C TaBle of CONTENTs 0 3 M EET DAVID CARSON An introduction to David’s career and pioneering work 0 7 A NATOMY OF TYPOGRAPHY The elements of letterform and major Latin font groupings 1 3 G OING OFF THE GRID In praise of throwing out the design playbook 1 5 G LYPH STUDIES David explains his wonkiest design moment Assignment 1 8 D E S C R I B E T H E S E FO N TS Start training yourself to harness the evocative power of typography 1 9 T HE ART OF SEEING Use everyday surroundings to ignite creative inspiration Assignment 2 0 I N TO T H E W I L D Explore the possibilities of found imagery in your area 2 1 R IPPED FROM THE HEADLINES Why are graphic designers obsessed with collage art? 2 2 B ITS AND PIECES Five collage artists every designer should know Assignment 24 C O L L AG E L I F E Three exercises to improve your visual communication skills 2 5 T HE BUSINESS END David’s seven essential tips for working with clients 3 3 W HAT’S THE DEAL WITH DESIGN COMPETITIONS? The truth about industry contests Assignment 34 E YE ON THE PRIZE Practice working to a brief by entering your work in a contest 3 6 P ORTFOLIO POINTERS How to assemble (or refresh) your digital presence 3 7 M AKE YOUR MARK The keys to designing an all-time-classic logo 3 9 CASE STUDY: THE DALÍ MUSEUM Breaking down David’s process for rebranding a surrealist institution Assignment 4 0 M A K E , B E L I E V E Propose a brand identity for a hypothetical company 41 H OME SCHOOLING The best affordable resources for budding designers 2 D AV I D CARSON MEET It’s no exaggeration to say that David Carson has transformed the way graphic design is practiced. If you want to understand the immensity of his influence, take a moment to chat up any young print designer. They’ll tell you how David showed them that success isn’t dependent on fancy art school degrees or climbing corporate ranks. They’ll say he’s living proof that rules are made to be broken. They’ll probably sound inspired. They might even relay a certain catchphrase: “Don’t give up / David Carson wasn’t built in a day.” ly as unconsuccess is near to th pa ’s id av . He was Indeed, D visual language ng ri ee on pi is ther, a ventional as h in 1954; his fa s, xa Te i, st ri h sC r landing proborn in Corpu ASA’s early luna N on d ke or w e skies, so he test pilot, d surfing to th re er ef pr id av re he studgram. 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T Jackson Boelt gon and, the fo school in Ore t ar l kal or sm w a k rolled at for a three-wee er, signed up m m su g in w lo rland. typeshop in Switze , accomplished or ct ru st in ’s The workshop ay from design z, didn’t shy aw ut L f ol ud R srde theories. setter Han opean avant-ga ur E d an on ti e U.S., he experimenta returned to th he n he W . ed eboardDavid was hook Now (née Skat n io ct A at rn inte sports. But he took up as an d on extreme se cu fo e in az 84, when he er), a mag is own until 19 h to in e m co ateboarding. didn’t truly Transworld Sk of or ct re di t was named ar 3 David’s lack of formal training jibed with the magazine’s rebellious streak; he set about remodeling its layout, breaking many supposed rules of print design by mixing opposing fonts, radically cropping photos, and running text where and how he saw fit. This distinctive take on imagery and lettering also earned him a spot at the publication’s sister title, Transworld Snowboarding, where he implemented similar changes. In 1989, he left to join Musician magazine in Gloucester, Massachusetts, later relocating to New York to work on SELF magazine. He then headed back west to join the upstart magazine Beach Culture as art director; the title folded after just six issues but won numerous awards, including Best Overall Design and Cover of the Year from the Society of Publication Designers in New York. That success led to a stint at Surfer magazine, where David spearheaded an imaginative redesign. He began to solidify his reputation as a thoroughly revolutionary figure in graphics and editorial. His outsider aesthetic came into full view in 1992, when he was hired to design a fledgling alternative music magazine called Ray Gun. The publication’s subject matter and conceptual leanings proved a perfect fit for David’s style and attitude; he effectively invented a new visual language within the print medium, one characterized by rich texture, visual distortion, and the deconstruction and reconstruction of typographical and photographic elements. Above all else, he championed a holistic concept of visual communication. “I’m a big believer in the…message that’s sent before somebody begins to read, 4 before they get the rest of the information,” David explained at the 2003 TED Conference. “That area of design interests me the most.” David’s graphic treatments for Ray Gun were unmistakably human, meant to convey (and expand upon) the editorial meaning of each story. In doing so, he demonstrated that traditional layout templates weren’t mandatory—and that a page’s design could be just as emotive as its prose. In a 1997 retrospective, The New York Times declared that David’s works were “more like Abstract Expressionist canvases than magazine layouts”; the acclaimed video artist Arthur Jafa cited Ray Gun as the best example of visual jazz. David’s work flowed into popular culture, causing a paradigm shift in the appearance of products and packaging. His style was emulated by other designers for television graphics, album and book covers, posters and signage, logos, clothing, and advertisements. Unsurprisingly, the look proved divisive: While many applauded overlapping images and disorderly typography, others derided it as fractured and obfuscating. But even critics couldn’t deny the effectiveness of David’s approach. Before long, he wasn’t just an industry sensation but a bona fide celebrity, profiled in mainstream outlets like Newsweek. After designing Cyclops, photographer Albert Watson’s award-winning monograph, David published a monograph of his own, The End of Print, in 1995; that same year, he left Ray Gun to start his eponymous design studio in New York. There, he developed bleeding-edge campaigns for Nike, Pepsi, Microsoft, Armani, and other bluechip clients. He also created album artwork for Prince and Nine Inch Nails, graphics for the Smithsonian Institute and FOX Sports, television commercials for Xerox and Motrin, type treatments for Eddie Bauer and BMW, logos for Burton Snowboards and Florida’s Dalí Museum, posters for Britain’s National Theatre, and a new version of the I NY emblem. Today, David continues to build on his prolific body of work, hosting design workshops around the globe. He has published four books; worked with David Byrne, William S. Burroughs, and the estate of Marshall McLuhan; and won more than 240 awards, including the prestigious American Institute of Graphic Arts gold medal in 2014. His work now resides in the permanent collection of the Library of Con5 gress. Creative Review magazine describes David as “the most famous graphic designer on the planet” and “the art director of the era.” The common thread throughout David’s epic career and eclectic portfolio? His belief that outstanding design is intuitive, personal, and communicative. It doesn’t require formal training, and it certainly isn’t downloaded from a template. Here, he wants