Uploaded by Brad Hardwicke

V TM Storyteller Cheat Sheet - V5 Disciplines

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V:TM Storyteller Cheat Sheet
0
Discipline
Dice Pools
Amalgam
LVL Breach
Res
Cost
Caster
vs
Target
Duration
PG System / Notes
...............
VAMPIRE THE MASQUERADE V5 CORE RULE BOOK - MODIPHIUS ENTERTAINMENT
[[[[ ANIMALISM ]]]]
Amalgam
Breach
Caster
Target
Duration
Animalism
1
L
Animal
Free
Charisma + Animal Ken
vs
Sense the Beast
Animalism
1
L
Animal
Free
Resolve + Animalism
vs
Passive
245 Vampire can sense beast in other vampires gaining sense of their nature, hunger & hostility
Feral Whispers
Animalism
2
L
Animal
✓
vs
One Scene
245 Vampire can communicate with animals and summon one or more. Will scatter if attacked
Animal Succulence
Animalism
3
M
Animal
✓
vs
Passive
Quell the Beast
Animalism
3
M
Animal
✓
Unliving Hive
Animalism
3
M
Animal
Free
Subsume the Spirit
Animalism
4
L
Animal
Animal Dominion
Animalism
5
M
Drawing out the beast
Animalism
5
M
[[[[ AUSPEX ]]]]
Obfuscate 2
Amalgam
Charisma + Animalism
vs
Only death breaks it
PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Bond Famulus
Composure + Subterfuge
Stamina + Resolve
vs
One Scene + Margin
Passive
✓
Manipulation + Animalism
One Scene/Permanent
Animal
✓
Charisma + Animalism (D3)
One Scene
Animal
✓
Wits + Animalism
Breach
vs
Caster
Composure + Resolve
Fury Frenzy Duration
Target
Duration
245 Vamp creates a permanent bond with any animal they choose. Death of animal is the only way bond breaks
246 Feeding from an animal slakes 1 hunger Blood potency drops by 2.
246 Mortals become apathetic, struggle to stay alive. Vampire's beast is quelled for better or worse
246 Vampire creates a swarm of invertebrates that can act like a vertebrate creature, moving / attacking as one
247 Vampire moves into a creature and possess it. May stay awake during daytime but must pass rolls as per pg 219
247 Vampire can control whole flocks of beasts as if they were extensions of their bodies
247 Caster can send their frenzy to any vampire or mortal
PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Heightened Senses
Auspex
1
Low
Phlegm
Free
Wits & Resolve
vs
Until Deactivated
Sense The Unseen
Auspex
1
Low
Phlegm
Free
WITS + AUSPEX or RESOLVE + AUSPEX
vs
Passive
249 Attuned to dimensions beyond the mundane. See something hidden or supernatural in nature like ghosts
Premonition
Auspex
2
Low
Phlegm
✓
Resolve + Auspex
vs
Passive
249 Experiences flashes of insight these may take form of raised hackles or sudden inspiration
Scry the Soul
Auspex
3
Low
Phlegm
✓
Intelligence + Auspex
vs
One Turn
250 Perceive the state of the victims psyche. Auras reveal little precise information. Emotional State, Resonance, Supernatural
Share the Senses
Auspex
3
Low
Phlegm
✓
Resolve + Auspex - (D3)
vs
One Scene
250 Tap into senses of another mortal or vampire. Seeing/feeling what they see or feel
Spirit's Touch
Auspex
4
Low
Phlegm
✓
Intelligence + Auspex
vs
Difficulty of the info sought
One Turn
250 User gains insight into an inanimate object. Seeing into its history. More successes = more details or time
Clairvoyance
Auspex
5
Low
Phlegm
✓
Intelligence + Auspex
vs
Difficulty of the security of the area
Few minutes of info gathered
Possession
Auspex
Dominate 3
5
Low
Phlegm
2x✓
Resolve + Auspex
vs
Resolve + Intelligence
Until Ended Voluntary or involuntary
Obeah
Auspex
