Statement of the Problem This study aims to investigate the impact of a game-based approach on enhancing student's active participation in Filipino subject of First-Year students at Leyte Normal University for SY 2023-2024. Moreover, this sought to answer the following questions: 1. What is the game-based approached enhances student’s active participation? 2. 3. Descriptive Statistics: Mean Participation Rate: Determining the average level of active participation exhibited by students when using the game-based approach. Frequency Distribution: Illustrating the number of participants of each game elements. Variability Analysis: Assessing the range and standard deviation of participation rates to understand the spread of active engagement. Correlation Analysis: Explore potential relationships between different game elements and the levels of student participation. Inferential Statistics: Hypothesis Testing: Determine if the game-based approach significantly enhances student participation compared to traditional methods. Comparative Analysis: Utilize statistical tests like ANOVA to compare participation rates between students using the game-based approach and those using conventional teaching methods. 1. Null hypothesis: There is no significant difference in student’s active participation between those who use the game-based approach and those who do not. Alternative hypothesis: Students who engage with the game-based (4-Pics, 1 Word) exhibit higher level of active participation compared to those game-based approach Charades. 2. Directional - The game-based approach 4-Pics-One-Word that used in teaching Filipino subject enhances active participation. Non-Directional - Is there any significant relationship between game-based approach and Student’s Active Participation? GROUP ANSWER First Problem: Statement of the Problem 1. What is the impact of utilizing a game-based approach in enhancing students’ active participation? 2. What is/are the problem(s) that teachers encounter in utilizing a game-based approach in class? Second Problem: Null Hypothesis: Game-based approach has no significant impact on students’ active participation. Alternative Hypothesis: Game-based approach has a significant impact on students’ active participation. Third Problem: Directional Alternative Hypothesis: It is predicted that students prefer Mystery Box than 4 Pics, 1 Word. Non-directional Alternative Hypothesis: There is a significant relationship between utilizing a gamebased approach and students’ active participation. Fourth Problem: Null Hypothesis Interpretation: The result suggests that there is a significant impact of utilizing a game-based approach on students’ active participation. Therefore, utilizing a game-based approach in teaching enhances students’ active participation. Fifth Problem: Step 1: State the null and the alternative hypothesis. Step 2: Collect data Step 3: Set the level of significance to be used. Step 4: Identify and compute the appropriate test statistic to be used. Step 5: Determine the corresponding tabular value. Step 6: Present your findings. Step 7: Make the decision.