Operation PBSUCCESS: the 1954 Guatemalan Coup Designed by Chris Bennett Playtest version 0.3 October, 2020 Copyright 2020 Chris Bennett Operation PBSUCCESS 1.0 INTRODUCTION Jacobo Árbenz “was not a dictator, he was not a crypto-communist. He was simply trying to create a middle class in a country riven by extremes of wealth and poverty and racism” -Stephen Schlesinger, co-author of Bitter Fruit In 1954, the United Fruit Company had a problem. Land reform policies being enacted by the democratically elected Jacobo Árbenz in Guatemala were making the executives of UFC nervous. UFC not only owned all of Guatemala’s banana production and monopolized the banana exports, but they also owned the country’s telephone and telegraph service and most of its railroad track. So it had some leverage. But Secretary of State John Foster Dulles worked for Sullivan & Cromwell, the legal firm which represented UFC. And Director of the CIA Allen Dulles was on the UFC board of directors. So this became the White House’s problem. And since Eisenhower had won his presidency on the back of his promise to not only contain but to Copyright 2020 2 roll back Communism, it wasn’t difficult to convince him to launch an overthrow of the Guatemalan government to protect UFC economic interests. Especially since the 1953 CIA coup of the democratically elected Prime Minister Mosaddegh in Iran had been so successful from the US perspective. “Árbenz is not a Communist [but] will certainly do until one comes along” -John Peurifoy, US Ambassador to Guatemala Operation PBSUCCESS is a fast-playing solitaire game that simulates the 1954 coup of Guatemala. The player takes the role of the CIA-backed and Castillo Armas-led rebels, fighting against the Árbenz presidency. But it also models the wider Cold War political and economic issues faced by President Eisenhower’s team, his CIA leadership, the surrounding Central American countries, and even the United Nations. This card-driven game takes place through the weeks and months of Chris Bennett Operation PBSUCCESS early to mid 1954. The map shows parts of Guatemala, Honduras and El Salvador. Colored wooden cubes represent forces such as Árbenz Loyalists and anti-Árbenz Rebels. And elements on the map also track dynamic elements including the stability of the Árbenz regime, the political costs of this operation to the Eisenhower administration and the loyalty of the Guatemalan Army towards Árbenz. The object of the player is to use political, covert and paramilitary operations to effect regime change by isolating Árbenz and preparing rebel forces to take the capital of Guatemala City. The game system will play the role of the Árbenz government as it tries to hold on to power. No knowledge of this historical event is necessary to play; but just by setting this game up and playing you will learn more about this important event in early Cold War history. City. These locations are connected with roads, and in some cases, by rail lines. The map sheet is also home to the Turn Tracker and the Political, Covert, Paramilitary and Air Support boxes. 2.2 Player Aid The Player Aid has several components: ● Trackers for Árbenz Power, Eisenhower Support and Army Loyalty. ● Player Actions such as Train Rebel Forces and Conduct Propaganda ● ● Conflict Table Random Location selector 2.3 Armed Units Armed forces in the game are represented by different colored cubes, which roughly amount to a unit of 80-150 men. ● Blue Cubes represent anti-Árbenz Rebels, trained by CIA paramilitary operatives, led by Colonel Castillo Armas and supplied with light Soviet-style weapons. In practice, these guerillas were not very effective in pitched battles. ● Red Cubes represent Árbenz Loyalists, well trained and supplied with current weapons. These units are Árbenz’s elite forces and will stick with him to the last. ● Green Cubes represent Guatemalan Army units, with decent training and leadership and armed with Soviet-style weapons. But their willingness 2.0 COMPONENTS The game is played with (1) 8.5”x11” map sheet, (1) 8.5”x11” player aid, (26) Blue cards, (10) Red cards, (xx) cubes in red, green, blue and white, (5) wooden discs in blue and white, (4) tracking counters and (6) six-sided dice. 2.1 Map Sheet The map represents Guatemala and a portion of the neighboring countries of El Salvador and Honduras. Guatemala has nine locations, including the capital of Guatemala Copyright 2020 3 Chris Bennett Operation PBSUCCESS 4 to fight against a coup attempt depends on the loyalty of their officers to Árbenz. ● White Cubes represent Armed Militia; untrained peasants armed largely with hunting weapons and with little to no leadership. 