Fortitude 1
2
✓+Will
Composure + Auspex Diff 2
vs
Unburdening Bestial Soul
Auspex
Dominate 3
5
✓✓+🩸
Composure + Auspex
vs
[[[[ CELERITY ]]]]
Amalgam
Breach
Caster
Composure + Subterfuge
249 Senses are sharpened to preternatural degree - See in pitch darkness
251 User can enter a trance and get info roughly of a full city block. People, items, history
251 Completely possess another. Vamp body goes into torpor until possession is released. Agg damage to vamp body breaks it
24† restores # of superficial willp dmg levels = to the margin of the roll.May restore 1 agg Willpower for every 3 Calms Mortals
Humanity
Target
24† For every success the vamp can remove 1 stain from the individual OR can make a stain shield protect the subj for each succs
Duration
PG ---------------------------------------------------------------------------------------------------------------------------------------------------------252 Auto passes any Dex or Athletics Checks
Cat's Grace
Celerity
1
M-H
Chol
Free
Passive
Rapid Reflexes
Celerity
1
M-H
Chol
Free
One Scene
253 Successfully passes any defense roll for lack of cover in firearms
Fleetness
Celerity
2
M-H
Chol
✓
One Scene
235 Adds Celerity Rating to users dice pool for dex checks
Blink
Celerity
3
M-H
Chol
✓
DEX + ATHLETICS
vs
One Turn
253 Vamp moves in on prey in 1 motion
Traversal
Celerity
3
M-H
Chol
✓
DEX + ATHLETICS
vs
One Turn
253 vamp can run up a wall or traverse a surface (even water high dif)
Unerring Aim
Celerity
4
M-H
Chol
✓
Draught of Elegance
Celerity
4
M-H
Chol
✓
Lightning Strike
Celerity
5
M-H
Chol
✓
Split Second
Celerity
5
M-H
Chol
✓
[[[[ DOMINATE ]]]]
Auspex 2
Amalgam
Breach
vs Mortal: Can't Avoid | Kindred: Celerity 5 - ✓
vs Mortal: Can't Avoid | Kindred: Celerity 5 - ✓
Dominate
1
Low
Phlegm
Free
Compel
Dominate
1
Low
Phlegm
Mesmerize
Dominate
2
Low
Phlegm
Demention
Dominate
2
Low
Forgetful Mind
Dominate
3
Submerged Directive
Dominate
3
Rationalize
Dominate
Mass Manipulation
254 Target cannot avoid being shot at range
One Night
254 Drinker gets 1/2 Celerity points of the giver
Single Attack
254 Vamp can attack at such a speed attacker cannot avoid unless Cel 5
254 Player may "Supercede storyteller's action" within reason
Caster
Cloud Memory
Single Attack
Target
Duration
PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Indefinite
256 Target forgets current moment and a few minutes prior
CHA + DOMINATE
vs
WITS + RESOLVE
Free
CHA + DOMINATE
vs
INT + RESOLVE
No more than single target
256 Vamp can issue a single action command no longer than short sentence
✓
MANIPULATION + DOMINATE
vs
INT + RESOLVE
Until Command is carried out
256 Vamp can issue complex command. No roll required against unprepared humans
Phlegm
✓
MANIPULATION + DOMINATE
vs
COMPOSURE + INT
One Scene
256 One ✓ per scene. Mortals may have nervous breakdown or psychotic break. Vamp may succumb to compulsion
Low
Phlegm
✓
MANIPULATION + DOMINATE
vs
INT + RESOLVE
Indefinite
257 Vamp can rewrite whole swaths of victims memory. ✓ for each victim they wish to cast on
Low
Phlegm
✓
vs
Storyteller rolls for success in secret
Passive
257 Victim can carry directive forever (years even)
4
Low
Phlegm
Free
vs
WITS + AWARENESS (D5)
Indefinite
257 Victim now believes all their actions are their own
Dominate
5
Low
Phlegm
✓
Passive
257 Vamp can amplify any of their other powers to affect a group of mortals. Victims need to see eyes of user
