Examination of Virtual Reality’s effect on mental wellness Branden Gilles, Helina Mulualem, Joshua Obas Cambridge Rindge and Latin High School, Community Charter School of Cambridge, Northeast Independent Preparatory Academy Professor: Sondra Sutton-Obas, TA Yunseo Jo Background - “Superhot” is a virtual reality action game in which the environment moves only when the player moves. - Virtual reality is an experience that uses 3D near-eye displays and tracking to simulate the user being in a virtual world. - A pulse oximeter is device that uses light detectors and emitters in order to determine the users SpO2 levels and heart rate in beats per minute (BPM). Hypothesis - When engaging in various VR games, individuals heart rates will differ due to their physiological and emotional responses to the diverse game experiences. Methods Results Oximeter Results - For all 12 participants (17 ± 3 years) after sitting each measurement tended to be highest at 97.7 SpO2. - For all 12 participants after walking each measurement tended to be highest at 97.4 SpO2. - For all 12 participants after meditating, each measurement tended to be highest at 97.2 SpO2. - For all 12 participants after playing “Superhot” each measurement tended to be highest at 96.5 SpO2. Conclusions - Our initial hypothesis was correct because because the heart rates of the participants correlated to each game that was played to a noticeable degree. - VR meditation games can be used as a tool when battling mental and emotional illness due to the fact that since there is a correlation between mental wellness and lower heart rate that the game that used meditation led to lower heart rates and thereby increased emotional wellness. - When participants play action VR games, their heart rate goes up due to emersion and anxiety levels rising considering that the levels of physical exertion are not much higher than that of walking. Heart Rate Results - For all 12 participants (17 ± 3 years) sitting, each measurement tended to be lower with an average heart rate of 85 bmp. References ● Sliwa, J. (2021). A Grateful Heart is a Healthier Heart. Apa.org. https://www.apa.org/news/press/releases/2015/04/grateful-heart ● American Psychological Association. (2019, October 30). Mindfulness Meditation: A Research-Proven Way to Reduce Stress. American Psychological Association. https://www.apa.org/topics/mindfulness/meditation ● Starkman, E. (2021, November 3). Virtual Reality and Health. WebMD. https://www.webmd.com/a-to-z-guides/virtual-reality-and-health - For all 12 participants walking, each measurement tended to be higher than sitting with an average heart rate of 93 bpm. - For all 12 participants meditating, the overall heart rate measurements tended to be the lowest averaging out at 80bpm. - While all 12 participants playing “Superhot”, each participants heart rate tending to be higher, averaging out at 115 bpm. ● Todd, C. (2018, September 11). What Meditation Can—and Can’t—Do for Your Health. Yahoo Life. https://www.yahoo.com/lifestyle/meditation-t-health-145529089.html?fr=sycsrp_catchall Acknowledgements Alicia Johnson, Evette Layne, Dr. Ayana McCoy, MIT Wellesley Upward Bound