Powder Technology 386 (2021) 154–165 Contents lists available at ScienceDirect Powder Technology journal homepage: www.elsevier.com/locate/powtec DEM investigation of SAG mill with spherical grinding media and non-spherical ore based on polyhedron-sphere contact model Changhua Xie a, Huaqing Ma a, Tao Song b,c, Yongzhi Zhao a,⁎ a b c Institute of Process Equipment, Zhejiang University, Hangzhou, 310027, China State Key Laboratory of Process Automation in Mining & Metallurgy, Beijing, 100160, China Beijing Key Laboratory of Process Automation in Mining & Metallurgy, Beijing, 100160, China a r t i c l e i n f o Article history: Received 6 January 2021 Received in revised form 15 March 2021 Accepted 16 March 2021 Available online 18 March 2021 Keywords: Polyhedron-sphere contact model Non-spherical DEM SAG mill Collision energy a b s t r a c t In the ore milling process, the ore particles are usually irregular polyhedrons, and the grinding media are often spherical. The need for accurate simulation of this process calls for a contact algorithm between the polyhedron and sphere, achieving a balance of accuracy, stability, and efficiency. For this purpose, we propose a polyhedronsphere contact model based on the deepest point method. Experiments and simulation studies by discrete element method (DEM) are conducted to test this model's accuracy in a hexahedral box and a lab-scale horizontal drum with lifters. Then, systematic research is carried out for an industrial semi-automatic grinding (SAG) mill to explore the effect of particle shape. To reveal the advantage over the traditional spherical DEM model, the polyhedron-sphere (PH-SP) grinding system is compared with a pure spherical grinding system. Results are discussed from the motion behavior particles, power consumption, collision energy on ore and liner, and liner wear. The results show that the charging of particles in the PH-SP grinding system is blocked to a certain extent by polyhedral particles, both the power consumption and energy utilization efficiency increase somewhat, the large energy collision between ore and liner has increased significantly. The liner wear of the PH-SP grinding system is more severe than the pure spherical grinding system, which indicates that the new model is necessary for more accurate prediction of the grinding process. © 2021 Published by Elsevier B.V. 1. Introduction Ball mill is widely used in ore particles' comminution process for its large processing capacity, strong adaptability, and simple operation [1–4]. The comminution process can be divided into coarse and fine grinding according to ore particle products' size. In the coarse grinding process, the ore particle input is irregularly polyhedral, and they are ground into fine particles by the impact and abrasion of steel balls. In addition to experimental research [5,6], numerical simulation has been widely applied in the study of the milling process with the development of computational technology. Because it can not only monitor the charging behavior of particles inside the mill but also be used to predict the wear of liner and grinding media accurately [7]. Among those numerical simulation methods, the discrete element method (DEM) has been widely employed in the simulation investigation of the milling process [5,8–15] since it was proposed by Cundall and Stack [16]. Because it can record detailed information of particles, and it is easy to be coupled with other numerical calculation methods. In the early research on ball mills, due to the imperfection of the non-spherical model and the ⁎ Corresponding author. E-mail address: yzzhao@zju.edu.cn (Y. Zhao). https://doi.org/10.1016/j.powtec.2021.03.042 0032-5910/© 2021 Published by Elsevier B.V. limitation of calculation, most researchers focused on spherical particles [3,4,8,17–19], which was of significant difference from the real nonspherical ore particles. Later, with the development of non-spherical models such as multi-sphere [20–23], super-ellipsoids (or superquadrics) [24–28], and polyhedron [29–34], the influence of ore particle shapes on the milling process gradually received attention. In the study of Cleary [3], particles were modeled by the superellipsoids in 2D, and the influence of ball and rock shape on the charging behavior and power draw was initially explored. Kiangi et al. [26] combined experiments and simulation to conduct similar research in a 3D mill. Furthermore, Xu et al. [35] used a 3D super-ellipsoid model in a SAG mill to systematically study the impact of particle shape on collision energy and liner wear. Cleary et al. [35] explored the relationship between collision energy and abrasion of particles based on the superellipsoids. The shape of particles modeled by super-ellipsoid was rounding during the milling process. Although the super-ellipsoid method can model lots of different non-spherical particles, the ore (coal, rock and so on) in the grinding process are often irregular polyhedrons, and the super-ellipsoid cannot accurately describe these particles. Peng et al. [36] used a sphere-clump method (also named multi-sphere method) to model irregular iron ore, and compared the sensitivity of particle charge behavior to the speed and lifter height. In C. Xie, H. Ma, T. Song et al. Powder Technology 386 (2021) 154–165 a PH and a SE terminates in one of six cases for each contact events. Xie et al. [47] proposed a composite contact algorithm to solve the contact detection between the polyhedron and the super-ellipsoid, in which the super-ellipsoid is converted into polyhedron when it contacts with polyhedral particle. In this composite algorithm, the contact between super-ellipsoid is dealt with the deepest point method, and the contact between polyhedrons or between