DEFINITION OF ACOUSTICS the following are the various definitions of "acoustics" depending on its context - The science of sound phenomena in buildings dealing with the production, transmission, and absorption of sound in order to secure the distinct conditions in every part of the building or room. - The science of sound and vibration which refers to the stress fluctuations as well as waves in a material medium. - An environmental technology on sound and noise control in a man-made surrounding conducive to a clear understanding of speech, better appreciation of music, and minimal noise interference. - The art and science of designing a room or building which insures both comfort and communication, and provides special features as the purpose and use of the structure requires. TYPES OF ACOUSTICS 1. Psycho Acoustics deals with the reaction of human beings to audible sound 2. Environmental Acoustics deals with the effects of the environment upon audible sound waves; may be broken down to Architectural Acoustics and Landscape Acoustics 3. Electro Acoustics deals with the generation and detection of audible sound waves 4. Sonics deals with the technical application of mechanical waves in basic scientific research, industry, and medicine. DEFINITION OF SOUND - Any vibratory motion of bodies, the transmission of these vibrations in a medium, ad the sensation produced on the human auditory mechanism. - An alteration in pressure (particle displacement in velocity) projected and propagated in an elastic material. - Form of energy propagated in waves which continue to subsist until filtered through a material turning into heat by friction. SOURCES OF SOUND Speech – produced by the human voice Music – produced by an instrument Noise – produced by impact, by vibrating bodies, even by speech or music TYPES OF SOUND Wanted – sound heard as perfectly as possible at the right level or loudness without pain or strain Unwanted – sound which entails an annoyance factor PROPERTIES OF SOUND • • Sound must always have a source, a path, and a receiver. (see F1) Speed – sound travels at 1130 ft. per second or 344 m. per second at normal • • • • • • • • • • • • room temperature (68°F); sound travels faster in denser media. Intensity – rate at which sound energy is being transmitted, measured at any point in the medium; intensity diminishes inversely as the square of the distance. decibel – the unit in which sound intensity is defined for architectural purposes decibel-meter – instrument by which sound intensity is measured Sound Pressure – the fluctuation in the atmospheric pressure caused by the vibration of air particles due to a sound wave. Loudness – subjective attribute of an auditory sensation in terms of which sounds may be ordered on a scale of soft to loud. Threshold of Audibility – minimum intensity that is capable of evoking an auditory sensation in the ear. Threshold of Pain – minimum sound pressure level which stimulates the ear to a point which is painful Frequency – the number of displacements or oscillations that a particle undergoes in 1 second. o hertz – unit of frequency; numerically equal to cycles per second Pitch – the attribute of an auditory system which enables us to pinpoint sounds on a scale extending from high to low frequency. Tone – sound sensation having pitch. Wavelength – the distance a sound wave travels during each complete cycle of vibration measured in meters or feet. Directional of Sound Sources – sound sources radiate sound waves in all directions; radiation pattern varies with the frequency; high frequency sounds are more pronounced along the longitudinal axis of the sound source. NATURAL ELEMENTS THAT AFFECT SOUND • • • • Temperature – particles of sound tend to follow cold air Clouds – if heavy, clouds can act as a reflecting surface Wind – may change the direction of sound Bodies of Water – can also act as a reflecting surface CHARACTERISTICS OF SOUND 1. 2. Sound Reflection – sound reflected off a surface, usually one which is hard, rigid and/or flat. Sound Absorption – sound waves absorbed into a material upon contact; change of sound energy into some other form 3. 4. 5. 6. 7. > Sound Absorption Coefficient (α) – fraction of energy of the incident sound absorbed by the surface; rates the efficiency of sound absorption of a material at a specified frequency (0-1) > Noise Reduction Coefficient (NRC) –arithmetic average of sound absorption coefficients at the frequencies 250, 500, 1000 and 2000 Hz, expressed to the nearest multiple of 0.05 > Surface Absorption – sound absorption of a surface obtained by multiplying the area of the surface by its sound absorption coefficient Sound Diffusion – occurs when sound waves are dispersed equally in a room Sound Diffraction – acoustical phenomenon which causes sound waves to be bent or scattered around such obstacles as corners, columns, walls, beams, etc. Sound Refraction – change of sound wave