2.4 Player Resources During the game, the player will earn, trade and use four different resources which are represented by pips on a die. Turn the die to the proper side when a resource is added or removed. Add a die or take one away as needed for 7+ or 0 of a certain resource. ● Political (POL): this is goodwill that has accumulated and favors that can be called in from Washington D.C. to support the campaign. These are often traded for other resources as needed. ● Covert (COV): these are covert and off-the-books assets and support that are used mainly to affect the morale inside of Guatemala and weaken the Árbenz regime. ● Paramilitary (PARA): these are overt assets and support used to establish rebel bases, and to train and supply rebel forces. ● Air Support (AIR): these are aerial assets including planes, pilots, supplies and airstrip access that are used to conduct airstrikes in support of the rebels. 2.5 Historical Cards The game contains 36 blue and red cards that represent people and events that either did affect the conflict or could have affected it. ● Blue cards are largely positive for the player. ● Red cards are negative or challenging for the player. 2.6 Bases There are three blue wooden discs in the game that can be purchased and placed by the player as follows: ● ● Two in Honduras One in El Salvador These represent bases that have been setup across the border from Guatemala to house and supply rebels forces, represented by Blue cubes in the game. Note that a base may not be purchased in El Salvador until there is at least one in Honduras. Once purchased and placed, these bases are not removed. As shown by the arrows on the map, the base in El Salvador gives access to Jutiapa, the middle base in Honduras gives access to Esquipulas, and the right base in Honduras gives access to both Bananera and Puerto Barrios. 2.7 Rebel-Held There are two white wooden discs in the game that are placed when the Copyright 2020 Chris Bennett Operation PBSUCCESS Rebels have taken over a location and then later move out of it. The Rebel-held disc stays in that location until a Red, Green or White cube enters that location, in which case the disc is removed. 2.8 Trackers There are four cardboard counters for the following places on the map sheet and player aid: ● ● ● Turn tracker: Eight turns Árbenz Power ○ Change 1 Green cube for a Red cube in Guatemala City, or if there are no Green cubes there, then a Green cube in any other non-conflict location. ○ Army Loyalty moves one to the Left at the end of the turn. ○ ○ ○ ○ --- (White cube) -- (White cube) No Green cube movement; only Red cubes may move. ○ Árbenz Steps down immediately. Eisenhower Support ○ Eisenhower ends Coup. ○ 1 POL, Only Covert actions this turn. ○ ● 2 POL, No Airstrike actions this turn. ○ 3 POL. ○ 3 POL, 1 COV ○ 3 POL, 2 COV, 1 PARA ○ 4 POL, 2 COV, 1 PARA Army Loyalty ○ Move up to 3 Green cubes per turn. ○ Move up to 2 Green cubes per turn. Copyright 2020 5 ○ Move up to 2 Green cubes per turn. ○ Move up to 1 Green cubes per turn. ○ Move up to 1 Green cube per turn, plus Shift Árbenz to the Right at the end of the turn. 3.0 SETUP 3.1 Map Sheet Add cubes in the following locations: ● Guatemala City: (2) Red and (2) Green ● ● ● ● Gualan: (1) Red and (2) Green Puerto Barrios: (1) Green Chiquimula: (1) Green Cuilapa: (1) Green Add a counter to Turn 1 on the Turn Tracker. Add dice to the following boxes: ● ● Political: 4 pips Air Support: 1 pip 3.2 Player Aid Add counters to the following locations: ● ● Árbenz Power: +1 LOY Eisenhower Support: 3 POL, 2 COV, 1 PARA ● Army Loyalty: Move 3 Green Place one White cube in each of the two rightmost blank spaces on the Árbenz Power tracker. When the Árbenz Power tracker reaches these spaces, take the White cube from that space, roll a Random location and place the White cube there. White cubes can be placed anywhere regardless of the presence of other Chris Bennett Operation PBSUCCESS cubes. If a White cube is placed in a location that is Rebel-held but with no Blue cubes, the Rebel-held disc is removed from that location. 4.0 WINNING AND LOSING Once within Guatemala and in power, Castillo Armas worried that he lacked popular support, and thus tried to eliminate all opposition. He promptly arrested several thousand opposition leaders, branding them communists, repealed the constitution of 1945, and granted himself virtually unbridled power. Concentration bases were built to hold the prisoners when the jails overflowed. The game lasts for eight turns. The player wins immediately if any of the following are met: ● Árbenz track is all the way to the right at any time. ● A Rebel (Blue) cube occupies Guatemala City with no Loyalist (Red) cubes at the end of a turn. ● Any three locations in Guatemala are rebel-held at the end of a turn. The player loses if any of the following are met: ● Turn eight ends and any winning condition is not met. ● Eisenhower track is at the far left at the end of a turn. 5.0 SEQUENCE OF PLAY 5.1 Running the Turn 1. Draw one Blue and one Red card up to three total. If it is the first turn, draw two Blue and one Red cards instead. 2. Add cubes as noted on the Eisenhower track. Copyright 2020 6 3. Buy PARA/COV/AIR pips with POL pips as needed throughout the turn. 4. Play the leftover Blue card from last turn (choose one of the two Blue cards on the first turn). 5. Do the first player action of your choice. This is not required. 