polyhedron and superellipsoid are directly or indirectly processed by the overlapping volume method. Since the spherical particles can also be modeled by the superellipsoid method, the above composite contact algorithm is also applicable to the polyhedral-spherical particle system. However, the number of faces of the polyhedron converted from a sphere is large. The combined contact algorithm would not be efficient enough to deal with the contact detection between polyhedron and sphere. On the other hand, the sphere is more special than other non-spherical particles modeled by super-ellipsoid. The sphere's normal contact force always points to the sphere's center, making it feasible to use the deepest point method to calculate the contact between polyhedral and spherical particles. The deepest point method can also be used to resolve the contact between polyhedrons, and it has been proven to be accurate and efficient [31]. That means all the contact in the polyhedron-sphere particle system (including PH-PH, PH-SP, and SP-SP) can be handled under a unified contact theory framework rather than a composite contact algorithm contains two or more contact models. We proposed a contact algorithm suitable for all contact types in the polyhedral-spherical particle system in this paper. Experiments and simulations were performed for particle packing in a box and particle motion in a lab-scale ball mill with lifters to verify the algorithm's accuracy. After that, a systematical comparison was carried out to investigate the influence of spherical ore and actual irregular polyhedral ore on the mill's operating performance in an industrial SAG mill. their research, irregular polyhedral particles can be modeled by the sphere-clump method, and the number of clumps can be adjusted to achieve different shape representation accuracy. Although nonspherical particles can be simplified as composite spheres because this method is efficient and can describe many phenomena of non-spherical particles [37]. However, in some cases that need accurate simulation, such as scientific research about granular matter or some industrial applications need high prediction accuracy, a more precise model is required. Liu et al. [34] proposed a dilated polyhedron model with the characteristics of both sphere and polyhedron, thereby converted the contact search problem between polyhedrons into an optimization problem between the envelope functions of the dilated polyhedron. Based on the principle of energy conservation principle for elastic contact, Feng et al. [29–31] proposed a theoretical framework suitable for polygons (2D) and polyhedrons (3D) of arbitrary shapes, in which a potential function restricts the normal contact. In the past, most researchers used this method to calculate the contact forces and torques between polyhedrons, which has been proven to be a stable and effective method. For example, Govender et al. compared the difference of polyhedral and spherical particles on the processes, including the discharging in a hopper [38] and a blast furnace [39], the mixing of particles [40] in a rotating drum and a four-blade mixer [41]. When we discuss the simulation of a granular system via DEM, the particle's shape and the contact detection and the calculation of forces and torques related to it are two of the critical issues that need to be considered. According to the characteristics of particle shape [42], particles can generally be divided into different categories, which includes smooth continuous surface particles (like sphere, ellipsoid, superellipsoid, etc.), composite particles (such as multi-spheres, bonded spheres, multi-super-ellipsoids [43], etc.), combined surface particles (polyhedron, sphero-polyhedron, etc.), and so on. In the past decades, most researchers focused on particle systems with the same shape type to simplify the problem, such as spherical particle system, ellipsoidal particle system, or polyhedral particle system, in which particles of different shapes (varies in aspect ratio or diameter) can still be modeled in the same way. However, in the ball mill which we need to investigate here, the ore particles are irregular polyhedrons with vertexes and sharp edges, while the grinding media are spherical steel balls. Considering that different shape representation methods have unique advantages in modeling particles of specific shapes, it is more feasible to develop a contact model suitable for different types of particles rather than a shape model that can describe all particles. For example, the polyhedron method may describe irregular ore particles with minimal elements and significant computational efficiency. At the same time, the traditional spherical model can efficiently and accurately model spherical particles. Therefore, it is of great practical significance to develop a model to handle the contact between polyhedron and sphere to veritably simulate the milling process of ore particles inside the ball mill. The calculation will be more complicated when dealing with contact between polyhedrons and other shapes. For example, when a polyhedron is in touch with a sphere or a particle modeled by superellipsoid, the overlapping body may be a complex geometry with both continuous and discrete surfaces rather than a polyhedron, and the effort to calculating the overlap volume may significantly increase. Wachs et al. [44] used the Gilbert–Johnson–Keerthi (GJK) algorithm [45] in the contact detection between polyhedrons and tried the possibility of applying this algorithm to the contact detection of particles of arbitrary shape. In the lasted study of Feng et al. [32], both the GJK and expanding polytope algorithm (EPA) were used to solve the particle system containing multiple particle types. The results