Kinematics 2D 2024-09-11 www.njctl.org Table of Contents: Kinematics 2D Click on a topic to go to that section · Adding Vectors in Two Dimensions · Basic Vector Operations · Galilean Transformations · Projectile Motion Type 1 · Projectile Motion Type 2 · Projectile Motion Type 3 · Calculating Landing Velocity Adding Vectors in Two Dimensions https://njctl.org/video/?v=m5B9pWdvDV0 Return to Table of Contents Adding Vectors Previously, we learned about how displacement, velocity and acceleration are vector quantities. North Vectors can be added together. Let's walk through adding 2 displacement vectors together. West East South Adding Vectors Adding two displacement vectors: North 1. Draw the first vector, beginning at the origin, with its tail at the origin. East West South Adding Vectors Adding two displacement vectors: North 1. Draw the first vector, beginning at the origin, with its tail at the origin. 2. Draw the second vector with its tail at the tip of the first vector. West East -y South Adding Vectors Adding two displacement vectors: North 1. Draw the first vector, beginning at the origin, with its tail at the origin. 2. Draw the second vector with its tail at the tip of the first vector. 3. Draw the resultant (the answer) from the tail of the first vector to the tip of the last. West East South Adding Vectors The direction of each vector matters. +y In this first case, the vector sum of: 5 units to the East plus 2 units to the West is +x -x 3 units to the East. -y Adding Vectors For instance, if the second vector had been 2 units to the EAST (not west), we get a different answer. In this second case, the vector sum of: +y +x -x 5 units to the East plus 2 units to the EAST is 7 units to the East . -y Adding Vectors Vectors that point in the same direction add together and create an even longer vector: + = While vectors that point in opposite directions subtract from each other: + = Remember, the magnitude of a vector refers to its length. Here's an example with numbers: 7 + -5 = 2 Adding Vectors in 2-D But how about if the vectors are along different axes? North What is the vector sum of: 5 units East plus 2 units North West East South Adding Vectors 1. Draw the first vector, beginning at the origin, with its tail at the origin. North East West South Adding Vectors 1. Draw the first vector, beginning at the origin, with its tail at the origin. North 2. Draw the second vector with its tail at the tip of the first vector. West East South Adding Vectors 1. Draw the first vector, beginning at the origin, with its tail at the origin. North 2. Draw the second vector with its tail at the tip of the first vector. West 3. Draw the resultant (the answer) from the tail of the first vector to the tip of the last. East South The resultant vector ends up being the hypotenuse of a right triangle. Adding Vectors Calculating the resultant vector's magnitude and direction requires the use of right triangle mathematics (trigonometry). North c West b a East South We know the length of both SIDES of the triangle (a and b), but we need to know the length of the HYPOTENUSE (c). Magnitude of a Resultant The magnitude of the resultant is equal to the length of the vector. North We get the magnitude of the resultant from the Pythagorean theorem: c=? b = 2 units West c =a +b c2 = 5 2 + 2 2 c2 = 25 + 4 c2 = 29 2 2 a=5 units 2 c = √ (29) = 5.4 units South East Adding Vectors In physics, we say the direction of a vector is equal to the angle θ between a chosen axis and the resultant. North With 2-D vectors, we can't just say the answer is positive or negative to signify east or west (or north or West south) like we could in one dimension. We will primarily use the x-axis to measure θ, though in certain situations, we will measure θ with respect to the y-axis. θ East South Adding Vectors To find the value of the angle θ, we need to use what we already know: North the length of the two sides opposite and adjacent to the angle. (remember SOH CAH TOA) θ West East South Adding Vectors tan(θ) = opp / adj North tan(θ) = (2 units) / (5 units) tan(θ) = 2/5 tan(θ) = 0.40 θ West East To find the value of θ, we must take the inverse tangent: θ = tan -1 (0.40) = 22 0 South Adding Vectors North 5.4 θ 220 West East South The Resultant is 5.4 units in the direction of 22 0 North of East magnitude direction 1 What is the magnitude of the Resultant of two vectors A and B, if A = 8.0 units north and B = 4.5 units east? A 9.2 units C 12.5 units D 14.0 units E I need help https://njctl.org/video/?v=5RPwCWLmHH8 Answer B 10.4 units 1 What is the magnitude of the Resultant of two vectors A and B, if A = 8.0 units north and B = 4.5 units east? A 9.2 units B 10.4 units Answer C 12.5 units A D 14.0 units E I need help [This object is a pull tab] https://njctl.org/video/?v=5RPwCWLmHH8 2 What is the magnitude of the Resultant of two vectors A and B, if A = 24.0 units east and B = 15.0 units south? A 24.1 units C 39.0 units D 44.9 units E I need help https://njctl.org/video/?v=6paEhH7xxMg Answer B 28.3 units 2 What is the magnitude of the Resultant of two vectors A and B, if A = 24.0 units east and B = 15.0 units south? A 24.1 units Answer B 28.3 units C 39.0 units B D 44.9 units E I need help [This object is a pull tab] https://njctl.org/video/?v=6paEhH7xxMg 3 What is the direction of the resultant of the two vectors A and B if: A = 8.0 units north and B = 4.5 units east if East is 0o and North is 90o? A 34.8o C 53.6o D 60.6o E I need help https://njctl.org/video/?v=x-cw4jAna-U Answer B 41.4o 3 What is the direction of the resultant of the two vectors A and B if: A = 8.0 units north and B = 4.5 units east if East is 0o and North is 90o? A 34.8o B 41.4o Answer C 53.6o D 60.6o E I need help https://njctl.org/video/?v=x-cw4jAna-U D [This object is a pull tab] 4 What is the direction (from East) of the Resultant of the two vectors A and B if: A = 24.0 units east and B = 15.0 units south? A 13o South of East C 40o South of East D 49o South of East E I need help https://njctl.org/video/?v=kVgTBIlCAL0 Answer B 32o South of East 4 What is the direction (from East) of the Resultant of the two vectors A and B if: A = 24.0 units east and B = 15.0 units south? A 13o South of East Answer B 32o South of East C 40o South of East B D 49o South of East E I need help https://njctl.org/video/?v=kVgTBIlCAL0 [This object is a pull tab] 5 Find the magnitude of the resultant of two vectors A and B if: Magnitude = ? A 150 units B 396 units C 472 units D 650 units E I need help https://njctl.org/video/?v=rl1oAqZ9ZDE Answer A = 400 units north B = 250 units east 5 Find the magnitude of the resultant of two vectors A and B if: Answer A = 400 units north B = 250 units east Magnitude = ? C A 150 units B 396 units C 472 units D 650 units E I need help https://njctl.org/video/?v=rl1oAqZ9ZDE [This object is a pull tab] 6 Find the direction of the resultant of two vectors A and B if: Direction = ? A 27o East of North B 32o East of North C 41o East of North D 58o East of North E I need help https://njctl.org/video/?v=24HRrcMPL8Q Answer A = 400 units north B = 250 units east 6 Find the direction of the resultant of two vectors A and B if: A = 400 units north B = 250 units east Answer Direction = ? A 27o East of North B B 32o East of North C 41o East of North [This object is a pull tab] D 58o East of North E I need help https://njctl.org/video/?v=24HRrcMPL8Q A B C D E 300 m 400 m 500 m 700 m I need help https://njctl.org/video/?v=LNJqxYmCbVs Answer 7 A student walks a distance of 300 m East, then walks 400 m North. What is the magnitude of the net displacement? 7 A student walks a distance of 300 m East, then walks 400 m North. What is the magnitude of the net displacement? 300 m 400 m 500 m 700 m I need help Answer A B C D E C [This object is a pull tab] https://njctl.org/video/?v=LNJqxYmCbVs A B C D E 1090 m 700 m 1700 m 1300 m I need help https://njctl.org/video/?v=jAqP_yrdEqo Answer 8 A student walks a distanceof 500 m East, then walks 1200 m North. What is the magnitude of the net displacement? 