direction as it moves from one medium to another of different density Sound Transmission – sound which penetrates through a surface Reverberation – the prolongation of sound as a result of successive reflections in an enclosed space after the source of sound is turned off 1.3 Acoustical Defects Echo – sound waves which have been reflected to a listener with sufficient magnitude and time delay so as to be perceived separately from those communicated directly from the source to the listener. Long-Delayed Reflection – similar to echo except that the time delay between the perception of direct and reflected sounds is somewhat less. Flutter Echo – a rapid succession of noticeable small echoes observed when a short burst of sound is produced between parallel sound reflective surfaces. Sound Concentration – sound reflections from concave surfaces concentrating in an area sometimes referred to as hot spots. The intensity of sound at hot spots are always at the expense of dead spots. Coupled Spaces – two rooms adjacent to each other by means of open doorways, with at least one space being highly reverberant. Distortion – an undesirable change in the quality of musical sound due to the uneven and excessive sound absorption of the boundary surfaces at different frequencies. Room Resonance – also called Coloration. Occurs when certain sounds within a narrow band of frequencies tend to sound louder than other frequencies. Sound Shadow – occurs when an area does not receive an adequate amount of direct and reflected sound. Whispering Gallery – high frequency sounds creeping along large concave surfaces such as a hemispherical dome. Architectural Contributions to Auditorium Design • • • • • • Room Shape Volume and Dimensions Layout of Boundary Surfaces Surface Treatment Audience Capacity Seating Arrangement Acoustical Requirements in Auditorium Design + There should be adequate loudness in every part of the auditorium, particularly the remote seats. GOAL : REDUCE SOUND ENERGY LOSS 1. The auditorium should be shaped so that the audience is as close to the sound source as possible, thereby reducing the distance the sound must travel. > inclusive angle must be less than 140° > fan-shaped plans gives lesser distance from speaker to seats/centroid 2. The sound source must be raised as much as feasible in order to secure a free flow of direct sound waves to every listener. 3. The floor where the audience is seated should be properly ramped or raked, because sound is more readily absorbed when it travels over the audience at grazing incidence. > gradient along the aisles of sloped floors should not exceed 1:8 > other methods to improve sight lines and direct sound paths: - low-stepped aisles - two-row vision 4. The sound source should be closely and abundantly surrounded with large sound reflective surfaces in order to supply additional reflected sound energy to every portion of the audience. 5. The floor area and volume of the auditorium should be kept at a reasonable minimum, shortening the distance that direct and reflected sound must travel. 6. Parallelism between opposite sound reflective boundary surfaces should be avoided, to eliminate undesirable back reflections. 7. The audience should occupy those parts of the seating area which are advantageous both for viewing and for hearing. 8. If besides the primary sound source, which is normally located at the front part of an auditorium, additional sound sources exists in other parts of the room, these sound sources must also be surrounded by sound reflecting surfaces. + Sound energy within the room must be diffused. That is, there must be a uniform distribution of sound. BEST METHODS TO PROVIDE DIFFUSION include: 1. providing surface irregularities 2. a random or alternating application of absorptive and reflective materials 3. providing diffusers + The room must maintain optimum reverberation characteristics. The Reverberation Time must allow + The room should be free from acoustical defects such as echo, long-delayed reflection, sound concentration, coupled spaces, etc. THE GENERAL RULE OF THUMB FOR WALL SURFACES: 1. Reflective near sound source 2. Diffusive at the main audience area (i.e., at the middle) 3. Absorptive at the rear favorable reception and efficient presentation. • problems, even if rear wall is not treated acoustically. For such rectangular lecture rooms with a modest capacity, a diagonal seating layout is recommended as it eliminates parallelism between walls and utilizes splayed front walls as sound reflectors. ROOMS FOR MUSIC Acoustical attributes that affect the Quality of Music: + Noise and vibration which would interfere with listening or performing should be excluded, or at least reasonably reduced to a minimum. Acoustical Intimacy : music giving the impression of being performed in a small intimate hall 3.2 Acoustical Requirements for Various Auditorium Types Warmth : felt when the room has