showed that although they can handle the contact between polyhedrons well, both the GJK and EPA is less effective for smooth-surfaced shape. Peng et al. [46] presented a contact detection algorithm for a convex polyhedron (PH) and a super-ellipsoid (SE), where the contact detection between 2. Mathematical model 2.1. Particle motion equations In DEM simulation, the motion of particles follows Newton's law of motion, and the corresponding equations can be written as: dv ¼ mg þ ∑F c , dt ð1Þ dω ¼ ∑T c , dt ð2Þ m I where m and I are the mass and inertia tensor of the particle, respectively; dv/dt and dω/dt are the translational acceleration and angular acceleration of the particle, respectively; g is the gravitational acceleration. Fc and Tc correspond to the contact force and contact torque, respectively. The Spring-dashpot contact model proposed by Cundall and Strack [16] is adopted in this paper. It includes normal contact force Fc,n, normal contact torque Tc,n produced by Fc,n, tangential contact force Fc,t, and tangential contact torque Tc,t produced by Fc,t. Among them, the contact forces can be calculated by equations as follows: F c ¼ F c,n þ F c,t , ð3Þ F c,n ¼ −kn δn −ηn vn , ð4Þ F c,t ¼ −kt δt −ηt vt , ð5Þ where kn and kt are the normal and tangential spring stiffness, respectively; δn and δt correspond to the displacement between two particles (or a particle and a wall) in the normal and tangential direction, respectively. ηn and ηt refer to the normal and tangential damping coefficient, 155 C. Xie, H. Ma, T. Song et al. Powder Technology 386 (2021) 154–165 respectively, which can be calculated from the restitution coefficient. vn and vt are the relative velocities of two particles (or a particle and a wall) in the normal and tangential direction, respectively. When the following relationship is satisfied, jF c,t j> f s jF c,n j, the spherical particles. The polyhedral method is used to model the polyhedral particle, which can be obtained by importing an STL file modeled by any 3D modeling software. Contact detection between particles is carried by the deepest point method, which includes the contact detection between polyhedrons (PH-PH), between spheres (SP-SP), and between polyhedron and sphere (PH-SP). Since SP-SP contact has been described in detail in many works of literature [2,16], the contact model in this section only concerns the contact of PH-PH and PH-SP. The contact is figured out in a 2D schematic diagram to simplify the description, where polyhedrons are simplified as polygons and spheres are simplified as circles. In the case of 2D, PH-PH contact can be divided into vertex-vertex contact and vertex-edge contact. The contact of PH-SP can be divided into vertex-edge contact and edge-edge contact, as shown in Fig. 1. In the deepest point method, the contact between particles is obtained by the following steps: ð6Þ the Coulomb friction model is adopted to calculate the tangential contact force as follows: F c,t ¼ − f s jF c,n j δt , jδt j ð7Þ where fs is the sliding friction coefficient. The normal contact force cannot produce torque for the spherical particle, and only the tangential contact force can produce torque. However, when the particle is non-spherical, the normal and tangential contact force may produce torques as follows: T c ¼ L ðF c,n þ F c,t Þ, 1) finding the deepest points; 2) determining the direction of normal force; 3) determining the contact point and calculating the overlap. ð8Þ where L is the distance vector from the particle center to the contact point. Rolling friction is neglected because its effect is small for the polyhedral particles. Unlike the spherical particles, the calculation of the inertia moment I and the contact torque Tc are more complicated for the non-spherical particles because of the asymmetry of geometry. The inertia moment is time-varying due to the rotation of non-spherical particle in the global coordinate system, and it has off-diagonal non-zero entries, viz.: 0 1 Ixx −Ixy −Ixz B C Iyy −I yz A I ¼ @ −Iyx ð9Þ −Izx −Izy Izz 2.2.1. Contact of PH-PH As shown in Fig. 1a, when two polygons (PH-1 and PH-2) are in vertex-vertex contact, a new polygon composed of intersection (g and h) and vertices (p and q) will appear. Here, p is the deepest point inside PH-1, and q is the deepest point inside PH-2. The unit vector (n) of the normal direction force at point p is the sum of the normal vector of the adjacent edges, which can be written as follows: n¼ n 1 l1 þ n 2 l2 , ‖n1 l1 þ n2 l2 ‖ ð12Þ where n1 and n2 are the normal unit vector of edge pg and ph, respectively; l1 and l2 correspond to the length of edge pg and ph, respectively. While the normal unit vector (n') at the deepest point q can also be calculated in the same way, and it satisfies n' = − n. Once the deepest points are determined, the lines (dotted line in Fig. 1a) perpendicular to the unit normal vector's direction can be obtained. The overlap between PH-1 and PH-2 (δ) is converted into the distance 0 0 I0z between the dotted line, and the centroid of polygon phqg (pc) is the 0Z 1 y02 þ z02 dV 0 0 contact point. B C Z B C When PH-1 and PH-2 are in vertex-edge contact, the overlapping 02 B C 02 ¼ ρB 0 0 x þ z dV ð10Þ C part contains a vertex (point p) and two intersections (point g and h), C B Z @ 02 A as shown in Fig. 1b. The unit vector (n) of the normal direction force 0 0 x þ y02 dV at point p is calculated by Eq. 12, and the intersection (point q) of the reverse extension of n and the edge gh is the deepest point of PH-2 (point After calculating the contact torques in the global coordinate system, q). Since the normal unit vector (n') at point q is perpendicular to edge a rotation matrix will be used to convert them from the global coordigh, the distance between point p and q is the overlap, and the centroid of nate system to the local coordinate system, which can be written as: triangle phg is the contact point. 