8 A student walks a distanceof 500 m East, then walks 1200 m North. What is the magnitude of the net displacement? 1090 m 700 m 1700 m 1300 m I need help Answer A B C D E D [This object is a pull tab] https://njctl.org/video/?v=jAqP_yrdEqo A B C D is 2.0 m. could be as small as 2.0 m, or as large as 12 m. is 12 m. is larger than 12 m. E I need help https://njctl.org/video/?v=H7Ma1NY2hpg Answer 9 Two displacement vectors have magnitudes of 5.0 m and 7.0 m, respectively. W hen these two vectors are added, the magnitude of the sum: 9 Two displacement vectors have magnitudes of 5.0 m and 7.0 m, respectively. W hen these two vectors are added, the magnitude of the sum: is 2.0 m. could be as small as 2.0 m, or as large as 12 m. is 12 m. is larger than 12 m. E I need help Answer A B C D B [This object is a pull tab] https://njctl.org/video/?v=H7Ma1NY2hpg A 0° B 45° C 90° D 180° E I need help https://njctl.org/video/?v=ZNg5OgbQDn8 Answer 10 The resultant of two vectorsis the largest when the angle between them is 10 The resultant of two vectorsis the largest when the angle between them is Answer A 0° B 45° C 90° D 180° E I need help A [This object is a pull tab] https://njctl.org/video/?v=ZNg5OgbQDn8 A B C D E 0° 45° 90° 180° I need help https://njctl.org/video/?v=7WiUKeXXOHc Answer 11 The resultant of two vectors is the smallest when the angle between them is: 11 The resultant of two vectors is the smallest when the angle between them is: 0° 45° 90° 180° I need help Answer A B C D E D [This object is a pull tab] https://njctl.org/video/?v=7WiUKeXXOHc Basic Vector Operations https://njctl.org/video/?v=XAoHOZnQQvs Return to Table of Contents Adding Vectors Adding Vectors in the opposite order gives the same resultant. V1 + V2 = V2 + V1 North North V1 V2 V2 West V1 South East West East South Adding Vectors Even if the vectors are not at right angles, they can be added graphically by using the "tail to tip" method. The resultant is drawn from the tail of the first vector to the tip of the last vector. V1 + V2 + V3 V1 = V2 VR V3 Adding Vectors ...and the order in which you add them does not matter. V1 V3 + V1 + V2 = V3 VR V2 Subtracting Vectors In order to subtract a vector, we add the negative of that vector. The negative of a vector is defined as that vector in the opposite direction. V1 - = V2 V1 -V2 = VR V1 + -V2 Multiplication of Vectors by Scalars A vector V can be multiplied by a scalar c. The result is a vector cV which has the same direction as V. However, if c is negative, it changes the direction of the vector. V 2V -½V Adding Vectors by Components Any vector can be described as the sum of two other vectors called components. These components are chosen perpendicular to each other and can be found using trigonometric functions. y Vy V θ Vx x Adding Vectors by Components In order to remember the right triangle properties and to better identify the functions, it is often convenient to show these components in different arrangements (notice v y below). y V Vy θ Vx x Adding Vectors by Components Using the tip-to-tail method, we can sketch the resultant of any two vectors. y V V2 V1 x But we cannot find the exact magnitude of the resultant, v, since v1 and v 2 in the sketch are not accurate nor precise enough. Adding Vectors by Components We now know how to break v 1 and v 2 into components... y V 2y V2 V1 V2x V1y V1x x Adding Vectors by Components And since the x and y components are one dimensional, they can be added as such. y V2y Vy = v1y + v2y V1y V1x V2x Vx = v 1x + v 2x x Adding Vectors by Components 1. v2 V1 Draw a diagram and add the vectors graphically. Adding Vectors by Components y v2 V1 x 1. Draw a diagram and add the vectors graphically. 2. Choose x and y axes. Adding Vectors by Components y V2y v2 V1 V2x V1y V1x x 1. Draw a diagram and add the vectors graphically. 2. Choose x and y axes. 3. Resolve each vector into x and y components. Adding Vectors by Components y V2y v2 V1 V2x 1. Draw a diagram and add the vectors graphically. 2. Choose x and y axes. 3. Resolve each vector into x and y components. 4. Calculate each component. V1y V1x x v1x = v1 cos(θ1) v2x = v2 cos(θ2) v1y = v1 sin(θ1) v2y = v2 sin(θ2) Adding Vectors by Components y Vx V2y v2 Vy V1 V2x 1. Draw a diagram and add the vectors graphically. 2. Choose x and y axes. 3. Resolve each vector into x and y components. 4. Calculate each component. 5. Add the components in each direction. V1y V1x x Adding Vectors by Components y Vx V Vy V2y v2 V1 V2x 1. Draw a diagram and add the vectors graphically. 2. Choose x and y axes. 3. Resolve each vector into x and y components. 4. Calculate each component. 5. Add the components in each direction. 6. Find the length and direction of the resultant vector. V1y V1x x Example 1: Adding Vectors by Components Graphically determine the resultant of the following three vector displacements: 1. 24m, 30º north of east 2. 28m, 37º east of north 3. 20m, 50º west of south Example 1: Adding Vectors by Components Graphically determine the resultant of the following three vector displacements: 1. 24m, 30º north of east 2. 28m, 37º east of north 3. 20m, 50º west of south 28m First, draw the vectors. 37O 24m 30O 20m 50O Example 1: Adding Vectors by Components Graphically determine the resultant of the following three vector displacements: 1. 24m, 30º north of east 2. 28m, 37º east of north 3. 20m, 50º west of south 28m Next, find the x and y components of each vector. 37O 24m 30O 20m 50O Example 1: Adding Vectors by Components Graphically determine the resultant of the following three vector displacements: 1. 24m, 30º north of east 2. 28m, 37º east of north 3. 20m, 50º west of south 28m Next, find the x and y components of each vector. 37O 24m 30O 20m 50O Example 1: Adding Vectors by Components Graphically determine the resultant of the following three vector displacements: 1. 24m, 30º north of east 2. 28m, 37º east of north 3. 20m, 50º west of south 28m Next, find the x and y components of each vector. 37O 24m 30O 20m The vectors are both negative because south and west are negative directions. 50O Example 1: Adding Vectors by Components Graphically determine the resultant of the following three vector displacements: 1. 24m, 30º north of east 2. 28m, 37º east of north 3. 20m, 50º west of south x (m) y (m) d1 20.8 12.0 d2 16.9 22.4 d3 -15.3 -12.9 Ʃ 22.4 21.5 To find the magnitude of the resultant, use the Pythagorean theorem. To find the direction of the resultant, use inverse tangent. A B C D E Translate it parallel to itself Rotate it Multiply it by a constant factor Add a constant vector to it I need help https://njctl.org/video/?v=lZwiy4eUJfY Answer 12 Which of the following operations will not change a vector? 12 Which of the following operations will not change a vector? Translate it parallel to itself Rotate it Multiply it by a constant factor Add a constant vector to it I need help Answer A B C D E A [This object is a pull tab] https://njctl.org/video/?v=lZwiy4eUJfY A B C D E 12 m/s 15 m/s 20 m/s 25 m/s I need help https://njctl.org/video/?v=UeJpcY4YEQ8 Answer 13 If a ball is thrown with a velocity of 25 m/s at an angle of 37° above the horizontal, what is the vertical component of the velocity? 13 If a ball is thrown with a velocity of 25 m/s at an angle of 37° above the horizontal, what is the vertical component of the velocity? 12 m/s 15 m/s 20 m/s 25 m/s I need help Answer A B C D E B [This object is a pull tab] https://njctl.org/video/?v=UeJpcY4YEQ8 A B C D E 12 m/s 15 m/s 20 m/s 25 m/s I need help https://njctl.org/video/?v=VW68wDtVumE Answer 14 If a ball is thrown with avelocity of 25 m/s at an angle of 37° above the horizontal, what is the horizontal component of thevelocity? 14 If a ball is thrown with avelocity of 25 m/s at an angle of 37° above the horizontal, what is the horizontal component of thevelocity? 