WHAT IS LEARNING AND WHAT IS INSTRUTION NAME: SAHARA REGISTRATION NUMBER:2021-KIU-BS 4203 SUBMITTED TO: ABDUL QUDOOS SUBJECT: PRODUCTION OF TEACHING RESOURCE MATERIALS DATE:5 OCT 2024 DEPARTMENT: SPECIAL INTERNATIONAL UNIVERSITY EDUCATION KARAKURUM NATURE OF LEARING .Learning is the process by which human beings acquire a vast variety of competencies skills, and attitudes. Learning begins in infancy with the baby’s acquisition of a few simple skill adulthood, which individual is expected to have mastered specific job tasks and other functional skills. The competencies of human acquired in a very wide range of settings, both formal and informal, ranging from the relative confines of a school classroom, to the wide-open spaces of the countryside or a quiet corner where a chance conversation led to deeper understanding of some topic or another. Learning is not exclusive to the domain of an education system. Learning begins a very long time before school; continues for even longer after school; and happens rapidly, and in parallel with school, in a great number of different ways and settings. Learning proceeds in a number of different ways, and has been described and explained by many different interested researchers and opinion-makers over many years. Bell-Gredler (1986) stated that the human capacity for learning is an important characteristic that sets the species apart from all others. It provides benefits for both the individual and society 1.Definition of Learning Learning is a complex concept and activity. Most teachers and pupils would recognize the importance of the social and emotional elements of learning, in addition to cognitive aspects of learning, thinking and problem solving. But what is learning? Is it a conscious or an unconscious activity? What is the relevance of related concepts, such as learning styles, learning strategies and self-regulated learning? Some of these concepts you may have come across before or they may be new to you. They will all be relevant to professionals and learners in schooldefined learning, among them is Cronbach. (1954) stated "Learning is shown by change in behavior as result of experience". According to Cronbach, the best learning is through experience. change in behavior as a result of experience or practice. A The acquisition of knowledge. Knowledge gained through study. teaching, instruction or experience. based Characteristics of Learning 1) Learning is characterized by a change in behavior (change behavior). This means that the results of the learning can only be observed from the behavior change, from not knowing to knowing, from unskilled to skilled, and so forth. 2) Changes in the behavior of relatively permanent, this means that the behavioral changes that occurred because of learning for a certain time will be fixed or not changed. 3) Behavior change can’t be immediately observed at the time of the learning process is underway, these behavioral changes are potential Principles of Learning PRINCIPLES OF LEARNING to understand the principles of learning as follows; 1) No matter what students learned, they must experience it for their self. 2) Students learn according to their ability level. 3) Students learn according to their ability level. 4) Students must master one stage before proceeding to a higher stage 5) Students will increase their motivation to learn if he was given the responsibility Learning Process The learning process is a series of activities that occur in individual in the central nervous while he learn. Learning occurs in the abstract because mentally and not be observed. Therefore, the learning process can only be observed if there is a change in attitude from individu which different from the previous behaviour. Changes in behavior can be in terms of knowledge, affective, and, psychomotor. Based on the views states that the process of learning LEARNING STYLES one of the major tasks teacher will face in helping students with their thinking skills and problem solving setstrategies will be to make them aware of how they prefer to go about it. What strategies are they comfortable with? They can’t answer this question unless they know certain things about themselves, which takes us into the world of cognitive and learning styles. Pritchard (2009) states that the literature provides many useful definitions of learning styles and related ideas which we could consider. To look briefly at one or two will act as a useful starting point. Learning style is defined variously as: a particular way in which an individual learns; a model of learning-an individual’s preferred or best manner(s) in which to think, process information and demonstrate learning; an individual’s preferred means of acquiring knowledge and skills; Habits, strategies, or regular mental behaviors concerning learning, particularly deliberate educational learning, that an individual displays. Cognitive style is also defined in a range of different ways, as: a certain approach to problem-solving, based on intellectual schemes of thought; individual characteristics of cognitive processing which are peculiar to a particular in LEARING MODELS STYLE Learning styles are not fixed traits which an individual will always display. Learners are able to adopt different styles in different contexts. For most of us, one or two styles are preferred above the others. Pritchard (2009) summarize learning styles model as follow; 1. Honey and Mumford (1986) suggest that we need to be able to adopt one of four different styles in order to complete any given learning task satisfactorily. An inability or reluctance to adopt any particular style has the potential to hamper our ability to learn effectively. The four styles described in the Honey-Mumford Model are: activists, reflectors, theorists, and pragmatists. INTRODUCTION Instruction is a plan of teaching & learning activities in which learning is organized. This instructional plan motivates students to learn. The aim of instruction is to make the learning process take place. According to Gustafson (1996), instructional design is: 1. analyzing what is to be taught/learned; 2. determining