V:TM Storyteller Cheat Sheet 0 Discipline Dice Pools Amalgam LVL Breach Res Cost Caster vs Target Duration PG System / Notes ............... VAMPIRE THE MASQUERADE V5 CORE RULE BOOK - MODIPHIUS ENTERTAINMENT [[[[ ANIMALISM ]]]] Amalgam Breach Caster Target Duration Animalism 1 L Animal Free Charisma + Animal Ken vs Sense the Beast Animalism 1 L Animal Free Resolve + Animalism vs Passive 245 Vampire can sense beast in other vampires gaining sense of their nature, hunger & hostility Feral Whispers Animalism 2 L Animal ✓ vs One Scene 245 Vampire can communicate with animals and summon one or more. Will scatter if attacked Animal Succulence Animalism 3 M Animal ✓ vs Passive Quell the Beast Animalism 3 M Animal ✓ Unliving Hive Animalism 3 M Animal Free Subsume the Spirit Animalism 4 L Animal Animal Dominion Animalism 5 M Drawing out the beast Animalism 5 M [[[[ AUSPEX ]]]] Obfuscate 2 Amalgam Charisma + Animalism vs Only death breaks it PG ---------------------------------------------------------------------------------------------------------------------------------------------------------- Bond Famulus Composure + Subterfuge Stamina + Resolve vs One Scene + Margin Passive ✓ Manipulation + Animalism One Scene/Permanent Animal ✓ Charisma + Animalism (D3) One Scene Animal ✓ Wits + Animalism Breach vs Caster Composure + Resolve Fury Frenzy Duration Target Duration 245 Vamp creates a permanent bond with any animal they choose. Death of animal is the only way bond breaks 246 Feeding from an animal slakes 1 hunger Blood potency drops by 2. 246 Mortals become apathetic, struggle to stay alive. Vampire's beast is quelled for better or worse 246 Vampire creates a swarm of invertebrates that can act like a vertebrate creature, moving / attacking as one 247 Vampire moves into a creature and possess it. May stay awake during daytime but must pass rolls as per pg 219 247 Vampire can control whole flocks of beasts as if they were extensions of their bodies 247 Caster can send their frenzy to any vampire or mortal PG ---------------------------------------------------------------------------------------------------------------------------------------------------------- Heightened Senses Auspex 1 Low Phlegm Free Wits & Resolve vs Until Deactivated Sense The Unseen Auspex 1 Low Phlegm Free WITS + AUSPEX or RESOLVE + AUSPEX vs Passive 249 Attuned to dimensions beyond the mundane. See something hidden or supernatural in nature like ghosts Premonition Auspex 2 Low Phlegm ✓ Resolve + Auspex vs Passive 249 Experiences flashes of insight these may take form of raised hackles or sudden inspiration Scry the Soul Auspex 3 Low Phlegm ✓ Intelligence + Auspex vs One Turn 250 Perceive the state of the victims psyche. Auras reveal little precise information. Emotional State, Resonance, Supernatural Share the Senses Auspex 3 Low Phlegm ✓ Resolve + Auspex - (D3) vs One Scene 250 Tap into senses of another mortal or vampire. Seeing/feeling what they see or feel Spirit's Touch Auspex 4 Low Phlegm ✓ Intelligence + Auspex vs Difficulty of the info sought One Turn 250 User gains insight into an inanimate object. Seeing into its history. More successes = more details or time Clairvoyance Auspex 5 Low Phlegm ✓ Intelligence + Auspex vs Difficulty of the security of the area Few minutes of info gathered Possession Auspex Dominate 3 5 Low Phlegm 2x✓ Resolve + Auspex vs Resolve + Intelligence Until Ended Voluntary or involuntary Obeah Auspex Fortitude 1 2 ✓+Will Composure + Auspex Diff 2 vs Unburdening Bestial Soul Auspex Dominate 3 5 ✓✓+🩸 Composure + Auspex vs [[[[ CELERITY ]]]] Amalgam Breach Caster Composure + Subterfuge 249 Senses are sharpened to preternatural degree - See in pitch darkness 251 User can enter a trance and get info roughly of a full city block. People, items, history 251 Completely possess another. Vamp body goes into torpor until possession is released. Agg damage to vamp