12 m/s 15 m/s 20 m/s 25 m/s I need help Answer A B C D E C [This object is a pull tab] https://njctl.org/video/?v=VW68wDtVumE A B C D E 19° 45° 60° 71° I need help https://njctl.org/video/?v=lSkU8cit_GU Answer 15 If you walk 6.0 km in a straight line in a direction north of east and you end up 2.0 km north and several kilometers east. How many degrees north of east have you walked? 15 If you walk 6.0 km in a straight line in a direction north of east and you end up 2.0 km north and several kilometers east. How many degrees north of east have you walked? 19° 45° 60° 71° I need help Answer A B C D E https://njctl.org/video/?v=lSkU8cit_GU A [This object is a pull tab] 16 Algebraically determine the magnitude of the resultant of the following three vector displacements: 1. 15 m, 30º north of east 2. 20 m, 37º north of east A 60.1 m B 72.4 m C 85.3 m D 92.0 m E I need help https://njctl.org/video/?v=fWcRlt77zdA Answer 3. 25 m, 45o north of east 16 Algebraically determine the magnitude of the resultant of the following three vector displacements: 1. 15 m, 30º north of east 2. 20 m, 37º north of east Answer 3. 25 m, 45o north of east A 60.1 m B 72.4 m C 85.3 m D 92.0 m E I need help https://njctl.org/video/?v=fWcRlt77zdA A [This object is a pull tab] 17 Algebraically determine the direction of the resultant of the following three vector displacements: 1. 15 m, 30º north of east 2. 20 m, 37º north of east A 29.4o B 38.6o C 42.9o D 50.3o E I need help https://njctl.org/video/?v=YLuQQo42YFg Answer 3. 25 m, 45o north of east 17 Algebraically determine the direction of the resultant of the following three vector displacements: 1. 15 m, 30º north of east 2. 20 m, 37º north of east 3. 25 m, 45o north of east Answer A 29.4o B 38.6o C 42.9o D 50.3o E I need help https://njctl.org/video/?v=YLuQQo42YFg B [This object is a pull tab] A B C A vector cannot have a magnitude of zero if one of its components is not zero. The magnitude of a vector can be equal to less than the magnitude of one of its components. If the magnitude of vector A is less than the magnitude of vector B, then the x-component of A must be less than the x-component of B. D The magnitude of a vector can be either positive or negative. E I need help https://njctl.org/video/?v=zkd868s6pI4 Answer 18 Which of the following is an accurate statement? 18 Which of the following is an accurate statement? B C A vector cannot have a magnitude of zero if one of its components is not zero. The magnitude of a vector can be equal to less than the magnitude of one of its components. If the magnitude of vector A is less than the A magnitude of vector B, then the x-component of A must be less than the x-component of B. Answer A D The magnitude of a vector can be either positive or negative. E I need help https://njctl.org/video/?v=zkd868s6pI4 [This object is a pull tab] Galilean Transformations Return to Table of Contents https://njctl.org/video/?v=irArqyRzjb0 Reference Frames Reference frames and relative motion were introduced in the Kinematics 1D unit of this course. These concepts will now be expanded so that calculations can be made to relate the position, velocity and acceleration of objects in different reference frames. They will also be expanded to motion in two dimensions. Reference Frames In order to describe where something is, or its motion, you need to relate it to something else. That's the purpose of a reference frame - choose a coordinate system in space and make measurements relative to the system. There is no one preferred reference frame - and frequently there is a need to translate measurements made in one frame to another. One reference frame can even be moving relative to the other. As long as the frames move with a constant velocity relative to each other, we can use a Galilean transformation. Accelerating reference frames are the province of General Relativity and won't be covered in this course. Reference Frames In order to describe where something is, or its motion, you need to relate it to something else. That's the purpose of a reference frame - choose a coordinate system in space and make measurements relative to the system. There is no one preferred reference frame - and frequently there is a need to translate measurements made in one frame to another. One reference frame can even be moving relative to the other. As long as the frames move with a constant velocity relative to each other, we can use a Galilean transformation. Accelerating reference frames are the province of General Relativity and won't be covered in this course. Reference Frames Before the math is done, think about different reference frames. If you're sitting in a bus that is going 25 m/s (56 mph), the person sitting next to you, relative to a reference frame that has you at the origin, is not changing his position, and his speed relative to you is 0 m/s. If someone is standing at a bus stop, relative to a reference system that has her at the origin, the person in the bus is moving at 25 m/s and is getting farther away from her. And if a bus is moving parallel to your bus with the same velocity, a person in that bus would agree with you. Your seat mate looks stationary. Who is correct? Why, you all are! Galilean Transformations Choose a two dimensional reference frame based on Cartesian coordinates; we'll only be solving problems in one dimension. The s (stationary) frame is not moving. Then, choose the m (moving) system and put it in motion with a constant velocity, u, (velocity of the m system with respect to the s system), in the x direction. The coordinates of an object in the s frame are (x, y) and the coordinates in the m system are (x', y'). y s y' m x u x' Galilean Transformations Lets add a bus which is attached to the m frame. There's an observer at the origin of the s system. The bus (and m frame) is moving at a speed, u, with respect to the stationary observer in the s system. The bus is at rest with respect to the m frame. u is the relative velocity of the two frames (observers in both frames agree on this velocity, but each will express it in the opposite direction). y s y' m x u x' This is a simpler example as only one of the reference frames is moving. Galilean Transformations Add a person inside the bus, moving at a velocity, vm, relative to the bus. The person is also moving at a velocity, vs, with respect to the stationary observer. The Galilean transformations enable the calculation of the position, velocity, and acceleration of the person in both frames. This only works for inertial reference frames - both frames need to be inertial, that is, they are moving at constant velocities. y s y' m x u vm x' All those motion parameters are vectors. Since we're only working in one dimension, vectors to the left are negative and vectors to the right are positive. Galilean Transformations The Galilean position transformation is derived from the second kinematics equation with a = 0. x = x' + ut x is the position of the bus rider in the stationary frame. x' is the position of the bus rider in the moving frame. The velocity transformation is: vs = v m + u vs is the velocity of the bus rider in the stationary frame. vm is the velocity of the bus rider in the moving frame. The acceleration transformation is: as = a m y s y' m x u vm x' Example 1: Galilean Relativity A person is walking with a speed of 1.3 m/s from the front of a bus to the back of a bus. The bus is moving at a speed of 22 m/s. What speed does an observer at a street corner observe for the person in the bus? y s y' m u vm x x' answer on next page Example 1: Galilean Relativity A person is walking with a speed of 1.3 m/s from the front of a bus to the back of a bus. The bus is moving at a speed of 22 m/s. What speed does an observer at a street corner observe for the person in the bus? Given: vm = -1.3 m/s u = 22 m/s Find vs Use the Galilean transformation for velocity, vs = vm + u. Use a negative value for vm, since the person