Kobold Hunter Kobold Hunter A Shadow in the Wilds Kobold Hunters are masterful ambush predators, trained to stalk their prey with cunning and precision. Whether operating alone or in a well-coordinated pack, they use their small stature to their advantage, slipping through shadows and setting deadly traps. Some Kobold Hunters dedicate themselves to slaying mighty dragons, while others perfect the art of moving unseen or laying intricate snares. Their tactics make them dangerous foes and invaluable allies in any adventuring party. Class Features As a Kobold Hunter, you gain the following class features. Hit Points Hit Dice: 1d10 per Kobold Hunter levelHit Points at 1st Level: 10 + your Constitution modifierHit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Kobold Hunter level after 1st Proficiencies Armor: Light armor, medium armor, shieldsWeapons: Simple weapons, martial weaponsTools: NoneSaving Throws: Dexterity, WisdomSkills: Choose two from Stealth, Perception, Survival, Animal Handling, and Acrobatics Equipment You start with the following equipment, in addition to the equipment granted by your background: (a) a shortbow and 20 arrows or (b) a light crossbow and 20 bolts (a) a scimitar or (b) two daggers (a) a leather armor or (b) a chain shirt A hunter’s pack Class Table Level Proficiency Bonus Features 1st +2 Hunter’s Instincts, Pack Tactics 2nd +2 Cunning Escape 3rd +2 Hunter’s Archetype 4th +2 Ability Score Improvement 5th +3 Extra Attack 6th +3 Trapper’s Expertise 7th +3 Archetype Feature 8th +3 Ability Score Improvement 9th +4 Keen Hunter 10th +4 Evasive Footwork 11th +4 Archetype Feature 12th +4 Ability Score Improvement 13th +5 Pack Leader 14th +5 Trapper’s Mastery 15th +5 Archetype Feature 16th +5 Ability Score Improvement 17th +6 Relentless Stalker 18th +6 Hunter’s Reflexes 19th +6 Ability Score Improvement 20th +6 Apex Predator Class Features Hunter’s Hunter ’s Instincts Starting at 1st level, you have advantage on Wisdom (Survival) checks to track creatures and on Intelligence (Nature) checks related to kobolds and reptilian creatures. Pack Tactics Also at 1st level, your attacks gain advantage when an ally is within 5 feet of your target. Cunning Escape At 2nd level, you can take the Disengage or Hide action as a bonus action on your turn. Hunter’s Hunter ’s Archetype At 3rd level, you choose an archetype that defines your hunting style: Dragon Slayer, Shadow Stalker, or Trapmaster. Your choice grants additional features at 7th, 11th, and 15th level. 2 This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC. Extra Attack At 5th level, you can attack twice, instead of once, when you take the Attack action on your turn. Trapper’s Trapper ’s Expertise At 6th level, you gain proficiency with thieves’ tools, and you can set traps as a bonus action instead of an action. Keen Hunter At 9th level, you have advantage on initiative rolls and cannot be surprised while you are conscious. Evasive Footwork At 10th level, when an enemy misses you with an attack, you can use your reaction to move up to half your speed without provoking opportunity attacks. Shadow Stalker 3rd Level: You gain darkvision up to 60 feet, or its range increases by 30 feet if you already have it.7th Level: You can use the Hide action even when lightly obscured.11th Level: If you hit a surprised creature, the attack deals an extra 2d6 damage.15th Level: When hidden, you can move at full speed without revealing your position. Trapmaster 3rd Level: You can craft basic traps during a short or long rest.7th Level: Your traps last indefinitely until triggered.11th Level: You can set two traps at once as a single action.15th Level: When a creature triggers your trap, you can make an attack against it as a reaction. Pack Leader At 13th level, you and allies within 10 feet gain a +1 bonus to attack rolls and Dexterity saving throws. Trapper’s Trapper ’s Mastery At 14th level, your traps become harder to evade. Creatures have disadvantage on saving throws against your traps. Relentless Stalker At 17th level, when you hit a creature with a weapon attack, it cannot take the Dash or Disengage action until the end of your next turn. Hunter’s Hunter ’s Reflexes At 18th level, you can take two reactions per round instead of one. Apex Predator At 20th level, you can make one additional weapon attack when you take the Attack action. Hunter’s Hunter ’s Archetypes Dragon Slayer 3rd Level: You gain resistance to fire damage, and your attacks ignore a dragon’s natural resistances.7th Level: You gain advantage on saving throws against being frightened.11th Level: When a dragon or draconic creature is within 30 feet, you deal an extra 1d8 damage on weapon attacks.15th Level: You can use your reaction to impose disadvantage on a dragon’s attack against you or an ally within 10 feet. This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.