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Irony and Sarcasm in English: A Linguistics Course Paper

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MINISTRY OF HIGHER EDUCATION, SCIENCE AND
INNOVATION
OF THE REPUBLIC OF UZBEKISTAN
NATIONAL UNIVERSITY of UZBEKISTAN
named after MIRZO ULUGBEK
ENGLISH LINGUISTICS DEPARTMENT
Speciality: 60230100-Phililogy and teaching languages (English)
TOSHTURDIYEVA DILDORA TOIR KIZI
On the theme: “The use of irony and sarcasm in English ”
COURSE PAPER
Scientific adviser:
A.K.Dadajanova
TASHKENT 2024
1
O‘ZBEKISTON RESPUBLIKASI OLIY TA’LIM, FAN VA
INNOVATSIYALAR VAZIRLIGI
MIRZO ULUG‘BEK NOMIDAGI
O‘ZBEKISTON MILLIY UNIVERSITETI
INGLIZ TILSHUNOSLIGI KAFEDRASI
60230100 – Filologiya va tillarni o‘qitish (ingliz tili) ta’lim yo‘nalishi
TOSHTURDIYEVA DILDORA TOIR QIZI
“Ingliz tilida kinoya va sarkazmning qo‘llanilishi”
mavzusidagi
KURS ISHI
Ilmiy rahbar:
A.K.Dadajanova
TOSHKENT 2024
2
CONTENTS
INTRODUCTION………………………………………………………..
3
UNDERSTANDING IRONY AND SARCASM ……...
3
1.1 Definition and types of irony ; its literary and
conversational meaning……...….…………….……..…...
6
CHAPTER I
1.2 Definition and characteristics of sarcasm...……………… 10
CHAPTER II THE FUNCTION AND IMPACT OF IRONY AND 16
SARCASM IN COMMUNICATION……...……….….
2.1 Irony and sarcasm as tools for humor………………..…… 16
2.2 Irony and sarcasm in social commentary………………… 25
CONCLUSION…………………………………………………………... 32
REZYUME……………………………………………………………….. 34
THE LIST OF USED LITERATURE…………………………..……… 36
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INTRODUCTION
The English language, with its rich tapestry of grammatical structures and
stylistic nuances, presents a fascinating area of study for linguists and language
learners alike. Among its various components, articles play a pivotal role in
conveying meaning and establishing clarity within discourse.
Topicality of the course paper is that this course paper explores the
stylistic function of English articles, focusing on how they contribute not only to
grammatical accuracy but also to the overall aesthetic and rhetorical quality of
language
The object of the course paper is effectiveness and practical implications
of using games as a pedagogical tool for teaching vocabulary.
The subject of the course paper is using games as a pedagogical tool for
teaching new words to young learners.
The aim of this course paper is to assess the effectiveness of employing
games in teaching vocabulary to young learners, with a focus on enhancing
learning outcomes and engagement.
The tasks of the course paper are followings:
 To investigate ways of incorporating words to enhance language
skills;
 To assimilate vocabulary obtaining into language teaching;
 To define variations of vocabulary obtaining;
 To offer framework for using games in vocabulary instruction;
 To integrate games into curriculum and lesson planning;
 To vary strategies for effective game-based vocabulary teaching for
young learners.
Methods of course paper are descriptive and comparative methods.
Structure of the course paper consists of an introduction, two chapters,
conclusion and the list of used literature. Chapter I includes three paragraphs,
Chapter II includes two paragraphs, conclusion and the list of used literature.
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5
CHAPTER I UNDERSTANDING SHORTENINGS IN LANGUAGE
1.1 Definition and types of shortenings
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CONCLUSION
The exploration of vocabulary acquisition and its integration into language
teaching strategies forms the foundation for enhancing young learners' language
skills. Introducing English to children at an early age gives them the opportunity
to widen their horizon and waken their early enthusiasm and curiosity about
languages. This enthusiasm and thirst for learning can be extended with active
teaching methods that focus on learning the language through play and discovery.
“Focus should also be on learning the language for interaction and
communication.”1
With all these factors in place, introducing language learning as well as
being resulted in children’s increased self-confidence, joy of learning and active
participation in the larger society.
The unique characteristic of young learners urges teachers to give
appropriate strategy to teach them especially in teaching vocabulary. They need
an enjoyable, fun and interesting technique in learning a new language. Game is
one of these suggested techniques. They will be fond of it if their skills of English,
their age group, their needs are fully-covered. Moreover, it will be even more
effective if they play it in ways that are more cooperative than very competitive
ways which frustrated many students after the game. Games also provides the
youngsters a fun-packed and high-spirit learning atmosphere.