in the bus is moving to the left. y s y' m u vm x x' Example 2: Galilean Relativity A person is sitting in a bus moving at a speed of 16 m/s. The person is sitting at a position of 4.2 m from the back of the bus. The back of the bus passes an observer sitting on a park bench at t = 0 s. After 5.0 s, at what position does the observer see the bus rider? y s y' m u x x' answer on next page Example 2: Galilean Relativity A person is sitting in a bus moving at a speed of 16 m/s. The person is sitting at a position of 4.2 m from the back of the bus. The back of the bus passes an observer sitting on a park bench at t = 0 s. After 5.0 s, at what position does the observer see the bus rider? Given: u = 16 m/s x' = 4.2 m t = 5.0 s Find x. Use the Galilean transformation for position, x = x' + ut. Use a positive value for x', since the person in the bus is in front of the back of the bus. y The bus rider, relative to the bus, is still at position x' = 4.2 m. s y' m x u x' Two Dimensional Galilean Transformations For an object in a reference frame (m) that is moving at a speed of u in the x direction, the Galilean transformations relative to a stationary frame (s) are: x = x' + ut x is the position of the object in the stationary frame. x' is the position of the object in the moving frame. vs = vm + u as = a m If an object also has a position in the y direction in the moving frame, one more transformation is added: y = y' Observers in both reference frames measure the same y position, velocity and acceleration of the object. Two Dimensional Galilean Transformations A common problem involves a boat crossing a river. The water is flowing parallel to the river banks and the boat captain intends to sail perpendicular to the banks to land at a spot directly across from the boat's starting point. The problem will be solved with the information provided in this unit involving the Galilean transformation and vector addition. Example 3: Galilean Relativity Two kids are on a power boat capable of a maximum speed of 4.2 m/s, and wish to cross a river 1200 m to a point directly across from their starting point. The speed of the water in the river is 2.8 m/s. a. How much time is required for the crossing (assume the engine is operating at maximum speed)? b. What angle, θ relative to the line connecting the two points on the river banks is required? answer on next pages Example 3: Galilean Relativity a. How much time is required for the crossing (assume the engine is operating at maximum speed)? Given: u = 2.8 m/s y = y' = 1200 m vmax = 4.2 m/s Find t River bank B y s y' m The xy frame is fixed to the river bank. The water flow is represented by the moving x'y' frame at speed u. u The boat starts at point A and needs to reach point B. River A x River bank A person sitting on the river bank at point A will see the boat moving straight across the river. x' continued on next pages Example 3: Galilean Relativity a. How much time is required for the crossing (assume the engine is operating at maximum speed)? Given: u = 2.8 m/s y = y' = 1200 m vmax = 4.2 m/s Find t If the boat points directly at point B, the water will push it to the right, and the boat will never get to point B. River bank B y s y' m u The boat captain should aim the bow (front) of his boat to the left. River A x River bank x' In this way, even though the boat is aimed as indicated on the picture, it will actually move in a straight line from A to B as observed by the person on the river bank at point A. continued on next pages Example 3: Galilean Relativity a. How much time is required for the crossing (assume the engine is operating at maximum speed)? Given: u = 2.8 m/s y = y' = 1200 m vmax = 4.2 m/s Find t Create a vector diagram with three different velocities: · vmax - the maximum velocity of the boat (stationary rest frame). · u - the velocity of the water current (moving rest frame) · var - the velocity the boat makes across the river as observed by the person on the shore (stationary reference frame). River bank u B var y s y' vmax m u River θ A x River bank x' Example 3: Galilean Relativity a. How much time is required for the crossing (assume the engine is operating at maximum speed)? Given: u = 2.8 m/s y = y' = 1200 m vmax = 4.2 m/s Find t Vector addition shows that the vectors, vmax and u, add together to find the vector var. The three velocities make a right trangle, so use the Pythagorean theorem to find var. vmax River bank u B var y s y' m u River θ A x River bank x' Example 3: Galilean Relativity a. How much time is required for the crossing (assume the engine is operating at maximum speed)? Given: u = 2.8 m/s y = y' = 1200 m vmax = 4.2 m/s Find t According to the Galilean River bank transformation, the distance in the y direction traveled by the u B y boat in the moving frame is y' v ar s m u equal to the distance traveled in the stationary frame, Δy' = Δy. vmax The time is also the same, t' = t. River θ A x River bank x' Example 3: Galilean Relativity b. What angle, θ relative to the line connecting the two points on the river banks is required? Given: u = 2.8 m/s y = y' = 1200 m vmax = 4.2 m/s Find t The three velocity vectors make a right triangle, so use trigonometry. River bank u B var y s y' vmax m u River θ A x River bank x' Example 3: Galilean Relativity u B vmax var Bow θ Velocity vector triangle B A Stern A The ovals represent the boat as it moves across the river. The observer on the first bank sees the boat move from point A to B. The boat points to the left as it work against the current as if it was sliding across the river. 19 Galilean transformations can be used in which of the following reference frames? A merry-go-round C race car driving around a curve D race car moving with a constant velocity E I need help https://njctl.org/video/?v=sYTHl8qKiz8 Answer B airplane taking off 19 Galilean transformations can be used in which of the following reference frames? A merry-go-round Answer B airplane taking off C race car driving aroundDa curve D race car moving with a constant velocity E I need help [This object is a pull tab] https://njctl.org/video/?v=sYTHl8qKiz8 20 A boat is moving with a constant velocity diagonally across a flowing river. Which of the following values for the boat is the same in the moving boat frame and a reference frame fixed to the river bank? B position parallel to the river banks C velocity parallel to the river banks D position diagonally across the river E I need help https://njctl.org/video/?v=FrqYnwizniA Answer A velocity perpendicular to the river banks 20 A boat is moving with a constant velocity diagonally across a flowing river. Which of the following values for the boat is the same in the moving boat frame and a reference frame fixed to the river bank? A velocity perpendicular to the river banks Answer B position parallel to the river banks C velocity parallel to the river banks A D position diagonally across the river E I need help [This object is a pull tab] https://njctl.org/video/?v=FrqYnwizniA A 2.5 m/s B 5.9 m/s C 8.4 m/s D 10.9 m/s E I need help https://njctl.org/video/?v=k_4tESgB8Yk Answer 21 A sailor is jogging at a speed of 2.5 m/s towards the bow (front) of an aircraft carrier that is moving at a constant speed of 8.4 m/s. A merchant seaman on a nearby container ship at anchor observes the sailor jogging at what speed? 