0 1 cosα cosφ− sinα cosβ sinφ sinα cosφ þ cosα cosβ sinφ sinβ sinφ @ A ¼ − cosα sinφ− sinα cosβ cosφ − sinα sinφ þ cosα cosβ cosφ sinβ cosφ A; sinα sinβ − cosα sinβ cosβ To calculate the inertia moment of a polyhedral particle, a local coordinate system that the inertia moment contains only non-zero entries in its diagonal is introduced here, and the inertia moment in the local coordinate system can be written as: 0 0 1 Ix 0 0 0 0 I ¼ @ 0 Iy 0 A ð11Þ where α, β, and φ are Euler angles, which correspond to nutation angle, precession angle, and spin angle. Then, the angular acceleration can be determined in the local coordinate system. It is transformed back to the global coordinate system in the last step by an inverse rotation matrix A−1. More details about non-spherical particles' modeling using DEM can be seen in the literature [27,48–51]. 2.2.2. Contact of PH-SP As shown in Fig. 1c, A circle SP-1 is in contact with a polygon PH-2 in the form of edge-vertex contact. The circle SP-1 can be described as F(x, y) = 0, and points satisfied F(x, y) < 0 are inside SP-1. Among these points, the vertex of PH-2 (point p) meets the smallest F(x, y) value, so it is the deepest point inside SP-1. The direction of the normal force at point p always points to the center of SP-1, and the intersection of the reverse extension line of n and the SP-1 is the deepest point inside PH-2 (point q). The distance between point p and q is the overlap, and the middle point of them is the contact point pc. When the circle SP-1 contacts with the polygon PH-2 in the form of edge-edge contact, the 2.2. Contact model There are spherical and polyhedral particles in the particle system studied in this paper. The traditional spherical model is used to model 156 C. Xie, H. Ma, T. Song et al. Powder Technology 386 (2021) 154–165 Fig. 1. Schematic diagram of the contact in 2D: (a) vertex-vertex contact between polygons, (b) vertex-edge contact between polygons, (c) edge-vertex contact between a circle and a polygon, and (d) edge-edge contact between a circle and a polygon. contact detection will be simpler, as shown in Fig. 1d. The way to find the deepest point inside SP-1 is similar to the edge-vertex contact of PH-SP, and the only difference is that the deepest point is on the edge of the PH-2. Once the deepest points and the normal direction of contact force are determined, the contact forces and torques can be calculated similarly to traditional DEM. the start and end time of the contact, respectively. Fc,t,ij is the tangential contact force between particle i and particle j, vt,ij is the relative tangential velocity between them. vi is the velocity of particle i. According to the research of Finnie et al. [52], the plastic flow pressure is set to 1.5 times the Vickers hardness in this paper. More details about the SIEM can be found in our previous works [48,49,53]. 2.3. Erosion model 3. Validation Shear Impact Energy Method (SIEM) is used to obtain the liner wear, which connects the shear impact energy with the volume removed from the surface. The following equations are used to describe this model: The contact algorithm's accuracy between polyhedral and spherical particles is verified by combining the experimental and simulation research of particle packing in a hexahedral box and particle motion in a lab-scale ball mill with lifters. In the experiments, the polyhedral particles are made by 3D printing with resin by SLA (Stereo Lithography Apparatus), and the printing precision is ±0.1 mm. The spherical particles are produced by PMMA. The density of both resin and PMMA is about 1190 kg·m−3. Here, the polyhedral particles are of the same shape and size, an irregular polyhedron with 12 faces (40 triangle faces), as shown in Fig. 2. The equivalent diameter of polyhedral particles is 13.75 mm, and the diameter of the spherical particle is 18 mm. In the simulation, the elastic modulus of resin and PMMA are 2.5 GPa and 3.15 GPa, respectively; the Poisson's ratio of resin and PMMA are 0.41 and 0.35, respectively. The restitution coefficient between resin is 0.65, the restitution coefficient between PMMA is 0.75, and that between resin and PMMA is 0.70. The sliding friction coefficient and the rolling friction are 0.3 and 0.001, respectively. The time step is Vp ¼ Eshaer 4:0p ð13Þ Z t1 Eshear ¼ − F c,t,ij ∙vt,ij dt t0 ð14Þ The shear impact energy in Eq. 13 will be accumulated to calculate wear only when both Fc, t, ij ∙ vt, ij < 0 and Fc, t, ij ∙ vi < 0 are satisfied. In these equations, Vp is the volume removed from the surface in the plastic deformation caused by shear impact energy, and Eshear is the shear impact energy. p is the plastic flow pressure of the target surface, and it is generally 1–5 times the Vickers hardness. t0 and t1 correspond to 157 C. Xie, H. Ma, T. Song et al. Powder Technology 386 (2021) 154–165 Fig. 2. Polyhedral particle (a) without mesh and (b) with triangle mesh. 5 × 10−5 s, which is smaller than the critical time step calculated by the natural oscillation periods [54]. Firstly, we compared the packing height of the polyhedron-sphere system in a hexahedral box of 80 × 80 × 200 mm. As shown in Fig. 3, the number of spherical and polyhedral particles is set to 0–300, 50–250, 100–200, and 140–160 to ensure the total number of particles is consistent. Due to the randomness of particle orientation in packing, this process has been repeated three times both in the experiment and numerical simulation. Fig. 4 shows the average packing height, and it can be seen that the packing height in the experiment and simulation is quite close. Besides, we compared the