifiers
1.
Sea subsurface sector 1 modifiers denote:
a.
Mission area.
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b.
Weapons capability.
c.
Asset capability.
d.
Submarine classification.
2.
Modifiers may be placed above (sector 1) and below (sector 2) of the icon
(see Figure 5-5).
Figure 5-5. Icon and Modifier sectors for Sea Subsurface Symbols.
3.
Only one modifier may be placed within sector 1 or 2 at a given time. Multiple
modifiers in the same sector are prohibited.
4.
Table 5-10 below lists sea subsurface sector 1 modifier descriptions.
Modifier
ASW
AUX
C2
ISR
MCM
MIW
SUW
A
B
G
M
SOF
P1
P2
P3
P4
PB
Name
Anti-Submarine Warfare
Auxiliary
Command and Control
Intelligence, Surveillance,
Reconnaissance
Mine Countermeasures
Mine Warfare
Surface Warfare
Attack
Ballistic Missile
Guided Missile
Other Guided Missile
(Point Defence)
Special Operations Force
Possible Submarine – Low 1
Possible Submarine – Low 2
Possible Submarine – High 3
Possible Submarine – High 4
Probable Submarine
Description
Mission Area
Mission Area
Mission Area
Mission Area
Mission Area
Mission Area
Mission Area
Weapons Capability
Weapons Capability
Weapons Capability
Weapons Capability
Asset Capability
Submarine Classification
Submarine Classification
Submarine Classification
Submarine Classification
Submarine Classification
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Certain Submarine
Submarine Classification
Table 5-10: Subsurface Sector 1 Modifiers Descriptions.
5.
6.
Sea subsurface sector 2 modifiers depict:
a.
Ship propulsion.
b.
Unmanned underwater vehicle (UUV) control.
Table 5-11 lists sea subsurface sector 2 modifiers descriptions.
Name
Description
Modifier
AI
Air Independent Propulsion
Ship Propulsion
D
Diesel Propulsion
Ship Propulsion
D1
Diesel – Type 1
Ship Propulsion
D2
Diesel – Type 2
Ship Propulsion
D3
Diesel – Type 3
Ship Propulsion
N
Nuclear Powered
Ship Propulsion
N1
Nuclear – Type 1
Ship Propulsion
N2
Nuclear – Type 2
Ship Propulsion
N3
Nuclear – Type 3
Ship Propulsion
N4
Nuclear – Type 4
Ship Propulsion
N5
Nuclear – Type 5
Ship Propulsion
N6
Nuclear – Type 6
Ship Propulsion
N7
Nuclear – Type 7
Ship Propulsion
AUT
Autonomous Control
UUV Control
RP
Remotely Piloted
UUV Control
EXP
Expendable
UUV Control
Table 5-11. Descriptions of Subsurface Sector 2 Modifiers.
5.3.4. Sea subsurface Amplifiers.
1.
Sea subsurface amplifiers use the same guidelines as sea surface (see
paragraph 5.2.4). Figure 5-6 demonstrates the proper placement of subsurface
symbol amplifiers.
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Figure 5-6: Placement of subsurface symbol amplifiers.
2.
Table 5-12 provides a description of each of the symbol fields as shown in
Figure 5-6.
FIELD
FIELD TITLE
DESCRIPTION
A
Sub/Sub Type Icon
Uses icon and sector modifiers
G
Staff Comments
A text amplifier for units, equipment and
installations; content is implementation
specific.
H
Additional
Information
A text amplifier for units, equipment and
installations; content is implementation
specific.
T
Unique Designation A text amplifier for units, equipment and
installations that uniquely identifies a
(Track Number)
particular symbol or track number.
V
Type
A text amplifier for equipment that
indicates types of equipment.
X
Depth
A text amplifier for equipment that displays Measurement units (FT, M)
shall be displayed within the
depth for submerged objects.
string.
Ex: 105 FT
AL
Operational
Condition
A graphic amplifier for equipment or
installations that indicates operational
condition or capacity.
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FORMAT
Prefix = TN:#####
Example: TN:13579
Operational Condition
amplifier, if used, shall be
comprised of only one color.
Ex. Aircraft: Red - damaged,
Green – fully capable
Ex: Missile: Red – imminent
threat, Green – no threat
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FIELD
FIELD TITLE
DESCRIPTION
FORMAT
AO
Engagement Bar
A graphic amplifier placed immediately
A:BBB-CC,
atop the symbol. May denote, 1)
where
local/remote status; 2) engagement status; A = remote/local
and 3) weapon type.
BBB = engagement status
CC = weapon asset
AR
Special Designator
Special track designators such as NonThe 3-character strings,
Real Time (NRT) and Tactically Significant NRT or SIG
(SIG) tracks are denoted here.
Table 5-12: Descriptions and formats of subsurface symbol amplifiers.
5.3.5. Sea Subsurface Main Icons.
1.
Table 5-13 below provides the subsurface symbol subset for military main
icons.
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DESCRIPTION
ICON
REMARKS
MILITARY
Type: Entity
Symbol Set Code: 35
Code: 110000
Icon Type: Main
N/A
SUBMARINE
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 35
Code: 110100
Icon Type: Main
N/A
SUBMARINE, SURFACED
Type: Entity Subtype
Entity/Entity Type:
MILITARY/SUBMARINE
Symbol Set Code: 35
Code: 110101
Icon Type: Main
N/A
SUBMARINE,
SNORKELING
Type: Entity Subtype
Entity/Entity Type:
MILITARY/SUBMARINE
Symbol Set Code: 35
Code: 110102
Icon Type: Main
N/A
SUBMARINE, BOTTOMED
Type: Entity Subtype
Entity/Entity Type:
MILITARY/SUBMARINE
Symbol Set Code: 35
Code: 110103
Icon Type: Main
N/A
OTHER SUBMERSIBLE
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 35
Code: 110200
Icon Type: Main
N/A
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DESCRIPTION
ICON
REMARKS
NONSUBMARINE
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 35
Code: 110300
Icon Type: Full Octagon
N/A
AUTONOMOUS
UNDERWATER VEHICLE
(AUV)/UNMANNED
UNDERWATER VEHICLE
(UUV)
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 35
Code: 110400
Icon Type: Main
DIVER
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 35
Code: 110500
Icon Type: Main
N/A
CIVILIAN
Type: Entity
Symbol Set Code: 35
Code: 120000
Icon Type: Main
N/A
SUBMERSIBLE
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 35
Code: 120100
Icon Type: Main
N/A
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DESCRIPTION
ICON
AUTONOMOUS
UNDERWATER VEHICLE
(AUV)/UNMANNED
UNDERWATER VEHICLE
(UUV)
REMARKS
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 35
Code: 120200
Icon Type: Full Octagon
DIVER
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 35
Code: 120300
Icon Type: Main
N/A
WEAPON
Type: Entity
Symbol Set Code: 35
Code: 130000
Icon Type: Main
N/A
TORPEDO
Type: Entity Type
Entity: WEAPON
Symbol Set Code: 35
Code: 130100
Icon Type: Main
N/A
IMPROVISED EXPLOSIVE
DEVICE (IED)
Used with hostile Standard
Identity only.
Type: Entity Type
Entity: WEAPON
Symbol Set Code: 35
Code: 130200
Icon Type: Main
DECOY
Type: Entity Type
Entity: WEAPON
Symbol Set Code: 35
Code: 130300
Icon Type: Main
N/A
Table 5-13: Subsurface Military and Civilian Main Icons.
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2.
Table 5-14 below provides the subsurface symbol subset for mine warfare
main icons.
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DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
SEA MINE,
GENERAL
N/A
Type: Entity
Symbol Set Code: 36
Code: 110000
Icon Type: Full Octagon
SEA MINE,
BOTTOM
Type: Entity Type
Entity: SEA MINE,
GENERAL
Symbol Set Code: 36
Code: 110100
Icon Type: Full Octagon
N/A
SEA MINE,
MOORED
Type: Entity Type
Entity: SEA MINE,
GENERAL
Symbol Set Code: 36
Code: 110200
Icon Type: Full Octagon
N/A
SEA MINE,
FLOATING
Type: Entity Type
Entity: SEA MINE,
GENERAL
Symbol Set Code: 36
Code: 110300
Icon Type: Full Octagon
REMARKS
N/A
SEA MINE,
RISING
Type: Entity Type
Entity: SEA MINE,
GENERAL
Symbol Set Code: 36
Code: 110400
Icon Type: Full Octagon
N/A
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DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
SEA MINE,
OTHER
POSITION
Type: Entity Type
Entity: SEA MINE,
GENERAL
Symbol Set Code: 36
Code: 110500
Icon Type: Full Octagon
There is no MEDAL icon
associated with this
symbol.
N/A
SMALL OBJECT,
MINE-LIKE
Type: Entity Type
Entity: SEA MINE,
GENERAL
Symbol Set Code: 36
Code: 110700
Icon Type: Full Octagon
N/A
KINGFISHER
Type: Entity Type
Entity: SEA MINE,
GENERAL
Symbol Set Code: 36
Code: 110600
Icon Type: Full Octagon
REMARKS
There is no MEDAL icon
associated with this
symbol.
N/A
EXERCISE MINE,
GENERAL
MIL-STD-2525
Used with exercise
frame only.
Type: Entity Type
Entity: SEA MINE,
GENERAL
Symbol Set Code: 36
Code: 110800
Icon Type: Full Octagon
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DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
EXERCISE MINE,
BOTTOM
Type: Entity Subtype
Entity/Entity Type: SEA
MINE,
GENERAL/EXERCISE
MINE, GENERAL
Symbol Set Code: 36
Code: 110801
Icon Type: Full Octagon
MIL-STD-2525
Used with exercise
frame only.
EXERCISE MINE,
MOORED
Type: Entity Subtype
Entity/Entity Type: SEA
MINE,
GENERAL/EXERCISE
MINE, GENERAL
Symbol Set Code: 36
Code: 110802
Icon Type: Full Octagon
MIL-STD-2525
Used with exercise
frame only.
EXERCISE MINE,
FLOATING
Type: Entity Subtype
Entity/Entity Type: SEA
MINE,
GENERAL/EXERCISE
MINE, GENERAL
Symbol Set Code: 36
Code: 110803
Icon Type: Full Octagon
REMARKS
MIL-STD-2525
Used with exercise
frame only.
EXERCISE MINE,
RISING
Type: Entity Subtype
Entity/Entity Type: SEA
MINE,
GENERAL/EXERCISE
MINE, GENERAL
Symbol Set Code: 36
Code: 110804
Icon Type: Full Octagon
MIL-STD-2525
Used with exercise
frame only.
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DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
NEUTRALIZED
MINE, GENERAL
Type: Entity Type
Entity: SEA MINE,
GENERAL
Symbol Set Code: 36
Code: 110900
Icon Type: Full Octagon
N/A
NEUTRALIZED
MINE, BOTTOM
Type: Entity Subtype
Entity/Entity Type: SEA
MINE,
GENERAL/NEUTRALIZE
D MINE, GENERAL
Symbol Set Code: 36
Code: 110901
Icon Type: Full Octagon
N/A
NEUTRALIZED
MINE, MOORED
Type: Entity Subtype
Entity/Entity Type: SEA
MINE,
GENERAL/NEUTRALIZE
D MINE, GENERAL
Symbol Set Code: 36
Code: 110902
REMARKS
N/A
NEUTRALIZED
MINE, FLOATING
Type: Entity Subtype
Entity/Entity Type: SEA
MINE,
GENERAL/NEUTRALIZE
D MINE, GENERAL
Symbol Set Code: 36
Code: 110903
Icon Type: Full Octagon
N/A
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DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
NEUTRALIZED
MINE, RISING
Type: Entity Subtype
Entity/Entity Type: SEA
MINE,
GENERAL/NEUTRALIZE
D MINE, GENERAL
Symbol Set Code: 36
Code: 110904
Icon Type: Full Octagon
REMARKS
N/A
NEUTRALIZED
MINE, OTHER
POSITION
Type: Entity Subtype
Entity/Entity Type: SEA
MINE,
GENERAL/NEUTRALIZE
D MINE, GENERAL
Symbol Set Code: 36
Code: 110905
Icon Type: Full Octagon
N/A
UNEXPLODED
ORDNANCE
N/A
Type: Entity
Symbol Set Code: 36
Code: 120000
Icon Type: Full Octagon
SEA MINE
DECOY
N/A
Type: Entity
Symbol Set Code: 36
Code: 130000
Icon Type: Full Octagon
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DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
SEA MINE
DECOY,
BOTTOM
Type: Entity Type
Entity: SEA MINE
DECOY
Symbol Set Code: 36
Code: 130100
Icon Type: Full Octagon
REMARKS
N/A
SEA MINE
DECOY,
MOORED
Icon Type: Full Octagon
N/A
Type: Entity Type
Entity: SEA MINE
DECOY
Symbol Set Code: 36
Code: 130200
Icon Type: Full Octagon
MINE-LIKE
CONTACT
(MILCO)
N/A
N/A
N/A
Type: Entity
Symbol Set Code: 36
Code: 140000
MILCO GENERAL
Type: Entity Type
Entity: MILCO
Symbol Set Code: 36
Code: 140100
Icon Type: Full Octagon
N/A
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DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
REMARKS
MILCO GENERAL,
CONFIDENCE
LEVEL 1
N/A
Type: Entity Subtype
Entity/Entity
Type:MILCO/MILCOGENERAL
Symbol Set Code: 36
Code: 140101
Icon Type: Full Octagon
MILCO GENERAL,
CONFIDENCE
LEVEL 2
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCOGENERAL
Symbol Set Code: 36
Code: 140102
Icon Type: Full Octagon
MILCO GENERAL,
CONFIDENCE
LEVEL 3
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCOGENERAL
Symbol Set Code: 36
Code: 140103
Icon Type: Full Octagon
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DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
REMARKS
MILCO GENERAL,
CONFIDENCE
LEVEL 4
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCOGENERAL
Symbol Set Code: 36
Code: 140104
Icon Type: Full Octagon
MILCO GENERAL,
CONFIDENCE
LEVEL 5
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCOGENERAL
Symbol Set Code: 36
Code: 140105
Icon Type: Full Octagon
MILCO BOTTOM
Type: Entity Type
Entity: MILCO
Symbol Set Code: 36
Code: 140200
N/A
Icon Type: Full
Octagon
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DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
REMARKS
MILCO BOTTOM,
CONFIDENCE
LEVEL 1
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCO-BOTTOM
Symbol Set Code: 36
Code: 140201
Icon Type: Full Octagon
MILCO BOTTOM,
CONFIDENCE
LEVEL 2
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCO-BOTTOM
Symbol Set Code: 36
Code: 140202
Icon Type: Full Octagon
MILCO BOTTOM,
CONFIDENCE
LEVEL 3
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCO-BOTTOM
Symbol Set Code: 36
Code: 140203
Icon Type: Full Octagon
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DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
REMARKS
MILCO BOTTOM,
CONFIDENCE
LEVEL 4
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCO-BOTTOM
Symbol Set Code: 36
Code: 140204
Icon Type: Full Octagon
MILCO BOTTOM,
CONFIDENCE
LEVEL 5
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCO-BOTTOM
Symbol Set Code: 36
Code: 140205
Icon Type: Full Octagon
MILCO MOORED
Type: Entity Type
Entity: MILCO
Symbol Set Code: 36
Code: 140300
N/A
Icon Type: Full
Octagon
MILCO MOORED,
CONFIDENCE
LEVEL 1
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCO-MOORED
Symbol Set Code: 36
Code: 140301
Icon Type: Full Octagon
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DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
REMARKS
MILCO MOORED,
CONFIDENCE
LEVEL 2
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCO-MOORED
Symbol Set Code: 36
Code: 140302
Icon Type: Full Octagon
MILCO MOORED,
CONFIDENCE
LEVEL 3
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCO-MOORED
Symbol Set Code: 36
Code: 140303
Icon Type: Full Octagon
MILCO MOORED,
CONFIDENCE
LEVEL 4
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCO-MOORED
Symbol Set Code: 36
Code: 140304
Icon Type: Full Octagon
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DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
REMARKS
MILCO MOORED,
CONFIDENCE
LEVEL 5
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCO-MOORED
Symbol Set Code: 36
Code: 140305
Icon Type: Full Octagon
MILCO FLOATING
Type: Entity Type
Entity: MILCO
Symbol Set Code: 36
Code: 140400
N/A
Icon Type: Full
Octagon
MILCO FLOATING,
CONFIDENCE
LEVEL 1
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCOFLOATING
Symbol Set Code: 36
Code: 140401
Icon Type: Full Octagon
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DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
REMARKS
MILCO FLOATING,
CONFIDENCE
LEVEL 2
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCOFLOATING
Symbol Set Code: 36
Code: 140402
Icon Type: Full Octagon
MILCO FLOATING,
CONFIDENCE
LEVEL 3
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCOFLOATING
Symbol Set Code: 36
Code: 140403
Icon Type: Full Octagon
MILCO FLOATING,
CONFIDENCE
LEVEL 4
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCOFLOATING
Symbol Set Code: 36
Code: 140404
Icon Type: Full Octagon
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DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
REMARKS
MILCO FLOATING,
CONFIDENCE
LEVEL 5
N/A
Type: Entity Subtype
Entity/Entity Type:
MILCO/MILCOFLOATING
Symbol Set Code: 36
Code: 140405
Icon Type: Full Octagon
MINE-LIKE
ECHO (MILEC),
GENERAL
N/A
Type: Entity
Symbol Set Code: 36
Code: 150000
Icon Type: Full Octagon
MINE-LIKE
ECHO, BOTTOM
Type: Entity Type
Entity: MINE-LIKE ECHO
(MILEC), GENERAL
Symbol Set Code: 36
Code: 150100
Icon Type: Full Octagon
N/A
MINE-LIKE
ECHO, MOORED
Type: Entity Type
Entity: MINE-LIKE ECHO
(MILEC), GENERAL
Symbol Set Code: 36
Code: 150200
Icon Type: Full Octagon
N/A
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DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
REMARKS
MINE-LIKE
ECHO,
FLOATING
Type: Entity Type
Entity: MINE-LIKE ECHO
(MILEC), GENERAL
Symbol Set Code: 36
Code: 150300
Icon Type: Full Octagon
N/A
NEGATIVE
REACQUISITION,
GENERAL
N/A
Type: Entity
Symbol Set Code: 36
Code: 160000
Icon Type: Full Octagon
NEGATIVE
REACQUISITION,
BOTTOM
Type: Entity Type
Entity: NEGATIVE
REACQUISITION,
GENERAL
Symbol Set Code: 36
Code: 160100
Icon Type: Full Octagon
N/A
NEGATIVE
REACQUISITION,
MOORED
Type: Entity Type
Entity: NEGATIVE
REACQUISITION,
GENERAL
Symbol Set Code: 36
Code: 160200
Icon Type: Full Octagon
N/A
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NEGATIVE
REACQUISITION,
FLOATING
DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
Type: Entity Type
Entity: NEGATIVE
REACQUISITION,
GENERAL
Symbol Set Code: 36
Code: 160300
Icon Type: Full Octagon
N/A
OBSTRUCTOR
Type: Entity
Symbol Set Code: 36
Code: 170000
Icon Type: Full Octagon
N/A
NEUTRALIZED
OBSTRUCTOR
Type: Entity Type
Entity: OBSTRUCTOR
Symbol Set Code: 36
Code: 170100
Icon Type: Full Octagon
REMARKS
N/A
GENERAL MINE
ANCHOR
N/A
Type: Entity
Symbol Set Code: 36
Code: 180000
Icon Type: Full Octagon
NON-MINE
MINE-LIKE
OBJECT (NMLO),
GENERAL
N/A
Type: Entity
Symbol Set Code: 36
Code: 190000
Icon Type: Full Octagon
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DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
NON-MINE
MINE-LIKE
OBJECT,
BOTTOM
N/A
Type: Entity Type
Entity: NON-MINE MINELIKE OBJECT (NMLO),
GENERAL
Symbol Set Code: 36
Code: 190100
Icon Type: Full Octagon
NON-MINE
MINE-LIKE
OBJECT,
MOORED
N/A
Type: Entity Type
Entity: NON-MINE MINELIKE OBJECT (NMLO),
GENERAL
Symbol Set Code: 36
Code: 190200
Icon Type: Full Octagon
NON-MINE
MINE-LIKE
OBJECT,
FLOATING
N/A
Type: Entity Type
Entity: NON-MINE MINELIKE OBJECT (NMLO),
GENERAL
Symbol Set Code: 36
Code: 190300
Icon Type: Full Octagon
REMARKS
ENVIRONMENTA
L REPORT
LOCATION
N/A
Type: Entity
Symbol Set Code: 36
Code: 200000
Icon Type: Full Octagon
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DESCRIPTION
MEDAL ICON
ALTERNATIVE ICON
REMARKS
DIVE REPORT
LOCATION
N/A
Type: Entity
Symbol Set Code: 36
Code: 210000
Icon Type: Full Octagon
Table 5-14: Mine warfare main icons.
3.
Table 5-16 below provides the subsurface symbol subset for Seabed
Installations main icons.
(See Table A-42 for associated symbol identification codes)
DESCRIPTION
ICON
LOCATION : MAIN
SEABED
INSTALLATION,
MAN-MADE,
MILITARY
REMARKS
None
Type: Entity
Symbol Set Code: 39
Code: 110000
Icon Type: Full Octagon
SEABED
INSTALLATION,
MAN-MADE,
NON-MILITARY
None
Type: Entity
Symbol Set Code: 39
Code: 120000
Icon Type: Full Octagon
Table 5-15: Sea Subsurface Seabed Installations.
5.3.6. Sea Subsurface Sector 1 and 2 Modifiers
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1.
Sector 1 modifiers depict additional information pertaining to the icon. Table
5-16 lists sea subsurface sector 1 modifiers and illustrates their placement within the
bounding octagon.
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(See Table A-39 for associated symbol identification codes)
DESCRIPTION
CATEGORY
MODIFIER
REMARKS
ANTISUBMARIN MISSION AREA
E WARFARE
N/A
Symbol Set Code: 35
Code: 01
AUXILIARY
MISSION AREA
Used with SUBMARINE
entity type only.
COMMAND AND MISSION AREA
CONTROL
Used with SUBMARINE
entity type only.
Symbol Set Code: 35
Code: 02
Symbol Set Code: 35
Code: 03
INTELLIGENCE, MISSION AREA
SURVEILLANCE,
RECONNAISSAN
CE
N/A
Symbol Set Code: 35
Code: 04
MISSION AREA
MINE
COUNTERMEAS
URES
N/A
Symbol Set Code: 35
Code: 05
MINE WARFARE MISSION AREA
N/A
Symbol Set Code: 35
Code: 06
SURFACE
WARFARE
MISSION AREA
N/A
Symbol Set Code: 35
Code: 07
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DESCRIPTION
ATTACK
CATEGORY
MODIFIER
REMARKS
WEAPONS CAPABILITY
Used with SUBMARINE
entity type only.
WEAPONS CAPABILITY
Used with SUBMARINE
entity type only.
WEAPONS CAPABILITY
Used with SUBMARINE
entity type only.
OTHER GUIDED WEAPONS CAPABILITY
MISSILE
Used with SUBMARINE
entity type only.
Symbol Set Code: 35
Code: 08
BALLISTIC
MISSILE
Symbol Set Code: 35
Code: 09
GUIDED
MISSILE
Symbol Set Code: 35
Code: 10
Symbol Set Code: 35
Code: 11
ASSET CAPABILITY
SPECIAL
OPERATIONS
FORCES (SOF)
Used with SUBMARINE
entity type only.
Symbol Set Code: 35
Code: 12
SUBMARINE
POSSIBLE
SUBMARINE - CONFIDENCE
LOW 1
Used with SUBMARINE
entity type only.
Symbol Set Code: 35
Code: 13
SUBMARINE
POSSIBLE
SUBMARINE - CONFIDENCE
LOW 2
Used with SUBMARINE
entity type only.
Symbol Set Code: 35
Code: 14
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DESCRIPTION
CATEGORY
MODIFIER
SUBMARINE
POSSIBLE
SUBMARINE - CONFIDENCE
HIGH 3
REMARKS
Used with SUBMARINE
entity type only.
Symbol Set Code: 35
Code: 15
SUBMARINE
POSSIBLE
SUBMARINE - CONFIDENCE
HIGH 4
Used with SUBMARINE
entity type only.
Symbol Set Code: 35
Code: 16
PROBABLE
SUBMARINE
SUBMARINE
CONFIDENCE
Used with SUBMARINE
entity type only.
SUBMARINE
CONFIDENCE
Used with SUBMARINE
entity type only.
Symbol Set Code: 35
Code: 17
CERTAIN
SUBMARINE
Symbol Set Code: 35
Code: 18
ANTI-TORPEDO WEAPONS CAPABILITY
TORPEDO
Used with TORPEDO
entity type only.
Symbol Set Code: 35
Code: 19
HIJACKING/HIJA CRIME
CKED
Symbol Set Code:
35
Code: 20
N/A
Table 5-16: Sea subsurface sector 1 modifiers.
2.
Sector 2 modifiers depict additional information pertaining to the icon. Table
5-17 lists sea subsurface sector 2 modifiers and illustrates their placement within the
bounding octagon.
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DESCRIPTION
CATEGORY
MODIFIER
AIR INDEPENDENT SHIP PROPULSION
PROPULSION
REMARKS
Used with SUBMARINE
entity type only.
Symbol Set Code: 35
Code: 01
DIESEL ELECTRIC, SHIP PROPULSION
GENERAL
Used with SUBMARINE
entity type only.
Symbol Set Code: 35
Code: 02
DIESEL - TYPE 1
SHIP PROPULSION
Used with SUBMARINE
entity type only.
SHIP PROPULSION
Used with SUBMARINE
entity type only.
SHIP PROPULSION
Used with SUBMARINE
entity type only.
SHIP PROPULSION
Used with SUBMARINE
entity type only.
NUCLEAR - TYPE 1 SHIP PROPULSION
Used with SUBMARINE
entity type only.
Symbol Set Code: 35
Code: 03
DIESEL - TYPE 2
Symbol Set Code: 35
Code: 04
DIESEL - TYPE 3
Symbol Set Code: 35
Code: 05
NUCLEAR
POWERED,
GENERAL
Symbol Set Code: 35
Code: 06
Symbol Set Code: 35
Code: 07
NUCLEAR - TYPE 2 SHIP PROPULSION
Used with SUBMARINE
entity type only.
Symbol Set Code: 35
Code: 08
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DESCRIPTION
CATEGORY
MODIFIER
NUCLEAR - TYPE 3 SHIP PROPULSION
REMARKS
Used with SUBMARINE
entity type only.
Symbol Set Code: 35
Code: 09
NUCLEAR - TYPE 4 SHIP PROPULSION
Used with SUBMARINE
entity type only.
Symbol Set Code: 35
Code: 10
NUCLEAR - TYPE 5 SHIP PROPULSION
Used with SUBMARINE
entity type only.
Symbol Set Code: 35
Code: 11
NUCLEAR - TYPE 6 SHIP PROPULSION
Used with SUBMARINE
entity type only.
Symbol Set Code: 35
Code: 12
NUCLEAR - TYPE 7 SHIP PROPULSION
Used with SUBMARINE
entity type only.
Symbol Set Code: 35
Code: 13
AUTONOMOUS
CONTROL
UUV CONTROL
Used with AUV/UUV
entity type only.
UUV CONTROL
Used with AUV/UUV
entity type only.
UUV CONTROL
Used with AUV/UUV
entity type only.
Symbol Set Code: 35
Code: 14
REMOTELY
PILOTED
Symbol Set Code: 35
Code: 15
EXPENDABLE
Symbol Set Code: 35
Code: 16
Table 5-17: Sea Subsurface sector 2 modifiers.
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5.3.7. Subsurface Tracks.
1.
Local Tracks. Local tracks are tracks internal to a particular Combat
Information Center (CIC). These tracks are not intended to be transmitted outside the
ship’s űIű. ModiПiОrs arО not pОrmittОd with local track sвmbols.
2.
Fused tracks. Fused tracks are tracks in the process of classification. Multiple
sources of incoming information need to be adjudicated and combined (fused) into a
single track. Fused tracks are denoted by a question mark (?) encapsulated within an
hourglass icon. All fused tracks have a pending Standard Identity frame.
3.
Table 5-18 depicts local and fused tracks icons.
DESCRIPTION
ECHO TRACKER CLASSIFIER
(ETC)/POSSIBLE CONTACT
(POSCON)
ICON
REMARKS
All ETC/POSCON tracks shall
have a pending Standard Identity
frame.
Type: Entity (Local)
Symbol Set Code: 35
Code: 140000
Icon Type: Full Octagon
FUSED TRACK
All fused tracks shall have a
pending Standard Identity frame.
Type: Entity (Local)
Symbol Set Code: 35
Code: 150000
Icon Type: Full Octagon
MANUAL TRACK
Type: Entity (Local)
Symbol Set Code: 35
Code: 160000
Icon Type: Full Octagon
N/A
TABLE 5-18: Subsurface tracks.
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CHAPTER 6 SPACE SYMBOLS
6.1.
SCOPE
This chapter covers symbols for space assets, related activities and other relevant
objects (debris) within earth orbit. Space-related ground installations are covered in
űhaptОr 3 “Land Sвmbols”.
6.1.1. Space Operations Symbol Characteristics
1.
Security and military operations are dependent on space capabilities for
command and control (C2), communications, situation awareness, and intelligence,
surveillance and reconnaissance (ISR). The persistence (always on orbit),
perspective (high altitude), penetration (no over flight restrictions), and presence
(ability to provide combat support without being physically located with forward
forces) of space systems provide forces beyond line of sight secure communications.
2.
In order to depict in near-real time large areas with fast moving space users
manoeuvring within all three dimensions, specific requirements for the space picture
production have to be met:
a.
The picture has to be updated in near real-time.
b.
Vectors have to be provided in order to help to anticipate movement of
own, neutral and hostile objects.
c.
АhОrОvОr known, rОlОvant data likО “tвpО”, “mission”, “opОrator”,
“capabilitiОs” Оtc. havО to bО aППiliatОd to thО objОcts without cluttОrinР thО
display.
d.
Objects may overlap on the display but must still be recognisable to
controllers.
e.
Depending on the scenario, the display may contain a multitude of
moving objects (debris).
6.2.
BUILDING SPACE SYMBOLS
6.2.1. General
1.
This section establishes a single standard method for developing space
symbols. It includes a variety of space related icons, modifiers, and amplifiers for
building symbols. However, no attempt to depict all possible space symbols has
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been made, but the symbols shown in this chapter are adequate for depicting all
standard identities.
2.
Once the user is familiar with the prescribed system, a symbol for any
conceivable object can be created using the logical sequence provided in this
chapter.
a.
When representing not yet defined objects, the most appropriate
symbol combination contained herein shall be selected.
b.
Any symbols, or combinations and modifications of symbols that differ
from those laid down in this publication should be avoided.
c.
If, after searching icons and modifiers given in this publication, it is
necessary to create a new symbol, the symbol shall be explained in an
accompanying legend.
d.
Automated systems may have difficulty in passing non-standard
symbols.
6.2.2. Space Symbol Composition
A space symbol is composed of a frame, colour (fill), functional icon (main icon), and
modifiers (secondary icons) (Figure 6-1).
Figure 6-1: Space Symbol Composition.
6.2.3. Space Symbol Composition Process
Table 6-1 provides the steps used to build space symbols.
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Step #
Step
Step 1.
Choose the frame
Standard Identity.
Example
according
to
Affiliations and Frame Shapes
Affiliation
Pending
Unknown
Assumed
Friend
Friend
Neutral
Suspect
Hostile
Frame
Step 2.
Choose and add main sector icon.
Step 3.
Choose and add a modifier in either
sector 1 or sector 2 if applicable or
deemed necessary for visualization.
Step 4.
Choose and add a modifier in either
sector 1 or sector 2 if applicable or
deemed necessary for visualization.
NOTE: Only one modifier is permitted
per modifier position.
Table 6-1: Building Unit Symbols.
6.2.4. Amplifier Fields.
1.
The purpose of the amplifier fields described in this section is to standardize
the display of additional alphanumerical information, i.e. on identity, location and
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movement, capabilities. On the tactical display, information about a displayed object
is conveyed by the symbol via frame shape, icon/letter and colour coding.
2.
Space amplifier fields are to be displayed in one position relative to the
symbol, its right side and not in different and separate positions all around it. Track
number, name, position, and nation are considered essential information and
displayed in fields 1 through 5 to the right of the symbol. The placement of the label
is the same regardless of frame shape or affiliation. Figure 6-2 shows the placement
of amplifier fields around a space symbol frame.
1
2
3
4
5
Figure 6-2: Symbol Amplifier Fields.
3.
The following are 2 methods of adding additional information that can only be
conveyed alphanumerically, and not by graphical means.
a.
Use of amplifiers in the form of symbol labels.
b.
Displaying in secondary information fields outside the tactical screen.
This method forces the operator to a constant shift of focus and will not be
considered further in this text.
4.
In the default mode, thО labОl is not shown. It is thО usОr’s task to dОПinО and
call up for display the information considered to be necessary. Additionally, the user
must be enabled to suppress the filled and displayed label to reduce screen clutter
and call it up again as considered appropriate to the tactical situation.
5.
Table 6-2 lists the contents and descriptions for the space amplifier fields.
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Field
1
2
3
Field Title
Prefix (when
applicable)
Description (Alternatives)
SSTNUM
Space System Track Number
SSNAME
a) Space System Name
b) Mission call sign
Position and Orbit,
3rd Dimension Info
Georef Position [degrees]/Inclination] or
Trajectory
SSTN
Height [feet/orbit]
4
Nation
Nations Name: A 3-letter code indicating the
objОct’s countrв oП oriРin (STANAG 1059)
Additional
Information
For FRIENDLY units
- Sensor or Weapon load, specific orbit,
footprint etc.
For other Units
5
- Credibility of Information
Table 6-2: Contents of Labels for Space Symbols.
6.2.5. Space Main Icons
1.
Icons in the main sector reflect the main function or capability to be depicted
by a symbol.
Figure 6-3: Main Sector Icons Placement.
2.
Table 6-4 below shows the icons for use in space symbols in the main sector
of the symbol.
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(See Table A-17 for associated symbol identification codes)
DESCRIPTION
MILITARY
ICON
REMARKS
This symbol shall not be
displayed on a C2 system, but
may be displayed for training or
hierarchal explanation purposes.
Type: Entity
Symbol Set Code: 05
Code: 110000
Icon Type: Main
SPACE VEHICLE
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 110100
Icon Type: Main
RE-ENTRY VEHICLE
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 110200
Icon Type: Main
PLANET LANDER
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 110300
Icon Type: Main
ORBITER SHUTTLE
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 110400
Icon Type: Main
CAPSULE
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 110500
Icon Type: Main
SATELLITE, GENERAL
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 110600
Icon Type: Main
N/A
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DESCRIPTION
SATELLITE
ICON
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 110700
Icon Type: Main
ANTISATELLITE WEAPON
REMARKS
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 110800
Icon Type: Main
ASTRONOMICAL SATELLITE
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 110900
Icon Type: Main
BIOSATELLITE
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 111000
Icon Type: Main
COMMUNICATIONS
SATELLITE
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 111100
Icon Type: Main
EARTH OBSERVATION
SATELLITE
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 111200
Icon Type: Main
N/A
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(See Table A-17 for associated symbol identification codes)
DESCRIPTION
MINIATURIZED SATELLITE
ICON
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 111300
Icon Type: Main
NAVIGATIONAL SATELLITE
REMARKS
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 111400
Icon Type: Main
RECONNAISSANCE
SATELLITE
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 111500
Icon Type: Main
SPACE STATION
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 111600
Icon Type: Main
TETHERED SATELLITE
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 111700
Icon Type: Main
WEATHER SATELLITE
N/A
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 111800
Icon Type: Main
N/A
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(See Table A-17 for associated symbol identification codes)
DESCRIPTION
SPACE LAUNCHED VEHICLE
(SLV)
ICON
Type: Entity Type
Entity: MILITARY
Symbol Set Code: 05
Code: 111900
Icon Type: Main
CIVILIAN
REMARKS
N/A
This symbol shall not be
displayed on a C2 system, but
may be displayed for training or
hierarchal explanation purposes.
Type: Entity
Symbol Set Code: 05
Code: 120000
Icon Type: Main
ORBITER SHUTTLE
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 05
Code: 120100
Icon Type: Main
CAPSULE
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 05
Code: 120200
Icon Type: Main
SATELLITE
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 05
Code: 120300
Icon Type: Main
ASTRONOMICAL SATELLITE
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 05
Code: 120400
Icon Type: Main
BIOSATELLITE
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 05
Code: 120500
N/A
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(See Table A-17 for associated symbol identification codes)
DESCRIPTION
COMMUNICATIONS
SATELLITE
ICON
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 05
Code: 120600
Icon Type: Main
EARTH OBSERVATION
SATELLITE
REMARKS
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 05
Code: 120700
Icon Type: Main
MINIATURIZED SATELLITE
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 05
Code: 120800
Icon Type: Main
NAVIGATIONAL SATELLITE
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 05
Code: 120900
Icon Type: Main
SPACE STATION
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 05
Code: 121000
Icon Type: Main
TETHERED SATELLITE
N/A
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 05
Code: 121100
Icon Type: Main
N/A
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(See Table A-17 for associated symbol identification codes)
DESCRIPTION
WEATHER SATELLITE
ICON
REMARKS
Type: Entity Type
Entity: CIVILIAN
Symbol Set Code: 05
Code: 121200
Icon Type: Main
MANUAL TRACK
N/A
Type: Entity (Local)
Symbol Set Code: 05
Code: 130000
Icon Type: Full Octagon
N/A
Table 6-4: Space equipment and platform icons.
6.2.6. Space Sector 1 and 2 Modifiers
1.
Modifiers in sector 1 placement identifies modifying information (Figure 6-4)
pertaining to orbit.
Figure 6-4: Sector 1 Modifier Placement.
2.
Tables 6-5 show the icons for use in space symbols in sector 1.
(See Table A-18 for associated symbol identification codes)
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DESCRIPTION
LOW EARTH ORBIT
(LEO)
CATEGORY
MODIFIER
REMARKS
ORBIT
N/A
Symbol Set Code: 05
Code: 01
MEDIUM EARTH
ORBIT (MEO)
ORBIT
N/A
Symbol Set Code: 05
Code: 02
HIGH EARTH ORBIT
(HEO)
ORBIT
N/A
Symbol Set Code: 05
Code: 03
GEOSYNCHRONOUS
ORBIT (GSO)
ORBIT
N/A
Symbol Set Code: 05
Code: 04
GEOSTATIONARY
ORBIT (GO)
ORBIT
N/A
Symbol Set Code: 05
Code: 05
MOLNIYA ORBIT (MO) ORBIT
Symbol Set Code: 05
Code: 06
N/A
Table 6-5: Space equipment and platform sector 1.
3.
Space modifiers in sector 2 placement identifies modifying information (Figure
6-5) pertaining to sensors.
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Figure 6-5: Sector 2 Modifier Placement.
4.
Table 6-6 show the icons for use in space symbols in sector 2.
(See Table A-19 for associated symbol identification codes)
DESCRIPTION
OPTICAL
CATEGORY
MODIFIER
REMARKS
SENSOR
Only used with satellite
icons.
SENSOR
Only used with satellite
icons.
SENSOR
Only used with satellite
icons.
SENSOR
Only used with satellite
icons.
Symbol Set Code: 05
Code: 01
INFRARED
Symbol Set Code: 05
Code: 02
RADAR
Symbol Set Code: 05
Code: 03
SIGNALS
INTELLIGENCE
(SIGINT)
Symbol Set Code: 05
Code: 04
Table 6-6: Space equipment and platform sector 2 modifiers.
6.2.7. Space Hazards (debris) Symbols
Table 6-7 provides space hazards symbols pertaining to space debris.
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FUNCTION
LOCATION
REMARKS
None
MAN MADE SPACE
DEBRIS SMALL
None
MAN MADE SPACE
DEBRIS MEDIUM
None
MAN MADE SPACE
DEBRIS BIG
None
NATURAL SPACE DEBRIS
SMALL
None
NATURAL SPACE DEBRIS
MEDIUM
None
NATURAL SPACE DEBRIS
BIG
Table 6-7: Hazards (Space Debris)
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CHAPTER 7
STABILITY AND CIVIL SUPPORT ACTIVITIES SYMBOLS
7.1.
SCOPE
This chapter covers symbols used in relation to stability and civil support activities.
7.1.1. Stability and Civil Support Activities Symbol Characteristics
1.
Alliance security interests can be affected by risks of a wide nature, including
acts of terrorism, sabotage and organized crime, and by the disruption of the flow of
vital resources. Additionally, the uncontrolled movement of large numbers of people,
particularly because of armed conflicts, can also pose problems for security and
stability affecting the Alliance.
2.
The joint force commander requires a set of symbols that provide the
capability to depict stability activities and civil support activities across the continuum
of operations. This set of symbols, as with the other sets in this publication, is built
upon the basics as described in Chapter 1.
7.2.
BUILDING STABILITY AND CIVIL SUPPORT ACTIVITIES SYMBOLS
7.2.1. Stability and Civil Support Activities Symbol Composition
An activity symbol is composed of a frame, colour (fill), activity functional icon,
modifiers (secondary icons), and text/graphic amplifiers (Figure 7-1).
Figure 7-1. Stability and Civil Support Activities Symbol Composition.
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7.2.2. Stability and Civil Support Activities Symbol Composition Process
Table 7-1 provides the steps for building an activity symbol. Once the user is
familiar with the system any desired symbol can be developed using this logical
sequence.
Step #
Step
Example
Step 1.
Choose the frame according to Standard
Identity.
Activity Symbol Frame Shapes and Affiliation
STANDARD
IDENTITY
FRIENDLY
HOSTILE
NEUTRAL
UNKNOWN
ASSUMED
FRIEND
SUSPECT
PENDING
FRAME
Steps 2.
Choose and add main sector icon.
Step 3.
Choose and add a modifier in either
sector 1 or sector 2 if applicable or
deemed necessary for visualization.
Step 4.
Choose and add a modifier in either
sector 1 or sector 2 if applicable or
deemed necessary for visualization.
NOTE: Only one modifier is permitted
per modifier position.
There are no specific sector 2 modifiers at
this time.
Table 7-1. Building Stability and Civil Support Activities Symbol.
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7.2.3. Stability and Civil Support Activities Icon, Modifier, and Amplifier Fields
1.
The purpose of activity icon, modifier, and amplifier fields is to standardize the
location of information that graphically describes a stability and civil support activity
and provides additional information on capabilities, status, location, etc.
2.
The placement of activity icon, modifier, and amplifier information fields is the
same regardless of frame shape or affiliation. Figure 7-2 shows the placement of the
activity icon, modifier, and amplifier fields around the friendly activity symbol frame.
Figure 7-2. Stability and Civil Support Activities Icon, Modifier, and Amplifier
Fields.
3.
Table 7-2 provides a description of each of the unit symbol amplifying
information fields as shown in Figure 7-2. See Chapter 1, paragraph 1.2., for a
description of and more information on amplifiers.
Field
Field Title
A
Symbol
G
Staff Comments
H
Additional Information
Description
Text/Graphic
Symbol contains an icon in the “Main” sector of
the bounding octagon and may contain a
modifier in sector 1, sector 2, or both.
Free text. Can be used by staff for information
required by commander.
Free text.
Either
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Field
Field Title
J
Evaluation Rating
Q
W
Offset Location
Indicator
Date-Time Group
AC
Country Indicator
Description
Text/Graphic
Degree of confidence that may be placed on
the information represented by the symbol. It is
shown as one letter and one number made up
of Reliability of Source and Credibility of
Information. (STANAG 2511).
Reliability of Source:
A. Completely reliable
B. Usually reliable
C. Fairly reliable
D. Not usually reliable
E. Unreliable
F. Reliability cannot be judged.
Credibility of Information:
1. Confirmed by other sources
2. Probably true
3. Possibly true
4. Doubtful
5. Improbable
6. Truth cannot be judged.
It is used to denote precise location.
Text
Graphic
An alphanumeric designator for displaying a
date-time group (DDHHMMSSZMONYY) or
“O/O” for on order. The date-time group is
composed of a group of six numeric digits with
a time zone suffix and the standardized threeletter abbreviation for the month followed by
two digits. The first pair of digits represents the
day; the second pair, the hour; the third pair,
the minutes. The last two digits of the year are
after the month. For automated systems, two
digits may be added before the time zone suffix
and after the minutes to designate seconds.
A three-letter code that indicates the country of
origin of the organization (STANAG 1059). In
stability activities, this field can be used for
factions or groups.
Text
Text
Table 7-2. Description of Icon, Modifier, and Amplifier Fields.
7.2.4. Icons and Modifiers Placement inside Octagon
1.
In general, icons should not be so large as to exceed the dimensions of the
main sector of the octagon or touch the interior border of the frame.
2.
Full frame icons are exceptions to this size rule, and exceed the dimensions of
the main sector of the octagon and touch the interior border of the frame. See
Chapter 3 for more information concerning full frame icons.
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3.
It Chapter 1, paragraph 1.2.2., and 1.3., serves as the foundation for
placement of icons and modifiers inside the Octagon. The octagon is divided onto
three sectors specify where icons and modifiers are positioned and how much space
is available for sizing. The lettering size for text icons and modifiers will vary based
on the number of letters used. Figure 7-3 provides examples showing the sectors for
each of the frame shape types.
Figure 7-3: Locations of Icons and Modifiers.
7.2.5. Main Sector Icons
1.
Icons in the main sector (Figure 7-4) normally reflect the main function of the
symbol, but in some cases can also reflect modifying information as well.
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Figure 7-4: Main Sector Icons.
2.
Table 6-3 below shows the Stability and Civil Support Activities icons for use
in the main sector of the A field of the symbol. The use of icons from chapters 2, 3,
and 4 is also permissible in building activity symbols.
(See Table A-43 for associated symbol identification codes)
DESCRIPTION
ICON
INCIDENT
Type: Entity
Symbol Set Code: 40
Code: 110000
N/A
REMARKS
No icon is associated with this
entity. It is for hierarchal
purposes only.
CRIMINAL ACTIVITY INCIDENT
Type: Entity Type
Entity: INCIDENT
Symbol Set Code: 40
Code: 110100
Icon Type: Full Octagon
M2M
ARREST
Type: Entity Subtype
Entity: INCIDENT/ CRIMINAL
ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110101
Icon Type: Full Octagon
N/A
ARSON
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110102
Icon Type: Full Octagon
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(See Table A-43 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
ATTEMPTED CRIMINAL
ACTIVITY
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110103
Icon Type: Main
N/A
DRIVE-BY SHOOTING
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110104
Icon Type: Full Octagon
N/A
DRUG RELATED
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110105
Icon Type: Main
N/A
EXTORTION
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110106
Icon Type: Full Octagon
N/A
GRAFFITI
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110107
Icon Type: Full Octagon
N/A
KILLING
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110108
Icon Type: Main
N/A
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DESCRIPTION
ICON
REMARKS
POISONING
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110109
Icon Type: Full Octagon
N/A
CIVIL RIOTING
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110110
Icon Type: Main
N/A
BOOBY TRAP
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110111
Icon Type: Full Octagon
N/A
HOME EVICTION
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110112
Icon Type: Full Octagon
N/A
BLACK MARKETING
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110113
Icon Type: Full Octagon
N/A
VANDALISM / LOOT /
RANSACK / PLUNDER
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110114
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
JAIL BREAK
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110115
Icon Type: Full Octagon
M2M
ROBBERY
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110116
Icon Type: Main
N/A
THEFT
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110117
Icon Type: Main
N/A
BURGLARY
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110118
Icon Type: Main
N/A
SMUGGLING
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110119
Icon Type: Main
N/A
ROCK THROWING
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110120
Icon Type: Full Octagon
M2M
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DESCRIPTION
ICON
REMARKS
DEAD BODY
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110121
Icon Type: Full Octagon
N/A
SABOTAGE
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Code: 110122
Icon Type: Main
N/A
SUSPICIOUS ACTIVITY
Type: Entity Subtype
Entity/Entity Type: INCIDENT/
CRIMINAL ACTIVITY INCIDENT
Symbol Set Code: 40
Code: 110123
Icon Type: Full Octagon
M2M
BOMB/BOMBING
Type: Entity Type
Entity: INCIDENT
Symbol Set Code: 40
Code: 110200
Icon Type: Main
N/A
BOMB THREAT
Type: Entity Subtype
Entity/Entity Type:
INCIDENT/BOMB/BOMBING
Symbol Set Code: 40
Code: 110201
Icon Type: Full Octagon
N/A
IED EVENT
Type: Entity Type
Entity: INCIDENT
Symbol Set Code: 40
Code: 110300
Icon Type: Main
N/A
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DESCRIPTION
ICON
REMARKS
IED EXPLOSION
Type: Entity Subtype
Entity/Entity Type: INCIDENT/IED
EVENT
Symbol Set Code: 40
Code: 110301
Icon Type: Full Octagon
N/A
PREMATURE IED EXPLOSION
Type: Entity Subtype
Entity/Entity Type: INCIDENT/IED
EVENT
Symbol Set Code: 40
Code: 110302
Icon Type: Full Octagon
N/A
IED CACHE
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity/Entity Type: INCIDENT/IED
EVENT
Symbol Set Code: 40
Code: 110303
Icon Type: Full Frame
IED SUICIDE BOMBER
Type: Entity Subtype
Entity/Entity Type: INCIDENT/IED
EVENT
Symbol Set Code: 40
Code: 110304
Icon Type: Full Octagon
N/A
SHOOTING
Type: Entity Type
Entity: INCIDENT
Symbol Set Code: 40
Code: 110400
Icon Type: Full Octagon
M2M
SNIPING
Type: Entity Subtype
Entity/Entity Type:
INCIDENT/SHOOTING
Symbol Set Code: 40
Code: 110401
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
ILLEGAL DRUG OPERATION
Type: Entity Type
Entity: INCIDENT
Symbol Set Code: 40
Code: 110500
Icon Type: Main
N/A
TRAFFICKING
Type: Entity Subtype
Entity/Entity Type:
INCIDENT/ILLEGAL DRUG
OPERATION
Symbol Set Code: 40
Code: 110501
Icon Type: Full Octagon
N/A
ILLEGAL DRUG LAB
Type: Entity Subtype
Entity/Entity Type:
INCIDENT/ILLEGAL DRUG
OPERATION
Symbol Set Code: 40
Code: 110502
Icon Type: Full Octagon
N/A
EXPLOSION
Type: Entity Type
Entity: INCIDENT
Symbol Set Code: 40
Code: 110600
Icon Type: Full Octagon
N/A
GRENADE EXPLOSION
Type: Entity Subtype
Entity: INCIDENT/EXPLOSION
Symbol Set Code: 40
Code: 110601
Icon Type: Full Octagon
N/A
INCENDIARY EXPLOSION
Type: Entity Subtype
Entity: INCIDENT/EXPLOSION
Symbol Set Code: 40
Code: 110602
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
MINE EXPLOSION
Type: Entity Subtype
Entity: INCIDENT/EXPLOSION
Symbol Set Code: 40
Code: 110603
Icon Type: Full Octagon
N/A
MORTAR FIRE EXPLOSION
Type: Entity Subtype
Entity: INCIDENT/EXPLOSION
Symbol Set Code: 40
Code: 110604
Icon Type: Full Octagon
N/A
ROCKET EXPLOSION
Type: Entity Subtype
Entity: INCIDENT/EXPLOSION
Symbol Set Code: 40
Code: 110605
Icon Type: Full Octagon
N/A
BOMB EXPLOSION
Type: Entity Subtype
Entity: INCIDENT/EXPLOSION
Symbol Set Code: 40
Code: 110606
Icon Type: Full Octagon
N/A
CIVIL DISTURBANCE
Type: Entity
Symbol Set Code: 40
Code: 120000
Icon Type: Full Octagon
M2M
DEMONSTRATION
Type: Entity Type
Entity/Entity Type: CIVIL
DISTURBANCE
Symbol Set Code: 40
Code: 120100
Icon Type: Main
N/A
OPERATION
Type: Entity
Symbol Set Code: 40
Code: 130000
N/A
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(See Table A-43 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
PATROLLING
Type: Entity Type
Entity: OPERATION
Symbol Set Code: 40
Code: 130100
Icon Type: Full Octagon
N/A
MILITARY INFORMATION
SUPPORT OPERATION (MISO)
Type: Entity Type
Entity: OPERATION
Symbol Set Code: 40
Code: 130200
Icon Type: Full Octagon
N/A
TV AND RADIO PROPAGANDA
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity/Entity Type:
OPERATION/MISO OPERATION
Symbol Set Code: 40
Code: 130201
Icon Type: Full Frame
FORAGING/SEARCHING
Type: Entity Type
Entity: OPERATION
Symbol Set Code: 40
Code: 130300
Icon Type: Full Octagon
N/A
RECRUITMENT
Type: Entity Type
Entity: OPERATION
Symbol Set Code: 40
Code: 130400
N/A
No icon is associated with this
entity. It is for hierarchal
purposes only.
