Uploaded by Lewlin Antony

TerraNarrative: Natural Language Terrain Generation with OpenGL

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TerraNarrative: A Natural Language-Driven Procedural
Terrain Generation System Using OpenGL
Abstract
This project presents an innovative approach to procedural terrain generation by
seamlessly integrating natural language processing with computer graphics
technology. The system transforms textual descriptions into dynamic 3D terrains in
real-time using OpenGL, bridging the gap between narrative expression and
computational landscape creation. By employing a sophisticated parsing system that
analyses descriptive language patterns and converts them into parametric values,
the implementation generates heightmaps that faithfully reflect intended landscape
features.
The system combines advanced noise-based terrain generation algorithms with
natural language processing techniques, enabling users to create complex, realistic
terrains through simple textual descriptions. This intuitive interface eliminates the
need for technical expertise in 3D modelling or computer graphics, making terrain
generation accessible to writers, game designers, educators, and content creators.
The project demonstrates practical applications across multiple domains, including
game development, educational visualization, architectural pre-visualization, and
interactive storytelling platforms.
Moreover, the flexibility of the system allows it to scale from basic keyword matching
to more complex language model integration for enhanced terrain interpretation and
generation.
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