how it is to be taught/learned; 3. conducting tryout and revision; and 4. assessing whether learners do learn. Instruction is a systematic process in which every component (i.e. teachers, students, materials, and learning environment) is crucial to successfully learning (Dick & Carey, 1996). Instruction deals with teaching and learning activities. These activities should assist students to learn knowledge and move this knowledge from short term memory to long term memory. To do that, students need to learn how to rehearse, encode, process and feedback new knowledge to be able to remember when they need. In the instructional design process, there are a lot of factors that should be taken into consideration. These factors are closely related to each other and affect each other to a certain extent. These factors should be organized in the instructional design steps. For example, if the goals and objectives are not chosen, specified or written properly, then the next and other steps will contain some problems because of the inappropriate and incomplete items in the previous step. In the instructional design, the steps are all interrelated with each other. It is very important to order the steps in a way that will be logical and in relation with other steps. In other words, instructional design is a big responsibility to design teaching and learning activities. All steps should be thought and chosen carefully and should be ordered in a meaningful way. Every detail can play an important role during the implementation. Every decision should be given due to a reason, not just for the sake of doing so. The designer should be fully aware of the relationship among the steps. During the teaching and learning process, the designer should collect reliable data about the students, their backgrounds and their prerequisite learning. Due to the reason that they play an important role on the outcomes of instruction, they should seriously take into consideration and help designer to create a model that will help them to keep a balance between them. An instructional design model gives method and implication to design instruction. During the instructional design process, I.D. models help educators to visualize the problem. If the instructional design model solves the learning-teaching problems, it means that it is an effective instruction. Activists prefer to learn by doing rather than, for example, by reading or listening. They thrive on novelty, and will ‘give anything a try’. They like to immerse themselves in a wide range of experiences individual; NEW INSTRUCTIONAL DESIGN MODEL The major goal of new model (Figure 1) is to point up how to plan, develop, implement, evaluate, and organize full learning activities effectively so that it will ensure competent performance by students. The theoretical foundation of new model comes from behaviorism, cognitivism and constructivism views. Behaviorism as a theory of learning takes in to consideration on the relationship between stimulus & response, the reinforcement factor and designing environmental conditions. Those are used to motivate students to learn more in this model. The behaviorist view of instructional design has five factors. These steps are analysis, design, development, implementation, and evaluation. In the analysis steps, instructional designer identifies input information (goals, objectives, the characteristic of teachers, the characteristic of students, materials, and others). In the design step instructional designer designs teaching and learning activities. In the development step, instructional designer develops instructional materials and teaching-learning methods. In the implementation step, teacher implements teaching and learning activities. In the last step, instructional designer checks learning outputs. The new instructional design model uses analysis, design, development, implementation, and evaluation factors to design learning and teaching activities. Cognitivism is interested in motivation, intellectual learning process (short term memory, retrieve and long term memory), experiences and contents. This new model is interested in how to store the information into long term memory. To store the information into long term memory, instructional activities are designed in the modelNew model (Figure 1) is described a five-step systematic planning process. These are: 1.input, 2.process, 3.output, 4.feedback, 5.learning. This process can be used to plan a variety of instructional approaches, ranging from teacher lectures to hands-on student-centered activities. In addition, as a result of using this process, teachers should be able to develop effective instruction. This effective instruction can help students to learn more and keep the new knowledge into long term memory. These students will be motivated to join class activities 1. INPUT his is a key step in the instructional planning because it gives teacher information about the effectiveness of the instruction. In other words, these steps can help instructor to identify what to teach and how to teach instructional activities. The input step has five stages. These are: 1.identify needs, 2.identify contents, 3.identify Goals-Objectives, 4.identify teaching methods, 5.identify instructional media. The first is to identify needs. It is an important factor in the total design process. Instructional designer uses survey, observation and interview methods to determine what the students need to learn. The definition of needs may be derived from a needs assessment with regard to particular curriculum. The second stage is to identify contents. The contents are derived from students’ needs. The main goal of this step is to clarify what to teach. The third stage is to identify goals and objectives. The identification of goals and objectives is an important stage in the new instructional design model. The main idea of identify goals and objectives is to define what students will be able to do after instructional process. The outcomes are usually clarified as behavioral objectives, learning objectives, or performance objectives. There are five categories of learning outcomes. These are intellectual skills, cognitive strategies, verbal information, motor skills and attitudes. Goals and objectives usually contain skills, knowledge and attitudes. Skills could be psychomotor skills and intellectual skills. When students learn psychomotor skills, they develop muscular actions. When students learn intellectual skills, they develop cognitive activity such as discrimination, implementation and solving problem. The goals and objectives are derived from need assessment and contents. The fourth stage is to identify teaching method. 