WILLING
Type: Entity Subtype
Entity/Entity Type:
OPERATION/RECRUITMENT
Symbol Set Code: 40
Code: 130401
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
COERCED/IMPRESSED
Type: Entity Subtype
Entity/Entity Type:
OPERATION/RECRUITMENT
Symbol Set Code: 40
Code: 130402
Icon Type: Full Octagon
N/A
MINE LAYING
Type: Entity Type
Entity: OPERATION
Symbol Set Code: 40
Code: 130500
Icon Type: Main
N/A
SPY
Type: Entity Type
Entity: OPERATION
Symbol Set Code: 40
Code: 130600
Icon Type: Main
N/A
WARRANT SERVED
Type: Entity Type
Entity: OPERATION
Symbol Set Code: 40
Code: 130700
Icon Type: Main
N/A
EXFILTRATION
Type: Entity Type
Entity: OPERATION
Symbol Set Code: 40
Code: 130800
Icon Type: Full Octagon
N/A
INFILTRATION
Type: Entity Type
Entity: OPERATION
Symbol Set Code: 40
Code: 130900
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
MEETING
Type: Entity Type
Entity: OPERATION
Symbol Set Code: 40
Code: 131000
Icon Type: Full Octagon
N/A
POLLING PLACE/ELECTION
Type: Entity Type
Entity: OPERATION/MEETING
Symbol Set Code: 40
Code: 131001
Icon Type: Full Octagon
N/A
RAID ON HOUSE
Type: Entity Type
Entity: OPERATION
Symbol Set Code: 40
Code: 131100
Icon Type: Full Octagon
N/A
EMERGENCY OPERATION
Type: Entity Type
Entity: OPERATION
Symbol Set Code: 40
Code: 131200
Icon Type: Full Octagon
M2M
EMERGENCY COLLECTION
EVACUATION POINT
Type: Entity Subtype
Entity/Entity Type:
OPERATION/EMERGENCY
OPERATION
Symbol Set Code: 40
Code: 131201
Icon Type: Full Octagon
M2M
EMERGENCY FOOD
DISTRIBUTION
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Type
Entity: OPERATION
Symbol Set Code: 40
Code: 131202
Icon Type: Full Frame
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DESCRIPTION
ICON
REMARKS
EMERGENCY INCIDENT
COMMAND CENTER
Type: Entity Subtype
Entity/Entity Type:
OPERATION/EMERGENCY
OPERATION
Symbol Set Code: 40
Code: 131203
Icon Type: Full Octagon
M2M
EMERGENCY OPERATIONS
CENTER
Type: Entity Subtype
Entity/Entity Type:
OPERATION/EMERGENCY
OPERATION
Symbol Set Code: 40
Code: 131204
Icon Type: Full Octagon
M2M
EMERGENCY PUBLIC
INFORMATION CENTER
Type: Entity Subtype
Entity/Entity Type:
OPERATION/EMERGENCY
OPERATION
Symbol Set Code: 40
Code: 131205
Icon Type: Full Octagon
M2M
EMERGENCY SHELTER
Type: Entity Subtype
Entity/Entity Type:
OPERATION/EMERGENCY
OPERATION
Symbol Set Code: 40
Code: 131206
Icon Type: Full Octagon
M2M
EMERGENCY STAGING AREA
Type: Entity Subtype
Entity/Entity Type:
OPERATION/EMERGENCY
OPERATION
Symbol Set Code: 40
Code: 131207
Icon Type: Full Octagon
M2M
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DESCRIPTION
ICON
EMERGENCY WATER
DISTRIBUTION CENTER
REMARKS
The grey box is not to be drawn.
It is shown here only as a
reference to position and
proportion of the icon within the
frame.
Type: Entity Subtype
Entity/Entity Type:
OPERATION/EMERGENCY
OPERATION
Symbol Set Code: 40
Code: 131208
Icon Type: Full Frame
EMERGENCY MEDICAL
OPERATIONS
Type: Entity Type
Entity: OPERATION
Symbol Set Code: 40
Code: 131300
Icon Type: Full Octagon
N/A
EMT STATION LOCATION
Type: Entity Subtype
Entity/Entity Type:
OPERATION/EMERGENCY
MEDICAL OPERATION
Symbol Set Code: 40
Code: 131301
Icon Type: Full Octagon
M2M
HEALTH DEPARTMENT
FACILITY
Type: Entity Subtype
Entity/Entity Type:
OPERATION/EMERGENCY
MEDICAL OPERATION
Symbol Set Code: 40
Code: 131302
Icon Type: Full Octagon
M2M
MEDICAL FACILITIES
OUTPATIENT
Type: Entity Subtype
Entity/Entity Type:
OPERATION/EMERGENCY
MEDICAL OPERATION
Symbol Set Code: 40
Code: 131303
Icon Type: Full Octagon
M2M
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DESCRIPTION
ICON
REMARKS
MORGUE
Type: Entity Subtype
Entity/Entity Type:
OPERATION/EMERGENCY
MEDICAL OPERATION
Symbol Set Code: 40
Code: 131304
Icon Type: Full Octagon
M2M
PHARMACY
Type: Entity Subtype
Entity/Entity Type:
OPERATION/EMERGENCY
MEDICAL OPERATION
Symbol Set Code: 40
Code: 131305
Icon Type: Full Octagon
N/A
TRIAGE
Type: Entity Subtype
Entity/Entity Type:
OPERATION/EMERGENCY
MEDICAL OPERATION
Symbol Set Code: 40
Code: 131306
Icon Type: Full Octagon
M2M
FIRE FIGHTING OPERATION
Type: Entity Type
Entity: OPERATION
Symbol Set Code: 40
Code: 131400
Icon Type: Main
N/A
FIRE HYDRANT
Type: Entity Type
Entity: OPERATION/ FIRE
FIGHTING OPERATION
Symbol Set Code: 40
Code: 131401
Icon Type: Full Octagon
M2M
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(See Table A-43 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
FIRE STATION
Type: Entity Type
Entity: OPERATION/ FIRE
FIGHTING OPERATION
Symbol Set Code: 40
Code: 131402
Icon Type: Full Octagon
M2M
OTHER WATER SUPPLY
LOCATION
Type: Entity Type
Entity: OPERATION/ FIRE
FIGHTING OPERATION
Symbol Set Code: 40
Code: 131403
Icon Type: Full Octagon
M2M
LAW ENFORCEMENT
OPERATION
Type: Entity Type
Entity: OPERATION
Symbol Set Code: 40
Code: 131500
Icon Type: Full Octagon
M2M
BUREAU OF ALCOHOL,
TOBACCO, FIREARMS AND
EXPLOSIVES (ATF)
(DEPARTMENT OF JUSTICE)
Type: Entity Subtype
Entity/Entity Type:
OPERATION/LAW
ENFORCEMENT OPERATION
Symbol Set Code: 40
Code: 131501
Icon Type: Main
MIL-STD-2525 use
BORDER PATROL
Type: Entity Subtype
Entity/Entity Type:
OPERATION/LAW
ENFORCEMENT OPERATION
Symbol Set Code: 40
Code: 131502
Icon Type: Full Octagon
M2M
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(See Table A-43 for associated symbol identification codes)
DESCRIPTION
ICON
REMARKS
CUSTOMS SERVICE
Type: Entity Subtype
Entity/Entity Type:
OPERATION/LAW
ENFORCEMENT OPERATION
Symbol Set Code: 40
Code: 131503
Icon Type: Full Octagon
M2M
DRUG ENFORCEMENT
ADMINISTRATION (DEA)
Type: Entity Subtype
Entity/Entity Type:
OPERATION/LAW
ENFORCEMENT OPERATION
Symbol Set Code: 40
Code: 131504
Icon Type: Main
N/A
DEPARTMENT OF JUSTICE
(DOJ)
Type: Entity Subtype
Entity/Entity Type:
OPERATION/LAW
ENFORCEMENT OPERATION
Symbol Set Code: 40
Code: 131505
Icon Type: Full Octagon
M2M
FEDERAL BUREAU OF
INVETIGATION (FBI)
Type: Entity Subtype
Entity/Entity Type:
OPERATION/LAW
ENFORCEMENT OPERATION
Symbol Set Code: 40
Code: 131506
Icon Type: Main
N/A
POLICE
Type: Entity Subtype
Entity/Entity Type:
OPERATION/LAW
ENFORCEMENT OPERATION
Symbol Set Code: 40
Code: 131507
Icon Type: Main
N/A
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DESCRIPTION
ICON
REMARKS
PRISON
Type: Entity Subtype
Entity/Entity Type:
OPERATION/LAW
ENFORCEMENT OPERATION
Symbol Set Code: 40
Code: 131508
Icon Type: Full Octagon
M2M
UNITED STATES SECRET
SERVICE (USSS)
Type: Entity Subtype
Entity/Entity Type:
OPERATION/LAW
ENFORCEMENT OPERATION
Symbol Set Code: 40
Code: 131509
Icon Type: Main
MIL-STD-2525 use
TRANSPORATION SECURITY
ADMINISTRATION (TSA)
Type: Entity Subtype
Entity/Entity Type:
OPERATION/LAW
ENFORCEMENT OPERATION
Symbol Set Code: 40
Code: 131510
Icon Type: Main
N/A
COAST GUARD
Type: Entity Subtype
Entity/Entity Type:
OPERATION/LAW
ENFORCEMENT OPERATION
Symbol Set Code: 40
Code: 131511
Icon Type: Full Octagon
N/A
US MARSHALS SERVICE
Type: Entity Subtype
Entity/Entity Type:
OPERATION/LAW
ENFORCEMENT OPERATION
Symbol Set Code: 40
Code: 131512
Icon Type: Full Octagon
MIL-STD-2525 use
M2M
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DESCRIPTION
ICON
REMARKS
INTERNAL SECURITY FORCE
Type: Entity Subtype
Entity/Entity Type:
OPERATION/LAW
ENFORCEMENT OPERATION
Symbol Set Code: 40
Code: 131513
Icon Type: Main
N/A
FIRE EVENT
Type: Entity
Symbol Set Code: 40
Code: 140000
Icon Type: Full Octagon
M2M
FIRE ORIGIN
Type: Entity Type
Entity/Entity Type: FIRE EVENT
Symbol Set Code: 40
Code: 140100
Icon Type: Full Octagon
M2M
SMOKE
Type: Entity Type
Entity/Entity Type: FIRE EVENT
Symbol Set Code: 40
Code: 140200
Icon Type: Full Octagon
M2M
HOT SPOT
Type: Entity Type
Entity/Entity Type: FIRE EVENT
Symbol Set Code: 40
Code: 140300
Icon Type: Full Octagon
M2M
NON-RESIDENTIAL FIRE
Type: Entity Type
Entity/Entity Type: FIRE EVENT
Symbol Set Code: 40
Code: 140400
Icon Type: Full Octagon
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DESCRIPTION
ICON
REMARKS
RESIDENTIAL FIRE
Type: Entity Type
Entity/Entity Type: FIRE EVENT
Symbol Set Code: 40
Code: 140500
Icon Type: Full Octagon
M2M
SCHOOL FIRE
Type: Entity Type
Entity/Entity Type: FIRE EVENT
Symbol Set Code: 40
Code: 140600
Icon Type: Full Octagon
M2M
SPECIAL NEEDS FIRE
Type: Entity Type
Entity/Entity Type: FIRE EVENT
Symbol Set Code: 40
Code: 140700
Icon Type: Full Octagon
M2M
WILD FIRE
Type: Entity Subtype
Entity/Entity Type:
INCIDENT/FIRE EVENT
Symbol Set Code: 40
Code: 140800
Icon Type: Full Octagon
M2M
HAZARDOUS MATERIALS
Type: Entity
Symbol Set Code: 40
Code: 150000
N/A
No icon is associated with this
entity. It is for hierarchal
purposes only.
HAZARDOUS MATERIALS
INCIDENT
Type: Entity Type
Entity: INCIDENT
Symbol Set Code: 40
Code: 150100
Icon Type: Full Octagon
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DESCRIPTION
ICON
REMARKS
CHEMICAL AGENT
Type: Entity Subtype
Entity/Entity Type: HAZARDOUS
MATERIALS /HAZARDOUS
MATERIALS INCIDENT
Symbol Set Code: 40
Code: 150101
Icon Type: Full Octagon
M2M
CORROSIVE MATERIAL
Type: Entity Subtype
Entity/Entity Type: HAZARDOUS
MATERIALS /HAZARDOUS
MATERIALS INCIDENT
Symbol Set Code: 40
Code: 150102
Icon Type: Full Octagon
M2M
HAZARDOUS WHEN WET
Type: Entity Subtype
Entity/Entity Type: HAZARDOUS
MATERIALS /HAZARDOUS
MATERIALS INCIDENT
Symbol Set Code: 40
Code: 150103
Icon Type: Full Octagon
M2M
EXPLOSIVE MATERIAL
Type: Entity Subtype
Entity/Entity Type: HAZARDOUS
MATERIALS /HAZARDOUS
MATERIALS INCIDENT
Symbol Set Code: 40
Code: 150104
Icon Type: Full Octagon
M2M
FLAMMABLE GAS
Type: Entity Subtype
Entity/Entity Type: HAZARDOUS
MATERIALS /HAZARDOUS
MATERIALS INCIDENT
Symbol Set Code: 40
Code: 150105
Icon Type: Full Octagon
M2M
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DESCRIPTION
ICON
REMARKS
FLAMMABLE LIQUID
Type: Entity Subtype
Entity/Entity Type: HAZARDOUS
MATERIALS /HAZARDOUS
MATERIALS INCIDENT
Symbol Set Code: 40
Code: 150106
Icon Type: Full Octagon
M2M
FLAMMABLE SOLID
Type: Entity Subtype
Entity/Entity Type: HAZARDOUS
MATERIALS /HAZARDOUS
MATERIALS INCIDENT
Symbol Set Code: 40
Code: 150107
Icon Type: Full Octagon
M2M
NON-FLAMMABLE GAS
Type: Entity Subtype
Entity/Entity Type: HAZARDOUS
MATERIALS /HAZARDOUS
MATERIALS INCIDENT
Symbol Set Code: 40
Code: 150108
Icon Type: Full Octagon
M2M
ORGANIC PEROXIDE
Type: Entity Subtype
Entity/Entity Type: HAZARDOUS
MATERIALS /HAZARDOUS
MATERIALS INCIDENT
Symbol Set Code: 40
Code: 150109
Icon Type: Full Octagon
M2M
OXIDIZER
Type: Entity Subtype
Entity/Entity Type: HAZARDOUS
MATERIALS /HAZARDOUS
MATERIALS INCIDENT
Symbol Set Code: 40
Code: 150110
Icon Type: Full Octagon
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DESCRIPTION
ICON
REMARKS
RADIOACTIVE MATERIAL
Type: Entity Subtype
Entity/Entity Type: HAZARDOUS
MATERIALS /HAZARDOUS
MATERIALS INCIDENT
Symbol Set Code: 40
Code: 150111
Icon Type: Full Octagon
M2M
SPONTANEOUSLY
COMBUSTIBLE MATERIAL
Type: Entity Subtype
Entity/Entity Type: HAZARDOUS
MATERIALS /HAZARDOUS
MATERIALS INCIDENT
Symbol Set Code: 40
Code: 150112
Icon Type: Full Octagon
M2M
TOXIC GAS
Type: Entity Subtype
Entity/Entity Type: HAZARDOUS
MATERIALS /HAZARDOUS
MATERIALS INCIDENT
Symbol Set Code: 40
Code: 150113
Icon Type: Full Octagon
M2M
TOXIC INFECTIOUS MATERIAL
Type: Entity Subtype
Entity/Entity Type:
INCIDENT/HAZARDOUS
MATERIALS INCIDENT
Symbol Set Code: 40
Code: 150114
Icon Type: Full Octagon
M2M
UNEXPLODED ORDNANCE
Type: Entity Subtype
Entity/Entity Type:
INCIDENT/HAZARDOUS
MATERIALS INCIDENT
Symbol Set Code: 40
Code: 150115
Icon Type: Full Octagon
N/A
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DESCRIPTION
ICON
REMARKS
TRANSPORTATION INCIDENT
Type: Entity
Symbol Set Code: 40
Code: 160000
Icon Type: Full Octagon
N/A
AIR
Type: Entity Type
Entity: TRANSPORTATION
INCIDENT
Symbol Set Code: 40
Code: 160100
Icon Type: Main
N/A
MARINE
Type: Entity Type
Entity: TRANSPORTATION
INCIDENT
Symbol Set Code: 40
Code: 160200
Icon Type: Main
N/A
RAIL
Type: Entity Type
Entity: TRANSPORTATION
INCIDENT
Symbol Set Code: 40
Code: 160300
Icon Type: Main
N/A
VEHICLE
Type: Entity Type
Entity: TRANSPORTATION
INCIDENT
Symbol Set Code: 40
Code: 160400
Icon Type: Main
N/A
WHEELED VEHICLE
EXPLOSION
Type: Entity Type
Entity: TRANSPORTATION
INCIDENT
Symbol Set Code: 40
Code: 160500
Icon Type: Full Octagon
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DESCRIPTION
ICON
REMARKS
NATURAL EVENT
Type: Entity
Symbol Set Code: 40
Code: 170000
Icon Type: Main
N/A
GEOLOGIC
Type: Entity Type
Entity: NATURAL EVENT
Symbol Set Code: 40
Code: 170100
Icon Type: Main
N/A
AFTERSHOCK
Type: Entity Subtype
Entity/Entity Type: NATURAL
EVENT/GEOLOGIC
Symbol Set Code: 40
Code: 170101
Icon Type: Full Octagon
M2M
AVALANCHE
Type: Entity Subtype
Entity/Entity Type: NATURAL
EVENT/GEOLOGIC
Symbol Set Code: 40
Code: 170102
Icon Type: Full Octagon
M2M
EARTHQUAKE EPICENTER
Type: Entity Subtype
Entity/Entity Type: NATURAL
EVENT/GEOLOGIC
Symbol Set Code: 40
Code: 170103
Icon Type: Full Octagon
M2M
LANDSLIDE
Type: Entity Subtype
Entity/Entity Type: NATURAL
EVENT/GEOLOGIC
Symbol Set Code: 40
Code: 170104
Icon Type: Full Octagon
M2M
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DESCRIPTION
ICON
REMARKS
SUBSIDENCE
Type: Entity Subtype
Entity/Entity Type: NATURAL
EVENT/GEOLOGIC
Symbol Set Code: 40
Code: 170105
Icon Type: Full Octagon
M2M
VOLCANIC ERUPTION
Type: Entity Subtype
Entity/Entity Type: NATURAL
EVENT/GEOLOGIC
Symbol Set Code: 40
Code: 170106
Icon Type: Full Octagon
N/A
VOLCANIC THREAT
Type: Entity Subtype
Entity/Entity Type: NATURAL
EVENT/GEOLOGIC
Symbol Set Code: 40
Code: 170107
Icon Type: Full Octagon
N/A
CAVE ENTRANCE
Type: Entity Subtype
Entity/Entity Type: NATURAL
EVENT/GEOLOGIC
Symbol Set Code: 40
Code: 170108
Icon Type: Full Octagon
N/A
HYDRO-METEOROLOGICAL
Type: Entity Type
Entity: NATURAL EVENT
Symbol Set Code: 40
Code: 170200
Icon Type: Main
N/A
DROUGHT
Type: Entity Subtype
Entity/Entity Type: NATURAL
EVENT/HYDROMETEOROLOGICAL
Symbol Set Code: 40
Code: 170201
Icon Type: Full Octagon
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DESCRIPTION
ICON
REMARKS
FLOOD
Type: Entity Subtype
Entity/Entity Type: NATURAL
EVENT/HYDROMETEOROLOGICAL
Symbol Set Code: 40
Code: 170202
Icon Type: Full Octagon
M2M
TSUNAMI
Type: Entity Subtype
Entity/Entity Type: NATURAL
EVENT/HYDROMETEOROLOGICAL
Symbol Set Code: 40
Code: 170203
Icon Type: Full Octagon
M2M
For training or hierarchical
purposes only
INFESTATION
Type: Entity Type
Entity: NATURAL EVENT
Symbol Set Code: 40
Code: 170300
Icon Type: Main
BIRD
Type: Entity Subtype
Entity/Entity Type: NATURAL
EVENT/INFESTATION
Symbol Set Code: 40
Code: 170301
Icon Type: Full Octagon
M2M
INSECT
Type: Entity Subtype
Entity/Entity Type: NATURAL
EVENT/INFESTATION
Symbol Set Code: 40
Code: 170302
Icon Type: Full Octagon
M2M
MICROBIAL
Type: Entity Subtype
Entity/Entity Type: NATURAL
EVENT/INFESTATION
Symbol Set Code: 40
Code: 170303
Icon Type: Full Octagon
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DESCRIPTION
ICON
REMARKS
REPTILE
Type: Entity Subtype
Entity/Entity Type: NATURAL
EVENT/INFESTATION
Symbol Set Code: 40
Code: 170304
Icon Type: Full Octagon
M2M
RODENT
Type: Entity Subtype
Entity/Entity Type: NATURAL
EVENT/INFESTATION
Symbol Set Code: 40
Code: 170305
Icon Type: Full Octagon
M2M
INDIVIDUAL
Type: Entity
Symbol Set Code: 40
Code: 180000
N/A
No icon is associated with this
entity. It is for hierarchal
purposes only.
RELIGIOUS LEADER
Type: Entity Type
Entity: INDIVIDUAL
Symbol Set Code: 40
Code: 180100
Icon Type: Full Octagon
N/A
SPEAKER
Type: Entity Type
Entity: INDIVIDUAL
Symbol Set Code: 40
Code: 180200
Icon Type: Full Octagon
N/A
Table 7-3: Stability and Civil Support Activities main sector icons.
7.2.6. Stability and Civil Support Activities Sector 1 Modifiers
1.
Sector 1 modifiers provide additional information regarding the icon within the
symbol. Figure 7-5 demonstrates the proper placement of this modifier.
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Figure 7-5: Sector 1 Modifier Placement.
2.
Table 7-4 shows the modifiers for use in activity, location, or non-military
organization symbols in sector 1 of the symbol.
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DESCRIPTION
ASSASSINATION
CATEGORY
MODIFIER
N/A
Symbol Set Code: 40
Code: 01
EXECUTION
(WRONGFUL
KILLING)
REMARKS
CRIME
CRIME
N/A
Symbol Set Code: 40
Code: 02
HIJACKING/HIJACKED CRIME
N/A
Symbol Set Code: 40
Code: 03
HOUSE-TO-HOUSE
Symbol Set Code: 40
Code: 04
KIDNAPPING
MILITARY
INFORMATION
SUPPORT
OPERATIONS
CRIME
N/A
Symbol Set Code: 40
Code: 05
MURDER
CRIME
N/A
Symbol Set Code: 40
Code: 06
PIRACY
CRIME
N/A
Symbol Set Code: 40
Code: 07
RAPE
N/A
CRIME
N/A
Symbol Set Code: 40
Code: 08
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DESCRIPTION
CATEGORY
MODIFIER
WRITTEN MILITARY MILITARY
INFORMATION
INFORMATION
SUPPORT
SUPPORT
OPERATIONS
OPERATIONS
REMARKS
N/A
Symbol Set Code: 40
Code: 09
PIRATE
CRIME
Symbol Set Code: 40
Code: 10
FALSE
N/A
IED CATEGORY
N/A
Symbol Set Code: 40
Code: 11
FIND
IED CATEGORY
N/A
Symbol Set Code: 40
Code: 12
FOUND AND
CLEARED
IED CATEGORY
N/A
Symbol Set Code: 40
Code: 13
HOAX (DECOY)
IED CATEGORY
N/A
Symbol Set Code: 40
Code: 14
ATTEMPTED
INCIDENT
QUALIFIER
N/A
Symbol Set Code: 40
Code: 15
ACCIDENT
INCIDENT
QUALIFIER
Symbol Set Code: 40
Code: 16
N/A
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DESCRIPTION
CATEGORY
INCIDENT
MODIFIER
REMARKS
INCIDENT
QUALIFIER
Symbol Set Code: 40
Code: 17
THEFT
N/A
CRIME
Symbol Set Code: 40
Code: 18
N/A
Table 7-4: Activities sector 1 modifiers.
7.2.7. Stability and Civil Support Activities Sector 2 Modifiers
Presently, there are no specific sector 2 modifiers for Stability and Civil Support
Activities.
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CHAPTER 8 CONTROL MEASURE SYMBOLS
8.1.
SCOPE
This chapter establishes a standard system for the development and use of control
measures symbols. This chapter provides rules for automated and hand-drawn
symbols and examples for all control measure symbols. These control measure
symbols are the standard for all command and control systems and simulations,
including those used in live, virtual, and constructive environments.
8.1.1. Control Measure Symbol Characteristics
1.
Ultimately, the joint force commander and his forces must be capable of
accomplishing their mission, either directly or indirectly, by the employment of
capabilities to create physical or psychological effects, and be able to sustain such
operations for as long as is necessary to achieve operational objectives.
2.
The principal method by which this capability is delivered is through the
combination of joint operational capabilities and a range of mechanisms and control
measures.
3.
The standard system within this chapter provides:
a.
A series of control measure symbols that follow standard formats and
control measure symbols that follow standalone formats.
b.
Corresponding control measure symbol colouring.
c.
Proper labelling of control measure symbols
d.
Corresponding definitions to help add clarity in using these symbols.
8.1.2. General
1.
This chapter divides the control measure symbols into groups that correspond
to the joint functions of command and control to include joint targeting, manoeuvre
and fires, intelligence, force protection, sustainment, and deception under information
operations.
2.
The symbol groups are divided into the following control measure sections:
e.
Areas
f.
Command and control
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4.
g.
Manoeuver
h.
Airspace
i.
Maritime
j.
Deception
k.
Fire support
l.
Targets
m.
Target acquisition
n.
Force Protection
o.
Chemical, Biological, Radiological and Nuclear Attacks or Events
p.
Sustainment
q.
Intelligence
Colouring control measures.
a.
Friendly graphic control measures will be shown in black or blue when
drawn manually or on a colour computer-generated display.
b.
Hostile graphic control measures will be shown in red. If red is not
availablО, thОв will bО drawn in black with thО abbrОviation “ENВ” placОd on
the graphic in at least two places.
c.
Obstacles as shown in this chapter, friendly, hostile, neutral, unknown
or factional, will be drawn using the colour green. If the colour green is not
available obstacles should be drawn using black.
d.
The colour yellow will be used for the cross-hatching for CBRN
contaminated areas. NOTE: The use of green and yellow for obstacles and
CBRN is in contradiction to the standard identities.
5.
Labelling control measures.
a.
Make all text labelling in upper case letters. The reader should be able
to read the labels for all text labels of modifier or amplifier fields for control
measures symbols when the bottom of the overlay is closest to the reader.
b.
Labelling written on an angle should be readable to the viewer so they
do not have to turn their head.
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8.2.
BOUNDARIES
In land warfare, a boundary is a line by which areas of responsibility between
adjacent units/formations are defined.
8.2.1. Boundary Composition.
1.
Boundaries are composed of the following:
a.
Line.
b.
The graphic for the highest echelon (Field B) unit on lateral boundaries
is used for the boundary line. The graphic for the lower echelon (Field B) unit
on a rear or forward boundary is used for the boundary line. (See Table 8-2)
When units of the same echelon are adjacent to each other, the abbreviated
echelon designator (Field T) can be omitted from the alphanumeric
designator. Tables 8-20 and 8-21 at the end of the chapter provide a list of
abbreviations and acronyms to be used for Field T.
c.
When the boundary is between units of different countries, the threeletter country code (Field AH) is shown in parenthesis behind or below the unit
designation.
d.
e.
line.
Numerals.
(1)
Arabic numerals to show the numbers of units.
(2)
Roman numerals to show the number of corps.
Field labels. All field labels are displayed perpendicular to the boundary
2.
Figure 8-1 below provides a boundary composition template that includes
orientation of field labels for horizontal (east/west) and vertical (north/south)
boundaries.
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Figure 8-1. Boundary composition template.
3.
Table 8-1 below lists boundary control measures.
CONTROL
MEASURE
TEMPLATE
DRAW RULES
Friendly
Present
Boundary
Anchor Points.
This graphic
requires at least
two points, points
1 and 2, to define
the line.
Additional points
can be defined to
extend and
shape the line.
Size/Shape. The
first and last
anchor points
determine the
length of the line.
The line segment
between each
pair of anchor
points will repeat
all information
associated with
the line segment
between points 1
and 2.
Orientation.
Orientation is
determined by
the anchor
T/AH
B
PT 1
Friendly
Planned or
On Order
Boundary
T/AH
PT 2
T/AH
B
PT 1
Enemy
Known
Boundary
EXAMPLE
Note: The symbols that have been coloured gray are
used to help explain how the control measure is used,
but they are not a part of the control measure.
T/AH
PT 2
Monochrome
T/AH
N
N
B
T/AH
PT
1
PT 2
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52ID (GBR)
1ID (CAN)
XX
2AD (FRA)
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CONTROL
MEASURE
TEMPLATE
DRAW RULES
Colour
PT 1
Enemy
Suspected
or
Templated
Boundary
EXAMPLE
Note: The symbols that have been coloured gray are
used to help explain how the control measure is used,
but they are not a part of the control measure.
points.
T/AH
1AAB
B
X
T/AH
3ARBN
PT 2
211AR
T/AH
B
N
ENY
N
12ARCOY
T/AH
PT
1
PT 1
II
PT 2
T/AH
3ABB
B
X
T/AH
8ABR
PT 2
Table 8-1.
Boundaries.
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4.
Table 8-2 below lists lateral, forward, and rear Boundaries.
(See Table A-31 for associated symbol identification codes)
BOUNDARY
TYPE
EXAMPLE
Note: The symbols that have been coloured grey are used to help explain how the control measure is used, but they are
not a part of the control measure.
Lateral
Boundary
Control
measure that
defines the
left or right
limit of a
unit’s
operational
area.
Together with
the rear and
forward
boundaries
and a
coordinating
altitude,
lateral
boundaries
define the
area of
operations for
a
commander.
MND(N)
XX
MND(S)
MND(S) X 5MB
ARRC X X MND(S)
5MB (CAN)
X
6IN (NLD)
MND(S) X 6IN
MND(S)
XX
1AD (DEU)
Forward
Boundary
The farthest
limit, in the
direction of
the enemy, of
an
orРaniгation’s
responsibility.
MND(S) X X ARRC
MND(N)
XX
MND(S)
MND(S) X 5MB
ARRC X X MND(S)
5MB (CAN)
X
6IN (NLD)
MND(S) X X ARRC
MND(S) X 6IN
MND(S)
XX
1AD (DEU)
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(See Table A-31 for associated symbol identification codes)
BOUNDARY
TYPE
EXAMPLE
Note: The symbols that have been coloured grey are used to help explain how the control measure is used, but they are
not a part of the control measure.
Rear
Boundary
Line that
defines the
rear area of
operations
assigned to a
particular
unit. The area
behind the
rear
boundary
belongs to
the next
higher
commander
and
positioning of
elements
behind it
must be
coordinated
with that
commander.
MND(N)
XX
MND(S)
MND(S) X 5MB
ARRC X X MND(S)
5MB (CAN)
X
6IN (NLD)
MND(S) X X ARRC
MND(S) X 6IN
MND(S)
XX
1AD (DEU)
Table 8-2: Lateral, Forward, and Rear Boundaries.
8.3.
POINTS
1.
Point control measure symbols follow a specific format (sustainment, CBRN
decontamination, and special C2).
2.
Supply points follow this same format with a modification to the symbol.
Supply points use the same icon used for supply units. The supply icon is placed
toward the bottom of the box.
3.
This is format for use only with these types of points, as there are other points
(contact, coordination, decision, targets, etc.) as displayed throughout this section on
land control measure symbols that are formatted differently.
4.
Type of point is abbreviated and positioned inside the top part of the point
symbol in field A. For supply symbols this may be a graphic depiction.
5.
Below the abbreviation of the point name, the designation of the unit servicing
that point can be included in field T. To differentiate points, the point is numbered,
lettered, or a combination. The number, letter or combination is placed on the outside
of the symbol on the right side at the top in field T.
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6.
On the outside of the point on the left side at the top and middle, date-time
groups can be associated with the point.
7.
On the outside of the point at the top, additional information can be provided in
field H.
8.
Point symbols cannot be rotated and therefore text will not be written on an
angle.
9.
Figure 8-2 below provides Template for Point and Supply Point Control
Measure Symbols.
Figure 8-2: Template for Point and Supply Point Control Measure Symbols.
8.4.
LINES
1.
Line control measure symbols that follow a specific format.
2.
Most lines are also named as a phase line for easy reference for use in orders
and during transmissions.
3.
Phase lines will be marked as PL with the name in the T field. Other lines that
have a specific purpose and are also named as phase lines should have the primary
purposО in thО T1 ПiОld (such as rОstrictivО ПirО linО “RFL”) labОllОd on top oП thО linО at
both ends of the line inside the lateral boundaries or as often as necessary for clarity.
4.
The T2 field is used for fire support coordination measures to show the
designation of the controlling headquarters.
5.
The use of phase lines to mark line control measure symbols is not
mandatory.
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6.
Figure 8-3 below provides template for line control measure symbols.
Figure 8-3: Template for Line Control Measure Symbols.
8.5.
AREAS
1.
Area control measure symbols that follow a specific format.
2.
Areas will normally be marked with the abbreviation for the type of area in the
A field followed by a name in the T field. This labelling should be in the centre of the
area unless the area is too small or the labelling would interfere with the locating of
units.
3.
Not all fields are required for each area, some areas may use only one field,
while other will use several.
4.
Figure 8-3 below provides template for line control measure symbols.
Figure 8-4: Template for Area Control Measure Symbols.
8.6.
AREA OF OPERATIONS
1.
An area of operations is an operational area defined by a joint commander for
land or maritime forces to conduct military activities. Normally, an area of operations
does not encompass the entire joint operations area of the joint commander, but is
sufficient in size for the joint force component commander to accomplish assigned
missions and protect forces.
2.
Operational area is an overarching term encompassing more descriptive
terms for geographic areas in which military operations are conducted.
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3.
Operational areas include, but are not limited to, such descriptors as area of
responsibility, theatre of war, theatre of operations, joint operations area, amphibious
objective area, joint special operations area, and area of operations.
4.
Table 8-3 below lists area of operations control measure symbols.
(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Area of
Operations
T
AO
Named
Area of
Interest
A geographical
area where
information is
gathered to
satisfy specific
intelligence
requirements.
(AAP-6)
DRAW RULES
Anchor Points. This
graphic requires at least
three anchor points to
define the boundary of the
area. Add as many points
as necessary to accurately
rОПlОct thО arОa’s siгО and
shape.
Size/Shape. Determined
by the anchor points. The
information fields should
be moveable and scalable
as a block within the area.
Orientation. Not applicable.
AO BUFFALO
NAI
T
NAI 1
TAI
T
TAI YUKON
Target
Area of
Interest
The
geographical
area where
high-value
targets can
be acquired
and engaged
by friendly
forces.
Table 8-3. Area of Operations.
8.7.
COMMAND AND CONTROL MEASURE SYMBOLS
The symbols in Table 8-4 below are used in the exercise of authority and direction by
a properly designated commander over assigned and attached forces in the
accomplishment of the mission.
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(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Points
Unspecified
Control Point
H
W
A
T
W1
T
Anchor Points. This
graphic requires one
anchor point. The point
defines the tip of the
inverted cone.
Size/Shape. Static.
Orientation. The graphic
will typically be oriented
upright, as shown in the
example to the right.
Examples follow.
ANCHOR
POINT
Amnesty
Point
WEAPONS
H
W
AMN
080700ZMAY08120700ZMAY08
T
W1
AMN
UN
T
ANCHOR
POINT
Checkpoint
A predetermined
point on the
surface of the
earth used as a
means of
controlling
movement, a
registration target
for fire
adjustment, or
reference for
location. (AAP-6)
H
W
CKP
CKP
T
4
W1
T
ANCHOR
POINT
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(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
Centre of
Main Effort
Anchor Points. This
graphic requires one
anchor point. The centre
point defines the centre
of the symbol.
Size/Shape. Static.
Orientation. The graphic
is typically centred over
the desired location.
Note: For the Centre of
Main effort, the symbol
can be rotated so that
the lines at the top of the
symbol are oriented
toward the point of main
effort.
Contact Point
In land warfare, a
point on the
terrain, easily
identifiable, where
two or more units
are required to
make contact.
(AAP-6)
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
T
1
CENTRE
POINT
Coordinating
Point
Designated point
at which, in all
types of combat,
adjacent
units/formations
must make
contact for
purposes of
control and
coordination.
(AAP-6)
CENTRE
POINT
Decision
Point
A point in space
and time,
identified during
the planning
process, where it
is anticipated that
the commander
must make a
decision
concerning a
specific course of
action.
T
3
CENTRE
POINT
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CONTROL
MEASURE
TEMPLATE
DRAW RULES
Linkup Point
A point where two
infiltrating
elements in the
same or different
infiltration lanes
are scheduled to
meet to
consolidate before
proceeding with
their missions.
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
H
W
LU
T
W1
T
Anchor Points. This
graphic requires one
anchor point. The point
defines the tip of the
inverted cone.
Size/Shape. Static.
Orientation. The graphic
will typically be oriented
upright, as shown in the
example to the right, but
will be rotated in 90
degree increments .
LU
1
3BN
ANCHOR
POINT
Passage
Point
A specifically
designated place
where the passing
units will pass
through the
stationary unit.
H
W
PP
120700ZMAY08120900ZMAY08
T
PP
3BDE
W1
T
ANCHOR
POINT
Point of
Interest
T
9
ANCHOR
POINT
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(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Rally Point
An easily
identifiable point
on the ground at
which units can
reassemble and
reorganize if they
become
dispersed.
H
W
RLY
RLY
T
A
W1
T
ANCHOR
POINT
Release
Point
In road
movements, a
well defined point
on a route at
which the
elements
composing a
column return
under the
authority of their
respective
commanders,
each
one of these
elements
continuing its
movement
towards its own
appropriate
destination. (AAP6)
H
W
RP
RP
T
5
W1
T
ANCHOR
POINT
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(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Start Point
A well defined
point on a route at
which a
movement of
vehicles begins to
be under the
control of the
commander of
this movement. It
is at this point that
the column is
formed by the
successive
passing, at an
appointed time, of
each of the
elements
composing the
column. In
addition to the
principal start
point of a column
there may be
secondary start
points for its
different
elements. (AAP-6)
H
W
SP
060630ZJUN07
SP
T
2BN
W1
T
ANCHOR
POINT
Special Point
CENTRE
POINT
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(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Waypoint
A designated
point or
series of points
loaded and stored
in a global
positioning
system or other
electronic
navigational aid
system to
facilitate
movement.
Anchor Points. This
graphic requires one
anchor point. The centre
point defines the centre
of the symbol.
Size/Shape. Static.
Orientation. The graphic
is typically centred over
the desired location.
CENTRE
POINT
8
T
Lines
Light Line
A designated line
forward of which
vehicles are
required to use
black-out lights at
night. (AAP-6)
LL
PL
T
LL
PL
PT 1
PL CRAB
T
LL
LL
PL CR
PT 2
Areas
Airfield Zone
H
NotО: ThО FiОld “H” Пor this sвmbol includОs
type of airfield, length of runway and other
pertinent information.
Anchor Points. This
graphic requires at least
three anchor points to
define the boundary of
the area. Add as many
points as necessary to
accurately reflect the
arОa’s siгО and shapО.
Size/Shape. Determined
by the anchor points.
Orientation. Not
applicable.
750M
Table 8-4: Command and Control Measure Symbols.
8.8.
MANOEUVER
Manoeuvre is the employment of forces on the battlefield through movement in
combination with fire, or fire potential, to achieve a position of advantage in respect
to the enemy in order to accomplish the mission.
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8.8.1. Manoeuvre Control Measure Symbols
Table 8-5 below lists manoeuver control measure symbols.
(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is
used, but they are not a part of the control measure.
Forward Line of Troops
A line which indicates the most forward positions of forces in any kind of military operation at a specific time.
Anchor Points. This
Friendly Present
graphic requires at
PT 1
least two points,
X
points 1 and 2, to
define the line.
Additional points can
be defined to extend
the line.
Size/Shape. The first
and last anchor points
determine the length
of the line. The end-of
PT 2
line information will
typically be posted at
X
the ends of the line as
it is displayed on the
screen.
Orientation.
Orientation is
Friendly Planned
determined by the
order in which the
or On Order
PT 1
X
anchor points are
entered.
PT 2
X
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(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is
used, but they are not a part of the control measure.
Enemy Known
ENY
N
PT 1
ENY
PT 2
N
PT 1
PT 2
Enemy
Suspected or
Templated
ENY
N
PT 1
ENY
PT 2
N
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(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is
used, but they are not a part of the control measure.
PT 1
PT 2
Line of Contact
A general trace
delineating the
locations where two
opposing forces are
engaged.
The line of contact symbol
is created when both the
friendly and enemy forward
line of troops symbols are
displayed.
I
I
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(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is
used, but they are not a part of the control measure.
Phase Line
A line utilized for
control and
coordination of military
operations, usually a
terrain feature
extending across the
zone of action. (AAP6)
DRAW RULES
PL
T
PT 1
Anchor Points. This
graphic requires at
T two points,
PL least
points 1 and 2, to
define the line.
Additional points can
PT 2 be defined to extend
the line.
Size/Shape. The first
and last anchor points
determine the length
of the line. The end-of
line information will
typically be posted at
the ends of the line as
it is displayed on the
screen.
Orientation.
Orientation is
determined by the
anchor points.
PL ECHO
XX
PL ECHO
XX
Areas
Friendly Area
Friendly Planned
or On Order
Area
Anchor Points. This
graphic requires at
least three anchor
points to define the
boundary of the area.
Add as many points
as necessary to
accurately reflect the
arОa’s siгО and
shape.
Size/Shape.
Determined by the
anchor points. The
information field
should be moveable
within the area.
Orientation. Not
applicable.
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APP-6 (Study Draft 1)
(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is
used, but they are not a part of the control measure.
Enemy Known or
Confirmed Area
N
N
ENY
ENY
N
N
ENY
ENY
Enemy
Suspected Area
Assembly Area
(AA)
An area in which a
command is
assembled preparatory
to further action.
AA
T
AA
T
Occupied
Assembly Area
A
Anchor Points. This
graphic requires at
least three anchor
points to define the
boundary of the area.
Add as many points
as necessary to
accurately reflect the
arОa’s siгО and
shape.
Size/Shape.
Determined by the
anchor points. The
information field
should be moveable
within the area.
Orientation. Not
applicable.
Occupied
Assembly Area
with Offset Unit
AA BLUE
AA BLUE
AA BLUE
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CONTROL
MEASURE
TEMPLATE
DRAW RULES
Occupied
Assembly Area
with Offset Units
AA BLUE
Proposed or On
Order Assembly
Area
AA LION
AA
T
Drop Zone (DZ)
A specified area upon
which airborne troops,
equipment, or supplies
are airdropped. (AAP6)
DZ
T
EZ
T
LZ
T
Extraction Zone
(EZ)
A specified drop zone
used for the delivery of
supplies and/or
equipment by means
of an extraction
technique from an
aircraft flying very
close to the ground.
(AAP-6)
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is
used, but they are not a part of the control measure.
Anchor Points. This
graphic requires at
least three anchor
points to define the
boundary of the area.
Add as many points
as necessary to
accurately reflect the
arОa’s siгО and
shape.
Size/Shape.
Determined by the
anchor points. The
information field
should be moveable
within the area.
Orientation. Not
applicable.
DZ
HAWK
EZ ROCK
Landing Zone
(LZ)
A specified zone used
for the landing of
aircraft on land, water
or deck. (AAP-6)
LZ
SILVER
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CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is
used, but they are not a part of the control measure.
Pickup Zone
(PZ)
A geographic area
used to pick up troops
or equipment by
helicopter.
PZ
Fortified Area
T
Limited Access
Area
A
PZ WOLF
T
Anchor Points. This
graphic requires at
least three anchor
points to define the
boundary of the area.
Add as many points
as necessary to
accurately reflect the
arОa’s siгО and
shape.
2. Size/Shape.
Determined by the
anchor points.
3. Orientation. Not
applicable.
TANGO
Anchor Points. The
area graphic requires
at least three anchor
points to define the
boundary of the area.
Add as many points
as necessary to
accurately reflect the
arОa’s siгО and
shape. The LAA point
symbol requires one
anchor point and is
connected to the area
graphic with a straight
line.
Size/Shape.
Determined by the
anchor points. The
information field
should be moveable
within the area.
Orientation. The LAA
point symbol will be
oriented upright, as
shown in the example
to the right,
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is
used, but they are not a part of the control measure.
Areas
Encirclement
The loss of freedom of manoeuvre resulting from enemy control of all ground routes of evacuation and reinforcement .
Anchor Points. This
Friendly
graphic requires at least
three anchor points to
define the boundary of
the area. Add as many
points as necessary to
A
accurately reflect the
arОa’s siгО and shapО.
Size/Shape.
Determined by the
anchor points.
Orientation. Not
Enemy
applicable.
N
A
N
ENY
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APP-6 (Study Draft 1)
(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is
used, but they are not a part of the control measure.
Lines
Airhead Line
Anchor Points. This
graphic requires at least
three anchor points to
define the boundary of
the area. Add as many
points as necessary to
accurately reflect the
arОa’s siгО and shapО.
Size/Shape.
Determined by the
anchor points.
Orientation. Not
applicable.
A line denoting the limits
of the objective area for
an airborne assault.
Airhead
A designated area in a
hostile or
threatened territory
which, when seized and
held, ensures the
continuous air landing of
troops and materiel and
provides the manoeuvre
space necessary for
projected operations.
Normally it is the area
seized in the assault
phase of an airborne
operation. (AAP-6)
AIRHEAD LINE
Bridgehead Line
(BL)
The limit of the
objective area in the
development of the
bridgehead. (AAP-6)
PL
BL
T
PT 1
PT 2
BL
PL
T
Anchor Points. This
graphic requires at least
two points, points 1 and
2, to define the line.
Additional points can be
defined to extend the
line .
Size/Shape. The first
and last anchor points
determine the length of
the line. The end-of line
information will typically
be posted as it is
displayed
In the template.
Orientation. Orientation
is determined by the
anchor
points.
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OBJ
1
B
D
OBJ
3
C
A
DZ
RED
B
OBJ
2
A
D
C
OBJ
4
AIRHEAD LINE
PL CAT
BL
BL
PL CAT
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is
used, but they are not a part of the control measure.
Holding Line
(HL)
In retrograde river
crossing operations,
the outer limit of the
area established
between the enemy
and the water
obstacle to preclude
direct and observed
indirect fires into
the crossings.
HL
PL
HL
PL DOG
PL
T
PT 1
XX
T
HL
PT 2
HL
X
PL DOG
Release Line
Phase line used in
river crossing
operations that
delineates a change
in the headquarters
controlling movement.
RL
PL
RL
T
PL
PT 1
HL
PL WIND
T
HL
PL WIND
PT 2
XX
X
HL
PL RAIN
HL
PL RAIN
Table 8-5. Manoeuvre Control Measure Symbols.
8.8.2. Defensive Manoeuvre Control Measure Symbols
1.
Defensive operations defeat an enemy attack, buy time, economize forces, or
develop conditions favourable for offensive operations.
2.
Table 8-6 below lists defensive manoeuver control measure symbols.
(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is used,
but they are not a part of the control measure.
Areas
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(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is used,
but they are not a part of the control measure.
Battle Position
A defensive location
oriented on a likely
enemy avenue of
approach.
Anchor Points.
This graphic
requires at least
three anchor
points to define
the boundary of
the area. Add as
many points as
necessary to
accurately reflect
thО arОa’s siгО
and shape.
Size/Shape.
Determined by
the anchor
points. The
information field
should be
moveable and
scalable within
the area.
Orientation. The
side opposite
Field B (Echelon)
faces toward the
hostile force.
T
B
Battle Position
Planned
T
B
XRAY
II
7
II
Battle Position
Prepared (P)
but not
Occupied
(P)
T
B
(P) MARS
I
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APP-6 (Study Draft 1)
(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is used,
but they are not a part of the control measure.
Strong Point
A key point in a
defensive position,
usually strongly
fortified and heavily
armed with automatic
weapons, around
which other positions
are grouped for its
protection. (AAP-6)
T
B
TWO
I
Engagement
Area (EA)
An area where the
commander intends
to contain and
destroy an enemy
force with the
massed effects of all
available weapons
and supporting
systems.
EA
T
Anchor Points.
This graphic
requires at least
three anchor
points to define
the boundary of
the area. Add as
many points as
necessary to
accurately reflect
thО arОa’s siгО
and shape.
Size/Shape.
Determined by
the anchor
points. The
information field
should be
moveable within
the area.
Orientation. Not
applicable.
EA ROCK
I
I
I
Observation Post /Outpost
A position from which military observations are made, or fire directed and adjusted, and which possesses appropriate communications;
may be airborne.