body breaks it 24† restores # of superficial willp dmg levels = to the margin of the roll.May restore 1 agg Willpower for every 3 Calms Mortals Humanity Target 24† For every success the vamp can remove 1 stain from the individual OR can make a stain shield protect the subj for each succs Duration PG ---------------------------------------------------------------------------------------------------------------------------------------------------------252 Auto passes any Dex or Athletics Checks Cat's Grace Celerity 1 M-H Chol Free Passive Rapid Reflexes Celerity 1 M-H Chol Free One Scene 253 Successfully passes any defense roll for lack of cover in firearms Fleetness Celerity 2 M-H Chol ✓ One Scene 235 Adds Celerity Rating to users dice pool for dex checks Blink Celerity 3 M-H Chol ✓ DEX + ATHLETICS vs One Turn 253 Vamp moves in on prey in 1 motion Traversal Celerity 3 M-H Chol ✓ DEX + ATHLETICS vs One Turn 253 vamp can run up a wall or traverse a surface (even water high dif) Unerring Aim Celerity 4 M-H Chol ✓ Draught of Elegance Celerity 4 M-H Chol ✓ Lightning Strike Celerity 5 M-H Chol ✓ Split Second Celerity 5 M-H Chol ✓ [[[[ DOMINATE ]]]] Auspex 2 Amalgam Breach vs Mortal: Can't Avoid | Kindred: Celerity 5 - ✓ vs Mortal: Can't Avoid | Kindred: Celerity 5 - ✓ Dominate 1 Low Phlegm Free Compel Dominate 1 Low Phlegm Mesmerize Dominate 2 Low Phlegm Demention Dominate 2 Low Forgetful Mind Dominate 3 Submerged Directive Dominate 3 Rationalize Dominate Mass Manipulation 254 Target cannot avoid being shot at range One Night 254 Drinker gets 1/2 Celerity points of the giver Single Attack 254 Vamp can attack at such a speed attacker cannot avoid unless Cel 5 254 Player may "Supercede storyteller's action" within reason Caster Cloud Memory Single Attack Target Duration PG ---------------------------------------------------------------------------------------------------------------------------------------------------------- Indefinite 256 Target forgets current moment and a few minutes prior CHA + DOMINATE vs WITS + RESOLVE Free CHA + DOMINATE vs INT + RESOLVE No more than single target 256 Vamp can issue a single action command no longer than short sentence ✓ MANIPULATION + DOMINATE vs INT + RESOLVE Until Command is carried out 256 Vamp can issue complex command. No roll required against unprepared humans Phlegm ✓ MANIPULATION + DOMINATE vs COMPOSURE + INT One Scene 256 One ✓ per scene. Mortals may have nervous breakdown or psychotic break. Vamp may succumb to compulsion Low Phlegm ✓ MANIPULATION + DOMINATE vs INT + RESOLVE Indefinite 257 Vamp can rewrite whole swaths of victims memory. ✓ for each victim they wish to cast on Low Phlegm ✓ vs Storyteller rolls for success in secret Passive 257 Victim can carry directive forever (years even) 4 Low Phlegm Free vs WITS + AWARENESS (D5) Indefinite 257 Victim now believes all their actions are their own Dominate 5 Low Phlegm ✓ Passive 257 Vamp can amplify any of their other powers to affect a group of mortals. Victims need to see eyes of user Terminal Decree Dominate 5 Low Phlegm Passive 257 Can cause victim to kill themselves in any fashion. No Rouse check but costs a humanity Domitor's Favor Dominate 2 [[[[ FORTITUDE ]]]] Obfuscate 2 Amalgam One Month ✓ Breach Caster Target 25† a thrall with a Blood Bond to that vampire finds it much more difficult to act against their master Duration PG ---------------------------------------------------------------------------------------------------------------------------------------------------------- Passive 258 Endowed with supernatural endurance the user can strengthen their physical resolve Resilience Fortitude 1 Med Melon Free Unswayable Mind Fortitude 1 Med Melon Free Passive 258 Toughness Fortitude 2 Med Melon ✓ One scene 258 User may ignore damage by subtracting fortitude dots from damage amount Enduring Beasts Fortitude 2 Med Melon Free* STAMINA+ANIMALISM (for non