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Goosie Spittle

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Rogue [Swashbuckler] (3)
Goosie Spittle
CLASS & LEVEL
CHARACTER NAME
RACE
Bandle City
Rawdel
BACKGROUND
Yordle
PLAYER NAME
Neutral Good
ALIGNMENT
EXPERIENCE POINTS
INSPIRATION
STRENGTH
+1
17
+2
ARMOR
CLASS
PROFICIENCY BONUS
12
+4
40
INITIATIVE
SPEED
PERSONALITY TRAITS
Hit Point Maximum
+1 Strength
DEXTERITY
+4
●
29
+6 Dexterity
+3 Constitution
●
18
CURRENT HIT POINTS
IDEALS
TEMPORARY HIT POINTS
BONDS
+2 Intelligence
+1 Wisdom
+3 Charisma
CONSTITUTION
SAVING THROWS
+3
●
16
+6 Acrobatics (Dex)
0
INTELLIGENCE
0
SUCCESSES
3x(1d8+3)
+1 Animal Handling (Wis)
Arcana (Int)
FAILURES
HIT DICE
DEATH SAVES
●
+5 Deception (Cha)
0
History (Int)
+1 Insight (Wis)
10
NAME
ATK BONUS DAMAGE/TYPE
Dagger
+6
1d4+4 piercing
+3 Intimidation (Cha)
Investigation (Int)
WISDOM
0
+1
+1 Medicine (Wis)
0
Nature (Int)
Number of
Attacks: 1
+1 Perception (Wis)
12
+3 Performance (Cha)
●
CHARISMA
+7 Persuasion (Cha)
0
+3
Religion (Int)
+4 Sleight of Hand (Dex)
●
16
+6 Stealth (Dex)
+1 Survival (Wis)
SKILLS
11
FLAWS
+1 Athletics (Str)
ATTACKS & SPELLCASTING
PASSIVE WISDOM (PERCEPTION)
CP
Tool Proficiencies: Thieves' Tools
Weapon Proficiencies: Crossbow,
hand; Dagger; Longsword; Rapier;
Shortsword; Simple
SP
EP
GP
Armor Proficiencies: Light
Language Proficiencies: Common
OTHER PROFICIENCIES & LANGUAGES
PP
Backpack
Ball bearings
Bell
Candle x5
Crowbar
Hammer
Lantern, hooded
Leather
Oil x2
Piton x10
Rations (1 day) x5
Rope, hempen
String
Thieves' Tools
Tinderbox
Waterskin
TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
EQUIPMENT
Goosie Spittle
CHARACTER NAME
AGE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
NAME
SYMBOL
CHARACTER APPEARANCE
ALLIES & ORGANIZATIONS
Gem (50 GP) (1)
TREASURE
CHARACTER BACKSTORY
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS
Darkvision: 60 ft.
----------Bonus Actions---------Cunning Action. As a bonus action you can Dash, Disengage or
Hide (use once/turn).
-----------Other Traits-----------Fancy Footwork. When you choose this archetype at 3rd level,
you learn how to land a strike and then slip away without
reprisal. During your turn, if you make a melee attack against a
creature, that creature can't make opportunity attacks against
you for the rest of your turn.
Rakish Audacity. Starting at 3rd level, your unmistakable
confidence propels you into battle. You can add your Charisma
modifier to your initiative rolls. In addition, you don't need
advantage on your attack roll to use your Sneak Attack if no
creature other than your target is within 5 feet of you and you
don't have disadvantage. All the other rules for the Sneak Attack
class feature still apply to you.
Sneak Attack. 2d6 extra damage on attack where you have
advantage or another enemy of creature is within 5 ft. (use
once/turn).
Thieves' Cant. Convey secret messages hidden in normal
conversation.
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