Assimilating vocabulary into language teaching practices, particularly
through the utilization of games, offers a dynamic approach to engage students.
The theoretical framework provided insights into the efficacy of incorporating
games into vocabulary instruction, highlighting its varied applications and
benefits. Implementation of game-based vocabulary activities for young learners
offers a practical recommendation for educators seeking innovative teaching
methods. Integrating games into curriculum and lesson planning ensures a holistic
approach to vocabulary development, fostering comprehensive language
1
Cameron.O.M. Teaching language to young learners.-M., 2001, p.34
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acquisition. Therefore, strategies outlined for effective game-based vocabulary
teaching
underscore the importance of engagement, interaction, and
reinforcement in facilitating young learners' vocabulary acquisition journey.
Thus, the use of games in teaching vocabulary to young learners emerges as a
multifaceted and promising approach, enriching their language learning
experience.
Finally, when teaching young learners vocabulary using games, teachers
must be patient in finding new and interesting ways so that students enjoy
learning. Games can help young learners to learn their vocabulary effectively. As
explained above, there are five games amongst many to be used to teach
vocabulary e.g. hot potatoes, memory challenge, last one standing, pictionary, and
bingo. Teacher should consider time and materials when designing or choosing
the game. Although games have advantages and disadvantages when used to teach
vocabularies, using them will enable young learners to acquire the lesson with fun
where they can remember all the vocabulary easily. Though games are very
popular among young learners, they should not be overused. They should be
chosen appropriately to students’ level, interest, and context. Furthermore, it must
be concerned with the presented topic and vocabularies. Any game can be
effective when it is used suitably to the topic and is controlled by wise and skilled
teacher.
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REZYUME
Bugungi kunda Respublikamizda xorijiy tillarni shu jumladan ingliz tilini
o’rgatish va o’rganishga bo’lgan talabning kun sayin o’sib borayotgani ushbu
sohaga izchil innovatsion yangiliklar kiritilishiga sabab bo’lmoqda. Chet tilini
o’rganishga bo’lgan qiziqishning asosan yoshlar o’rtasida ommalashayotgani
hursand bo’larli yangilik.
Ushbu kurs ishi aynan yosh o’ganuvchilarga lug’at o’rgatishning
innovatsion metodlarni, aniqroq qilib aytganda, ushbu jarayonda interaktiv
o’yinlarning ayamiyatini o’z ichiga oladi va tahlil qiladi. Kurs ishi ikki katta bob,
to’rt reja, xulosa va foydalanilgan adabiyotlar ro’yhatidan iborat.
Birinchi bob, lug’at o’ragtishning ahamiyati va umumiy qoidalarni o’z
ichiga oladi va lug’at o’rgatishning nazariy qoidalarini yoritib beradi. Ushbu
bobda siz nazariy qoidalar bilan tanishibgina qolmay aynan lug’at o’rgatish
to’g’risida turli metodist va olimlarning fikrlari va ularning tahlili bilan tanishasiz.
Bundan
tashqari,
aynan
shu
turdagi
o’yinlarning
turlarini,
yosh
o’rganuvchilarning e’tiborini jalb qilish va dars jarayonini samarali bo’lishi bilan
bir vaqtda bolalar uchun qiziqarli bo’lishi yo’llarini yoritib beradi.
Ikkinchi bob asosan amaliy qismni o’z ichiga olgan holda, o’quvchilarning
qiziqishlariga mos o’yinlarni dars jarayoniga to’g’ri va maqsadli tadbiq etishni
yoritib beradi. Bundan tashqari, ushbu bob besh xil interaktiv o’yinlar, ularni
qanaday olib borish, ular orqali lug’at boyligi oshishidan tashqari qaysi boshqa
turdagi qobiliyatlarni shakllantirishini misollar orqali ko’rib chiqadi. Dars
jarayonida interaktiv o’yinlarni to’g’ri tanlash,o’quvchilarning qiziqishlari va
qobiliyatlaridan kelib chiqqan holda ularni dars qo’llanmalariga samarali qo’shish
yo’llarini tahlil qiladi.
Kurs ishining amaliy qismi sifatida, umumiy o’rta ta’lim maktabiga tashrif
buyurildi va nazariy qismda tahlil qilingan barcha fikrlar va o’yinlar amalda 5sinf o’quvchilari orasida sinab ko’rildi. Natijada, sanalgan o’yinlardan qaysilari
haqiqatan samarali yoki aksincha takomillashtirilishi kerakligi aniqlandi. Bundan
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tashqari, kichik so’rovnoma sifatida, dars jaroyonida, aynan lug’at o’rgatish
jarayonida o’yinlarning ahamiyati haqida o’quvchilardan fikrlar olindi.