Terminal Decree
Dominate
5
Low
Phlegm
Passive
257 Can cause victim to kill themselves in any fashion. No Rouse check but costs a humanity
Domitor's Favor
Dominate
2
[[[[ FORTITUDE ]]]]
Obfuscate 2
Amalgam
One Month
✓
Breach
Caster
Target
25† a thrall with a Blood Bond to that vampire finds it much more difficult to act against their master
Duration
PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Passive
258 Endowed with supernatural endurance the user can strengthen their physical resolve
Resilience
Fortitude
1
Med
Melon
Free
Unswayable Mind
Fortitude
1
Med
Melon
Free
Passive
258
Toughness
Fortitude
2
Med
Melon
✓
One scene
258 User may ignore damage by subtracting fortitude dots from damage amount
Enduring Beasts
Fortitude
2
Med
Melon
Free*
STAMINA+ANIMALISM (for non famulus)
vs
one scene
259 Vamp can share some of their fortitude with the animals they influence
Defy Bane
Fortitude
3
Med
Melon
✓
WITS+SURVIVAL
vs
One Scene or Until Expired w/e first
Draught of Endurance
Fortitude
4
Med
Melon
Flesh of Marble
Fortitude
5
Med
Prowess of Pain
Fortitude
5
Med
Valeren
Fortitude
[[[[ OBFUSCATE ]]]]]
Animalism 1
Auspex 1
259 Blood of the vamp comes saturated with fortitude. Drinker gets 1/2 fortitude level of the giver
Melon
✓x2
One Scene
259 Vampires skin turns to stone. Ignore first point of physical damage including fire (not sunlight)
Melon
✓
One Scene
260 Vampire grows stronger with each blow(pg 260)
2
Amalgam
259 Vamp can convert aggravated damage equal to fort rating as superficial for this scene
✓
One night for vamps
✓+Health
Breach
Intelligence + Fortitude
Takes whole turn to cast
Caster
Target
25† mends a number of superficial Health damage levels equal to the margin on the roll
Duration
PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
One Scene
261 Vaamp can merge into surroundings
261 Vamp becomes silent. Can not be detected if the detection is audible only. Can be seen
Cloak of Shadows
Obfuscate
1
Low
Melon
Free
Silence of Death
Obfuscate
1
Low
Melon
Free
One Scene
Unseen Passage
Obfuscate
2
Low
Melon
✓
One Scene or Detected
261 Vampire becomes invisible allowing them to walk around unseen
Ghost in the Machine
Obfuscate
3
Low
Melon
✓
As power used
262 User can transmit obfuscate powers through electronic devices
Mask of 1000 faces
Obfuscate
3
Low
Melon
✓
One Scene
262 User appears as nondescript person in the area
Conceal
Obfuscate
Auspex 3
4
Low
Melon
✓
One night **
262 User can conceal an object such as a car or door ** Additional night per point of margin on win
Vanish
Obfuscate
***
4
Low
Melon
✓
As per power augmented
Cloak The Gathering
Obfuscate
5
Low
Melon
✓
As power extended
Imposters Guise
Obfuscate
†
5
Low
Melon
✓
Wits Obfuscate
vs
Manipulation + Performance
One Scene
263 † Prerequisite: Mask of 1000 faces | Vamp can make themself look like anyone with proper preparation
Chimerstry
Obfuscate
Presence 1
2
✓
Manipulation + Obfuscate
vs
Composure + Wits
One Turn
25† The vampire is able to create brief but vivid hallucinations, distracting and drawing the attention of those affected
262 ***Cloak of Shadows required. User can activate cloak of shadows and unseen passage even when being directly observed
263 User can shelter their companions under the cloak of obfuscate
1
V:TM Storyteller Cheat Sheet
0
Fata Morgana
Dice Pools
Discipline
Amalgam
LVL Breach
Obfuscate
Presence 2
3
[[[[ POTENCE ]]]]]