21 A sailor is jogging at a speed of 2.5 m/s towards the bow (front) of an aircraft carrier that is moving at a constant speed of 8.4 m/s. A merchant seaman on a nearby container ship at anchor observes the sailor jogging at what speed? Answer A 2.5 m/s B 5.9 m/s D C 8.4 m/s D 10.9 m/s E I need help https://njctl.org/video/?v=k_4tESgB8Yk [This object is a pull tab] Answer 22 A sailor is jogging on the deck of an aircraft carrier that is moving at a constant speed of 8.4 m/s. The jogger starts sprinting towards the bow (front) of the ship at a rate of 3.1 m/s2. What is the acceleration of the sailor observed by a merchant seaman on a nearby container ship moving at a constant speed of 4 m/s? A less than B equal to C greater than D cannot calculate; the time of the acceleration is required E I need help https://njctl.org/video/?v=YxzJv9REdBM Answer 22 A sailor is jogging on the deck of an aircraft carrier that is moving at a constant speed of 8.4 m/s. The jogger starts sprinting towards the bow (front) of the ship at a rate of 3.1 m/s2. What is the acceleration of the sailor observed by a merchant seaman on a nearby container ship moving at a constant speed of 4 m/s? A less than B equal to C greater than B D cannot calculate; the time of the acceleration is required E I need help https://njctl.org/video/?v=YxzJv9REdBM [This object is a pull tab] E I need help https://njctl.org/video/?v=mZAyTdcxj5A Answer 23 A person in a descending parachute sees the earth moving toward at him at a constant velocity v. A stationary observer on the ground watches the parachutist glide down with a constant speed of -v. Which of the people are in an inertial reference frame? A parachutist only B ground observer only C neither the parachutist nor the ground observer D both the parachutist and the ground observer Answer 23 A person in a descending parachute sees the earth moving toward at him at a constant velocity v. A stationary observer on the ground watches the parachutist glide down with a constant speed of -v. Which of the people are in an inertial reference frame? A parachutist only B ground observer only C neither the parachutist nor the ground observer D D both the parachutist and the ground observer E I need help [This object is a pull tab] https://njctl.org/video/?v=mZAyTdcxj5A Projectile Motion Type 1 https://njctl.org/video/?v=tojs0uX8nWk Return to Table of Contents Projectile Motion a=g A projectile is an object moving in two dimensions where it only experiences an acceleration downward due to gravity. vx v vy 1 Projectile Motion Three types of projectile motion will be analyzed. Vertical fall There is zero acceleration in the horizontal direction. vy Their paths are parabolas. vy v v vx = v vx vx vy v vx vx vy 2 vy vy v vy v 3 vx vx v vx = v vx vy v vx vx vy v v Projectile Motion a=g Projectile motion is analyzed by solving the vertical and horizontal motion separately. vx The speed in the x direction is constant, as there is zero acceleration. v vy 1 Projectile Motion Vertical fall The speed in the y direction is changing as it experiences an acceleration due to gravity. vy vy v v vx = v vx vx vy v vx vx vy 2 vy vy v vy v 3 vx vx v vx = v vx vy v vx vx vy v v Projectile Motion a=g If not for gravity, projectiles would continue in a straight line, and if aimed parallel to or above the horizontal, would never hit the ground. vx Gravity determines how far the projectile travels, so most problems start off with solving for the time the projectile is in the air, using kinematics equations in the y direction. v vy 1 Projectile Motion Vertical fall vy vy v v vx = v vx vx vy v vx vx vy 2 vy vy v vy v 3 vx vx v vx = v vx vy v vx vx vy v v Projectile Motion All projectile motion problems will be solved by resolving them into two separate one dimensional problems (x and y). Kinematics equations only work for one dimension at a time. When dealing with the x dimension, use: And when dealing with the y dimension, use: Example 2: Projectile Motion Type 1 A mountain lion leaps horizontally from a 7.5 m high rock with a speed of 4.5 m/s. How far from the base of the rock will the lion land? v0 answer on next pages Example 2: Projectile Motion Type 1 A mountain lion leaps horizontally from a 7.5 m high rock with a speed of 4.5 m/s. How far from the base of the rock will the lion land? Analyze the givens: v0 In the x direction, the initial velocity is 4.5 m/s, there is zero acceleration, and the initial position is 0. In the y direction, the acceleration equals -g, the initial velocity is zero, and the initial position is 7.5 m. As the lion falls vertically, the vertical speed increases. However, due to zero acceleration in the x direction, the lion's horizontal speed remains constant. continued on next page Example 2: Projectile Motion Type 1 A mountain lion leaps horizontally from a 7.5 m high rock with a speed of 4.5 m/s. How far from the base of the rock will the lion land? Many times, drawing a sketch, and adding the givens is helpful. It doesn't have to be as artistic as this one. y(m) vy0 = 0.0 m/s y0=7.5 m vx0 = 4.5 m/s x0 = 0 x=? y=0 continued on next page x(m) Example 2: Projectile Motion Type 1 A mountain lion leaps horizontally from a 7.5 m high rock with a speed of 4.5 m/s. How far from the base of the rock will the lion land? Translate the givens into math variables: y(m) vy0 = 0.0 m/s y0=7.5 m vx0 = 4.5 m/s x0 = 0 x=? y=0 x(m) x y x0 = 0 m x=? vx0 = 4.5 m/s vx = 4.5 m/s t=? ax = 0 m/s2 y0 = 7.5 m y=0m vy0 = 0 m/s vy = ? t=? ay = -9.8 m/s2 Time is the only variable that both directions have in common, and will always be the piece the connects them. continued on next page Example 2: Projectile Motion Type 1 A mountain lion leaps horizontally from a 7.5 m high rock with a speed of 4.5 m/s. How far from the base of the rock will the lion land? y y0 = 7.5 m y=0m vy0 = 0 m/s vy = ? t=? a = -9.8 m/s2 Since y0, y, v0y and ay are known, the 2nd kinematics equation in the y direction to find time. Time is the only unknown in the equation. 0 Solve the equation for t and substitute in givens. negative signs cancel continued on next page Example 2: Projectile Motion Type 1 A mountain lion leaps horizontally from a 7.5 m high rock with a speed of 4.5 m/s. How far from the base of the rock will the lion land? Now that we have the time the lion is in the air, add it to the list of givens. Even though we're working in two dimensions, the time that the lion hits the ground is the same for both - there's only one lion. y x x0 = 0 m x=? vx0 = 4.5 m/s vx = 4.5 m/s t = 1.24 s ax = 0 m/s2 y0 = 7.5 m y=0m vy0 = 0 m/s vy = ? t = 1.24 s ay = -9.8 m/s2 The only missing variable is the distance traveled, x. continued on next page Example 2: Projectile Motion Type 1 A mountain lion leaps horizontally from a 7.5 m high rock with a speed of 4.5 m/s. How far from the base of the rock will the lion land? Use the second kinematics in the x dimension to solve for x, the final x position. x x0 = 0 m x=? vx0 = 4.5 m/s vx = 4.5 m/s t = 1.24 s ax = 0 m/s2 0 0 Projectile Motion Type 1 Projectile motion type 1 refers to projectiles that are horizontally launched off an elevated surface. For example, if a ball rolls off a table. In this case, all the initial velocity is in the x direction, and none of it is in the y direction. This is the simplest type of projectile motion problem, since the middle term of kinematics equation 2 in the y dimension goes away. Also, all objects in free fall near earth's surface have the same acceleration, ay = -g = -9.8 m/s2. v0 0 24 A cannon ball is shot horizontally from a cannon at a height of 15 m with a velocity of 20 m/s. How far away will the cannon ball land? A 35 m C 60 m D 65 m E I need help https://njctl.org/video/?v=fUuCkZsEims Answer B 50 m 24 A cannon ball is shot horizontally from a cannon at a height of 15 m with a velocity of 20 m/s. How far away will the cannon ball land? A 35 m Answer B 50 m C 60 m A D 65 m E I need help https://njctl.org/video/?v=fUuCkZsEims [This object is a pull tab] 25 A marble rolls off a table from a height of 0.8 m with a velocity of 3 m/s. Then another marble rolls off the same table with a velocity of 4 m/s. Which values are the same for both marbles? A The final speeds of the marbles. B The time each takes to reach the ground. C The distance from the base of the table where each lands. D I need help https://njctl.org/video/?v=lSwI17d1uf0 Answer Justify your answer qualitatively, with no equations or calculations. 