Anchor Points.
Observation
This graphic
Post /Outpost
requires one
(Unspecified)
anchor point.
The centre point
CENTRE
defines the
POINT
centre of the
graphic.
Size/Shape.
Static.
Orientation. The
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APP-6 (Study Draft 1)
(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is used,
but they are not a part of the control measure.
Observation
Post /Outpost
(Specified)
graphic is
typically centred
over the desired
location.
A
Examples follow.
CENTRE
POINT
Reconnaissanc
e Outpost
CENTRE
POINT
Forward
Observer
Outpost
CENTRE
POINT
CBRN
Observation
Outpost
CENTRE
POINT
Sensor
Outpost/Listening
Post
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APP-6 (Study Draft 1)
(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is used,
but they are not a part of the control measure.
Combat
Outpost
CENTRE
POINT
Target
Reference Point
An easily recognizable
point on the ground
(either natural or
manmade)
used to initiate,
distribute, and control
fires. Target reference
points (TRPs) can also
designate the centre of
an area where the
commander plans to
distribute or converge
the fires of all his
weapons rapidly. They
are used by task force
and below, and can
further delineate sectors
of fire within an
engagement area. TRPs
are designated using
the standard
target symbol and
numbers issued by the
fire support officer.
Once designated, TRPs
also constitute indirect
fire targets.
PT 1
T
Anchor Points.
This graphic
requires one
anchor point.
The centre point
defines the
centre of the
graphic.
Size/Shape.
Static.
Orientation. The
graphic is
typically centred
over the desired
location.
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APP-6 (Study Draft 1)
(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
Forward Edge
of the Battle
Area
The foremost limits of
a series of areas in
which ground combat
units are deployed,
excluding the areas
in which the covering
or
screening forces are
operating, designated
to coordinate fire
support, the
positioning of forces
or the manoeuvre of
units. (AAP-6)
Proposed or On
Order Forward
Edge of the
Battle Area
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is used,
but they are not a part of the control measure.
FEBA
PT 1
FEBA
PT 1
FEBA
PT 2
FEBA
PT 2
Anchor Points.
This graphic
requires at least
two points,
points 1 and 2, to
define the line.
Additional points
can be defined to
extend the line.
Size/Shape. The
first and last
anchor points
determine the
length of the line.
The end-of line
information will
typically be
posted at the
ends of the line
as it is displayed
on the screen.
Orientation.
Orientation is
determined by
the order in
which the anchor
points are
entered.
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FEBA
PL KING 2
FEBA
2 PL KING
FEBA
PL INK
Edition D Version 1
FEBA
PL INK
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
(See Table A-31 for associated symbol identification codes)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is used,
but they are not a part of the control measure.
Principal
Direction of Fire
PT 2
PT 1
A
Anchor Points.
This symbol
requires three
anchor points.
Point 1 defines
the vertex of the
PT 3graphic. Points
2 and 3 define
the tips of the
arrowheads.
Size/Shape. The
length and
orientation of the
arrows can vary
independently.
Orientation.
Orientation is
determined by
the anchor
points. The
arrowheads may
touch other
graphics that
define the limits
of the task. The
tactical symbol
indicator is
centred over
point 1.
Table 8-6: Defensive Manoeuvre Control Measure Symbols.
8.8.3. Offensive Manoeuvre Control Measure Symbols
1.
Offensive operations aim at destroying or defeating an enemy.
2.
Table 8-7 below lists offensive manoeuver control measure symbols.
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure is
used, but they are not a part of the control measure.
Axis of Advance
A line of advance assigned for purposes of control; often a road or a group of roads, or a designated series of locations, extending in
the direction of the enemy.
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CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure is
used, but they are not a part of the control measure.
Friendly
Airborne/
Aviation
PT N
W
W1
PT 1
T
PT 2
A
PT N+1
PT 3
Anchor Points. The
graphic requires N
anchor points,
where N is between 3
and 50. Point 1
defines the tip of the
arrowhead. Point N-1
defines the rear of the
symbol. Point N
defines the back of
the arrowhead.
Anchor points are
numbered
sequentially beginning
with point number one
(1), in increments of
one (1).
2. Size/Shape. Points
1 through N-1 and 2
determine the
Рraphic’s cОntrОlinО
and Point N
determines the width.
The crossover point
on the graphic shall
occur between Points
1 and 2.
3. Orientation. The
arrowhead typically
points toward enemy
forces.
Airborne
SWORD
Aviation
SNOW
Attack
Helicopter
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
Main Attack
The principal
attack or effort
into which the
commander
throws the full
weight of the
offensive power
at his disposal.
(AAP-6)
PT
W W1
T
PT 1
PT
2
A
PT N+1 PT
Supporting
Attack
An offensive
operation
carried out in
conjunction with
a main attack
and designed to
achieve
one or more of
the
following:
a. deceive the
enemy;
b. destroy or pin
down enemy
forces which
could interfere
with
the main attack;
c. control
ground whose
occupation by
the enemy will
hinder the main
attack; or
d. force the
enemy to
commit
reserves
prematurely or
in an indecisive
area.
(AAP-6)
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure is
used, but they are not a part of the control measure.
PT
W W1
T
PT
2
A
PT N+1
PT 1
Anchor Points. The
graphic requires N
anchor points,
where N is between
3 and 50. Point 1
defines the tip of
the arrowhead.
Point N-1 defines
the rear of the
symbol. Point N
defines the back of
the arrowhead.
Anchor points are
numbered
sequentially
beginning with
point number one
(1), in increments
of one (1).
Size/Shape. Points
1 through N-1 and
2 determine the
Рraphic’s cОntrОlinО
and Point N
determines the
width.
Orientation. The
arrowhead typically
points toward
enemy forces.
WHITE
DAVID
PT
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure is
used, but they are not a part of the control measure.
Supporting
Attack
Planned or
On Order
PT
W W1
T
PT
2
A
PT N+1
Axis of
Advance for
a Feint
PT 1
PT
PT N
T
HURON
W W1
PT 2
PT 1
A
PT 3
PT N+1
Enemy
Confirmed
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure is
used, but they are not a part of the control measure.
Enemy
Templated
or
Suspected
Direction of Attack
A specific direction or route that the main attack or centre of mass of the unit will follow.
Anchor Points. This
Friendly
graphic requires at
Aviation
least two points,
T
A
points 1 and 2, to
define the line.
W W
Additional points
can be defined to
PT 2
extend and shape
PT 1
the line.
Size/Shape. The
first and last anchor
points determine
Friendly
the length of the
line.
Direction of
Orientation.
Main Attack
Orientation is
T
A
determined by the
anchor points.
W
PT 1
T
A
W
PT 2
MAIN
W
PT 2
Friendly
Direction of
Supporting
Attack
AVON
YALU
W
PT 1
Friendly
Ground
Axis
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APP-6 (Study Draft 1)
CONTROL
MEASURE
Planned or
On Order
with
Effective
Date and
Time (if
known)
Direction of
Attack for a
Feint
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure is
used, but they are not a part of the control measure.
T
A
W
ORNE
EFF110730ZFEB08
W
PT 2
PT 1
A
T
W
PT 2
Enemy
Confirmed
HAN
W
PT 1
N
PT 2
Enemy
Templated
or
Suspected
ENY
PT 1
N
PT 2
ENY
PT 1
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure is
used, but they are not a part of the control measure.
Lines
Final
Coordinatio
n Line
A line close to
the enemy
position used to
coordinate the
lifting or shifting
of supporting
fires with the
final deployment
of manoeuvre
elements.
Infiltration
Lane
A control
measure that
coordinates
forward and
lateral
movement of
infiltrating units
and fixes fire
planning
responsibilities.
PT 3
T
PT 1
PT 2
Anchor Points. This
graphic requires at
least two points,
points 1 and 2, to
define the line.
Additional points
can be defined to
extend the line.
Size/Shape. The
first and last anchor
points determine
the length of the
line. The end-of line
information will
typically be posted
at the ends of the
line as it is
displayed on the
screen.
Orientation.
Orientation is
determined by the
anchor points.
Anchor Points. This
graphic requires
three anchor
points. Points 1 and
2 define the
endpoints of the
infiltration lane, and
point 3 defines one
side of the lane.
Size/Shape. Points
1 and 2 determine
the centreline of
the graphic, and
point 3 determines
the width of the
infiltration lane. The
rest of the graphic
stays proportional
to the length of the
centreline.
Orientation.
Orientation is
determined by
points 1 and
2.
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PL OPAL
FCL
FCL
2 X 3
PL OPAL
3 X 1
GREEN
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
Limit of
Advance
An easily
recognized
terrain feature
beyond which
attacking
elements will
not advance.
Line of
Departure
In land warfare,
a line
designated to
coordinate the
departure of
attack elements.
(AAP-6)
In amphibious
warfare, a
suitably
marked offshore
coordinating line
to assist assault
craft to land on
designated
beaches at
scheduled
times. (AAP-6)
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure is
used, but they are not a part of the control measure.
Anchor Points. This
graphic requires at
least two points,
points 1 and 2, to
define the line.
Additional points
can be defined to
extend the line.
Size/Shape. The
first and last anchor
points determine
the length of the
line. The end-of line
information will
typically be posted
at the ends of the
line as it is
displayed on the
screen.
Orientation.
Orientation is
determined by the
anchor points.
LOA
LOA
PL RUBY
PL RUBY
2 X 3
LD
3 X 1
LD
PL JADE
2 X 3
PL JADE
3 X 1
Line of
Departure/L
ine of
Contact
The designation
of forward
friendly
positions as the
line of departure
when opposing
forces are in
contact.
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure is
used, but they are not a part of the control measure.
Probable
Line of
Deployment
PLD
PLD
PL PEARL
PL PEARL
A line selected
on the ground,
usually the last
covered and
concealed
position prior to
the objective
and forward of
the line of
departure,
where attacking
units deploy
prior to
beginning an
assault; it is
generally used
under
conditions of
limited visibility.
2 X 3
3 X 1
Areas
Assault
Position
That position
between the line
of departure
and the
objective in an
attack from
which forces
assault the
objective.
Ideally, it is the
last covered
and concealed
position before
reaching the
objective
ASLT
T
ATK
T
Attack
Position
The last position
occupied by the
assault echelon
before crossing
the start line/line
of departure.
Anchor Points. This
graphic requires at
least three anchor
points to define the
boundary of the
area. Add as many
points as
necessary to
accurately reflect
thО arОa’s siгО and
shape.
Size/Shape.
Determined by the
anchor points. The
information field
should be
moveable within
the area.
Orientation. Not
applicable.
ASLT DANUBE
ATK NILE
(AAP-6)
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure is
used, but they are not a part of the control measure.
Friendly
Occupied
Note: Only used
if a unit must
stop in the
attack position.
Offset indicator
may also be
used.
T
ATK
ATK AMAZON
A
Attack By
Fire
Position
PT 1
PT 2
PT 3
Anchor Points. This
graphic requires
three anchor
points. Point 1 is
the tip of the
arrowhead. Points
2 and 3 define the
endpoints of the
straight line on the
back side
of the graphic.
Size/Shape. Points
2 and 3 determine
the length of the
straight line on the
back side of the
graphic. The rear of
the arrow should
connect to the
midpoint of the line
between points 2
and 3.
Orientation.
Orientation is
determined by the
anchor
points. The back
side of the graphic
encompasses the
firing position, while
the arrowhead
typically points at
the target .
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APP-6 (Study Draft 1)
CONTROL
MEASURE
Support by
Fire
Position
TEMPLATE
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure is
used, but they are not a part of the control measure.
PT 3
PT 4
PT 1
PT 2
Objective
Objective Area
– A defined
geographical
area within
which is located
an objective to
be captured or
reached by the
military forces.
This area is
defined by
competent
authority for
purposes of
command and
control. (AAP-6)
DRAW RULES
OBJ
T
Anchor Points. This
graphic requires
four anchor points.
Points 1 and 2
define the
endpoints of the
straight line on the
back side of the
graphic. Points 3
and 4 define the
tips of the
arrowheads.
Size/Shape. Points
1 and 2 determine
the length of the
straight line on the
back side of the
graphic. The rear of
the arrows should
connect to points 1
and 2.
Orientation.
Orientation is
determined by the
anchor points. The
back side of the
graphic
encompasses the
firing position, while
the arrowheads
typically indicate
the arc of coverage
that the firing
position is meant to
support.
Anchor Points. This
graphic requires at
least three anchor
points to define the
boundary of the
area. Add as many
points as
necessary to
accurately reflect
thО arОa’s siгО and
shape.
Size/Shape.
Determined by the
anchor points. The
information field
should be
moveable within
the area.
Orientation. Not
applicable.
OBJ FIVE
Points
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
PD
T
ANCHOR
POINT
Ambush
A surprise
attack by fire
from concealed
positions on a
moving or
temporarily
halted enemy.
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure is
used, but they are not a part of the control measure.
Point of
Departure
A specific place
where a unit will
cross the line of
departure.
DRAW RULES
PT 2
PT 1
PT 3
Anchor Points. This
graphic requires
one anchor point.
The point defines
the tip of the
inverted cone.
Size/Shape. Static.
Orientation. The
graphic will typically
be oriented upright,
as shown in the
example to the
right.
PD
PL WOOL
LD
1
LD
Anchor Points. This
graphic requires
three anchor
points. Point 1 is
the tip of the
arrowhead. Points
2 and 3 define the
endpoints of the
curved line on the
back side of
the graphic.
2. Size/Shape.
Points 2 and 3
determine the
length of the curved
line on the back
side of the graphic.
The rear of the
arrow should
connect to the
midpoint of the line
between points 2
and 3.
3. Orientation.
Orientation is
determined by the
anchor points. The
back side of the
graphic
encompasses the
ambush position
with the airhead
shaft positioned at
the centre of mass,
while the
arrowhead points in
the direction of fire.
Table 8-7: Offensive Manoeuvre Control Measure Symbols.
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NATO UNCLASSIFIED
APP-6 (Study Draft 1)
8.9.
AIRSPACE CONTROL MEASURES (MEANS)
1.
Airspace control measures (means) are control measures used by NATO to
segregate, control and/or reserve airspace for allied operations.
2.
3.
Airspace control means can be broken down into the following groups:
a.
Points.
b.
Lines.
c.
Air corridors and routes, and areas.
Airspace control means are used to:
a.
Enhance the effectiveness of accomplishing the joint force
commandОr’s objОctivОs.
b.
Prevent mutual interference.
c.
Facilitate air defence identification.
d.
Prevent fratricide.
e.
Help in safely accommodating the flow of all air traffic in the area of
operations.
4. Table 8-8 below lists Airspace control means symbols.
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are used
to help explain how the control measure is used, but they
are not a part of the control measure.
Points
Air Control
Point
ACP
T
CENTER
POINT
Anchor Points.
This graphic
requires one
anchor point.
The centre point
defines the
centre of the
graphic.
Size/Shape.
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ACP
7
Edition D Version 1
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are used
to help explain how the control measure is used, but they
are not a part of the control measure.
Communicati
ons Check
Point
CCP
Static.
Orientation. The
graphic is
typically centred
over the desired
location.
CENTER
POINT
T
Downed
Aircrew
Pick-Up
Pont
Anchor Points.
This graphic
requires one
anchor point.
The point
defines the tip
of the inverted
cone.
Size/Shape.
Static.
Orientation. The
graphic will
typically be
oriented upright,
as shown in the
example to the
right.
ANCHOR
POINT
Pop-Up
Point (PUP)
The location at
which aircraft
quickly gain
altitude for target
acquisition and
engagement.
CCP
1
Anchor Points.
This graphic
requires one
anchor point.
The centre point
defines the
centre of the
graphic.
Size/Shape.
Static.
Orientation. The
graphic is
typically centred
over the desired
location.
PUP
CENTER
POINT
PUP
Lines
Identification
, Friend-orFoe (IFF)
Off Line
Line demarking
where friendly
aircraft en-route
to targets stop
emitting an IFF
signal. (AJP3.5.5)
IFF OFF
PT 1
IFF OFF
PT 2
Anchor Points.
This graphic
requires at least
two points,
points 1 and 2,
to define the
line. Additional
points can be
defined to
extend the line.
Size/Shape.
The first and
8-45
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IFF OFF
IFF OFF
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
Identification
, Friend-orFoe (IFF)
On Line
Line demarking
where friendly
aircraft returning
to friendly
territory start
emitting an IFF
signal. (AJP-
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are used
to help explain how the control measure is used, but they
are not a part of the control measure.
IFF ON
PT 1
IFF ON
PT 2
last anchor
points
determine the
length of the
line.
Orientation.
Orientation is
determined by
the anchor
points.
IFF ON
IFF ON
3.5.5)
8-46
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are used
to help explain how the control measure is used, but they
are not a part of the control measure.
Corridors (Areas)
Air Corridor
Anchor Points.
A restricted air
route of travel
specified for use
by friendly
aircraft and
established for
the purpose of
preventing
friendly aircraft
from being fired
on by friendly
forces. (AAP-6)
NAME:
T
WIDTH:
H
MIN ALT:
X
MAX ALT:
X1
DTG START:
W
DTG END:
W1
AC T
PT 1
PT 2
This graphic may
contain multiple
segments. Each
segment requires
2 anchor points.
Point numbers
that define the
trace of the
segment are
sequential
beginning with
point 1, in
increments of 1,
up to a max of 99
points. Each
anchor point
defines the
endpoint of a
sОРmОnt’s
centreline. The
anchor points are
Air Control Points
(ACP),
Communications
Checkpoints
(CCP) or both.
NAME: GOLD
WIDTH: 400M
MIN ALT: 500M
MAX ALT: 4000M
DTG START: 240700ZMAY08
DTG END: 280700ZMAY08
ACP
1
AC GOLD
Size/Shape.
Points 1 and 2
determine the
length of a
segment. The
information field
inside each
segment should
be moveable and
scalable within
each segment.
The information
box outside the
graphic should be
placed between
points 1 and 2 in
such a way it
does not obscure
the graphic.
Orientation. The
anchor points
determine
orientation.
8-47
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Edition D Version 1
ACP
2
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are used
to help explain how the control measure is used, but they
are not a part of the control measure.
Air Corridor
with Multiple
Segments
NAME: GOLD
WIDTH: 400M
MIN ALT: 500M
MAX ALT: 4000M
ACP
2
DTG START: 240700ZMAY08
DTG END: 280700ZMAY08
D
ACP
1
Low-Level
Transit
Route
A temporary
corridor
of defined
dimensions
established in
the
forward area to
minimize the risk
to friendly
aircraft from
friendly air
defences or
surface forces.
CCP
1
NAME:
T
NAME: COBRA
WIDTH:
H
WIDTH: 100M
MIN ALT:
X
MIN ALT: 50M
MAX ALT:
X1
MAX ALT: 1000M
DTG START:
W
DTG START: 090700ZOCT08
DTG END:
W1
DTG END: 091700ZOCT08
ACP
1
LLTR T
NAME:
T
NAME: RED
WIDTH:
H
WIDTH: 500M
MIN ALT:
X
MIN ALT: 1000M
MAX ALT:
X1
MAX ALT: 7000M
DTG START:
W
DTG START: 110200ZSEP08
DTG END:
W1
DTG END: 140300ZSEP08
ACP
1
MRR T
PT 1
LLTR COBRA
ACP
2
PT 2
PT 1
MinimumRisk Route
A temporary
route of defined
dimensions
recommended
for use by fixedwing platforms
to route them
between transit
routes and the
rear of the
forward area
and their
operations
areas. (AJP3.3.5)
AC GOLD
AC
L
GO
MRR RED
PT 2
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ACP
2
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are used
to help explain how the control measure is used, but they
are not a part of the control measure.
Safe Lane
A bi-directional
lane connecting
an airbase,
landing site
and/or base
defence zone to
adjacent
routes/corridors.
Safe lanes may
also be used to
connect
adjacent
activated
routes/corridors.
(AJP-3.3.5)
NAME:
T
NAME: LION
WIDTH:
H
WIDTH: 200M
MIN ALT:
X
MIN ALT: 200M
MAX ALT:
X1
MAX ALT: 1000M
DTG START:
W
DTG START: 240730ZFEB08
DTG END:
W1
DTG END: 280900ZFEB08
ACP
1
SL T
PT 1
SL LION
PT 2
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ACP
2
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
EXAMPLE
Note: The symbols that have been coloured grey are used
to help explain how the control measure is used, but they
are not a part of the control measure.
Standard Use
Army Aircraft
Flight Route
(SAAFR)
Route
established
below the
coordination
level to facilitate
movement of
army aviation
assets in the
forward area in
direct support of
ground
operations.
(AJP-3.3.5)
DRAW RULES
NAME:
T
WIDTH:
H
MIN ALT:
X
MAX ALT:
X1
DTG START:
W
DTG END:
W1
SAAFR T
PT 1
PT 2
Anchor Points.
This graphic
may contain
multiple
segments. Each
segment
requires 2
anchor points.
Each anchor
point defines
the endpoint of
a sОРmОnt’s
centreline. The
anchor points
are Air Control
Points,
Communication
s Check Points
or a
combination of
the two.
Size/Shape.
Points 1 and 2
determine the
length and width
of the graphic.
The information
fields
associated with
each segment
should be
moveable and
scalable within
each segment.
Orientation. The
anchor points
determine
orientation.
8-50
NATO UNCLASSIFIED
NAME: BLUE
WIDTH: 200M
MIN ALT: 50M
MAX ALT: 1000M
DTG START: 260930ZMAY08
DTG END: 280700ZMAY08
ACP
1
SAAFR BLUE
Edition D Version 1
ACP
2
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are used
to help explain how the control measure is used, but they
are not a part of the control measure.
Transit
Corridors
Bi-directional
and established
to route aircraft
through air
defences, in the
rear area where
appropriate, with
minimum risk.
NAME:
T
NAME: KING
WIDTH:
H
WIDTH: 300M
MIN ALT:
X
MIN ALT: 700M
MAX ALT:
X1
MAX ALT: 2000M
DTG START:
W
DTG START: 260700ZMAR08
DTG END:
W1
DTG END: 280700ZMAR08
ACP
1
TC T
TC KING
ACP
2
PT 1
Unmanned
Aerial
Vehicle
Route
Airspace created
specifically for
unmanned aerial
vehicle
operations.
(AJP-3.3.5)
PT 1
NAME:
T
NAME: DRAGON
WIDTH:
H
WIDTH: 400M
MIN ALT:
X
MIN ALT: 500M
MAX ALT:
X1
MAX ALT: 4000M
DTG START:
W
DTG START: 200700ZMAY08
DTG END:
W1
DTG END: 210700ZMAY08
UAV
T
ACP
1
UAV DRAGON
PT 2
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Edition D Version 1
ACP
2
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are used
to help explain how the control measure is used, but they
are not a part of the control measure.
Areas (Zones)
Base
Defence
Zone
BDZ
A zone
established
around airbases
to enhance the
effectiveness of
local ground
based air
defence
systems. (AJP
3.3.5)
HighDensity
Airspace
Control
Zone
Airspace of
defined
dimensions,
designated by
the airspace
control
authority, in
which there is a
concentrated
employment of
numerous and
varied
weapons/airspac
e users. (AAP-6)
HIDACZ
T
MIN ALT: X
MAX ALT:
X1
TIME FROM: W
TIME TO: W1
Anchor Points.
This graphic
requires at least
three anchor
points to define
the boundary of
the area. Add
as many points
as necessary to
accurately
reflect the
arОa’s siгО and
shape.
Size/Shape.
Determined by
the anchor
points. The
information
fields should be
moveable and
scalable as a
block within the
area.
Orientation. Not
applicable.
Anchor Points.
This graphic
requires at least
three anchor
points to define
the boundary of
the area. Add
as many points
as necessary to
accurately
reflect the
arОa’s siгО and
shape.
Size/Shape.
Determined by
the anchor
points. The
information
fields should be
moveable and
scalable as a
block within the
area.
Orientation. Not
applicable.
BDZ
HIDACZ
32AADC
MIN ALT: 150000M
MAX ALT: 37000M
TIME FROM: 120700ZMAY08
TIME TO: 140630ZMAY08
Restricted Operations Zones
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APP-6 (Study Draft 1)
CONTROL
MEASURE
Restricted
Operating
Zone (ROZ)
Airspace of
defined
dimensions,
designated by
the airspace
control
authority, in
response to
specific
operational
situations/requir
ements within
which the
operation of one
or more airspace
users is
restricted. (AAP6) Note: This is
the definition for
restricted
operations area.
Air-to-Air
Restricted
Operations
Zone
(AARROZ)
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are used
to help explain how the control measure is used, but they
are not a part of the control measure.
ROZ
T
MIN ALT: X
MAX ALT:
X1
TIME FROM: W
TIME TO: W1
Anchor Points.
This graphic
requires at least
three anchor
points to define
the boundary of
the area. Add
as many points
as necessary to
accurately
reflect the
arОa’s siгО and
shape.
Size/Shape.
Determined by
the anchor
points. The
information
fields should be
moveable and
scalable as a
block within the
area.
Orientation. Not
applicable.
ROZ
11ADA BDE
MIN ALT: 900M
MAX ALT: 7000M
TIME FROM: 030001ZJUL08
TIME TO: 032400ZJUL08
AARROZ
AARROZ
T
ISAF
MIN ALT: X
MAX ALT:
MIN ALT: 100M
MAX ALT: 27000M
X1
TIME FROM: 210030ZNOV07
TIME FROM: W
TIME TO: 300029ZNOV07
TIME TO: W1
Unmanned
Aerial
Vehicle
Restricted
Operations
Zone
(UAVROZ)
UAVROZ
UAVROZ
T
MND(N)
MIN ALT: X
MAX ALT:
MIN ALT: 25M
MAX ALT: 2000M
X1
TIME FROM: 190500ZDEC07
TIME FROM: W
TIME TO: 262400ZDEC07
TIME TO: W1
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are used
to help explain how the control measure is used, but they
are not a part of the control measure.
Weapons Engagement Zones
Weapon
Engagemen
t Zone
In air defence,
airspace of
defined
dimensions
within which the
responsibility for
engagement
normally rests
with a particular
weapon system.
(AAP-6)
Note: Includes
FEZ, JEZ, MEZ
(LOMEZ and
HIMEZ),
SHORADEZ.
Fighter
Engagemen
t Zone
In air defence,
airspace of
defined
dimensions
within which the
responsibility for
engagement
normally rests
with a particular
weapon system.
(AAP-6)
Joint
Engagemen
t Zone (JEZ)
WEZ
T
MIN ALT: X
MAX ALT:
X1
TIME FROM: W
TIME TO: W1
FEZ
T
MIN ALT: X
MAX ALT:
Anchor Points.
This graphic
requires at least
three anchor
points to define
the boundary of
the area. Add
as many points
as necessary to
accurately
reflect the
arОa’s siгО and
shape.
Size/Shape.
Determined by
the anchor
points. The
information
fields should be
moveable and
scalable as a
block within the
area.
Orientation. Not
applicable.
WEZ
21 ADA BN
MIN ALT: 100M
MAX ALT: 34000M
TIME FROM: 040030ZJAN08
TIME TO: 040029ZJAN08
FEZ
ATF
MIN ALT: 250M
MAX ALT: 50000M
X1
TIME FROM: 030100ZOCT08
TIME FROM: W
TIME TO: 210100ZDEC08
TIME TO: W1
JEZ
JEZ
T
ATF
MIN ALT: X
MAX ALT:
MIN ALT: 100M
MAX ALT: 40000M
X1
TIME FROM: 310100ZOCT08
TIME FROM: W
TIME TO: 010100ZNOV08
TIME TO: W1
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Edition D Version 1
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APP-6 (Study Draft 1)
CONTROL
MEASURE
Missile
Engagemen
t Zone
(MEZ)
In air defence,
airspace of
defined
dimensions
within which the
responsibility for
engagement
normally rests
with a particular
weapon system.
(AAP-6)
Low
(Altitude)
Missile
Engagemen
t Zone
(LOMEZ)
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are used
to help explain how the control measure is used, but they
are not a part of the control measure.
MEZ
MEZ
T
2-4 ADA BN
MIN ALT: X
MAX ALT:
MIN ALT: 2000M
MAX ALT: 15000M
X1
TIME FROM: 160100ZFEB08
TIME FROM: W
TIME TO: 150100ZMAR08
TIME TO: W1
LOMEZ
LOMEZ
T
AACC
MIN ALT: X
MAX ALT:
MIN ALT: 100M
MAX ALT: 2000M
X1
TIME FROM: 070600ZAUG08
TIME FROM: W
TIME TO: 071600ZAUG08
TIME TO: W1
High
(Altitude)
Missile
Engagemen
t Zone
(HIMEZ)
HIMEZ
HIMEZ
T
AACC
MIN ALT: X
MAX ALT:
MIN ALT: 20000M
MAX ALT: 50000M
X1
TIME FROM: 070600ZAUG08
TIME FROM: W
TIME TO: 071600ZAUG08
TIME TO: W1
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NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
Short Range
Air Defence
Engagemen
t Zone
(SHORADE
Z)
In air defence,
airspace of
defined
dimensions
within which the
responsibility for
engagement
normally rests
with a particular
weapon system.
(AAP-6)
Note: Replaces
Forward Area
Air Defence
Engagement
Zone (FAADEZ)
TEMPLATE
EXAMPLE
Note: The symbols that have been coloured grey are used
to help explain how the control measure is used, but they
are not a part of the control measure.
SHORADEZ
SHORADEZ
T
ATF
MIN ALT: X
MAX ALT:
MIN ALT: 100M
MAX ALT: 8000M
X1
TIME FROM: 240600ZAUG08
TIME FROM: W
TIME TO: 242300ZAUG08
TIME TO: W1
Weapons
Free Zone
An air defence
zone established
around key
assets or
facilities other
than airbases
which merit
special
protection by
ground based air
defence assets
where weapons
may be fired at
any target not
positively
identified as
friendly. (AJP3.3.5)
DRAW RULES
WFZ
T
TIME FROM: W
TIME TO: W1
Anchor Points.
This graphic
requires at least
three anchor
points to define
the boundary of
the area. Add
as many points
as necessary to
accurately
reflect the
arОa’s siгО and
shape.
Size/Shape.
Determined by
the anchor
points. The
information
fields should be
moveable and
scalable as a
block within the
area.
Orientation. Not
applicable.
Note: Upward
diagonal lines
are part of the
fill.
WFZ
ATF
TIME FROM: 070805ZDEC 07
TIME TO: 210805ZDEC07
Table 8-8: Airspace Control Means.
8-56
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
8.10. MARITIME CONTROL MEASURES
1.
Maritime control measures are used by NATO to help the maritime component
commander and his subordinate commanders to direct action by establishing
responsibilities and to prevent ships, units, or aircraft from impeding one another and
to impose necessary coordination.
2.
They aid in the cooperation among forces without imposing needless
restrictions on their freedom of action. In general terms, maritime control measures
can be broken down into the following groups: points, lines, and areas.
3.
CONTROL
MEASURE
Table 8-9 below lists maritime control measure symbols.
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Points
Weapons
Aim Point
Anchor Points. This graphic
requires one anchor point.
The centre point defines the
centre of the graphic.
Size/Shape. Static.
Orientation. The graphic is
typically centred over the
desired location.
Drop Point
Anchor Points. This graphic
requires one anchor point.
The point defines the bottom
of the central vertical line in
the graphic where the curved
and vertical lines meet.
Size/Shape. Static.
Orientation. The graphic will
typically be oriented upright
(as shown in the example to
the right).
ANCHOR
POINT
Entry Point
Anchor Points. This graphic
requires one anchor point.
The point defines the point
where all the lines meet.
Size/Shape. Static.
Orientation. The graphic will
typically be oriented upright
(as shown in the example to
the right).
ANCHOR
POINT
8-57
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Ground
Zero
ANCHOR
POINT
Impact
Point
Anchor Points. This graphic
requires one anchor point.
The anchor point defines the
midpoint oП thО Рraphic’s
base.
Size/Shape. Static.
Orientation. The graphic will
typically be oriented upright
(as shown in the example to
the right).
Anchor Points. This graphic
requires one anchor point.
The centre point defines the
centre of the graphic.
Size/Shape. Static.
Orientation. The graphic is
typically centred over the
desired location.
Predicted
Impact
Point
Missile
Detection
Point
ANCHOR
POINT
Anchor Points. This graphic
requires one anchor point.
The anchor point defines the
midpoint oП thО Рraphic’s
base.
Size/Shape. Static.
Orientation. T The graphic will
typically be oriented upright
(as shown in the example to
the right).
8-58
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Sub-Surface Warfare
Brief
Contact
B C
ANCHOR
POINT
Anchor Points. This graphic
requires one anchor point.
The point defines the tip of
the arrowhead.
Size/Shape. Static.
Orientation. The graphic will
typically be oriented upright
(as shown in the example to
the right).
Datum
Anchor Points. This graphic
requires one anchor point.
The point defines the centre
of the graphic.
Size/Shape. Static.
Orientation. The graphic will
be oriented as shown in the
example to the right, and will
be centred over the datum.
Lost
Contact
Anchor Points. This graphic
requires one anchor point.
The point defines the tip of
the arrowhead.
Size/Shape. Static.
Orientation. The graphic will
typically be oriented upright
(as shown in the example to
the right).
L C
ANCHOR
POINT
B C
L C
Sinker
ANCHOR
POINT
8-59
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Fix
Acoustic
Fix
Anchor Points. This graphic
requires one anchor point.
The centre point defines the
centre of the graphic.
Size/Shape. Static.
Orientation. The graphic is
typically centred over the
desired location.
Electroma
gnetic Fix
Optical Fix
Formation
Anchor Points. This graphic
requires one anchor point.
The centre point defines the
centre of the graphic, where
the two lines intersect.
Size/Shape. Static.
Orientation. The graphic is
typically centred over the
desired location.
8-60
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Harbour
Harbour
Note: Normally, the H field has four possible
entries as shown in the harbour entrance point
entry below.
Harbour
Entrance
Point
Anchor Points. This graphic
requires one anchor point.
The centre point defines the
centre of the graphic.
Size/Shape. Static. The
Рraphic’s cornОrs Пorm a 70degree angle.
Orientation. The graphic is
typically centred over the
desired location. A user can
use this graphic to define a
new type of point if the
selection that follows is not
sufficient.
A
Q
Must be used in conjunction with
the harbour control measure
symbol.
X
Y
Q
Search
Dip
Position
Anchor Points. This graphic
requires one anchor point.
The centre point defines the
centre of the graphic.
Size/Shape. Static.
Orientation. The graphic is
typically centred over the
desired location.
D
P
Search
8-61
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Search
Area
S
A
Search
Centre
Navigation
al
Reference
Point
Sonobouys
Sonobouy
Ambient
Noise
Anchor Points. This graphic
requires one anchor point.
The point defines the centre
of the circle.
Size/Shape. Static. The
diameter of the circle should
be 1/2 the height of the
graphic.
Orientation. ThО Рraphic’s
centre point is typically
centred over the desired
location. The graphic will
be oriented upright, as shown
in the example.
8-62
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Sonobouy
A
Air
TransporT
able
Communic
ation
(ATAC)
T
Bathlyther
mograph
Transmittin
g
Sonobouy
B
Command
Active
Sonobouy
Directional
Command
Active
Sonobouy
System
C
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Digital
Frequency
Analysing
and
Recording
(DIRAR)
D
Expired
Sonobouy
Kingpin
Sonobouy
K
Low
Frequency
Analysing
and
Recording
Sonobouy
L
Pattern
Sonobouy
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Edition D Version 1
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
P
Range
Only
Sonobouy
R
Vertical
Line Array
Directional
Frequency
Analysis
and
Recording
(DIFAR)
Sonobouy
V
Reference Points
Reference
Point
Anchor Points. This graphic
requires one anchor point.
The centre point defines the
centre of the graphic.
Size/Shape. Static.
Orientation. The graphic is
typically centred over the
desired location.
8-65
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Special
Point
Navigation
al
Reference
Point
Data Link
Reference
Point
D
8-66
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Corridor
Tab Point
C
Marshall
Point
M
Position
and
Intended
Movement
(PIM)
P
8-67
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Waypoint
W
Subsurface Stations
General
Subsurfac
e Station
Anchor Points. This graphic
requires one anchor point.
The centre point defines the
centre of the graphic.
Size/Shape. Static.
Orientation. The graphic is
typically centred over the
desired location.
Submarine
Subsurfac
e Station
SS
Submarine
Antisubma
rine
Warfare
Subsurfac
e Station
8-68
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Unmanned
Underwate
r Vehicle
Subsurfac
e Station
Antisubma
rine
Warfare
(ASW)
Unmanned
Underwate
r Vehicle
Subsurfac
e Station
ASW
Mine
Warfare
Unmanned
Underwate
r Vehicle
Subsurfac
e Station
Surface
Warfare
Unmanned
Underwate
r Vehicle
Subsurfac
e Station
SUW
8-69
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Surface Stations
General
Surface
Station
Anchor Points. This graphic
requires one anchor point.
The centre point defines the
centre of the graphic.
Size/Shape. Static.
Orientation. The graphic is
typically centred over the
desired location.
Antisubma
rine
Warfare
(ASW)
Surface
Station
ASW
Mine
Warfare
Surface
Station
NonCombatant
Surface
Station
NC
8-70
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Picket
Surface
Station
PK
Rendezvo
us Surface
Station
RZ
Replenish
ment at
Sea
Surface
Station
Rescue
Surface
Station
RS
8-71
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Surface
Warfare
Surface
Station
SUW
Unmanned
Underwate
r Vehicle
Surface
Station
CENTER
POINT
Antisubma
rine
Warfare
(ASW)
Unmanned
Underwate
r Vehicle
Surface
Station
ASW
Mine
Warfare
Unmanned
Underwate
r Vehicle
Surface
Station
8-72
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Remote
MultiMission
Vehicle
Unmanned
Underwate
r Vehicle
Surface
Station
Surface
Warfare
Unmanned
Underwate
r Vehicle
Surface
Station
RMV
SUW
Routes
General
Route
Anchor Points. This graphic
requires one anchor point.
The centre point defines the
cОntrО oП thО Рraphic’s
straight line.
Size/Shape. Static.
Orientation. The graphic is
typically centred over the
desired location.
Diversion
D
8-73
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Position
and
Intended
Movement
(PIM)
P
Picket
PK
Point R
R
Rendezvo
us
RZ
8-74
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Waypoint
W
Emergency
Distressed
Vessel
Anchor Points. This graphic
requires one anchor point.
The anchor point defines the
midpoint oП thО Рraphic’s
base.
Size/Shape. Static.
Orientation. The graphic will
typically be oriented upright,
as shown in the example to
the right.
ANCHOR
POINT
Ditched
Aircraft/
Downed
Aircraft
ANCHOR
POINT
8-75
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Person In
Water/Bail
out
ANCHOR
POINT
Hazards
Iceberg
Anchor Points. This graphic
requires one anchor point.
The centre point defines
centre of the graphic.
Size/Shape. Static.
Orientation. The graphic is
typically centreed over the
desired location.
Navigation
al
Anchor Points. This graphic
requires two anchor points.
Points 1 and 2 define the
corner points of the graphic.
Size/Shape. The graphic
varies only in length.
Orientation. Orientation is
determined by the anchor
points.
PT 1
PT 2
8-76
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Oil Rig
Anchor Points. This graphic
requires one anchor point.
The centre point defines
centre of the graphic.
Size/Shape. Static.
Orientation. The graphic is
typically centred over the
desired location.
Sea MineLike
Anchor Points. This graphic
requires one anchor point.
The centre point is the centre
of the octagon.
Size/Shape. Static.
Orientation. ThО Рraphic’s
centre point is typically
centred over the desired
location. The graphic will
typically be oriented upright,
as shown in the example to
the right, but can be rotated in
90 degree increments.
Sea Subsurface Returns
Bottom
Return/
Non-Mine,
Mine-Like
Bottom
Object
(NOMBO)
ANCHOR
POINT
Anchor Points. This graphic
requires one anchor point.
The anchor point defines the
midpoint oП thО Рraphic’s
base.
Size/Shape. Static.
Orientation. The graphic will
typically be oriented
upright, as shown in the
example to the right, but can
be rotated in 90 degree
increments.
8-77
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Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the
control measure is used, but they are not a
part of the control measure.
Bottom
Return/
Non-Mine,
Mine-Like
Bottom
Object
(NOMBO)/
Installation
/ Manmade
ANCHOR
POINT
Table 8-9: Maritime Control Measures.
8.11. DECEPTION CONTROL MEASURES
1.
Deception control measures are designed to mislead the enemy by
manipulation, distortion, or falsification of evidence to induce him to react in a
manner prejudicial to his interests.
2.
Table 8-10 below lists deception control measure symbols.
CONTROL
MEASURE
TEMPLATE
DRAW RULES
Decoy/Dummy
An imitation of a
person, object or
phenomenon, which
is intended to
deceive hostile
surveillance or
detection systems
or mislead the
adversary. (AAP-6)
PT 1
PT 2
A
PT 3
EXAMPLE
Note: The symbols that have been
coloured grey are used to help
explain how the control measure is
used, but they are not a part of the
control measure.
Anchor Points. This
graphic requires 3 anchor
points. Point 1 defines the
vertex of the graphic, and
points 2 and 3 define its
endpoints.
Size/Shape. Points 1, 2,
and 3 determine the length
of the lines connecting
them. The line defined by
points 1 and 2 is typically
the same length as the line
between points 2 and 3.
Orientation. Orientation is
determined by the anchor
points.
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APP-6 (Study Draft 1)
Decoy/Dummy
and
Feint
In military
deception, an
offensive action
involving contact
with the adversary
conducted for the
purpose of
deceiving the
adversary as to the
location and/or time
of the actual main
offensive action.
Axis of
Advance for a
Feint
Direction of
Attack for a
Feint
Decoy Mined
Area
Dummy
Minefield
PT 1
PT 2
PT 3
Note: Anchor points are
determined by the
relationship between the
control measure symbol
being modified and the
decoy/dummy or feint
control measure symbol
modifying it. See the
specific control measure
being modified for anchor
points.
See Axis of Advance under Manoeuvre Control Measures
(Page 8-35)
See Direction of Attack under Manoeuvre Control Measures
(Page 8-37)
See Decoy Mined Area under Obstacles
(Page 8-109)
See Decoy Mined Minefield under Obstacles
(Page 8-108)
Table 8-10: Deception Control Measure Symbols.
8.12. FIRE SUPPORT COORDINATION MEASURES
1.
Fire support coordination measures are measures employed by land or
amphibious commanders to facilitate the rapid engagement of targets and
simultaneously provide safeguards for friendly forces.
2.
Fire support control measures should be labelled with the abbreviation of the
control measure, the controlling headquarters (Field T), and the effective times (Field
W/W1).
3.
Lines should have this labelling on both ends of the line and repeated as often
as necessary for clarity along any line that passes through many boundaries.
4.
CONTROL
MEASURE
Table 8-11 below lists fire support coordination control measure symbols.
TEMPLATE
DRAW
RULES
8-79
NATO UNCLASSIFIED
EXAMPLE
Note: The symbols that have
been coloured grey are used to
help explain how the control
measure is used, but they are
not a part of the control
measure.
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW
RULES
EXAMPLE
Note: The symbols that have
been coloured grey are used to
help explain how the control
measure is used, but they are
not a part of the control
measure.
Lines
Fire
Support
Coordinatio
n Line
(FSCL)
Note:
Because of
the length
of the FSCL
definition it
is included
in the
glossary.
FSC T
L
W
W
1
PT 1
FSCL T
W
W
1
PT 2
Anchor
Points. This
graphic
requires at
least two
points, points
1 and 2, to
define the
line.
Additional
points can be
defined to
extend the
8-80
NATO UNCLASSIFIED
PL FOX
FSCL MND(S)
FSCL MND(S)
110800ZMAY98041200MAY08
110800ZMAY98041200MAY08
XX
Edition D Version 1
PL FOX
XX
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
Fire
Support
Safety Line
(FSSL)
A line short
of which
indirect fire
systems do
not fire
except on
request or
approval of
the
commander
who
established
the line, but
beyond
which they
may fire at
any time
without
danger to
friendly
troops.
(AartyP-5)
No Fire
Line
TEMPLATE
FSS T
L
W
W
1
PT 1
PT 1
DRAW
RULES
FSSL T
W
W
1
PT 2
NFL
T
NFL
T
W
W1
W
W1
line.
Size/Shape.
The first and
last anchor
points
determine the
length of the
line. The endof line
information
will typically
be posted at
the ends of
the line as it
is shown in
the example.
Orientation.
Orientation is
determined
by the anchor
points.
EXAMPLE
Note: The symbols that have
been coloured grey are used to
help explain how the control
measure is used, but they are
not a part of the control
measure.
FSSL 2 ABB
110800ZFEB00041200FEB00
FSSL 2 ABB
110800ZFEB00041200FEB00
PL MAPLE
PL MAPLE
X
PL RAM
X
NFL II CORPS
NFL II CORPS
140800ZMAY98141200MAY08
140800ZMAY98141200MAY08
PL RAM
PT 2
XXX
8-81
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XXX
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
Restrictive
Fire Line
A line
established
between
converging
friendly
forces (one
or both may
be moving)
that
prohibits all
fire or
effects from
fires across
the line
without
coordinatio
n with the
affected
force.
(AartyP-5)
TEMPLATE
DRAW
RULES
RFL
T
RFL
T
W
W1
W
W1
EXAMPLE
Note: The symbols that have
been coloured grey are used to
help explain how the control
measure is used, but they are
not a part of the control
measure.
X
3
PL RED
PT 1
1
RFL 23ID
RFL 23ID
110800ZMAY98041200MAY08
PT 2
X
XX
2
XX
23
Areas
8-82
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PL RED
110800ZMAY98041200MAY08
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
Airspace
Coordinatio
n Area
(ACA)
A restricted
area or
route of
travel
specified
for use by
friendly
aircraft and
established
for the
purpose of
preventing
friendly
aircraft
from being
fired on by
friendly
forces.
(AartyP-5)
TEMPLATE
ACA
T
MIN ALT
MAX ALT
Y
W
W1
DRAW
RULES
Anchor
Points. This
graphic
requires at
least three
anchor
points to
define the
boundary of
the area. Add
as many
points as
necessary to
accurately
reflect the
area’s size
and shape.
Size/Shape.
Determined
by the anchor
points. The
information
fields should
8-83
NATO UNCLASSIFIED
EXAMPLE
Note: The symbols that have
been coloured grey are used to
help explain how the control
measure is used, but they are
not a part of the control
measure.
ACA
MND(N)
MIN ALT 500
MAX ALT 3000
GRID FD1173, FD825,
FD8211, FD1111
240000ZDEC07291100ZDEC07
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
Free Fire
Area (FFA)
A specific
designated
area into
which any
weapon
system may
fire without
additional
coordination
with the
establishin
g
headquarte
rs.
No Fire
Area (NFA)
An area
into which
no fires or
the effects
of fires are
allowed.
TEMPLATE
FFA
T
W
W1
DRAW
RULES
be movable
and scalable
as a block
within the
area. Field
W1 is
optional.
Orientation.
Not
applicable.
EXAMPLE
Note: The symbols that have
been coloured grey are used to
help explain how the control
measure is used, but they are
not a part of the control
measure.
FFA
2AD (DEU)
031230ZMAY07072330ZMAY07
NFA
NFA
52ID (GBR)
051230ZMAY07072330ZMAY07
T
W
W1
8-84
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Edition D Version 1
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APP-6 (Study Draft 1)
CONTROL
MEASURE
Restricted
Fire Area
(RFA)
An area in
which
specific
restrictions
are
imposed
and in
which fires
that exceed
those
restrictions
are not
delivered
without coordination
with the
establishin
g
headquarte
rs. (AartyP5)
TEMPLATE
DRAW
RULES
EXAMPLE
Note: The symbols that have
been coloured grey are used to
help explain how the control
measure is used, but they are
not a part of the control
measure.
RFA
T
W
W1
Table 8-11: Fire Support Coordination Measures.
8.13. TARGET CONTROL MEASURE
1.
A target is the object of a particular action, for example a geographic area, a
complex, an installation, a force, equipment, an individual, a group or a system,
planned for capture, exploitation, neutralization or destruction by military forces.
2.
CONTROL
MEASURE
Table 8-12 below lists target control measure symbols.
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure
is used, but they are not a part of the control
measure.
Point Targets
8-85
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APP-6 (Study Draft 1)
CONTROL
MEASURE
Point or Single
Target
A target which
requires the accurate
placement of bombs
or fire. (AAP-6)
Note: Guidance on
building target
numbers is found in
AArtyP-1.
TEMPLATE
DRAW RULES
PT 1
TARGET NUMBER
TARGET DESCRIPTION
X
Nuclear Target
Note: The point at the
centre of the target
represents the
desired ground zero.
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure
is used, but they are not a part of the control
measure.
PT 1
TARGET NUMBER
Anchor Points.
This graphic
requires one
anchor point.
The centre point
defines the
centre of the
graphic.
Size/Shape.
Static.
Orientation. The
graphic is
typically centred
over the desired
location.
AA0001
25
MISSILE LAUNCHER
AA0777
Linear Targets
Linear Target
Anchor Points.
This graphic
requires at least
two anchor
points, points 1
and 2, to define
the line.
Additional points
can be defined to
extend the line.
Size/Shape. The
first and last
anchor points
determine the
length of the line.
The line segment
between each
pair of anchor
points will repeat
all information
TARGET NUMBER
PT 1
Linear Smoke
Target
PT 2
TARGET NUMBER
SMOKE
PT 1
PT 2
8-86
NATO UNCLASSIFIED
LA2961
VB1910
SMOKE
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
Final Protective
Fire (FPF)
An immediately
available prearranged
barrier of fire
designed to impede
enemy movement
across defensive
lines or areas. (AAP6)
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure
is used, but they are not a part of the control
measure.
associated with
the line segment
between points 1
and 2.
Orientation.
Orientation is
determined by
the anchor
points.
TARGET NUMBER
FPF
PT 1
T
PT 2
QC1968
FPF
12 IN BN
MORTAR
V
Area Targets
Circular Target
Anchor Points.
This graphic
requires one (1)
anchor point.
Point 1 defines
the centre point
of the graphic.
Size/Shape.
Size: The radius,
defined in
meters,
determines the
size of the
Circular Target.
Shape: Circle.
The information
fields should be
movable and
scaleable within
the circle.
Orientation. Not
applicable.
TARGET
NUMBER
RADIUS
PT 1
8-87
NATO UNCLASSIFIED
DA0786
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure
is used, but they are not a part of the control
measure.
Rectangular
Target
LENGTH
TARGET NUMBER
ATTITUDE
WI
DT
H
PT 1
Irregular Target
Anchor Points.
This graphic
requires one (1)
anchor point to
define the centre
of the area.
Size/Shape. Size
Is determined by
the anchor point,
the target length
(in meters), and
target width (in
meters). A
rectangular
target is wider
and longer than
200 meters. The
information fields
should be
moveable and
scaleable within
the area. Shape:
Rectangle.
Orientation. As
determined by
the Target
Attitude (in mils).
Anchor Points.
