Uploaded by Mirko Galusic

E59 Gregory Vangilbergen TurtleCastle

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Turtle Castle:
D
eep in the woods, far from any of the empires
citizens or borders ‘Turtle Castle’ keeps other
things at bay than invading neighbors. Exactly
what is a well kept secret. But the obscurity
around its purpose, isolated location and
excessive defensive capabilities feed many
outrageous rumors. Some whisper the
Archdruid and his garrison study and hunt ferocious beasts
living in the woods around them. Others say they breed them.
Some even claim they bred some to hunt others.
A complex villain:
Hooks
Under attack: A nearby village is attacked by a ferocious
beast.
Supplies: Players are asked to resupply the isolated
castle. The Challenge: Players are challenged to scout the
mysterious castle. Ferocious beasts: Passing through the
woods the players are attacked.
Driven mad and/or eccentric by the isolation archdruid and
lord of Turtle Castle Prescott of Marwell could have intended
well.- “Good villains think they're right in what they do. Great
villains actually are right.” - @SlyFlourish
Loot & treasure
Map
Credits
1 Guard tower & 2 Barracks.
3 Reinforced stables: What do they ride or do they keep
something else here?
4 Luxurious manner: Housing the eccentric lord, many
hunting trophies and a locked study...
5 Arena: Used to train the garrison or experiment, study
and train against something else?
Ferocious beast study: A study revealing weaknesses
rendering them much less dangerous.
Ferocious beast trinkets: Ferocious beast trophies.
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Homebrewery Site
Foreshadowing
Rumors: Players hear the rumors in a nearby village.
Trophies: A merchant sells expensive trophies made from
a rumored ferocious beast.
Prescott of Marwell by PoshMop
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