Turtle Castle: D eep in the woods, far from any of the empires citizens or borders ‘Turtle Castle’ keeps other things at bay than invading neighbors. Exactly what is a well kept secret. But the obscurity around its purpose, isolated location and excessive defensive capabilities feed many outrageous rumors. Some whisper the Archdruid and his garrison study and hunt ferocious beasts living in the woods around them. Others say they breed them. Some even claim they bred some to hunt others. A complex villain: Hooks Under attack: A nearby village is attacked by a ferocious beast. Supplies: Players are asked to resupply the isolated castle. The Challenge: Players are challenged to scout the mysterious castle. Ferocious beasts: Passing through the woods the players are attacked. Driven mad and/or eccentric by the isolation archdruid and lord of Turtle Castle Prescott of Marwell could have intended well.- “Good villains think they're right in what they do. Great villains actually are right.” - @SlyFlourish Loot & treasure Map Credits 1 Guard tower & 2 Barracks. 3 Reinforced stables: What do they ride or do they keep something else here? 4 Luxurious manner: Housing the eccentric lord, many hunting trophies and a locked study... 5 Arena: Used to train the garrison or experiment, study and train against something else? Ferocious beast study: A study revealing weaknesses rendering them much less dangerous. Ferocious beast trinkets: Ferocious beast trophies. Worldbuilding.io Twitter Site PoshMop Twitter Instagram Homebrewery Site Foreshadowing Rumors: Players hear the rumors in a nearby village. Trophies: A merchant sells expensive trophies made from a rumored ferocious beast. Prescott of Marwell by PoshMop