Vector:
π£β = π£π₯ πΜ + π£π¦ π½Μ
Magnitude:
|π£β| = π£ = √π£π₯2 + π£π¦2
Uniform Circular Motion
π
πav =
Average acceleration:
π£π¦
π = tan−1 ( )
Direction:
π£
|π₯π£β| = 1 π₯π
Velocity:
π£π₯
|π₯π£
ββ|
π₯π‘
π£ π₯π
= 1
π
π₯π‘
π£1 π₯π
Instantaneous acceleration: π = lim
βπ‘→0 π
π₯π‘
π£av-π₯ =
Average velocity:
βπ₯
=
βπ‘
Instantaneous velocity:
π£π₯ = lim
Average acceleration:
πav−π₯ =
βπ₯
βπ‘→0 βπ‘
βπ£
βπ‘
π₯2 −π₯1
2ππ
Tangential velocity:
π£=
=
Centripetal acceleration:
πrad =
Centripetal force:
πΉnet = ππrad = π
ππ‘
π£ −π£1
= 2
π=
π
π‘2 −π‘1
ππ₯
π£
= 1 lim
π£2
π
=
π₯π
π
βπ‘→0 π₯π‘
π‘
πβ
π£
4π2 π
π2
π£2
π‘2 −π‘1
π
Instantaneous acceleration:
Non-uniform circular motion:
βπ£π₯ ππ£π₯ π2 π₯
=
= 2
βπ‘→0 βπ‘
ππ‘
ππ‘
ππ₯ = lim
Constant velocity:
π£2
π
π|π£β|
πtan =
π
πrad =
π₯ = π£π‘
Constant acceleration equation
1
π₯ = π₯0 + π£0π₯ π‘ + ππ₯ π‘ 2
2
1
π₯ − π₯0 = (π£0π₯ + π£π₯ )π‘
2
π£π₯ = π£0π₯ + ππ₯ π‘
Relative Velocity:
π£πβπ΄−π₯ = π£π/π΅−π₯ + π£π΅/π΄−π₯
π£π΄βπ΅−π₯ = −π£π΅/π΄−π₯
Two or Three Dimension
2
π£π₯2 = π£0π₯
+ 2ππ₯ (π₯ − π₯0 )
Free fall
ππ¦ = −π = −9.8 m/s2
1
β = π₯π¦ = π£ππ¦ π‘ − ππ‘ 2
2
1
β = π₯π¦ = (π£0π¦ + π£π¦ )π‘
2
π£π¦ = π£0π¦ − ππ‘
Vector:
π£βπβπ΄ = π£βπ/π΅ + π£βπ΅/π΄
Magnitude:
2
2
|π£βπβπ΄ | = π£ = √π£π/π΅
+ π£π΅/π΄
Direction:
π = tan−1 (
Newton’s First Law:
π£π/π΅
π£π΅/π΄
)
∑πΉβ = 0,
∑πΉπ₯ = 0
Newton’s Second Law: ∑πΉβ = ππβ, ∑πΉπ₯ = ππβ ∑πΉπ¦ = ππβ
Newton’s Third Law:
2
π£π¦2 = π£0π¦
− 2π(π₯π¦)
Velocity and position by integration
πΉβπ΄ ππ π΅ = −πΉβπ΅ ππ π΄
Weight:
π€
βββ = ππβ
Kinetic friction force:
ππ = ππ π
Static friction force:
ππ ≤ (ππ )max = ππ π
π‘
π£π₯ = π£ππ₯ + ∫ ππ₯ ππ‘
0
π‘
π₯ = π₯π + ∫ π£π₯ ππ‘
0
Projectile Motion
Horizontal
Vertical
ππ₯ = 0
ππ¦ = −π = −9.8 π/π 2
π₯ = π₯0 + π£0π₯ π‘
π¦ = π¦0 + π£ππ¦ π‘ − ππ‘ 2
π£π₯ = π£0π₯
π£π¦ = π£0π¦ − ππ‘
π£ππ₯ = π£0 cos πΌπ0
π£ππ¦ = π£0 sin π0
1
2
1
π₯ = (π£0 cos π0 ) π‘
π¦ = (π£0 sin π0 )π‘ − ππ‘ 2
π£π₯ = π£0 cos π0
π£π¦ = π£0 sin π0 − ππ‘
2
π¦ = (tan π0 )π₯ −
9
2π£02 cos2 π0
∑πΉπ¦ = 0