TRIAL MASTERCLASS PERSUASIVE WRITING 1 1. Anecdote -Short story (Personal) -Including your own story to build relationship with your audience Example of Anecdote: “Video games play a vital role in the development of my brain. I vividly remember the Christmas Day of 2014; beneath the Christmas tree, my siblings and I selected our presents and as I unwrapped mine, my heart was pleasantly captivated by the glimpse of the packaging of my gift – a rectangular box with the word “PS4” printed on it. Since then, I have come to recognize the benefits of video games for us. ” Notes: 2 2. Repetition -repeating a word or phrase for effect Example of Repetition: “The outcome is rewarding; absolutely rewarding especially to our problem-solving skills.” Notes: 3 3. Imperative -a command -to get your audience to think/feel/act a certain way Example of Imperative: “Let’s think about this rationally: with parent’s consistent supervision, would video games lead to addiction?” Notes: 4 4. Pronouns -Use pronouns that are inclusive: We, Us, You, Our -Remember, we need to build a relationship with our audience. Example of Pronouns: “We have all played Tetris at least once in our lifetime. ” Notes: 5 5. Emotive Language -Powerful vocabulary choices to evoke emotion Example of Emotive Language: “Video games sometimes serve as a therapeutic escape, offering not just entertainment but a sanctuary to kids. ” [words like “therapeutic” and “sanctuary” tend to let us feel peace and calm] Notes: 6 6. Facts -Information that is proven to be 100% true Example of Facts: “It is proven that playing video games will improve strategy-planning and leadership skills. =” Notes: 7 7. Opinions -Our personal view or thoughts that someone else might disagree. Example of Opinion: “I think playing video games can improve our memory skills. “ Notes: 8 8. Rhetorical Question -A question that doesn’t require an answer. Example of Rhetorical Question: “Do you think electronic devices such as mobile phones and laptops should be banned, once and for all?” Notes: 9 9. Exaggeration -Hyperbole -used for many situations, especially used for humorous effect Example of Exaggeration: “We all know that banning video games will be the death of us!” Notes: 10 10. Statistics -Numbers / Percentage / Data to strengthen our arguments. -Highly advised to include in the persuasive writing. Example of Statistics: “For children aged 7 to 18, 68% possess their own gaming console.” Notes: 11 11. Triplets - Use a pattern of three things (usually adjectives) Example of Triplets: “While playing video games, we tend to feel stressrelieving, satisfying and therapeutic. Notes: 12