2. PROCESS The process step has three stages. These are test prototypes, redesigning of instruction and teaching activities. The first is to test prototypes. In this step, teacher will be ready to try out the planned instruction with the students The main goal of first stage is to find out which stages are working and which stages are not working. In other words, the problems in instructional design are identified during testing prototypes. Testing prototypes tells instructor what students realy want to learn and how to get there. The second stage is to redesigning of instruction. After problems are identified, instructional designer reorganizes instructional activities. To reorganize instructional activities, pre-testing plays a key role to design an effective instruction. If an effective instruction is designed well, instructional goals will be achieved successfully. The last stage is to teaching activities. 3. OUTCOME The output step contains two stages. These are assessment and revising instruction. In the first stage, teacher assists teaching and learning activities in the instructional design model. Instructional designer uses formative and summative evaluation methods to check goals and objectives. This process requires teacher to implement assessment tools to determine whether the students did demonstrate the skills, knowledge, and attitudes that teacher described in instruction goals and objectives or not. When the students participate in the instructional activities, teachers want to know whether they learned what the instructional plan expected them to learn. To determine student learning, educational measurement and evaluation process should be implemented by teachers. This process gives teachers results on what students learn from the instruction. Teachers should analyze the results and make decision on where to go in the instruction. In the last stage, instructional designer evaluates all instructional activities. 4.FEEDBACK The feedback step has one stage. This is “Go back to related step”. The feedback process involves revise instruction based upon the data collected during the implementation phase. If, during the phase, teacher finds thatstudents are not learning what the plan wanted them to learn, and/or they are not enjoying the learning process, teacher will want to go back to related step and try to revise some aspect of their instruction so as to better enable their students to accomplish their goals. If there is a problem in input step, instructional designer will go back to input step. Then, instructional designer will make changes and start process from input. This process will be done until all goals and objectives are learned by learners. During this cycle, instructional designer may go back to any steps to where a problem is occured. The fifth and final step in Isman model is learning. 5.LEARNING The learning step has one stage. This is “Long Term Learning”. The learning process involves full learning. In this process, teacher wants to make sure that their students have learned what the instructional plan wanted them to learn. If, during the phase, teacher finds that their students accomplished their goals in the instructional activities, teacher will want to go new instructional activities. At the end of this step, long term learning is accomlished by instructional designer. CONCLUSION The main goal of new model is to organize long term and full learning activities. The new instructional design model is based on the theoretical foundation of behaviorism, cognitivism and constructivism. During teaching and learning activities, learner is active and uses cognitive, constructivist or behaviorist learning to contruct new knowledge. To construct new knowledge, educational technology materials are used. These materials are related with goals and objectives. Isman model is based on instructional system theory. It is occured within the five stages. These are input, process, output, feedback and learning. Among these principles are differences in naïve and expert forms of knowing and how the latter develops through a variety of instructional methods and materials. Another is the social nature of learning and the classroom instructional and assessment practices that support students taking control of and monitoring their own learning. Incorporating many of the findings from research on learning and instruction into the materials, structures, and practices of everyday schooling involves addressing systemic challenges of practice and policy. These include the development and implementation of curricular and instructional resources that incorporate proven, research-based features, the design of assessment systems that balance and align classroom assessment and system REFRENCE Bandler, R. and Grinder, J. (1979) Frogs into Princes. Moab, UT: Real People Press. Baron, J. (1978) Intelligence and general strategies, in G. Underwood (ed.) 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Allyn and Bacon, Boston. Duffy, T.M. & Jonassen, D.H. (1992). Constructivism and the Technology of Instruction. Lawrence, New Jersy USA. Dick, Walter & Carey, Lou. (1996).The Systematic Design of Instruction. Fourth Edition. Harper Collins College Publishers, New York USA. Gagne, R.M.; Briggs, L.J.; Wager, W.W.; Golas, Katharine C.; & Keller, John M. (2005). Principles of Instructional Design. Wadsworth USA. Gustafson, K.L. (1996). International Encyclopedia of Educational Technology. Edited by Plomp, T. & Ely, A.P.
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