famulus) vs one scene 259 Vamp can share some of their fortitude with the animals they influence Defy Bane Fortitude 3 Med Melon ✓ WITS+SURVIVAL vs One Scene or Until Expired w/e first Draught of Endurance Fortitude 4 Med Melon Flesh of Marble Fortitude 5 Med Prowess of Pain Fortitude 5 Med Valeren Fortitude [[[[ OBFUSCATE ]]]]] Animalism 1 Auspex 1 259 Blood of the vamp comes saturated with fortitude. Drinker gets 1/2 fortitude level of the giver Melon ✓x2 One Scene 259 Vampires skin turns to stone. Ignore first point of physical damage including fire (not sunlight) Melon ✓ One Scene 260 Vampire grows stronger with each blow(pg 260) 2 Amalgam 259 Vamp can convert aggravated damage equal to fort rating as superficial for this scene ✓ One night for vamps ✓+Health Breach Intelligence + Fortitude Takes whole turn to cast Caster Target 25† mends a number of superficial Health damage levels equal to the margin on the roll Duration PG ---------------------------------------------------------------------------------------------------------------------------------------------------------- One Scene 261 Vaamp can merge into surroundings 261 Vamp becomes silent. Can not be detected if the detection is audible only. Can be seen Cloak of Shadows Obfuscate 1 Low Melon Free Silence of Death Obfuscate 1 Low Melon Free One Scene Unseen Passage Obfuscate 2 Low Melon ✓ One Scene or Detected 261 Vampire becomes invisible allowing them to walk around unseen Ghost in the Machine Obfuscate 3 Low Melon ✓ As power used 262 User can transmit obfuscate powers through electronic devices Mask of 1000 faces Obfuscate 3 Low Melon ✓ One Scene 262 User appears as nondescript person in the area Conceal Obfuscate Auspex 3 4 Low Melon ✓ One night ** 262 User can conceal an object such as a car or door ** Additional night per point of margin on win Vanish Obfuscate *** 4 Low Melon ✓ As per power augmented Cloak The Gathering Obfuscate 5 Low Melon ✓ As power extended Imposters Guise Obfuscate † 5 Low Melon ✓ Wits Obfuscate vs Manipulation + Performance One Scene 263 † Prerequisite: Mask of 1000 faces | Vamp can make themself look like anyone with proper preparation Chimerstry Obfuscate Presence 1 2 ✓ Manipulation + Obfuscate vs Composure + Wits One Turn 25† The vampire is able to create brief but vivid hallucinations, distracting and drawing the attention of those affected 262 ***Cloak of Shadows required. User can activate cloak of shadows and unseen passage even when being directly observed 263 User can shelter their companions under the cloak of obfuscate 1 V:TM Storyteller Cheat Sheet 0 Fata Morgana Dice Pools Discipline Amalgam LVL Breach Obfuscate Presence 2 3 [[[[ POTENCE ]]]]] Amalgam Res Cost Caster vs Target Duration ✓ Manipulation + Obfuscate vs Number of senses the halucination targets One Scene/vamp discretion Target Duration PG ---------------------------------------------------------------------------------------------------------------------------------------------------------- Passive 264 User now does aggravated health damage to mortals also ignore 1 level of armor per Potence level of user Passive 264 User can leap far higher and farther than mortals Breach Caster PG System / Notes Lethal Body Potence 1 M-H Chol Free Soaring Leap Potence 1 M-H Chol Free Prowess Potence 2 M-H Chol ✓ One Scene 264 When activated, add the Potence rating of the user to their unarmed damage value as well as to feats of Strength. Brutal Feed Potence 3 M-H Chol Free One Feeding 264 Savage Kiss - User can feed at an alarming rate, mere seconds to drain a victim (may induce stains up to ST) Spark of Rage Potence 3 M-H Chol ✓ One Scene 265 User can use potence rating to incite a person or crowd to violence (careful not to turn on user but instead themselves) Uncanny Grip Potence 3 M-H Chol ✓ One Scene 265 User can climb or hang from just about any surface allowing them to hang from ceiling or