25 A marble rolls off a table from a height of 0.8 m with a velocity of 3 m/s. Then another marble rolls off the same table with a velocity of 4 m/s. Which values are the same for both marbles? Justify your answer qualitatively, with no equations or calculations. Answer A The final speeds of the marbles. B The time each takes to reach the ground. B C The distance from the base of the table where each lands. D I need help https://njctl.org/video/?v=lSwI17d1uf0 [This object is a pull tab] Projectile Motion Type 2 https://njctl.org/video/?v=tEWHuMb4pJM Return to Table of Contents Projectile Motion Type 2 Projectile motion type 2 is when an object is launched upwards at an angle, then lands at the same height it was launched from. For example, kicking a soccer ball across the field. vy vy v vx vx v vx = v vy v vx vx vy v The analysis is similar to projectile motion type 1, except the initial velocity now has a vertical component. Projectile Motion Type 2 These problems typically start as "a ball is thrown at 10 m/s at an angle of 20 degrees above the horizontal. How far away will it land? How high will it go " In that case, the given speed, v0, is the magnitude of the velocity vector. It is the hypotenuse of a right triangle. We need to solve for the sides, which represent vy0 and vx0. v0 vy0 θ=20° vx0 vy vy v vx vx v vx = v vy v vx vx vy v Example 3: Projectile Motion Type 2 A ball is thrown at 10 m/s at an angle of 20 degrees above the horizontal. How far away will it land? How high will it go? answers on next pages Example 3: Projectile Motion Type 2 A ball is thrown at 10 m/s at an angle of 20 degrees above the horizontal. How far away will it land? How high will it go? First, resolve the initial velocity into its x and y components, using trigonometry. /s m 0 1 = v 0 vy0 θ=20° vx0 continued on next page Example 3: Projectile Motion Type 2 A ball is thrown at 10 m/s at an angle of 20 degrees above the horizontal. How far away will it land? How high will it go? /s m 10 v0 = vy0 = 3.4 m/s θ=20° vx0 = 9.4 m/s continued on next page Example 3: Projectile Motion Type 2 A ball is thrown at 10 m/s at an angle of 20 degrees above the horizontal. How far away will it land? How high will it go? Compile the list of givens and calculated x and y velocity components. y x /s m =10 v0 θ=20° vx0=9.4 m/s vy0=3.4 m/s x0 = 0 m x=? vx0 = 9.4 m/s vx = 9.4 m/s t=? ax = 0 m/s2 y0 = 0 m y=0m vy0 = 3.4 m/s vy = changes t=? ay = -9.8 m/s2 Do we have enough information to calculate how long the ball will be in the air? continued on next page Example 3: Projectile Motion Type 2 A ball is thrown at 10 m/s at an angle of 20 degrees above the horizontal. How far away will it land? How high will it go? Yes! Just like with Type 1 Projectile Motion, we currently have enough information to solve for air time. Use kinematics equation 2 in the y dimension. y However, unlike Type 1, the middle term is no longer zero. Substitute in the givens and solve for t. continued on next page y0 = 0 m y=0m vy0 = 3.4 m/s vy = changes t=? ay = -9.8 m/s2 Example 3: Projectile Motion Type 2 A ball is thrown at 10 m/s at an angle of 20 degrees above the horizontal. How far away will it land? How high will it go? Substitute in the givens and the calculated velocity in the y direction, vy0 = 3.4 m/s. 0 0 y y0 = 0 m y=0m vy0 = 3.4 m/s vy = changes t=? ay = -9.8 m/s2 continued on next page Example 3: Projectile Motion Type 2 A ball is thrown at 10 m/s at an angle of 20 degrees above the horizontal. How far away will it land? How high will it go? Add time to the list of givens. Next, we can solve for how far away it will land, x. y x x0 = 0 m x=? vx0 = 9.4 m/s vx = 9.4 m/s t = 0.7 s ax = 0 m/s2 y0 = 0 m y=0m vy0 = 3.4 m/s vy = changes t = 0.7 s ay = -9.8 m/s2 continued on next page Example 3: Projectile Motion Type 2 A ball is thrown at 10 m/s at an angle of 20 degrees above the horizontal. How far away will it land? How high will it go? Use kinematics equation 2 in the x direction to solve for x. x x0 = 0 m x = 6.6 m vx0 = 9.4 m/s vx = 9.4 m/s t = 0.7 s ax = 0 m/s2 0 continued on next page 0 Example 3: Projectile Motion Type 2 A ball is thrown at 10 m/s at an angle of 20 degrees above the horizontal. How far away will it land? How high will it go? Do we have enough information to solve for the maximum height that the ball will reach? x y x0 = 0 m x = 6.6 m vx0 = 9.4 m/s vx = 9.4 m/s t = 0.7 s ax = 0 m/s2 y0 = 0 m y=0m vy0 = 3.4 m/s vy = changes t = 0.7 s ay = -9.8 m/s2 continued on next page Example 3: Projectile Motion Type 2 A ball is thrown at 10 m/s at an angle of 20 degrees above the horizontal. How far away will it land? How high will it go? Yes, but a new observation is required. The ball stops traveling upwards, it stops moving in the y direction, then begins falling back downwards towards earth. In that instant, there is no velocity in the y direction, but it still has velocity in the x dimension. At the peak of the projectile's trajectory, all the velocity is in the x dimension, so vy-top = 0 m/s and vx-top = vx. vx = vx vy = 0 vy v vx continued on next page Example 3: Projectile Motion Type 2 A ball is thrown at 10 m/s at an angle of 20 degrees above the horizontal. How far away will it land? How high will it go? Another observation: In projectile motion type 2, the time to the top is equal to 1/2 the total air time. It takes 0.7 s to reach the ground again, so it takes 0.35 s to reach the very top. vx = vx y y0 = 0 m y=0m vy0 = 3.4 m/s vy = changes vy-top = 0 m/s t = 0.7 s ttop = t/2 = 0.35 s ay = -9.8 m/s2 vy = 0 vy v vx continued on next page Example 3: Projectile Motion Type 2 A ball is thrown at 10 m/s at an angle of 20 degrees above the horizontal. How far away will it land? How high will it go? Use kinematics equation 2 in the y direction to solve for the maximum height (ytop). y y0 = 0 m y=0m vy0 = 3.4 m/s vy = changes vy-top = 0 m/s t = 0.7 s ttop = t/2 = 0.35 s ay = -9.8 m/s2 0 Don't forget this negative sign! Substitute in only the y component of initial velocity. Projectile Motion Type 2 There are equations for air time, horizontal range and maximum height, but they are not worth memorizing. They can be derived algebraically by combining kinematics equations. Let's calculate time in the air using the y direction equations. Projectile Motion Type 2 There are equations for air time, horizontal range and maximum height, but they are not worth memorizing. They can be derived algebraically by combining kinematics equations. Let's calculate time in the air using the y direction equations. Y y0 = 0 m ytop = 0 m vy0 = v0sinθ vy = changes t=? ay = -9.8 m/s2 v0 θ vx0 vy0 Projectile Motion Type 2 Calculate time in the air using the y direction equations. Y y0 = 0 m ytop = 0 m vy0 = v0sinθ vy = changes t=? ay = -9.8 m/s2 This equation will only work for projectile motion type 2. Learn to derive it. 0 0 Projectile Motion Type 2 Substituting this result into different kinematics equations provides equations for horizontal range and maximum height: Air time: Horizontal range: Maximum Height: A B C D E is zero. remains constant. continuously increases. continuously decreases. I need help https://njctl.org/video/?v=44fniKpLtMs Answer 26 Ignoring air resistance, the horizontal component of a projectile's velocity: 26 Ignoring air resistance, the horizontal component of a projectile's velocity: is zero. remains constant. continuously increases. continuously decreases. I need help Answer A B C D E https://njctl.org/video/?v=44fniKpLtMs B [This object is a pull tab] https://njctl.org/video/?v=f0RE3-aSLjU Answer 27 A ball is thrown with a velocity of 20 m/s at an angle of 60° above the horizontal. What is the horizontal component of its instantaneous velocity at the exact top of its trajectory? A 10 m/s B 17 m/s C 20 m/s D zero E I need help Answer 27 A ball is thrown with a velocity of 20 m/s at an angle of 60° above the horizontal. What is the horizontal component of its instantaneous velocity at the exact top of its trajectory? A 10 m/s B 17 m/s C 20 m/s D zero A E I need help [This object is a pull tab] https://njctl.org/video/?v=f0RE3-aSLjU A B C D E is zero. remains a non-zero constant. continuously increases. continuously decreases. I need help https://njctl.org/video/?v=or6tYkO7yQk Answer 28 Ignoring air resistance, the magnitude of thehorizontal component of a projectile's acceleration: 28 Ignoring air resistance, the magnitude of thehorizontal component of a projectile's acceleration: is zero. remains a non-zero constant. continuously increases. continuously decreases. I need help Answer A B C D E https://njctl.org/video/?v=or6tYkO7yQk A [This object is a pull tab] A B C D E 0° 30° 45° 60° I need help https://njctl.org/video/?v=mHSHtsSPraA Answer 29 At what angle should a water-gun be aimed in order for the water to land with the greatest horizontal range? 