IP ADDRESS (Internet Protocol) - A unique string of numbers separated by periods that identifies each computer using the Internet Protocol to communicate over a network SUBNET MASK - FIREWALL - VPN (VIRTUAL PRIVATE NETWORK) A 32-bit number used to differentiate the network and host portions of an IP address - ROUTER - A device that forwards data packets between computer networks A network device that connects device together on a computer network by using packet switching to receive, process, and forward data to the destination device GATEWAY - DNS (DOMAIN NAME SYSTEM) - A system that translates domain names (like www.example.com) into IP addresses. DHCP (DYNAMIC PROTOCOL) - HOST CONFIGURATION A network management protocol used to automate the process of configuring devices on IP networks. A unique identifier assigned to a network interface controller (NIC) for communications at the data link layer of a network segment. - A network that connects computers within a limited area such as a residence, school, or office building. WAN (WIDE AREA NETWORK) - A telecommunications network that extends over a large geographical area for the primary purpose of computer networking. The delay between the sender and receiver during data transfer. PACKET - A small segment of data sent over a network. TCP (TRANSMISSION CONTROL PROTOCOL) - A core protocol of the Internet Protocol Suite that provides reliable, ordered, and error-checked delivery of a stream of bytes between applications. UDP (USER DATAGRAM PROTOCOL) - LAN (LOCAL AREA NETWORK) - The maximum rate of data transfer across a given path. LATENCY MAC ADDRESS - A method of remapping one IP address space into another by modifying network address information in the IP header of packets while they are in transit across a traffic routing device. BANDWIDTH - A node that serves as an access point to another network, often involving different protocols. A service that allows you to connect to the internet via an encrypted tunnel to ensure your online privacy and protect your sensitive data. NAT (NETWORK ADDRESS TRANSLATION) - SWITCH - A network security system that monitors and controls incoming and outgoing network traffic based on predetermined security rules. A communication protocol that offers a limited amount of service when messages are exchanged between computers in a network. FTP (FILE TRANSFER PROTOCOL) - A standard network protocol used for the transfer of computer files between a client and server on a computer network. HTTP (HYPERTEXT TRANSFER PROTOCOL) - The protocol used for transmitting web pages over the Internet. HTTPS (HYPERTEXT TRANSFER PROTOCOL SECURE) - An extension of HTTP that uses SSL/TLS to encrypt data for secure communication over the Internet. SSL/TLS (SECURE SOCKETS LAYER/TRANSPORT LAYER SECURITY) - - Used by network devices to send error messages and operational information. - A unique ID that consists of 32 characters and is used for naming wireless networks. QOS (QUALITY OF SERVICE) - The description or measurement of the overall performance of a service, such as telephony or computer networking. VLAN (VIRTUAL LOCAL AREA NETWORK) - A logical subdivision of a physical network, used to create separate, isolated networks within a single physical network. SNMP (SIMPLE NETWORK MANAGEMENT PROTOCOL) - An Internet Standard protocol for collecting and organizing information about managed devices on IP networks. MTU (MAXIMUM TRANSMISSION UNIT) - - - A technology that lets network cables carry electrical power. BGP (BORDER GATEWAY PROTOCOL) - The protocol used to exchange routing information between autonomous systems on the Internet. A network of servers that deliver web content to users based on their geographic location. RADIUS (REMOTE AUTHENTICATION DIAL-IN USER SERVICE) - A networking protocol that provides centralized Authentication, Authorization, and Accounting (AAA) management for users who connect and use a network service. NAC (NETWORK ACCESS CONTROL) - A security solution that enforces policy on devices that access networks to increase network visibility and reduce risk. SIEM (SECURITY INFORMATION AND EVENT MANAGEMENT) - - A solution that provides real-time analysis of security alerts generated by applications and network hardware. IDS (INTRUSION DETECTION SYSTEM) A device or software application that monitors a network for malicious activity or policy violations. IPS (INTRUSION PREVENTION SYSTEM) - The size of the largest packet that can be sent over a network medium. POE (POWER OVER ETHERNET) A protocol used for mapping an IP address to a MAC address that is recognized in the local network. CDN (CONTENT DELIVERY NETWORK) SSID (SERVICE SET IDENTIFIER) - A routing protocol for Internet Protocol (IP) networks that uses a link state routing algorithm. ARP (ADDRESS RESOLUTION PROTOCOL) Protocols for encrypting information sent over the internet. ICMP (INTERNET CONTROL MESSAGE PROTOCOL) - OSPF (OPEN SHORTEST PATH FIRST) A network security/threat prevention technology that examines network traffic flows to detect and prevent vulnerability exploits. DMZ (DEMILITARIZED ZONE) - A physical or logical subnetwork that contains and exposes an organization's external-facing services to an untrusted network, usually the Internet. TOPOLOGY - The arrangement of different elements (links, nodes, etc.) in a computer network. ACCESS POINT - ETHERNET - A family of computer networking technologies commonly used in local area networks (LAN). PING - BACKBONE - The main connectivity device that links various parts of a network together. MODEM (MODULATOR-DEMODULATOR) - A device that converts digital data from a computer into analog signals for transmission over telephone lines, and vice versa. A set of rules and conventions for sending information over a network. - - Any device connected to a network, such as a computer, printer, or router. PEER-TO-PEER (P2P) - A decentralized communications model in which each party has the same capabilities and either party can initiate a communication session. - A network architecture where a server provides resources and services to one or more client devices. A network where devices communicate with each other without physical connections, typically using radio waves. BLUETOOTH - A wireless technology standard for exchanging data over short distances using short-wavelength UHF radio waves. WI-FI (WIRELESS FIDELITY) - A technology for wireless local area networking with devices based on the IEEE 802.11 standards. The process of transferring data from a local computer to a remote system. DOWNLOAD - The process of receiving data from a remote system to a local computer. PORT - A communication endpoint used for networking that identifies a specific process or service on a device. DUPLEX - WIRELESS NETWORK - A server that acts as an intermediary for requests from clients seeking resources from other servers. UPLOAD CLIENT-SERVER - A network diagnostic tool used to track the pathway taken by a packet on an IP network from source to destination. PROXY SERVER - NODE A network utility used to test the reachability of a host on an Internet Protocol (IP) network and measure the round-trip time for messages sent. TRACEROUTE PROTOCOL - A device that allows wireless devices to connect to a wired network using Wi-Fi, or related standards. A system that allows communication in both directions. Full duplex allows simultaneous two-way communication; half duplex allows two-way communication, but not simultaneously. BROADCAST - transmission of data to all devices on a network. UNICAST - The transmission of data to a single specific recipient on a network. MULTICAST The transmission of data to multiple specific recipients on a network. STAR TOPOLOGY - A network topology where each node is connected to a central hub. MBPS (MEGABYTES PER SECOND) - RING TOPOLOGY - A network topology where each node is connected to two other nodes, forming a ring. A unit of measurement for data transfer speed. It indicates how many megabytes (1 million bytes) of data can be transferred in one second. Since there are 8 bits in a byte, 1 MBps is equal to 8 Mbps. This term is often used to describe the speed at which data is transferred between devices, such as from a hard drive to a computer. MESH TOPOLOGY*: - ### Key Difference: A network topology where each node relays data for the network and all nodes cooperate in the distribution of data. BUS TOPOLOGY - A network topology where each node is connected to a single central cable, called the bus. TOKEN RING - A network topology where nodes are arranged in a ring and pass a token around the network to control access. - *Mbps* measures speed in megabits per second and is often used for network speeds. - *MBps* measures speed in megabytes per second and is often used for data transfer rates between devices. ### Conversion: - 1 MBps = 8 Mbps SSD (SOLID STATE DRIVE) - COLLISION - When two or more devices send a signal along the same channel simultaneously, causing the signals to collide and become unusable. FRAME - A digital data transmission unit in computer networking and telecommunications. REPEATER - A device that receives and retransmits a signal to extend the range of transmission. MBPS (MEGABITS PER SECOND) - A unit of measurement for data transfer speed. It indicates how many megabits (1 million bits) of data can be transferred in one second. This term is commonly used to describe the speed of an internet connection. For example, a 100 Mbps internet connection can transfer 100 megabits of data per second. An SSD is a type of storage device that uses flash memory to store data. Unlike traditional hard drives, SSDs have no moving parts, which makes them faster, more durable, and more energy-efficient. They provide quicker boot times, faster file transfers, and improved overall system responsiveness. HDD (HARD DISK DRIVE) - An HDD is a traditional storage device that uses spinning magnetic disks to read and write data. HDDs are generally slower than SSDs due to the mechanical nature of their operation but often offer larger storage capacities at a lower cost per gigabyte. They are commonly used for bulk storage where speed is not a critical