vertical walls Draught of Might Potence 4 M-H Chol ✓ One Scene 265 Blood of the vamp comes saturated with Potence. Drinker gets 1/2 potence level of the giver (Rounded down) Earthshock Potence 5 M-H Chol ✓x2 One Scene 265 Vamp can hit ground causing shockwave - Stuff will break - Can use 1 time per scene max Fists of Caine Potence 5 M-H Chol ✓ One Scene 266 Vamp can cause aggravated damage with bare hands [[[[ PRESENCE ]]]]] Presence 3 Amalgam Breach 3x pot level meters vert | 5x pot meters horiz None - Ground is hard to miss vs Caster Duration Composure + Intellect One scene or intentionally ended PG ---------------------------------------------------------------------------------------------------------------------------------------------------------- Presence 1 L-M Sang Free Daunt Presence 1 L-M Sang Free One Scene or until cancelled 267 Add presence points to any roll for intimidation rolls Lingering Kiss Presence 2 L-M Sang Free Until successfully resisted 267 Vamps feeding results in near extasy for mortals. Victims fed upon by the user become addicted to the Kiss. Dread Gaze Presence 3 L-M Sang ✓ Charisma + Presence vs Composure + Resolve One Turn Entrancement Presence 3 L-M Sang ✓ Charisma + Presence vs Composure + Wits One Hour + 1 hour per point margin Irresistible Voice Presence 4 L-M Sang Summon Presence 4 L-M Sang Majesty Presence 5 L-M Star Magnetism Presence 5 L-M [[[[ PROTEAN ]]]]] Amalgam vs Target Awe Dominate 1 Manipulation + Presence Dex+ Athletics (D3) (within 5 meters) ✓ 267 Add presence points to any roll for persuasion or performance 267 Mortals: Fear, Vamps: Flee of Frenzy 268 Victim is rapt with adoration of the caster. Vamp may recast this indefinitely Passive 268 User's voice is enough to cast dominate powers ✓ Manipulation + Presence vs Composure + Intelligence One Night 268 Vamp summons subject. Minor win, subject arrives after a while. Crit=subject comes immediately Sang ✓x2 Charisma + Presence vs Composure + Resolve One Scene 268 Vampire has divine ability to appear as beautiful, grotesque or horrific at will. Sang ✓+ Breach As power used Caster Target Duration 269 Awe, Daunt, Entrancement can be transmitted over digital media PG ---------------------------------------------------------------------------------------------------------------------------------------------------------- Eyes if the beast Protean 1 H Animal Free As long as desired 269 Nightvision Weight of a feather Protean 1 H Animal Free As long as desired 270 Weightlessness Feral Weapons Protean 2 H Animal ✓ One Scene Earth Meld Protean 3 H Animal ✓ One day or until disturbed Shapechange Protean 3 H Animal ✓ One scene unless ended before 270 Vamp may assume the shape of any beast, gaining natural skills & abilities of that creature. Only communicate like beast Metamorphosis Protean 4 H Animal ✓ One scene unless ended before 271 Vamp may assume the shape AND SIZE of any beast, gaining natural skills & abilities of that creature Mist Form Protean 5 H Animal ✓x3 One scene unless ended before 271 Vamp can turn into a cloud of mist, untouchable by anything other than direct fire Unfettered Heart Protean 5 H Animal Free Vicissitude Protean Dominate 2 2 ✓ Resolve + Protean Fleshcrafting Protean Dominate 2 3 ✓ Resolve + Protean Horrid Form Protean Dominate 2 4 ✓ One with the Land Protean Animalism 2 5 ✓✓ [[[[ BLOOD SORCERY ]]]]] Amalgam Breach Corrosive Vitae Blood Sorcery 1 A Taste for Blood Blood Sorcery Extinguish Vitae Blood Sorcery Blood Potency Blood Sorcery Scorpion Touch Takes 3 turns unless roll more rouse ✓ Passive vs Stamina + Resolve See Compendium for special rules Caster 270 When activated, the vampire’s natural weapon of choice becomes a light piercing Brawl weapon with a +2 modifier to dmg. 270 Vamp must be on natural surface but can merge into the ground, this will save them from sunlight 271 Heart can move anywhere in the chest at will, allowing