a relatively long RT at low frequencies (250 hz and below) Recommended Volume per Seat Values Fullness of Tone : noticed when there is a controlled RT over the entire audio frequency range TYPE OF AUDITORIUM VOLUME PER AUDIENCE SEAT (cu. m.) MINIMUM OPTIMUM Ensemble : orchestra performing in unison as a wellcoordinated unit MAXIMUM Good Blend : musical sound well-mixed before they reach the listener (perceived as harmonious) Rooms for 2.3 3.1 4.3 Speech Concert Halls Definition : possessed by a room where the sound of different musical instruments played simultaneously are easily distinguishable 6.2 7.8 10.8 5.7 8.5 12.0 5.1 7.1 8.5 Live Hall : an auditorium with a large volume relative to its audience capacity, with predominantly sound reflective enclosures 2.8 3.5 5.1 Dead Hall : a hall with a relatively small volume compared to its audience capacity, with enclosures which are highly sound absorptive Roman Catholic Churches Balance : created by numerous reflective and diffusive surfaces around the sound source to strengthen and improve the balance between various sections of the orchestra Multipurpose Auditoriums Motion Picture Theaters 3.2.1 Lecture Halls and Classrooms LECTURE HALLS and CLASSROOMS • The most important requirement for lecture halls and classrooms is noise control. • The Optimum Reverberation Time in lecture halls and classrooms is 0.4 to 0.7 seconds. • Lecture halls with volumes of 425 – 570 cu. m. or an audience of 150–200 persons does not require a Sound Amplification System. • However, non-amplified speech, directly from sound source to receiver is hardly understandable beyond 9-12 meters. • Classrooms with rectangular shapes, level floors, and floor areas normally between 59– 93 sq. m. seldom create any acoustical • • • • • Investigations show that music requires a longer RT than speech basically because musical sounds last longer than the syllables of speech. No music hall is built for one specific type or style of music; the RT therefore, must always be a meticulously established compromise. The frequency range for music is much wider than that for speech. Floor shapes of typical music halls: o rectangular o fan-shaped o horseshoe o irregular Balconies should not protrude too deeply. As much as possible the height should be roughly equal to the depth. CONCERT HALLS • The floor area of the orchestra platform should be based on the space requirements of the musicians, their instruments, the conductor, and soloists. • Platform should be neither too deep nor too wide; a maximum depth of 9 m. and a width of 18 m. is recommended. • If chorus space is necessary, 3 m. on either side or at the back can be added. • Surrounding enclosures should have reflective treatment. • The level of the platform should be elevated high enough above the audience floor level to provide ample direct sound to the audience, and to have a resonant space underneath to enhance instrumental bass radiation and reduce overpowering sounds of percussion instruments. THEATERS and OPERA HOUSES • An opera house is defined as a combination of a theater and a concert hall. • As opposed to orchestra platforms, theaters and opera houses use orchestra pits, located at least 2.50 m. below the stage. • Stages of theaters and opera houses include: o proscenium o open / thrust o arena o adaptable • Performances in opera houses rely heavily upon colorful settings and scenery, thus proscenium stages are recommended. 3.2.3 Churches, Synagogues, Multipurpose Auditoriums, and Community Halls CHURCHES and SYNAGOGUES • One of the most difficult aspects in the acoustical consideration of churches is RT control. • A long RT is preferred to enhance organ sounds, chorus singing, and even the chanting of words. However, speech intelligibility suffers. • The Chancel and Pulpit, as well as the organ and choir, should be well elevated and surrounded by reflective enclosures. • Churches usually consist of several coupled spaces (e.g., nave, chapel, baptistery, confessionals, etc.). • Coupled spaces must be provided with certain acoustical requirements and need individual reverberation control. MULTI-PURPOSE AUDITORIUMS and COMMUNITY HALLS • The problem with most multi-purpose auditoriums is the unraked or level floor. • Each musician requires a floor area of 1.10–1.40 sq. m., while each member of the chorus requires 0.30–0.40 sq. m. • Level floors introduce the following: o difficulty in providing direct sound o flutter echoes between level ceiling and floor lack of absorptive treatment Community halls and auditoriums found at the basement of large churches offer a lot of acoustical problems, primarily the existence of an excessively long RT (5–8 seconds). o • 3.2.4 Motion Pictures Theaters and Recording Studios MOTION PICTURE THEATERS • Motion picture theaters represent an exclusively single purpose auditorium. • The original sound source is not present but is a mere reproduction, reflecting