to break down some core elements for you: sending a message with typography, using photographic imagery effectively, and establishing your visual identity. “At its best, graphic design can express what the heart is trying to say, what the emotion is trying to get across to somebody else or to a group,” David says. “It’s the feeling we get from looking at something—not only what we read, but the emotional impact and how we’re moved.” “If it feels like anybody could have just typed it in, then you really don’t need designers. Did you look at the space between the letters? IF IT SHOULD BE IN CAPS? If you should find something TALL or CONDENSED? Make those decisions, don’t get lazy. If it’s readable, it’s okay, but you won’t have the most fun doing it, or do your best work. Look at the obvious, basic categories of fonts— bold, thick, serif, sans serif, italic, non-italic, CAPS, lowercase—to see if something strikes you as feeling right for the message and works with the other information on the page, like a photograph or graphs.” — DAV I D 6 Tracking Anatomy of Typography Kerning Shoulder Counter Crossbar Baseline Terminal Sans Serif Serif Leading Italic Stem Bowl Cap Height Ascender Ear Bracket Axis Loop or Lobe Descender Link or Neck David’s designs are all about impact. When it comes to typography, he often breaks down letterform and reassembles them, mixing and modifying fonts and pushing the limits of legibility in an effort to capture (and convey) a specific emotion. Want to start experimenting on your own? Get acquainted with the basic language of typography and major font groupings in the Latin alphabet. 7 X Height efaces Major groupings of Latin typ (15th century–present) HUMANIST B L AC K L E T T E R Also known as: Old Style, Venetian Also known as: Textura Origin: Italy, c. 1465 Origin: Germany, c. 1455 During the Renaissance period, cultural hubs in Europe—largely centered around Florence and Venice in Italy—strived to evolve from medieval norms. This effort toward sophistication manifested in new typographic conventions; printers started to create letters that took on the appearance of the Latin handwriting of the era’s philosophers and scribes. The lettering appeared with a calligraphic aesthetic, mimicking the angles at which a right-handed person holds a pen. Traditionally, all humanist typefaces were serif fonts, but in recent years designers have created sans serif versions that retain certain calligraphic characteristics. Johannes Gutenberg’s printing press—and, with it, movable Latin type—meant Western texts could be reproduced in large volumes at smaller costs than previous methods of dissemination (i.e., writing out each and every publication by hand). The Bible was the first substantial book Gutenberg printed, using blackletter type cut to replicate the handwriting of early 15th-century Germany, which had a formal appearance partly due to pens being held at a 45-degree angle. In the 20th century, blackletter styles were co-opted by the Nazi party to signify pride in German history. The style was revived in merchandise and album cover designs for 1970s and ’80s metal bands and, more recently, for those of hip-hop artists. You’ve seen it: The New York Times nameplate You’ve seen it: Penguin Classics book covers GARALDE (SERIF) Also known as: Aldine Origin: France, c. 1540 This group of typefaces takes its title from an amalgam of the names of French type cutter Claude Garamond and Italian scholar Aldus Manutius. They differ from humanist type in their finer proportions and were used in France under King Francis I as a tool to create official standards for grammar and orthography (the set of conventions for writing a language, including spelling, hyphenation, capitalization, word breaks, emphasis, and punctuation). You’ve seen it: Abercrombie & Fitch logos Examples: Bembo, Garamond Examples (serif): Centaur, Verona Examples (sans serif): Gill Sans, Johnston, Optima Examples: Bastarda (1455), Darka (2019) 8 SLAB SERIF TRANSITIONAL (SERIF) DIDONE Also known as: Realist Origin: France, c. 1700s Transitional fonts were born thanks to King Louis XIV, who was keen on elevating France’s printing prowess. He set about renovating the Imprimerie Royale (the French government’s printing press) and commissioned the French Academy of Sciences to create a new typeface. It came back with the Roman du Roi, a suite of 86 typefaces that birthed an entirely new way of creating type: drawing letterforms on a strictly geometric, gridbased system. Characteristics Very strong contrast, near-vertical axis, flatter serifs, refined details You’ve seen it: Kendrick Lamar’s DAMN. album cover Examples: Baskerville, Fournier, Times 9 Also known as: Modern, Romantics Origin: France and Italy, c. 1800 Named after type designers Firmin Didot (France) and Giambattista Bodoni (Italy), didone is the product of an ongoing professional rivalry between the two men. The style was informed by writing created by hand using a pointed nib held at a 90-degree angle. In the West, Didone became the standard of general-purpose printing during the 19th century. You’ve seen it: Vogue magazine nameplate Examples: Bodoni, Didot, Walbaum Also known as: Antique, Egyptian, Mechanistic, Mechanical Origin: England, c. 1810 Slab serifs are a broad and varied bunch, characterized by thick, blocklike serifs. They emerged in the early 19th century, in response to the explosion of commercial advertising, sharing very few elements with previous type designs. The first known example is a lottery advertisement from London in 1810, but the earliest slab is widely cited as Antique, by London typographer Vincent Figgins, which appeared in a type specimen dated 1815. Slab serifs were often created with display purposes in mind—to grab people’s attention on posters and billboards, for example—though some were intended for use in smaller sizes with large chunks of text, such as on newsprint. They were also often used in typewriters (such as Courier), and so these examples are monospaced, meaning the characters each occupy the same amount of horizontal space. The slab category includes typefaces with square, unbracketed serifs (often called Egyptians) as well as those with bracketed serifs (sometimes called Clarendons or Ionics). You’ve seen it: Wells Fargo branding Examples: Clarendon, Courier, Rockwell, Sentinel N E O - G R OT E S Q U E Origin: Switzerland, 1957 G R OT E S Q U E Also known as: Gothic, Grotesk GEOMETRIC Origin: England, c. 1815 Grotesque is often used to describe any sans serif font, but the term should really be applied to the sorts of typefaces that originated in the 19th century and bear some unusual characteristics. (The first official sans serif dates back to 1748, originating in the foundry of William Caslon; in 1785, Valentin Haüy, founder of a school for blind children, also developed a typeface called the Haüy System, essentially an early sans serif.) The true grotesque font style was born around 1816 in William Caslon IV’s foundry, which developed the first sans serif printing type. The letterforms were influenced by Didone typefaces, particularly the varying contrasts between thick and thin strokes. Re-creating this without serifs means that grotesques have unusual quirks and exaggerated shapes in strange places, as the