the user to break paralysis by moving the heart away from stake Permanent - See compendium 27† vampire to demand obedience of their own flesh. Permanent - See compendium 27† Extending their mastery over flesh, the vampirec is now able to inflict their ministrations on the bodies of others One Scene Vamp discretion 28† Req Vicissitude - the vampire can take on a truly monstrous form, complete with claws, fangs, & corded muscles One day or until disturbed 28† Not only may the vampire sink into the very earth, they maintain a preternatural aware of events transpiring within domain Target Duration L Sang ✓ 1 L Sang Free 2 M Sang ✓ Intelligence + Blood Sorcery vs Stamina + Composure 3 L Sang ✓ Resolve + Blood Sorcery (D2) vs Blood Potency One Scene Blood Sorcery 3 L Sang ✓ Strength + Blood Sorcery vs Stamina+Occult or Fortitude Potent poison One scene Theft of Vitae Blood Sorcery 4 H Sang ✓ Wits+Blood Sorcery vs Wits+Occult One Feeding Baal's Caress Blood Sorcery 5 M Sang ✓+ Strength + Blood Sorcery vs Stamina+Occult or Fortitude Potent poison One scene Cauldron of Blood Blood Sorcery 5 H Sang ✓†† Resolve+Blood Sorcery vs Composure + Occult or Fortitude One Turn Target Duration ✓ Resolve + Alchemy vs Strength + Athletics One Turn unless held Wits + Alchemy vs Stamina + Survival Resolve + Blood Sorcery ............... 26† vamp can craft elaborate hallucinations, making any subjects in their vicinity see, hear, and feel whatever the user can devise. PG ---------------------------------------------------------------------------------------------------------------------------------------------------------- N/A 272 Can cause their blood to become a corrosive acid that can melt dead items/metals N/A 273 Just a taste of blood the user can identify who it belongs to, resonance, & intensity, Blood potency N/A 273 User can remove unlife giving properties of some of the blood of other vamps. Stoking hunger 273 Vamp can concentrate blood and thereby increasing blood potency temporarily 273 Vamp can turn their blood into a potent poison that can paralyze. Can be coated on a blade 274 Blood flies from victim's arteries directly into the mouth of the caster. High Masquerade Breach 274 Extremely aggressive poison fatal to mortals and vampires alike 274 †† Gain 1 stain | Dex +Athletics to touch victim. Causes blood to boil. Each point of margin = point of agg damage RITUALS - LATER [[[[ THIN BLOOD ]]]]] Amalgam Far Reach Thin Blood Haze Envelope Defractionate Breach Caster Choleric 🩸 1 M Noted Thin Blood Phlegm 🩸 1 M Noted Thin Blood Mel & Phlegm 🩸 2 M Noted ✓ Thin Blood Alc+Sang+Mel🩸 3 L Noted Mix Profane Hieros Gamos Thin Blood ††† 3 H ††† Airborne Momentum Thin Blood Alc+Chol+Sang🩸 4 H Awaken The Sleeper Thin Blood Alc+Chol+Sang🩸 5 L ✓ PG ---------------------------------------------------------------------------------------------------------------------------------------------------------284 Allows the alchemist to move an object with mind, can cause harm to people/vamps One Scene or unless ended 285 Mist surrounds alchemist making them harder to hit with ranged weapons One Scene or unless ended 285 Add 3 dice to all rolls for victim One Scene ✓ Alchemist distillation success ± Stamina+Resolve (D8 + Bane severity) Permanent until performed again Noted ✓ Strength+Alchemy vs Strength + Athletics(if resisted) One Scene Noted Mix N/A 286 Alchemist creates blood that can slake 1 hunger for any vampire Allows alchemist to change human shape/gender. Crit fail may cause new flaws (details see errata pdf) 287 Alchemist can fly 287 Alchemist creates a potion that can weaken a vampire from torpor (very detailed see page 287) CHICAGO BY NIGHT [V5] - ONYX PATH [[[[ OBLIVION ]]]]] Amalgam Breach Caster Shadow Cloak Oblivion 1 M-H Psycho Free Oblivion's Sight Oblivion 1 M-H Psycho Free Shadow Cast Oblivion 2 H Psycho ✓ Arms of Ahriman Oblivion 2 H Psycho ✓ Shadow Perspective