This graphic
requires at least
three anchor
points to define
the boundary of
the area. Add as
many points as
necessary to
accurately reflect
thО arОa’s siгО
and shape.
Size/Shape.
Determined by
the anchor
points. The
information field
should be
moveable within
the area.
Orientation. Not
applicable.
TARGET
NUMBER
8-88
NATO UNCLASSIFIED
BE0065
PC9008
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
Series of
Targets
In artillery and naval
fire support, a
number of targets
and/or group(s) of
targets planned to
support a manoeuvre
phase. A
series of targets may
be indicated by a
nickname. (AAP-6)
TEMPLATE
DRAW RULES
Point Targets
T
TARGET
NUMBER
TARGET
NUMBER
TARGET
NUMBER
Targets and Groups of Targets
T
TARGET
NUMBER
T
TARGET
NUMBER
TARGET
NUMBER
TARGET
NUMBER
Group of
Targets
Two or more targets
on which fire is
desired
simultaneously. A
group of targets is
designated by a
letter/number
combination or a
nickname. (AAP-6)
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure
is used, but they are not a part of the control
measure.
TARGET
NUMBER
Point Targets
T
TARGET
NUMBER
TARGET
NUMBER
TARGET
NUMBER
Anchor Points.
This graphic
requires at least
three anchor
points to define
the boundary of
the area. Add as
many points as
necessary to
accurately reflect
thО arОa’s siгО
and shape.
Size/Shape.
Determined by
the anchor
points.
Orientation. Not
applicable. The
area will
encompass
two or more fire
support graphics
(point/single
target, nuclear
target, circular
target,
rectangular
target, or area
target).
The naming
convention
determines
whether the area
describes a
series or group of
targets.
OWL
AF2019
AF2525
AF2287
RED
IF1001
C4F
KL0002
KL0003
IF1005
KL0001
C7F
KF2019
KF2525
KF2287
Linear Targets
T
TARGET
NUMBER
M9W
TARGET
NUMBER
UA0127
UA0227
TARGET
NUMBER
UA0177
8-89
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure
is used, but they are not a part of the control
measure.
Area Targets
T
TARGET
NUMBER
V2P
TARGET
NUMBER
FC6705
TARGET
NUMBER
FC6704
Smoke
Anchor Points.
This graphic
requires at least
three anchor
points to define
the boundary of
the area. Add as
many points as
necessary to
accurately reflect
thО arОa’s siгО
and shape.
Size/Shape.
Determined by
the anchor
points. The
information field
should be
moveable within
the area.
Orientation. Not
applicable.
SMOKE
Smoke Planned
or On Order
SMOKE
W
FC6706
W1
Bomb Area
BOMB
SMOKE
SMOKE
010700ZJAN08010745ZJAN08
BOMB
Naval Gunfire
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CONTROL
MEASURE
TEMPLATE
DRAW RULES
Fire Support
Station
An exact location at
sea within a fire
support area from
which a fire support
ship delivers fire.
FSS
Anchor Points.
This graphic
requires one
anchor point. The
centre point
defines the
centre of the
symbol.
Size/Shape.
Static.
Orientation. The
graphic is
typically centred
over the desired
location.
Anchor Points.
This graphic
requires at least
three anchor
points to define
the boundary of
the area. Add as
many points as
necessary to
accurately reflect
thО arОa’s siгО
and shape.
Size/Shape.
Determined by
the anchor
points. The
information fields
should be
moveable and
scalable as a
block within the
area.
Orientation. Not
applicable.
T
CENTRE
POINT
Fire Support
Area
An appropriate
manoeuvre area
assigned to fire
support ships from
which to deliver gunfire support of an
amphibious
operation. (AAP-6)
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure
is used, but they are not a part of the control
measure.
FSA
T
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TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure
is used, but they are not a part of the control
measure.
Field Artillery
Firing Point
Anchor Points.
This graphic
requires one
anchor point.
The point defines
the tip of the
inverted cone.
Size/Shape.
Static.
Orientation. The
graphic will
typically be
oriented
upright, as
shown in the
example to the
right.
H
W
FP
T
W1
T
ANCHOR
POINT
FP
2
1
Hide Point
H
W
HP
HP
T
3
2/A
W1
T
ANCHOR
POINT
Launch Point
H
W
LP
LP
T
4
1/1/B
W1
T
ANCHOR
POINT
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TEMPLATE
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EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure
is used, but they are not a part of the control
measure.
Reload Point
120700ZJUN08140700ZJUN08
H
W
RLP
T
RLP
C
W1
T
ANCHOR
POINT
Survey Control
Point
H
W
SCP
SCP
T
12
101
W1
T
ANCHOR
POINT
Position Area
for Artillery
An area assigned to
an artillery unit where
individual artillery
systems can
maneuver to increase
their survivability.
Anchor Points.
This graphic
requires two
anchor points.
Point 1 and 2
define the
opposite corners
of this four-sided
Figure.
Size/Shape.
Determined by
the anchor
points.
Orientation. Not
applicable.
PAA
PAA
PAA
PAA
PAA
PAA
PAA
PAA
Table 8-12: Target Control Measure Symbols.
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APP-6 (Study Draft 1)
8.14. TARGET ACQUISITION
1.
Target acquisition is the detection, identification, and location of a target in
sufficient detail to permit the effective employment of weapons.
2.
Table 8-13 below lists target acquisition control measure symbols.
CONTROL
MEASURE
Artillery Target
Intelligence
Zone
An area in enemy
territory that the
commander wishes to
monitor closely.
TEMPLATE
W
DRAW
RULES
W1
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure
is used, but they are not a part of the control
measure.
ATI
T
ATI
MND(N)
CFF
T
CFF 16AAB
Call For Fire
Zone
A search area from
which the commander
wants to attack hostile
firing systems.
W
W1
Censor Zone
An area from which
radar is prohibited
from reporting
acquisitions.
(Normally placed
around friendly
weapons systems and
is most often used in
non-linear or cross
forward line of own
troop activities.)
W
W1
CENSOR ZONE
T
CENSOR ZONE
3/319FA
Critical Friendly
Zone
An area, usually a
friendly unit or
location, that the
manoeuvre
commander
designates as critical
to the protection of an
asset whose loss
would seriously
jeopardize the
mission.
W
W1
CF ZONE
T
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MEASURE
TEMPLATE
DRAW
RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure
is used, but they are not a part of the control
measure.
Dead Space
Area
An area where hostile
weapons cannot be
detected.
W
W1
DA
T
DA 6/37FA
Sensor Zone
W
W1
SENSOR ZONE
T
SENSOR ZONE
RC(N)
Target Build-up
Area
W
W1
T
TBA RC(W)
TVAR T
TVAR RC(E)
ZOR
ZOR RC(C)
TBA
Target Value
Area
W
W1
Zone of
Responsibility
W
W1
T
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RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure
is used, but they are not a part of the control
measure.
Weapons/Radar Range Fan
Circular
T
T
T
CENTRE
POINT
Anchor Points.
This graphic
requires one
anchor point
that defines an
object at a
dynamic grid
location. This
coordinate,
which pinpoints
the current
physical
location of a
specific unit,
weapon or
acquisition
system, may
change with the
movement of
the object. The
symbol for that
object is located
at the anchor
point.
Size/Shape.
Shapes are
concentric
circles. Size is
defined by the
minimum and
maximum
ranges (as
many as
required)
measured from
the anchor
point. All units in
meters.
Orientation. The
centre point is
typically centred
over the known
location of a
weapon or
target
acquisition
system. The
orientation of
the Circular
Range Fan is
the direction of
engagement.
The orientation
may change as
the object
moves or
changes.
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RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure
is used, but they are not a part of the control
measure.
Anchor Points.
This graphic
requires one
anchor point
that defines an
object at a
dynamic grid
location. This
coordinate,
which pinpoints
the current
physical
location of a
specific unit,
weapon or
acquisition
system, may
change with the
movement of
the object. The
symbol for that
object is located
at the anchor
point.
Size/Shape.
Determined
from the anchor
point with a
single azimuth
that denotes
Sector Centre.
The maximum
left and right
limits of the
sector are
measured from
the sector
centreline.
Multiple ranges
and/or
maximum left
and right limits
of the sector, as
well as height,
may be entered,
as required, to
define the
sector. All
ranges in
meters.
Orientation. The
centre point is
typically centred
over the known
location of a
weapon or
target
acquisition
system. The
orientation may
change as the
object moves or
changes.
Sector
8400
5600
6100
300
2800
Table 8-13: Target Acquisition Control Measure Symbol.
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8.15.
FORCE PROTECTION CONTROL MEASURES
8.15.1. Obstacles Control Measures
1.
An obstacle is a natural or man-made restriction to movement which will
impose delay and which will normally require specific equipment or munitions to
overcome.
2.
Table 8-14 below lists obstacle control measure symbols.
CONTROL
MEASURE
TEMPLATE
DRAW RULES
Abatis
An obstacle
constructed by the
felling and
interlacing of trees
across a route.
(AAP-19)
PT 1
PT 2
Obstacle Line
A conceptual control
measure used at
battalion or brigade
level to show
placement intent
without specifying a
particular type of
linear obstacle.
T
PT 1
PT 2
Obstacle Belt
An area designated
at brigade level in
which barrier
operations are
focused. (AAP-19)
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
T
Anchor Points. This
graphic requires at least
two anchor points, points 1
and 2, to define the line.
Additional points can be
defined to extend the line.
Size/Shape. The first and
last anchor points
determine the length of the
line. The size of the tooth
does not change.
Orientation. Orientation is
determined by the anchor
points.
Anchor Points. This
graphic requires at least
two anchor points, points 1
and 2, to define the line.
Additional points can be
defined to extend the line.
Size/Shape. The first and
last anchor points
determine the length of the
line.
Orientation. Orientation is
determined by the anchor
points.
Anchor Points. This
graphic requires at least
three anchor points to
define the boundary of the
area. Add as many points
as necessary to accurately
rОПlОct thО arОa’s size and
shape.
Size/Shape. Determined
by the anchor points. The
information fields should
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CONTROL
MEASURE
TEMPLATE
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Obstacle Zone
An area designated
at corps or division
level in which barrier
operations are
focused. It may be
subdivided, below
division, into a
number of obstacle
belts. (AAP-19)
DRAW RULES
be moveable within the
area.
Orientation. Not applicable.
T
5-7 RAR
Obstacle Free
Zone
Obstacle
Restricted
Zone
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EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Antitank Obstacles
Antitank Ditch
A ditch which is impassable to vehicles unaided. It may be prepared using machinery or explosives.
Anchor Points. This
Antitank Ditch
graphic requires at least
– Under
PT 1
two anchor points, points 1
Construction
and 2, to define the line.
Additional points can be
defined to extend the line.
Size/Shape. The first and
last anchor points
determine the length of the
line.
Orientation. Orientation is
determined by the anchor
PT 2
points. The teeth point
toward enemy forces.
Antitank Ditch
– Completed
PT 1
PT 2
Obstacle Effects
Block
An obstacle effect
that integrates fire
planning and
obstacle effort to
stop an attacker
along a specific
avenue of approach
or to prevent him
from passing
through an
engagement area.
PT 1
PT 3
PT 2
The horizontal line is the limit of the enemy
advance.
The vertical line indicates where obstacles
tie in to terrain that is untraffickable.
Anchor Points: The graphic
requires three anchor points.
They define the endpoints of
thО sвmbol’s vОrtical linОs.
Size/Shape: The anchor
points determine the length of
the horizontal and vertical
lines.
Orientation: The horizontal
linО’s oriОntation must bО
selected. The vertical line
faces away from the enemy
with the horizontal line
projecting toward from the
enemy.
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CONTROL
MEASURE
Disrupt
An obstacle effect
that focuses fire
planning and
obstacle effort to
cause the enemy to
break up his
formation and
tempo, interrupt his
timeTable, commit
breaching assets
prematurely, and
attack in a
piecemeal effort.
Fix
An obstacle effect
that focuses fire
planning and
obstacle effort to
slow an attackОr’s
movement within a
specified area,
normally an
engagement area.
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Anchor Points: This
graphic requires three
PT
3
anchor points. Points 1 and
PT 1
2 define the end points of
thО Рraphic’s vОrtical linО.
Point 3 defines the tip of
the longest arrow.
Size/Shape: Points 1 and 2
PT 2
determine the height of the
graphic and point 3
determines its length. The
spacing between the
Short arrow indicates where enemy is
Рraphic’s arrows will staв
disrupted by obstacles.
proportional to the
Longer arrows indicates where movement
Рraphic’s vОrtical linО. ThО
is allowed and enemy is attacked by fires.
length of the short arrows
will remain in proportion to
the length of the longest
arrow.
Orientation: The arrows
point away from enemy
forces.
Anchor Points: This
graphic requires 2 anchor
points. Point 1 defines the
tip of the arrowhead, and
point 2 defines the rear of
the graphic.2
Size/Shape: Points 1 and 2
PT 2
PT 1
determine the length of the
From the tip of the arrow to the back of the graphic, which varies only
in length.
irregular part of the graphic indicates
Orientation: The arrow
where enemy advance is slowed by
points away from enemy
obstacles.
forces with the tip of the
arrowhead indicating the
location of the action.
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MEASURE
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Turn
An obstacle effect
that integrates fire
planning and
obstacle effort to
drive an enemy
formation from one
avenue of approach
to an adjacent
avenue of approach
or into an
engagement area.
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
PT 1 PT 3
PT 2
Direction of the arrow indicates the desired
direction of turn.
Anchor Points: This symbol
requires two anchor points.
Point 1 defines the rear of
the graphic. Point 2 defines
the tip of the arrowhead.
Point 3 defines the 90
degree arc.
Size/Shape: Points 1 and 2
are connected by a 90
degree arc. Point 3
indicates on which side of
the line the arc is placed.
Orientation: The rear of the
graphic identifies the
ОnОmв’s location and thО
arrow points in the
direction the obstacle
should force the enemy to
turn.
Wire Obstacles
Unspecified
PT 2
PT 1
PT 2
PT 1
PT 2
PT 1
Single Fence
Anchor Points. This
graphic requires at least
two anchor points, points 1
and 2, to define the line.
Additional points can be
defined to extend the line.
Size/Shape. The first and
last anchor points
determine the length of the
line.
Orientation. Orientation is
determined by the anchor
points.
Double Fence
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EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Double Apron
Fence
PT 2
PT 1
PT 2
PT 1
PT 2
PT 1
PT 2
PT 1
PT 2
PT 1
Low Wire
Fence
High Wire
Fence
Single
Concertina
Double Strand
Concertina
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MEASURE
TEMPLATE
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EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Triple Strand
Concertina
PT 2
PT 1
Obstacle Bypass
Obstacle
Bypass Easy
PT 3
PT 1
PT 2
Obstacle
Bypass Difficult
PT 3
PT 1
Anchor Points. This
graphic requires three
anchor points. Points 1 and
2 define the tips of the
arrowheads and point 3
defines the rear of the
graphic.
Size/Shape. Points 1 and 2
dОtОrminО thО Рraphic’s
height and point 3
determines its length. The
vertical line at the rear of
the graphic will be the
same length as the
opening.
Orientation. The opening
typically faces enemy
forces.
PT 2
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MEASURE
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EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Obstacle
Bypass
Impossible
PT 3
PT 1
PT 2
Anchor Points. This
graphic requires three
anchor points. Points 1 and
2 define the tips of the
arrowheads and point 3
defines the rear of the
graphic.
Size/Shape. Points 1 and 2
dОtОrminО thО Рraphic’s
height and point 3
determines its length. The
vertical line at the rear of
the graphic will be the
same length as the
opening, and the gap will
bО at thО linО’s midpoint.
Orientation. The opening
typically faces enemy
forces.
Land Mines
In land mine warfare, an explosive ammunition designed to be placed under, on or near the ground or other surface area and to be
actuated by the presence, proximity or contact of a person, land vehicle, aircraft or boat, including landing craft. (AAP-6)
Anchor Points. This
Antipersonnel
graphic requires one
Mine
anchor point. The centre
In land mine
point defines the centre of
warfare, a mine
the circle.
CENTRE
designed to be
Size/Shape. Static.
POINT
exploded by the
Orientation. The graphic is
presence, proximity
typically centred over the
or contact of a
desired location.
person and that will
incapacitate, wound
or kill one or more
persons. (AAP-19)
Antipersonnel
Mine with
Directional
Effects
CENTRE
POINT
Antitank Mine
A mine designed to
immobilize or
destroy a tank.
(AAP-19)
CENTRE
POINT
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EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Antitank Mine
with
Antihandling
Device
CENTRE
POINT
A device intended to
protect a mine and
which is part of,
linked to, attached to
or placed under the
mine and which
activates when an
attempt is made to
tamper with or
otherwise
intentionally disturb
the mine. (AAP-19)
Wide Area
Antitank Mine
An antitank mine
that detects and
acquires targets
then launches a
subammunition that
attacks the top of the
targets.
CENTRE
POINT
Unspecified
Mine
CENTRE
POINT
Mine Cluster
PT 2
PT 1
Anchor Points. This
graphic requires at least
two anchor points. Points 1
and 2 define the corners of
the graphic.
Size/Shape. Points 1 and 2
determine the length of the
straight line. The radius of
the semicircle is ½ the
length of the straight line.
Orientation. Not applicable.
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Trip Wire
PT 1
PT 3
PT 2
Booby Trap
A device designed,
constructed or
adapted to kill or
injure, which
functions when a
person disturbs or
approaches an
apparently harmless
object or performs
an apparently safe
act. (AAP-6)
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
CENTRE
POINT
Anchor Points. This
graphic requires three
anchor points. Points 1 and
2 define the vertical
straight line portion of the
graphic. Point 3 defines an
end of the horizontal line.
Size/Shape. Points 1 and 2
determine the length of the
vertical, straight-line
portion of the graphic and
point 3 determines its
width. The distance
between the line
connecting points 1 and 2,
and point 3 is the radius of
the 90 degree arc at the
bottom of the graphic.
Orientation. Orientation is
determined by the anchor
points.
Anchor Points. This
graphic requires one
anchor point. The centre
point defines the centre of
the circle.
Size/Shape. Static.
Orientation. The graphic is
typically centred over the
desired location.
Minefield
In land mine warfare, a defined area in which mines have been emplaced. (AAP-6)
Anchor Points. This
Completed
graphic requires one
Minefield
anchor point. The centre
H
point defines the centre of
the graphic.
Size/Shape. Static. The A
A
field (graphics) will be
filled with the type of
mine(s) contained in the
minefield (see mine types
W
listed in this appendix). If
only scatterable mines are
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CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Planned
Minefield
within the minefield, the H
field will be filled with an
“S” or a “+S” will bО usОd iП
there is a mix of
scatterable and other
mines as appropriate, and
a self-destruct time will be
posted in the W field for
the scatterable mines.
Orientation. ThО Рraphic’s
centre point is typically
centred over the desired
location. If an offset
location indicator is used
with this graphic, the
indicator will point to the
centre of mass of the
minefield.
H
A
W
Known Enemy
Minefield
H
N
A
S
220001ZDEC07
ENY
ENY
ENY
ENY
N
W
Suspected or
Templated
Enemy
Minefield
H
N
A
N
W
Dummy
Minefield
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MEASURE
TEMPLATE
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EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Mined Area
An area which is
dangerous because
of the presence or
suspected presence
of mines. (AAP-6)
Anchor Points. This
graphic requires at least
three anchor points to
define the boundary of the
area.
Size/Shape. Determined
by the anchor points. The
graphic will be filled with
the type of mine(s)
contained in the minefield
(see mine types listed in
this appendix). If
scatterable mines are
within the minefield, the H
field will be filled with an
“S” or a “+S” as
appropriate, and a selfdestruct time will be posted
in the W field.
Orientation. Not applicable.
H
M
M
A
M
M
W
Decoy Mined
Area
M
M
M
M
M
M
M
UXO
UXO
Lane
A route through an
enemy or friendly
obstacle that
provides a passing
force safe passage.
PT 1
PT 2
W
M
M
M
Unexploded
Explosive
Ordnance
(UXO)
Area
M
M
Anchor Points. This
graphic requires at least
three anchor points to
define the boundary of the
area. Add as many points
as necessary to accurately
rОПlОct thО arОa’s siгО and
shape.
Size/Shape. Determined
by the anchor points.
Orientation. Not applicable.
Anchor Points. This
graphic requires two
anchor points. Points 1 and
2 define the tips of the
arrowheads.
Size/Shape. Points 1 and 2
determine the length of the
graphic, which varies only
in length. The lines of the
arrowhead will form an
acute angle.
Orientation. Orientation is
determined by the anchor
points.
UXO
UXO
120600ZFEB07
W1
8-109
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Gap
Anchor Points. This
graphic requires four
points. Points 1 and 2
define one side of the gap
and points 3 and 4 define
the opposite side of the
gap.
Size/Shape. Determined
by the anchor points.
Orientation. Not applicable.
An area within a
minefield or obstacle
belt, free of live
mines or obstacles,
whose width and
direction will allow a
friendly force to pass
through in tactical
formation.
Roadblocks, Craters, and Blown Bridges
Crater obstacle – An obstacle consisting of one or more craters, created normally in a roadway using demolitions.
Planned
PT 1
PT 3
PT 2
Explosives,
State of
Readiness 1
(Safe)
Anchor Points. This
graphic requires three
anchor points. Points 1 and
2 define the endpoints of
the graphic, and point 3
defines the location of one
side of the graphic.
Size/Shape. Points 1 and 2
determine the centreline of
the graphic, and point 3
determines its width.
Orientation. Orientation is
determined by the anchor
points.
PT 1
PT 3
PT 2
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APP-6 (Study Draft 1)
CONTROL
MEASURE
Explosives,
State of
Readiness 2
(armed but
passable)
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
PT 1
PT 3
PT 2
Roadblock
Complete
(Executed)
PT 1
PT 3
PT 2
Anchor Points. This
graphic requires three
anchor points. Points 1 and
2 define the endpoints of
the graphic, and point 3
defines the location of one
side of the graphic.
Size/Shape. Points 1 and 2
determine the centreline of
onО sОt oП thО Рraphic’s
parallel lines, and point 3
determines their width. The
additional set of parallel
lines stays proportional to
the first set, and crosses
the first set at the centre
point of the overall graphic.
Orientation. Orientation is
detemined by the anchor
points.
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Water Crossing Site
The location of a single bridge or rafting site, or in an initial assault a site for the crossing of assault boats or for the swimming or fording of
vehicles on a broad front.
Anchor Points. This
Assault
graphic requires four
Crossing
PT 1
PT 3points. Points 1 and 2
define one side of the
assault crossing site and
points 3 and 4 define the
opposite side of the assault
crossing site.
Size/Shape. Determined
by the anchor points.
Orientation. Not applicable.
PT 2
PT 4
W
Bridge
PT 1
W1
Anchor Points. This
graphic requires three
anchor points. Points 1 and
2 define the endpoints of
the first line. Point 3
defines the location of the
parallel line.
PT 3 Size/Shape. Points 1 and 2
determine the length of the
graphic. Point 3
determines its width.
PT 2
Ferry
PT 1
PT 2
Anchor Points. This
graphic requires two
anchor points. Points 1 and
two define the tips of the
arrowheads.
Size/Shape. Points 1 and 2
determine the length of the
graphic, which varies only
in length. The arrowheads
will be filled-in versions of
a common arrowhead.
Orientation. Orientation is
determined by the anchor
points.
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MEASURE
TEMPLATE
DRAW RULES
Ford Easy
PT 3
PT 1
PT 2
Ford Difficult
PT 3
PT 1
Anchor Points. This
graphic requires three
anchor points. Points 1 and
2 define the endpoints of
the first line. Point 3
defines the location of the
parallel line.
Size/Shape. Points 1 and 2
determine the length of the
graphic. Point 3
determines its width.
Orientation. Orientation is
determined by the anchor
points.
PT 2
Raft Site
Anchor Points. This
graphic requires two
anchor points. Points 1 and
2 define the tips of the
arrowheads.
Size/Shape. Points 1 and 2
determine the length of the
graphic, which varies only
in length. The lines of the
arrowhead will form an
acute angle.
Orientation. Orientation is
determined by the anchor
points.
PT 1
PT 2
Engineer
Regulating
Point
Checkpoint to
ensure that vehicles
do not exceed the
capacity of the
crossing means and
to give drivers final
instructions on sitespecific procedures
and information,
such as speed and
vehicle interval.
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
H
W
ERP
T
W1
T
Anchor Points. This
graphic requires one
anchor point. The point
defines the tip of the
inverted cone.
Size/Shape. Static.
Orientation. The graphic
will typically be oriented
upright, as shown in the
example to the right.
ERP
8
ANCHOR
POINT
Table 8-14: Obstacle Control Measure Symbols.
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APP-6 (Study Draft 1)
8.15.2. Field Fortification Obstacle Control Measures
1.
A field fortification is an emplacement or shelter of a temporary nature which
can be constructed with reasonable facility by units requiring no more than minor
engineer supervisory and equipment participation.
2.
Table 8-15 below lists target field fortification obstacle control measure
symbols.
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure
is used, but they are not a part of the control
measure.
Points
Shelter
Anchor Points.
This graphic
requires one
anchor point. The
centre point
defines the centre
of the circle.
Size/Shape.
Static.
Orientation. The
graphic is typically
centred over the
desired location.
CENTRE
POINT
Above Ground
Shelter
CENTRE
POINT
Below Ground
Shelter
CENTRE
POINT
Fort
CENTRE
POINT
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey
are used to help explain how the control measure
is used, but they are not a part of the control
measure.
Fortified Line
PT 1
PT 2
Fortified
Position
PT 1
Anchor Points.
This graphic
requires at least
two anchor points,
points 1 and 2, to
define the line.
Additional points
can be defined to
extend the line.
Size/Shape. The
first and last
anchor points
determine the
length of the line.
Orientation.
Orientation is
determined by the
anchor
points. The
ramparts typically
point toward
enemy forces.
Anchor Points.
This graphic
requires two
anchor points.
Points 1 and two
define the corners
on the front of the
graphic.
Size/Shape.
Points 1 and 2
determine the
length of the
graphic, which
varies only in
length.
Orientation.
Orientation is
determined by the
anchor
points. The
graphic typically
faces enemy
forces.
PT 2
Table 8-15: Field Fortification Control Measure Symbols
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APP-6 (Study Draft 1)
8.15.3. Chemical, Biological, Radiological and Nuclear (CBRN) Attacks or
Events
1.
These control measure symbols depict those conditions found in an area
resulting from immediate or persisting effects of chemical, biological, radiological or
nuclear attacks or events (release other than attack).
2.
Table 8-16 below lists CBRN control measure symbols.
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is used,
but they are not a part of the control measure.
Chemical
C
W
T
Y
Biological
Anchor Points.
This graphic
requires one
anchor point. The
anchor point
H
defines the
midpoint of the
Рraphic’s basО.
Size/Shape.
Static.
N
Orientation. The
graphic will
ANCHOR typically be
POINT
oriented upright,
as shown in the
example to the
Q
right, but can be
rotated in 90
degree
increments.
3
NERVE AGENT
300700ZJUN08
ENY
CANNISTER
HS10211948
1
C
W
H
T
N
ANCHOR
POINT
Y
211400ZNOV07
ANTHRAX
LETTER
ENY
DT03071952
Q
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is used,
but they are not a part of the control measure.
Nuclear
1
C
W
092100ZFEB07
H
XRAY SOURCE
V
T
IED
N
ANCHOR
POINT
Y
ENY
SL12071962
Q
Nuclear Fallout
Producing
1
C
W
291000ZFEB08
H
V
T
BOMB
N
ANCHOR
POINT
Y
ENY
JK01041973
Q
Decontamination Points/Sites
General
Decontamination
Point/Site
H
W
DCN
T
W1
T
ANCHOR
POINT
Anchor Points.
This graphic
requires one
anchor point. The
point defines the
tip of the inverted
cone.
Size/Shape.
Static.
Orientation. The
graphic will
typically be
oriented
upright, as shown
in the example to
the right.
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is used,
but they are not a part of the control measure.
Alternate
Decontamination
Point/Site
H
W
W1
DCN
ALT
DCN
ALT
T
8A
6ABB
T
ANCHOR
POINT
Equipment
Decontamination
Point/Site
WHEELED
H
W
W1
DCN
E
T
DCN
E
L
41CB
T
ANCHOR
POINT
Troop
Decontamination
Point/Site
H
W
W1
DCN
T
DCN
T
T
RC(W)
212CB
T
ANCHOR
POINT
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is used,
but they are not a part of the control measure.
Equipment/Troop
Decontamination
Point/Site
CONTRACTOR
OPERATED
H
W
W1
DCN
E/T
T
210700ZAPR08
071800ZMAY08
DCN
E/T
DEU
T
ANCHOR
POINT
Operational
Decontamination
Point/Site
H
W
W1
DCN
O
DCN
O
T
V
ACO
T
ANCHOR
POINT
Thorough
Decontamination
Point/Site
MEDICAL
H
W
W1
DCN
TH
T
DCN
TH
E
1CB
T
ANCHOR
POINT
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NATO UNCLASSIFIED
APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is used,
but they are not a part of the control measure.
Main Equipment
Decontamination
Point/Site
H
W
W1
DC
N
(M)
DCN
(M)
E
T
2
2COY
T
ANCHOR
POINT
Forward Troop
Decontamination
Point/Site
H
W
W1
DC
N
(F)
DCN
(F)
T
T
2A
1/2COY
T
ANCHOR
POINT
Wounded
Personnel
Decontamination
Site
H
W
W1
DCN
W
T
T
ANCHOR
POINT
Contaminated Areas
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is used,
but they are not a part of the control measure.
Biologically
Contaminated
Area
Anchor Points.
This graphic
requires at least
three anchor
points to define
the boundary of
the area. Add as
many points as
necessary to
accurately reflect
thО arОa’s siгО
and shape.
Size/Shape.
Determined by the
anchor points. The
graphic should be
moveable within
the area.
Orientation. Not
applicable.
Chemical
Contaminated
Area
Radioactive
Contaminated
Area
N
N
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CONTROL
MEASURE
TEMPLATE
DRAW RULES
Minimum Safe
Distance Zone
PT 2
PT 1
PT 3
1 2 3
CENTRE
POINT
Radiation Dose
Rate Contour
Line
A line on a map,
diagram or overlay
joining all points at
which the radiation
dose rate at a given
time is the same.
EXAMPLE
Note: The symbols that have been coloured grey are
used to help explain how the control measure is used,
but they are not a part of the control measure.
Anchor Points.
This graphic
requires four
anchor points. The
centre point
defines the centre
of the graphic.
Points 1, 2, and 3
define the radii of
circles 1, 2, and 3.
Size/Shape. As
defined by the
operator.
Orientation. The
centre point is
typically centred
over the
known/suspected
source location of
an NBC event.
1 2 3
Anchor Points.
This graphic
requires at least
three anchor
points to define
the boundary of
the area. Add as
many points as
necessary to
accurately reflect
thО arОa’s siгО
and shape.
Size/Shape.
Determined by the
anchor points.
Orientation. Not
applicable.
30cGy
100cGy
300cGy
Table 8-16: CBRN Control Measure Symbols.
8.16.
SUSTAINMENT CONTROL MEASURES
Sustainment is the provision of logistics and personnel services required to maintain
and prolong operations until successful mission accomplishment.
8.16.1. Sustainment Point Control Measure
Table 8-17 below lists sustainment point control measure symbols.
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APP-6 (Study Draft 1)
CONTROL MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Points
Ambulance
Exchange Point
A location where a patient is
transferred from one
ambulance to another en
route to a medical treatment
facility. This may be an
established point in an
ambulance shuttle system
or it may be designated
independently.
Anchor Points. This
graphic requires one
anchor point. The
point defines the tip
of the inverted cone.
Size/Shape. Static.
Orientation. The
graphic will typically
be oriented
upright, as shown in
the example to the
right,
H
W
AXP
T
W1
T
AXP
1
4077
ANCHOR
POINT
Ammunition Supply
Point
An area designated to
receive, store, reconFigure,
and issue Class V material.
H
W
ASP
ASP
RC(W)
T
MNSE
W1
T
ANCHOR
POINT
Ammunition Transfer
Point
A designated temporary site
from which Class V material
is transferred to unit
vehicles.
H
W
ATP
ATP
T
4
RC(C)
W1
T
ANCHOR
POINT
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APP-6 (Study Draft 1)
CONTROL MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Cannibalisation Point
H
W
CAN
CAN
T
6X
12
W1
T
ANCHOR
POINT
Casualty Collection
Point
A specific location where
casualties are assembled to
be transported to a medical
treatment facility, for
example, a company aid
post.
H
W
CCP
CCP
T
RED
3BDE
W1
T
ANCHOR
POINT
Civilian Collection
Point
A specific location where
civilians are assembled to
be transported to another
location.
H
W
CIV
CIV
T
5B
UN
W1
T
ANCHOR
POINT
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APP-6 (Study Draft 1)
CONTROL MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Detainee Collection
Point
A specific location where
detainee are assembled to
be transported to another
location.
H
W
DET
120700ZMAR08211800ZMAR08
T
2MP
W1
T
ANCHOR
POINT
Enemy Prisoner of
War (EPW)
Collection Point
A specific location where
enemy prisoners of war are
assembled to be
transported to another
location.
H
W
EPW
EPW
T
T
ISAF
W1
T
ANCHOR
POINT
Logistics Release
Point (LRP)
H
W
LRP
DET
LRP
T
10
2ID
W1
T
ANCHOR
POINT
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APP-6 (Study Draft 1)
CONTROL MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Maintenance
Collection Point
(MCP)
A point established to
collect equipment awaiting
repair, controlled exchange,
cannibalisation, or
evacuation. It may be
operated by the user or by
the direct support
maintenance units.
H
W
MCP
MCP
N
T
RC(E)
W1
T
ANCHOR
POINT
Rearm, Refuel, and
Resupply Point
(R3P)
A designated point through
which a unit passes where it
receives fuel, ammunition,
and other necessary
supplies to continue
operations.
H
W
R3P
R3P
T
C
1
W1
T
ANCHOR
POINT
Refuel On the Move
(ROM) Point
An area established to
ensure that fuel tanks on
combat and fuel servicing
vehicles are full before they
arrivО in thО unit’s tactical
assembly area.
H
W
ROM
ROM
T
PPLI
7
W1
T
ANCHOR
POINT
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APP-6 (Study Draft 1)
CONTROL MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Traffic Control Post
(TCP)
MSR1
H
Manned post used to
preclude interruption of
traffic flow or movement
along designated routes.
W
TCP
T
TCP
RC(N)
W1
3MP
T
ANCHOR
POINT
Trailer Transfer Point
(TTP)
A location where trailers are
transferred from one carrier
to another while en route.
H
W
TTP
TTP
T
7A
MNSE
W1
T
ANCHOR
POINT
Unit Maintenance
Collection Point
(UMCP)
A location or series of
locations, operated by a
battalion maintenance
platoon, that is the nearest
point to the combat unit to
which equipment can be
recovered, and where
limited parts are available,
and some repairs can be
performed.
H
W
UMCP
UMCP
T
1
2-6IN
W1
T
ANCHOR
POINT
Table 8-17: Sustainment Point Control Measure Symbols
8.16.2. Supply Point.
1.
A supply point is any point where supplies are issued in detail.
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APP-6 (Study Draft 1)
2.
Supply points follow the format as shown above with a modification to the
symbol. As with the symbol for supply units, there is an additional line placed toward
the bottom of the box.
3.
When building points, the name/type of the point is abbreviated and
positionОd insidО thО top part oП thО point sвmbol in ПiОld “A”. For somО supplв
symbols this may be a graphic icon. STANAG 2961 provides comparison charts for
NATO and NATO nation classes of supply.
4.
Table 8-18 below lists supply point control measure symbols.
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
General Supply
Point
H
W
W1
A
T
T
Anchor Points. This
graphic requires one
anchor point. The
point defines the tip of
the inverted cone.
Size/Shape. Static.
Orientation. The
graphic will typically
be oriented
upright, as shown in
the examples to the
right,
ANCHOR
POINT
Class I
Those items which
are consumed by
personnel or
animals at the
approximately
uniform rate,
irrespective of local
changes in combat
or terrain conditions.
(STANAG 2961)
H
W
W1
I
I
T
2
3SUST
A
O
ANCHOR
POINT
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Class II
Supplies for which
allowances are
established by
Tables of
organization and
equipment.
(STANAG 2961)
H
W
W1
II
II
T
RC(C)
MNSE
T
ANCHOR
POINT
Class III
Fuels and lubricants
for all purposes,
except for operating
aircraft or for use in
weapons such as
flame throwers.
(STANAG 2961)
H
W
W1
III
III T
5S
RC(E)
T
ANCHOR
POINT
Class IV
Supplies for which
initial issue
allowances are not
prescribed by
approved issue
Tables.
(STANAG 2961)
H
W
W1
IV
IV
T
7
412EN
T
ANCHOR
POINT
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Class V
Ammunition,
explosives and
chemical agents of
all types.
(STANAG 2961)
>20MM
H
W
W1
6A
T
55ORD
T
ANCHOR
POINT
Multiple Supply
Class Point
Note: Use supply
class numbers (I, II,
III, IV and V) for A
field or ALL for all
classes of supply.
I/III/V 14
H
W
W1
A/A1/A2
T
ISAF
T
ANCHOR
POINT
Medical Supply
Point
H
W
W1
T
T
ANCHOR
POINT
Convoy
A group of vehicles organized for the purpose of control and orderly movement with or without escort protection. (AAP-6)
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Moving
V
A
W
H
W1
PT 1
PT 2
Halted
V
A
W
H
W1
Anchor Points. This
graphic requires two
anchor points. Point 1
defines the tip of the
arrowhead, and point
2 defines the rear of
the graphic.
Size/Shape. Points 1
and 2 determine the
length of the
graphic, which varies
only in length.
Orientation. The
arrow points in the
direction the
convoy is moving.
PT 1
PT 2
M1A2
5
060500ZJUN07 –
060800ZJUN07
12
251400ZJUN07 –
061600ZJUN07
Supply Route
Main Supply
Route (MSR)
The route or routes
designated
within an area of
operations upon
which the bulk of
traffic flows in
support of military
operations. (AAP-6)
MSR
PT 1
Alternate Supply
Route (ASR)
A route or routes
designated within an
area of operations to
provide for the
movement of traffic
when main supply
routes become
disabled or congested.
T
PT 2
ASR
T
PT 1
PT 2
One Way Traffic
MSR
PT 1
T
Anchor Points. This
graphic requires at
least two anchor
points, points 1 and 2,
to define the line.
Additional points can
be defined to extend
the line.
Size/Shape. The first
and last anchor points
determine the length
of the line. The line
segment between
each pair of anchor
points will repeat all
information
associated with the
line segment between
points 1 and 2.
Orientation.
Orientation is
determined by the
anchor
points.
MSR CAMEL
ASR DONKEY
MSR 3
PT 2
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CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Two Way Traffic
MSR
PT 1
Alternating
Traffic
MSR SUMMER
T
PT 2
MSR
MSR 1
ALT
T
ALT
PT 1
PT 2
Areas
Detainee
Holding Area
Enemy Prisoner
of War Holding
Area
Anchor Points. This
graphic requires at
least three anchor
points to define the
boundary of the area.
Add as many points
as necessary to
accurately reflect the
arОa’s siгО and
shape.
Size/Shape.
Determined by the
anchor points.
Orientation. Not
applicable.
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CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Forward Arming
and Refueling
Point (FARP)
A temporary facility —
organized, equipped,
and deployed by an
aviation commander,
and normally located
in the main battle area
closer to the area
where operations are
being conducted than
thО aviation unit’s
combat service area
— to provide fuel and
ammunition
necessary for the
employment of
aviation maneuver
units in combat. The
forward arming and
refueling point permits
combat aircraft to
rapidly refuel and
rearm simultaneously.
FARP
FARP
RHA
RHA
Refugee Holding
Area
Support Area
Regimental
Support Area
RSA
Anchor Points. This
graphic requires at
least three anchor
points to define the
boundary of the area.
Add as many points
as necessary to
accurately reflect the
arОa’s siгО and
8-133
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APP-6 (Study Draft 1)
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been coloured
grey are used to help explain how the control
measure is used, but they are not a part of the
control measure.
Brigade Support
Area (BSA)
A designated area in
which combat service
support elements from
division support
command and corps
support command
provide logistic
support to a brigade.
shape.
Size/Shape.
Determined by the
anchor points.
Orientation. Not
applicable.
BSA
BSA
Division Support
Area
An area normally
located in the division
rear and often
positioned near airlanding facilities along
the main supply route.
DSA
DSA
Table 8-18: Supply Point Control Measure Symbol.
8.17.
INTELLIGENCE CONTROL MEASURES
These control measure symbols support the planning, execution and support the
acquisition of timely, tailored and accurate intelligence in relation with the
commandОr’s mission. Table 8-19 below lists intelligence control measure symbols.
CONTROL
MEASURE
TEMPLATE
DRAW RULES
EXAMPLE
Note: The symbols that have been
coloured grey are used to help explain
how the control measure is used, but they
are not a part of the control measure.
Intelligence
Coordination
Line (ICL)
PT 1
ICL
T
ICL
T
W
W1
W
W1
PT 2
Anchor Points. This
graphic requires at least
two points, points 1 and 2,
to define the line.
Additional points can be
defined to extend the line.
Size/Shape. The first and
last anchor points
determine the length of the
line. The end-of line
information will typically be
posted at the ends of the
line as it is displayed on
the screen.
Orientation. Orientation is
determined by the anchor
points.
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Table 8-19: Intelligence Control Measure Symbols.
8.18. CONTROL MEASURE ABBREVIATIONS AND ACRONYMS
8.18.1.Boundary echelon and functional organization abbreviation and
acronyms
Table 8-20 provides a list of abbreviations and acronyms for echelons and functional
organizations to be used with boundaries.
ECHELON
ABBREVIATION
/ACRONYM
Army Group
Army
Corps
Marine Expeditionary Force
AG (AAP-15)
A (AAP-15)
Does not require an
abbreviation. Corps
are the only echelon
to use Roman
numerals.
MEF (AAP-15)
Marine Air-Ground Task Force
Division
Air Assault Division
MAGTF (AAP-15)
DIV (AAP-15)
AAD
Airborne Division
Armoured Division
Cavalry Division
Infantry Division
Marine Division
Mechanized Division
Mountain Division
Multinational Division
EXAMPLES
Note: Any Unit identification can
be followed by a 3 letter country
code in parenthesis.
1AG
3A
II
III MEF (Use Roman
numerals)
4MAGTF
1DIV
101AAD
ABD (AAP-15)
6ABD
AD (AAP-15)
2AD
CD
1CD
ID (AAP-15)
52ID
MARD
1MARD
MD (AAP-15)
4MD
MTND
10MTND
MND (AAP-15)
1MND or MND(S)
Note: Multinational
divisions may use
geographical
references in
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Brigade
Air Assault Brigade
Airborne Brigade
Marine Expeditionary
Brigade
Multinational Brigade
Naval Infantry Brigade
BDE (AAP-15)
AAB (AAP-15)
parenthesis.
2BDE
8AAB
ABB (AAP-15)
3ABB
MEB (AAP-15)
6MEB
MNB (AAP-15)
2MNB
NIB (AAP-15)
4NIB
Regiment
Airborne Regiment
REGT (AAP-15)
ABR (AAP-15)
21REGT
901ABR
Marine Expeditionary Unit
Group
Battle Group
MEU (AAP-15)
GP
BG (AAP-15)
3MEU
41GP
5BG
Battalion
BN (AAP-15)
7BN
Company
COY (AAP-15)
ACOY or 2COY
Platoon
PLT
2PLT
Team
TM
BTM
Table 8-20: Abbreviations and Acronyms for use with Boundaries.
8.18.2.Unit funtion control measures abreviations and acronyms
Table 8-21 provides a list of abbreviations and acronyms for unit functions to be used
with control measures. The asterisk behind the abbreviation indicates that it is in
AAP-15.
Function
Air Defence
Antitank/Anti armour
Armour
Aviation
Chemical Biological Radiological Nuclear (CBRN)
Civil Affairs
Combined Arms
Counterintelligence
Electronic Warfare
Engineer
Explosive Ordnance Disposal
Field Artillery
8-136
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Abbreviation
/Acronyms
ADA*
AT*
AR*
AVN*
CB
CA*
CAR
CI*
EW*
EN
EOD*
FA*
Edition D Version 1
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APP-6 (Study Draft 1)
Function
Abbreviation
/Acronyms
Infantry
IN
Logistics
LOG*
Maintenance
MNT
Medical
MED*
Military Intelligence
MI*
Military Police
MP*
Naval
NAV
Ordnance
ORD
Quartermaster
QM
Reconnaissance
REC
Signal
SIG
Special Forces/
SF
Special Operations Force
SOF
Surveillance
SUR
Sustainment
SUST
Transportation
TPT
Table 8-21: Abbreviation and Acronyms used in Control Measure Symbols for
Unit Functions.
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APP-6 (Study Draft 1)
CHAPTER 9 METEOROLOGICAL SYMBOLS
9.1.
SCOPE
This chapter addresses control measure symbols in the atmospheric Dimension.
9.1.1. Purpose
In military operations, it is important to consider meteorological impacts as part of the
environmental conditions.
9.1.2. Meteorological Symbol Characteristics
1.
All meteorological parameters are strictly related to both time and space, and
they could represent observations or forecasts. Therefore, it is recommended to
display these sets in a separate layer.
2.
A meteorological symbol that displays an observation is always referred to a
three-dimensional geographic point or to the vicinity of that point.
3.
A meteorological symbol that represents a weather prediction is often referred
to a wider area which has to be delimited in a well-defined manner.
9.2.
ATMOSPHERIC ICONS
The set of meteorological symbols and graphics is based on approved symbols and
icons from the World Meteorological Organization (WMO). Table 9-1 below lists
atmospheric icon symbology.
DESCRIPTION
(TABLE A-42)
ICON
DRAW RULES
N/A
No icon is associated with this
entity. It is for hierarchal
purposes only.
PRESSURE SYSTEMS
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 110000
9-1
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DESCRIPTION
(TABLE A-42)
ICON
PRESSURE SYSTEMS
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
LOW PRESSURE CENTER
Static/Dynamic: D
Symbol Set Code: 45
Code: 110100
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the represented
pressure center.
Note: The graphic is a letter ‘L’
with a dynamic tag ‘P’ below it that
represents the lowest atmospheric
pressure of the system. The value is
three or 4 digits and represents the
pressure in hectoPascals (millibars).
The value below, 998, represents
998 hectoPascals. A value above
1000 HectoPascals would be
reflected in 4 digits like 1008
hectoPascals.
Color: Red (RGB 255,0,0)
PRESSURE SYSTEMS
LOW PRESSURE CENTER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
CYCLONE CENTER
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 110101
Orientation. The graphic is typically
centered over the represented
pressure center.
Note: The graphic is a letter ‘C’ that
represents the atmospheric
circulation center of the system.
Color: Red (RGB 255,0,0)
PRESSURE SYSTEMS
LOW PRESSURE CENTER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
TROPOPAUSE LOW
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 110102
Orientation. The graphic is typically
centered over the represented
pressure center.
Note: The center of the graphic is
the pressure center. The low point of
the tropopause topography is
indicated by the letter ‘L’ and the
height (H in 3 digits) above mean
sea level in hundreds of feet (or
meters) is included within the
graphic
Color: Black
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DESCRIPTION
(TABLE A-42)
ICON
PRESSURE SYSTEMS
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
HIGH PRESSURE CENTER
Static/Dynamic: D
Symbol Set Code: 45
Code: 110200
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the represented
pressure center.
Note: The graphic is a letter ‘H’
with a dynamic tag ‘P’ below it that
represents the highest atmospheric
pressure of the system. The value is
three or four digits and represents
the pressure in hectoPascals
(millibars). The value below, 1016,
represents 1016 hectoPascals. A
value below 1000 HectoPascals
would be reflected in three digits
like 998 hectoPascals.
Color: Blue (RGB 0,0,255)
PRESSURE SYSTEMS
HIGH PRESSURE CENTER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
ANTICYCLONE CENTER
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 110201
Orientation. The graphic is typically
centered over the represented
pressure center
Note: The graphic is a letter ‘A’ that
represents the atmospheric
circulation center of the system. .
Color: Blue (RGB 0,0,255)
PRESSURE SYSTEMS
HIGH PRESSURE CENTER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
TROPOPAUSE HIGH
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 110202
Orientation. The graphic is typically
centered over the represented
pressure center.
Note: The center of the graphic is
the pressure center. The high point
of the tropopause topography is
indicated by the letter ‘H’ and the
height (X in 3 digits) above mean
sea level in hundreds of feet (or
meters) is included within the
graphic.
Color: Black
9-3
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DESCRIPTION
(TABLE A-42)
ICON
DRAW RULES
N/A
Note: For special lines that are not
symmetrical, such as Fronts, the
sequence of anchor points
determines the proper alignment of
the line. For two anchor points that
describe the position of the front or a
section of the front, with L (for left
point) and R (for right point): (1) If
R comes before L in sequence, the
front is rendered in the way shown,
(2) If L comes before R in sequence,
the front is rendered in the reverse
with pips shown facing the opposite
direction.).
PRESSURE SYSTEMS
FRONTAL SYSTEMS
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 110300
PRESSURE SYSTEMS
FRONTAL SYSTEMS
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
COLD FRONT
Static/Dynamic: D
Symbol Set Code: 45
Code: 110301
Size/Shape. Scalable/Curve. The
points are typically connected with a
curved line with solid, triangular
pips spaced evenly along the line.
The curvature of the line is operator
defined.
Color: Blue (RGB 0,0,255)
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn from
the pressure center to the extent of
the front. The pips will be evenly
spaced.
PRESSURE SYSTEMS
FRONTAL SYSTEMS
COLD FRONT
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
UPPER COLD FRONT
Static/Dynamic: D
Symbol Set Code: 45
Code: 110302
Size/Shape. Scalable/Curve. The
points are typically connected with a
curved line with solid, triangular
pips spaced evenly along the line.
The curvature of the line is operator
defined.
Color: Blue (RGB 0,0,255)
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn from
the pressure center to the extent of
the front. The pips will be evenly
spaced.
9-4
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APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
PRESSURE SYSTEMS
FRONTAL SYSTEMS
COLD FRONT
DRAW RULES
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
COLD FRONTOGENESIS
Static/Dynamic: D
Symbol Set Code: 45
Code: 110303
Size/Shape. Scalable/Curve. The
points are typically connected with a
curved line with solid, triangular
pips spaced evenly along the line.
The curvature of the line is operator
defined.
Color: Blue (RGB 0,0,255)
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn from
the pressure center to the extent of
the front. The pips will be evenly
spaced along the line. Pips point in
the direction the front is moving.
PRESSURE SYSTEMS
FRONTAL SYSTEMS
COLD FRONT
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
COLD FRONTOLYSIS
Static/Dynamic: D
Symbol Set Code: 45
Code: 110304
Size/Shape. Scalable/Curve. The
points are typically connected with
a curved oine with solid, triangular
pips spaced evenly along the line
separated by a crossed line. The
curvature of the line is operator
defined.