contrasts of calligraphic letterforms doesn’t apply to sans serifs. Initially designed to be a bold type style for headlines and advertising, most early grotesques are only created in capital letters, with lowercase versions appearing later on. You’ve seen it: MoMA signage Examples: Franklin Gothic, Ideal Grotesk, Two Lines English Egyptian Origin: Germany, c. 1920s As the name suggests, these are sans serifs constructed from simple geometric shapes, which are often optically adjusted by typographers to make the shapes seem more linear and legible. Notable early designs include Erbar by Jakob Erbar, Futura by Paul Renner, and Herbert Bayer’s Universal alphabet. (The latter, an unreleased study from the mid-to-late 1920s, was revived digitally as Architype Bayer in 1997.) Some Geometric fonts use a range of geometric shapes to give them varied proportions, like more classical roman typefaces, while others use repeated geometric elements in the construction of each letter for a more uniform look. This group is strongly associated with Germany’s famed Bauhaus art school. Neo-grotesque fonts are the ultimate modernist typefaces; the first examples to be categorized as such—Helvetica (or Neue Haas Grotesk by Max Miedinger), Univers (by Adrian Frutiger), and Folio (by Konrad Bauer and Walter Baum)—were released in 1957. This category of fonts is associated with the Swiss International Style that emerged in the mid20th century and continues to be hugely popular today. They’re simple, legible, and even neutral, designed with a range of uses in mind, unlike original grotesques, which were largely intended for bold headlines. You’ve seen it: American Apparel logos Examples: DIN, Helvetica, Univers You’ve seen it: 2001: A Space Odyssey movie poster Examples: Avenir, Century Gothic, Futura 10 11 "Pay attention to the details. Don't let software determine the width between columns, the spaces between sentences or between letters... Separate the title from the subtitle, separate the author from the body copy. Don't automatically make all the drop caps or pull quotes the same. They’re all decisions you should be making." — DAV I D 12 Margin Off the Grid Going off baseline grid base aligned In praise of throwing out the design playbook Baseline Guides for a gridded layout T o understand why David’s approach to design is so revolutionary, it’s important to first understand the conventions he has defied. Chief among them is the grid structure, Margin which became an intrinsic part of graphic design training after WWII. In the most basic sense, the “grid” is a two-dimensional framework of intersecting lines that helps designers organize content on a page. The idea is to create layouts that are both legible and aesthetically pleasing without demonstrating the existence of the framework underpinning the whole thing. This school of design is synonymous with the modernism movement of the 1950s. Proponents like Max Bill, Emil Ruder, and Josef Müller-Brockmann were heavily influenced by Jan Tschichold’s 1928 book, Die neue Typographie (The New Typography), a strident manifesto for modern design, which could be considered the antithesis of David’s visual language. Tschichold advocated for a codified, rules-based system for design, including the strict use of standardized paper sizes and blocky, neutral typefaces. The modernists aimed to expand upon these ideas, culminating in Müller-Brockmann’s 1968 guidebook, Grid Systems in Graphic Design. In it, he offered insights on the interdependency of type and grids—essentially creating systems for Margin placing text within a “container,” or page space. He also set out recommendations for modular layouts that use horizontal rows and vertical “gutters” that stem from the baseline text grid, forming modules that he termed “fields.” Guide 6 Column grid 2 Column grid 3 Column grid 13 Margin Here, it’s important to note that Müller-Brockmann didn’t intend to create a clinical methodology. He merely offered the grid as a tool to support a designer’s vision, emphasizing individual flair rather than blind facsimile. He also pointed to natural and historical precedents: The honeycomb patterns formed by bees, rudimentary proportions of the human body, traditional Japanese architecture, and Egyptian pictograms are all analogous to his gridding concept. Müller-Brockmann’s tenets can be expanded beyond the page for 3-D applications, too; the legendary Italian designer Massimo Vignelli used similar modular systems in his iconic mapping of the New York City Subway. Still, some designers came to see these principles as rigid and dogmatic. By the 1970s, grids were part of Gutters Uniform spacing between columns vid just has a different perspective: “Sometimes I feel I’m one of the few voices out there trying to keep graphic design a little more emotional or give it some spirit, which is what intrigued me early on.” ents in standard teaching for design stud ch of mu Europe, North America, and e inLatin Americ a. Soon, they wer popgrained in the very look and feel of ider-a put com of ular design. The advent re mo red ed gridded layouts only offe plex preset, templated answers to com design questions. niDavid’s humanist approach—tech cess suc bly cally “incorrect,” yet inargua a wed ful—upended the system. He sho t they new generation of designers tha image ut abo s rule didn’t need to stick to aphy. ogr typ placement and consistent eroth David has no formula, gridded or tch, wise. He starts each design from scra ls goa the to e ons simply working in resp of the project. we “Who’s the audience? What are t look trying to say, and what would tha e the forc rein ign des like? How would the do How it? message, or get people into or cle you get people to dive into an arti itute website?” he told the American Inst ut abo ed ask n whe of Graphic Arts blog ons rati side his process. “All these are con ount, that a lot of designers take into acc tract but from there I go a little more abs ds sen ign Des . itive or looser or more intu t righ ls’ ‘fee it a message—whether or not is a hard thing to quantify.” has He emphasizes that it’s not as if he k brea to out sets y no rules or intentionall dened trai those established by formally s, Dasigners. Having never studied grid He’s not alone. Some critics now say grids have become yet another aspect of design systematized by modern software, along with automated type settings and color corrections, making the work feel stagnant and detached. Breaking from these systems, à la David, can help you facilitate conceptual thinking and deliver something that’s both truly original and entirely unexpected. “I’d like to encourage you to not put things where they seem to want to go,” he says. “Don’t put them in the obvious place. The idea that a computer sets up guidelines is just all wrong to me. I think this is where you end up with boring design and boring designers, and probably a boring audience. Bring your eye to it, rather than following somebody else’s guidelines. Never snap to guides. We want your mind, we don’t want your software.” Tilted text box 2° 14 15 Glyph Studies David explains his wonkiest design moment Dingbat fonts replace alphabetical or numeric characters with symbols and shapes. Examples include Wingdings and Webdings, created by Microsoft in 1990 and 