Uploaded by Paul Vincent Murillo

BasicStat

advertisement
Statement of the Problem
This study aims to investigate the impact of a game-based approach on enhancing student's active
participation in Filipino subject of First-Year students at Leyte Normal University for SY 2023-2024.
Moreover, this sought to answer the following questions:
1. What is the game-based approached enhances student’s active participation?
2.
3.
Descriptive Statistics:




Mean Participation Rate: Determining the average level of active participation exhibited by
students when using the game-based approach.
Frequency Distribution: Illustrating the number of participants of each game elements.
Variability Analysis: Assessing the range and standard deviation of participation rates to
understand the spread of active engagement.
Correlation Analysis: Explore potential relationships between different game elements and the
levels of student participation.
Inferential Statistics:


Hypothesis Testing: Determine if the game-based approach significantly enhances student
participation compared to traditional methods.
Comparative Analysis: Utilize statistical tests like ANOVA to compare participation rates between
students using the game-based approach and those using conventional teaching methods.
1. Null hypothesis: There is no significant difference in student’s active participation between those
who use the game-based approach and those who do not.
Alternative hypothesis: Students who engage with the game-based (4-Pics, 1 Word) exhibit
higher level of active participation compared to those game-based approach Charades.
2. Directional - The game-based approach 4-Pics-One-Word that used in teaching Filipino subject
enhances active participation. Non-Directional - Is there any significant relationship between
game-based approach and Student’s Active Participation?
GROUP ANSWER
First Problem:
Statement of the Problem
1. What is the impact of utilizing a game-based approach in enhancing students’ active participation?
2. What is/are the problem(s) that teachers encounter in utilizing a game-based approach in class?
Second Problem:
Null Hypothesis: Game-based approach has no significant impact on students’ active participation.
Alternative Hypothesis: Game-based approach has a significant impact on students’ active
participation.
Third Problem:
Directional Alternative Hypothesis: It is predicted that students prefer Mystery Box than 4 Pics, 1
Word.
Non-directional Alternative Hypothesis: There is a significant relationship between utilizing a gamebased approach and students’ active participation.
Fourth Problem:
Null Hypothesis Interpretation: The result suggests that there is a significant impact of utilizing a
game-based approach on students’ active participation. Therefore, utilizing a game-based approach in
teaching enhances students’ active participation.
Fifth Problem:
Step 1: State the null and the alternative hypothesis.
Step 2: Collect data
Step 3: Set the level of significance to be used.
Step 4: Identify and compute the appropriate test statistic to be used.
Step 5: Determine the corresponding tabular value.
Step 6: Present your findings.
Step 7: Make the decision.
Download