29 At what angle should a water-gun be aimed in order for the water to land with the greatest horizontal range? 0° 30° 45° 60° I need help Answer A B C D E C [This object is a pull tab] https://njctl.org/video/?v=mHSHtsSPraA A 30° and 80° B 20° and 70° C 30° and 70° D 20° and 60° E I need help https://njctl.org/video/?v=-NWgZcxdtbI Answer 30 An Olympic athlete throws a javelin at six different angles above the horizontal, each with the same speed: 20°, 30°, 40°, 60°, 70° and 80°. Which two throws cause the javelin to land the same distance away? 30 An Olympic athlete throws a javelin at six different angles above the horizontal, each with the same speed: 20°, 30°, 40°, 60°, 70° and 80°. Which two throws cause the javelin to land the same distance away? Answer A 30° and 80° B 20° and 70° B C 30° and 70° D 20° and 60° E I need help [This object is a pull tab] https://njctl.org/video/?v=-NWgZcxdtbI A 1.4 R B R/2 C 2R D 4R E I need help https://njctl.org/video/?v=q2xmzZSJ0jw Answer 31 You kick a soccer ball sitting on the ground and it leaves with a velocity, v0, and an angle, θ, where 00 < θ < 900 with the ground. You then kick it again, this time with an initial velocity 2v 0 at the same angle. The ball traveled a distance, R, with the first kick. How far did it go after the second kick? 31 You kick a soccer ball sitting on the ground and it leaves with a velocity, v0, and an angle, θ, where 00 < θ < 900 with the ground. You then kick it again, this time with an initial velocity 2v 0 at the same angle. The ball traveled a distance, R, with the first kick. How far did it go after the second kick? Answer A 1.4 R B R/2 C 2R D 4R E I need help D [This object is a pull tab] https://njctl.org/video/?v=q2xmzZSJ0jw B C It is less than its initial speed. It is equal to its initial speed. D E It is greater than its initial speed. I need help https://njctl.org/video/?v=jOGkV3lyGzE Answer 32 When a football in a field goal attempt reaches its maximum height, how does its speed compare to its initial speed? (Justify your answer.) A It is zero. 32 When a football in a field goal attempt reaches its maximum height, how does its speed compare to its initial speed? (Justify your answer.) A It is zero. It is less than its initial speed. It is equal to its initial speed. D E It is greater than its initial speed. B I need help Answer B C https://njctl.org/video/?v=jOGkV3lyGzE [This object is a pull tab] 33 A stone is thrown horizontally from the top of a tower at the same instant a ball is dropped vertically. Which object is traveling faster when it hits the level ground below? (Justify your answer.) It is impossible to tell from the information given. the stone the ball Neither, since both are traveling at the same speed. I need help https://njctl.org/video/?v=EBlb52EfXbY Answer A B C D E 33 A stone is thrown horizontally from the top of a tower at the same instant a ball is dropped vertically. Which object is traveling faster when it hits the level ground below? (Justify your answer.) It is impossible to tell from the information given. the stone the ball Neither, since both are traveling at the same speed. I need help Answer A B C D E B https://njctl.org/video/?v=EBlb52EfXbY [This object is a pull tab] 34 A plane flying horizontally at a speed of 50.0 m/s and at an elevation of 160 m drops a package. Two seconds later it drops a second package. How far apart will the two packages land on the ground? A 100 m C 180 m D 210 m E I need help https://njctl.org/video/?v=VO-55Jzduzc Answer B 170 m 34 A plane flying horizontally at a speed of 50.0 m/s and at an elevation of 160 m drops a package. Two seconds later it drops a second package. How far apart will the two packages land on the ground? A 100 m B 170 m Answer C 180 m D 210 m E A I need help https://njctl.org/video/?v=VO-55Jzduzc [This object is a pull tab] 35 A projectile is fired with an initial speed of 30 m/s at an angle of 30° above the horizontal. A 2s B 3s C 5s D 7s E I need help https://njctl.org/video/?v=tyH48qKkjyg Answer Determine the total time in the air. 35 A projectile is fired with an initial speed of 30 m/s at an angle of 30° above the horizontal. Determine the total time in the air. Answer A 2s B 3s C 5s B D 7s E I need help https://njctl.org/video/?v=tyH48qKkjyg [This object is a pull tab] 36 A projectile is fired with an initial speed of 30 m/s at an angle of 30° above the horizontal. A 8.1 m B 9.6 m C 11 m D 13 m E I need help https://njctl.org/video/?v=kSoiajRmpHA Answer Determine the maximum height reached by the projectile. 36 A projectile is fired with an initial speed of 30 m/s at an angle of 30° above the horizontal. Determine the maximum height reached by the projectile. Answer A 8.1 m B 9.6 m C 11 m D 13 m E I need help https://njctl.org/video/?v=kSoiajRmpHA C [This object is a pull tab] 37 A projectile is fired with an initial speed of 30 m/s at an angle of 30° above the horizontal. A 45 m B 61 m C 70 m D 78 m E I need help https://njctl.org/video/?v=Tw-69EQ9iw8 Answer Determine the maximum horizontal distance covered by the projectile. 37 A projectile is fired with an initial speed of 30 m/s at an angle of 30° above the horizontal. Determine the maximum horizontal distance covered by the projectile. Answer A 45 m B 61 m C 70 m D 78 m D E I need help [This object is a pull tab] https://njctl.org/video/?v=Tw-69EQ9iw8 38 A projectile is fired with an initial speed of 30 m/s at an angle of 30° above the horizontal. Determine the angle of the velocity of the projectile, relative to the x axis, 2.0 s after firing. B 11o below the x axis C 14o above the x axis D 19o above the x axis E I need help https://njctl.org/video/?v=3iXp_4q5QzM Answer A 5.4o below the x axis 38 A projectile is fired with an initial speed of 30 m/s at an angle of 30° above the horizontal. Determine the angle of the velocity of the projectile, relative to the x axis, 2.0 s after firing. A 5.4o below the x axis Answer B 11o below the x axis C 14o above the x axis B D 19o above the x axis E I need help https://njctl.org/video/?v=3iXp_4q5QzM [This object is a pull tab] Projectile Motion Type 3 https://njctl.org/video/?v=ZlZBf_IFaAI Return to Table of Contents Projectile Motion Type 3 The third type of projectile motion involves an angled launch and a different landing height. The analysis is similar to the previous types, except when finding the total time in the air. Start by applying the second kinematics equation in the y direction to find the time. vy vy v v vx = v vx vx vy v vx vx vy v vx vy v Projectile Motion Type 3 For this motion, the time to reach the peak of the trajectory is not half the total time in the air. The peak time is half the time it takes to get to point A. The speed at point A is equal to the launch speed. At point B, the projectile is traveling faster than it started. The horizontal distance traveled at point B is greater than at point A. vy vy v v vx = v vx vx vx vy v A vx vy v vx vy v B Projectile Motion Type 3 The quadratic equation is required since the projectile lands at a different height then where it started, y ≠ y 0. Set the landing height