1997, respectively, and the Zapf Dingbats, designed by Hermann Zapf in 1978 for New York’s International Typeface Corporation, which licensed it. In 1994, David’s predilection for typographic risk-taking—and his resolute adherence to his own convictions—resulted in one of the most infamous magazine spreads ever created. He was laying out an interview with Bryan Ferry, the Roxy Music crooner, for Ray Gun, and David considered the piece to be “incredibly boring.” So he decided to make it more interesting (and entirely illegible) by setting the text in Zapf Dingbats font. “I’m a bit surprised it became such a big thing,” he told the American Institute of Graphic Arts blog in 2019. “I don’t show it in my talks, and design-wise it’s average, it’s okay—it’s kind of funny and quick. Sometimes you hear a band say they wrote the song they’re best known for in 10 minutes, like a throwaway thing, so it’s a bit like that. But it fit with the attitude of the magazine, and you have a responsibility to the audience to represent them and the subject matter.” And it’s not like David left Ray Gun readers stranded: He ran the Ferry interview (using an entirely legible font) elsewhere in the issue. If you’re going to pull a stunt, make sure you stick the landing— and that you’re doing it in the interest of your audience, not at their expense. 16 With the font choice, don’t overlook the message behind each font. They all have their own personality, and you have to decide, as a designer, which one fits your particular project the best—one which doesn’t simply carry the information. It’ll help you reinforce a message.” — DAV I D 17 (descriptor) (descriptor) (descriptor) (descriptor) (descriptor) (descriptor) (descriptor) (descriptor) (descriptor) (descriptor) D e s crib e The s e Fonts Typography can speak volumes, subtly (or overtly) conveying your message to a reader or audience. Take a few minutes to study the front samples above. Then match each of them with a descriptive term from the word bank below. 18 Word bank: quaint, loud, distinguished, gritty, haunting, warm, beautiful, claustrophobic, insightful, celebratory 18 The Art of Seeing Use your everyday surroundings to ignite creative inspiration T he best ideas, as the old cliché goes, come when you aren’t looking for them. But those ideas are rarely the result of idleness or passivity. They’re the product of viewing the world—consciously or not—with an eye for depth and detail. They require that you recognize emotional resonance and make cognitive leaps that forge creative connections that no one else would make. Take the now-classic severed ear scene in David Lynch’s celebrated 1986 film, Blue Velvet: The image was born of the Bobby Vinton song that gave the film its name. “What came from [hearing] the song at first was red lips in a car, and green lawns with dew at night,” the director said during a 2015 event in Switzerland. “The next thing that came was a severed ear in the grass.” Lynch didn’t take the song or its lyrics at face value; instead he formed a surrealist visual narrative in his head. He took the track’s subtle sense of the uncanny, and of unease, and translated the literal meanings of Vinton’s words into a striking sequence. Lynch is a vocal advocate of transcendental meditation as a means of accessing ideas that the conscious mind might not, or, as he puts it, “catching the big fish.” Designers can try those techniques, too. But with the pressures of client deadlines, you need to create great work even when your muses don’t drop in. By actively engaging with what’s around us—visually, sonically, even olfactorily—those types of creative cognitive leaps will come far more readily. Sometimes that means exercising ways of looking deeper into what might seem ordinary or banal. Life drawing, for instance, sharpens the connections between the drawing hand and the mind by breaking down the human body—usually fraught with insecurities and warped perceptions—into its most basic lines, curves, and proportions. It’s liberating to see the physical for what it is rather than what it’s associated with. Loosen up the brain to express things in new ways, and you might find something incredible. The same can apply to sketching in general. While phones are handy for capturing an image for later reference, the immediacy and physicality of putting pen or pencil to paper—taking in the topography of everyday life unselfconsciously on a page—can shine an entirely new light on the mundane. Even just taking five 19 minutes a day to draw, without the end goal of presenting the finished work to anyone, is a great way to disentangle the thinking mind from its more free-associative, creative counterpart. Similarly, creatives across all disciplines have espoused the virtues of writing longhand, particularly through the Morning Pages ritual, popularized by Julia Cameron’s 1992 book, The Artist’s Way. The exercise simply involves filling three sides of A4 paper with words (using pen or pencil, and kept private) as soon as you wake up. The aim is to write without thinking, stream-of-consciousness style. According to Cameron, there’s “no wrong way” to go about it, but she adds that “the second pageand-a-half comes harder” than the first, and three pages is the absolute limit, to avoid “self-involvement and narcissism.” Those who swear by the practice extol its virtues for calming anxiety, resolving creative problems, and leading to fresh insights. The Morning Papers ritual must be undertaken immediately upon regaining consciousness. This is crucial, and similar meditative activities can be incredibly powerful when the brain is still a little sleepy; we’re less inhibited then, meaning revelations are more forthcoming. Truly seeing—and assimilating what we see, connecting it with the unexpected, forging new concepts from what might seem insignificant—is almost an art form unto itself. As adults, especially those for whom creative awareness pays their rent, it takes work to arrive at viewing the world in a way that’s both innately perceptive and naively unselfconscious. It’s worth the effort. Into the Wild Awareness is crucial to developing your design eye, and found imagery can serve as a source of inspiration. David often photographs the man-made details of his everyday surroundings, from community posters to graffiti tags. Walk around your own neighborhood and inspect the text elements—flyers stapled to telephone poles, signs for yard sales, posted notices—and photograph them. Then do the same on a different day while exploring a new neighborhood. Compare the results. How does each object use typography? What message is being conveyed? Which ones are effective? Which aren’t? What aspects (literal or figurative) might you be able to translate into one of your own designs? 20 Ripped From the Headlines Why are so many graphic designers obsessed with collage art? David is a huge advocate of collage as a medium for expression. But, as he rightly points out, “collage has been an abused word over the years, sometimes it’s been designated as quite ‘cute.’ ” He allows for a few “amazing exceptions” while offering his take on the form: “It doesn’t have the same clout as fine art or graphic design.” Maybe that’s because collage is an inherently democratic art form, at least in terms of accessibility of materials or due to its popular perception as a rainy-day distraction for kids. But here’s the truth: Like high-quality graphic design, high-quality collage requires an incredible level of artistic skill, in both planning and execution. The form’s conceptual underpinnings are certainly storied. Collage, as we know it today, is strongly associated with détournement, a practice that stems from a midcentury European avant-garde movement called situationism. The situationists aimed to create new artworks by “creatively disfiguring” existing ones; as outlined in situationist theorist Guy Debord’s 1956 essay “A User’s Guide to Détournement,” the resulting piece must 21 “negate the ideological conditions of artistic production, the fact that all artworks are ultimately commodities.” Oftentimes, multiple works are cut and reassembled, revealing both hitherto unseen meanings and creating new ones by dint of their placement alongside one another. This concept of newness from the old—reinventing artifacts through their evisceration or placement—is at the heart of the work of John Stezaker. The pioneering conceptual artist’s early collages, in particular, reveal an obsessive relationship with mass-produced imagery. Often combining postcards of vast landscapes with intimate Hollywood film stills, his compositions cleverly riff on the interplay between outdoor and interior spaces, as well as the aesthetics of melodrama. The results are aesthetically beguiling. Stezaker’s oeuvre exemplifies appropriation done well: He underscores collage’s capacity for subversion while making the case for the timeless relevance of the medium. And just as David uses typography and layout as intrinsic message carriers, Stezaker lets his materials communicate the content; postcards, according to art critic Yuval Etgar, are a deliberate choice to “capture exactly what mechanical reproduction did to our way of looking at pictures.” It’s fair to say collage and graphic design share a beauty in subversion. They’re both rooted in theorem or are willfully devoid of them; academic and visceral; virulently antagonistic and coolly calm. So it’s no wonder that David is drawn to this sort of work. His designs are often calcified by a need to interrogate the status quo, a belief shared by many of his collage contemporaries. In elevating the meaning of materials, graphic designers cannot only find inspiration, but learn to better understand the power of context. 1. Hannah Höch (German, 1889–1978) 5. Mickalene Thomas (American, 1974–present) Thomas, a hugely influential multidisciplinary artist, brings Black femininity to the forefront of her collage studies. Lush textures, unexpected materials, and striking juxtapositions give her pieces a singular look. A member of the Berlin Dada movement, and a pioneering artist working in collage and photomontage, Höch was best known for appropriating mass-media images and turning them into critiques of the Weimar Republic, gender roles, and identity. Five Collage Artists Every Graphic Designer Should Know 2. Linder (British, 1954–present) First emerging from Manchester’s fertile 1970s punk scene, Linder is best known for her provocative explorations of society’s treatment of the female form; her collages have frequently combined imagery from pornography, women’s magazines, and mail-order catalogs. 4. Kurt Schwitters (German, 1887–1948) Associated with both the constructivist and Dadaist art movements, Schwitters created collages from photos, found objects, typography, and discarded materials to comment on the breakneck modernization of the 20th-century world. 3. John Stezaker (British, 1949–present) Taking inspiration from surrealism, the contemporary conceptual artist interrogates notions of truth, memory, time, and culture through his assemblage of postcards, vintage Hollywood press photos, and magazine images. 22 “I stay away from anything that feels too popular—too common, too forgettable. I’ve always done some part of hand lettering ... it’s human. It sends a message that there’s a person behind it. Never use a font that’s made to look like hand lettering: hand letter it, or get someone else to do so." — DAV I D 23 Collage Life David gives design workshops all over the world; one of his goals is to demonstrate how much can be conveyed through graphics without using words. He suggests that you try these three assignments at home to improve your visual communication skills: Create a 2-D graphic artwork that shows who you are, using only the letters of your first name and black and white coloring. When you’re finished, carefully consider how our creative expressions can capture our personality—even when there are strict, mandatory guidelines in place. Create a 2-D graphic artwork that shows how your life is going this week, using only color. When you’re finished, reflect on the ability of colors to send strong messages and how you might use them to convey more than emotion at the same time. Create a 2-D or 3-D graphic artwork that shows where you’d like to be a decade from now, without using literal imagery. There are no limitations on color, texture, typography, or any other elements. When you’re finished, think about how a representational or abstract visual can still communicate powerful, grounded ideas. 24 The Business When designers win work (i.e., get hired to take on a project), it’s not always a result of being approached directly by the client. There are several ways for a designer to be commissioned. They might work through something called a tender—invitations from public- and private-sector businesses to bid for design projects, as listed on sites like Creative Tenders and Global Tenders. These jobs will include a tender request document, explaining what services they require, with specific instructions and desired criteria. Occasionally, designers can also win business by working “on spec,” a term derived from the word speculatively. Here, the designer has already created something independently, approaches a person or company they’re keen to work with, and pitches the work in the hope of being commissioned. More established designers do have a better chance than unproven names in this arena, but the risk is fairly obvious—if the client isn’t interested, you’ve exerted a huge effort with zero return on your project. It’s a bit like cold-call sales: difficult but possible. When a client does approach a designer or studio directly, the work can still require a lengthy pitch process. Many would argue that these proposals should be paid (and working on spec, depending on how much detail is given, can be seen as creating an unpaid pitch), since the designer is likely to invest time formulating ideas—and, in cases where they’re pitching against other design agencies, might not even win the paid commission after doing so. Of course, winning a project is only the first step. The next is actually doing the work. Everything starts with the brief—a description of what’s needed from the designer. For some clients, this will be a comprehensive document, packed with information that outlines each touchpoint the designer will work on; maybe it’s a one-off magazine cover, or maybe it’s an entire branding scheme, including logo, store signage, staff uniforms, and an app icon. For other