the acoustical character of the motion picture studio in which the film scenes was shot. • Motion picture theaters should have a relatively short RT. • Boundary surfaces should be treated in a manner which is favorable to sound diffusion. • The room should be raked and fanshaped, with the room length not exceeding 50 m. • Heavily upholstered seats should be used to counteract detrimental defects caused by fluctuating attendance. • The front wall behind the screen is treated with absorptive material to avoid back reflections from the speakers. • The size of the screen depends on the theater area. • The projection room, acoustically treated because of the noise it produces, should be located at the center. MOTION PICTURE STUDIOS • Economy in construction and efficiency of operation suggest that several large-sized motion picture studios be grouped together. • Motion picture studios are usually built as large halls with highly absorbent enclosures so that the sets can contribute their own acoustical characteristics as required. • Provision for the required short RT and for a high degree of noise and vibration isolation within these studios is the main acoustical objective. RECORDING STUDIOS • Of all spaces which require acoustical attention, recording studios are the most complex. • • • • The receiver of sound in studios is microphones, which can easily detect long RTs, inadequate diffusion, all acoustical defects, and even the faintest noise or vibration. (H:W:L): - for small studios the recommended ratio is 1:1.25:1.6 > e.g., 2.70 m x 3.375 m x 4.32 m - for medium-sized studios the recommended ratio is 1:1.5:2.5 > e.g., 3.00 m x 4.50 m x 7.50 m The apparent RT in a studio, as eventually perceived by the listener, depends on the microphone pick up technology. Different required RTs cannot be avoided so variable absorbers and electronically controlled RT devices are used. To avoid noise and vibration detection, studios make use of structural isolation, sound locks, multi-leaf panels, and other acoustical technology. RADIO STUDIOS There are several types of studios for broadcasting: • Announcer's Booth : The smallest studio normally associated with a larger one. The floor area is only about 14 sq. m. • Talk Studio : Used for newscasts, panel discussions, addresses, and even recitals, the floor area is about 47 sq. m. • Drama Studio : Floor area is from 56 to 140 sq. m. • Versatile Studio : Used for either speech or musical presentations, floor area varies between 140 and 370 sq. m. • Audience Studio : Used for broadcasting choral and orchestral programs TELEVISION STUDIOS • Acoustical conditions are not as critical as for radio studios because the settings, scenery, and properties will change the acoustical environment. • RT in TV studios are usually short. If longer RTs are required the performance moves to a Satellite Audio Studio. • There are several types of television studios: o audience studios with permanent audience seating o general-purpose studios for all types of programs o small interview studios o dubbing suites • Television studios normally have most of the following auxiliary rooms, all with short RTs: o production control room o sound control room o lighting control room o announcer's booth o storage areas • The control rooms are often located one storey higher than the studio floor. • • The frequency range considered in the acoustical design of studios is from 32– 8000 Hz. For rectangular studios certain room proportions are generally advocated CONTROL ROOMS • Every radio, television, or recording studio is linked with a control room, where the control desk is located. •• aVisual contact between the studio and • window. control room is provided by a wide control • The size and shape of the control room depend on how many people and how much equipment it will accommodate. 3.3 Sound Amplification Systems CHECKLIST FOR EFFECTIVE USE OF AMPLIFICATION/REINFORCING SYSTEMS SOUND 1. A well-designed sound-reinforcing system should augment the natural transmission of sound from source to listener. It should be properly integrated with the room acoustics design to provide adequate loudness and good distribution of sound. It should never be used in lieu of good room acoustics design because it will rarely overcome or correct serious deficiencies, rather, it will likely amplify and exaggerate deficiencies. 2. Spaces seating less than 500 will seldom need a soundreinforcing system. Spaces seating 500-1000 may need a sound system, depending on the use of space. Spaces seating more than 1000 will normally need a sound system although it may not be used all the time. 3. The preferred type of sound-reinforcing system always is the central system, in which a loudspeaker or cluster of speakers are located directly above the source of sound to give maximum realism as well as intelligibility. 