Amalgam
Res
Cost
Caster
vs
Target
Duration
✓
Manipulation + Obfuscate
vs
Number of senses the halucination targets
One Scene/vamp discretion
Target
Duration
PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Passive
264 User now does aggravated health damage to mortals also ignore 1 level of armor per Potence level of user
Passive
264 User can leap far higher and farther than mortals
Breach
Caster
PG System / Notes
Lethal Body
Potence
1
M-H
Chol
Free
Soaring Leap
Potence
1
M-H
Chol
Free
Prowess
Potence
2
M-H
Chol
✓
One Scene
264 When activated, add the Potence rating of the user to their unarmed damage value as well as to feats of Strength.
Brutal Feed
Potence
3
M-H
Chol
Free
One Feeding
264 Savage Kiss - User can feed at an alarming rate, mere seconds to drain a victim (may induce stains up to ST)
Spark of Rage
Potence
3
M-H
Chol
✓
One Scene
265 User can use potence rating to incite a person or crowd to violence (careful not to turn on user but instead themselves)
Uncanny Grip
Potence
3
M-H
Chol
✓
One Scene
265 User can climb or hang from just about any surface allowing them to hang from ceiling or vertical walls
Draught of Might
Potence
4
M-H
Chol
✓
One Scene
265 Blood of the vamp comes saturated with Potence. Drinker gets 1/2 potence level of the giver (Rounded down)
Earthshock
Potence
5
M-H
Chol
✓x2
One Scene
265 Vamp can hit ground causing shockwave - Stuff will break - Can use 1 time per scene max
Fists of Caine
Potence
5
M-H
Chol
✓
One Scene
266 Vamp can cause aggravated damage with bare hands
[[[[ PRESENCE ]]]]]
Presence 3
Amalgam
Breach
3x pot level meters vert | 5x pot meters horiz
None - Ground is hard to miss
vs
Caster
Duration
Composure + Intellect
One scene or intentionally ended
PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Presence
1
L-M
Sang
Free
Daunt
Presence
1
L-M
Sang
Free
One Scene or until cancelled
267 Add presence points to any roll for intimidation rolls
Lingering Kiss
Presence
2
L-M
Sang
Free
Until successfully resisted
267 Vamps feeding results in near extasy for mortals. Victims fed upon by the user become addicted to the Kiss.
Dread Gaze
Presence
3
L-M
Sang
✓
Charisma + Presence
vs
Composure + Resolve
One Turn
Entrancement
Presence
3
L-M
Sang
✓
Charisma + Presence
vs
Composure + Wits
One Hour + 1 hour per point margin
Irresistible Voice
Presence
4
L-M
Sang
Summon
Presence
4
L-M
Sang
Majesty
Presence
5
L-M
Star Magnetism
Presence
5
L-M
[[[[ PROTEAN ]]]]]
Amalgam
vs
Target
Awe
Dominate 1
Manipulation + Presence
Dex+ Athletics (D3) (within 5 meters)
✓
267 Add presence points to any roll for persuasion or performance
267 Mortals: Fear, Vamps: Flee of Frenzy
268 Victim is rapt with adoration of the caster. Vamp may recast this indefinitely
Passive
268 User's voice is enough to cast dominate powers
✓
Manipulation + Presence
vs
Composure + Intelligence
One Night
268 Vamp summons subject. Minor win, subject arrives after a while. Crit=subject comes immediately
Sang
✓x2
Charisma + Presence
vs
Composure + Resolve
One Scene
268 Vampire has divine ability to appear as beautiful, grotesque or horrific at will.
Sang
✓+
Breach
As power used
Caster
Target
Duration
269 Awe, Daunt, Entrancement can be transmitted over digital media
PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Eyes if the beast
Protean
1
H
Animal
Free
As long as desired
269 Nightvision
Weight of a feather
Protean
1
H
Animal
Free
As long as desired
270 Weightlessness
Feral Weapons
Protean
2
H
Animal
✓
One Scene
Earth Meld
Protean
3
H
Animal
✓
One day or until disturbed
Shapechange
Protean
3
H
Animal
✓
One scene unless ended before
270 Vamp may assume the shape of any beast, gaining natural skills & abilities of that creature. Only communicate like beast
Metamorphosis
Protean
4
H
Animal
✓
One scene unless ended before
271 Vamp may assume the shape AND SIZE of any beast, gaining natural skills & abilities of that creature
Mist Form
Protean
5
H
Animal
✓x3
One scene unless ended before
271 Vamp can turn into a cloud of mist, untouchable by anything other than direct fire
Unfettered Heart
Protean
5
H
Animal
Free
Vicissitude
Protean
Dominate 2
2
✓
Resolve + Protean
Fleshcrafting
Protean
Dominate 2
3
✓
Resolve + Protean
Horrid Form
Protean
Dominate 2
4
✓
One with the Land
Protean
Animalism 2
5
✓✓
[[[[ BLOOD SORCERY ]]]]]
Amalgam
Breach
Corrosive Vitae
Blood Sorcery
1
A Taste for Blood
Blood Sorcery
Extinguish Vitae
Blood Sorcery
Blood Potency
Blood Sorcery
Scorpion Touch
Takes 3 turns unless roll more rouse ✓
Passive
vs
Stamina + Resolve
See Compendium for special rules
Caster
270 When activated, the vampire’s natural weapon of choice becomes a light piercing Brawl weapon with a +2 modifier to dmg.
270 Vamp must be on natural surface but can merge into the ground, this will save them from sunlight
271 Heart can move anywhere in the chest at will, allowing the user to break paralysis by moving the heart away from stake
Permanent - See compendium
27† vampire to demand obedience of their own flesh.
Permanent - See compendium
27† Extending their mastery over flesh, the vampirec is now able to inflict their ministrations on the bodies of others
One Scene Vamp discretion
28† Req Vicissitude - the vampire can take on a truly monstrous form, complete with claws, fangs, & corded muscles
One day or until disturbed
28† Not only may the vampire sink into the very earth, they maintain a preternatural aware of events transpiring within domain
Target
Duration
L
Sang
✓
1
L
Sang
Free
2
M
Sang
✓
Intelligence + Blood Sorcery
vs
Stamina + Composure
3
L
Sang
✓
Resolve + Blood Sorcery (D2)
vs
Blood Potency
One Scene
Blood Sorcery
3
L
Sang
✓
Strength + Blood Sorcery
vs
Stamina+Occult or Fortitude
Potent poison One scene
Theft of Vitae
Blood Sorcery
4
H
Sang
✓
Wits+Blood Sorcery
vs
Wits+Occult
One Feeding
Baal's Caress
Blood Sorcery
5
M
Sang
✓+
Strength + Blood Sorcery
vs
Stamina+Occult or Fortitude
Potent poison One scene
Cauldron of Blood
Blood Sorcery
5
H
Sang
✓††
Resolve+Blood Sorcery
vs
Composure + Occult or Fortitude
One Turn
Target
Duration
✓
Resolve + Alchemy
vs
Strength + Athletics
One Turn unless held
Wits + Alchemy
vs
Stamina + Survival
Resolve + Blood Sorcery
...............
26† vamp can craft elaborate hallucinations, making any subjects in their vicinity see, hear, and feel whatever the user can devise.
PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
N/A
272 Can cause their blood to become a corrosive acid that can melt dead items/metals
N/A
273 Just a taste of blood the user can identify who it belongs to, resonance, & intensity, Blood potency
N/A
273 User can remove unlife giving properties of some of the blood of other vamps. Stoking hunger
273 Vamp can concentrate blood and thereby increasing blood potency temporarily
273 Vamp can turn their blood into a potent poison that can paralyze. Can be coated on a blade
274 Blood flies from victim's arteries directly into the mouth of the caster. High Masquerade Breach
274 Extremely aggressive poison fatal to mortals and vampires alike
274 †† Gain 1 stain | Dex +Athletics to touch victim. Causes blood to boil. Each point of margin = point of agg damage
RITUALS - LATER
[[[[ THIN BLOOD ]]]]]
Amalgam
Far Reach
Thin Blood
Haze
Envelope
Defractionate
Breach
Caster
Choleric 🩸
1
M
Noted
Thin Blood
Phlegm 🩸
1
M
Noted
Thin Blood
Mel & Phlegm 🩸
2
M
Noted
✓
Thin Blood
Alc+Sang+Mel🩸
3
L
Noted
Mix
Profane Hieros Gamos
Thin Blood
†††
3
H
†††
Airborne Momentum
Thin Blood Alc+Chol+Sang🩸 4
H
Awaken The Sleeper
Thin Blood Alc+Chol+Sang🩸 5
L
✓
PG ---------------------------------------------------------------------------------------------------------------------------------------------------------284 Allows the alchemist to move an object with mind, can cause harm to people/vamps
One Scene or unless ended
285 Mist surrounds alchemist making them harder to hit with ranged weapons
One Scene or unless ended
285 Add 3 dice to all rolls for victim
One Scene
✓
Alchemist distillation success
±
Stamina+Resolve (D8 + Bane severity)
Permanent until performed again
Noted
✓
Strength+Alchemy
vs
Strength + Athletics(if resisted)
One Scene
Noted
Mix
N/A
286 Alchemist creates blood that can slake 1 hunger for any vampire
Allows alchemist to change human shape/gender. Crit fail may cause new flaws (details see errata pdf)
287 Alchemist can fly
287 Alchemist creates a potion that can weaken a vampire from torpor (very detailed see page 287)
CHICAGO BY NIGHT [V5] - ONYX PATH
[[[[ OBLIVION ]]]]]
Amalgam
Breach
Caster
Shadow Cloak
Oblivion
1
M-H
Psycho
Free
Oblivion's Sight
Oblivion
1
M-H
Psycho
Free
Shadow Cast
Oblivion
2
H
Psycho
✓
Arms of Ahriman
Oblivion
2
H
Psycho
✓
Shadow Perspective
Oblivion
3
M
Psycho
✓
Touch of Oblivion
Oblivion
3
H
Psycho
✓
Stygian Shroud
Oblivion
4
M-H
Psycho
Shadow Step
Oblivion
5
H
Psycho
Tenebrous Avatar
Oblivion
5
M-H
Psycho
Potence 2
Target
(if seen) Wits+Awareness (D3)
Wits + Oblivion
Duration
PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Passive
293 Subtly applying influence of Oblivion on ambient shadows +2 dice bonus to stealth rolls & Intimidate mortals
One Scene
293 Eyes turn black - Can see clearly in pitch darkness, able to see ghosts
One Scene
293 Can cast a shadow in an area that the user can use for other Oblivion powers. Anyone standing in shadow +1 Social conflict
One scene or until ended
Up to one scene
Strength + Brawl (if avoiding)
294 Can cast tentacle shadow arms. May split (see pg 125 core) Complex discipline see page 294 for full details
294 Caster can project their senses into any shadow within sight. Seeing and hearing from that shadow like they were there