Color: Blue (RGB 0,0,255)
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn from
the pressure center to the extent of
the front. The pips will be evenly
spaced along the line. Pips point in
the direction the front is moving.
Note: Frontolysis is the process
where a frontal system is
dissipating/weakening
9-5
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APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
PRESSURE SYSTEMS
FRONTAL SYSTEMS
DRAW RULES
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
WARM FRONT
Static/Dynamic: D
Symbol Set Code: 45
Code: 110305
Size/Shape. Scalable/Curve. The
points are typically connected with a
curved line with solid, half-circle
pips spaced evenly along the line.
The curvature of the line is operator
defined.
Color: Red (RGB 255,0,0)
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn from
the pressure center to the extent of
the front. The pips will be evenly
spaced along the line. Pips point in
the direction the front is moving.
PRESSURE SYSTEMS
FRONTAL SYSTEMS
WARM FRONT
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
UPPER WARM FRONT
Static/Dynamic: D
Symbol Set Code: 45
Code: 110306
Size/Shape. Scalable/Curve. The
points are typically connected with a
curved line with solid, half-circle
pips spaced evenly along the line.
The curvature of the line is operator
defined.
Color: Red (RGB 255,0,0)
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn from
the pressure center to the extent of
the front. The pips will be evenly
spaced along the line. Pips point in
the direction the front is moving.
9-6
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APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
PRESSURE SYSTEMS
FRONTAL SYSTEMS
WARM FRONT
DRAW RULES
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
WARM
FRONTOGENESIS
Size/Shape. Scalable/Curve. The
points are typically connected with a
curved line with solid, half-circle
pips spaced evenly along the line
separated by one dot. The curvature
of the line is operator defined.
Static/Dynamic: D
Symbol Set Code: 45
Code: 110307
Color: Red (RGB 255,0,0)
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn from
the pressure center to the extent of
the front. The pips will be evenly
spaced along the line. Pips point in
the direction the front is moving.
Note: Frontogenesis is the process
where a frontal boundary is
developing..
PRESSURE SYSTEMS
FRONTAL SYSTEMS
WARM FRONT
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
WARM FRONTOLYSIS
Static/Dynamic: D
Symbol Set Code: 45
Code: 110308
Size/Shape. Scalable/Curve. The
points are typically connected with a
curved line with solid, half-circle
pips spaced evenly along the line
separated by a crossed line. The
curvature of the line is operator
defined
Color: Red (RGB 255,0,0)
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn from
the pressure center to the extent of
the front. The pips will be evenly
spaced along the line. Pips point in
the direction the front is moving.
Note: Frontolysis is the process
where a frontal system is
dissipating/weakening.
9-7
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APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
PRESSURE SYSTEMS
FRONTAL SYSTEMS
DRAW RULES
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
OCCLUDED FRONT
Static/Dynamic: D
Symbol Set Code: 45
Code: 110309
Size/Shape. Scalable/Curve. The
points are typically connected with a
curved line with alternating solid,
triangular and half-circle pips spaced
evenly along the line. The curvature
of the line is operator defined.
Color: Purple (RGB 111,49,152)
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn from
the pressure center to the extent of
the front. The pips will be evenly
spaced along the line. Pips point in
the direction the front is moving.
Note: An occluded front is where a
cold front has overtaken a warm
front and is the discontinuity
between colder air and cooler air and
the colder air forces the cooler air
aloft.
PRESSURE SYSTEMS
FRONTAL SYSTEMS
OCCLUDED FRONT
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
UPPER OCCLUDED
FRONT
Size/Shape. Scalable/Curve. The
points are typically connected with a
curved line with alternating hollow,
triangular and half-circle pips spaced
evenly along the line. The curvature
of the line is operator defined.
Static/Dynamic: D
Symbol Set Code: 45
Code: 110310
Color: Purple (RGB 111,49,152)
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn from
the pressure center to the extent of
the front. The pips will be evenly
spaced along the line. Pips point in
the direction the front is moving.
9-8
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APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
PRESSURE SYSTEMS
FRONTAL SYSTEMS
OCCLUDED FRONT
DRAW RULES
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
OCCLUDED
FRONTOLYSIS
Size/Shape. Scalable/Curve. The
points are typically connected with a
curved line with alternating solid,
triangular and half-circle pips spaced
evenly along the line separated by a
crossed line. The curvature of the
line is operator defined.
Static/Dynamic: D
Symbol Set Code: 45
Code: 110311
Color: Purple (RGB 111,49,152)
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn from
the pressure center to the extent of
the front. The pips will be evenly
spaced along the line. Pips point in
the direction the front is moving.
Note: Frontolysis is the process
where a frontal system is
dissipating/weakening.
PRESSURE SYSTEMS
FRONTAL SYSTEMS
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
STATIONARY FRONT
Static/Dynamic: D
Symbol Set Code: 45
Code: 110312
Size/Shape. Scalable/Curve. The
points are typically connected with a
curved line with solid, triangular and
half-circle pips spaced evenly on
alternating sides of the line. The
curvature of the line is operator
defined.
Color: Alternate Red (RGB 255,0,0) &
Blue (RGB 0,0,255)
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn from
the pressure center to the extent of
the front. The pips will be evenly
spaced. Since the front is not
moving, pips alternate with warm
(red) pointing one direction
(normally to left or up) and the cold
(blue) pointing the other (normally
right or down).
9-9
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DESCRIPTION
(TABLE A-42)
ICON
PRESSURE SYSTEMS
FRONTAL SYSTEMS
STATIONARY FRONT
DRAW RULES
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
UPPER STATIONARY
FRONT
Size/Shape. Scalable/Curve. The
points are typically connected with a
curved line with hollow, triangular
and half-circle pips spaced evenly on
alternating sides of the line. The
curvature of the line is operator
defined.
Static/Dynamic: D
Symbol Set Code: 45
Code: 110313
Color: Alternate Red (RGB 255,0,0) &
Blue (RGB 0,0,255)
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn from
the pressure center to the extent of
the front. The pips will be evenly
spaced along the line. Since the
front is not moving, pips alternate
with warm (red) pointing one
direction (normally to left or up) and
the cold (blue) pointing the other
(normally right or down).
PRESSURE SYSTEMS
FRONTAL SYSTEMS
STATIONARY FRONT
Size/Shape. Scalable/Curve. The
points are typically connected with a
curved line with solid, triangular and
half-circle pips spaced evenly on
alternating sides of the line separated
by one dot. The curvature of the
line is operator defined.
STATIONARY
FRONTOGENESIS
Static/Dynamic: D
Symbol Set Code: 45
Code: 110314
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn from
the pressure center to the extent of
the front. The pips will be evenly
spaced along the line. Since the
front is not moving, pips alternate
with warm (red) pointing one
direction (normally to left or up) and
the cold (blue) pointing the other
(normally right or down).
Color: Alternate Red (RGB 255,0,0) &
Blue (RGB 0,0,255)
9-10
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
PRESSURE SYSTEMS
FRONTAL SYSTEMS
STATIONARY FRONT
DRAW RULES
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
STATIONARY
FRONTOLYSIS
Size/Shape. Scalable/Curve. The
points are typically connected with a
curved line with solid, triangular and
half-circle pips spaced evenly on
alternating sides of the line separated
by a crossed line. The curvature of
the line is operator defined.
Static/Dynamic: D
Symbol Set Code: 45
Code: 110315
Color: Alternate Red (RGB 255,0,0) &
Blue (RGB 0,0,255)
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn from
the pressure center to the extent of
the front. The pips will be evenly
spaced.
Since the front is not moving, pips
alternate with warm (red) pointing
one direction (normally to left or up)
and the cold (blue) pointing the other
(normally right or down)..
PRESSURE SYSTEMS
LINES
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 110400
N/A
PRESSURE SYSTEMS
LINES
No icon is associated with this
entity. It is for hierarchal
purposes only.
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
TROUGH AXIS
Static/Dynamic: D
Symbol Set Code: 45
Code: 110401
Size/Shape. Scalable/Curve. The
points are typically connected with a
dashed curved line. The curvature of
the line is operator defined.
Color: Black
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn along
the trough axis.
Note: This is a surface feature.
9-11
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
PRESSURE SYSTEMS
LINES
DRAW RULES
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
UPPER TROUGH AXIS
Static/Dynamic: D
Symbol Set Code: 45
Code: 110402
Size/Shape. Scalable/Curve. The
points are typically connected with a
solid curved line. The curvature of
the line is operator defined
Color: Black
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn along
the trough axis.
PRESSURE SYSTEMS
LINES
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
RIDGE AXIS
Static/Dynamic: D
Symbol Set Code: 45
Code: 110403
Size/Shape. Scalable/Curve. The
points are typically connected with a
solid zigzag line. The zigzag of the
line is operator defined.
Color: Black
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn along
the ridge axis. The zigzag of the line
will be placed at regular intervals
along the entire length of the line.
9-12
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
PRESSURE SYSTEMS
LINES
DRAW RULES
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
SEVERE SQUALL LINE
Static/Dynamic: D
Symbol Set Code: 45
Code: 110404
Size/Shape. Scalable/Curve. The
points are typically connected with a
straight line consisting of a short line
section and an alternating V shape.
The curvature and amplitude of the
waves of the line are operator
defined.
Color: Black
Orientation. The first and last anchor
points determine the length of the
line. The line should be drawn so
the "V" shapes are facing in the
direction of movement. The "V"
shapes and short line segment will
alternate along the line.
Note: This line type is rarely seen,
but may appear in products from the
Canadian meteorological service
(Meteorological Services of
Canada). The term “severe squall
line” is generally implied by “squall
line”
PRESSURE SYSTEMS
LINES
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
INSTABILITY LINE
Static/Dynamic: D
Symbol Set Code: 45
Code: 110405
Size/Shape. Scalable/Curve. The
points are typically connected with a
straight line consisting of a short line
section and alternating two dots. The
curvature and amplitude of the
waves of the line are operator
defined.
Color: Black
Orientation. The first and last anchor
points determine the length of the
line. The two dots and the short line
segment will alternate along the line.
9-13
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
PRESSURE SYSTEMS
LINES
DRAW RULES
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
SHEAR LINE
Static/Dynamic: D
Symbol Set Code: 45
Code: 110406
Size/Shape. Scalable/Curve. The
points are typically connected with a
curved/wavy line consisting of a
short line and one dot. The curvature
and amplitude of the waves of the
line are operator defined.
Color: Black
Orientation. The first and last anchor
points determine the length of the
line. The dot and the short line
segment will alternate along the line.
Note: A shear line is normally the
convergent easterly winds where a
cold front has intruded into a tropical
region.
PRESSURE SYSTEMS
LINES
Anchor Points. This graphic requires
at least three anchor points to define
the boundary of the area. Add as
many points as necessary to
accurately reflect the area's size and
shape.
INTER-TROPICAL
CONVERGANCE ZONE
Static/Dynamic: D
Symbol Set Code: 45
Code: 110407
Size/Shape. Determined by the
anchor points.
Color: Orange (RGB 255,128,0)
Orientation. The first and last anchor
points determine the length of the
line. The dual line segments will be
parallel to slightly wider at the
western end..
Note: The operator should place the
modifier(s) to indicate areas of
weather activity within the graphic.
The Inter-Tropical Convergence
Zone (ITCZ) is a region where the
northeasterly and southeasterly trade
winds converge.
9-14
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
PRESSURE SYSTEMS
LINES
DRAW RULES
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
CONVERGANCE LINE
Static/Dynamic: D
Symbol Set Code: 45
Code: 110408
Size/Shape. Scalable/Curve. The
points are typically connected with a
solid straight line with alternating
slanted lines connected as depicted
in the example to indicate
convergence.
Color: Orange (RGB 255,128,0)
Orientation. The first and last anchor
points determine the length of the
line. The alternating slanted lines
will be evenly spaced along the line.
Orientation is determined by the
anchor points.
PRESSURE SYSTEMS
LINES
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
INTER-TROPICAL
DISCONTINUITY
Static/Dynamic: D
Symbol Set Code: 45
Code: 110409
Size/Shape. Scalable/Curve. The
points are typically connected with a
dashed straight or curved line. The
curvature of the line is operator
defined.
Color: : Alternate Red (RGB 255,0,0)
and Green (RGB 13,223,39)
Orientation. The first and last anchor
points determine the length of the
line. The red and green line
segments will alternate along the
line. Orientation is determined by
the anchor points.
PRESSURE SYSTEMS
N/A
Note: Each symbol within the
pressure tendency group is static, but
only one can be applied to a
particular station plot, dependent
upon the pressure tendency at that
location. As such, the group of
symbols is dynamic.
9-15
Edition D Version 1
PRESSURE TENDENCY
Static/Dynamic: D
Symbol Set Code: 45
Code: 110500
NATO UNCLASSIFIED
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
PRESSURE SYSTEMS
PRESSURE TENDENCY
DRAW RULES
Anchor Points: This graphic
requires one anchor point. The
center point defines the geometric
center of the graphic.
RISE THEN FALL HIGHER
Static/Dynamic: D
Symbol Set Code: 45
Code: 110501
Size/Shape: Scalable.
Orientation: The graphic is centered
over the anchor location.
Note: Pressure tendency symbols are
depicted to the right of the plot circle
just after the text value for the actual
pressure change.
Pressure tendency is displayed in
two digits in black immediately to
right of the plot circle followed by
the pressure tendency symbol.
Color: Black / Blue (RGB
0,0,255)
PRESSURE SYSTEMS
PRESSURE TENDENCY
Anchor Points: This graphic
requires one anchor point. The
center point defines the geometric
center of the graphic.
RISE THEN STEADY
Static/Dynamic: D
Symbol Set Code: 45
Code: 110502
Size/Shape: Scalable.
Orientation: The graphic is centered
over the anchor location.
Note: Pressure tendency symbols are
depicted to the right of the plot circle
just after the text value for the actual
pressure change.
Pressure tendency is displayed in
two digits in black immediately to
right of the plot circle followed by
the pressure tendency symbol.
Color: Black / Blue (RGB
0,0,255)
9-16
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
PRESSURE SYSTEMS
PRESSURE TENDENCY
DRAW RULES
Anchor Points: This graphic
requires one anchor point. The
center point defines the geometric
center of the graphic.
RISE
Static/Dynamic: D
Symbol Set Code: 45
Code: 110503
Size/Shape: Scalable.
Orientation: The graphic is centered
over the anchor location.
Color: Black / Blue (RGB
0,0,255)
Note: Pressure tendency symbols are
depicted to the right of the plot circle
just after the text value for the actual
pressure change.
Pressure tendency is displayed in
two digits in black immediately to
right of the plot circle followed by
the pressure tendency symbol.
PRESSURE SYSTEMS
PRESSURE TENDENCY
Anchor Points: This graphic
requires one anchor point. The
center point defines the geometric
center of the graphic.
RISE THEN RISE HIGHER
Static/Dynamic: D
Symbol Set Code: 45
Code: 110504
Size/Shape: Scalable.
Orientation: The graphic is centered
over the anchor location.
Note: Pressure tendency symbols are
depicted to the right of the plot circle
just after the text value for the actual
pressure change.
Pressure tendency is displayed in
two digits in black immediately to
right of the plot circle followed by
the pressure tendency symbol.
Color: Black / Blue (RGB
0,0,255)
9-17
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
PRESSURE SYSTEMS
PRESSURE TENDENCY
DRAW RULES
Anchor Points: This graphic
requires one anchor point. The
center point defines the geometric
center of the graphic.
STEADY
Static/Dynamic: D
Symbol Set Code: 45
Code: 110505
Size/Shape: Scalable.
Orientation: The graphic is centered
over the anchor location.
Note: Pressure tendency symbols are
depicted to the right of the plot circle
just after the text value for the actual
pressure change.
Pressure tendency is displayed in
two digits in black immediately to
right of the plot circle followed by
the pressure tendency symbol.
Color: Black
PRESSURE SYSTEMS
PRESSURE TENDENCY
Anchor Points: This graphic
requires one anchor point. The
center point defines the geometric
center of the graphic.
FALL THEN RISE LOWER
Static/Dynamic: D
Symbol Set Code: 45
Code: 110506
Size/Shape: Scalable.
Orientation: The graphic is centered
over the anchor location.
Note: Pressure tendency symbols are
depicted to the right of the plot circle
just after the text value for the actual
pressure change.
Pressure tendency is displayed in
two digits in black immediately to
right of the plot circle followed by
the pressure tendency symbol.
Color: Black / Red (RGB
255,0,0)
PRESSURE SYSTEMS
PRESSURE TENDENCY
Anchor Points: This graphic
requires one anchor point. The
center point defines the geometric
center of the graphic.
FALL THEN STEADY
Static/Dynamic: D
Symbol Set Code: 45
Code: 110507
Size/Shape: Scalable.
Orientation: The graphic is centered
over the anchor location.
Note: Pressure tendency symbols are
depicted to the right of the plot circle
just after the text value for the actual
pressure change.
Pressure tendency is displayed in
two digits in black immediately to
right of the plot circle followed by
the pressure tendency symbol.
Color: Black / Red (RGB
255,0,0)
9-18
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
PRESSURE SYSTEMS
PRESSURE TENDENCY
Anchor Points: This graphic
requires one anchor point. The
center point defines the geometric
center of the graphic.
FALL
Static/Dynamic: D
Symbol Set Code: 45
Code: 110508
Size/Shape: Scalable.
Orientation: The graphic is centered
over the anchor location.
Note: Pressure tendency symbols are
depicted to the right of the plot circle
just after the text value for the actual
pressure change.
Pressure tendency is displayed in
two digits in black immediately to
right of the plot circle followed by
the pressure tendency symbol.
Color: Black / Red (RGB
255,0,0)
PRESSURE SYSTEMS
PRESSURE TENDENCY
Anchor Points: This graphic
requires one anchor point. The
center point defines the geometric
center of the graphic.
RISE THEN FALL LOWER
Static/Dynamic: D
Symbol Set Code: 45
Code: 110509
Size/Shape: Scalable.
Orientation: The graphic is centered
over the anchor location.
Note: Pressure tendency symbols are
depicted to the right of the plot circle
just after the text value for the actual
pressure change.
Pressure tendency is displayed in
two digits in black immediately to
right of the plot circle followed by
the pressure tendency symbol.
Color: Black / Red (RGB
255,0,0)
TURBULENCE
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 120000
DRAW RULES
N/A
9-19
NATO UNCLASSIFIED
No icon is associated with this
entity. It is for hierarchal
purposes only.
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
TURBULENCE
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
LIGHT
Static/Dynamic: D
Symbol Set Code: 45
Code: 120100
Size/Shape. Scalable.
Orientation: The graphic is oriented
upright on the display and operatorcentered over the desired location.
Color: Blue (RGB 0,0,255)
Note: Intensity is dependent upon
the associated aircraft type. The
turbulence is indicated by the
graphic and the height (X in 3 digits)
above mean sea level in hundreds of
feet (or meters) is included within
the graphic.
TURBULENCE
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
MODERATE
Static/Dynamic: D
Symbol Set Code: 45
Code: 120200
Size/Shape. Scalable.
Orientation: The graphic is oriented
upright on the display and operatorcentered over the desired location.
Color: Blue (RGB 0,0,255)
Note: Intensity is dependent upon
the associated aircraft type. The
turbulence is indicated by the
graphic and the height (X in 3 digits)
above mean sea level in hundreds of
feet (or meters) is included within
the graphic.
TURBULENCE
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SEVERE
Static/Dynamic: D
Symbol Set Code: 45
Code: 120300
Size/Shape. Scalable.
Orientation: The graphic is oriented
upright on the display and operatorcentered over the desired location.
Color: Blue (RGB 0,0,255)
Note: Intensity is dependent upon
the associated aircraft type. The
turbulence is indicated by the
graphic and the height (X in 3 digits)
above mean sea level in hundreds of
feet (or meters) is included within
the graphic.
9-20
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
TURBULENCE
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
EXTREME
Static/Dynamic: D
Symbol Set Code: 45
Code: 120400
Size/Shape. Scalable.
Orientation: The graphic is oriented
upright on the display and operatorcentered over the desired location.
Color: Blue (RGB 0,0,255)
Note: Intensity is dependent upon
the associated aircraft type. The
turbulence is indicated by the
graphic and the height (X in 3 digits)
above mean sea level in hundreds of
feet (or meters) is included within
the graphic.
TURBULENCE
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
MOUNTAIN WAVES
Static/Dynamic: D
Symbol Set Code: 45
Code: 120500
Size/Shape. Scalable.
Orientation: The graphic is oriented
upright on the display and operatorcentered over the desired location.
Color: Blue (RGB 0,0,255)
Note: The turbulence is indicated
by the graphic and the height (X in 3
digits) above mean sea level in
hundreds of feet (or meters) is
included within the graphic.
ICING
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 130000
N/A
ICING
CLEAR ICING
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 130100
N/A
9-21
NATO UNCLASSIFIED
No icon is associated with this
entity. It is for hierarchal
purposes only.
No icon is associated with this
entity. It is for hierarchal
purposes only.
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ICING
CLEAR ICING
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
LIGHT
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 130101
Orientation: The graphic is oriented
upright on the display and operatorcentered over the desired location.
Color: Brown (RGB 124,96,13)
Note: The icing is indicated by the
graphic and the height (X in 3 digits)
above mean sea level in hundreds of
feet (or meters) is included within
the graphic.
ICING
CLEAR ICING
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
MODERATE
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 130102
Orientation: The graphic is oriented
upright on the display and operatorcentered over the desired location.
Color: Brown (RGB 124,96,13)
Note: The icing is indicated by the
graphic and the height (X in 3 digits)
above mean sea level in hundreds of
feet (or meters) is included within
the graphic.
ICING
CLEAR ICING
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SEVERE
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 130103
Orientation: The graphic is oriented
upright on the display and operatorcentered over the desired location.
Color: Brown (RGB 124,96,13)
Note: The icing is indicated by the
graphic and the height (X in 3 digits)
above mean sea level in hundreds of
feet (or meters) is included within
the graphic.
ICING
RIME ICING
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 130200
N/A
9-22
NATO UNCLASSIFIED
No icon is associated with this
entity. It is for hierarchal
purposes only.
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ICING
RIME ICING
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
LIGHT
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 130201
Orientation: The graphic is oriented
upright on the display and operatorcentered over the desired location.
Color: Brown (RGB 124,96,13)
Note: The icing is indicated by the
graphic and the height (X in 3 digits)
above mean sea level in hundreds of
feet (or meters) is included within
the graphic.
ICING
RIME ICING
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
MODERATE
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 130202
Orientation: The graphic is oriented
upright on the display and operatorcentered over the desired location.
Color: Brown (RGB 124,96,13)
Note: The icing is indicated by the
graphic and the height (X in 3 digits)
above mean sea level in hundreds of
feet (or meters) is included within
the graphic.
ICING
RIME ICING
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SEVERE
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 130203
Orientation: The graphic is oriented
upright on the display and operatorcentered over the desired location.
Color: Brown (RGB 124,96,13)
Note: The icing is indicated by the
graphic and the height (X in 3 digits)
above mean sea level in hundreds of
feet (or meters) is included within
the graphic.
ICING
MIXED ICING
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 130300
N/A
9-23
NATO UNCLASSIFIED
No icon is associated with this
entity. It is for hierarchal
purposes only.
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ICING
MIXED ICING
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
LIGHT
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 130301
Orientation: The graphic is oriented
upright on the display and operatorcentered over the desired location.
Color: Brown (RGB 124,96,13)
Note: The icing is indicated by the
graphic and the height (X in 3 digits)
above mean sea level in hundreds of
feet (or meters) is included within
the graphic.
ICING
MIXED ICING
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
MODERATE
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 130302
Orientation: The graphic is oriented
upright on the display and operatorcentered over the desired location.
Color: Brown (RGB 124,96,13)
Note: The icing is indicated by the
graphic and the height (X in 3 digits)
above mean sea level in hundreds of
feet (or meters) is included within
the graphic.
ICING
MIXED ICING
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SEVERE
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 130303
Orientation: The graphic is oriented
upright on the display and operatorcentered over the desired location.
Color: Brown (RGB 124,96,13)
Note: The icing is indicated by the
graphic and the height (X in 3 digits)
above mean sea level in hundreds of
feet (or meters) is included within
the graphic.
WINDS
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 140000
N/A
9-24
NATO UNCLASSIFIED
No icon is associated with this
entity. It is for hierarchal
purposes only.
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
WINDS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
CALM WINDS
Static/Dynamic: D
Symbol Set Code: 45
Code: 140100
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
wind.
Color: Black
WINDS
DRAW RULES
Image 1
WIND PLOT
Static/Dynamic: D
Symbol Set Code: 45
Code: 140200
Color: Black
Image 2
Anchor Points. This graphic requires
a minimum of two anchor points.
The first point defines the location of
the plot circle. Additional points
define the wind shaft and the speed
of the wind. Wind speed is depicted
on the shaft using a combination of
the shaft alone (1-2 knots), half
barbs (5 knots), barbs (10 knots) and
pennants (50 knots). Wind speeds 5
knots or greater are rounded to the
nearest 5 knots. Missing wind speed
is depicted by an "X" at the end of
the wind shaft. Winds with missing
direction are not displayed.
Size/Shape. Not applicable.
Image 3
Image 4
Orientation. The shaft of the graphic
is oriented with reference to true
north in the direction from which the
wind is blowing to the nearest 10
degrees. The barbs and pennants lie
back from the shaft at an angle of
120 degrees and are oriented to the
left of the shaft in the Northern
Hemisphere and to the right in the
Southern Hemisphere. The graphic is
operator-centered over the desired
location.
Note: Cloud coverage is typically
depicted in the plot circle in
accordance with cloud coverage
graphics. The wind speed, direction
and cloud coverage depicted in wind
plot graphics are example only.
Image 1: From 270 degrees at 1-2
knots
9-25
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
DRAW RULES
Image 5
Image 2: From 270 degrees at 5
knots
Image 3: From 250 degrees at 10
knots
Image 4: From 110 degrees at 25
knots
Image 6
Image 5: From 250 degrees at 50
knots
Image 6: From 270 degrees with
missing wind speed
WINDS
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
JET STREAM
Static/Dynamic: D
Symbol Set Code: 45
Code: 140300
Size/Shape. Scalable/Curve.
Color: Red or Black
Orientation. The first and last anchor
points determine the length of the
line. The arrowheads will be evenly
spaced along the line.
WINDS
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
STREAM LINE
Static/Dynamic: D
Symbol Set Code: 45
Code: 140400
Size/Shape. Scalable/Curve.
Color: Operator Defined
Orientation. The first and last anchor
points determine the length of the
line. The arrowheads will be evenly
spaced along the line.
CLOUD COVERAGE
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 150000
N/A
9-26
NATO UNCLASSIFIED
No icon is associated with this
entity. It is for hierarchal
purposes only.
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
DRAW RULES
No icon is associated with this
entity. It is for hierarchal
purposes only.
CLOUD COVERAGE
CLOUD COVERAGE
SYMBOLS
N/A
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 150100
CLOUD COVERAGE
CLOUD COVERAGE SYMBOLS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
CLEAR SKY
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 150101
Orientation. The graphic is centered
over the location of the reported
cloud cover.
Color: Black
CLOUD COVERAGE
CLOUD COVERAGE SYMBOLS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
FEW COVERAGE
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 150102
Orientation. The graphic is centered
over the location of the reported
cloud cover.
Color: Black
CLOUD COVERAGE
CLOUD COVERAGE SYMBOLS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SCATTERED COVERAGE
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 150103
Orientation. The graphic is centered
over the location of the reported
cloud cover.
Color: Black
CLOUD COVERAGE
CLOUD COVERAGE SYMBOLS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
BROKEN COVERAGE
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 150104
Orientation. The graphic is centered
over the location of the reported
cloud cover.
Color: Black
9-27
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
CLOUD COVERAGE
CLOUD COVERAGE SYMBOLS
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
OVERCAST COVERAGE
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 150105
Orientation. The graphic is centered
over the location of the reported
cloud cover.
Color: Black
CLOUD COVERAGE
CLOUD COVERAGE SYMBOLS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SKY TOTALLY OR
PARTIALLY OBSCURED
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 150106
Orientation. The graphic is centered
over the location of the reported
cloud cover.
Color: Black
ATMOSPHERIC SYMBOLS
Static/Dynamic: S
Symbol Set Code: 45
Code: 160000
N/A
No icon is associated with this
entity. It is for hierarchal
purposes only.
ATMOSPHERIC SYMBOLS
RAIN
Static/Dynamic: S
Symbol Set Code: 45
Code: 160100
No icon is associated with this
entity. It is for hierarchal
purposes only.
N/A
ATMOSPHERIC SYMBOLS
RAIN
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
INTERMITTENT LIGHT
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160101
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
9-28
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
RAIN
INTERMITTENT LIGHT
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
CONTINUOUS LIGHT
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160102
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
RAIN
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
INTERMITTENT
MODERATE
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160103
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
RAIN
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
INTERMITTENT
MODERATE/CONTINUOUS
MODERATE
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160104
Color: Green
ATMOSPHERIC SYMBOLS
RAIN
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
INTERMITTENT HEAVY
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160105
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
9-29
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
RAIN
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
INTERMITTENT
HEAVY/CONTINUOUS
HEAVY
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160106
Color: Green
ATMOSPHERIC SYMBOLS
FREEZING RAIN
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 160200
N/A
ATMOSPHERIC SYMBOLS
FREEZING RAIN
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
LIGHT
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160201
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Red
ATMOSPHERIC SYMBOLS
FREEZING RAIN
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
MODERATE/HEAVY
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160202
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Red
ATMOSPHERIC SYMBOLS
RAIN SHOWERS
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 160300
No icon is associated with this
entity. It is for hierarchal
purposes only.
N/A
9-30
NATO UNCLASSIFIED
No icon is associated with this
entity. It is for hierarchal
purposes only.
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
RAIN SHOWERS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
LIGHT
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160301
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
RAIN SHOWERS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
MODERATE/HEAVY
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160302
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
RAIN SHOWERS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
TORRENTIAL
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160303
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
DRIZZLE
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 160400
DRAW RULES
N/A
ATMOSPHERIC SYMBOLS
DRIZZLE
No icon is associated with this
entity. It is for hierarchal
purposes only.
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
INTERMITTENT LIGHT
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160401
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
9-31
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
DRIZZLE
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
INTERMITTENT
LIGHT/CONTINUOUS LIGHT
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160402
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
DRIZZLE
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
INTERMITTENT
MODERATE
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160403
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
DRIZZLE
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
INTERMITTENT
MODERATE/CONTINUOUS
MODERATE
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160404
Color: Green
ATMOSPHERIC SYMBOLS
DRIZZLE
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
INTERMITTENT HEAVY
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160405
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
9-32
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
DRIZZLE
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
INTERMITTENT
HEAVY/CONTINUOUS
HEAVY
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160406
Color: Green
ATMOSPHERIC SYMBOLS
FREEZING DRIZZLE
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 160500
N/A
ATMOSPHERIC SYMBOLS
FREEZING DRIZZLE
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
LIGHT
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160501
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Red
ATMOSPHERIC SYMBOLS
FREEZING DRIZZLE
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
MODERATE/HEAVY
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160502
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Red
ATMOSPHERIC SYMBOLS
RAIN AND SNOW MIXED
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 160600
No icon is associated with this
entity. It is for hierarchal
purposes only.
N/A
9-33
NATO UNCLASSIFIED
No icon is associated with this
entity. It is for hierarchal
purposes only.
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
RAIN AND SNOW MIXED
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
RAIN OR DRIZZLE AND
SNOW – LIGHT
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160601
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
RAIN AND SNOW MIXED
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
RAIN OR DRIZZLE AND
SNOW –MODERATE/HEAVY
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160602
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
RAIN AND SNOW MIXED
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
RAIN AND SNOW
SHOWERS - LIGHT
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160603
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
RAIN AND SNOW MIXED
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
RAIN AND SNOW
SHOWERS MODERATE/HEAVY
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160604
Color: Green
ATMOSPHERIC SYMBOLS
SNOW
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 160700
N/A
9-34
NATO UNCLASSIFIED
No icon is associated with this
entity. It is for hierarchal
purposes only.
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
SNOW
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
INTERMITTENT LIGHT
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160701
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
SNOW
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
INTERMITTENT
LIGHT/CONTINUOUS LIGHT
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160702
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
SNOW
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
INTERMITTENT
MODERATE
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160703
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
SNOW
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
INTERMITTENT
MODERATE/CONTINUOUS
MODERATE
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160704
Color: Green
9-35
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
SNOW
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
INTERMITTENT HEAVY
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160705
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
SNOW
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
INTERMITTENT
HEAVY/CONTINUOUS
HEAVY
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160706
Color: Green
ATMOSPHERIC SYMBOLS
SNOW
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
BLOWING SNOW LIGHT/MODERATE
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160707
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
SNOW
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
BLOWING SNOW –
HEAVY
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160708
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
9-36
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SNOW GRAINS
Static/Dynamic: S
Symbol Set Code: 45
Code: 160800
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
SNOW SHOWERS
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 160900
N/A
ATMOSPHERIC SYMBOLS
SNOW SHOWERS
No icon is associated with this
entity. It is for hierarchal
purposes only.
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
LIGHT
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160901
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
SNOW SHOWERS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
MODERATE/HEAVY
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 160902
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
ATMOSPHERIC SYMBOLS
HAIL
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 161000
N/A
9-37
NATO UNCLASSIFIED
No icon is associated with this
entity. It is for hierarchal
purposes only.
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
HAIL
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
LIGHT NOT ASSOCIATED
WITH THUNDER
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161001
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Red
ATMOSPHERIC SYMBOLS
HAIL
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
MODERATE/HEAVY NOT
ASSOCIATED WITH
THUNDER
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161002
Color: Red
ATMOSPHERIC SYMBOLS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
ICE CRYSTALS (DIAMOND
DUST)
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161100
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Red
ATMOSPHERIC SYMBOLS
ICE PELLETS (SLEET)
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 161200
N/A
ATMOSPHERIC SYMBOLS
ICE PELLETS (SLEET
No icon is associated with this
entity. It is for hierarchal
purposes only.
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
LIGHT
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161201
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Red
9-38
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
ICE PELLETS (SLEET
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
MODERATE
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161202
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Red
ATMOSPHERIC SYMBOLS
ICE PELLETS (SLEET
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
HEAVY
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161203
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Red
ATMOSPHERIC SYMBOLS
Anchor Points. This graphic
requires one anchor point. The
center point defines the center of the
graphic.
INVERSION
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 161300
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
No icon is associated with this
entity. It is for hierarchal
purposes only.
ATMOSPHERIC SYMBOLS
STORMS
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 161400
N/A
ATMOSPHERIC SYMBOLS
STORMS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
THUNDERSTORM - NO
PRECIPITATION
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161401
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Red
9-39
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
STORMS
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
THUNDERSTORM LIGHT
TO MODERATE WITH
RAIN/SNOW - NO HAIL
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161402
Color: Red
ATMOSPHERIC SYMBOLS
STORMS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
THUNDERSTORM
HEAVY WITH RAIN/SNOW NO HAIL
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161403
Color: Red
ATMOSPHERIC SYMBOLS
STORMS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
THUNDERSTORM LIGHT
TO MODERATE - WITH HAIL
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161404
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Red
ATMOSPHERIC SYMBOLS
STORMS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
THUNDERSTORM
HEAVY - WITH HAIL
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161405
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Red
9-40
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
STORMS
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
FUNNEL CLOUD
(TORNADO/WATERSPOUT)
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161406
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Red
ATMOSPHERIC SYMBOLS
STORMS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SQUALL
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161407
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Red
ATMOSPHERIC SYMBOLS
STORMS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
LIGHTNING
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161408
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Red
ATMOSPHERIC SYMBOLS
FOG
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 161500
N/A
ATMOSPHERIC SYMBOLS
FOG
No icon is associated with this
entity. It is for hierarchal
purposes only.
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SHALLOW PATCHES
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161501
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Yellow
9-41
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
FOG
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SHALLOW CONTINUOUS
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161502
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Yellow
ATMOSPHERIC SYMBOLS
FOG
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
PATCHY
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161503
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Yellow
ATMOSPHERIC SYMBOLS
FOG
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SKY VISIBLE
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161504
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Yellow
ATMOSPHERIC SYMBOLS
FOG
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SKY OBSCURED
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161505
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Yellow
9-42
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
FOG
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
FREEZING, SKY VISIBLE
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161506
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Red
ATMOSPHERIC SYMBOLS
FOG
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
FREEZING, SKY NOT
VISIBLE
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161507
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Red
ATMOSPHERIC SYMBOLS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
MIST
Static/Dynamic: S
Symbol Set Code: 45
Code: 161600
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Yellow
ATMOSPHERIC SYMBOLS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SMOKE
Static/Dynamic: S
Symbol Set Code: 45
Code: 161700
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Brown
9-43
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
HAZE
Static/Dynamic: S
Symbol Set Code: 45
Code: 161800
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Brown
ATMOSPHERIC SYMBOLS
DUST OR SAND
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 161900
N/A
ATMOSPHERIC SYMBOLS
DUST OR SAND
No icon is associated with this
entity. It is for hierarchal
purposes only.
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
LIGHT TO MODERATE
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161901
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Brown
ATMOSPHERIC SYMBOLS
DUST OR SAND
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SEVERE
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161902
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Brown
ATMOSPHERIC SYMBOLS
DUST OR SAND
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
DUST DEVIL
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161903
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Brown
9-44
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
DUST OR SAND
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
BLOWING DUST OR
SAND
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 161904
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Brown
ATMOSPHERIC SYMBOLS
TROPICAL STORM
SYSTEMS
N/A
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 162000
ATMOSPHERIC SYMBOLS
TROPICAL STORM SYSTEMS
No icon is associated with this
entity. It is for hierarchal
purposes only.
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
TROPICAL DEPRESSION
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 162001
Orientation. The graphic is centered
over the position of the tropical
system.
Color: Red, Purple or Black
Red or Purple - Current and Forecast
Position
Black - Past Position
ATMOSPHERIC SYMBOLS
TROPICAL STORM SYSTEMS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
TROPICAL STORM
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 162002
Orientation. The graphic is centered
over the position of the tropical
system.
Color: Red, Purple or Black
Red or Purple - Current and Forecast
Position
Black - Past Position
9-45
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
TROPICAL STORM SYSTEMS
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
HURRICANE/TYPHOON
Size/Shape. Scalable.
Static/Dynamic: D
Symbol Set Code: 45
Code: 162003
Orientation. The graphic is centered
over the position of the tropical
system.
Color: Red, Purple or Black
Red or Purple - Current and Forecast
Position
Black - Past Position
ATMOSPHERIC SYMBOLS
TROPICAL STORM SYSTEMS
Anchor Points. This graphic requires
at least three anchor points to define
the boundary of the area. Add as
many points as necessary to
accurately reflect the area's size and
shape.
TROPICAL STORM WIND
AREAS AND DATE/TIME
LABELS
Static/Dynamic: D
Symbol Set Code: 45
Code: 162004
Size/Shape. Scalable.
Orientation. Not applicable.
Color: Red/Purple/Black
Red - Outermost area of winds = 34
knots
Purple - Second area of winds = 50
knots [=64 knots Atlantic only]
Red or Black - Innermost area of winds
= 100 knots
Note: US Navy ship avoidance areas
can be depicted using OperatorDefined Freeform.
ATMOSPHERIC SYMBOLS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
VOLCANIC ERUPTION
Static/Dynamic: S
Symbol Set Code: 45
Code: 162100
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Black
9-46
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ATMOSPHERIC SYMBOLS
VOLCANIC ERUPTION
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
VOLCANIC ASH
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 162101
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Black or Brown
ATMOSPHERIC SYMBOLS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
TROPOPAUSE LEVEL
Static/Dynamic: D
Symbol Set Code: 45
Code: 162200
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Black
ATMOSPHERIC SYMBOLS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
FREEZING LEVEL
Static/Dynamic: D
Symbol Set Code: 45
Code: 162300
Size/Shape. Scalable.
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Black
ATMOSPHERIC SYMBOLS
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
PRECIPITATION OF
UNKNOWN TYPE AND
INTENSITY
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 162400
Orientation. The graphic is centered
over the location of the reported
conditions.
Color: Green
BOUNDED AREAS OF
ATMOSPHERIC
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 170000
N/A
9-47
NATO UNCLASSIFIED
No icon is associated with this
entity. It is for hierarchal
purposes only.
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
BOUNDED AREAS OF
ATMOSPHERIC
DRAW RULES
Anchor Points. This graphic requires
at least three anchor points to define
the boundary of the area. Add as
many points as necessary to
accurately reflect the area's size and
shape.
INSTRUMENT FLIGHT
RULE (IFR)
Static/Dynamic: S
Symbol Set Code: 45
Code: 170100
Size/Shape. Determined by the
anchor points.
Color: Red
Orientation. Not applicable.
BOUNDED AREAS OF
ATMOSPHERIC
Anchor Points. This graphic requires
at least three anchor points to define
the boundary of the area. Add as
many points as necessary to
accurately reflect the area's size and
shape.
MARGINAL VISUAL
FLIGHT RULE (MVFR)
Static/Dynamic: S
Symbol Set Code: 45
Code: 170200
Size/Shape. Determined by the
anchor points.
Color: Blue
Orientation. Not applicable.
BOUNDED AREAS OF
ATMOSPHERIC
Anchor Points. This graphic requires
at least three anchor points to define
the boundary of the area. Add as
many points as necessary to
accurately reflect the area's size and
shape.
TURBULENCE
Static/Dynamic: S
Symbol Set Code: 45
Code: 170300
Size/Shape. Determined by the
anchor points.
Color: Blue
Orientation. Not applicable.
BOUNDED AREAS OF
ATMOSPHERIC
Anchor Points. This graphic requires
at least three anchor points to define
the boundary of the area. Add as
many points as necessary to
accurately reflect the area's size and
shape.
ICING
Static/Dynamic: S
Symbol Set Code: 45
Code: 170400
Size/Shape. Determined by the
anchor points.
Color: Brown
Orientation. Not applicable.
9-48
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
BOUNDED AREAS OF
ATMOSPHERIC
DRAW RULES
Anchor Points. This graphic requires
at least three anchor points to define
the boundary of the area. Add as
many points as necessary to
accurately reflect the area's size and
shape.
LIQUID PRECIPITATION NON-CONVECTIVE
CONTINUOUS OR
INTERMITTENT
Size/Shape. Determined by the
anchor points.
Static/Dynamic: S
Symbol Set Code: 45
Code: 170500
Orientation. Not applicable.
Color: Green
BOUNDED AREAS OF
ATMOSPHERIC
LIQUID PRECIPITATION - NONCONVECTIVE CONTINUOUS OR
INTERMITTENT
Anchor Points. This graphic requires
at least three anchor points to define
the boundary of the area. Add as
many points as necessary to
accurately reflect the area's size and
shape.
LIQUID PRECIPITATION
– CONVECTIVE
Size/Shape. Determined by the
anchor points.
Static/Dynamic: S
Symbol Set Code: 45
Code: 170501
Orientation. Not applicable.
Color: Green
BOUNDED AREAS OF
ATMOSPHERIC
Anchor Points. This graphic requires
at least three anchor points to define
the boundary of the area. Add as
many points as necessary to
accurately reflect the area's size and
shape.
FREEZING/FROZEN
PRECIPITATION
Static/Dynamic: S
Symbol Set Code: 45
Code: 170600
Size/Shape. Determined by the
anchor points.
Color: Red
Orientation. Not applicable.
BOUNDED AREAS OF
ATMOSPHERIC
Anchor Points. This graphic requires
at least three anchor points to define
the boundary of the area. Add as
many points as necessary to
accurately reflect the area's size and
shape.
THUNDERSTORMS
Static/Dynamic: S
Symbol Set Code: 45
Code: 170700
Size/Shape. Determined by the
anchor points.
Color: Red
Orientation. Not applicable.
9-49
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
BOUNDED AREAS OF
ATMOSPHERIC
DRAW RULES
Anchor Points. This graphic requires
at least three anchor points to define
the boundary of the area. Add as
many points as necessary to
accurately reflect the area's size and
shape.
FOG
Static/Dynamic: S
Symbol Set Code: 45
Code: 170800
Size/Shape. Determined by the
anchor points.
Color: Yellow
Orientation. Not applicable.
BOUNDED AREAS OF
ATMOSPHERIC
Anchor Points. This graphic requires
at least three anchor points to define
the boundary of the area. Add as
many points as necessary to
accurately reflect the area's size and
shape.
DUST OR SAND
Static/Dynamic: S
Symbol Set Code: 45
Code: 170900
Size/Shape. Determined by the
anchor points.
Color: Brown
Orientation. Not applicable.
BOUNDED AREAS OF
ATMOSPHERIC
(Used to designate areas of specific
weather phenomenon as determined
by the operator.)
OPERATOR-DEFINED
FREEFORM
Anchor Points. This graphic requires
at least three anchor points to define
the boundary of the area. Add as
many points as necessary to
accurately reflect the area's size and
shape.
Static/Dynamic: S
Symbol Set Code: 45
Code: 171000
Color: Operator Defined
Size/Shape. Determined by the
anchor points.
Orientation. Not applicable.
ISOPLETHS
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 180000
N/A
9-50
NATO UNCLASSIFIED
No icon is associated with this
entity. It is for hierarchal
purposes only.
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ISOPLETHS
DRAW RULES
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
ISOBAR – SURFACE
Static/Dynamic: D
Symbol Set Code: 45
Code: 180100
Size/Shape. Scalable/Curve.
Color: Black
Orientation. The first and last anchor
points determine the length of the
line. The modifier text will be
placed at each end of the line and
once in the middle of the line.
Note: Used on surface analyses.
Although not part of the graphic,
numerical values of the isopleth can
be placed along the line for
presentation.
ISOPLETHS
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
CONTOUR - UPPER AIR
Static/Dynamic: D
Symbol Set Code: 45
Code: 180200
Size/Shape. Scalable/Curve.
Color: Black
Orientation. The first and last anchor
points determine the length of the
line. The modifier text will be
placed at each end of the line and
once in the middle of the line.
Note: Used on upper air analyses.
Although not part of the graphic,
numerical values of the isopleth can
be placed along the line for
presentation.
ISOPLETHS
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
ISOTHERM
Static/Dynamic: D
Symbol Set Code: 45
Code: 180300
Size/Shape. Scalable/Curve.
Color: Red
Orientation. The first and last anchor
points determine the length of the
line. The modifier text will be
placed at each end of the line and
once in the middle of the line.
9-51
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ISOPLETHS
DRAW RULES
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
ISOTACH
Static/Dynamic: D
Symbol Set Code: 45
Code: 180400
Size/Shape. Scalable/Curve.
Color: Purple
Orientation. The first and last anchor
points determine the length of the
line. The modifier text will be
placed at each end of the line and
once in the middle of the line.
ISOPLETHS
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
ISODROSOTHERM
Static/Dynamic: D
Symbol Set Code: 45
Code: 180500
Size/Shape. Scalable/Curve.
Color: Green
Orientation. The first and last anchor
points determine the length of the
line. The modifier text will be
placed at each end of the line and
once in the middle of the line.
ISOPLETHS
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
THICKNESS
Static/Dynamic: D
Symbol Set Code: 45
Code: 180600
Size/Shape. Scalable/Curve.
Color: Red
Orientation. The first and last anchor
points determine the length of the
line. The modifier text will be
placed at each end of the line and
once in the middle of the line.
9-52
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
ISOPLETHS
DRAW RULES
(Used to display isopleth areas of
specific weather parameters as
determined by the operator.)
OPERATOR-DEFINED
FREEFORM
Anchor Points. This graphic requires
at least two anchor points, points 1
and 2, to define the line. Additional
points can be defined to extend the
line.
Static/Dynamic: D
Symbol Set Code: 45
Code: 180700
Color: Operator Defined
Size/Shape. Scalable/Curve.
Orientation. The first and last anchor
points determine the length of the
line. The modifier text will be
placed at each end of the line and
once in the middle of the line.
STATE OF THE GROUND
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 190000
N/A
No icon is associated with this
entity. It is for hierarchal
purposes only.
N/A
No icon is associated with this
entity. It is for hierarchal
purposes only.
STATE OF THE GROUND
WITHOUT SNOW OR
MEASURABLE ICE COVER
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 190100
STATE OF THE GROUND
WITHOUT SNOW OR
MEASURABLE ICE COVER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SURFACE DRY WITHOUT
CRACKS OR APPRECIABLE
DUST OR LOOSE SAND
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the desired location.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190101
Color: Black
9-53
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
STATE OF THE GROUND
WITHOUT SNOW OR
MEASURABLE ICE COVER
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SURFACE MOIST
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190102
Orientation. The graphic is typically
centered over the desired location.
Color: Black
STATE OF THE GROUND
WITHOUT SNOW OR
MEASURABLE ICE COVER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SURFACE WET,
STANDING WATER IN
SMALL OR LARGE POOLS
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the desired location.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190103
Color: Black
STATE OF THE GROUND
WITHOUT SNOW OR
MEASURABLE ICE COVER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SURFACE FLOODED
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190104
Orientation. The graphic is typically
centered over the desired location.
Color: Black
STATE OF THE GROUND
WITHOUT SNOW OR
MEASURABLE ICE COVER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SURFACE FROZEN
Size/Shape. Scalable.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190105
Orientation. The graphic is typically
centered over the desired location.
Color: Black
9-54
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
DRAW RULES
STATE OF THE GROUND
WITHOUT SNOW OR
MEASURABLE ICE COVER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
GLAZE (THIN ICE) ON
GROUND
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the desired location.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190106
Color: Black
STATE OF THE GROUND
WITHOUT SNOW OR
MEASURABLE ICE COVER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
LOOSE DRY DUST OR
SAND NOT COVERING
GROUND COMPLETELY
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the desired location.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190107
Color: Black
STATE OF THE GROUND
WITHOUT SNOW OR
MEASURABLE ICE COVER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
THIN LOOSE DRY DUST
OR SAND COVERING
GROUND COMPLETELY
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the desired location.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190108
Color: Black
STATE OF THE GROUND
WITHOUT SNOW OR
MEASURABLE ICE COVER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
MODERATE/THICK LOOSE
DRY DUST OR SAND
COVERING GROUND
COMPLETELY
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the desired location.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190109
Color: Black
9-55
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
DRAW RULES
STATE OF THE GROUND
WITHOUT SNOW OR
MEASURABLE ICE COVER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
EXTREMELY DRY WITH
CRACKS
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the desired location.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190110
Color: Black
No icon is associated with this
entity. It is for hierarchal
purposes only.