4. The other principal type of sound-reinforcing system is the distributed system in which a large number of loudspeakers, each supplying low-level amplified signals to a small area, are located overhead. The distributed system should be used only when the ceiling height is inadequate to use a central system or when not all listeners can have a line of sight to a central loudspeaker. 5. Avoid feedback of sound energy from loudspeaker to microphone by careful location of microphones out of coverage pattern of the loudspeakers. Feedback is the regeneration of a signal between loudspeaker and microphone which is heard as "howling" or "screeching". 6. A sound-reinforcing system used only for speech need not reproduce sound down to 63 Hz so avoid the "bass costs only a little more" sales presentation. SOUND SYSTEMS CRITERIA 1. SAS should properly transmit a wide range of frequencies (32-12000 Hz) to maintain a 2. 3. 4. 5. correct balance between fundamentals and harmonics to achieve perfect tone color for SAS should provide a wide dynamic range, i.e., a pianissimo sound must be clearly audible, and a fortissimo must be reproduced without distortion. SAS should be free from disturbing echoes or feedback. SAS should create a sufficiently low room reverberation. SAS should remain undetected. The illusion should be preserved that amplified sound comes from the natural sound source. SYSTEM COMPONENTS • Microphone - picks up the sound energy radiated by the source, converts it into electric energy and feeds it into the amplifier • Amplifier - increases the magnitude of the electric signal and delivers it to the loudspeaker • Loudspeaker - converts the electric signal into airborne sound waves for distribution to the listeners LOUDSPEAKER SYSTEMS • Central System - uses a single cluster of loudspeakers over the sound source. The preferred type because it gives maximum realism • Distributed System - uses a number of overhead loudspeakers located throughout the auditorium. Realism cannot be expected from this type of system but it does provide high intelligibility if the room is not too reverberant. o loudspeaker spacing (S) ideally should be about equal to room height (H); however S = square root of 2H is the practical spacing limit for uniform coverage • Stereophonic System - employs 2 or more microphones adequately spaced in front of the performing area and connected through separate amplifying channels to 2 or more corresponding loudspeakers which must be placed in the listening area in same pattern as their corresponding microphones each musical instrument and to provide clear, non-distorted sound. 4.1 Structural Acoustics FUNDAMENTALS OF NOISE CONTROL • Noise : All sounds that are distracting, annoying, or harmful to everyday activities • Airborne Noise : sound transmitted through the air only, usually through continuous air paths, doors, windows, vents, air shafts, etc. These pathways are called Acoustical Short Circuits. • Structure-borne Noise : radiated sound setting into vibration of solid parts of the building • The fundamental objective of noise control is to provide an acceptable acoustical environment Recommended Background Noise Criteria for Rooms ROOM NOISE CRITERION Concert Hall, Opera House 20 TV / Movie Studio 25 Classroom, Lecture Hall 25 Assembly Hall, Courtroom 30 Hospital 30 Hotel 35 Library 35 Business Office 40 Restaurant 45 Coliseum, Gymnasium 50 LOUDSPEAKER CLASSIFICATION • High Level - raises the level of reproduced sound very high; central systems usually belong to this group • Low Level - raises the level of reproduced sound just slightly; distributed systems usually belong to this group STRUCTURAL METHODS TO OVERCOME NOISE AND VIBRATION TYPE OF LOUDSPEAKER • Line or Column - concentrates most of the sound in a narrow angular spread in the vertical plane and a semi-narrow spread in the horizontal plane Walls • Foundation and Frame • • • • isolate the foundation from the frame use resilient members (mounts, clips, and hangers) suspend walls using resilient hangers, clips, or mounts use multiple leaf lightweight constructions use thicker, high density material • • • • • • • use different material for multiple layers increase spacing of studs, stagger placement, or eliminate studs altogether increase air space within walls introduce acoustical blankets into the air space make use of perimeter caulking and other sealants extend walls to floor slab above for adjacent dwellings, the partition wall should consist of two separate layers extending from the bottom of the foundation to the roof Floors, Ceilings, and Roofs • use floated floor constructions with isolation blankets • install floor carpets • isolate floors and ceilings from adjacent walls • suspend ceiling with resilient attachments • use multiple layered floor to ceiling connections • use furred plaster ceilings • apply fiberglass thermal insulation • use sound insulating roof construction Doors and Windows • use door stops and window fittings • improve door and window layouts • provide sound locks Machinery • isolate the machines from the foundation • introduce air plenum chambers • choose proper locations for machine rooms 4.2 Outdoor Acoustics AFFECTING OUTDOOR ACOUSTICS Temperature • downwind from the source, sound is normally bent towards the ground, increasing its sound level upwind from the source, sound is normally directed upwards causing a shadow zone where the sound level will be reduced Clouds and Rain • if heavy with impending rain, clouds can act as a reflective surface • light, cloudy skies can act as an absorptive surface Bodies of Water • when calm, can also act as a reflective surface LANDSCAPE ELEMENTS FOR NOISE CONTROL Vegetation • • Ducts, Pipes, Chases, and Conduits • lag or wrap ducts with absorbent materials • separate ducts from walls and floors by suspension or packing • line ducts with absorbent material and divide paths into several branches • introduce noise attenuators • provide different ducts per space • increase number of bends and turns • use heavy gauge metal • use flexible coupling elements for ducts and conduits • use resilient mounts FACTORS Wind • sound tends to bend towards the cooler temperature • on a clear, calm day when warmer air is near the ground, sound tends to bend upwards • on a clear, calm night when cooler air is near the ground, sound bends downwards LAND USE PLANNING FOR NOISE CONTROL Zoning • • • Trees and vegetation are normally NOT effective as noise control barriers. It is because attenuation from trees is mainly due to branches and leaves, which is why sound energy near the ground will not be significantly reduced. Deciduous trees will provide almost no attenuation during the months when their leaves have fallen. A single row of trees has no value as an acoustical barrier. Thin planting of trees can provide visual, but not acoustical shielding. Many rows of trees have some value as an acoustical barrier. Addition of shrubs on the ground will provide better attenuation. Earth Berms • Earth berms are effective isolators if completely covered by sound-absorbing material, such as plant. • If there are reflective surfaces along their tops or deciduous trees, the effectiveness is reduced because it can scatter sound energy. Thin Wall Barriers • Elevated roadbed plus shielding of grass-covered earth berm and thin-wall barrier can provide useful attenuation. However, elevated highways more than 500 ft. away can produce almost the same noise levels as highways at grade level because the line of sight will not be blocked. • Roadbeds below grade can interrupt the direct sound path from source to receiver even further, thereby providing greater attenuation by diffraction. Roadbed depressions of 12 ft. or more are usually needed to control highway noise. • Attenuation from thin-wall barrier is more effective where there is greater angle of diffraction. • • Industrial and commercial areas may act as barriers of noise for the benefit of residential occupancies. Light industry may be completely surrounded by office and research park buildings so that the residential areas are protected from industrial and vehicular traffic noise. Site Planning • Use of concentrated external parking • Use of cuttings • Use of landscape embankments Building Orientation • Orient the buildings such that the building will be shielded from traffic noise. Openings and sensitive areas should be located away from source of noise or near shielded areas. • By angling or staggering the buildings, noise build up from courtyards can be reduced. Perception and the Eyes - Matter is perceived through 3 steps: reception, extraction, and inference. - The human eye does not respond to the quantities of light falling on surfaces; rather, the eye sees color and brightness contrasts. Lens, Iris, and Retina Lens > elastic and transparent; focuses one's view onto the fovea in a process called accommodation > a structural defect in the lens can cause objects or scenes to appear out of focus > if the lens is a bit too round, then the focal length is too short and objects are focused in front of the retina, in a condition called myopia or nearsightedness because only nearer objects can be seen clearly > if the lens is a bit too flat, then the focal length is too long and objects are focused behind the retina, in a condition called hypermetropia or farsightedness > another structural difficulty usually associated with aging is presbyopia, in which the lens become less elastic, reducing accommodation; bifocal corrective lenses are usually required for this condition because the lens cannot focus well on either near or distant objects Iris > a membrane covering that dilates (opens) to allow more light to enter the eye during darkened conditions, and constricts (closes) to minimize light entry during brightened conditions, in a process of adjustment known as adaptation Retina > contains receptors