Xulosa
qilib
aytganda,
ushbu
ish
lug’at
o’rgatish
jaroyonini
takomillashtirish, uni aynan yosh o’rganuvchilarning o’quv jarayoniga tadbiq
qilishning zamonaviy va tajribada sinalgan usullarini taqdim etadi.
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THE LIST OF USED LITERATURE
1.
Bransford, J. D., Brown, A. L., Cocking, R. R.How people learn: Brain,
mind, experience, and school-L., 2003.
2.
Brown, H. D. Teaching by Principle: an Interactive Approach to
Language Pedagogy.-L., 2001.
3.
Brumfit, C., Moon, J., Tongue, R.Teaching English to Children.-M.,
2001.
4.
Cameron, L. Teaching Language to Young Learners. -M., 2001.
5.
Ersoz, A.V.Six games for EFL/ESL classroom.-M., 1998.
6.
Gardner, H.B. Intelligence reframed: Multiple intelligences for the 21st
century.-M., 1999.
7.
Graham, C.V Creating Chants and Songs.-M., 2004.
8.
Halliwell, S.D. Teaching English in the Primary Classroom.-M., 1997.
9.
Harmer, J.T. The Practice of English Language Teaching.-M., 1997.
10. Harmer, J.S.How to Teach English.-L., 1997.
11. Hancock, M.E. Pronunciation Games.-M., 2012.
12. Jacobs, G. M., Kline, L. K. Integrating language functions and
collaborative skills in the second language classroom.-L., 1998.
13. Krashen, S. D. The input hypothesis: Issues and implications.-M., 1985.
14. Lee, W. R. Language Teaching Games and Contests.-M., 1979.
15. Lee, S. K. Creative games for the language class.-L., 1995.
16. Lewis, M.B, Hill, J.I. Practical Techniques.-M., 2010.
17. Lewis, G., Bedson, G. . Games for children.-L., 1999.
18. McCallum, G. 101 Word Games.-M., 1980.
19. Moon, J. Children Learning English.-L., 2000.
20. Myers, J., Burnett, C. Teaching English 3-11.-M., 2004.
21. Phillips, S.N. Young learners-M., 1993.
22. Phillips, S. Drama with Children.-M., 1999
23. Richards, J. C., Rodgers, T. Approaches and Methods in Language
Teaching.-M., 2001.
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24. Rixon, S.T. How to use games in language teaching.-M., 1997.
25. Rixon, S. T. How to Use Games in Language Teaching.-M., 1993
27. Scott, W. A., Ytreberg, L. H. Teaching English to Children.-M., 1991.
28. Sesnan, B.V. How to Teach English.-M., 1997.
29. Slattery, M., Willis, J.S. English for Primary Teachers.-M., 1996.
30. Thiagarajan, S.D.Teamwork and team play: Games and activities for
building and training teams.-M., 2001.
31. Thornbury, S.C. How to teach vocabulary.-M., 2006.
32. Uberman, A. F. The use of games for vocabulary presentation and
revision.-M., 1998.
33. Ur, P. G. A Course in Language Teaching.-M., 1992.
34. Vernon, S.N. The benefits of using Games.-M., 1994.
35. Wright, A., Betteridge, D., Buckby, M.V.Games for language learningM., 2005.
37. Ytreberg, L.K. Scott, W.O. (1990). Teaching English to Children.-M.,
2011.
38. Yina.N.V. Language Teaching Games and Contests.-M., 2011.
39. Vernon.S.K. The benefits of using Games.-M., 2009.
40. Graham, C.V. Creating Chants and Songs.-M., 1999.
THE LIST OF USED DICTIONARY
1. https://dictionary.cambridge.org
2. https://www.ldoceonline.com/
3. https://www.collinsdictionary.com/
4. https://dictionary.reverso.net/english-definition/
5. https://www.lexilogos.com/english/dictionary.html
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THE LIST OF USED INTERNET RESOURCES
1.https://files.eric.ed.gov/fulltext/EJ1101751.pdf
2.https://www.researchgate.net/publication/303294673
3. https://ccsenet.org/journal/index.php/elt/article/view/59904
4. https://eric.ed.gov/?id=EJ1101751
5. https://core.ac.uk/download/pdf/12351271.pdf
6. https://journals.sagepub.com/doi/pdf/10.1177/21582440221079806
7. https://scirp.org/reference/referencespapers?referenceid=2635912
8. https://www.bircu-journal.com/index.php/birci/article/view/5745
9.https://www.semanticscholar.org/paper/Games-as-a-tool-for-teachingEnglish-vocabulary
10.https://conference.pixel-online.net/files/foe/ed0010/FP/6239
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