STATE OF THE GROUND
WITH SNOW OR
MEASURABLE ICE COVER
N/A
Static/Dynamic: N/A
Symbol Set Code: 45
Code: 190200
STATE OF THE GROUND
WITH SNOW OR MEASURABLE
ICE COVER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
PREDOMINATELY ICE
COVERED
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the desired location.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190201
Color: Black
STATE OF THE GROUND
WITH SNOW OR MEASURABLE
ICE COVER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
COMPACT OR WET
SNOW (WITH OR WITHOUT
ICE) COVERING LESS THAN
ONE-HALF OF GROUND
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the desired location.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190202
Color: Black
9-56
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
APP-6 (Study Draft 1)
DESCRIPTION
(TABLE A-42)
ICON
STATE OF THE GROUND
WITH SNOW OR MEASURABLE
ICE COVER
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
COMPACT OR WET
SNOW (WITH OR WITHOUT
ICE) COVERING AT LEAST
ONE-HALF GROUND, BUT
GROUND NOT
COMPLETELY COVERED
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the desired location.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190203
Color: Black
STATE OF THE GROUND
WITH SNOW OR MEASURABLE
ICE COVER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
EVEN LAYER OF
COMPACT OR WET SNOW
COVERING GROUND
COMPLETELY
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the desired location.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190204
Color: Black
STATE OF THE GROUND
WITH SNOW OR MEASURABLE
ICE COVER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
UNEVEN LAYER OF
COMPACT OR WET SNOW
COVERING GROUND
COMPLETELY
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the desired location.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190205
Color: Black
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DESCRIPTION
(TABLE A-42)
ICON
DRAW RULES
STATE OF THE GROUND
WITH SNOW OR MEASURABLE
ICE COVER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
LOOSE DRY SNOW
COVERING LESS THAN
ONE-HALF OF GROUND
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the desired location.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190206
Color: Black
STATE OF THE GROUND
WITH SNOW OR MEASURABLE
ICE COVER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
LOOSE DRY SNOW
COVERING AT LEAST ONEHALF GROUND, BUT
GROUND NOT
COMPLETELY COVERED
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the desired location.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190207
Color: Black
STATE OF THE GROUND
WITH SNOW OR MEASURABLE
ICE COVER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
EVEN LAYER OF LOOSE
DRY SNOW COVERING
GROUND COMPLETELY
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the desired location.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190208
Color: Black
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DESCRIPTION
(TABLE A-42)
ICON
STATE OF THE GROUND
WITH SNOW OR MEASURABLE
ICE COVER
DRAW RULES
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
UNEVEN LAYER OF
LOOSE DRY SNOW
COVERING GROUND
COMPLETELY
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the desired location.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190209
Color: Black
STATE OF THE GROUND
WITH SNOW OR MEASURABLE
ICE COVER
Anchor Points. This graphic requires
one anchor point. The center point
defines the center of the graphic.
SNOW COVERING
GROUND COMPLETELY,
DEEP DRIFTS
Size/Shape. Scalable.
Orientation. The graphic is typically
centered over the desired location.
Static/Dynamic: S
Symbol Set Code: 45
Code: 190210
Color: Black
Table 9-1: Atmospheric icons.
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ANNEX A
A.1.
SYMBOL IDENTIFICATION CODES
PURPOSE
This annex outlines the procedures for developing symbol identification codes (SIDC)
for symbols in APP-6(D). The SIDC codes listed shall be used for machine-tomachine processing.
A.2.
SYMBOL IDENTIFICATION CODES
A SIDC is a numeric code that uniquely identifies the elements needed to build an
APP-6(D)-compliant symbol. The SIDC provides the capabiltiy to exchange symbol
information in a bandwidth efficient manner.
A.3.
ELEMENTS OF THE SYMBOL IDENTIFICATION CODES
1.
The SIDC is composed of eleven elements of information which are presented
in two sets of ten digits. An additional set of ten digits composed of three elements
can also be used optionally when an extension is required e.g. national or coaltion
operations (See Figure A-1).
2.
A Version Extension Flag (VEF) is used to indicate that the optional third set of
ten SIDC digits is being used:
When a VEF is used, it indicates that the extended information
conveyed by the optional third ten digits is related to the field in which the
VEF occurs. As an example, using the VEF in the Headquarters/Task
Force/Dummy field indicates that the information conveyed by the third ten
digits relates to headquarters and/or dummy or feint status.
a.
When used in a simple list SIDC field, the VEF shall be the last value
in that field. As examples, the VEF is value 9 in the one digit Status field and
value 99 in the 2 digit Symbol Set field.
b.
When a SIDC field is 2 bits but is not a simple list (the 2 digits each
have discrete but related values which combine to allow 10 sets each with 10
values), either the first or second digit shall be capable of being set to 9 to
represent the VEF. An example of this is the Unit Echelon/Equipment
Mobility/Naval Towed Array Amplifier field where the first digit expresses
echelon, mobility or naval towed array and the second digit is used to
express a value related to the first digit and also has a VEF of 9 for each
second digit list of values.
c.
d.
Only one VEF shall be used in a SIDC.
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3.
First Ten Digits
a.
Version
b.
Standard Identity
c.
Symbol Set
d.
Status
e.
HQ/Task Force/Dummy
f.
Amplifier
4.
Second Ten Digits
a.
Entity
b.
Entity Type
c.
Entity Subtype
d.
Sector 1 Modifier
e.
Sector 2 Modifier
5.
Optional Third Ten Digits
a.
Symbology originator identifier
b.
Symbology originator symbol set
c.
Specified by the symbology originator
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FIRST TEN DIGITS
3 0
0
2
0
1
0
0
0
0
1
3
4
5
6
7
8
9
10
2
STANDARD
IDENTITY
VERSION
SYMBOL
SET
STATUS
AMPLIFIER/
HQ
TASK FORCE DESCRIPTOR
DUMMY
SECOND TEN DIGITS
1
1
0
7
0
0
0
0
0
0
11
12
13
14
15
16
17
18
19
20
ENTITY
TYPE
ENTITY
ENTITY
SUBTYP
E
SECTOR 1
MODIFIER
SECTOR 2
MODIFIER
OPTIONAL THIRD TEN DIGITS
1
1
0
7
0
0
0
2
23
2
SYMBOLOGY
24
25
26
27 28
21
ORIGINATOR
IDENTIFIER
SYMBOLOGY
ORIGINATOR
SYMBOL SET
0
0
0
29 30
SPECIFIED BY THE SYMBOLOGY
ORIGINATOR
Figure A-1: Elements of the Symbol Identification Code
A.4.
FIRST TEN DIGITS
The first set of ten digits:
a.
b.
c.
d.
e.
f.
A.5.
Digit 1 and 2 is Version.
Digits 3 and 4 are Standard Identity.
Digits 5 and 6 are Symbol Set.
Digit 7 is Status.
Digit 8 is Headquarters/Task Force/Dummy.
Digits 9 and 10 are Amplifier.
VERSION
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The version is comprised of two digits and identifies a version change for the SIDC
which occurs when there is a change in an established icon, modifier, or drawing rule
for a control measure symbol. Subsequent changes will create further version
changes for the SIDC. The basis for all symbol versions in all sets is APP-6.
Description
Code
10
No changes to joint military symbology
Any subsequent changes to joint military symbology
11–39
Note: The first, second, and third sets of SIDC digits can each be represented in a computer system with a single
32 bit unsigned integer. The supported range of values for a 32 bit unsigned integer is 0 to 4,294,967,295. In
order to allow nine (9) as the largest value for each digit (for extension flag purposes) and to ensure each of the
ten digits is easily parsed, the allowable range of values for each part of the SIDC must be 1,000,000,000 to
3,999,999,999.
Table A-1: Version
A.6.
CONTEXT AND STANDARD IDENTITY
1.
Standard Identity is comprised of two digits. The first digit represents the
context of the symbol and the second digit reflects the standard identities in Chapter.
The following are the entries for Standard Identity:
Description
REAL WORLD
EXERCISE
SIMULATION
RESERVED FOR
FUTURE USE
1st Digit
Context
0
1
2
3-9
2d Digit
Standard Identity
PENDING
UNKNOWN
ASSUMED FRIEND
FRIEND
NEUTRAL
SUSPECT/JOKER
HOSTILE/FAKER
RESERVED FOR
FUTURE USE
0
1
2
3
4
5
6
7-9
Note 1: Digits 08, 09, 18, 19, 28 to 99 are reserved for future use.
Note 2: Exercise and Simulation context are currently for US use only within this standard.
Note 3: The Standard Identities Joker and Faker are currently for US use only within this standard.
Table A-3: Standard Identity
2.
Context Implementation Guidance. The three contexts listed are Reality,
Exercise, and Simulation, and these are directly related to frames depicted in the
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base document of MIL-STD-2525. The graphic (svg) files2 provided for frames
includО complОtО sОts oП thosО that nООd “Б” Пor ExОrcisО or “S” Пor Simulation tОxt
amplifiers, however graphic (svg) files for Training are not currently available. These
amplifiers are built into the Exercise and Simulation frame graphic (svg) files
themselves, rather than supplied as separate text amplifier graphic (svg) files.
3.
Standard Identity Implementation Guidance. The standard identities
are documented, and examples of the various frames used for each of the standard
identities illustrated, in Table 1-1. The standard identities themselves are also listed
in see Chapter 1, Section 1.2.1. The seven standard identities are grouped into four
Standard Identity groups each of which has an associated frame shape. The
Standard Identity groups are Unknown, Friend, Neutral and Hostile and the mapping
between them and the standard identities is as shown in Table A-4.
Standard Identity Group Standard Identities
Unknown
Pending and Unknown
Friend
Friend and Assumed Friend
Neutral
Neutral
Hostile
Hostile/Faker and Suspect/Joker
Table A-4: Standard Identity Groups and Standard Identities
When a symbol component is variable according to frame shape, the Standard
Identity group can be used to determine which of the available graphics (svg) files
should be used for symbol construction.
A.7.
SYMBOL SET
1.
The symbol set is comprised of two digits.
Description
UNKNOWN
AIR
AIR MISSILE
SPACE
SPACE MISSILE*
LAND UNIT
LAND CIVILIAN
UNIT/ORGANIZATION
DISMOUNTED INDIVIDUAL
LAND EQUIPMENT
LAND INSTALLATIONS
CONTROL MEASURE
SEA SURFACE
Code
00
01
02
05
06
10
11
12
15
20
25
30
2 SVG files are available from the NATO Standardisation Office Web Site in the JSP Forum
(Document Section).
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Description
SEA SUBSURFACE
MINE WARFARE
ACTIVITY/EVENT
ATMOSPHERIC
(METEOROLOGICAL)
OCEANOGRAPHIC*
METEOROLOGICAL SPACE*
SIGNALS INTELLIGENCE –SPACE*
SIGNALS INTELLIGENCE – AIR*
SIGNALS INTELLIGENCE – LAND*
SIGNALS INTELLIGENCE –
SURFACE*
SIGNALS INTELLIGENCE –
SUBSURFACE*
CYBERSPACE (RESERVED FOR
FUTURE USE)*
RESERVED FOR FUTURE USE
Code
35
36
40
45
46
47
50
51
52
53
54
60 - 64
03-04, 07-09, 13-14, 16-19, 21-24, 2629, 31-34, 37-39, 41-44, 48-49, 55-59,
and 65-98
VERSION EXTENSION FLAG
99
Note: * indicates symbol set used by US only and included in the Table for
information and to account for all values.
Table A-5: Symbol Set
2.
Symbol Set Implementation Guidance. A symbol set represents a collection
of symbol entities, sector one modifiers, and sector two modifiers. One or more
symbol sets is grouped into a given dimension. A dimension is a collection of
symbols that all share the same basic frame shape and amplifier placement
specifications. The various dimensions are further illustrated as columns in in
Chapter 1, Table 1-1 through 1-5 (see chapter1, section 1.2.1.). For any given
sвmbol’s SIDű, its contОxt, Standard Identity, dimension, and status codes assist in
determining which frame and associated fill is used to depict that symbol. Typically,
РivОn a collОction oП availablО ПillОd ПramО Рraphic (svР) ПilОs, a РivОn “aППiliation” or
“rОlationship” bОtwООn a sinРlО contОxt, sinРlО Standard Identity, single dimension,
together with status, will permit the identification and selection of a single best choice
for frame graphic (svg) file. The optional choice of drawing a frame using the
maРОnta Пill Пor “civilian” providОs a ПurthОr opportunitв to choosО a particularlв
appropriate graphic (svg) file for frame depiction.
3.
See Table A-6 for the relationships between dimensions and symbol sets and
terminology. Domains used in MIL-STD-2525 cut across Dimensions. MIL-STD2525C also refers to the concept of a Battle Dimension (Air, Space, Ground, Sea
Surface, Sea Subsurface, SOF, Other, and Unknown), and so, for clarity, Table A-6
also shows the relationships between the older concept of Battle Dimension and the
newer concepts of Domain, Dimension, and Symbol Set.
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Battle Dimension (MIL-STD2525)
Unknown
Dimension
Domain
Unknown
Unknown
Air
Air
Space
Space
Ground
Land Unit
Land Equipment
Land Installation
N/A
Sea Surface
Dismounted
Individual
Sea Surface
Sea Subsurface
Sea Subsurface
----
Activities
Control Measure
METOC
Symbol Sets
Unknown
Air
Air
Air Missile
Air SIGINT*
Cyberspace* Air Cyberspace*
Space
Space
Space Missile*
Space SIGINT*
Cyberspace* Space Cyberspace*
Land
Land Unit
Land Civilian
Unit/Organization
Land Equipment
Land SIGINT*
Cyberspace* Land Cyberspace*
Land
Land Installation
By Location
Dismounted
Individual
Sea
Sea Surface
Sea Surface SIGINT*
Cyberspace* Sea Surface
Cyberspace*
Sea
Sea Subsurface
Mine Warfare
Sea Subsurface
SIGINT*
Cyberspace* Sea Subsurface
Cyberspace*
By Location Activities
By Location Control Measure
Air
Atmospheric
Oceanographic*
Sea*
Meteorological
Space*
Space*
Note: * Not used by NATO or within this standard.
Table A-6: Domain/Dimension/Symbol Set relationships
A.8.
STATUS
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1.
The status is comprised of one digit.
Description
Code
PRESENT
0
PLANNED/ANTICIPATED/SUSPECT
1
PRESENT/FULLY CAPABLE
2
PRESENT/DAMAGED
3
PRESENT/DESTROYED
4
PRESENT/FULL TO CAPACITY
5
RESERVED FOR FUTURE USE
6-8
VERSION EXTENSION FLAG
9
Table A-7: Status
2.
Status Implementation Guidance. Status is defined in Chapter 1, section
1.2.1. ThО status codО in an SIDű can, altОrnativОlв, rОprОsОnt a prОsОnt sвmbol’s
operational condition. Operational condition and planned/anticipated/suspected
status are mutually exclusive. Graphic (svg) files are available for each frame shape
to enable a location Status of Present (solid frame) or
Anticipated/Planned/Suspected (dashed frame) to be indicated for the relevant
standard identities. Similarly, graphic (svg) files (differentiated by Context, Standard
Identity, Dimension, and Status) are available to ensure that when the operational
condition of an entity is expressed using the coloured bar approach, the bars are
properly aligned when drawn beneath various frame shapes.
A.9.
HEADQUARTERS/TASK FORCE/DUMMY
1.
The Headquarters/Task Force/Dummy is comprised of one digit.
Description
Code
NOT APPLICABLE
0
FEINT/DUMMY
1
HEADQUARTERS
2
FEINT/DUMMY HEADQUARTERS
3
TASK FORCE
4
FEINT/DUMMY TASK FORCE
5
TASK FORCE HEADQUARTERS
6
FEINT/DUMMY TASK FORCE
7
HEADQUARTERS
RESERVED FOR FUTURE USE
8
VERSION EXTENSION FLAG
9
Table A-8: Headquarters/Task Force/Dummy
2.
Headquarters /Task Force/Dummy Implementation Guidance. Task force and
feint/dummy indicators are described in Chapter 1 section1.2.1. The headquarters
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staff indicator is mentioned in Chapter 1, section 1.2.1., and Figure 1-5. Code values
exist for each of the eight possible combinations of these three graphic amplifiers
including the case where none of the amplifiers are used. Graphic (svg) files exist for
each combination of Standard Identity group, dimension, and the aforementioned
Headquarters/Task Force/Dummy codes.
A.10. UNIT ECHELON/EQUIPMENT MOBILITY/NAVAL TOWED ARRAY
AMPLIFIER
1.
The Unit Echelon/Equipment Mobility/Naval Towed Array Amplifier is
comprised of two digits.
Description
UNKNOWN
1st Digit
0
ECHELON AT BRIGADE AND
BELOW
TEAM/CREW
SQUAD
SECTION
PLATOON/DETACHMENT
COMPANY/BATTERY/TROOP
BATTALION/SQUADRON
REGIMENT/GROUP
BRIGADE
VERSION EXTENSION FLAG
1
ECHELON AT DIVISION AND
ABOVE
DIVISION
CORPS/MARINE EXPEDITIONARY
FORCE
ARMY
ARMY GROUP/FRONT
REGION/THEATRE
COMMAND
RESERVED FOR FUTURE USE
VERSION EXTENSION FLAG
2
EQUIPMENT MOBILITY ON LAND
WHEELED LIMITED CROSS
3
2nd Digit
0
1
2
3
4
5
6
7
8
9
1
2
3
4
5
6
7-8
9
1
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Description
COUNTRY
WHEELED CROSS COUNTRY
TRACKED
WHEELED AND TRACKED
COMBINATION
TOWED
RAIL
PACK ANIMALS
RESERVED FOR FUTURE USE
VERSION EXTENSION FLAG
1st Digit
2nd Digit
2
3
4
5
6
7
8
9
EQUIPMENT MOBILITY ON SNOW
OVER SNOW (PRIME MOVER)
SLED
RESERVED FOR FUTURE USE
VERSION EXTENSION FLAG
4
EQUIPMENT MOBILITY ON WATER
BARGE
AMPHIBIOUS
RESERVED FOR FUTURE USE
VERSION EXTENSION FLAG
5
NAVAL TOWED ARRAY
SHORT TOWED ARRAY
LONG TOWED ARRAY
RESERVED FOR FUTURE USE
VERSION EXTENSION FLAG
6
LEADERSHIP INDICATOR
LEADER INDIVIDUAL
DEPUTY INDIVIDUAL
RESERVED FOR FUTURE USE
VERSION EXTENSION FLAG
7
RESERVED FOR FUTURE USE
8
VERSION EXTENSION FLAG
9
1
2
3-8
9
1
2
3-8
9
1
2
3-8
9
1
2
3-8
9
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Table A-9: Amplifier
2.
Echelon/Mobility/Towed Array Amplifier Implementation Guidance. An
amplifier can either be textual or graphical. Documented in Chapter 1, section 1.2.1.,
with further echelon indicator details in paragraph Chapter 3 Table 3-6, mobility
indicator details in Chapter 3 Table 3-19, and towed array amplifier details Chapter 3
Table 3-20, these codes allow, within the contents of an SIDC, for the inclusion of
three of the most commonly used graphic amplifiers. An individual graphic (svg) file
can bО idОntiПiОd Пor usО Пor a РivОn ampliПiОr basОd on an SIDű’s Standard Identity
group and its two amplifier code digits.
A.11. SECOND TEN DIGITS
1.
These digits define the icon and modifier contents of each symbol set:
a.
Digits 11 and 12 are the entity.
b.
Digits 13 and 14 are entity type.
c.
Digits 15 and 16 are entity subtype.
d.
Digits 17 and 18 are sector one (first) modifier.
e.
Digits 19 and 20 are sector two (second) modifier.
2.
Icons are the innermost part of a symbol. A symbol is, at most, composed of
one and only one icon or compound icon. Icons are fully defined in in section 1.2.
The SIDC structure is organized using a logical three-tier hierarchy based on first,
second and third order military functions; each tier (military function level) is
expressed using a pair of digits. A first order military function is expressed as an
Entity. Where there are second order military functions associated with a first order
military function, these are expressed as Entity Types. Similarly, if a second order
military function has related third order military functions, these are expressed as
Entity Subtypes. The placement of the digits representing Entity, Entity Type and
Entity Subtype can be seen in Figure A-1. Some entities and entity types are used
purely for hierarchical purposes, these are never associated with an actual physical
icon (an individual svg graphic file) and thus are never intended to be displayed.
Most entities and entity types, however, and all entity subtypes, are associated with a
single physical icon (an individual svg file). The icon used to represent a SIDC
should be that associated with the highest level of detail available i.e. the one that
reflects a non-zero-zero value at the most discriminating (i.e., lowest order) of the
Entity, Entity Type and Entity Subtype values. When the icon to be used is a full
frame icon (see section 1.2.) so by definition it touches the edge of the frame it is
drawn within, one of four graphic (svg) files needs to be used, based on the Standard
Identity group of the given SIDC.
3.
A symbol set is also comprised of up to two sets of sector modifiers (sector 1
and sector 2). Sector modifiers are defined in section 1.2., and their placement in
paragraph 1.2.2. The graphic (svg) file for a given sector one modifier can be
dОtОrminОd throuРh an SIDű’s sвmbol sОt and sОctor onО modiПiОr codОs. ThО
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graphic (svg) file for a given sector two modifier can be determined through an
SIDű’s sвmbol sОt and sОctor two modiПiОr codОs.
a.
For example, an SIDC of 1003100216, 1204010051 would be
interpreted as:
(1)
(2)
(3)
(4)
(5)
(6)
(7)
(8)
(9)
unit
(10)
(11)
10 = Original version of this symbol (no effect on how this
symbol is built/drawn)
03 = Reality context, friend Standard Identity, friend Standard
Identity group
10 = Land unit symbol set, which belongs to the land unit
dimension
0 = status of present
2 = headquarters/task force/dummy amplifier of headquarters
16 = echelon at brigade and below, specifically a
battalion/squadron echelon
12 = within the land unit symbol set, the movement and
manoeuvre entity
04 = within the movement and manoeuvre entity, an antitank/anti-armour entity type
01 = within the anti-tank/anti-armour entity type, an armoured
00 = within the land unit symbol set, no sector one modifier
51 = within the land unit symbol set, the wheeled sector two
modifier
4.
The above example would be drawn as shown in example of SIDC
Symbol Building (Figure A-2).
Codes Used
03 = Reality friend
10 = Land unit symbol set (and dimension)
0 = status of present
Graphic (svg)
All of the above values must be noted, in order to
select the single best graphic for the filled frame.
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3 = Friend
10 = Land unit
2 = Headquarters
All of the above values must be noted, in order to
select the single best graphic for the headquarters/task
force/dummy amplifier.
3 = Friend
16 = Echelon at brigade or below, battalion/squadron
The friend Standard Identity belongs to the friend
Standard Identity group, which in turn helps determine
which graphic (svg) to use.
10 = Land unit symbol set
12 = Entity is movement/maneuver
No icon is associated
with this entity
(hierarchical purposes
only)
3 = Friend
04 = Entity type within land unit movement/maneuver
entity is antitank/antiarmor.
Since this is a full frame icon, the Standard Identity of
friend determines the specific graphic (svg) needed.
This icon would be used if this were the highest order
non-zero-zero military function code in this SIDC.
But it is not, in this example, the icon we desire.
3 = Friend
01 = Entity subtype within land unit
movement/maneuver entity and antitank/antiarmor
entity type is armored.
Since this is a full frame icon, the Standard Identity of
friend determines the specific graphic (svg) needed.
Since this is the highest (3rd) order non-zero-zero
military function code in this particular SIDC, this
icon IS used, NOT the previous icon for
antitank/antiarmor.
00 = Sector one modifier code is zero.
A-13
NATO UNCLASSIFIED
Nothing is drawn in
sector one.
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
51 = Sector two modifier code is land unit, wheeled
When composed and drawn, the final result is…
1003100216, 1204010051
Figure A-2: Example of SIDC Symbol Building
A.12. THIRD TEN DIGITS
The third ten digit set of the symbol identification codes is to accommodate national
modifications/additions that are not included in APP-6. In particular, when a nation
(or approved entity) has a need to transfer symbol information to another allied
country/system then the third ten digit set provides an approved method to achieve
this capability. The third ten digit set starts with a three digit number pre-assigned to
nations (Table A-10 below) which indicates to a recipient the Symbology Originator
Identifier. The three digit identifiers for Symbology Originators are sourced from ISO
3166 Country Codes. The fourth digit is to be used by the Symbology Originator to
identify a particular symbol set. The remaining six digits are available for whatever
use the Symbology Originator decides. To correctly interpret a complete 30-digit
SIDC, requires the Symbology Originator utilizing the third ten digit set to provide
amplifying documentation to recipients. The third ten digit set should not be used to
reinterpret an approved APP-6 symbol.
Country
ALBANIA
BELGIUM
BULGARIA
CANADA
CROATIA
CZECH REPUBLIC
DENMARK
ESTONIA
FRANCE
Number Code
008
056
100
124
191
203
208
233
250
A-14
NATO UNCLASSIFIED
Remarks
NATO
NATO
NATO
NATO
NATO
NATO
NATO
NATO
NATO
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Country
GERMANY
GREECE
HUNGARY
ICELAND
ITALY
LATVIA
LITHUANIA
LUXEMBOURG
NETHERLANDS
NORWAY
POLAND
PORTUGAL
ROMANIA
SLOVAKIA
SLOVENIA
SPAIN
TURKEY
UNITED KINGDOM
UNITED STATES
Number Code
276
300
348
352
380
428
440
442
528
578
616
620
642
703
705
724
792
826
840
Remarks
NATO
NATO
NATO
NATO
NATO
NATO
NATO
NATO
NATO
NATO
NATO
NATO
NATO
NATO
NATO
NATO
NATO
NATO
NATO
Table A-10: NATO National Identifiers
A.13. ENTITY/ ENTITY TYPE/ENTITY SUBTYPE AND SECTOR 1 AND SECTOR
2 MODIFIERS
Entity, Entity Type, Entity Subtype and Sector 1 and Sector 2 Modifier are each
comprised of two digits. The Tables in this section are organised by symbol sets.
Air (01)
Table A-11: Air Entity/Entity Type/Entity Subtype
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in
bold numbers.
The remaining
numbers are
used to show
placement
within the six
digits.
Military
110000
Remarks
For training or
hierarchical
purposes only
110100
Fixed Wing
A-15
NATO UNCLASSIFIED
Edition D Version 1
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ANNEX A TO
APP-6
Table A-11: Air Entity/Entity Type/Entity Subtype
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in
bold numbers.
The remaining
numbers are
used to show
placement
within the six
digits.
Medical Evacuation
(MEDEVAC)
110101
Attack/Strike
110102
Bomber
110103
Fighter
110104
Fighter/Bomber
110105
{reserved for future use}
110106
Cargo
110107
Electronic Combat
(EC)/Jammer
110108
Tanker
110109
Patrol
110110
Reconnaissance
110111
Trainer
110112
Utility
110113
Vertical or Short Take-off and
Landing (VSTOL)
110114
Airborne Command Post (ACP)
110115
Airborne Early Warning (AEW)
110116
Antisurface Warfare
110117
Antisubmarine Warfare
110118
Communications
110119
Combat Search and Rescue
(CSAR)
110120
Electronic Support (ES)
110121
Government
110122
Mine Countermeasures (MCM)
110123
Personnel Recovery
110124
Search and Rescue
110125
Special Operations Forces
110126
Ultra Light
110127
Photographic Reconnaissance
110128
A-16
NATO UNCLASSIFIED
Remarks
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-11: Air Entity/Entity Type/Entity Subtype
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in
bold numbers.
The remaining
numbers are
used to show
placement
within the six
digits.
Very Important Person (VIP)
110129
Suppression of Enemy Air
Defense
110130
Passenger
110131
Escort
110132
Electronic Attack (EA)
110133
Rotary Wing
110200
Unmanned Aircraft (UA)
/ Unmanned Aerial
Vehicle (UAV) /
Unmanned Aircraft
System (UAS) / Remotely
Piloted Vehicle (RPV)
110300
Vertical–Takeoff UAV
(VT–UAV)
110400
Lighter Than Air
110500
Airship
110600
Tethered Lighter than Air
110700
Civilian
120000
Fixed Wing
120100
Rotary Wing
120200
Unmanned Aircraft (UA)
/ Unmanned Aerial
Vehicle (UAV) /
Unmanned Aircraft
System (UAS) / Remotely
Piloted Vehicle (RPV)
120300
Lighter Than Air
120400
Airship
120500
Tethered Lighter than Air
120600
Weapon
130000
Bomb
130100
Decoy
130200
A-17
NATO UNCLASSIFIED
Remarks
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-11: Air Entity/Entity Type/Entity Subtype
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in
bold numbers.
The remaining
numbers are
used to show
placement
within the six
digits.
Remarks
140000
Manual Track
Table A-11: Air Entity/Entity Type/Entity Subtype
A-18
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-12: Air sector 1 modifier
Not Applicable
First Modifier
Code
00
Attack/Strike
01
Bomber
02
Cargo
03
Fighter
04
Interceptor
05
Tanker
06
Utility
07
Vertical or Short Take-off and Landing (VSTOL)/
Vertical Take-off and Landing (VTOL)
08
Passenger
09
Ultra Light
10
Airborne Command Post (ACP)
11
Airborne Early Warning (AEW)
12
Government
13
Medical Evacuation (MEDEVAC)
14
Escort
15
Electronic Combat (EC)/Jammer
16
Patrol
17
Reconnaissance
18
Trainer
19
Photographic (Reconnaissance)
20
Personnel Recovery
21
Antisubmarine Warfare
22
Communications
23
Electronic Support (ES)
24
Mine Countermeasures (MCM)
25
Search and Rescue
26
Special Operations Forces
27
Surface Warfare
28
Very Important Person (VIP) Transport
29
Combat Search and Rescue (CSAR)
30
Suppression of Enemy Air Defenses
31
Antisurface Warfare
32
Fighter/Bomber
33
Intensive Care
34
Electronic Attack (EA)
35
Multimission
36
A-19
NATO UNCLASSIFIED
Remarks.
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-12: Air sector 1 modifier
Hijacking
First Modifier
Code
37
ASW Helo- LAMPS
38
ASW Helo – SH-60R
39
Reserved for Future Use
40-98
Version Extension Flag
99
Remarks.
Assigned by SSMC/JSP only
Table A-12: Air sector 1 modifier
Table A-13: Air sector 2 modifier
Second Modifier
Not Applicable
Code
00
Heavy
01
Medium
02
Light
03
Boom–Only
04
Drogue–Only
05
Boom and Drogue
06
Close Range
07
Short Range
08
Medium Range
09
Long Range
10
Downlinked
11
Reserved for Future Use
12-98
Version Extension Flag
99
Remarks.
Assigned by SSMC/JSP only
Table A-13: Air sector 2 modifier
Air Missile (02)
Table A-14: Air Missile Entity/Entity Type/Entity Subtype
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Remarks
110000
Missile
Table A-14: Air Missile Entity/Entity Type/Entity Subtype
A-20
NATO UNCLASSIFIED
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ANNEX A TO
APP-6
Table A-15. Air Missile Sector 1 Modifier
Unspecified
First Modifier
Code
00
Air
01
Surface
02
Subsurface
03
Space
04
Anti–Ballistic
05
Ballistic
06
Cruise
07
Interceptor
08
Reserved for Future Use
09-98
Version Extension Flag
99
Remarks.
Assigned by SSMC/JSP only
Table A-15: Air Missile Sector 1 Modifier
Table A-16: Air Missile Sector 2 Modifier
Unspecified
Second Modifier
Code
00
Air
01
Surface
02
Subsurface
03
Space
04
Launched
05
Missile
06
Patriot
07
Standard Missile-2 (SM-2)
08
Standard Missile-6 (SM-6)
09
Evolved Sea Sparrow Missile (ESSM)
10
Rolling Airframe Missile (RAM)
11
Short Range
12
Medium Range
13
Intermediate Range
14
Long Range
15
Intercontinental
16
Reserved for Future Use
17-98
Version Extension Flag
99
Remarks.
Assigned by SSMC/JSP only
Table A-16: Air Missile Sector 2 Modifier
A-21
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Space (05)
Table A-17: Space entity/entity type/entity subtype
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in
bold numbers.
The remaining
numbers are used
to show placement
within the six
digits.
Military
110000
Space Vehicle
110100
Re–Entry Vehicle
110200
Planet Lander
110300
Orbiter Shuttle
110400
Capsule
110500
Satellite, General
110600
Satellite
110700
Antisatellite Weapon
110800
Astronomical Satellite
110900
Biosatellite
111000
Communications Satellite
111100
Earth Observation Satellite
111200
Miniaturized Satellite
111300
Navigational Satellite
111400
Reconnaissance Satellite
111500
Space Station
111600
Tethered Satellite
111700
Weather Satellite
111800
Space Launched Vehicle
(SLV)
111900
Civilian
120000
Orbiter Shuttle
120100
Capsule
120200
Satellite
120300
Astronomical Satellite
120400
Biosatellite
120500
A-22
NATO UNCLASSIFIED
Remarks
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-17: Space entity/entity type/entity subtype
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in
bold numbers.
The remaining
numbers are used
to show placement
within the six
digits.
Remarks
Communications Satellite
120600
Earth Observation Satellite
120700
Miniaturized Satellite
120800
Navigational Satellite
120900
Space Station
121000
Tethered Satellite
121100
Weather Satellite
121200
130000
Manual Track
Table A-17: Space entity/entity type/entity subtype
Table A-18: Space Sector 1 Modifier
Second Modifier
Low Earth Orbit (LEO)
Code
00
01
Medium Earth Orbit (MEO)
02
High Earth Orbit (HEO)
03
Geosynchronous Orbit (GSO)
04
Geostationary Orbit (GO)
05
Molniya Orbit (MO)
06
Reserved for Future Use
07-98
Version Extension Flag
99
Unspecified
Remarks.
Assigned by SSMC/JSP only
Table A-18: Space Sector 1 Modifier
Table A-19. Space Sector 2 Modifier
Second Modifier
Unspecified
Code
00
Optical
01
Infrared
02
Radar
03
Signals Intelligence (SIGINT)
04
Reserved for Future Use
05-98
Version Extension Flag
99
Remarks.
Assigned by SSMC/JSP only
Table A-19: Space Sector 2 Modifier
A-23
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Land Unit (10)
Table A-20: Land unit entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Command and
Control
110000
Broadcast Transmitter
Antennae
110100
Civil Affairs
110200
Civil–Military Cooperation
110300
Information Operations
110400
Liaison
110500
Military Information Support
Operations (MISO)
110600
Broadcast Transmitter
Antennae
110700
Radio Relay
110800
Radio Teletype Center
110900
Signal
111000
Radio
111001
Radio Relay
111002
Teletype
111003
Tactical Satellite
111004
Video Imagery (Combat
Camera)
111005
Tactical Satellite
111100
Video Imagery (Combat
Camera)
111200
120000
Air Assault with Organic Lift
120100
Air Traffic Services/Airfield
Operations
120200
Amphibious
120300
Antitank/Antiarmor
120400
A-24
NATO UNCLASSIFIED
For training or
hierarchical
purposes only
110601
Radio
Movement and
Maneuver
Remarks
For training or
hierarchical
purposes only
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-20: Land unit entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Armored
120401
Motorized
120402
Remarks
120500
Armor/Armored/Mechanized/S
elf–Propelled/ Tracked
Reconnaissance/Cavalry/Scout
120501
Amphibious
120502
120600
Army Aviation/Aviation Rotary
Wing
Reconnaissance
120601
Aviation Composite
120700
Aviation Fixed Wing
120800
Reconnaissance
120801
Combat
120900
Combined Arms
121000
Infantry
121100
Amphibious
121101
Armored/Mechanized/Tracked
121102
Main Gun System
121103
Motorized
121104
Infantry Fighting Vehicle
121105
Observer
121200
Reconnaissance/Cavalry/Scout
121300
Reconnaissance and
Surveillance
121301
Marine
121302
Motorized
121303
Sea Air Land (SEAL)
121400
Sniper
121500
Surveillance
121600
Special Forces
121700
Special Operations Forces
(SOF)
121800
Fixed Wing MISO
A-25
NATO UNCLASSIFIED
121801
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-20: Land unit entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Ground
121802
Special Boat
121803
Special SSNR
121804
Underwater Demolition Team
121805
Remarks
121900
Unmanned Aerial Systems
130000
Fires
For training or
hierarchical
purposes only
130100
Air Defense
Main Gun System
130101
Missile
130102
Air/Land Naval Gunfire
Liaison
130200
Field Artillery
130300
Self–propelled
130301
Target Acquisition
130302
Reconnaissance
130302
Field Artillery Observer
130400
Joint Fire Support
130500
Meteorological
130600
Missile
130700
Mortar
130800
Armored/Mechanized/Tracked
130801
Self-Propelled Wheeled
130802
Towed
130803
130900
Survey
140000
Protection
Chemical Biological
Radiological Nuclear Defense
For training or
hierarchical
purposes only
140100
Mechanized
140101
Motorized
140102
Reconnaissance
140103
Reconnaissance Armored
140104
A-26
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-20: Land unit entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Reconnaissance Equipped
140105
Combat Support (Maneuver
Enhancement)
140200
Criminal Investigation Division
140300
Diving
140400
Dog
140500
Drilling
140600
Engineer
140700
Mechanized
140701
Motorized
140702
Reconnaissance
140703
Explosive Ordnance Disposal
(EOD)
140800
Field Camp Construction
140900
Fire Fighting/Fire Protection
141000
Geospatial Support/Geospatial
Information Support
141100
Military Police
141200
Mine
141300
Mine Clearing
141400
Mine Launching
141500
Mine Laying
141600
Security
141700
Mechanized
141701
Motorized
141702
Search and Rescue
141800
Security Police (Air)
141900
Shore Patrol
142000
Topographic
142100
150000
Intelligence
Analysis
150100
Counterintelligence
150200
A-27
NATO UNCLASSIFIED
Remarks
For training or
hierarchical
purposes only
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-20: Land unit entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Direction Finding
150300
Electronic Ranging
150400
Electronic Warfare
150500
Analysis
150501
Direction Finding
150502
Intercept
150503
Jamming
150504
Search
150505
Intercept (Search and
Recording)
150600
Interrogation
150700
Jamming
150800
Joint Intelligence Center
150900
Military Intelligence
151000
Search
151100
Sensor
151200
Remarks
160000
Sustainment
Administrative
160100
All Classes of Supply
160200
Airport of Debarkation/Airport
of Embarkation
160300
Ammunition
160400
Band
160500
Combat Service Support
160600
Finance
160700
Judge Advocate General
160800
Labor
160900
Laundry/Bath
161000
Maintenance
161100
Material
161200
Medical
161300
Medical Treatment Facility
161400
A-28
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-20: Land unit entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Morale, Welfare and
Recreation
161500
Mortuary Affairs/Graves
Registration
161600
Multiple Classes of Supply
161700
NATO Supply Class I
161800
NATO Supply Class II
161900
NATO Supply Class III
162000
NATO Supply Class IV
162100
NATO Supply Class V
162200
Ordnance
162300
Personnel Services
162400
Petroleum, Oil and Lubricants
162500
Pipeline
162600
Postal
162700
Public Affairs/Public
Information
162800
Quartermaster
162900
Railhead
163000
Religious Support
163100
Replacement Holding Unit
163200
Sea Port of Debarkation/Sea
Port of Embarkation
163300
Supply
163400
Joint Information Bureau
163500
Transportation
163600
163700
US Supply Class I
163800
US Supply Class II
163900
US Supply Class III
164000
US Supply Class IV
164100
US Supply Class V
A-29
NATO UNCLASSIFIED
Remarks
MIL-STD2525 use
MIL-STD2525 use
MIL-STD2525 use
MIL-STD2525 use
MIL-STD-
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-20: Land unit entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
164200
US Supply Class VI
164300
US Supply Class VII
164400
US Supply Class VIII
164500
US Supply Class IX
164600
US Supply Class X
Water
164700
Water Purification
164800
Broadcast
164900
170000
Naval
Remarks
2525 use
MIL-STD2525 use
MIL-STD2525 use
MIL-STD2525 use
MIL-STD2525 use
MIL-STD2525 use
For training or
hierarchical
purposes only
170100
Naval
Named
Headquarters
180000
Allied Command Europe Rapid
Reaction Corps (ARRC)
180100
Allied Command Operations
180200
International Security
Assistance Force (ISAF)
180300
Multinational (MN)
180400
Emergency
Operation
190000
Law Enforcement
200000
Bureau of Alcohol, Tobacco,
Firearms and Explosives (ATF)
(Department of Justice)
200100
Border Patrol
200200
Customs Service
200300
Drug Enforcement
Administration (DEA)
200400
Department of Justice (DOJ)
200500
Federal Bureau of Investigation
200600
A-30
NATO UNCLASSIFIED
For training or
hierarchical
purposes only
MIL-STD2525 use
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-20: Land unit entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Remarks
(FBI)
Police
200700
Prison
200800
United States Secret Service
(USSS)
200900
Transportation Security
Administration (TSA)
201000
Coast Guard
201100
201200
US Marshals Service
MIL-STD2525 use
MIL-STD2525 use
201300
Internal Security Force
Table A-20: Land unit entity/entity type/entity subtype.
Table A-21: Land unit sector 1 modifier.
First Modifier
Unspecified
Code
00
Air Mobile/Air Assault
01
Area
02
Attack
03
Biological
04
Border
05
Bridging
06
Chemical
07
Close Protection
08
Combat
09
Command and Control
10
Communications Contingency Package
11
Construction
12
Cross Cultural Communication
13
Crowd and Riot Control
14
Decontamination
15
Detention
16
Direct Communications
17
Diving
18
Division
19
A-31
NATO UNCLASSIFIED
Remarks.
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-21: Land unit sector 1 modifier.
Dog
First Modifier
Code
20
Drilling
21
Electro–Optical
22
Enhanced
23
Explosive Ordnance Disposal (EOD)
24
Fire Direction Center
25
Force
26
Forward
27
Ground Station Module
28
Landing Support
29
Large Extension Node
30
Maintenance
31
Meteorological
32
Mine Countermeasure
33
Missile
34
Mobile Advisor and Support
35
Mobile Subscriber Equipment
36
Mobility Support
37
Movement Control Center
38
Multinational
39
Multinational Specialized Unit
40
Multiple Rocket Launcher
41
NATO Medical Role 1
42
NATO Medical Role 2
43
NATO Medical Role 3
44
NATO Medical Role 4
45
Naval
46
Node Center
47
Nuclear
48
Operations
49
Radar
50
Radio Frequency Identification (RFID) Interrogator
/ Sensor
51
Radiological
52
Search and Rescue
53
Security
54
Sensor
55
Sensor Control Module (SCM)
56
Signals Intelligence
57
Single Shelter Switch
58
A-32
NATO UNCLASSIFIED
Remarks.
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-21: Land unit sector 1 modifier.
First Modifier
Single Rocket Launcher
Code
59
Smoke
60
Sniper
61
Sound Ranging
62
Special Operations Forces (SOF)
63
Special Weapons and Tactics
64
Survey
65
Tactical Exploitation
66
Target Acquisition
67
Topographic
68
Utility
69
Video Imagery (Combat Camera)
70
Accident
71
Other
72
Civilian
73
Antisubmarine Warfare
74
Medevac
75
Ranger
76
Support
77
Aviation
78
Reserved for Future Use
79-98
Version Extension Flag
99
Remarks.
Assigned by SSMC/JSP only
Table A-21: Land unit sector 1 modifier.
Table A-22. Land unit sector 2 modifier.
Second Modifier
Unspecified
Code
00
Airborne
01
Arctic
02
Battle Damage Repair
03
Bicycle Equipped
04
Casualty Staging
05
Clearing
06
Close Range
07
Control
08
Decontamination
09
Demolition
10
Dental
11
Digital
12
Enhanced Position Location Reporting System
13
A-33
NATO UNCLASSIFIED
Remarks.
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-22. Land unit sector 2 modifier.
Second Modifier
Code
(EPLRS)
Equipment
14
Heavy
15
High Altitude
16
Intermodal
17
Intensive Care
18
Light
19
Laboratory
20
Launcher
21
Long Range
22
Low Altitude
23
Medium
24
Medium Altitude
25
Medium Range
26
Mountain
27
High to Medium Altitude
28
Multi–Channel
29
Optical (Flash)
30
Pack Animal
31
Patient Evacuation Coordination
32
Preventive Maintenance
33
Psychological
34
Radio Relay Line of Sight
35
Railroad
36
Recovery (Unmanned Systems)
37
Recovery (Maintenance)
38
Rescue Coordination Center
39
Riverine
40
Single Channel
41
Ski
42
Short Range
43
Strategic
44
Support
45
Tactical
46
Towed
47
Troop
48
Vertical or Short Take–Off and Landing
(VTOL/VSTOL)
Veterinary
49
Wheeled
51
Remarks.
50
A-34
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-22. Land unit sector 2 modifier.
Second Modifier
High to Low Altitude
Code
52
Medium to Low Altitude
53
Attack
54
Refuel
55
Utility
56
Combat Search and Rescue
57
Reserved for Future Use
58-98
Version Extension Flag
99
Remarks.
Assigned by SSMC/JSP only
Table A-22: Land unit sector 2 modifier.
A-35
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Land Civilian unit/Organization (11)
Table A-23: Land civilian unit/organization entity/entity type/entity
subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
Civilian
110000
Environmental Protection
110100
Governmental Organization
110200
Individual
110300
Organization or Group
110400
Killing Victim
110500
Killing Victims
110600
Victim of an Attempted Crime
110700
Spy
110800
Composite Loss
110900
Emergency Medical Operation
111000
Remarks
For training or
hierarchical
purposes only
Table A-23: Land civilian unit/organization entity/entity type/entity subtype.
Table A-24: Land civilian unit/organization sector 1 modifier.
First Modifier
Unspecified
Code
00
Assassination
01
Execution (Wrongful Killing)
02
Murder Victims
03
Hijacking
04
Kidnapping
05
Piracy
06
Rape
07
Civilian
08
Displaced Person(s), Refugee(s) and Evacuee(s)
09
Foreign Fighter(s)
10
Gang Member or Gang
11
Government Organization
12
A-36
NATO UNCLASSIFIED
Remarks.
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Leader or Leadership
13
Nongovernmental Organization Member or
Nongovernmental Organization
14
Coerced/Impressed Recruit
15
Willing Recruit
16
Religious or Religious Organization
17
Targeted Individual or Organization
18
Terrorist or Terrorist Organization
19
Speaker
20
Accident
21
Combat
22
Other
23
Loot
24
Reserved for Future Use
25-98
Version Extension Flag
99
Assigned by SSMC/JSP only
Table A-24: Land civilian unit/organization sector 1 modifier.
Table A-25: Land civilian unit/organization sector 2 modifier
Second Modifier
Code
00
Unspecified
Leader or Leadership
01
Reserved for Future Use
02-98
Version Extension Flag
99
Remarks.
Assigned by SSMC/JSP only
Table A-25: Land civilian unit/organization sector 2 modifier
Dismounted Individual (12)
Table A-26: Land Dismounted Individual/entity/entity type/entity
subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
Military
110000
110100
Service/Branch
Infantry
110101
Medical
110102
Reconnaissance
110103
A-37
NATO UNCLASSIFIED
Remarks
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-26: Land Dismounted Individual/entity/entity type/entity
subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
Signal
110104
110200
Activity/Task
Explosive Ordnance Disposal
Remarks
Field Artillery Observer
110201
110202
Joint Fire Support
110203
Liaison
110204
Messenger
110205
Military Police
110206
Observer
110207
Security
110208
Sniper
110209
Special Operation Forces
110210
For training or
hierarchical
purposes only
110300
For training or
hierarchical
purposes only
Full Frame
Rifle
110301
110302
Rifle
110303
Main+1
Rifle
110304
Main+2
Single Shot Rifle
110305
Full Frame
Single Shot Rifle
110306
Main
Single Shot Rifle
110307
Main+1
Single Shot Rifle
110308
Main+2
Semiautomatic Rifle
110309
Full Frame
Semiautomatic Rifle
110310
Main
Semiautomatic Rifle
110311
Main+1
Semiautomatic Rifle
110312
Main+2
Automatic Rifle
110313
Full Frame
Automatic Rifle
110314
Main
Automatic Rifle
110315
Main+1
Automatic Rifle
110316
Main+2
Lethal Weapons
Rifle
A-38
NATO UNCLASSIFIED
Main
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-26: Land Dismounted Individual/entity/entity type/entity
subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
Remarks
Machine Gun
110317
Full Frame
Machine Gun
110318
Main
Machine Gun
110319
Main+1
Machine Gun
110320
Main+2
Light Machine Gun
110321
Full Frame
Light Machine Gun
110322
Main
Light Machine Gun
110323
Main+1
Light Machine Gun
110324
Main+2
Medium Machine Gun
110325
Full Frame
Medium Machine Gun
110326
Main
Medium Machine Gun
110327
Main+1
Medium Machine Gun
110328
Main+2
Heavy Machine Gun
110329
Full Frame
Heavy Machine Gun
110330
Main
Heavy Machine Gun
110331
Main+1
Heavy Machine Gun
110332
Main+2
Grenade Launcher
110333
Full Frame
Grenade Launcher
110334
Main
Grenade Launcher
110335
Main+1
Grenade Launcher
110336
Main+2
Light Grenade Launcher
110337
Full Frame
Light Grenade Launcher
110338
Main
Light Grenade Launcher
110339
Main+1
Light Grenade Launcher
110340
Main+2
Medium Grenade Launcher
110341
Full Frame
Medium Grenade Launcher
110342
Main
Medium Grenade Launcher
110343
Main+1
Medium Grenade Launcher
110344
Main+2
Heavy Grenade Launcher
110345
Full Frame
Heavy Grenade Launcher
110346
Main
Heavy Grenade Launcher
110347
Main+1
A-39
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-26: Land Dismounted Individual/entity/entity type/entity
subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
Remarks
Heavy Grenade Launcher
110348
Main+2
Flame Thrower
110349
Full Frame
Flame Thrower
110350
Main
Flame Thrower
110351
Main+1
Flame Thrower
110352
Main+2
Mortar
110353
Full Frame
Mortar
110354
Main
Mortar
110355
Main+1
Mortar
110356
Main+2
Single Rocket Launcher
110357
Full Frame
Single Rocket Launcher
110358
Main
Single Rocket Launcher
110359
Main+1
Single Rocket Launcher
110360
Main+2
Antitank Rocket Launcher
110361
Full Frame
Antitank Rocket Launcher
110362
Main
Antitank Rocket Launcher
110363
Main+1
Antitank Rocket Launcher
110364
Main+2
110400
For training or
hierarchical
purposes only
Full Frame
Non-Lethal Weapon
110401
110402
Non-Lethal Weapon
110403
Main+1
Non-Lethal Weapon
110404
Main+2
Non-Lethal Grenade Launcher
110405
Full Frame
Non-Lethal Grenade Launcher
110406
Main
Non-Lethal Grenade Launcher
110407
Main+1
Non-Lethal Grenade Launcher
110408
Main+2
Taser
110409
Full Frame
Taser
110410
Main
Taser
110411
Main+1
Taser
110412
Main+2
Non-Lethal Weapons
Non-Lethal Weapon
A-40
NATO UNCLASSIFIED
Main
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-26: Land Dismounted Individual/entity/entity type/entity
subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
120000
For training or
hierarchical
purposes only
120100
For training or
hierarchical
purposes only
Civilian
Activity/Task
Police
Remarks
120101
Table A-26: Land Dismounted Individual/entity/entity type/entity subtype.