responsible for transmitting an "image" to the brain for analysis 2 basic categories of receptors: 1.) cones Luminous Energy - unit : lumen-second - constant flow - nheavily concentrated in the fovea, providing sharp, distinct detail vision - perceives color 2.) rods - respond to very low light levels and occur over the entire retina except in the area of the fovea - do not provide distinct, detailed vision, nor do they provide color stimulus to the brain - peripheral vision is supplied by the rods Color and EM Spectrum Ultraviolet - electromagnetic radiation having wavelengths from about 370 nanometer (immediately beyond the violet in the visible spectrum) to 10 nanometer (on the border of the x-ray region) Visible Light - electromagnetic radiation that the unaided human eye can perceive - having a wavelength in the range from about 300 - 800 nm, and propagating at a speed of 186,281 miles per second - violet, blue, green, yellow, orange, red Infrared - electromagnetic radiation having wavelengths from about 800 nm (contiguous to the red end of the visible spectrum) to 1 mm (on the border of the microwave region) Nature of Light • • • • • • Reflection Diffusion Absorption Refraction Transmittance Diffraction Color Temperature and Color Rendering Index Color Temperature - the temperature at which a blackbody emits light of a specified spectral distribution - used to specify the color of a light source Color Rendering Index - a measure of the ability of an electric lamp to render color accurately when compared with a reference light source of similar color temperature Units of Measure Solid Angle / Steradian - Solid Angle: an angle formed by 3 or more planes intersecting at a common point - Steradian: a solid angle at the center of a sphere subtending an area on the surface equal to the square of the radius of the sphere Luminous Flux - SI unit : lumen/s (lm) - the rate of flow of visible light per unit time • • Luminous Intensity - SI unit : candela (cd) - the luminous flux emitted per solid angle by a light source Illuminance - SI unit : lux (lx) equal to one lumen per square meter - unit : footcandle (fc) equal to one lumen per square foot - the intensity of light falling at any given place on a lighted surface, equal to the luminous flux incidence per unit area Cloud Sky - a sky having between 30% - 70% cloud cover with the solar disk obstructed Overcast Sky - a sky having 100% cloud cover Daylighting Techniques • Sidelighting - e.g., windows and clerestories • Toplighting - e.g., skylight • Shades and Reflectors • Building Shapes and Orientation Types of Artificial Lighting Exitance and Luminance - unit : lambert (l); footlambert (fl) - light energy leaving a surface - the quantitative measure of brightness of a light source or an illuminated surface, equal to the luminous intensity per unit projected area of the source or surface viewed from a given direction Task or Functional Lighting lighting designed to provide strong illumination for a visually demanding activity Brightness - the sensation by which an observer is able to distinguish between differences in luminance Accent or Decorative Lighting lighting that calls attention to a particular object or feature in the visual field or that forms a decorative pattern on a surface Contrast - relative difference of adjacent luminances General or Ambient Lighting lighting designed to provide a uniform level of illumination throughout an area Path or Information Lighting lighting designed for wayfinding Inverse Square Law - the farther away it is, the less energy arrives Daylighting - The science, theory, or method of providing illumination through the use of light of day - To provide an interior space with daylight from both direct and indirect sources Sky Luminance Distribution • Sunlight - direct light of the sun • Skylight - the light from the sky, reflected and diffused by air molecules • Clear Sky - a sky having less than 30% cloud cover with the solar disk unobstructed Fluorescent Lamps - electric energy excites the gas inside the lamp, which generates ultraviolet light that excites the phosphors painted onto the inside of the bulb - requires a ballast in order to work properly - T-8 (4' long with 1" dia.) is the most commonly used general purpose lamp - compact fluorescent lamps (CFLs) come with either a screw base (to replace incandescent lamps) or a plug-in base High Intensity Discharge (HID) Lamps - designed to emit a great deal of light from a compact, long-life light source - most often used for street and parking lot lighting Types of Lamps Incandescent and Halogen Lamps - generally light when electric current heats the lamp's filament - start and warm up almost instantly and can be extinguished and restarted at will - preferred for their color and versatility - drawbacks of this type of lamp is inefficiency and short life - requires time to warm up; true light output and color is