motion behavior of polyhedral and spherical particles in a lab-scale rotation mill. The mill is also made by 3D printing with resin by SLA, and it is 300 mm × 40 mm in diameter and length. There are 18 lifters inside the mill, the angle of the lifter face is 14°, the height of the lifter is 10 mm, and the width of the top plate is 10 mm. The mill's rotation speeds are set to 10 rpm, 20 rpm, 30 rpm, 40 rpm, 50 rpm, and 60 rpm to test this contact algorithm's stability. In the experiment, after 300 polyhedral particles and 80 spherical particles are put inside the mill, it rotates for 20 s to reach a quasi-steady state. Then, it runs for 10 s to record the charging behavior, and a high-speed camera captures the mill motions. In the simulations, particles are randomly generated in the mill and settled by gravity. The simulation data are recorded with a time interval of 1 s. As shown in Fig. 5, the motion behavior of particles in the mill at different speeds is of significant difference. When the mill rotates at 10 rpm, the particle bed's slumping occurs; as the speed increases to 30 rpm, the transverse motion turns into cascading; while the transverse motion will be converted into cataracting when the rotation speed increases to as large as 60 rpm. As we can see, the particles' motion behavior in the simulation is in good agreement with that in the experiment, which shows the accuracy of the contact algorithm between sphere and polyhedron proposed in this paper. Furthermore, the shoulder and toe positions at different rotation speeds in the experiment and simulation are compared. The definition of the specific positions in a ball mill proposed by Cleary et al. [55] is used, as shown in Fig. 6. The head is the highest point where the liner is still in contact with the particles, and the shoulder is the top position of the kidney-shaped charge. The impact toe is the top position of the region where particles impact the liner directly, and the bulk toe is the end of the kidney-shaped contiguous main body of the charge. In the experiment, shoulder and toe positions are marked in the snapshots taken by a high-speed camera. Same with the simulation, ten snapshots with a physical time interval of 1 s were used. The position data are then converted into the angles on the mill's inner surface, and the average angle of each rotation speed is figured in Fig. 7. Same as the experiment, the shoulder and toe position in simulations is also obtained by the snapshots of motion behavior. It can be seen that the height of both the shoulder and toe increases with the rotation speed, which is consistent with the result Fig. 3. Packing of particles in a box of 80 × 80 × 200 mm in experiment and simulation, and the number of spherical and polyhedral particles are set to (a) 0–300, (b) 50–250, (c) 100–200, and (d) 140–160. 158 C. Xie, H. Ma, T. Song et al. Powder Technology 386 (2021) 154–165 Fig. 4. Comparison of average packing height in experiment and simulation. in Fig. 5. Moreover, the positions of the shoulder and toe in the simulation are close to the experimental results. That is, the simulation can predict the positions of the shoulder and toe quite accurately. A comparison in simulation time between pure polyhedron DEM and sphere-polyhedron DEM was also carried out in the mixing process of 300 polyhedral and 80 spherical particles insides the lab-scale mill to show the algorithm's efficiency. In the pure polyhedron case, balls were Fig. 6. Schematic diagram of the definition of specific locations in the mill. modeled by the polyhedron method with 20 × 10 slices (360 triangular facets in total) in longitude and latitude. Under this condition, the pure polyhedron particle system's simulation time is about 1.82 times that of Fig. 5. Snapshots of 300 polyhedral particles and 80 spherical particles in a lab-scale ball mill rotated at 10 rpm, 30 rpm, and 60 rpm in the experiment and DEM simulation. 159 C. Xie, H. Ma, T. Song et al. Powder Technology 386 (2021) 154–165 Fig. 7. Positions of (a) the shoulder and (b) the toe in the experiment and DEM simulation at different rotation speeds. and spherical grinding media (SP grinding system). The grinding media are steel balls with a constant diameter of 125 mm. The size distribution of ore particles is referred to as the setting in the research of Cleary et al. [3], and a cutoff of 15 mm is used to ignore the effect of fine ore powder. Within each diameter range, the diameter of the ore particle is randomly distributed. More detailed information about the grinding media and ore can be found in Table 1. Only ore particles with equivalent diameters larger than 75 mm are polyhedral to reduce the computational effort. Such a setting is reasonable because the shape of the small size ore particles in the real mill gradually tends to be spherical under the action of abrasion. The size of the mill is 9.75 × 4.88 m in diameter and length, as shown in Fig. 8. A slice of 0.5 m in length is used here to reduce the number of particles, and periodic boundaries are set at the two ends. All the simulations are carried out via our self-developed code (DEMSLab 4.0) on a workstation. Except for the ore particles' shape, all the simulation parameters are same in the two cases. More detailed parameters about the device and simulation can be found in Table 2. After all the particles are randomly generated and settled by gravity, the mill rotates for four revolutions counterclockwise with a speed of 10.5 rpm to reach the quasi-steady state. During this process, it's worth noting that the PH-SP particle system's simulation time is only about 1.85 times that of the SP Table 1 Size of ore particles and grinding media. Type Diameter (mm) Amount Volume fraction (%) Mass fraction (%) Ore 15–25 25–35 35–45 45–75 75–105 105–150 125 298,410 66,227 23,616 6683 2051 513 2500 25 18 15 15 15 12 – 54.49 Media 45.51 the polyhedron-sphere particle system, which means the proposed algorithm is quite efficient. 