Scale 2022 learn enscape basics vol.1 Develop your Enscape Skills Properly. @scale.3d scale3d.org 1-on-1 Consultations patreon.com/scalearch the Enscape basics TABLE OF CONTENTS 01 Composition 3 Enscape Aspect Ratio 4 Field of View 5 Perspectives 02 Lighting 6 Enscape Sun 7 HDRIs 8 Artificial Lighting 03 Materials 9 PBR Materials 10 Enscape Material Library 2 @scale.3d the Enscape basics 01 Composition Enscape Aspect Ratio The Aspect ratio of a render depends on where the render would be shared. The default Enscape Aspect Ratio is 16:9 which is most suitable if the render is going to be showcased in widescreen. You can change the default Enscape Aspect ratio at Visual Settings>Output> Resolution>Custom. A suitable resolution for stories/reels /shorts would be 1080x1920. Even after changing the resolution the "real-time" window shows the default resolution, and the actual size you set up doesn't show up until you render the image itself. To show the new aspect ratio even in the "real-time" window you will have to turn on the "safe frame" option in the top right corner 9:16 scale3d.org 16:9 3 @scale.3d the Enscape basics 01 Composition Field of View Naturally our eyes have a field of view of 50-60 degrees, but that doesn’t mean we have to always follow that. Interior images sometimes are taken with a wider field of view, especially when they’re specialized for real estate marketing in order to capture more of the space than usual or even to make the space look bigger You have to be careful with this since you don’t want the field of view to go to extreme highs or lows since it will distort the image. Make sure to play around with this setting in every render since different images will need different fields of view. 40° scale3d.org 80° 4 @scale.3d the Enscape basics 01 Composition Perspectives Perspective is another key component in getting the best composition for your images. There’s different types of perspectives in every rendering engine. Usually the ones I use the most are the 2 point perspective and the 3 point perspective. If your images are being taken from eye level, I would suggest to use the 2 point perspective, the reason behind that is that it will make all vertical lines 90 degrees and in the same angle, otherwise vertical lines that are set to the side of the image will be distorted. 3 Point Perspective 3 Point Perspective We naturally see in 3 point perspective but 2 point perspective brings out the qualities of most buildings and that’s what is used most of the time for architecture images, with one exception, if you’re taking aerial renders 2 point perspective will look very distorted and very weird therefore 3 point perspective is the right option to use here. 2 Point Perspective scale3d.org 3 Point Perspective 5 @scale.3d the Enscape basics 02 Lighting Enscape Sun One of the biggest flaws that the default Enscape settings have is that the sun intensity is set very high. Most of the time it suggested to use a sun intensity of 7-15 %,this Is the most natural range of sun intensity that we experience in our day to day life, therefore I believe it makes the scene much more realistic. 80% Sun Intensity 7% Sun Intensity You can change the sun intensity at Visual Settings>Atmosphere>Illumination>Sun Brightness, To change the direction of the sun, you can use Shift + Hold Right Mouse Button + Mouse movement. This will help you get the mood of the render just like the way you want it. scale3d.org 6 @scale.3d the Enscape basics 02 Lighting HDRI's If you’re not familiar with HDRI images, they’re basically images from the real world that can be used in 3D software to act as a light source for your scene, which creates a very natural lighting effects. You can get HDRI Images in polyhaven.com To add an HDRI you can just go to Visual Settings, click the sky tab, use the skybox option and load the HDRI image of your choice into that. To make the image look even more realistic it is suggested to check the check the box for the brightest point of the image to act as the sun direction. Therefore the scene matches the HDRI image. With the rotation bar we can change the direction of the sun as well as the setting of the background, which also serves great to hide the horizon line as well. scale3d.org 7 @scale.3d the Enscape basics 02 Lighting Artificial Lighting Enscape offers us a pretty good variety of light sources to use in our scenes. We can open the enscape objects tab and see all the options that enscape offers like the sphere light source, the spotlight option, the line option, the rectangular option and the disk light distribution. Each of these are used in different cases, but I myself, most of the time use the first three. The sphere light is the type of light that you’d be using mostly on lamps, pendant lights etc. It is a source of light that sends out rays in all directions equally. You can place the spot light easily with 4 clicks and after placing the light source, you can notice in the objects tab that you can tweak the intensity and beam angle through the sliders. The line light can be used for indirect lighting or some LED lights. They have the shape of a tube, and their range is up to 3 meters or around 10 feet, but if you need longer lights you can always multiply them. scale3d.org 8 @scale.3d the Enscape basics 03 Materials PBR Materials PBR stands for Physically Based Rendering and it just means that PBR materials are based in the real world and they’re very realistic. There’s a few sources that you can get PBR materials from like sharetextures.com, texturebox.com, ambientcg.com which are all great places to get PBR materials for free. So once you choose a material that you like, you will see a few maps that pop up for you to download, and each one of them has their own purpose. Most of the time for Enscape you won’t need to use all of them, I usually download the diffuse map, roughness map, displacement map and the bump map. scale3d.org 9 @scale.3d the Enscape basics 03 Materials Enscape Material Library If PBR Materials are too much of a hassle for you, Enscape also offers a material library with almost 400 materials for you ready to use. These materials come in with built-in roughness and displacement maps, but you can always take off the existing ones to modify the parameters manually. Once you find yourself that some of the materials are being used more often than the others, you can add them to the "favorite" category to find them easily scale3d.org 10 @scale.3d Want to learn more? Get the Enscape Export Course Use code "ebook10" for a 10% discount bit.ly/enscape-expert