clients, the brief could just begin as a verbal request; in that case, it’s on the designer to find out exactly what’s needed and how it fits the client’s attitude, selling points, target consumer, or audience. To ensure that the client is happy (and you get paid in full), here are seven nuggets of wisdom from David in order to make the most of your commission: End DAV I D ’ S S E V E N T I P S FO R WO R K I N G W I T H C L I E N TS 25 1 INTERROGATE THE BRIEF (AND BEYOND) Working with a range of different clients—editorial (a magazine or other publication), commercial (a brand), and cultural (record labels, art galleries, theaters)—requires a deft touch; as David points out, “They’re all different.” Regardless of the project, though, the best starting point is always the brief. At this point, David says, the designer has to start asking questions: Who is this client? What are they trying to say? What are the benefits of their product or the service? Who is their audience? The first ideas for a project, whether those are strategic or visual, can only come from thoroughly investigating these lines of inquiry through both micro and macro lenses. “Read that brief. Read it well. And what do you get from that? What are you seeing? What are you feeling?” says David. “Something in there is gonna trigger something in you. That’s the direction you start exploring with your design work.” The design elements you create—logos, typography, color palettes, illustrations, photographs—should address the issues presented in the brief. But the brief alone is rarely enough, and a good designer won’t take everything at face value. They’ll investigate the client’s origin story, the competitors (and how they’re faring), the main audience, and new audiences they’re intending to reach. Looking back on the client’s previous design work can also inform its future: what worked and what didn’t, and why. Following the research phase, the next step is “gathering materials you think can ‘reinforce’ the brief and answer the questions it brought up,” David says. “Then it’s a matter of letting your design mind go to work.” 26 2 2 ² 2 2 2 ²22 2 Give Them 2 ioNs Opt (and make sure that you actually like all of them) When it comes to presenting initial ideas to a client, one school of thought advises that a designer should bring only their best ideas—three at the most. David disagrees. He says that he’s always worked by showing an array of different concepts, “maybe because I’ve been doing it for a while and I don’t feel any one project is that precious.… Some are safer, some are more out there, some are all in between.” The client could pick your favorite. They might even go for the one you consider the most experimental or outlandish. But there are countless tales of designers presenting a few options, from which the client picks the one its creator secretly hates. The trick to avoiding that is to actually like everything you decide to present. Plus, from David’s point of view, by putting forward more ideas, you 27 can better gauge the client’s response; if they go for, say, hand-lettering over something more formal, you can fine-tune the work that’s most aligned with that aesthetic. “I’ll come back with a dozen or more ideas based on feedback around the direction [the client is] liking,” David explains. “I think there’s probably been a couple times where I confused clients by giving them too many options. Like, literally, a wall of printouts. But for me, overall, it works really well. Usually they’re appreciative of the fact you did a lot of work.” In short, David advises you to “give ’em some options… show the ones you really feel passionate about, and ones that you feel good about but are a little safer, and go from there.” 3 KNOW YOUR STRENGTHS, BUT PUSH YOURSELF CREATIVELY Whatever your creative field, self-awareness is key. Maybe a designer has a strong grasp on typography but isn’t the best with 3-D graphics; an illustrator could be fantastic at futuristic CG images but terrible at hand-drawn likenesses. While everything you do for clients should fit the brief, you were likely hired because they spotted something about your style, process, and chosen mediums—so play to those strengths. David reckons that now, more than ever, clients are picking designers on the merits of “personal” work, since it’ll likely result in a more unique design product. When the Macallan whiskey company approached him about a collaboration, he created a series of original collages (see “Ripped From the Headlines” on page 21) for the brand’s campaign, which were also made into a limited run of hand-signed art prints. “It wasn’t so much a matter of me looking at this particular client and saying, ‘Oh, they need collage,’ ” he explains. Rather, the collages David created conveyed the “hands-onness” of the whiskey-making process and included abstractions of the landscapes around the distillery, which brought a natural feeling to the work. In this case, David’s collage art simply “made sense” for the brand and the project. 28 4 BE ABLE TO JUSTIFY EVERY ELEMENT It’s all well and good to present several potential design routes at an early client meeting, but that work can be easily undone if, when questioned, you can’t justify why you proposed these ideas. Simply liking a certain color or typeface doesn’t cut it. Every design decision has to be arrived at through a considered process, whereby you can justify why it would be a smart approach for that particular brand, brief, or project. As David says, “It’s just a cool shape, I like it” isn’t going to sell an idea. 29 Good creative is the product of unique perspectives, so take advantage of yours. Don’t just reinforce the norms of what’s been seen before for a particular sector or type of client. Authenticity sells. To wit, in an early project for Burton Snowboards, David was presented with many photos showing what he terms “people doing the obvious tricks in the air.” They felt stale—and staged. But one image was different: It was of a man who’d just crossed a half-frozen lake. Unexpected, sure, yet it still showed off the core product perfectly. “I had to argue for this one, because they really wanted another high-air photo. But there was something real about the way the guy was looking back at the camera.” 30 6 Use your work for good, not just a payout or portfolio piece 31 Eventually, most successful designers struggle to strike a balance between taking on projects to pay the bills and doing ones they genuinely enjoy. They’re likely to face difficult ethical decisions, too. Some designers and agencies now flatout refuse to collaborate with companies that don’t practice climate consciousness or have poor working conditions in their factories. In many cases, as a creative, you can make small but significant changes; remember, you’re in a unique position as someone charged with making images for public consumption. Tackling social issues from the inside, as a sort of graphic design Trojan horse, can go a long way toward effecting change. And it doesn’t even need to be overtly political. When David was working as the creative director for Bose Corporation, he realized that the company had exclusively used white men in its previous ads—something many brands have been guilty of doing. Rather than reinforcing that hegemony, David went for a typographic solution that suggested the design was progressive, answered the brief, and, crucially, introduced more inclusive imagery. MAKE YOUR WORK 7 VISIBLE THERE’S LITTLE HOPE OF A DESIGNER BEING APPROACHED FOR COMMISSIONS IF THEIR WORK ISN’T READILY ON DISPLAY, ESPECIALLY WHEN THEY’RE STARTING OUT. HERE, DAVID DOESN’T MINCE WORDS: “YOU COULD BE THE BEST DESIGNER IN THE WORLD, BUT IF NOBODY SEES THE WORK, IT’S GONNA BE DIFFICULT.” OBVIOUSLY, A DECENT WEBSITE, SOCIAL MEDIA PRESENCE, AND ROBUST ONLINE PORTFOLIO ARE KEY TODAY. BUT MORE TRADITIONAL ROUTES, LIKE FACE-TO-FACE MEETINGS AND DESIGN COMPETITIONS, CAN STILL DO HEAVY LIFTING IN GETTING YOUR NAME OUT THERE—AND WINNING NEW BUSINESS. 