factor. HDMI - High Definition Multimedia Interface VGA - Video Graphics Array UTP - Unshielded Twisted Pair (up to 100m) STP - Shielded Twisted Pair CC - Coaxial Cable Fibre Optic - Light Emission, Expensive Glass Wire LAN/PAN - Local Area Network/Personal Area Network Intranet - Internal Network Extranet - External Network HDMI - High Definition Multimedia Interface VGA - Video Graphics Array UTP - Unshielded Twisted Pair (up to 100m) Emulator - Network Layout STP - Shielded Twisted Pair Simulator - Data Transfer CC - Coaxial Cable Default - pkt Fibre Optics - Light Emission, Expensive, Glass Wire Pka - Packet Tracer Activity Industry Standard Architecture Institute of Electronics and Electrical Engineers (IEEE) International Organization for Standardization (ISO) Class E IP Address - 192.168.0.1 DHCP - Dynamic Host Configuration Protocol Ping - To Find the Connected IP Address MAC - Media Access Control PDU - Protocol Data Unit Straight-through (A and B) - Connects Unlike Devices Crossover - Connects Similar Devices ALU - Arithmetic Logical Unit Hertz - Operations per Second Giga - Billion Kilo - Thousand CU - Control Unit RAM - Random Access Memory HDMI - High Definition Multimedia Interface VGA - Video Graphics Array UTP - Unshielded Twisted Pair (up to 100m) STP - Shielded Twisted Pair CC - Coaxial Cable Fibre Optics - Light Emission, Expensive, Glass Wire LAN/PAN - Local Area Network/Personal Area Network HDMI (HIGH INTERFACE) - DEFINITION MULTIMEDIA A proprietary audio/video interface for transmitting uncompressed video data and compressed or uncompressed digital audio data from an HDMI-compliant source device to a compatible display, projector, or audio device. VGA (VIDEO GRAPHICS ARRAY) - A standard for computer video output that defines the resolution, color depth, and refresh rate of the display. Commonly used to connect monitors to computers. FIBRE OPTICS - LAN/PAN (LOCAL AREA NETWORK/PERSONAL AREA NETWORK) LAN: - UTP (UNSHIELDED TWISTED PAIR) - A type of twisted pair cable that is used in networking and telecommunications. It consists of pairs of wires twisted together to reduce electromagnetic interference. Typically used for Ethernet cables with a maximum length of 100 meters. STP (SHIELDED TWISTED PAIR) - Similar to UTP, but with an additional shielding to protect against electromagnetic interference, providing better performance in electrically noisy environments. CC (COAXIAL CABLE) - - A type of electrical cable consisting of a central conductor, insulating layer, metallic shield, and outer insulating layer. Commonly used for cable television, internet, and other data communications. A technology that uses glass (or plastic) fibers to transmit data as light signals, offering high-speed data transmission over long distances with minimal loss and interference. It is more expensive than traditional copper cabling. A network that connects computers and devices within a limited area such as a home, school, or office building. PAN: = A network for interconnecting devices centered around an individual person's workspace, typically within a range of a few meters. T568A Color Code 5. Pin 5: White/Blue -> White/Blue 1. Pin 1: White/Green 6. Pin 6: Orange -> Green 2. Pin 2: Green 7. Pin 7: White/Brown -> White/Brown 3. Pin 3: White/Orange 8. Pin 8: Brown -> Brown 4. Pin 4: Blue 5. Pin 5: White/Blue 6. Pin 6: Orange 7. Pin 7: White/Brown 8. Pin 8: Brown T568B Color Code 1. Pin 1: White/Orange In this configuration, the transmitting and receiving pairs are crossed to allow direct device communication. Rolled Cable A rolled cable (also known as a rollover or console cable) is used to connect a computer terminal to a router's console port. It has a special pinout where one end is the exact reverse of the other. Rolled Cable Pin Configuration 2. Pin 2: Orange 1. Pin 1: -> Pin 8 3. Pin 3: White/Green 2. Pin 2: -> Pin 7 4. Pin 4: Blue 3. Pin 3: -> Pin 6 5. Pin 5: White/Blue 4. Pin 4: -> Pin 5 6. Pin 6: Green 5. Pin 5: -> Pin 4 7. Pin 7: White/Brown 6. Pin 6: -> Pin 3 8. Pin 8: Brown 7. Pin 7: -> Pin 2 Straight-Through Cable 8. Pin 8: -> Pin 1 A straight-through cable is the most common type of Ethernet cable. It uses the same wiring standard (either T568A or T568B) on both ends. This type of cable is used to connect different types of devices, such as a computer to a switch or a router to a modem. Both Ends: T568A or Both Ends: T568B Crossover Cable A crossover cable is used to connect similar devices directly, such as connecting two computers without a switch or hub. It uses T568A on one end and T568B on the other. One End: T568A Other End: T568B Crossover Cable Pin Configuration 1. Pin 1: White/Green -> White/Orange 2. Pin 2: Green -> Orange 3. Pin 3: White/Orange -> White/Green 4. Pin 4: Blue -> Blue For most standard networking needs, you will primarily use straight-through cables wired as either T568A or T568B. Crossover cables are less common now due to the auto-MDIX feature in modern networking equipment, which automatically detects and adjusts for cable type.
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