4. Solution and simulation condition The simulations are carried out in an industrial-scale SAG mill, which includes a case with polyhedral ore particles and spherical grinding media (PH-SP grinding system), and a case with spherical ore particles Table 2 Simulation parameters in an industrial SAG mill. Fig. 8. Schematic diagram of the SAG mill. 160 Parameters Value Parameters of the liners Vickers hardness Length of the liners/m Height of the lifters/m The angle of the lifters face NO. of lifters HV370 0.5 152 14° 60 Parameters of the simulation Shape of particles Density of particles/kg·m−3 Vickers hardness Coefficient of restitution between ore particles Coefficient of restitution between ore and steels Coefficient of restitution between balls and liners Coefficient of sliding friction Normal spring constant kn/N·m−1 Tangential spring constant kt/N·m−1 Timestep/s Polyhedron, Sphere 4500 (ore), 7800 (media) HV160 (ore), HV370 (media) 0.3 0.5 0.8 0.5 2 × 107 8 × 106 10−5 Parameters of the mill Rotation speed Ω/rpm Ore filling level Media filling level 10.5 20% 15% C. Xie, H. Ma, T. Song et al. Powder Technology 386 (2021) 154–165 Fig. 9. Snapshots of charge behavior in SAG mill of (a) SP particle system, (b) PH-SP particle system. lifted to a higher position and obtain larger gravitational potential energy. The flow of particles in the mill containing polyhedral ore is more sluggish than the mill containing only spherical particles. This phenomenon is most apparent in the region around the bulk toe, where spherical particles continue to fill the bulk toe under the action of gravity. In contrast, the polyhedral particles cannot load the bulk toe in time due to blockage between particles, which results in a pit in the bulk toe. Also, considering that the main difference in the motion behavior of irregular polyhedral particles and spherical particles is rotation, the average angular velocities of ore particles in different sizes during the milling process are compared here, as shown in Fig. 10. In general, the ore particles' angular velocity in the PH-SP grinding system is smaller than that of the SP grinding system, which means the spherical particles are more easily to rotate. In particular, this difference gradually decreases as the diameter of the ore particles increases. It is also worth noting that although the particles smaller than 75 mm in the PH-SP grinding system are still spherical, their angular velocity is also significantly reduced by the influence of irregular polyhedral particles. During the milling process, spherical particles are more likely to slide and be projected from the shoulder than non-spherical particles. The decrease in angular velocity is an essential feature of the PH-SP grinding system because it affects the shoulder's height and is closely related to ore particles' abrasion during the milling process. particle system. After that, it runs at 10.5 rpm for four more revolutions to obtain the simulation results. 5. Results and discussion 5.1. Charge behavior As the SAG mill enters a stable operation state, the grinding system's charging behavior in the PH-SP and SP grinding systems is different. As shown in Fig. 9, the shoulder and the head in the SAG mill containing polyhedral ore particles are slightly higher than that of the SAG mill containing only spherical particles. It means polyhedron particles can be 5.2. Energy consumption Besides, the power consumption of the PH-SP and SP grinding systems is discussed. As shown in Table 3, when part of the ore particles is irregular polyhedrons, the total power increases about 6.7% compared to that of spherical ore particles, from ~834 kW to ~890 kW. When the collision type is considered, it is easy to see that all collision types' specific power consumption slightly increases. Among them, the increment in the power consumption of collision between ore and media is the largest, which is sufficient for the ore particles' breakage. The increased power consumption in media-media and media-liner collisions also means more severe wear the steel balls and the liner. Fig. 10. The average angular velocity of ore particles in different particle size ranges in the milling process. 161 C. Xie, H. Ma, T. Song et al. Powder Technology 386 (2021) 154–165 Table 3 Power consumption of different types of collision. Type of collision PH-SP SP Power/kW Percent/% Power/kW Percent/% Ore-Ore Ore-Media Ore-Liner Media-Media Media-Liner Total 641.55 72.02 634.05 76.01 216.96 24.36 177.24 21.25 12.04 1.35 9.62 1.15 18.30 2.06 12.35 1.48 1.86 0.21 0.90 0.11 890.71 100 834.16 100 Fig. 11. Energy spectra of the collision on ore in PH-SP and SP particle system: (a) frequency distribution of different collision energies, and (b) energy dissipation rate at each collision energy. influence of ore shape. Among the collisions happened in the mill, collisions on ore directly affect the breakage and abrasion of ore, including the ore-ore, ore-media, and ore-liner collision. The collision energy on ore is discussed from the relationship between collision energy and collision frequency and energy dissipation rate, as shown in Fig. 11a and Fig. 11b. It can be seen from Fig. 11a, the collision frequency first increases with the collision energy and then decreases after reaching the maximum frequency, and the collision with the energy of about 0.001 J has the maximal frequency. The collision frequency is quite different in the PH-SP and SP grinding systems, and there are two dividing points in the frequency curve. When the collision energy is smaller