Vector: π£β = π£π₯ πΜ + π£π¦ π½Μ Magnitude: |π£β| = π£ = √π£π₯2 + π£π¦2 Uniform Circular Motion π πav = Average acceleration: π£π¦ π = tan−1 ( ) Direction: π£ |π₯π£β| = 1 π₯π Velocity: π£π₯ |π₯π£ ββ| π₯π‘ π£ π₯π = 1 π π₯π‘ π£1 π₯π Instantaneous acceleration: π = lim βπ‘→0 π π₯π‘ π£av-π₯ = Average velocity: βπ₯ = βπ‘ Instantaneous velocity: π£π₯ = lim Average acceleration: πav−π₯ = βπ₯ βπ‘→0 βπ‘ βπ£ βπ‘ π₯2 −π₯1 2ππ Tangential velocity: π£= = Centripetal acceleration: πrad = Centripetal force: πΉnet = ππrad = π ππ‘ π£ −π£1 = 2 π= π π‘2 −π‘1 ππ₯ π£ = 1 lim π£2 π = π₯π π βπ‘→0 π₯π‘ π‘ πβ π£ 4π2 π π2 π£2 π‘2 −π‘1 π Instantaneous acceleration: Non-uniform circular motion: βπ£π₯ ππ£π₯ π2 π₯ = = 2 βπ‘→0 βπ‘ ππ‘ ππ‘ ππ₯ = lim Constant velocity: π£2 π π|π£β| πtan = π πrad = π₯ = π£π‘ Constant acceleration equation 1 π₯ = π₯0 + π£0π₯ π‘ + ππ₯ π‘ 2 2 1 π₯ − π₯0 = (π£0π₯ + π£π₯ )π‘ 2 π£π₯ = π£0π₯ + ππ₯ π‘ Relative Velocity: π£πβπ΄−π₯ = π£π/π΅−π₯ + π£π΅/π΄−π₯ π£π΄βπ΅−π₯ = −π£π΅/π΄−π₯ Two or Three Dimension 2 π£π₯2 = π£0π₯ + 2ππ₯ (π₯ − π₯0 ) Free fall ππ¦ = −π = −9.8 m/s2 1 β = π₯π¦ = π£ππ¦ π‘ − ππ‘ 2 2 1 β = π₯π¦ = (π£0π¦ + π£π¦ )π‘ 2 π£π¦ = π£0π¦ − ππ‘ Vector: π£βπβπ΄ = π£βπ/π΅ + π£βπ΅/π΄ Magnitude: 2 2 |π£βπβπ΄ | = π£ = √π£π/π΅ + π£π΅/π΄ Direction: π = tan−1 ( Newton’s First Law: π£π/π΅ π£π΅/π΄ ) ∑πΉβ = 0, ∑πΉπ₯ = 0 Newton’s Second Law: ∑πΉβ = ππβ, ∑πΉπ₯ = ππβ ∑πΉπ¦ = ππβ Newton’s Third Law: 2 π£π¦2 = π£0π¦ − 2π(π₯π¦) Velocity and position by integration πΉβπ΄ ππ π΅ = −πΉβπ΅ ππ π΄ Weight: π€ βββ = ππβ Kinetic friction force: ππ = ππ π Static friction force: ππ ≤ (ππ )max = ππ π π‘ π£π₯ = π£ππ₯ + ∫ ππ₯ ππ‘ 0 π‘ π₯ = π₯π + ∫ π£π₯ ππ‘ 0 Projectile Motion Horizontal Vertical ππ₯ = 0 ππ¦ = −π = −9.8 π/π 2 π₯ = π₯0 + π£0π₯ π‘ π¦ = π¦0 + π£ππ¦ π‘ − ππ‘ 2 π£π₯ = π£0π₯ π£π¦ = π£0π¦ − ππ‘ π£ππ₯ = π£0 cos πΌπ0 π£ππ¦ = π£0 sin π0 1 2 1 π₯ = (π£0 cos π0 ) π‘ π¦ = (π£0 sin π0 )π‘ − ππ‘ 2 π£π₯ = π£0 cos π0 π£π¦ = π£0 sin π0 − ππ‘ 2 π¦ = (tan π0 )π₯ − 9 2π£02 cos2 π0 ∑πΉπ¦ = 0