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Edutainment Market (2)

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THE IMPACT OF
T
N
E
M
N
I
EDUTA
MARKET
MARKET OVERVIEW
The edutainment market combines education and
entertainment, offering interactive and engaging
learning experiences through digital platforms,
educational games, VR/AR simulations, and
interactive exhibits. Dominated by mobile
applications and online courses, the market is
experiencing robust growth. VR and AR are
emerging as key sub-segments, providing
immersive learning opportunities.
202
3
$4.
5B
illio
n
MARKET GROWTH
2023 $4.5 Billion
2033 $10.2 Billion
CAGR > 8.5%.
2
$10 033
.2 B
illio
n
MARKET TREND
Augmented reality (AR)
technologies
Leveraging virtual reality (VR)
MAJOR PLAYERS
CONTACT US
VTech
Kahoot
Osmo
Tynker
Kidzania
Poptropica
Mind Candy
info@globalinsightservices.com
+1-833-761-1700
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