often not reached for 2-5 minutes - requires a cool-off period (restrike time) before it can be restarted once turned off - types of HID lamps: > Metal Halide Lamps > Sodium Lamps > Mercury Vapor Lamps Neon and Cold Cathode Lamps - closely-related to fluorescent lamps in operating principles - primary applications are signs and specialty lighting - tubular lighting that can be formed into any shape and be made to create any color of light - cold cathode lamps are generally larger in diameter than neon lamps and comes with a plug-in base while neon tubing usually terminates in base wire connections - includes track lights, floodlights, and accent lights Computation Guide Fiber-Optics - generally uses a thin, flexible, transparent fiber as a "light pipe" to transmit light between the 2 ends of the fiber Light-Emitting Diodes (LED) - light output produced by an individual diode often used together - small compared to incandescent and CFL Types of Luminaires Direct Luminaires - emits light downwards - includes most types of recessed lighting, including downlights and troffers Guidelines - Methods discussed below are merely for rough calculations or architects and interior designers for basic ambient lighting and should follow the conditions below: - Apply only to relatively ordinary spaces with white ceilings, medium tone to light walls, and a reasonable number of windows and other details. This does not work well for dark-colored spaces or spaces with unusual shapes. - Use common, everyday lighting equipment intended for the space being designed. Avoid custom designs and clever uses of lighting equipment. - Make sure you understand the different effects of point sources like incandescent or halogen and fluorescent lamps WATTS-PER-SQUARE-FOOT METHOD Indirect Luminaires - emits light upwards, bouncing light from the ceiling into a space - includes many styles of suspended luminaires, scones, and some portable lamps Diffuse Luminaires - emits light in all directions uniformly - includes most types of bare lamps, globes, chandeliers, and some table and floor lamps Direct-Indirect Luminaires - emits light upward and downward but not to the sides - includes many types of suspended luminaires as well as some table and floor lamps - can be semi-direct or semi-indirect according to the proportions of up and down light Asymmetric Luminaires - usually designed for special applications - may be direct-indirect luminaires with a stronger distribution in one direction Adjustable Luminaires - generally direct luminaires that can be adjusted to throw light in directions other than down - Number of Lighting Fixtures Needed = Total Required Lumens ÷ Lumens per Lighting Fixture Sample Computation: - Compute for the number of lighting fixtures needed for an 800 s sq.ft. classroom if the desired lighting level for a classroom is about 50 footcandles, and the lighting fixture to be used is a luminaire containing 2 lamps, each of which produces 2850 lumens. - Multiply the desired lighting level by two (2) = 50 fc x 2 = 100 footcandles - Total Lumens Required in the Room = 800 sq.ft. x 100 fc = 80,000 lumens Computation Guide: - Use the table above as a guide - Total Light or Watts Needed in a Space = Area x Prescribed Watts per sq.ft. - Number of Lighting Fixtures Needed = Total Required Watts ÷ Watts per Lighting Fixture Sample Computation: - Compute for the number of lighting fixtures needed for an 800 s sq.ft. classroom if the desired lighting level for a classroom is about 50 footcandles, and the lighting fixture to be used is a luminaire containing 2 lamps of 32 watts each. - Total Light or Watts Needed in the Classroom = 800sq.ft. x 1.2 watts per sq.ft. = 960 watts - Number of Lighting Fixtures Needed = 960 watts ÷ (2 x 32 watts per lighting fixture) = 15 lighting fixtures LUMEN METHOD Computation Guide: - Use the table above as a guide - Multiply the desired lighting level by two (2) - Total Lumens Required in the Room = Area x Total Desired Lighting Level - Number of Lighting Fixtures Needed = 80,000 lumens ÷ (2 x 2850 lumens per lighting fixture) = 14.04 fixtures = 14 or 15 lighting fixtures Average Light Level Desired and Typical Application Watts per Square Foot of Fluorescent, CFL, or HID Lamps Watts per Square Foot of Incandescent or Halogen Lamps 2.5 - 5.0 fc Hotel Corridors Stair Towers 0.1 - 0.2 0.3 - 0.7 0.2 - 0.4 0.7 - 1.0 10.0 - 20.0 fc Building Lobbies Waiting Areas Elevator Lobbies Malls Hotel Function Spaces School Corridors 0.4 - 0.8 1.0 - 2.0 20.0 - 50.0 fc Office Areas Classrooms Hold Rooms Lecture Halls Conference Rooms Ambient Retail Lighting Industrial Workshops Gyms 0.8 - 1.2 not recommended 50.0 - 100.0 fc Grocery Stores Big Box Retail Stores Laboratories Work Areas Sports Courts (not professional) 1.2 - 2.0 not recommended 5.0 - 10.0 fc Office Corridors Parking Garages Theaters (house lights)
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