at y = 0, and y 0 will be greater than zero. y y0 > 0 m y=0m vy0 = v0sinθ vy = changes t=? ay = -g 0 Since this term is not zero, the quadratic equation is required to solve for t. When using the quadratic equation, it is not necessary to keep track of the units until the end of the solution. Example 4: Projectile Motion Type 3 A ball is thrown off a 50 m tall cliff with a speed of 20 m/s at an angle of 30 o above the horizontal. How long will it take for the ball to hit the water below? How far will it go? answers on next pages Example 4: Projectile Motion Type 3 A ball is thrown off a 50 m tall cliff with a speed of 20 m/s at an angle of 30 o above the horizontal. How long will it take for the ball to hit the water below? How far will it go? y First, calculate the y component of the initial velocity. y0 = 50 m y=0m vy0 = 10 m/s t=? ay = -g continued on next page Example 4: Projectile Motion Type 3 A ball is thrown off a 50 m tall cliff with a speed of 20 m/s at an angle of 30 o above the horizontal. How long will it take for the ball to hit the water below? How far will it go? y Calculate the air time. y0 = 50 m y=0m vy0 = 10 m/s t=? ay = -g 0 Quadratic Formula a: -4.9 b: 10 c: 50 Since negative time doesn't make sense in this context, the answer is 4.4 s. continued on next page Example 4: Projectile Motion Type 3 A ball is thrown off a 50 m tall cliff with a speed of 20 m/s at an angle of 30 o above the horizontal. How long will it take for the ball to hit the water below? How far will it go? vx = v Actually, with a little imagination, t = -2.3 s does have a meaning! vy B It is the time it would take a projectile launched at point A to reach point B. Add the magnitude of that time to the time solution from point B to point C, and its a projectile motion type 2 problem. v vx vx vy v vx vy A continued on next page v C Example 4: Projectile Motion Type 3 A ball is thrown off a 50 m tall cliff with a speed of 20 m/s at an angle of 30 o above the horizontal. How long will it take for the ball to hit the water below? How far will it go? x x0 = 0 m x=?m vx0 = 17 m/s t = 4.4 s ax = 0 m/s2 y y0 = 50 m y=0m vy0 = 10 m/s t = 4.4 s ay = -9.8 m/s2 Back to the problem. Calculate the x component of the initial velocity: Example 4: Projectile Motion Type 3 A ball is thrown off a 50 m tall cliff with a speed of 20 m/s at an angle of 30 o above the horizontal. How long will it take for the ball to hit the water below? How far will it go? x x0 = 0 m x=?m vx0 = 17 m/s t = 4.4 s ax = 0 m/s2 y y0 = 50 m y=0m vy0 = 10 m/s t = 4.4 s ay = -9.8 m/s2 Finally, calculate horizontal range: 0 0 39 A projectile is fired from the edge of a cliff 200 m high with an initial speed of 30 m/s at an angle of 45° above the horizontal. Determine the total time in the air. B 5.5 s C 8.9 s D 11 s E I need help https://njctl.org/video/?v=79A0al4cOm8 Answer A 3.9 s 39 A projectile is fired from the edge of a cliff 200 m high with an initial speed of 30 m/s at an angle of 45° above the horizontal. Determine the total time in the air. A 3.9 s Answer B 5.5 s C 8.9 s C D 11 s E I need help https://njctl.org/video/?v=79A0al4cOm8 [This object is a pull tab] 40 A projectile is fired from the edge of a cliff 200 m high with an initial speed of 30 m/s at an angle of 45° above the horizontal. A 120 m B 187 m C 200 m D 250 m E I need help https://njctl.org/video/?v=ln1SvI7XEvk Answer Determine the maximum horizontal range. 40 A projectile is fired from the edge of a cliff 200 m high with an initial speed of 30 m/s at an angle of 45° above the horizontal. Determine the maximum horizontal range. Answer A 120 m B 187 m C 200 m B D 250 m E I need help https://njctl.org/video/?v=ln1SvI7XEvk [This object is a pull tab] 41 A projectile is fired from the edge of a cliff 200 m high with an initial speed of 30 m/s at an angle of 45° above the horizontal. Determine the magnitude of the velocity just before impact. A 45 m/s C 77 m/s D 90 m/s E I need help https://njctl.org/video/?v=m9tBoeE1umE Answer B 70 m/s 41 A projectile is fired from the edge of a cliff 200 m high with an initial speed of 30 m/s at an angle of 45° above the horizontal. Determine the magnitude of the velocity just before impact. A 45 m/s Answer B 70 m/s C 77 m/s B D 90 m/s E I need help https://njctl.org/video/?v=m9tBoeE1umE [This object is a pull tab] 42 A projectile is fired from the edge of a cliff 200 m high with an initial speed of 30 m/s at an angle of 45° above the horizontal. B -44o C -72o D -80o E I need help https://njctl.org/video/?v=INAZs-LOp8I Answer Determine the angle the velocity makes with the horizontal just before impact. A -30o 42 A projectile is fired from the edge of a cliff 200 m high with an initial speed of 30 m/s at an angle of 45° above the horizontal. Determine the angle the velocity makes with the horizontal just before impact. A -30o Answer B -44o C C -72o D -80o E I need help https://njctl.org/video/?v=INAZs-LOp8I [This object is a pull tab] Calculating Landing Velocity https://njctl.org/video/?v=NNvWCQDzDFk Return to Table of Contents Landing Velocity To calculate landing velocity, let's zoom in on the object as it lands. The landing velocity is a vector on an angle, composed of x and y components. It is the hypotenuse of a right triangle. We will find this hypotenuse using the Pythagorean theorem. vx vx θ v vy v vx stays constant the entire flight. vy Calculate vy, using either kinematics equation 1 or 3. Then, use the Pythagorean theorem to calculate the hypotenuse. Example 5: Landing Velocity A ball is launched horizontally off a 30 m tall cliff with a speed of 50 m/s. Calculate the landing velocity. Landing velocity information: vx = 50 m/s vy = ? For projectile motion type 1, there is no initial velocity in the y dimension. It will gain speed vertically at the same rate as an object dropped from the same height. How fast is an object moving after being dropped from rest from 30 m high? vx vx θ v vy v vy Example 5: Landing Velocity A ball is launched horizontally off a 30 m tall cliff with a speed of 50 m/s. Calculate the landing velocity. Landing velocity information: vx = 50 m/s vy = -17 m/s Kinematics Equation 3: 0 vy2 = vy02 + 2ay(y - y0) vy2 = 2(-9.8)(-30) = 294 vy = -24.2 m/s take square root vx vx θ v vy v vy The velocity is negative because the vector is pointing downwards. Example 5: Landing Velocity A ball is launched horizontally off a 30 m tall cliff with a speed of 50 m/s. Calculate the landing velocity. Landing velocity information: vx = 50 m/s y vy = -24.2 m/s 50 x Magnitude: c2 = a2 + b2 c2 = (50)2 + (-24.2)2 θ v vx vy v -24.2 c = 55.5 v = 55.5 m/s Direction: θ = tan-1(-24.2/50) θ = 26° below the horizontal 43 If a projectile has a final horizontal velocity of 15 m/s, and a final vertical velocity of -10 m/s, what is the magnitude of the object's landing velocity? A 5 m/s C 18 m/s D 25 m/s E I need help https://njctl.org/video/?v=fh-8tfEHxi4 Answer B 12 m/s 43 If a projectile has a final horizontal velocity of 15 m/s, and a final vertical velocity of -10 m/s, what is the magnitude of the object's landing velocity? A 5 m/s B 12 m/s Answer C 18 m/s D 25 m/s C E I need help [This object is a pull tab] https://njctl.org/video/?v=fh-8tfEHxi4 44 If a projectile has a final horizontal velocity of 15 m/s, and a final vertical velocity of -10 m/s, what is the direction of the object's landing velocity? A 34° below the horizontal C 34° above the horizontal D 56° above the horizontal E I need help https://njctl.org/video/?v=MehwM24eJx4 Answer B 56° below the horizontal 44 If a projectile has a final horizontal velocity of 15 m/s, and a final vertical velocity of -10 m/s, what is the direction of the object's landing velocity? A 34° below the horizontal Answer B 56° below the horizontal C 34° above the horizontal A D 56° above the horizontal E I need help [This object is a pull tab] https://njctl.org/video/?v=MehwM24eJx4
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