Table A-27: Land Dismounted Individual sector 1 modifier.
Unspecified
First Modifier
Code
00
Battalion
01
Brigade
02
Company
03
Close Protection
04
Crowd and Riot Control
05
Deputy
06
Division
07
Explosive Ordnance Disposal
08
Functional Staff Area J1
09
Functional Staff Area J2
10
Functional Staff Area J3
11
Functional Staff Area J4
12
Functional Staff Area J5
13
Functional Staff Area J6
14
Functional Staff Area J7
15
Functional Staff Area J8
16
Functional Staff Area J9
17
Governmental Organization Member
18
Leader or Leadership
19
Multinational
20
Multinational Specialized Unit
21
Nongovernmental Organization Member
22
Platoon/Detachment
23
Rank Code OF-1
24
A-41
NATO UNCLASSIFIED
Remarks.
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-27: Land Dismounted Individual sector 1 modifier.
Rank Code OF-2
First Modifier
Code
25
Rank Code OF-3
26
Rank Code OF-4
27
Rank Code OF-5
28
Rank Code OF-6
29
Rank Code OF-7
30
Rank Code OF-8
31
Rank Code OF-9
32
Rank Code OF-10
33
Rank Code OF-D
34
Rank Code OR-1
35
Rank Code OR-2
36
Rank Code OR-3
37
Rank Code OR-4
38
Rank Code OR-5
39
Rank Code OR-6
40
Rank Code OR-7
41
Rank Code OR-8
42
Rank Code OR-9
43
Rank Code WO-1
44
Rank Code WO-2
45
Rank Code WO-3
46
Rank Code WO-4
47
Rank Code WO-5
48
Regiment/Group
49
Section
50
Security
51
Sniper
52
Special Weapons and Tactics
53
Squad
54
Team/Crew
55
Video Imagery (Combat Camera)
56
Remarks.
Table A-27: Land Dismounted Individual sector 1 modifier.
Table A-28: Land Dismounted Individual sector 2 modifier.
Unspecified
Second Modifier
Code
00
Airborne
01
Bicycle Equipped
02
Demolition
03
A-42
NATO UNCLASSIFIED
Remarks.
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-28: Land Dismounted Individual sector 2 modifier.
Second Modifier
Functional Staff Area J1
Code
04
Functional Staff Area J2
05
Functional Staff Area J3
06
Functional Staff Area J4
07
Functional Staff Area J5
08
Functional Staff Area J6
09
Functional Staff Area J7
10
Functional Staff Area J8
11
Functional Staff Area J9
12
Mountain
13
Rank Code OF-1
14
Rank Code OF-2
15
Rank Code OF-3
16
Rank Code OF-4
17
Rank Code OF-5
18
Rank Code OF-6
19
Rank Code OF-7
20
Rank Code OF-8
21
Rank Code OF-9
22
Rank Code OF-10
23
Rank Code OF-D
24
Rank Code OR-1
25
Rank Code OR-2
26
Rank Code OR-3
27
Rank Code OR-4
28
Rank Code OR-5
29
Rank Code OR-6
30
Rank Code OR-7
31
Rank Code OR-8
32
Rank Code OR-9
33
Rank Code WO-1
34
Rank Code WO-2
35
Rank Code WO-3
36
Rank Code WO-4
37
Rank Code WO-5
38
SKI
39
Remarks.
Table A-28: Land Dismounted Individual sector 2 modifier.
A-43
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Land Equipment (15)
Table A-29: Land equipment entity/entity type/entity subtype.
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
Code
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers are
used to show placement
within the six digits.
Weapons/
Weapons System
110000
Rifle
Remarks
For training or
hierarchical
purposes only
110100
Single Shot Rifle
110101
Semiautomatic Rifle
110102
Automatic Rifle
110103
Machine Gun
110200
Light
110201
Medium
110202
Heavy
110203
Grenade Launcher
110300
Light
110301
Medium
110302
Heavy
110303
Flame Thrower
110400
Light
110401
Medium
110402
Heavy
110403
Air Defense Gun
110500
Light
110501
Medium
110502
Heavy
110503
Antitank Gun
110600
Light
110601
Medium
110602
Heavy
110603
Direct Fire Gun
110700
Light
110701
Medium
110702
Heavy
110703
A-44
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-29: Land equipment entity/entity type/entity subtype.
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
Code
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers are
used to show placement
within the six digits.
Recoilless Gun
Remarks
110800
Light
110801
Medium
110802
Heavy
110803
Howitzer
110900
Light
110901
Medium
110902
Heavy
110903
Missile Launcher
111000
Light
111001
Medium
111002
Heavy
111003
Air Defense Missile
Launcher
111100
Light
111101
Light, Light TransporterLauncher and Radar (TLAR)
111102
Light, Light Tactical Landing
Approach Radar (TELAR)
111103
Medium
111104
Medium, TLAR
111105
Medium, TELAR
111106
Heavy
111107
Heavy, TLAR
111108
Heavy, TELAR
111109
Antitank Missile
Launcher
111200
Light
111201
Medium
111202
Heavy
111203
Surface-to-Surface
Missile Launcher
111300
Light
111301
Medium
111302
A-45
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-29: Land equipment entity/entity type/entity subtype.
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
Code
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers are
used to show placement
within the six digits.
Heavy
Remarks
111303
Mortar
111400
Light
111401
Medium
111402
Heavy
111403
Single Rocket Launcher
111500
Light
111501
Medium
111502
Heavy
111503
Multiple Rocket
Launcher
111600
Light
111601
Medium
111602
Heavy
111603
Antitank Rocket
Launcher
111701
Light
111701
Medium
111702
Heavy
111703
Nonlethal Weapon
111800
Taser
111900
Water Cannon
112000
120000
Vehicle
Armored
For training or
hierarchical
purposes only
120100
Armored Fighting Vehicle
120101
Armored Fighting Vehicle
Command and Control
120102
Armored Personnel Carrier
120103
Armored Personnel Carrier
Ambulance
120104
Armored Protected Vehicle
120105
Armored Protected Vehicle
Recovery
120106
A-46
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-29: Land equipment entity/entity type/entity subtype.
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
Code
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers are
used to show placement
within the six digits.
Armored Protected Vehicle
Medical Evacuation
120107
Armored Personnel Carrier,
Recovery
120108
Combat Service Support
Vehicle
120109
Light Wheeled Armored
Vehicle
120110
Tank
Remarks
120200
Light
120201
Medium
120202
Heavy
120203
Tank Recovery Vehicle
120300
Light
120301
Medium
120302
Heavy
120303
Engineer Vehicles
and Equipment
130000
Bridge
130100
Bridge Mounted on
Utility Vehicle
130200
Fixed Bridge
130300
Floating Bridge
130400
Folding Girder Bridge
130500
Hollow Deck Bridge
130600
Drill
130700
Drill Mounted on Utility
Vehicle
Earthmover
130701
130800
Multifunctional
Earthmover/Digger
Mine Clearing
Equipment
130801
130900
Trailer Mounted
A-47
NATO UNCLASSIFIED
130901
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-29: Land equipment entity/entity type/entity subtype.
Entity
Entity Type
(Digits 3 and 4)
(Digits 1and 2)
Entity Subtype
Code
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers are
used to show placement
within the six digits.
Mine Clearing Equipment on
Tank Chassis
Mine Laying Equipment
Remarks
130902
131000
Mine Laying Equipment on
Utility Vehicle
131001
Armored Carrier with Volcano
131002
Truck Mounted with Volcano
131003
Dozer
131100
Dozer , Armored
131101
Armored Assault
131200
Armored Engineer Recon
Vehicle (AERV)
131300
Backhoe
131400
Construction Vehicle
131500
Ferry Transporter
131600
140000
Utility Vehicles
Utility Vehicle
140100
Medical
140200
Medical Evacuation
140300
Mobile Emergency
Physician
140400
Bus
140500
Semi–Trailer and Truck
140600
Light
140601
Medium
140602
Heavy
140603
Limited Cross Country
Truck
140700
Cross Country Truck
140800
Petroleum, Oil and
Lubricant
140900
Water
141000
Amphibious Utility
Wheeled Vehicle
141100
A-48
NATO UNCLASSIFIED
For training or
hierarchical
purposes only
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-29: Land equipment entity/entity type/entity subtype.
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
Code
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers are
used to show placement
within the six digits.
Tow Truck
Remarks
141200
Light
141201
Heavy
141202
150000
Train
Locomotive
150100
Railcar
150200
160000
Civilian Vehicle
Automobile
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
160100
Compact
160101
Midsize
160102
Sedan
160103
Open-Bed Truck
160200
Pickup
160201
Small
160202
Large
160203
Multiple Passenger
Vehicle
160300
Van
160301
Small Bus
160302
Large Bus
160303
Utility Vehicle
160400
Sport Utility Vehicle (SUV)
160401
Small Box Truck
160402
Large Box Truck
160403
Jeep Type Vehicle
160500
Small/Light
160501
Medium
160502
Large/Heavy
160503
Tractor Trailer Truck
with Box
160600
Small/Light
A-49
NATO UNCLASSIFIED
160601
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-29: Land equipment entity/entity type/entity subtype.
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
Code
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers are
used to show placement
within the six digits.
Medium
160602
Large/Heavy
160603
Tractor Trailer Truck
with Flatbed Trailer
Remarks
160700
Small/Light
160701
Medium
160702
Large/Heavy
160703
Known Insurgent
Vehicle
160800
Drug Vehicle
160900
Law Enforcement
170000
Bureau of Alcohol,
Tobacco, Firearms and
Explosives (ATF)
(Department of Justice)
170100
Border Patrol
170200
Customs Service
170300
Drug Enforcement
Administration (DEA)
170400
Department of Justice
(DOJ)
170500
Federal Bureau of
Investigation (FBI)
170600
Police
170700
United States Secret
Service (USSS)
170800
Transportation Security
Administration (TSA)
170900
Coast Guard
171000
171100
US Marshals Service
Pack Animals
180000
Missile Support
190000
Transloader
190100
Transporter
190200
Crane/Loading Device
190300
A-50
NATO UNCLASSIFIED
MIL-STD2525 use
MIL-STD2525 use
MIL-STD2525 use
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-29: Land equipment entity/entity type/entity subtype.
Entity
Entity Type
(Digits 3 and 4)
(Digits 1and 2)
Entity Subtype
Code
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers are
used to show placement
within the six digits.
Propellant Transporter
190400
Warhead Transporter
190500
200000
Other Equipment
Antennae
200100
Bomb
200200
Booby Trap
200300
CBRN Equipment
200400
Computer System
200500
Command Launch
Equipment (CLE)
200600
Generator Set
200700
Ground-based Midcourse
Defense (GMD) Fire
Control (GFC) Center
200800
In-Flight Interceptor
Communications System
(IFICS) Data Terminal
(IDT)
200900
Laser
201000
Military Information
Support Operations
(MISO)
201100
Sustainment Shipments
201200
Tent
201300
Unit Deployment
Shipments
201400
Emergency Medical
Operation
201500
Medical Evacuation Helicopter
Land Mines
Land Mine
210100
Antipersonnel Land mine
(APL)
210200
Antitank Mine
210300
NATO UNCLASSIFIED
For training or
hierarchical
purposes only
201501
210000
A-51
Remarks
For training or
hierarchical
purposes only
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-29: Land equipment entity/entity type/entity subtype.
Entity
Entity Type
(Digits 3 and 4)
(Digits 1and 2)
Entity Subtype
Code
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers are
used to show placement
within the six digits.
Improvised Explosives
Device (IED)
210400
Less than lethal
210500
Sensors
220000
Sensor
220100
Sensor Emplaced
220200
Radar
220300
Emergency
Operation
Remarks
For training or
hierarchical
purposes only
230000
Ambulance
230100
Fire Fighting/Fire
Protection
230200
Manual Track
240000
Table A-29: Land equipment entity/entity type/entity subtype.
Table A-30. Land equipment sector 1 modifier.
First Modifier
Unspecified
Code
00
Biological
01
Chemical
02
Early Warning Radar
03
Intrusion
04
Nuclear
05
Radiological
06
Upgraded Early Warning Radar
07
Hijacking
08
Civilian
09
Reserved for Future Use
10-98
Version Extension Flag
99
Remarks.
Assigned by SSMC/JSP only
Table A-30: Land equipment sector 1 modifier.
A-52
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Land Installations (20)
Table A-31: Land installation entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Military/Civilian
110000
Aircraft Production/Assembly
110100
Ammunition and
Explosives/Assembly
110200
Ammunition Cache
110300
Armament Production
110400
Black List Location
110500
Chemical, Biological,
Radiological and Nuclear
(CBRN)
110600
Engineering Equipment
Production
110700
Bridge
110800
Government Leadership
110900
Gray List Location
111000
Mass Grave Site
111100
Materiel
111200
Mine
111300
Missile and Space System
Production
111400
Nuclear (Non CBRN Defense)
111500
Printed Media
111600
Safe House
111700
White List Location
111800
Tented Camp
111900
Displaced Persons/
Refugee/Evacuees Camp
111901
Training Camp
111902
Warehouse/Storage Facility
112000
Law Enforcement
112100
NATO UNCLASSIFIED
For training or
hierarchical
purposes only
110701
Equipment Manufacture
A-53
Remarks
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-31: Land installation entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Bureau of Alcohol, Tobacco,
Firearms and Explosives
(ATF) (Department of Justice)
112101
Border Patrol
112102
Customs Service
112103
Drug Enforcement
Administration (DEA)
112104
Department of Justice (DOJ)
112105
Federal Bureau of
Investigation (FBI)
112106
Police
112107
Prison
112108
United States Secret Service
(USSS)
112109
Transportation Security
Administration (TSA)
112110
Coast Guard
112111
US Marshals Service
Emergency Operation
112112
Remarks
MIL-STD2525 use
MIL-STD2525 use
MIL-STD2525 use
112200
Fire Station
112201
Emergency Medical Operation
112202
120000
Infrastructure
Agriculture and Food
Infrastructure
For training or
hierarchical
purposes only
120100
Agriculture Laboratory
120101
Animal Feedlot
120102
Commercial Food Distribution
Center
120103
Farm/Ranch
120104
Food Distribution
120105
Food Production Center
120106
Food Retail
120107
Grain Storage
120108
A-54
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-31: Land installation entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Banking Finance and
Insurance Infrastructure
Remarks
120200
ATM
120201
Bank
120202
Bullion Storage
120203
Economic Infrastructure Asset
120204
Federal Reserve Bank
120205
Financial Exchange
120206
Financial Services, Other
120207
Commercial Infrastructure
MIL-STD2525 use
120300
Chemical Plant
120301
Firearms Manufacturer
120302
Firearms Retailer
120303
Hazardous Material Production
120304
Hazardous Material Storage
120305
Industrial Site
120306
Landfill
120307
Pharmaceutical Manufacturer
120308
Contaminated Hazardous
Waste Site
120309
Toxic Release Inventory
120310
Educational Facilities
Infrastructure
120400
College/University
120401
School
120402
Energy Facility Infrastructure
120500
Electric Power
120501
Generation Station
120502
Natural Gas Facility
120503
Petroleum Facility
120504
Petroleum/Gas/Oil
120505
Propane Facility
120506
A-55
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-31: Land installation entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Government Site Infrastructure
Remarks
120600
120700
Medical Infrastructure
Medical
120701
Medical Treatment Facility
(Hospital)
120702
Military Infrastructure
For training or
hierarchical
purposes only
120800
Military Armory
120801
Military Base
120802
Postal Services Infrastructure
120900
Postal Distribution Center
120901
Post Office
120902
Public Venues Infrastructure
121000
Enclosed Facility
121001
Open Facility
121002
Recreational Area
121003
Religious Institution
121004
Special Needs Infrastructure
121100
Adult Day Care
121101
Child Day Care
121102
Elder Care
121103
Telecommunications
Infrastructure
121200
Broadcast Transmitter
Antennae
121201
Telecommunications
121202
Telecommunications Tower
121203
Transportation Infrastructure
121300
Airport/Air Base
121301
Air Traffic Control Facility
121302
Bus Station
121303
Ferry Terminal
121304
Helicopter Landing Site
121305
A-56
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-31: Land installation entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Maintenance Facility
121306
Railhead/Railroad Station
121307
Rest Stop
121308
Sea Port/Naval Base
121309
Ship Yard
121310
Toll Facility
121311
Traffic Inspection Facility
121312
Tunnel
121313
Water Supply Infrastructure
Remarks
121400
Control Valve
121401
Dam
121402
Discharge Outfall
121403
Ground Water Well
121404
Pumping Station
121405
Reservoir
121406
Storage Tower
121407
Surface Water Intake
121408
Wastewater Treatment Facility
121409
Water
121410
Water Treatment
121411
Table A-31: Land installation entity/entity type/entity subtype.
Table A-32. Land installation sector 1 modifier.
First Modifier
Unspecified
Code
00
Biological
01
Chemical
02
Nuclear
03
Radiological
04
Decontamination
05
Coal
06
Used with Electric Power
Geothermal
07
Used with Electric Power
Hydroelectric
08
Used with Electric Power
A-57
NATO UNCLASSIFIED
Remarks.
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Natural Gas
09
Used with Electric Power
Petroleum
10
Used with Electric Power
Civilian
11
Operation
Civilian Telephone
12
Telecommunication
Civilian Television
13
Telecommunication
Reserved for Future Use
14-98
Version Extension Flag
99
Assigned by SSMC/JSP only
Table A-32. Land installation sector 1 modifier.
Table A-33. Land installation sector 2 modifier.
Code
00
Remarks.
Unspecified
First Modifier
Biological
01
Used with CRBN
Chemical
02
Used with CRBN
Nuclear
03
Used with CRBN
Radiological
04
Used with CRBN
Atomic Energy Reactor
05
Used with CRBN
Nuclear Material Production
06
Used with CRBN
Nuclear Material Storage
07
Used with CRBN
Weapons Grade
08
Used with CRBN
Reserved for Future Use
09-98
Assigned by SSMC/JSP only
Version Extension Flag
99
Table A-33: Land installation sector 2 modifier.
A-58
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Control Measure (25)
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
COMMAND AND
CONTROL LINES
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
110000
BOUNDARY
110100
LATERAL
FORWARD
REAR
110101
110102
110103
110200
LIGHT LINE
COMMAND AND
CONTROL
AREAS
120000
AREA OF OPERATIONS
NAMED AREA OF INTEREST
TARGETED AREA OF
INTEREST
AIRFIELD ZONE
120100
120200
120300
120400
COMMAND AND
CONTROL
POINTS
130000
UNSPECIFIED CONTROL
POINT
AMNESTY POINT
CHECKPOINT
CENTRE OF MAIN EFFORT
CONTACT POINT
COORDINATING POINT
DECISION POINT
130100
130200
130300
130400
130500
130600
130700
DISTRESS CALL
130800
ENTRY CONTROL POINT
130900
FLY-TO-POINT
131000
SONOBUOY
131001
WEAPON
131002
NORMAL
131003
A-59
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
LINKUP POINT
PASSAGE POINT
POINT OF INTEREST
RALLY POINT
RELEASE POINT
START POINT
SPECIAL POINT
WAYPOINT
131100
AIRFIELD
131900
131200
131300
131400
131500
131600
131700
131800
MANOUEVRE
LINES
140000
FORWARD LINE OF TROOPS
140100
FRIENDLY PRESENT
FRIENDLY PLANNED
OR ON ORDER
ENEMY KNOWN
ENEMY SUSPECTED
OR TEMPLATED
LINE OF CONTACT
PHASE LINE
FORWARD EDGE OF THE
BATTLE AREA
140101
140102
140103
140104
140200
140300
140400
PROPOSED OR ON
ORDER
PRINCIPLE DIRECTION OF
FIRE
DIRECTION OF ATTACK
140401
140500
140600
FRIENDLY
AIRBORNE/AVIATION
FRIENDLY MAIN
FRIENDLY
SUPPORTING
FRIENDLY PLANNED
OR ON ORDER
FEINT
A-60
NATO UNCLASSIFIED
140601
140602
140603
140604
140605
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
ENEMY CONFIRMED
ENEMY TEMPLATED
OR SUSPECTED
FINAL COORDINATION LINE
INFILTRATION LANE
LIMIT OF ADVANCE
LINE OF DEPARTURE
LINE OF DEPARTURE/LINE OF
CONTACT
PROBABLE LINE OF
DEPLOYMENT
AIRHEAD LINE
BRIDGEHEAD LINE
HOLDING LINE
RELEASE LINE
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
140606
140607
140700
140800
140900
141000
141100
141200
141300
141400
141500
141600
MANOEUVRE
AREAS
150000
AREA
150100
FRIENDLY
FRIENDLY PLANNED
ENEMY KNOWN OR
CONFIRMED
ENEMY SUSPECTED
ASSEMBLY AREA
OCCUPIED ASSEMBLY AREA
150101
150102
150103
150104
150200
150300
WITH OFFSET UNIT
WITH OFFSET UNITS
PROPOSED OR ON ORDER
ASSEMBLY AREA
ACTION AREA
150301
150302
150400
150500
JOINT TACTICAL ACTION
AREA (JTAA)
150501
SUBMARINE ACTION
AREA (SAA)
150502
A-61
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
SUBMARINE-GENERATED
ACTION AREA (SGAA)
DROP ZONE
EXTRACTION ZONE
LANDING ZONE
PICK-UP ZONE
FORTIFIED AREA
LIMITED ACCESS AREA
BATTLE POSITION
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
150503
150600
150700
150800
150900
151000
151100
151200
PLANNED
151001
PREPARED (P) BUT NOT
OCCUPIED
151002
STRONG POINT
ENGAGEMENT AREA
AXIS OF ADVANCE
151300
151400
151500
AIRBORNE/AVIATION
ATTACK HELICOPTER
MAIN
ATTACK/DECISIVE
SUPPORTING
ATTACK/SHAPING
151501
SUPPORTING ATTACK
PLANNED OR ON ORDER
151505
FEINT
151506
FEINT
151507
ENEMY CONFIRMED
151508
ENEMY TEMPLATED
OR SUSPECTED
151509
ASSAULT POSITION
ATTACK POSITION
OBJECTIVE
ENCIRCLEMENT
151502
151503
151504
151600
151700
151800
151900
FRIENDLY
ENEMY
A-62
NATO UNCLASSIFIED
151901
151902
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
MANOEUVRE
POINTS
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
160000
OBSERVATION
POST/OUTPOST
(UNSPECIFIED)
OBSERVATION
POST/OUTPOST (SPECIFIED)
160100
160200
RECONNAISSANCE
OUTPOST
FORWARD OBSERVER
OUTPOST
CBRN OBSERVATION
OUTPOST
SENSOR
OUTPOST/LISTENING
POST
RECONNAISSANCE
OUTPOST
COMBAT OUTPOST
TARGET REFERENCE POINT
ATTACK BY FIRE POSITION
SUPPORT BY FIRE
POINT OF DEPARTURE
AMBUSH
AIRSPACE
CONTROL
AREAS
160201
160202
160203
160204
160205
160300
160400
160500
160600
160700
160800
170000
AIR CORRIDOR
LOW LEVEL TRANSIT ROUTE
MINIMUM-RISK ROUTE
SAFE LANE
STANDARD USE ARMY
AIRCRAFT FLIGHT ROUTE
TRANSIT CORRIDOR
UNMANNED AERIAL VEHICLE
ROUTE
A-63
NATO UNCLASSIFIED
170100
170200
170300
170400
170500
170600
170700
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
BASE DEFENCE ZONE
HIGH-DENSITY AIRSPACE
CONTROL ZONE
RESTRICTED OPERATING
ZONE
AIR TO AIR RESTRICTED
OPERATING ZONE
UNMANNED AERIAL VEHICLE
RESTRICTED OPERATING
ZONE
WEAPON ENGAGEMENT ZONE
FIGHTER ENGAGEMENT ZONE
JOINT ENGAGEMENT ZONE
MISSILE ENGAGEMENT ZONE
LOW ALTITUDE MISSILE
ENGAGEMENT ZONE
HIGH ALTITUDE MISSILE
ENGAGEMENT ZONE
SHORT RANGE AIR DEFENCE
ENGAGEMENT ZONE
WEAPONS FREE ZONE
AIRSPACE
CONTROL
POINTS
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
170800
170900
171000
171100
171200
171300
171400
171500
171600
171700
171800
171900
172000
180000
AIR CONTROL POINT
COMMUNICATIONS CHECK
POINT
DOWNED AIRCREW PICK-UP
POINT
POP-UP POINT
AIRSPACE
CONTROL LINES
180100
180200
180300
180400
190000
IDENTIFICATION FRIEND OR
FOE OFF LINE
IDENTIFICATION FRIEND OR
FOE ON LINE
A-64
NATO UNCLASSIFIED
190100
190200
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
200000
MARITIME
CONTROL AREAS
200100
LAUNCH AREA
ELLIPSE/CIRCLE
200101
200200
DEFENDED AREA
ELLIPSE/CIRCLE
200201
RECTANGLE
200202
NO ATTACK (NOTACK) ZONE
200300
SHIP AREA OF INTEREST
200400
ELLIPSE/CIRCLE
200401
RECTANGLE
200402
ACTIVE MANEUVER AREA
200500
CUED ACQUISITION DOCTRINE
200600
MARITIME
CONTROL
POINTS
210000
PLAN SHIP
AIM POINT
DEFENDED ASSET
DROP POINT
ENTRY POINT
AIR DETONATION
GROUND ZERO
IMPACT POINT
PREDICTED IMPACT POINT
LAUNCHED TORPEDO
MISSILE DETECTION POINT
210100
ACOUSTIC COUNTERMEASURE
(DECOY)
211200
ELECTRONIC
COUNTERMEASURES (ECM)
DECOY
211300
BRIEF CONTACT
DATUM
211400
210200
210300
210400
210500
210600
210700
210800
210900
211000
211100
211500
A-65
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
LOST CONTACT
211600
BT BUOY DROP
211700
REPORTED BOTTOM SUB
211800
MOVING HAVEN
211900
SCREEN CENTER
212000
LOST CONTACT
212100
SINKER
TRIAL TRACK
ACOUSTIC FIX
ELECTROMAGNETIC FIX
ELECTROMAGNETIC –
MAGNETIC ANOMALY
DETECTION (MAD)
OPTICAL FIX
FORMATION
HARBOUR
HARBOUR ENTRANCE POINT
212200
212300
212400
212500
212600
212700
212800
212900
213000
A
Q
X
Y
213001
213002
213003
213004
DIP POSITION
SEARCH
SEARCH AREA
SEARCH CENTRE
NAVIGATIONAL REFERENCE
POINT
SONOBOUY
213100
213200
213300
213400
213500
213600
AMBIENT NOISE
AIR TRANSPORTABLE
COMMUNICATION
BARRA
BATHYMETRIC
TRANSMITTING
A-66
NATO UNCLASSIFIED
213601
223602
213603
213604
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
COMMAND ACTIVE
MULTI-BEAM (CAMBS)
COMMAND ACTIVE
SONOBOUY
DIRECTIONAL
COMMAND ACTIVE
SONOBOUY SYSTEM
DIGITAL FREQUENCY
ANALYSIS AND
RECORDING
213605
DIRECTIONAL COMMAND
ACTIVE SONOBUOY
SYSTEM (DICASS)
213608
EXPENDABLE RELIABLE
ACOUSTIC PATH
SONOBUOY (ERAPS)
213609
EXPIRED
KINGPIN
LOW FREQUENCY
ANALYSIS AND
RECORDING (LOFAR)
PATTERN
RANGE ONLY
VERTICAL LINE ARRAY
DIRECTIONAL
FREQUENCY ANALYSIS
AND RECORDING
213610
REFERENCE POINT
SPECIAL POINT
NAVIGATIONAL REFERENCE
POINT
DATA LINK REFERENCE POINT
FORWARD OBSERVER /
SPOTTER POSITION
VITAL AREA CENTER
CORRIDOR TAB POINT
ENEMY POINT
A-67
NATO UNCLASSIFIED
213606
213607
213611
213612
213613
213614
213615
213700
213800
213900
214000
214100
214200
214300
214400
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
MARSHALL POINT
POSITION AND INTENDED
MOVEMENT (PIM)
WAYPOINT
214500
PRE-LANDFALL WAYPOINT
214800
ESTIMATED POSITION (EP)
214900
GENERAL SUBSURFACE
STATION
SUBMARINE SUBSURFACE
STATION
SUBMARINE ANTISUBMARINE
WARFARE SUBSURFACE
STATION
UNMANNED UNDERWATER
VEHICLE SUBSURFACE
STATION
ANTISUBMARINE WARFARE
UNMANNED UNDERWATER
VEHICLE SUBSURFACE
STATION
MINE WARFARE UNMANNED
UNDERWATER VEHICLE
SUBSURFACE STATION
SURFACE WARFARE
UNMANNED UNDERWATER
VEHICLE SUBSURFACE
STATION
GENERAL SURFACE STATION
ANTISUBMARINE WARFARE
SURFACE STATION
MINE WARFARE SURFACE
STATION
NON-COMBATANT SURFACE
STATION
PICKET SURFACE STATION
RENDEZVOUS SURFACE
STATION
A-68
NATO UNCLASSIFIED
214600
214700
215000
215100
215200
215300
215400
215500
215600
215700
215800
215900
216000
216100
216200
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
REPLENISHMENT AT SEA
SURFACE STATION
RESCUE SURFACE STATION
SURFACE WARFARE
SURFACE STATION
UNMANNED UNDERWATER
VEHICLE SURFACE STATION
ANTISUBMARINE WARFARE
(ASW) UNMANNED
UNDERWATER VEHICLE
SURFACE STATION
MINE WARFARE UNMANNED
UNDERWATER VEHICLE
SURFACE STATION
REMOTE MULTI-MISSION
VEHICLE MINE WARFARE
UNMANNED UNDERWATER
VEHICLE SURFACE STATION
SURFACE WARFARE MINE
WARFARE UNMANNED
UNDERWATER VEHICLE
SHORE CONTROL STATION
GENERAL ROUTE
DIVERSION ROUTE
POSITION AND INTENDED
MOVEMENT ROUTE
PICKET ROUTE
POINT R ROUTE
RENDEZVOUS ROUTE
WAYPOINT ROUTE
216300
CLUTTER, STATIONARY OR CEASE
REPORTING
217900
TENTATIVE OR PROVISIONAL
TRACK
218000
DISTRESSED VESSEL
DITCHED AIRCRAFT/DOWNED
AIRCRAFT
218100
A-69
NATO UNCLASSIFIED
216400
216500
216600
216700
216800
216900
217000
217100
217200
217300
217400
217500
217600
217700
217800
218200
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
PERSON IN WATER/BAILOUT
ICEBERG
NAVIGATIONAL
OIL RIG
SEA MINE-LIKE
BOTTON RETURN/NON-MINE
LIKE BOTTOM OBJECT
BOTTON RETURN/NON-MINE
LIKE BOTTOM
OBJECT/INSTALLATION
MANMADE
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
218300
218400
218500
218600
218700
218800
218900
220000
MARITIME
CONTROL LINES
220100
BEARING LINE
ELECTRONIC
220101
ELECTRONIC WARFARE
(EW)
220102
ACOUSTIC
220103
ACOUSTIC (AMBIGUOUS)
220104
TORPEDO
220105
ELECTRO-OPTICAL
INTERCEPT
220106
JAMMER
220107
RADIO DIRECTION
FINDER (RDF)
220108
DECEPTION
DECOY/DUMMY
DECOY/DUMMY/FEINT
230000
230100
230200
240000
AIRSPACE COORDINATION
AREA
240100
FIRE AREAS
IRREGULAR
240101
RECTANGLE
240102
CIRCULAR
240103
A-70
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
FREE FIRE AREA
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
240200
IRREGULAR
240201
RECTANGLE
240202
CIRCULAR
240203
NO FIRE AREA
240300
IRREGULAR
240301
RECTANGLE
240302
CIRCULAR
240303
RESTRICTED FIRE AREA
240400
IRREGULAR
240401
RECTANGLE
240402
CIRCULAR
240403
POSITION AREA FOR
ARTILLERY
240500
RECTANGLE
240502
CIRCULAR
240503
AREA TARGETS
240600
AREA TARGET
240601
RECTANGULAR
TARGET
CIRCULAR TARGET
240602
IRREGULAR TARGET
240603
230700
SERIES OF TARGETS
GROUP OF TARGETS
240805
SMOKE TARGET
SMOKE PLANNED OR
ON ORDER
BOMB AREA
240807
FIRE SUPPORT AREA
240806
240808
240809
241000
IRREGULAR
241001
RECTANGLE
241002
CIRCULAR
241003
A-71
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
ARTILLERY TARGET
INTELLIGENCE ZONE
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
241100
IRREGULAR
241101
RECTANGLE
241102
CIRCULAR
241103
CALL FOR FIRE ZONE
241200
IRREGULAR
241201
RECTANGLE
241202
CIRCULAR
241203
CENSOR ZONE
241300
IRREGULAR
241301
RECTANGLE
241302
CIRCULAR
241303
CRITICAL FRIENDLY ZONE
241400
IRREGULAR
241401
RECTANGLE
241402
CIRCULAR
241403
DEAD SPACE ZONE
241500
IRREGULAR
241501
RECTANGLE
241502
CIRCULAR
241503
SENSOR ZONE
241600
IRREGULAR
241601
RECTANGLE
241602
CIRCULAR
241603
TARGET BUILD-UP ZONE
241700
IRREGULAR
241701
RECTANGLE
241702
CIRCULAR
241703
TARGET VALUE ZONE
241800
IRREGULAR
241801
RECTANGLE
241802
A-72
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
241803
CIRCULAR
ZONE OF RESPONSIBILITY
241900
IRREGULAR
241901
RECTANGLE
241902
CIRCULAR
241903
TERMINALLY GUIDED
MUNITION FOOTPRINT (TGMF)
CIRCULAR WEAPONS/RANGE
FAN
SECTOR WEAPONS/RANGE
FAN
242000
242100
242200
FIRES POINTS
POINT TARGET
POINT OR SINGLE
TARGET
TARGET-RECORDED
NUCLEAR TARGET
FIRE SUPPORT STATION
FIRING POINT
HIDE POINT
LAUNCH POINT
RELOAD POINT
SURVEY CONTROL POINT
250000
250100
250101
250102
250200
250300
250400
250500
250600
250700
250800
FIRE LINES
260000
FIRE SUPPORT
COORDINATION LINE
FIRE SUPPORT SAFETY LINE
NO FIRE LINE
RESTRICTIVE FIRE LINE
260100
260200
260300
260400
BATTLEFIELD COORDINATION
LINE
260500
MUNITION FLIGHT PATH
260600
LINEAR TARGETS
260700
LINEAR TARGET
A-73
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
LINEAR SMOKE TARGET
FINAL PROTECTIVE FIRE
(FPF)
PROTECTION
AREAS
260000
OBSTACLE BELT
OBSTACLE ZONE
OBSTACLE FREE ZONE
OBSTACLE RESTRICTED
ZONE
BLOCK
DISRUPT
FIX
TURN
OBSTACLE BYPASS EASY
OBSTACLE BYPASS DIFFICULT
OBSTACLE BYPASS
IMPOSSIBLE
COMPLETED MINEFIELD
DUMMY MINEFIELD
MINED AREA
DECOY MINED AREA
UNEXPLODED ORDNANCE
AREA
GAP
ROADBLOCKS, CRATERS, AND
BLOWN BRIDGES COMPLETE
ASSAULT CROSSING
BRIDGE
FORD EASY
FORD DIFFICULT
BIOLOGICAL CONTAMINATED
AREA
CHEMICAL CONTAMINATED
AREA
A-74
NATO UNCLASSIFIED
260100
260200
260300
260400
260500
260600
260700
260800
260900
261000
261100
261200
261300
261400
261500
261600
261700
261800
261900
262000
262100
262200
262300
262400
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
NUCLEAR CONTAMINATED
AREA
RADIOLOGICAL
CONTAMINATED AREA
MINIMUM SAFE DISTANCE
ZONE
RADIATION DOSE RATE
CONTOUR LINES
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
262500
262600
262700
PROTECTION
POINTS
270000
ABATIS
ANTIPERSONNEL MINE
250100
250200
ANTIPERSONNEL
MINE WITH
DIRECTIONAL
EFFECTS
ANTITANK MINE
ANTITANK MINE WITH
HANDLING DEVICE
WIDE AREA ANTITANK MINE
UNSPECIFIED MINE
BOOBY TRAP
ENGINEER REGULATING
POINT
SHELTER
SHELTER ABOVE GROUND
BELOW GROUND SHELTER
FORT
CHEMICAL EVENT
250300
250400
250500
250600
250700
250800
250900
251000
251100
251200
251300
TOXIC INDUSTRIAL
MATERIAL
BIOLOGICAL EVENT
251400
TOXIC INDUSTRIAL
MATERIAL
NUCLEAR EVENT
251500
A-75
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
NUCLEAR FALLOUT
PRODUCING EVENT
RADIOLOGICAL EVENT
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
251600
TOXIC INDUSTRIAL
MATERIAL
GENERAL
DECONTAMINATION POINT /
SITE
251700
ALTERNATE
EQUIPMENT
TROOP
EQUIPMENT/TROOP
OPERATIONAL
THOROUGH
MAIN EQUIPMENT
FORWARD TROOP
WOUNDED
PERSONNEL
251701
251702
251703
251704
251705
251706
251707
251708
251709
ROADBLOCKS, CRATERS, AND
BLOWN BRIDGES
PLANNED
EXPLOSIVE STATE OF
READINESS 1
EXPLOSIVE STATE OF
READINESS 2
ROADBLOCK
COMPLETE
(EXECUTED)
PROTECTION
LINES
270000
OBSTACLE LINE
ANTITANK DITCH
270100
ANTITANK DITCH
UNDER
CONSTRUCTION
A-76
NATO UNCLASSIFIED
270200
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
ANTITANK DITCH
COMPLETED
270300
UNSPECIFIED WIRE
SINGLE FENCE WIRE
DOUBLE FENCE WIRE
DOUBLE APRON
FENCE
LOW WIRE FENCE
HIGH WIRE FENCE
SINGLE CONCERTINA
DOUBLE STRAND
CONCERTINA
TRIPLE STRAND
CONCERTINA
270400
WIRE OBSTACLES
MINE CLUSTER
TRIP WIRE
LANE
270500
270600
270700
270800
270900
271000
271100
271200
271300
271400
271500
271600
271601
271601
271601
FERRY
RAFT SITE
FORTIFIED LINE
271700
271800
271900
INTELLIGENCE
LINES
280000
INTELLIGENCE
COORDINATION LINE
280100
SUSTAINMENT
AREAS
DETAINEE HOLDING AREA
ENEMY PRISONER OR WAR
HOLDING AREA
A-77
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
FORWARD ARMING AND
REFUELLING POINT
REFUGEE HOLDING AREA
REGIMENTAL SUPPORT AREA
BRIGADE SUPPORT AREA
DIVISION SUPPORT AREA
SUSTAINMENT
POINTS
290000
AMBULANCE EXCHANGE
POINT
AMMUNITION SUPPLY POINT
AMMUNITION TRANSFER
POINT
CANNIBALISATION POINT
CASUALTY COLLECTION
POINT
CIVILIAN COLLECTION POINT
DETAINEE COLLECTION POINT
ENEMY PRISONER OR WAR
COLLECTION POINT
LOGISTICS RELEASE POINT
MAINTENANCE COLLECTION
POINT
MEDICAL EVACUATION POINT
(MEDEVAC) PICK-UP POINT
REARM, REFUEL, AND
RESUPPLY POINT
REFUEL ON THE MOVE POINT
TRAFFIC CONTROL POST
TRAILER TRANSFER POINT
UNIT MAINTENANCE
COLLECTION POINT
290100
290200
290300
290400
290500
290600
290700
290800
290900
291000
291100
291200
291300
291400
291500
GENERAL SUPPLY POINT
A-78
NATO UNCLASSIFIED
291600
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
NATO CLASS I SUPPLY
POINT
NATO CLASS II SUPPLY
POINT
NATO CLASS III
SUPPLY POINT
NATO CLASS IV
SUPPLY POINT
NATO CLASS V
SUPPLY POINT
NATO MULTIPLE
CLASS SUPPLY POINT
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
291700
291800
291900
292000
292100
292200
US CLASS I SUPPLY POINT
US CLASS II SUPPLY
POINT
US CLASS III SUPPLY
POINT
US CLASS IV SUPPLY
POINT
US CLASS V SUPPLY
POINT
US CLASS VI SUPPLY
POINT
US CLASS VII SUPPLY
POINT
US CLASS VIII SUPPLY
POINT
US CLASS IX SUPPLY
POINT
US CLASS X SUPPLY
POINT
MEDICAL SUPPLY POINT
SUSTAINMENT
LINES
292300
300000
MOVING CONVOY
HALTED CONVOY
MAIN SUPPLY ROUTE
300100
300200
300300
A-79
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
ONE WAY TRAFFIC
TWO WAY TRAFFIC
ALTERNATING
TRAFFIC
ALTERNATE SUPPLY ROUTE
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
300301
300302
300303
300400
ONE WAY TRAFFIC
TWO WAY TRAFFIC
ALTERNATING
TRAFFIC
300401
300402
300403
310000
310100
310200
310300
310400
310500
310600
310700
320000
MISSION
TASKS/VERBS
ADVANCE TO CONTACT
AMBUSH
ARREST
ATTACK
ATTACK BY FIRE
BLOCK
BREACH
BYPASS
CANALIZE
CAPTURE
CLEAR
CONTAIN
CONTROL
COUNTERATTACK
A-80
NATO UNCLASSIFIED
320100
320200
320300
320400
320500
320600
320700
320800
320900
321000
321100
321200
321300
321400
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
COUNTERATTACK BY FIRE
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
321500
321600
CONDUCT DECEPTION
DELAY
DEMONSTRATE
DENY
DESTROY
DISENGAGE
DISRUPT
ENVELOP
ESCORT
EXFILTRATE
CONDUCT EXPLOITATION
FEINT
FIX
FOLLOW AND ASSUME
FOLLOW AND SUPPORT
321700
321800
321900
322000
322100
322200
322300
322400
322500
322600
322700
322800
322900
323000
323100
323200
INFILTRATE
INTERDICT
ISOLATE
LOCATE
NEUTRALIZE
OCCUPY
PENETRATE
PURSUE
RECOVER
RELIEF IN PLACE
RETAIN
RETIRE/RETIREMENT
323300
323400
323500
323600
323700
323800
323900
324000
324100
324200
324300
324400
324500
SECURE
SECURITY
324600
A-81
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
Entity
(Digits 1and 2)
Entity Type
(Digits 3 and 4)
Entity Subtype
(Digits 5 and 6)
Code
Note: The actual
code is shown in
bold numbers. The
remaining numbers
are used to show
placement within
the six digits.
COVER
GUARD
SCREEN
SEIZE
SUPPORT BY FIRE
SUPPRESS
TURN
WITHDRAW
WITHDRAW UNDER
PRESSURE
324700
324800
324900
325000
325100
325200
Table A-34: Control Measure Entity/Entity Type/Entity Subtype
A-82
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Sea Surface (30)
Table A-35: Sea surface entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Military
Military
Combatant
110000
For training or
hierarchical
purposes only
120000
For training or
hierarchical
purposes only
Carrier
120100
Surface Combatant, Line
120200
Battleship
120201
Cruiser
120202
Destroyer
120203
Frigate
120204
Corvette
120205
Littoral Combatant Ship
120206
Amphibious Warfare Ship
Remarks
120300
Amphibious Command Ship
120301
Amphibious Assault, Nonspecified
120302
Amphibious Assault Ship,
General
120303
Amphibious Assault Ship,
Multipurpose
120304
Amphibious Assault Ship,
Helicopter
120305
Amphibious Transport Dock
120306
Landing Ship
120307
Landing Craft
120308
Mine Warfare Ship
120400
Mine Layer
120401
Mine Sweeper
120402
Mine Sweeper, Drone
120403
Mine Hunter
120404
Mine Countermeasures
120405
A-83
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-35: Sea surface entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Mine Countermeasures,
Support Ship
Patrol Boat
Remarks
120406
120500
Patrol Craft, Submarine
Chaser/Escort, General
120501
Patrol Ship, General
120502
Decoy
120600
Unmanned Surface Water
Vehicle (USV)
120700
Speedboat
120800
Rigid–Hull InflaTable Boat
(RHIB)
120801
Jet Ski
120900
Navy Task Organization
121000
Navy Task Element
121001
Navy Task Force
121002
Navy Task Group
121003
Navy Task Unit
121004
Convoy
121005
Sea-Based X-Band Radar
121100
Military Non
Combatant
130000
Auxiliary Ship
For training or
hierarchical
purposes only
130100
Ammunition Ship
130101
Naval Stores Ship
130102
Auxiliary Flag Ship
130103
Intelligence Collector
130104
Oceanographic Research Ship
130105
Survey Ship
130106
Hospital Ship
130107
Naval Cargo Ship
130108
Combat Support Ship, Fast
130109
Oiler, Replenishment
130110
A-84
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-35: Sea surface entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Repair Ship
130111
Submarine Tender
130112
Tug, Ocean Going
130113
Service Craft/Yard
Remarks
130200
Barge, not Self–Propelled
130201
Barge, Self–Propelled
130202
Tug, Harbor
130203
Launch
130204
Civilian
140000
Merchant Ship
140100
Cargo, General
140101
Container Ship
140102
Dredge
140103
Roll On/Roll Off
140104
Ferry
140105
Heavy Lift
140106
Hovercraft
140107
Lash Carrier (with Barges)
140108
Oiler/Tanker
140109
Passenger
140110
Tug, Ocean Going
140111
Tow
140112
Transport Ship, Hazardous
Material
140113
Junk/Dhow
140114
Barge, not Self–Propelled
140115
Hospital Ship
140116
Fishing Vessel
140200
Drifter
140201
Trawler
140202
Dredger
140203
Law Enforcement Vessel
140300
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Table A-35: Sea surface entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Leisure Craft, Sailing
140400
Leisure Craft, Motorized
140500
Rigid–Hull InflaTable Boat
(RHIB)
140501
Speedboat
140502
Jet Ski
140600
Unmanned Surface Water
Vehicle (USV)
140700
Own Ship
150000
Fused Track
160000
Manual Track
170000
Remarks
Table A-35: Sea surface entity/entity type/entity subtype.
Table A-36: Sea surface sector 1 modifier.
First Modifier
Unspecified
Code
00
Own Ship
01
Anti-air Warfare
02
Antisubmarine Warfare
03
Escort
04
Electronic Warfare
05
Intelligence, Surveillance, Reconnaissance
06
Mine Countermeasures
07
Missile Defense
08
Medical
09
Mine Warfare
10
Remote Multi–Mission Vehicle
11
Special Operations Forces (SOF)
12
Surface Warfare
13
Ballistic Missile
14
Guided Missile
15
Other Guided Missile
16
Torpedo
17
Drone–Equipped
18
Helicopter–Equipped/VSTOL
19
A-86
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Remarks.
MIL-STD-2525 use
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Ballistic Missile Defense, Shooter
20
Ballistic Missile Defense, Long-Range
Surveillance and Track (LRS&T)
21
Sea-Base X-Band
22
Hijacking
23
Reserved for Future Use
24-98
Version Extension Flag
99
Assigned by SSMC/JSP only
Table A-36: Sea surface sector 1 modifier.
Table A-37: Sea surface sector 2 modifier.
Second Modifier
Unspecified
Code
00
Nuclear Powered
01
Heavy
02
Light
03
Medium
04
Dock
05
Logistics
06
Tank
07
Vehicle
08
Fast
09
Air–Cushioned
10
Air–Cushioned
11
Hydrofoil
12
Autonomous Control
13
Remotely Piloted
14
Expendable
15
Reserved for Future Use
16-98
Version Extension Flag
99
Remarks.
MIL-STD-2525 use
Assigned by SSMC/JSP only
Table A-37: Sea surface sector 2 modifier.
A-87
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APP-6
Sea Subsurface (35)
Table A-38: Sea Subsurface entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Military
Remarks
110000
Submarine
110100
Submarine, Surfaced
110101
Submarine, Snorkeling
110102
Submarine, Bottomed
110103
Other Submersible
110200
Nonsubmarine
110300
Autonomous Underwater
Vehicle (AUV)/Unmanned
Underwater Vehicle (UUV)
110400
Diver
110500
Civilian
120000
Submersible
120100
Autonomous Underwater
Vehicle (AUV)/ Unmanned
Underwater Vehicle (UUV)
120200
Diver
120300
Weapon
130000
Torpedo
130100
Improvised Explosive Device
(IED)
130200
Decoy
130300
Echo Tracker
Classifier (ETC)
/ Possible
Contact
(POSCON)
140000
Fused Track
150000
Manual Track
160000
Table A-38: Sea Subsurface entity/entity type/entity subtype.
A-88
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Edition D Version 1
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ANNEX A TO
APP-6
Table A-39: Sea subsurface sector 1 modifier.
Unspecified
First Modifier
Code
00
Antisubmarine Warfare
01
Auxiliary
02
Command and Control
03
Intelligence, Surveillance, Reconnaissance
04
Mine Countermeasures
05
Mine Warfare
06
Surface Warfare
07
Attack
08
Ballistic Missile
09
Guided Missile
10
Other Guided Missile
11
Special Operations Forces (SOF)
12
Possible Submarine Low 1
13
Possible Submarine Low 2
14
Possible Submarine High 3
15
Possible Submarine High 4
16
Probable Submarine
17
Certain Submarine
18
Anti-torpedo Torpedo
19
Hijacking/Highjacked
20
Reserved for Future Use
21-98
Version Extension Flag
99
Remarks.
Assigned by SSMC/JSP only
Table A-39: Sea subsurface sector 1 modifier.
A-89
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Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-40: Sea subsurface sector 2 modifier.
Unspecified
Second Modifier
Code
00
Air Independent Propulsion
01
Diesel Electric, General
02
Diesel – Type 1
03
Diesel – Type 2
04
Diesel – Type 3
05
Nuclear Powered, General
06
Nuclear – Type 1
07
Nuclear – Type 2
08
Nuclear – Type 3
09
Nuclear – Type 4
10
Nuclear – Type 5
11
Nuclear – Type 6
12
Nuclear – Type 7
13
Autonomous Control
14
Remotely Piloted
15
Expendable
16
Reserved for Future Use
17-98
Version Extension Flag
99
Remarks.
Assigned by SSMC/JSP only
Table A-40: Sea subsurface sector 2 modifier.