One Turn
294 Caster can snap bone, blind eyes, rip muscles aggravated damage.
✓
One Scene
295 Darkness spell - Caster creates an area of supernatural darkness. Anyone caught in it 3 dice penalty to ALL rolls
✓
One Turn
295 Caster steps in one shadow and emerges at any other shadow of their choosing within sight distance. If seen high breach
✓x2
One scene or until ended
295 Caster becomes shadow. Able to fit in cracks, 2 Dimensional creature able to cross barriers, doors, wherever a shadow goes
CULTS OF THE BLOOD GOD [V5] - ONYX PATH
2
V:TM Storyteller Cheat Sheet
0
Discipline
[[[[ OBLIVION ]]]]]
Dice Pools
Amalgam
LVL Breach
Amalgam
Breach
Res
Cost
Caster
Ashes to Ashes
Oblivion
1
H
✓
Stamina + Oblivion
The Binding Fetter
Oblivion
Auspex 1
1
L
Free
Wits + Oblivion
Fatal Precognition
Oblivion
Auspex 2
2
L
✓
Resolve + Oblivion
Where the Shroud Thins
Oblivion
2
L
✓
Wits + Oblivion
Aura of Decay
Oblivion
3
H
✓
Stamina + Oblivion
3
H
Free
Fortitude 2
vs
Caster
Passion Feast
Oblivion
Necrotic Plague
Oblivion
4
H
✓👻👻
Int + Oblivion
Skuld Fulfilled
Oblivion
5
H
✓✓
Withering Spirit
Oblivion
5
H
✓✓+3👻
vs
Target
Duration
PG System / Notes
Target
Duration
PG ----------------------------------------------------------------------------------------------------------------------------------------------------------
Stamina + Medicine (if corpse animated)
Turns = 5-Number of successes
Vamp must see or hear target
Until fulfilled, avoided or story ends
...............
*** Animates Corpse via introduction of vitae to it. Disintegrates in Turns = 5-(number of successes)
Vamp can identify items and locales important to ghosts. Vamp is distracted while performing -2 to Dex & Wits rolls
One Turn
vs Stam+Medicine [+Fort if ghoul/supernatural]
Wraith takes 1 AG WP per dot taken
Permanent toxicity
One night may induce stain
Vamp can scry impending death of any non-vampire. Eyes turn black, paralyzed while the vision plays out
Vamp can sense shroud's density [go to info for chart]
Organic material around vamp withers blackens rotting all life in an area 5m around. Toxic if ingested. Can crumble brick
Vamp can "drink" from wraiths to gain sustinance - No bite needed. Hunger returns next night regardless of roll
vs Stam+Medicine [+Fort if ghoul/supernatural] Permanent toxicity +1 AG DMG/Scene
By touch poisons human blood. Has a chance to become an actual plague killing more. Vamp +2 stains 👻👻 for use
Stamina + Oblivion
vs Stam+Medicine [+Fort if ghoul/supernatural]
Immediate + Permanent
Reintroduce an illness once healed. Broken bones/cancer/plague returns. Vitae on palms + touch victim. Can kill old ghouls
Resolve + Oblivion
vs
One turn +2 AG WP DMG/success
Destroys victims spirit preventing from returning as wraith.+3 stains👻👻👻unless vamp has convictions to mitigate cost
Resolve + Occult [+Fort if they have it]
††††††† V5 COMPANION PDF - DEC 2020
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