6. Play the Red card. 7. Do any additional player actions of your choice. You may perform as many actions as you have resources for. 8. Run the Árbenz AI. 9. Play out any Conflicts. 10.Make any shifts as a result of the turn. 11.End of Turn 5 and later, shift Eisenhower to the left. 12.Move Árbenz right one for each location that is Rebel-held. 13.If Army Loyalty is ‘Shift Árbenz Right’, then shift Árbenz tracker to the Right. 14.If Árbenz Power is ‘Green to Red’, swap out one Green cube for one Red cube. First priority to Guatemala City, and then any location that has both Green and Red cubes in it. If neither is the case, roll for a random location with a Green cube in it. 15.If Árbenz Power is ‘+1 Loyalty’, shift Army Loyalty Left. 16.Check Winning Conditions. 17.Move the Turn Tracker one to the right 18.Start the next turn 5.2 Árbenz AI Perform the following AI actions in order. If there are questions about cubes or location, make the AI move Chris Bennett Operation PBSUCCESS 7 that is the most challenging for the player. Regime change is not easy! Spend two PARA pips to establish a Rebel base. 1. If there is a Blue cube inside Guatemala, move the nearest Red cubes and then Green cubes towards that location. Move one cube, and then one cube for every Blue cube in a location, if possible. Priority to the nearest Blue cube to Guatemala City. 2. If there is a location inside Guatemala that is Rebel held with no cubes in it, move the nearest Green or Red cube to that location. Priority to the nearest location to Guatemala City. 3. Any extra Red cubes that are available should move at least one location towards any Blue cubes. 4. Because of coup fears, there must always be at least one Red cube in Guatemala City at any given time. And no Red cube may leave Guatemala City if that would leave more Green than Red cubes there. 5. Note that White cubes may never move locations. Train Rebel Forces: Spend one PARA pip for each Blue cube (up to two Blue cubes total) and place them into any Rebel base or bases. 6.0 PLAYER ACTIONS 6.1 Paramilitary Establish Rebel Base: (ONCE PER TURN ONLY) The Rebel Player can establish bases in Honduras or El Salvador. Each base can support up to two Blue cubes. Honduras can hold up to two Rebel bases, and El Salvador can hold only one base. A base can only be placed in El Salvador once there is at least one in Honduras. Copyright 2020 Move Rebel Forces: Spend one PARA pip and move one or two Blue cubes between Rebel bases, adjacent map locations or a combination of the two. Blue cubes may move from Honduras into Guatemala via Esquipulas, Bananera, or Puerto Barrios only. Blue cubes may move from El Salvador into Guatemala via Jutiapa only. Blue cubes may move from one location to another inside of Guatemala that are directly connected with a road. Blue cubes may not skip through a location to get to another unless both locations have no Red or Green cubes and they use two different Move actions in the same turn. Note that only Red or Green cubes can use the railways inside of Guatemala to move between any locations connected by the railway. 6.2 Covert Conduct Direct Action: (ONCE PER TURN ONLY) Spend one PARA pip, roll a die and move the Army Loyalty tracker the following number of spaces to the right or the left. Add one to the die roll for every additional one PARA pip that is spent (max of +3). Chris Bennett Operation PBSUCCESS 1-2: Eliminate one Blue cube from any location inside of Guatemala or in a base. 3-5: Move one to the right 6+: Move two to the right 7+: also, swap one Red cube for a Green cube in any location the player chooses. Conduct Psy-Op: (ONCE PER TURN ONLY) Spend three COV pips and roll a die. Add one to the die roll for every additional one COV pips that is spent (max of +3). 1-2, Move Army tracker Left. 3, No effect 4-5: Move one to the Right. 6+, Move two to the Right. 7+, also, force one Green cube back to Guatemala City. Raise Political Support: (ONCE PER TURN ONLY) Spend two COV pips, roll a die and move the following number of spaces to the right on the Eisenhower track: 1-2, No effect 3-5, Move one 6, Move two 8 Resolve a Conflict by each side rolling a die for each of their cubes in the location, switching sides for each roll. The player chooses which order of locations to roll for Conflict. This can be important if AIR cubes are used for Airstrikes. The defending side rolls first and the attacking side rolls second. The attacking side is the side who had a cube enter the location last. The side which is affected by the roll may choose which of their cubes is affected. Árbenz AI always chooses to leave Red cubes in a contested location if there are Green or White cubes to push, and will always sacrifice White before Green before Red cubes. Árbenz AI will push Red or Green cubes in the following priority order: ● Towards another location that is Rebel-held 6.2 Air Support ● Airstrike: (ONCE PER LOCATION PER TURN ONLY) Spend one AIR pip to allow all Blue cubes in one location to reroll their dice during Conflict. Airstrikes may be called after a Conflict roll. Towards another location that contains Blue cubes ● Back towards Guatemala City 7.0 CONFLICT 7.1 Conditions and Results If a Blue Rebel cube shares the same location as a Red, Green or White cube, it must stop there and is considered in Conflict. Copyright 2020 7.2 Conflict Tables Red: 1-2: no effect. 