A-90
NATO UNCLASSIFIED
Edition D Version 1
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ANNEX A TO
APP-6
Mine Warfare (36)
Table A-41. Mine warfare entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Sea Mine,
General
Remarks
110000
Sea Mine, Bottom
110100
Sea Mine, Moored
110200
Sea Mine, Floating
110300
Sea Mine, Rising
110400
Sea Mine, Other Position
110500
Kingfisher
110600
Small Object, Mine–Like
110700
Exercise Mine, General
110800
Exercise Mine, Bottom
110801
Exercise Mine, Moored
110802
Exercise Mine, Floating
110803
Exercise Mine, Rising
110804
Neutralized Mine, General
110900
Neutralized Mine, Bottom
110901
Neutralized Mine, Moored
110902
Neutralized Mine, Floating
110903
Neutralized Mine, Rising
110904
Neutralized Mine, Other
Position
110905
Unexploded
Ordnance
120000
Sea Mine Decoy
130000
Sea Mine Decoy, Bottom
130100
Sea Mine Decoy, Moored
130200
Mine–Like
Contact
(MILCO)
140000
A-91
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ANNEX A TO
APP-6
Table A-41. Mine warfare entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
MILCO - General
140100
MILCO - General,
Confidence
Level 1
140101
MILCO - General,
Confidence
Level 2
140102
MILCO - General,
Confidence
Level 3
140103
MILCO - General,
Confidence
Level 4
140104
MILCO - General,
Confidence
Level 5
140105
MILCO - Bottom
Remarks
For training
or
hierarchical
purposes only
140200
MILCO - Bottom,
Confidence
Level 1
140201
MILCO - Bottom,
Confidence
Level 2
140202
MILCO - Bottom,
Confidence
Level 3
140203
MILCO - Bottom,
Confidence
Level 4
140204
MILCO - Bottom,
Confidence
Level 5
140205
MILCO - Moored
140300
MILCO - Moored,
Confidence
Level 1
A-92
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140301
Edition D Version 1
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ANNEX A TO
APP-6
Table A-41. Mine warfare entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
MILCO - Moored,
Confidence
Level 2
140302
MILCO - Moored,
Confidence
Level 3
140303
MILCO - Moored,
Confidence
Level 4
140304
MILCO - Moored,
Confidence
Level 5
140305
MILCO - Floating
Remarks
140400
MILCO - Floating,
Confidence
Level 1
140401
MILCO - Floating,
Confidence
Level 2
140402
MILCO - Floating,
Confidence
Level 3
140403
MILCO - Floating,
Confidence
Level 4
MILCO - Floating,
Confidence
Level 5
Mine–Like Echo
(MILEC),
General
140404
140405
150000
Mine–Like Echo, Bottom
150100
Mine–Like Echo, Moored
150200
Mine–Like Echo, Floating
150300
Negative
Reacquisition,
General
160000
Negative Reacquisition,
Bottom
160100
A-93
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Edition D Version 1
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ANNEX A TO
APP-6
Table A-41. Mine warfare entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Negative Reacquisition,
Moored
160200
Negative Reacquisition,
Floating
160300
Obstructor
Remarks
170000
Neutralized Obstructor
170100
General Mine
Anchor
180000
Non-Mine
Mine–Like
Object (NMLO),
General
190000
Non-Mine Mine–Like Object,
Bottom
190100
Non-Mine Mine–Like Object,
Moored
190200
Non-Mine Mine–Like Object,
Floating
190300
Environmental
Report Location
200000
Dive Report
Location
210000
Table A-41. Mine warfare entity/entity type/entity subtype.
Sea Subsurface Installations (37)
Table A-42: Sea Subsurface Installation Entity/Entity Type/Entity Subtype
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code is
shown in bold numbers. The
remaining numbers are used
to show placement within the
six digits.
Sea Bed
Installation ManMade Military
Sea Bed
Installation ManMade Non-
Remarks
110000
120000
A-94
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ANNEX A TO
APP-6
Table A-42: Sea Subsurface Installation Entity/Entity Type/Entity Subtype
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code is
shown in bold numbers. The
remaining numbers are used
to show placement within the
six digits.
Remarks
Military
Table A-42: Sea Subsurface Installation Entity/Entity Type/Entity Subtype
Activities (40)
Table A-43: Activities entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Incident
110000
Criminal Activity Incident
Remarks
For training
or
hierarchical
purposes only
110100
Arrest
110101
Arson
110102
Attempted Criminal Activity
110103
Drive-by Shooting
110104
Drug Related
110105
Extortion
110106
Graffiti
110107
Killing
110108
Poisoning
110109
Civil Rioting
110110
Booby Trap
110111
Home Eviction
110112
Black Marketing
110113
Vandalism/Loot/Ransack/Plunder
110114
Jail Break
110115
Robbery
110116
Theft
110117
Burglary
110118
A-95
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ANNEX A TO
APP-6
Table A-43: Activities entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Smuggling
110119
Rock Throwing
110120
Dead Body
110121
Sabotage
110122
Suspicious Activity
110123
Bomb/Bombing
Remarks
110200
Bomb Threat
IED Event
110201
110300
IED Explosion
110301
Premature IED Explosion
110302
IED Cache
110303
IED Suicide Bomber
110304
Shooting
110400
Sniping
Illegal Drug Operation
110401
110500
Trafficking
110501
Illegal Drug Lab
110502
Explosion
110600
Grenade Explosion
110601
Incendiary Explosion
110602
Mine Explosion
110603
Mortar Fire Explosion
110604
Rocket Explosion
110605
Bomb Explosion
110606
Civil
Disturbance
120000
Demonstration
120100
130000
Operation
Patrolling
130100
Military Information Support
Operation (MISO)
130200
A-96
NATO UNCLASSIFIED
For training
or
hierarchical
purposes only
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-43: Activities entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
TV and Radio Propaganda
Foraging/Searching
Remarks
130201
130300
130400
Recruitment
Willing
130401
Coerced/Impressed
130402
Mine Laying
130500
Spy
130600
Warrant Served
130700
Exfiltration
130800
Infiltration
130900
Meeting
131000
Polling Place/Election
131001
Raid on House
131100
Emergency Operation
131200
Emergency Collection
Evacuation Point
131201
Emergency Food Distribution
131202
Emergency Incident Command
Center
131203
Emergency Operations Center
131204
Emergency Public Information
Center
131205
Emergency Shelter
131206
Emergency Staging Area
131207
Emergency Water Distribution
Center
131208
Emergency Medical
Operation
For training
or
hierarchical
purposes only
131300
EMT Station Location
131301
Health Department Facility
131302
Medical Facilities Outpatient
131303
Morgue
131304
A-97
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Edition D Version 1
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ANNEX A TO
APP-6
Table A-43: Activities entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Pharmacy
131305
Triage
131306
Fire Fighting Operation
Remarks
131400
Fire Hydrant
131401
Fire Station
131402
Other Water Supply Location
131403
Law Enforcement Operation
131500
Bureau of Alcohol, Tobacco,
Firearms and Explosives (ATF)
(Department of Justice)
131501
Border Patrol
131502
Customs Service
131503
Drug Enforcement
Administration (DEA)
131504
Department of Justice (DOJ)
131505
Federal Bureau of Investigation
(FBI)
131506
Police
131507
Prison
131508
United States Secret
Service(Treas) (USSS)
131509
Transportation Security
Administration (TSA)
131510
Coast Guard
131511
US Marshals Service
Internal Security Force
Fire Event
131512
MIL-STD
2525 use
MIL-STD
2525 use
MIL-STD
2525 use
131513
140000
Fire Origin
140100
Smoke
140200
Hot Spot
140300
Non-Residential Fire
140400
Residential Fire
140500
School Fire
140600
A-98
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Edition D Version 1
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ANNEX A TO
APP-6
Table A-43: Activities entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
Special Needs Fire
140700
Wild Fire
140800
150000
Hazardous
Materials
Hazardous Materials Incident
Remarks
For training
or
hierarchical
purposes only
150100
Chemical Agent
150101
Corrosive Material
150102
Hazardous when Wet
150103
Explosive Material
150104
Flammable Gas
150105
Flammable Liquid
150106
Flammable Solid
150107
Non-Flammable Gas
150108
Organic Peroxide
150109
Oxidizer
150110
Radioactive Material
150111
Spontaneously Combustible
Material
150112
Toxic Gas
150113
Toxic Infectious Material
150114
Unexploded Ordnance
150115
160000
Transportation
Incident
Air-
160100
Marine-
160200
Rail-
160300
Vehicle-
160400
Wheeled Vehicle Explosion
160500
170000
Natural Event
A-99
NATO UNCLASSIFIED
For training
or
hierarchical
purposes only
For training
or
hierarchical
purposes only
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-43: Activities entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code
is shown in bold
numbers. The
remaining numbers
are used to show
placement within the
six digits.
170100
Geologic
Aftershock
170101
Avalanche
170102
Earthquake Epicenter
170103
Landslide
170104
Subsidence
170105
Volcanic Eruption
170106
Volcanic Threat
170107
Cave Entrance
170108
170200
Hydro-Meteorological
Drought
170201
Flood
170202
Tsunami
170203
170300
Infestation
Bird
170301
Insect
170302
Microbial
170303
Reptile
170304
Rodent
170305
180000
Individual
Religious Leader
180100
Speaker
180200
Remarks
For training
or
hierarchical
purposes only
For training
or
hierarchical
purposes only
For training
or
hierarchical
purposes only
For training
or
hierarchical
purposes only
Table A-43: Activities entity/entity type/entity subtype.
Table A-44: Activities sector 1 modifier.
A-100
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Edition D Version 1
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ANNEX A TO
APP-6
First Modifier
Unspecified
Code
00
Assassination
01
Execution (Wrongful Killing)
02
Hijacking/Hijacked
03
House–to–House
04
Kidnapping
05
Murder
06
Piracy
07
Rape
08
Written Military Information Support Operations
09
Pirate
10
False
11
Find
12
Found and Cleared
13
Hoax (Decoy)
14
Attempted
Accident
15
16
Incident
17
Theft
18
Reserved for Future Use
19-98
Version Extension Flag
99
Remarks.
Assigned by SSMC/JSP only
Table A-44: Activities sector 1 modifier.
Atmospheric (45)
Table A-45: Atmospheric entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code is
shown in bold numbers.
The remaining numbers
are used to show
placement within the six
digits.
110000
Pressure Systems
Remarks
For training or
hierarchical
purposes only
110100
Low Pressure Center
Cyclone Center
110101
Tropopause Low
110102
110200
High Pressure Center
Anticyclone Center
110201
Tropopause High
110202
Frontal Systems
110300
A-101
NATO UNCLASSIFIED
For training or
hierarchical
purposes only
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-45: Atmospheric entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code is
shown in bold numbers.
The remaining numbers
are used to show
placement within the six
digits.
Cold Front
110301
Upper Cold Front
110302
Cold Frontogenesis
110303
Cold Frontolysis
110304
Warm Front
110305
Upper Warm Front
110306
Warm Frontogenesis
110307
Warm Frontolysis
110308
Occluded Front
110309
Upper Occluded Front
110310
Occluded Frontolysis
110311
Stationary Front
110312
Upper Stationary Front
110313
Stationary Frontogenesis
110314
Stationary Frontolysis
110315
Lines
110400
Trough Axis
110401
Upper Trough Axis
110402
Ridge Axis
110403
Severe Squall Line
110404
Instability Line
110405
Shear Line
110406
Inter–Tropical Convergence
Zone
110407
Convergence Line
110408
Inter–Tropical Discontinuity
110409
Pressure Tendency
110500
Rise Then Fall Higher
110501
Rise Then Steady
110502
Rise
110503
Rise Then Rise Higher
110504
A-102
NATO UNCLASSIFIED
Remarks
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-45: Atmospheric entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code is
shown in bold numbers.
The remaining numbers
are used to show
placement within the six
digits.
Steady
110505
Fall Then Rise Lower
110506
Fall Then Steady
110507
Fall
110508
Rise Then Fall Lower
110509
120000
Turbulence
Light
120100
Moderate
120200
Severe
120300
Extreme
120400
Mountain Waves
120500
130000
Icing
Clear Icing
130100
Light
130101
Moderate
130102
Severe
130103
Rime Icing
130200
Light
130201
Moderate
130202
Severe
130203
Mixed Icing
130300
Light
130301
Moderate
130302
Severe
130303
140000
Winds
Calm Winds
140100
Wind Plot
140200
Jet Stream
140300
A-103
NATO UNCLASSIFIED
Remarks
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-45: Atmospheric entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code is
shown in bold numbers.
The remaining numbers
are used to show
placement within the six
digits.
Remarks
140400
Stream Line
150000
Cloud Cover
Cloud Coverage Symbols
150100
Clear Sky
150101
Few Coverage
150102
Scattered Coverage
150103
Broken Coverage
150104
Overcast Coverage
150105
Sky Totally or Partially
Obscured
150106
Weather
Symbols
160000
Rain
160100
Intermittent Light
160101
Continuous Light
160102
Intermittent Moderate
160103
Intermittent
Moderate/Continuous
Moderate
160104
Intermittent Heavy
160105
Intermittent Heavy/Continuous
Heavy
160106
Freezing Rain
160200
Light
160201
Moderate/Heavy
160202
Rain Showers
160300
Light
160301
Moderate/Heavy
160302
Torrential
160303
A-104
NATO UNCLASSIFIED
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-45: Atmospheric entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code is
shown in bold numbers.
The remaining numbers
are used to show
placement within the six
digits.
Drizzle
160400
Intermittent Light
160401
Intermittent Light/ Continuous
Light
160402
Intermittent Moderate
160403
Intermittent Moderate
/Continuous Moderate
160404
Intermittent Heavy
160405
Intermittent Heavy
/Continuous Heavy
160406
Freezing Drizzle
160500
Light
160501
Moderate/Heavy
160502
Rain and Snow Mixed
160600
Rain or Drizzle and Snow –
Light
160602
Rain and Snow Showers –
Light
160603
Rain and Snow Showers –
Moderate/Heavy
160604
160700
Intermittent Light
160701
Intermittent Light/Continuous
Light
160702
Intermittent Moderate
160703
Intermittent Moderate
/Continuous Moderate
160704
Intermittent Heavy
160705
Intermittent Heavy
/Continuous Heavy
160706
A-105
NATO UNCLASSIFIED
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
160601
Rain or Drizzle and Snow –
Moderate/Heavy
Snow
Remarks
For training or
hierarchical
purposes only
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-45: Atmospheric entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code is
shown in bold numbers.
The remaining numbers
are used to show
placement within the six
digits.
Blowing Snow –
Light/Moderate
160707
Blowing Snow – Heavy
160708
Remarks
160800
Snow Grains
Snow Showers
160900
Light
160901
Moderate/Heavy
160902
Hail
161000
Light not Associated with
Thunder
161001
Moderate/Heavy not
Associated with Thunder
161002
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
161100
Ice Crystals (Diamond Dust)
161200
Ice Pellets (Sleet)
Light
161201
Moderate
161202
Heavy
161203
For training or
hierarchical
purposes only
161300
Inversion
Storms
161400
Thunderstorm – No
Precipitation
161401
Thunderstorm Light to
Moderate with Rain/Snow –
No Hail
161402
Thunderstorm Heavy with
Rain/Snow – No Hail
161403
Thunderstorm Light to
Moderate – With Hail
161404
Thunderstorm Heavy – With
Hail
161405
Funnel Cloud
(Tornado/Waterspout)
161406
A-106
NATO UNCLASSIFIED
For training or
hierarchical
purposes only
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-45: Atmospheric entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code is
shown in bold numbers.
The remaining numbers
are used to show
placement within the six
digits.
Squall
161407
Lightning
161408
Fog
161500
Shallow Patches
161501
Shallow Continuous
161502
Patchy
161503
Sky Visible
161504
Sky Obscured
161505
Freezing, Sky Visible
161506
Freezing, Sky Obscured
161507
Mist
161600
Smoke
161700
Haze
161800
161900
Dust or Sand
Light to Moderate
161901
Severe
161902
Dust Devil
161903
Blowing Dust or Sand
161904
Tropical Storm Systems
162000
Tropical Depression
162001
Tropical Storm
162002
Hurricane/Typhoon
162003
Tropical Storm Wind Areas
and Date/Time Labels
162004
Remarks
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
162100
Volcanic Eruption
Volcanic Ash
162101
Tropopause Level
162200
Freezing Level
162300
Precipitation of Unknown
Type and Intensity
162400
A-107
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ANNEX A TO
APP-6
Table A-45: Atmospheric entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code is
shown in bold numbers.
The remaining numbers
are used to show
placement within the six
digits.
Bounded Areas
of Weather
170000
Instrument Flight Rule (IFR)
170100
Marginal Visual Flight Rule
(MVFR)
170200
Turbulence
170300
Icing
170400
Liquid Precipitation – NonConvective Continuous or
Intermittent
170500
Liquid Precipitation –
Convective
170600
Thunderstorm
170700
Fog
170800
Dust or Sand
170900
Operator–Defined Freeform
171000
180000
Isobar – Surface
180100
Contour – Upper Air
180200
Isotherm
180300
Isotach
180400
Isodrosotherm
180500
Thickness
180600
Operator–Defined Freeform
180700
State of the
Ground
190000
Without Snow or Measurable
Ice Cover
190100
Surface Dry Without Cracks or
Appreciable Dust or Loose
Sand
190101
Surface Moist
190102
A-108
NATO UNCLASSIFIED
For training or
hierarchical
purposes only
170501
Freezing /Frozen
Precipitation
Isopleths
Remarks
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
For training or
hierarchical
purposes only
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-45: Atmospheric entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code is
shown in bold numbers.
The remaining numbers
are used to show
placement within the six
digits.
Surface Wet, Standing Water
in Small or Large Pools
190103
Surface Flooded
190104
Surface Frozen
190105
Glaze (Thin Ice) on Ground
190106
Loose Dry Dust or Sand not
Covering Ground Completely
190107
Thin Loose Dry Dust or Sand
Covering Ground Completely
190108
Moderate/Thick Loose Dry
Dust or Sand Covering Ground
Completely
190109
Extremely Dry with Cracks
190110
With Snow or Measurable
Ice Cover
190200
Predominately Ice Covered
190201
Compact or Wet Snow (with or
without Ice) Covering Less
Than One–Half of Ground
190202
Compact or Wet Snow (with or
without Ice) Covering at Least
One–Half of Ground, but
Ground not Completely
Covered
190203
Even Layer of Compact or Wet
Snow Covering Ground
Completely
190204
Uneven Layer of Compact or
Wet Snow Covering Ground
Completely
190205
Loose Dry Snow Covering
Less Than One–Half of
Ground
190206
Loose Dry Snow Covering at
Least
One–Half of Ground, but
Ground not Completely
Covered
190207
A-109
NATO UNCLASSIFIED
Remarks
For training or
hierarchical
purposes only
Edition D Version 1
NATO UNCLASSIFIED
ANNEX A TO
APP-6
Table A-45: Atmospheric entity/entity type/entity subtype.
Entity
Entity Type
Entity Subtype
Code
(Digits 1and 2)
(Digits 3 and 4)
(Digits 5 and 6)
Note: The actual code is
shown in bold numbers.
The remaining numbers
are used to show
placement within the six
digits.
Even Layer of Loose Dry
Snow Covering Ground
Completely
190208
Uneven Layer of Loose Dry
Snow Covering Ground
Completely
190209
Snow Covering Ground
Completely, Deep Drifts
190210
Remarks
Table A-45: Atmospheric entity/entity type/entity subtype.
INTENTIONALLY BLANK
A-110
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Edition D Version 1
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ANNEX B TO
APP-6
ANNEX B
B.1.
COMPARATIVE FORMATION/UNIT DESIGNATIONS
GENERAL
The data given in this Annex has been provided by each nation. The designations
assigned by the various nations to their formations/units are shown against the
agreed size symbols listed in Chapter 3, section 3.3.8., Table 3-6 of this document. If
a nation has no formation unit of the size indicated by the symbol, no designation will
be entered. Nations not yet included in this Annex are invited to provide their unit
designations. With a view to making this Annex easier to understand, each military
symbol is accompanied by a group number, which is explained at the end of the
Annex.
B.2.
EXPLANATORY NOTES
These group numbers should not be used outside the context of this STANAG. They
are not intended as definitions in themselves.
a.
Group 1. The smallest basic unit, part of a group 2 and/or a group 3
unit. Requires administrative and logistical support.
b.
Group 2. A unit larger than a group 1 unit but smaller than a group 3
unit. Requires administrative and logistical support.
c.
Group 3. A unit designed to perform a tactical or support mission,
composed of two or more group 1 and/or group 2 units and normally
forming part of a group 4 unit. It is commanded by an OF-1/OF-2 or
OR-7/OR-8 (see STANAG 2116) and may or may not require
administrative support.
d.
Group 4. A unit designed to be capable of administering itself if
operating independently and may be self-accounting. It is composed of
two or more group 3 units and is commanded by an OF-2 or 3 (see
STANAG 2116). It is normally part of a group 5 unit. It can be a
composite group 4 unit of mixed arms.
e.
Group 5. A unit designed to be self-administering and self-accounting
and capable of operating independently. It is composed of two or more
group 4 units and is commanded by an OF-3 or 4 (see STANAG 2116).
It can be grouped with group 1, 2, 3 or 4 units of different arms to form
a composite group 5 unit of mixed arms.
B-1
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ANNEX B TO
APP-6
f.
Group 6. A unit of two or more group 5 units or group 4 units usually of
the same arm under a designated commander. Usually commanded by
an OF-4, 5 or 6 (see STANAG 2116).
g.
Group 7. A formation of two more combat arm group 5 units or group 6
units with group 1, 2, 3, 4 or 5 units from supporting arms and services
normally commanded by an OF-5 or 6 (see STANAG 2116); it is
smaller than a group 8 formation.
h.
Group 8. A major tactical and administrative formation which combines
in itself the necessary arms and services required for sustained combat,
larger than a group 7 formation and smaller than a group 9 formation. It
is normally commanded by an OF-7 (see STANAG 2116).
i.
Group 9. A formation larger than a group 8 formation and smaller than
a group 10 formation which usually consists of two or more group 8
formations together with supporting arms and services. It is normally
commanded by OF-8 (see STANAG 2116).
j.
Group 10. The largest tactical and administrative formation of armed
forces made up of a number of group 9 and group 8 formations.
k.
Group 11. Several group 10 or group 9 formations under a designated
joint force commander.
GROUP
1
2
3
4
SYMBOL
NATIONAL
DESIGNATION
REMARK
COUNTRY
ALB
I
5
II
6
III
7
B-2
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ANNEX B TO
APP-6
8
9
10
11
GROUP
SYMBOL
1
2
3
4
NATIONAL DESIGNATION
FRANCAISE
NEERLANDAISE
REMARK
Equipe
Ploeg
(1)
Section
Sectie
(1)
Peloton
Peloton
(1)
II
Compagnie
Escadron
Batterie
Bataillon
Escadrille
Compagnie
Eskadron
Batterij
Bataljon
Escadrille
(1)
armor
artillery
(1)
army aviation
Groepering
Regiment
Applies only to home forces
III
Groupement
Regiment
Brigade
Brigade
(1)
Division
Divisie
(1)
Corps
d’arméО
Legerkorps
(1)
Armée
Leger
(2)
Group
d’armée
Legergroep
(2)
I
5
6
7
8
9
10
11
GROUP
SYMBOL
NATIONAL
DESIGNATION
REMARK
COUNTRY
BEL
COUNTRY
BGR
B-3
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1
2
3
4
I
II
9
10
11
Otdelenie
( т
)
Vгvod (
Rota (
)
та)
я)
Bataliyon
( ата ъ )
Diviгiвon (Д
6
8
RaгchОt (Pa ҹОт)
Ekipaгh (Eҝ аҗ)
ŰatarОja ( ата
5
7
ANNEX B TO
APP-6
III
Polk (
ŰriРada (
)
)
а а)
(1)
artilley, signals, air-defence
infantry, armour, reconnaissance,
engineers, signals
(1)
infantry, reconnaissance, NBC,
logistic, signals, engineers
(1)
infantry, armour, reconnaissance,
artillery, air-defence, engineers,
signals, NBC, logistic,
(1)
infantry, armour reconnaissance,
signals, engineers, NBC, logistic
artillery, air-defence
(1)
infantry, armour reconnaissance,
signals, engineers, NBC, logistic
artillery, air-defence
(1)
infantry, armour reconnaissance,
artillery, signals, engineers, NBC,
logistic
(1)
infantry, armour, artillery, engineers,
logistic
No equivalent
(2)
Komandvane
(К а
а )
(1), (3)
Armia (
я)
(1)
No equivalent
(2)
(1) basic national designation.
(2) non existent in the Bulgarian armed forces.
(3) will exist in the Bulgarian armed forces up to the end of 2006.
Note: Words in Latin letters are the transcribed pronunciation of national designations.
GROUP
1
SYMBOL
NATIONAL
DESIGNATION
REMARK
COUNTRY
CAN
Element smaller
than a Section
B-4
NATO UNCLASSIFIED
Edition D Version 1
NATO UNCLASSIFIED
2
3
ANNEX B TO
APP-6
Section
(1)
Platoon
Troop
Section
4
I
5
II
6
III
7
8
9
10
11
Company
Squadron
Battery
Flight
Battalion
Regiment
Squadron
Regiment
Wing
Group
Brigade
Brigade group
Aviation group
Division
(1)
infantry
armour, artillery, engineers, signals
aviation
(1)
infantry
armour, engineers
artillery
aviation
(1)
infantry
armour, artillery, engineers, signals
aviation
(2)
aviation
established as required generally in
support of joint operations
(1)
(2)
Corps
(2)
Army
(2)
Army group
(2)
(1) basic national designation.
(2) non existent in the Canadian armed forces.
GROUP
1
2
SYMBOL
NATIONAL
DESIGNATION
Osádka, obsluha, sekce
REMARK
COUNTRY
Element smaller than a
section
CZE
Družstvo
(1)
B-5
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3
4
I
5
II
6
III
7
8
9
10
11
ANNEX B TO
APP-6
Četa
(1)
Rota
Baterie
Roj
Prapor
Oddil
Letka
Pluk
Letecká skupina
(1)
artillery, air defense
aviation
(1)
artillery, air defense
aviation
(1)
aviation
Brigáda
Zakladna
(1)
aviation
Divize
(1)
Armádni sbar
(1)
(2)
(2)
(1) Basic national designation.
(2) Non existent in the Czech army.
GROUP
1
2
3
4
SYMBOL
I
5
II
NATIONAL
DESIGNATION
Trupp
REMARK
COUNTRY
(1)
DEU
Gruppe
Rotte
(1)
army aviation
Zug
Schwarm
(1)
army aviation
Staffel
echelon of command/control or support
elements
(1)
artillery, army air defence
army aviation, air force, medical and navy
navy
military school
(1)
army aviation
navy
military school
Kompanie
Batterie
Staffel
Boot
Inspektion
Bataillon
Abteilung
Bootsgeschwader, Schiff
Lehrgruppe
B-6
NATO UNCLASSIFIED
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ANNEX B TO
APP-6
6
Regiment
III
7
8
9
10
11
Geschwader, Bereich
Schiffsgeschwader
Brigade
Einsatzflottille
Sanitätskommando
Einsatz
Division
Wehrbereichskommando
Sanitätskommando
Einsatz
Korps
Kommando Operative
Führung Eingreifkräfte
Kommando Operative
Führung Luftstreitkräfte
Flottenkommando
Armee
Component Command
Einsatzführungskomman
do der Bundeswehr
TSK FüKdo und Ämter
Armeegruppe
Joint Force Command
(1)
artillery, signal, army aviation, engineers,
army air defence, air mobile infantry,
medical, NBC defence, logistics
air force
navy
(1)
logistics, armour, armoured infantry,
airborne infantry, air mechanized, special
forces, army combat support
navy
Bundeswehr Joint Medical Service
Command
(1)
armour, armoured infantry, special
operations, air mechanized
Bundeswehr Joint Medical Service
Command
(1)
Response Forces Operations Command
air force
navy
(2)
(2)
Bundeswehr Operations Command
Single Service Commands & Departments
(2)
(2)
(1) Basic national designation.
(2) Non existent in the German Armed Forces
GROUP
1
2
3
SYMBOL
NATIONAL
DESIGNATION
Gruppe
REMARK
COUNTRY
(1)
DNK
Sektion
(1)
Deling
(1)
B-7
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ANNEX B TO
APP-6
4
I
5
II
6
Kompagni
Eskadron
Batteri
Bataljon
Afdeling
Bataljons kampgruppe
Regiment
III
7
8
9
10
11
infantry, engineers, signals
armour
artillery
(1)
artillery
composite unit of mixed arms, mainly
infantry or armour with other arms
added
peacetime training and administrative
unit
Brigade
(1)
Division
(1)
Korps
(1)
Arme
(2)
Armegruppe
(2)
(1) basic national designation.
(2) non existent in the Danish Army.
GROUP
1
2
3
4
SYMBOL
I
5
II
6
7
8
III
NATIONAL
DESIGNATION
Escuadra/Equipo
Patrulla
REMARK
COUNTRY
(1)
army air
ESP
Peloton
Seccion
Compania
Bateria
Escuadron
Subgrupo Tactico
Battallon
Grupo
Grupo Tactico
Regimiento
Agrupacion Tactica
(1)
artillery
armour
composite unit of mixed arms
(1)
artillery, cavalry, services
composite unit of mixed arms
(1)
composite unit of mixed arms
Brigada
(1)
Division
(1)
B-8
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ANNEX B TO
APP-6
9
10
11
Cuerpo de Ejercito
(1)
Ejercito
(2)
Grupo de Ejercito
(2)
(1) basic national designation.
(2) non existent in the Spanish army.
B-9
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Edition D Version 1
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ANNEX B TO
APP-6
GROUP
1
2
3
4
SYMBOL
NATIONAL
DESIGNATION
REMARK
COUNTRY
EST
I
5
II
6
III
7
8
9
10
11
.
B-10
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Edition D Version 1
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ANNEX B TO
APP-6
GROUP
1
2
3
4
SYMBOL
I
5
II
6
NATIONAL
DESIGNATION
Equipe
Equipage
REMARK
COUNTRY
(1)
personnel responsible for
the operation of equipment
FRA
Groupe
Patrouille
(1)
reconnaissance
Section
Peloton
(1)
armour and transportation units
Compagnie
Batterie
Escadron
Flight
Bataillon
Groupement
(1)
artillery
armour and transportation units
army aviation
(1)
(1) temporary unit
Regiment
(1)
Brigade
(1) logistic unit
Division
(1)
űorps d’ArméО
(1)
Armée
(1)
GroupО d’ArméОs
(2)
III
7
8
9
10
11
(1) Basic national designation.
(2) non existent in the French army.
B-11
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ANNEX B TO
APP-6
GROUP
1
2
3
SYMBOL
4
I
5
II
NATIONAL
DESIGNATION
Section
REMARK
COUNTRY
(1)
GBR
(2)
Platoon
Troop
Flight
Company
Squadron
Battery
Combat group.
Squadron group,
Coy/Sqn group
Battalion
Regiment
Field Ambulance
Armoured or Field
workshop
Wing
Battle group
Commando
6
(1)
marines, armour, artillery, engineers,
signals, special air service, transport,
army air, RAF Regiment
(1)
armour, engineers, signals, special air
service, army air , transport, RAF
Regiment
(1)
armour, artillery, engineers, signals,
special air service, army air
medical
repair and recovery
RAF Regiment
composite unit of mixed arms
“marinОs”
(2)
III
7
8
9
10
11
Field force/Brigade
(1)
Division
(1)
Corps
(1)
(2)
Army Group
(1)
(1) basic national designation.
(2) non existent in the British army.
B-12
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ANNEX B TO
APP-6
GROUP
1
2
3
SYMBOL
4
I
5
II
6
III
7
8
9
10
11
NATIONAL
DESIGNATION
Hemi-Homas
Stoecheon
REMARK
COUNTRY
Infantry
Infantry, armour
GRC
Homas
Stoecheon
Infantry, armour, engineers, signals
artillery
Themoerea
Ulamos
infantry, engineers, signals
artillery, armor
Lochos
Pyrovolarchia
Ili
Taghma
Mora
Epilarchia
Stntagma
Theoekissis machis
Merarchiakon
Pyrovolikon
Homas Pyrovolikon
Mahis
infantry, engineers, signals
artillery
armour
infantry, engineers, signals
artillery
armour
infantry
armour
)
)
artillery
)
)
Taxiarchia
armour
Merarchia
(1)
Soma stratou
(1)
Stratia
(1)
(2)
(1) Basic national designation.
(2) Nonexistent in the Greek army.
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GROUP
1
2
3
4
SYMBOL
NATIONAL
DESIGNATION
REMARK
COUNTRY
HRV
I
5
II
6
III
7
8
9
10
11
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GROUP
1
2
3
4
SYMBOL
NATIONAL
DESIGNATION
Résleg
RОp lő Рéppпr
REMARK
COUNTRY
(1) It does not exist as an
organic unit.
HUN
KОгОlősгmélвгОt
Raj
(1) armour, infantry
reconaissance
Szakasz
(1) armour, infantry, engineers, signals
Század
teg
(1) armour, infantry, signals, air
artillery air defence
Zászlóalj
Osztály
(1) armour, infantry, combat service
support
artillery air defence
Ezred
(1) radar, air
Dandár
(1) infantry, logistics
Hadosztály
(2)
Hadtest
(1)
Hadsereg
(2)
Hadseregcsoport
(2)
I
5
II
6
III
7
8
9
10
11
(1) Basic national designation.
(2) Nonexistent in the Hungarian Defense Forces.
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GROUP
1
2
3
4
SYMBOL
NATIONAL
DESIGNATION
REMARK
COUNTRY
ISL
I
5
II
6
III
7
8
9
10
11
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GROUP
1
2
3
SYMBOL
4
I
5
II
6
NATIONAL DESIGNATION
Squadra
Squadra pezzo
Equipaggio
Pattuglia
REMARK
COUNTRY
(1)
artillery
tank and cavalry
This formation is not an organic unit. A
comparable unit is organized on a case by
case basis in accordance with the task.
The unit strength may range from group 1
to 3.
Plotone
Sezione
(1)
artillery, transport
Compagnia
Squadrone
Batteria
Autoreparto
Complesso minore
Battaglione
(1)
cavalry, army aviation
artillery
transport
combined arms company group
(1) infantry, signal, engineers, logistic,
transport
artillery
cavalry, army aviation
transport
combined arms battle group (battalion
level), headquarters units, medical
(1) In the Italian Army the regiment is
battalion sized.
Grouping of combat support units
Combined arms battle group
(1)
Gruppo
Gruppo squaroni
Autogruppo
Reparto
Reggimento
III
7
8
9
10
Brigata
Divisione
Comando Operativo
Intermedio
Comando dei Supporti
delle Forze Operative
Terrestri
űorpo d’Armata
Comando Operativo
Intermedio
Comando Forze
Operative Terrestri
Armata
ITA
(1)
divisional headquarters are called
“IntОrmОdiatО OpОrational űommand”
CS and CCS headquarters of the
Operational Land Forces Command
(1)
ThО “IntОrmОdiatО Operational
űommand”maв bО ОlОvatОd to corps
level.
Operational Land Forces Command
Applicable only time
(1) Basic national designation.
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GROUP
1
2
3
4
SYMBOL
10
11
LTU
Skyrius
(1)
Űūrвs
Ekipa, komanda, Рrupė
(1)
Special forces
II
Kuopa
Baterija
Grandis
Batalionas
Eskadrilė
(1)
Artillery, Air defence
Air forces
(1)
Air forces
III
Pulkas
Rinktinė
Land forces training unit only
National volunteer forces unit only
Brigada
(1)
Karinis regionas
Territorial (regional) organization
Ginkluotosios pajėРos
Unified command organization for all
armed forces services and units
6
9
COUNTRY
(1)
Artillery
I
8
REMARK
Grandis
Grupė
5
7
NATIONAL
DESIGNATION
(2)
(2)
.
(1) Basic national designation.
(2) Nonexistent in the Lithuanian Armed Forces.
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GROUP
1
2
3
4
SYMBOL
NATIONAL
DESIGNATION
Equipe
REMARK
COUNTRY
(1)
LUX
Groupe
(1)
Section
(1)
Compagnie
(1)
Bataillon
(1)
Regiment
(2)
Brigade
(2)
Division
(2)
űorps d’Armée
(2)
Armée
(2)
GroupО d’Armée
(2)
I
5
II
6
III
7
8
9
10
11
(1) Basic national designation.
(2Nonexistent in the Luxembourgian army.
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GROUP
1
2
3
4
SYMBOL
NATIONAL
DESIGNATION
REMARK
COUNTRY
LVA
I
5
II
6
III
7
8
9
10
11
.
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GROUP
1
2
3
SYMBOL
4
I
5
II
6
NATIONAL
DESIGNATION
Groep
Ploeg
Stuk
Detachement
Groep
Sectie
Peloton
Gevechtsbatterij
Vlucht
Compagnie
Eskadron
Batterij
Squadron
Bataljon
Afdeling
Groep
Colonne
Commando
Regiment
III
Geniegevechtsgroep
Groep (2)
REMARK
COUNTRY
(1)
services, cavalry
(reconnaissance)
artillery, mortars with
infantry
and cavalry
(1)
cavalry,
artillery, armour
(1)
anti aircraft artillery (except quad. 5 AAMG
unit, dОsiРnation “pОloton”)
army aviation
(1)
cavalry, armour, military police
artillery, anti aircraft artillery
army aviation
(1)
artillery, anti aircraft artillery
army aviation
civil defence
services, indicates a non-organic formation
consisting of various group 3 and 4 units
exist only as a non-organic traditional
grouping of battalions of the same arm or
branch engineers
NLD
(1)artillery )
anti aircraft
artillery
)
7
8
9
10
11
Brigade
Legerkorps artillerie
Legerkorps logistiek
commando
Divisie
signals
services
(1)
artillery
services
indicates a non-organic
) formation consisting of
various group 4 and 5
units
)
)
(1)
Legerkorps
(1)
Leger
(3)
Legergroep
(3)
(1) basic national designation.
(2) alwaвs with thО prОПix oП an arm, branch or sОrvicО, О.. “intОndancО РroОp”
(3) non existent in the Royal Netherlands army.
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GROUP
1
2
3
4
SYMBOL
I
5
II
6
NATIONAL
DESIGNATION
REMARK
COUNTRY
Lag
(1)
NOR
Gruppe
(1)
Tropp
(1)
Kompani
Eskadron
Batteri
Stridsgruppe
Bataljon
Stridsgruppe
(1)
armour, cavalry
artillery
composite unit of mixed arms
(1)
composite unit of mixed arms
Regiment
administrative unit only
Brigade
Kombinert regiment
composite formation of mixed arms
(Brigade Size)
Division
Forsvarsdistrikt
Landforsvar
(1)
) territorial organization
) (“Land DОПОncО”)
Korps
(2)
Forsvarskommando
combined organization for all three
services
Arme-gruppe
(2)
III
7
8
9
10
11
(1) basic national designation.
(2) non existent in the Norwegian army.
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GROUP
1
2
3
4
SYMBOL
NATIONAL
DESIGNATION
ElОmОnt mniОjsгв niż
drużвna
REMARK
COUNTRY
POL
It does not exist as an
organic unit and is
structured each time in view
of a particular task.
Drużвna
ZałoРa
Dгiałlon
Pluton
(1) infantry, reconnaissance, engineers,
signals, air mobile
armour
artillery
(1)
I
Kompania
Bateria
Swadron
Batalion
Dywizjon
(1)
artillery
air cavalry
(1)
artillery
Pułk
(1)
Brygada
(1)
Dywizja
(1)
Korpus
(1)
5
II
6
III
7
8
9
10
11
(2)
(2)
(1) Basic national designation.
(2) Nonexistent in the Polish Army.
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GROUP
1
2
3
4
SYMBOL
NATIONAL
DESIGNATION
Esquadra
REMARK
COUNTRY
(1)
PRT
Seccao
(1)
Pelotao
(1)
Companhia
Bateria
Esquadrao
Batalhao
Grupo
(1)
artillery
cavalry and armour
(1)
cavalry, armour, artillery
Regimento
(1)
Brigada
Agrupamento
(1)
special duties organization
Divisao
(1)
Corps de exército
(1)
Exército de campanha
(2)
Grupo de exercitos
(2)
I
5
II
6
III
7
8
9
10
11
(1) basic national designation.
(2) non existent in the Portuguese army.
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GROUP
1
2
3
4
SYMBOL
I
5
II
6
8
9
10
11
.
REMARK
COUNTRY
ROU
SОcţiО
Echipă
PiОsă
artillery.
Pluton
SОcţiО
artillery
Companie
Baterie
Artillery
Batalion
Divizion
artillery
Regiment
III
7
NATIONAL
DESIGNATION
ŰriРadă
Divizie
űorp dО armată
Armată
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GROUP
1
2
3
4
SYMBOL
NATIONAL
DESIGNATION
REMARK
COUNTRY
SVK
I
5
II
6
III
7
8
9
10
11
.
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GROUP
1
2
3
4
SYMBOL
NATIONAL
DESIGNATION
REMARK
COUNTRY
SVN
I
5
II
6
III
7
8
9
10
11
.
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GROUP
1
2
3
4
SYMBOL
I
5
NATIONAL
DESIGNATION
Manga
REMARK
COUNTRY
(1)
TUR
Kisim
(1)
Takim
(1)
Bölük
Batarya
(1)
artillery
Tabur
(1)
II
6
Alay (muharebe grubu)
III
7
8
9
10
11
Tugay
(1)
Tümen
(1)
Kolordu
(1)
Ordu
(1)
Ordular grubu
(1) basic national designation.
(2) non existent in the Turkish army.
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GROUP
1
2
3
4
SYMBOL
NATIONAL
DESIGNATION
Squad
REMARK
COUNTRY
(1)
USA
Section
(1)
Platoon
Detachment
(1)
Special Forces, Military Police
Company
Battery
Troop
Battalion
Squadron
(1)
artillery
armored cavalry, air cavalry
Regiment
Group
(1) armored cavalry
artillery, engineer, aviation, Special Forces,
combat service support
Brigade
(1)
Division
(1)
Corps
(1)
Numbered army
may be established to control two or more
corps
Army group
(1)
I
5
II
6
III
7
8
9
10
11
armored cavalry, air cavalry
(1) basic national designation.
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LEXICON
ANNEX C
C.1. ACRONYMS AND ABBREVIATIONS
This section contains abbreviations relevant to APP-6 and is not meant to be
exhaustive.
The definitive and more comprehensive list of NATO agreed
abbreviations is in AAP-15. APP-6 uses upper case for all abbreviations to reflect
how they are used in this document. Chapter 8 also includes two Tables of
acronyms and abbreviations relevant to that chapter.
AA
assembly area
AARROZ
air-to-air restricted operations zone
AAW
anti-air warfare
ACA
airspace coordination area
AEW
airborne early warning
AGI
auxiliary group intelligence
ALT
altitude
APC
armoured personnel carrier
APOD
airport of debarkation
APOE
airport of embarkation
APP
Allied procedural publication
ASP
ammunition supply point
ASR
alternate supply route
ASUW
antisurface warfare
ASW
antisubmarine warfare
AUV
autonomous underwater vehicle
BDZ
base defense zone
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BL
bridgehead line
BSA
brigade support area
C2
command and control
CBRN
chemical, biological, radiological, and nuclear
CBT
combat
CIE
Commission InternationalО dО l’EclairaРО
CSAR
combat search and rescue
DET
detainee(s)
DIFAR
directional frequency analysis and recording
DSA
division support area
DTG
date-time group
DZ
drop zone
ENY
enemy
EO
electro-optical
EPLRS
enhanced position location reporting system
EPW
enemy prisoner of war
ERP
engineer regulating point
EW
electronic warfare
EZ
extraction zone
FAADEZ
forward area air defence engagement zone
FARP
forward arming and refuelling point
FC
funnel cloud
FCL
final coordination line
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FEBA
forward edge of the battle area
FEZ
fighter engagement zone
FFA
free-fire area
FPF
final protective fire
FSA
fire support area
FSCL
fire support coordination line
FSS
fire support station
FSSL
fire support safety line
GOV
government
GPS
global positioning system
HIDACZ
high-density airspace control zone
HIMEZ
high missile engagement zone
HL
holding line
IFF
identification, friend-or-foe
ISR
intelligence, surveillance, and reconnaissance
JEZ
joint engagement zone
LAB
laboratory
LC
landing craft
LD
line of departure
LLTR
low-level transit route
LOA
limit of advance
LOMEZ
low missile engagement zone
LP
launch point
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LRP
logistics release point
LZ
landing zone
MAGTF
Marine air-ground task force
MCM
mine countermeasures
MCP
maintenance collection point
MEDEVAC
medical evacuation
MEZ
missile engagement zone
MP
military police
MRR
minimum-risk route
MSD
minesweeper, drone
MSR
main supply route
NAI
named area of interest
NATO
North Atlantic Treaty Organization
NFA
no-fire area
NFL
no fire line
OBJ
objective
PAA
position area for artillery
PD
point of departure
PIM
position and intended movement
PK
picket
PLD
probable line of deployment
PP
passage point
PR
personnel recovery
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PS
personnel services
PUP
pop-up point
PX
passenger
PZ
pick-up zone
R3P
rearm, refuel, and resupply point
RFA
restricted fire area
RFL
restrictive fire line
RGB
red, green, blue
RL
release line
RLY
rally point
ROM
refuel on the move
ROZ
restricted operating zone
RS
rescue surface station
RSA
regimental support area
RS
rescue station
RV
re-entry vehicle
SAAFR
standard use Army aircraft flight route
SAM
surface-to-air missile
SAR
search and rescue
SEAD
suppression of enemy air defences
SHORADEZ
short range air defence engagement zone
SIF
selective identification feature
SIGINT
signals intelligence
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SOF
special operations force
SPOD
seaport of debarkation
SPOE
seaport of embarkation
STANAG
NATO standardization agreement
SUB
submarine
TAI
target area of interest
TCP
traffic control post
TF
task force
TGT
target
TRP
target reference point
TS
thunderstorm
TTP
trailer transfer point
TV
television
UAV
unmanned aerial vehicle
UL
ultra light
UMCP
unit maintenance collection point
UUV
unmanned underwater vehicle
UXO
unexploded explosive ordnance
VSTOL
vertical or short take-off and landing
WEZ
weapon engagement zone
WFZ
weapons free zone
WMO
World Meteorological Organization
C-6
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C.2.
TERMS AND DEFINITIONS
This section contains terms and definitions relevant to APP-6.
assumed friend
In identification, the designation given to a track, object or entity whose
characteristics, behaviour or origin indicate that it is a probable friend. (AAP-6)
attribute
A distinctive feature or characteristic such as line, shape, colour, texture (fill), edge,
mass, and value.
Commission Internationale de l'Eclairage (CIE)
A colour space chart widely used to describe the range of colour seen by the human
eye.
contact
Any discrete airborne, surface or subsurface object detected by electronic, acoustic,
and/or visual sensors. (AAP-6)
faker
A friendly track acting as a hostile for exercise purposes. (STANAG 1241)
fields
A defined area in which a limited combination of alphanumeric and other characters,
indicators, and/or abbreviations are grouped/situated in an established way around a
symbol/icon, line, area, point, or boundary and used for the purpose of providing
additional information about the associated object or operational environment
geometry.
frame
The geometric border of a symbol that provides an indication of the affiliation, battle
dimension, and status of an operational object.
friend
In identification, the designation given to a track, object or entity belonging to a
declared, presumed or recognized friendly nation, faction or group. (AAP-6)
graphic
Any and all products of the cartographic and photogrammetric art. A graphic may be
either a map, chart, or mosaic or even a film-strip that was produced using
cartographic techniques. (AAP-6)
hostile
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In identification, the designation given to a track, object or entity whose
characteristics, behaviour or origin indicate that it is a threat to friendly forces.
Designation as hostile does not necessarily imply clearance to engage. (AAP-6)
icon
The innermost part(s) of a symbol that provides a graphic representation of an
operational object. Icons can be either graphic or alphanumeric.
indicator
In intelligence usage, an item of information which reflects the intention or capability
of a potential enemy to adopt or reject a course of action. (AAP-6)
interoperability
The ability to act together coherently, effectively and efficiently to achieve Allied
tactical, operational and strategic objectives. (AAP-6)
joker
A friendly track or contact acting as a "suspect" track for exercise purposes only.
(STANAG 1241)
meteorological symbology
A structured set of symbols and graphics for the display of meteorological
information.
modifier
Optional text or graphics that provide additional information about a symbol or tactical
graphic.
neutral
In identification, the designation given to a track, object or entity whose
characteristics, behaviour, origin or nationality indicate that it is neither supporting nor
opposing friendly forces. (AAP-6)
operational environment
Factors and conditions that must be understood to successfully apply combat power,
protect the force and complete the mission.
operational symbology
Symbology used to plan and execute military operations in support of command,
control, communications, computers, and intelligence functions.
pending
Tracks which have not been subject to the identification process but which are
available for reporting. (STANAG 1241)
signals intelligence
The generic term used to describe communications intelligence and electronic
intelligence when there is no requirement to differentiate between these two types of
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intelligence, or to represent fusion of the two. (AAP-6) Also called SIGINT.
status
A determination or declaration as to whether a track's or object's location or
battlefield environment is existing/present or is planned/anticipated at the time that
the symbol was generated or the time associated/presented with the symbol itself.
suspect
A track or contact which is potentially hostile because of its characteristics,
behaviour, origin, or nationality. (STANAG 1241)
symbol
An object that presents information.
symbol identification code
An alphanumeric code based on a database structure that provides the minimum
elements required to construct the basic icon and/or a complete symbol.
track
A series of related contacts displayed on a data display console, other display
devices, or a plotting board. The actual path of an aircraft above, or a ship on, the
surface of the earth.
unknown
1. A code meaning information not available.
2. In identification, the designation given to an evaluated track, object or entity
that has not been identified. (AAP-6)
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REFERENCE PUBLICATIONS
AAP-6
AAP-15
AAP-19
AJP-01
AJP-2
AJP-2.1
AJP-3
AJP-3.1
AJP-3.2
AJP-3.3
AJP-3.3.5
AJP-3.4.1
AJP-4
AJP-9
STANAG 1059
STANAG 1166
STANAG 1241
STANAG 2511
STANAG 2220
STANAG 2287
STANAG 2460
STANAG 2961
NATO Glossary of Terms and Definitions
NATO Glossary of Abbreviations Used in NATO Documents and
Publications
NATO Combat Engineer Glossary
Allied Joint Doctrine
Allied Joint Intelligence, Counter-Intelligence and Security
Doctrine
Doctrine for Intelligence Procedures
Allied Doctrine for Joint Operations
Allied Joint Maritime Operations
Allied Joint Doctrine for Land Operations
Joint Air and Space Operations Doctrine
Doctrine for Joint Airspace Control
Peace Support Operations
Allied Joint Logistic Doctrine
NATO Civil-Military Co-operation (CIMIC) Doctrine
Letter Codes for Geographical Entities
Standard Ship Designator System
NATO Standard Identity Description Structure for Tactical Use
Intelligence Reports
Information/Intelligence Exchange on Irregular Forces
Task Verbs for Use in Planning and the Dissemination of Orders
Functional (Category) Codes for the Classification of Places and
Installation and Facilities
Classes of Supply of NATO Land Forces
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APP-6 (D)(1)
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