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PERSUASIVE WRITING-A RIPE FOREST

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TRIAL MASTERCLASS
PERSUASIVE WRITING
1
1.
Anecdote
-Short story (Personal)
-Including your own story to build relationship with
your audience
Example of Anecdote:
“Video games play a vital role in the development of
my brain. I vividly remember the Christmas Day of
2014; beneath the Christmas tree, my siblings and I
selected our presents and as I unwrapped mine, my
heart was pleasantly captivated by the glimpse of the
packaging of my gift – a rectangular box with the word
“PS4” printed on it. Since then, I have come to
recognize the benefits of video games for us. ”
Notes:
2
2.
Repetition
-repeating a word or phrase for effect
Example of Repetition:
“The outcome is rewarding; absolutely rewarding
especially to our problem-solving skills.”
Notes:
3
3.
Imperative
-a command
-to get your audience to think/feel/act a certain way
Example of Imperative:
“Let’s think about this rationally: with parent’s
consistent supervision, would video games lead to
addiction?”
Notes:
4
4.
Pronouns
-Use pronouns that are inclusive: We, Us, You, Our
-Remember, we need to build a relationship with our
audience.
Example of Pronouns:
“We have all played Tetris at least once in our lifetime. ”
Notes:
5
5.
Emotive Language
-Powerful vocabulary choices to evoke emotion
Example of Emotive Language:
“Video games sometimes serve as a therapeutic escape,
offering not just entertainment but a sanctuary to kids. ”
[words like “therapeutic” and “sanctuary” tend to let
us feel peace and calm]
Notes:
6
6.
Facts
-Information that is proven to be 100% true
Example of Facts:
“It is proven that playing video games will improve
strategy-planning and leadership skills. =”
Notes:
7
7.
Opinions
-Our personal view or thoughts that someone else
might disagree.
Example of Opinion:
“I think playing video games can improve our memory
skills. “
Notes:
8
8.
Rhetorical Question
-A question that doesn’t require an answer.
Example of Rhetorical Question:
“Do you think electronic devices such as mobile
phones and laptops should be banned, once and for all?”
Notes:
9
9.
Exaggeration
-Hyperbole
-used for many situations, especially used for
humorous effect
Example of Exaggeration:
“We all know that banning video games will be the
death of us!”
Notes:
10
10. Statistics
-Numbers / Percentage / Data to strengthen our
arguments.
-Highly advised to include in the persuasive writing.
Example of Statistics:
“For children aged 7 to 18, 68% possess their own
gaming console.”
Notes:
11
11. Triplets
- Use a pattern of three things (usually adjectives)
Example of Triplets:
“While playing video games, we tend to feel stressrelieving, satisfying and therapeutic.
Notes:
12
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