3-4: push the cube to an adjacent location away from Guatemala City, preferably towards or across the border. 5-6: eliminate the cube from the game. Green: 1-3: no effect. Chris Bennett Operation PBSUCCESS 4-5: push the cube to an adjacent location away from Guatemala City, preferably towards or across the border. 6: eliminate the cube from the game. 9 8.3 Árbenz Hardliners During setup, add an additional Red cube to Guatemala City. 9.0 OUTCOMES Blue: 1-3: nothing 4-5: push the cube to an adjacent location of the player’s choice inside Guatemala. 6: eliminate the cube from the game White: 1-3: no effect. 4-6: push the cube to a location away from Guatemala City, preferably towards or across the border. Notes: Move the Eisenhower tracker to the Left each time a Blue cube is eliminated as the result of a Conflict. White cubes which are pushed as the result of a Conflict are eliminated from the game instead. 8.0 OPTIONAL RULES Want more of a challenge? Want to explore some other areas of play? Give these optional rules a try. 8.1 Red Question Instead of drawing a Red card at the beginning at each turn (after turn one), wait until it is time to play the Red card to draw and look at it. 8.2 Backroom Deals The player can pay one POL cube to swap the order of the two Blue cards at the beginning of any turn, starting on turn two. Copyright 2020 It is worth playing this game a number of times to explore the different strategies and possibilities. Win on Turn 5 or earlier: Massive victory! President Eisenhower invites the CIA team to a private White House meeting. Covert funding increases and regime change of left-leaning countries becomes the order of the day for the CIA. (this is the closest to what actually happened in 1954) Win on Turn 6: Solid win. Eisenhower orders a secret commendation for the CIA leadership involved in the coup. More funding for covert ops in the next CIA budget. Win on Turn 7: Grudging victory. Eisenhower is happy but felt it took more time and resources than necessary. Covert funding stays flat but changes need to be made in the CIA. Win on Turn 8: Pyrrhic victory. Eisenhower faces international pressure from a CIA plan that makes for too many headlines. Embarrassed, he will think twice before approving regime change again. Loss: Eisenhower sours on covert regime change and the U.S. Cold War stance takes a hit. Allen Dulles is replaced as the head of the CIA and John Foster Dulles finds his power diminished. Chris Bennett Operation PBSUCCESS 10 The Eisenhower Administration painted the coup as an uprising that rid the hemisphere of a Communist government backed by Moscow. But Mr. Árbenz’s real offense was to confiscate unused land owned by the United Fruit Company to redistribute under a land reform plan and to pay compensation for the vastly understated value the company had claimed for its tax payments. Under a succession of military rulers who took power after the coup, Guatemala descended into three decades of a brutal civil war in which as many as 200,000 people died, many of them peasants killed by security forces. For the United States, the election of Castillo Armas was the culmination of a successful covert operation against international communism. Secretary of State John Foster Dulles declared that Guatemala had been saved from “communist imperialism.” The overthrow of Árbenz had added “a new and glorious chapter to the already great tradition of the American states.” Many Guatemalans came to have a different perspective. The new regime rounded up thousands of suspected communists, and executed hundreds of prisoners. Labor unions, which had flourished since 1944, were crushed, and United Fruit’s lands were restored. Castillo Armas, however, did not long enjoy his success. He was assassinated in 1957. Guatemalan politics then degenerated into a series of coups and counter coups, coupled with brutal repression of the country’s people. DESIGNER NOTES I am a big fan of critical gaming and of intentional design. My intent here was to highlight a lesser known conflict in both Guatemalan and American history. And to shine a light on the reality of what happens when unbridled capitalism is able to pull heavily on the levels of power. The peoples of Central and South America are much worse off from the excesses of half a century of American covert wars, and we should see our world for what it is. Only then can we make it truly better. Thank you to my playtester and valued collaborator Margarita Quihuis, and also to my fellow game designer Joseph Schmidt, who made this a better game. Rules & design, Copyright Chris Bennett 2020. Photographs Copyright by the holder. Copyright 2020