32 What’s the Deal With Design Competitions? The truth about industry contests I n recent years, there’s been an increasingly heated debate over the value of design competitions. The main arguments against them are expense (free time isn’t free, suggesting that success can be “bought,” in a way) and the inequitable nature of the industry as a whole (bigger agencies, after all, can divert more funding to ancillary projects). It’s true that for smaller studios— those with under, say, 30 people—the costs to enter competitions can be prohibitive. Still, big-name awards have enduring clout. Many studios and designers are well-loved by their peers and insider press but struggle with expanding into wider markets or new geographical territories. Recognition from Design Week Awards, Cannes Lion, Red Dot, Pentawards, or AIGA 50 Books/50 Covers can help firms break through the design-world bubble and, eventually, win 33 more work. It’s no secret that many businesses use D&AD Annual (which collates the organization’s various award winners) as an informal directory when looking for new designers. An award can also act as a shorthand for quality in the eyes of brands that are less familiar with the design world but interested in experimenting or eager to commission new work. For studios, awards can help attract and recruit fresh design talent, too. So entering a competition doesn’t hurt, provided the studio can allocate suitable time and resources. Winning will mean increased publicity and recognition, though it’s arguable how much of that is just peer-topeer recognition. The good news? If you’re early into your career, student and amateur design awards are usually free to enter. (See “Eye on the Prize” on page 34.) Eye on the Prize New to the world of design? Eager to get more eyeballs on your work and maybe even pocket some extra cash? Start researching amateur design competitions. There are numerous contests held around the globe every year, running the gamut of specialties and mediums, from travel posters to sustainable packaging. Look closely at the submission criteria, find a few that match your experience level, then add the submission deadlines to your personal calendar. Set periodic reminders to ensure that you allocate time to creating your best original work. The entire exercise—research, working to a brief, managing multiple projects—is great practice for your career. If you feel proud of your design, add it to your portfolio for future clients to reference. 34 35 Portfolio Pointers A few things to keep in mind as you assemble (or refresh) your digital presence Make it easy to read. If your online portfolio is difficult to navigate, it’s an immediate turnoff for most potential employers or clients. Avoid bouncing them to external hyperlinks to view your projects, as much as that’s possible. Keep it tidy. Case studies, not just pictures. No, you don’t need (or want) an essay diving into each piece. But a few lines explaining the brief and how your designs fulfill it (and tangible results, like sales conversions or web traffic, if you have them) alongside the imagery sends a message: You can hit a client’s key points, and get results, while making beautiful things. Curate! Making the most of five brilliant projects is generally better than showing off a dozen middling ones. Remember, you can’t control how somebody peruses your work; each piece they see—no matter in the order they view it—should be your best. Padding out your profile with duds makes you look inconsistent, not more prolific. The work you show is likely the work you’ll get. Clients and collaborators often hire designers based on a certain style, skill set, or thematic focus. So if you’re looking to land more print work, highlight your previous magazine layouts or posters; if you want to work with climate-friendly brands, show off pieces that cleverly touch on sustainability. Dress (your portfolio) for the job you want. Show who you are. Sure, a quick personal paragraph covering your background and your passions (when it comes to design and maybe beyond) can help. But your work should do most of the talking. You don’t need a memoir here. Let your creative samples fill in the blanks. Keep it up to date. Check your portfolio periodically to make sure there aren’t missing images or, if you’re forced to hyperlink out, dead URLs. Add a social media feed, if that’s your thing. And when you’ve finished a work that you’re proud of—personal or professional—make sure to include it under the appropriate heading. 36 Make Your Mark The keys to designing an all-time-classic logo At the risk of stating the obvious, a logo is one of the most—if not the most—significant design elements for a brand. This is often the initial point of contact for the wider world, signifying what a business or organization is all about. Logos should be striking, so that people unfamiliar with the brand notice, and memorable enough to endure regardless of the time and place in which they’re displayed. The best ones demonstrate what both the brand and its audience represent, and what sets them apart from the competition. “A logo is an image, just like a word is an image,” says David. “A logo is something we want to recognize from a distance, that people want to put on their hats, T-shirts, certainly their website, and maybe their expensive car, too.” 37 M A K E I T C O M M U N I CAT E Recognizing a logo is subconscious; all it takes is a glimpse of the swoosh or the golden arches to identify Nike or McDonald’s. As such, remember that when we see something, we don’t “read” it. What gets our attention, at the most basic level, is color and shape. As David puts it: “Don’t mistake legibility for communication. Just because something’s legible doesn’t mean it communicates. More importantly, it doesn’t mean it communicates the right thing.” S K E TC H I T O U T Legend holds that graphic design luminary Milton Glaser came up with his iconic I NY logo in the back of a cab, and jotted it down right then and there. You never know when inspiration will strike, so keep a notebook on you at all times. If an idea works, you can always finesse it digitally later, but pen and paper are far quicker (and easier) than your computer for skeletoning a design idea. Plus, you won’t get the tunnel vision of staring into a screen. KEEP IT SIMPLE When David begins a new logo, he always does so in black and white; the design should be strong enough to work without color, so leave that until later in the process. The simplest designs (think: the Apple logo) are often the smartest in practical