than ~3 × 10−5 J or larger than ~0.6 J, the collision frequency on the ore in the PH-SP grinding system is higher than that of the SP grinding system; when the collision energy is between ~3 × 10−5 J and ~ 0.6 J, the collision frequency in the PH-SP grinding system is smaller than that of the SP grinding system. As we look through the relationship between energy dissipation rate and collision energy, as shown in Fig. 11b, it Furthermore, there are also apparent differences in the energy proportions of different collisions in the PH-SP and SP grinding systems. Table 3 shows that the collision energy ratio between ore particles in the PH-SP grinding system is about 72%. It is a significant decrease compared to 76% in the SP grinding system. Correspondingly, the percentage of collision energy between ore and grinding media increases from 21.25% to 24.36%. Since the steel ball's kinetic energy is much larger than that of the ore particles, it is generally believed that steel balls' impact mainly causes ore particles' breakage. Therefore, replacing polyhedral ore particles with spheres will lead to a conservative prediction of power consumption and particle breakage. 5.3. Collision energy on ore Since we are studying a complex grinding system containing many ore particles with different diameters and velocities in a SAG mill, the energy spectrum analysis is an important way to understand the Fig. 12. Energy spectra of different types of the collision on ore in PH-SP and SP particle system within the collision energy of (a) 10−12 J – 3 × 10−5 J, (b) 3 × 10−5 J – 0.6 J, and (c) 0.6 J – 1000 J. 162 C. Xie, H. Ma, T. Song et al. Powder Technology 386 (2021) 154–165 Fig. 13. Energy spectra of the collision on the liner in PH-SP and SP particle system: (a) frequency distribution of different collision energies, and (b) energy dissipation rate at each collision energy. Fig. 12c, the collision frequency between ore-ore and ore-media in the SP grinding system is similar in Range C (> 0.6 J). However, in the PHSP grinding system, ore-media collisions' frequency is significantly higher than that of ore-ore collisions. Besides, since the particles in the PH-SP grinding system are lifted to a higher position, the number of large energy collisions in the toe area is significantly larger than that in the SP grinding system. would be seen that the two dividing points are the same as the collision frequency. The collision energy corresponding to the maximal energy dissipation rate is about 0.01 J. Also, collisions within different energy ranges are figured out according to their collision types to understand the collision on ore in the PH-SP and SP grinding system, including the ore-ore, ore-media, and ore-liner collision. It can be seen from Fig. 12a that the collision frequency of ore-media and ore-liner is equivalent in Range A (10−12 J – 3 × 10−5 J), and they are much smaller than that of ore-ore. Within this energy range, the collision frequency of ore-ore and ore-media in the PH-SP grinding system is larger than that of the SP grinding system, and the difference between them narrows as the collision energy increases. As shown in Fig. 12b, in Range B (3 × 10−5 J – 0.6 J), ore-ore collisions' decisive role weakens as collision energy increases. The frequency of the three types of ore-related collisions in the PH-SP grinding system is smaller than that of the SP grinding system. Among them, the difference in collision frequency of ore-ore and ore-media collisions first increase and then decrease, and that of ore-liner collisions stabilizes at a relatively large level. In the SAG mill, the collisions with large energy acting on the ore mainly occur in the toe area, where the dropped steel balls and ore with high kinetic energy hit the ore and liner. As shown in 5.4. Collision energy on the liner Fig. 13 figures out the collision frequency and the liner's energy dissipation rate, including the collision of ore-liner and collision of medialiner. As shown in Fig. 13a, the main difference of collision frequency on the liner in the PH-SP and SP grinding systems mainly exists within the energy range of 10−7 J and 1 J. Within this range, the collision frequency on the liner in the SP grinding system is significantly larger than that in the PH-SP grinding system. Collision energy with a maximum frequency in the SP grinding system is about 2 × 10−6 J, and the maximal collision frequency is about 2 × 104 Hz. However, collision energy with a maximum frequency in the PH-SP grinding system is about 6 × 10−7 J, and the maximal collision frequency is about 1.5 × 104 Hz. It means that once irregular polyhedrons model the ore particles, both the collision frequency and collision energy between particles (both ore and media) and liners reduce. The decrease in collision frequency and collision energy is caused by the blockage effect of polyhedral particles in the space between two adjacent lifters, which protects the liner from particles' impact and reduces the relative velocity between the particles and the liner. As shown in Fig. 13b, the main difference in the liner's energy dissipation rate also exists in the range of 10−7 J and 1 J. The energy dissipation rate within this range of the PH-SP grinding system is lower than that of the SP grinding system. 5.5. Liner wear In this section, the liner's wear calculated by SIEM is compared and analyzed in the PH-SP and SP grinding systems, and it is an average value of 60 groups wear data. As shown in Fig. 14, the maximal wear rate occurs in the lifter's upper-right edge because the SAG mill rotates counterclockwise. The difference in wear rate distribution between PHSP and SP grinding systems mainly exists in the lifter's top plate, where the liner's wear rate in the PH-SP grinding system is larger than that of the SP grinding system. It first increases with the position, reaches the maximum at the middle of the lifter's top surface, and then gradually decreases to zero at the lifter's right inclined plane. When we model Fig. 14. Distribution of the wear rate on the liner of SAG mill in PH-SP and SP particle system. 