Oblivion 3 M Psycho ✓ Touch of Oblivion Oblivion 3 H Psycho ✓ Stygian Shroud Oblivion 4 M-H Psycho Shadow Step Oblivion 5 H Psycho Tenebrous Avatar Oblivion 5 M-H Psycho Potence 2 Target (if seen) Wits+Awareness (D3) Wits + Oblivion Duration PG ---------------------------------------------------------------------------------------------------------------------------------------------------------- Passive 293 Subtly applying influence of Oblivion on ambient shadows +2 dice bonus to stealth rolls & Intimidate mortals One Scene 293 Eyes turn black - Can see clearly in pitch darkness, able to see ghosts One Scene 293 Can cast a shadow in an area that the user can use for other Oblivion powers. Anyone standing in shadow +1 Social conflict One scene or until ended Up to one scene Strength + Brawl (if avoiding) 294 Can cast tentacle shadow arms. May split (see pg 125 core) Complex discipline see page 294 for full details 294 Caster can project their senses into any shadow within sight. Seeing and hearing from that shadow like they were there One Turn 294 Caster can snap bone, blind eyes, rip muscles aggravated damage. ✓ One Scene 295 Darkness spell - Caster creates an area of supernatural darkness. Anyone caught in it 3 dice penalty to ALL rolls ✓ One Turn 295 Caster steps in one shadow and emerges at any other shadow of their choosing within sight distance. If seen high breach ✓x2 One scene or until ended 295 Caster becomes shadow. Able to fit in cracks, 2 Dimensional creature able to cross barriers, doors, wherever a shadow goes CULTS OF THE BLOOD GOD [V5] - ONYX PATH 2 V:TM Storyteller Cheat Sheet 0 Discipline [[[[ OBLIVION ]]]]] Dice Pools Amalgam LVL Breach Amalgam Breach Res Cost Caster Ashes to Ashes Oblivion 1 H ✓ Stamina + Oblivion The Binding Fetter Oblivion Auspex 1 1 L Free Wits + Oblivion Fatal Precognition Oblivion Auspex 2 2 L ✓ Resolve + Oblivion Where the Shroud Thins Oblivion 2 L ✓ Wits + Oblivion Aura of Decay Oblivion 3 H ✓ Stamina + Oblivion 3 H Free Fortitude 2 vs Caster Passion Feast Oblivion Necrotic Plague Oblivion 4 H ✓👻👻 Int + Oblivion Skuld Fulfilled Oblivion 5 H ✓✓ Withering Spirit Oblivion 5 H ✓✓+3👻 vs Target Duration PG System / Notes Target Duration PG ---------------------------------------------------------------------------------------------------------------------------------------------------------- Stamina + Medicine (if corpse animated) Turns = 5-Number of successes Vamp must see or hear target Until fulfilled, avoided or story ends ............... *** Animates Corpse via introduction of vitae to it. Disintegrates in Turns = 5-(number of successes) Vamp can identify items and locales important to ghosts. Vamp is distracted while performing -2 to Dex & Wits rolls One Turn vs Stam+Medicine [+Fort if ghoul/supernatural] Wraith takes 1 AG WP per dot taken Permanent toxicity One night may induce stain Vamp can scry impending death of any non-vampire. Eyes turn black, paralyzed while the vision plays out Vamp can sense shroud's density [go to info for chart] Organic material around vamp withers blackens rotting all life in an area 5m around. Toxic if ingested. Can crumble brick Vamp can "drink" from wraiths to gain sustinance - No bite needed. Hunger returns next night regardless of roll vs Stam+Medicine [+Fort if ghoul/supernatural] Permanent toxicity +1 AG DMG/Scene By touch poisons human blood. Has a chance to become an actual plague killing more. Vamp +2 stains 👻👻 for use Stamina + Oblivion vs Stam+Medicine [+Fort if ghoul/supernatural] Immediate + Permanent Reintroduce an illness once healed. Broken bones/cancer/plague returns. Vitae on palms + touch victim. Can kill old ghouls Resolve + Oblivion vs One turn +2 AG WP DMG/success Destroys victims spirit preventing from returning as wraith.+3 stains👻👻👻unless vamp has convictions to mitigate cost Resolve + Occult [+Fort if they have it] ††††††† V5 COMPANION PDF - DEC 2020 3