terms, since they can easily be adapted across static 2-D mediums, from an app icon to a billboard, as well as in motion, like in a quick TV spot. SOMETHING DIFFERENT If all the brands in a particular sector seem to lean on a certain typographic style or color palette, avoid it; we don’t need more organic foods packaging in shades of green and brown. Avoid those types of clichés as well as lazy visual shorthands, like a Clipart-style light bulb graphic to represent ideas or a book to represent education. Follow David’s credo: “The more literal the logo gets, the less interesting it is.” N E G AT I V E S PAC E I S N ’ T E M P T Y S PAC E Need proof? Look no further than the FedEx logo, which uses the gap between the uppercase E and lowercase x as an arrow, suggesting forward motion while neatly summarizing the brand’s purpose of transporting parcels. In the hands of a smart designer, the spaces that go unfilled can become brilliant communication tools. A logo is not an island. Brand strategy involves much, much more than one icon, and a good identity works even when the logo isn’t visible. It’s crucial that all visual elements—from color palette to typefaces, text alignment, photography style, and copywriting—share a cohesive approach. When you’re designing a logo from a clean sheet, think about how it might be iterated. Is it strong enough to provide the conceptual framework for multimedia advertisements? Packaging? Apparel? The strongest logo provides a versatile backbone that supports endless permutations without losing its recognizability. 38 Case Study: The DalÍ Museum The Dalí Museum in St. Petersburg, Florida, commissioned David to create a new brand identity for its grand reopening in 2011. Here’s a peek into how the design process unfolded Early Stages Given the subject matter, David felt this logo demanded experimentation. He initially sent the client around 25 mockups, many of which could be displayed either horizontally or vertically, a nod to the whimsical nature of Salvador Dalí’s artwork. Refined Per Feedback When the client expressed concerns about the design feeling cramped and forced, David realized they wanted something safer. He carried over the tilted and sideways letterforms from his initial mockup while simplifying the composition and adding color for contrast. The Final Product After dozens of iterations—including one with a custom European typeface and another incorporating Dalí’s signature—David finalized the logo. Colorful, versatile, and inviting, this design conveys an elevated eccentricity, capturing the artist’s persona (and the museum experience) without reverting to literal elements, like mustaches or melting clocks. 39 Make, Believe Ready to put your branding brain to work? Sit down with a friend and invent a fictional company together. Outline the key points of its hypothetical business plan: what services or products it offers, its origin story, market position, direct competitors, intended customer, and core messaging. Now, on your own, mock up a logo proposal for the company you’ve invented. This should include examples of how your design could be adapted to fit various needs, like business cards, a letterhead, physical signage, and a smartphone app icon. Continue iterating until you have a handful of mockups that might work. (Try to make at least one option radical and experimental.) Present them to your friend and ask for feedback. Which design did they like most? Which one best reflected the spirit of the fictional company? What did they think of the logo’s color palette, shapes, and fonts? Can you justify the thinking behind each design element? 40 Home Schooling The best affordable resources for budding designers BO OKS For branding tips… Branding: In Five and a Half Steps by Michael Johnson For logo history and inspiration… Logo Modernism by Jens Müller and Julius Wiedemann For a go-to typography guide… The Elements of Typographic Style by Robert Bringhurst For advice from the best… How to Be a Graphic Designer Without Losing Your Soul by Adrian Shaughnessy For definitive design theory… Ways of Seeing by John Berger MONOGRAPHS How to Use Graphic Design to Sell Things, Explain Things, Make Things Look Better, Make People Laugh, Make People Cry, and (Every Once in a While) Change the World by Michael Bierut The End of Print: The Grafik Design of David Carson by Lewis Blackwell The Art of Looking Sideways by Alan Fletcher A Designer’s Art by Paul Rand The Graphic Language of Neville Brody by Jon Wozencraft Things I Have Learned in My Life So Far by Stefan Sagmeister Interaction of Color by Josef Albers 41 F R E E D E S I G N TO O L S WEBSITES Best for multidisciplinary design-industry news… Design Week Best for inspiration… Creative Boom Note: Adobe Creative Cloud software can be downloaded for free for a one-month trial, and additional fonts are available from both Google Fonts and DaFont. For vector art… Best for long-form pieces that go deep into industry issues… Eye on Design Best for discovering emerging designers... It’s Nice That Best for no-nonsense, practical design tips… Creative Bloq Gravit Designer is suitable for design tasks ranging from presentations to creating icon designs to illustration and animation. Features include nondestructive Booleans, a knife tool, and path graphs, plus multiple fills and blending modes and a powerful text engine. It can be used online or downloaded onto Windows, macOS, Linux, and ChromeOS machines. A genuinely good alternative to Adobe Illustrator… Vectr offers the usual vector features, as well as options for filters, shadows, and fonts. It can be used online, enabling live collaboration, or downloaded for Windows, Linux, or Chrome. Alternatively, GIMP (GNU Image Manipulation Program) is an open-source software available with Linux, Windows, and Mac versions. It offers all the usual tools— painting tools, color correction, cloning, selection, and enhancement. There’s even a version available that mimics Adobe’s interface. FREE ONLINE ARCHIVES Letterform Archive AIGA Design Archive Van Alen Institute Design Archive Limited but free alternatives to Adobe Creative Cloud programs… The Saul Bass Poster Archive P O D CA S TS Canva is, broadly speaking, a piece of image-editing software, but it provides a wealth of tools. Users can create color palettes, match font pairings, generate infographics, and more. It can be used in-browser or downloaded for iOS and Android. Typeradio M AG A Z I N E S Eye Creative Review Print Design Matters Arrest All Mimics Free 3-D–creation software… Blender, which has been hyped by exciting young creatives like Julian Glander. It’s now the largest open-source tool for 3-D creation, offering modeling, texturing, animation, rendering, and compositing for Windows, macOS, and Linux. 42 C R E D I TS vid Carson’s Footage of Da gallery a work in ollege of /C AD ES Courtesy (esad.pt) Art and Design stage, along vid Carson on Footage of Da lytechnic Po iew at the with an interv Spain , ia Valenc University of University c ni ch te e the Poly ons Footage by th Creative Comm Spain (UPV), sen ic /l rg of Valencia, .o ivecommons at re (c 0 3. e e ag licens is foot egalcode). Th es/by/3.0/us/l . ed fi was modi ers, Talk 2 Strang Footage from eman is dW Ki n with a collaboratio on rs Ca d vi Courtesy Da