163 C. Xie, H. Ma, T. Song et al. Powder Technology 386 (2021) 154–165 Fig. 15. During the milling process, (a) the average number of different types of particles, and (b) the average kinetic energy of each particle in the toe area near the liner. almost the same in simulation and experiment. The simulation could accurately predict the position of the shoulder and toe at different rotation speeds. The computational efficiency of the contact detection algorithm is also tested, and the calculation time of the polyhedron-sphere particle system is obviously shorter than that of the pure polyhedron particle system. Modeling the ore particles by the spherical model instead of the polyhedral model will lead to a noticeable deviation in the prediction of power consumption and liner wear. The angular velocity of the ore particles in the PH-SP grinding system is smaller. Both the power consumption and energy utilization rate in the PH-SP grinding system are larger than those in the SP grinding system. The ore particles and the grinding media are lifted to a higher height, which leads to more large energy collisions at the toe area, and finally results in more severe liner wear. the ore particles with a spherical method, the prediction value of liner wear would be smaller than the actual ones. Although the collision energy on the liner in Section 5.4 can reflect the liner's wear to some extent, this phenomenon has not been effectively explained because of the low frequency of high energy collision. As we know, most wear behavior occurs in the toe area, where the particles thrown from the shoulder hit the liner violently. For this reason, the average number and average kinetic energy of steel balls and ore particles with large diameters (d ≥ 75 mm) within this area are analyzed. Since the SAG mill's inner diameter is 4.8 m and the lifter's height is 0.152 m, we concern about the area near the wall, where the distance to the center is larger than 4.4 m. The toe area is the space where the tangent angle in the x-y plane is between 205° and 245°. As shown in Fig. 15a, the average number of both Ore 75–105 (ore particles with a diameter between 75 mm and 105 mm) and steel balls appearing in the toe area in the SP grinding system are larger than that in the PHSP grinding system, while the average number of Ore 105–150 is almost the same. When we look through the average kinetic energy of each particle appearing in the toe area, as shown in Fig. 15b, it can be seen that the average kinetic energy of ore particle increases with the diameter. The average kinetic energy in the PH-SP grinding system of both Ore 105–150 and steel ball is significantly larger than that in the SP grinding system. The results show that although there are fewer steel balls and large-diameter ore in the toe area of the PH-SP grinding system, each particle's kinetic energy is larger. In particular, the steel ball's kinetic energy in the PH-SP grinding system is significantly higher than that of the SP grinding system, and the steel ball in the toe area is the main reason for liner wear and ore breakage. As for that, the liner wear in the PH-SP grinding system is more severe than that in the SP grinding system. CRediT authorship contribution statement Changhua Xie: Conceptualization, Writing - review & editing, Data curation, Visualization, Writing - original draft. Huaqing Ma: Writing review & editing, Resources. Tao Song: Validation, Writing - review & editing. Yongzhi Zhao: Supervision, Methodology, Software, Writing review & editing. Declaration of Competing Interest The authors declared that they have no conflicts of interest to this work. We declare that we do not have any commercial or associative interest that represents a conflict of interest in connection with the work submitted. 6. Conclusion Acknowledgment A contact detection algorithm based on the deepest point method is proposed in this paper to deal with the contact in particle system containing both polyhedral and spherical particles. Both validation and application researches are carried out to study this algorithm, and some conclusions have been obtained. A comparison between experiments and simulations has verified the polyhedron-sphere contact algorithm's accuracy in calculating the contact and collision between polyhedral and spherical particles. For the particle packing in a box, the packing height in simulation is basically same as that of the experiment. In a lab-scale horizontal drum containing polyhedral and spherical particles, particles' motion behavior is The authors would like to acknowledge the support provided by the National Key Research and Development Program of China (2019YFC1805600), and the support provided by the State Key Laboratory of Process Automation in Mining & Metallurgy and Beijing Key Laboratory of Process Automation in Mining (KY20192069000002). References [1] C. Suryanarayana, Mechanical alloying and milling, Prog. Mater. Sci. 46 (2001) 1–184. [2] B.K. Mishra, R.K. Rajamani, The discrete element method for the simulation of ball mills, Appl. Math. Model. 16 (1992) 598–604. 164 C. Xie, H. Ma, T. Song et al. Powder Technology 386 (2021) 154–165 [30] Y.T. Feng, K. Han, D.R.J. Owen, An energy-based polyhedron-to-polyhedron contact model, Conference on Computational Fluid and Solid Mechanics, 3rd M.I.T. 2005, pp. 210–214. [31] Y.T. Feng, K. Han, D.R.J. 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