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Kobold Hunter Class: D&D 5e Supplement

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Kobold Hunter
Kobold Hunter
A Shadow in the Wilds
Kobold Hunters are masterful ambush predators, trained to
stalk their prey with cunning and precision. Whether
operating alone or in a well-coordinated pack, they use their
small stature to their advantage, slipping through shadows
and setting deadly traps. Some Kobold Hunters dedicate
themselves to slaying mighty dragons, while others perfect
the art of moving unseen or laying intricate snares. Their
tactics make them dangerous foes and invaluable allies in any
adventuring party.
Class Features
As a Kobold Hunter, you gain the following class features.
Hit Points
Hit Dice: 1d10 per Kobold Hunter levelHit Points at 1st
Level: 10 + your Constitution modifierHit Points at Higher
Levels: 1d10 (or 6) + your Constitution modifier per Kobold
Hunter level after 1st
Proficiencies
Armor: Light armor, medium armor, shieldsWeapons:
Simple weapons, martial weaponsTools: NoneSaving
Throws: Dexterity, WisdomSkills: Choose two from Stealth,
Perception, Survival, Animal Handling, and Acrobatics
Equipment
You start with the following equipment, in addition to the
equipment granted by your background:
(a) a shortbow and 20 arrows or (b) a light crossbow and
20 bolts
(a) a scimitar or (b) two daggers
(a) a leather armor or (b) a chain shirt
A hunter’s pack
Class Table
Level Proficiency Bonus Features
1st
+2
Hunter’s Instincts, Pack Tactics
2nd +2
Cunning Escape
3rd
+2
Hunter’s Archetype
4th
+2
Ability Score Improvement
5th
+3
Extra Attack
6th
+3
Trapper’s Expertise
7th
+3
Archetype Feature
8th
+3
Ability Score Improvement
9th
+4
Keen Hunter
10th +4
Evasive Footwork
11th +4
Archetype Feature
12th +4
Ability Score Improvement
13th +5
Pack Leader
14th +5
Trapper’s Mastery
15th +5
Archetype Feature
16th +5
Ability Score Improvement
17th +6
Relentless Stalker
18th +6
Hunter’s Reflexes
19th +6
Ability Score Improvement
20th +6
Apex Predator
Class Features
Hunter’s
Hunter
’s Instincts
Starting at 1st level, you have advantage on Wisdom
(Survival) checks to track creatures and on Intelligence
(Nature) checks related to kobolds and reptilian creatures.
Pack Tactics
Also at 1st level, your attacks gain advantage when an ally is
within 5 feet of your target.
Cunning Escape
At 2nd level, you can take the Disengage or Hide action as a
bonus action on your turn.
Hunter’s
Hunter
’s Archetype
At 3rd level, you choose an archetype that defines your
hunting style: Dragon Slayer, Shadow Stalker, or
Trapmaster. Your choice grants additional features at 7th,
11th, and 15th level.
2
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Extra Attack
At 5th level, you can attack twice, instead of once, when you
take the Attack action on your turn.
Trapper’s
Trapper
’s Expertise
At 6th level, you gain proficiency with thieves’ tools, and you
can set traps as a bonus action instead of an action.
Keen Hunter
At 9th level, you have advantage on initiative rolls and cannot
be surprised while you are conscious.
Evasive Footwork
At 10th level, when an enemy misses you with an attack, you
can use your reaction to move up to half your speed without
provoking opportunity attacks.
Shadow Stalker
3rd Level: You gain darkvision up to 60 feet, or its range
increases by 30 feet if you already have it.7th Level: You can
use the Hide action even when lightly obscured.11th Level: If
you hit a surprised creature, the attack deals an extra 2d6
damage.15th Level: When hidden, you can move at full
speed without revealing your position.
Trapmaster
3rd Level: You can craft basic traps during a short or long
rest.7th Level: Your traps last indefinitely until
triggered.11th Level: You can set two traps at once as a
single action.15th Level: When a creature triggers your trap,
you can make an attack against it as a reaction.
Pack Leader
At 13th level, you and allies within 10 feet gain a +1 bonus to
attack rolls and Dexterity saving throws.
Trapper’s
Trapper
’s Mastery
At 14th level, your traps become harder to evade. Creatures
have disadvantage on saving throws against your traps.
Relentless Stalker
At 17th level, when you hit a creature with a weapon attack, it
cannot take the Dash or Disengage action until the end of
your next turn.
Hunter’s
Hunter
’s Reflexes
At 18th level, you can take two reactions per round instead of
one.
Apex Predator
At 20th level, you can make one additional weapon attack
when you take the Attack action.
Hunter’s
Hunter
’s Archetypes
Dragon Slayer
3rd Level: You gain resistance to fire damage, and your
attacks ignore a dragon’s natural resistances.7th Level: You
gain advantage on saving throws against being
frightened.11th Level: When a dragon or draconic creature
is within 30 feet, you deal an extra 1d8 damage on weapon
attacks.15th Level: You can use your reaction to impose
disadvantage on a dragon’s attack against you or an ally
within 10 feet.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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