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RESEARCH-IN-DAILY-LIFE-1-rrlyopak

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Exploring the Impact of Digital Technologies on the Development of Art Fundamentals among
Visual Artists in CNICSTCA’s JHS-SPA Department: A Study in the Academic Year 2024-2025
A Research Proposal Presented to the Faculty of City of Naga Integrated Center for Science
Technology Culture and the Arts, Inoburan, City of Naga, Cebu
In Partial Fulfillment of the Requirements of Research in Daily Life 1
Student Researchers:
Canceran, Nena Jean A.
Paler, John Yoel L.
Sabanal, Jared H.
Selim, Chelsea Angel B.
Tolentino, Kerby Nino G.
March 2024
Table of Contents
PRELIMINARIES
PAGE
Title Page ....................................................................................................................................... 1
Table of Contents .......................................................................................................................... 2
List of Figures................................................................................................................................ 2
CHAPTER
THE PROBLEM AND ITS SCOPE
1.
Rationale ........................................................................................................................... 3
Conceptual Framework..................................................................................................... 5
Statement of the Problem.................................................................................................. 6
Significance of the Study .................................................................................................. 6
Scope and Delimitations ................................................................................................... 8
Definition of Terms .......................................................................................................... 8
FIGURE PAGE
1.
Conceptual Framework..................................................................................................... 5
CHAPTER 2
REVIEW OF RELATED LITERATURE
RELATED LITERATURE
Digital technologies have been a prevalent part of our society since its inception at the start
of the 21st century, allowing people to use its inherent advantages to be implemented in creating
new and innovative designs by the differing fields of artistry and how it helps with their education.
One aspect that has been drastically influenced by its utilization in society is the education of
students in different institutions. Under general educational institutions such as preschools,
childcare, primary-elementary schools, secondary-high schools, and universities, the usual use
case of these technologies is oriented specifically to help students with particular accessibility
needs.
Technology in education can help students to prepare for lifelong learning as well
providing them with a virtual world and the freedom to access digital knowledge according to their
learning styles. Due to digital content production tools that customise teaching and learning such
as E-books, video-based instructional learning, and etc., allows students to study at their own pace.
The digital classroom uses electronic devices and software to instruct students and incorporates
technology into education. These systems has also exemplified its uses during the Covid-19
Pandemic when insitutions are forced to adopt the online teaching modes to sustain the education
system, bringing with it the implementation of digital classrooms (Haleem, Javaid, et al., 2022).
However, concerns about its problems and disadvantages in the educational spectrum
needs to be addressed as well. According to a book made by Nicolas Carr (2010), he has developed
a different kind of perspective with digital technologies, particularly asserting that the Internet is
shallowing our brains. As we offload tasks to the computer, we weaken parts of our brain that
would otherwise handle those tasks. The Net, as he refers to it, reduces our ability to read linearly,
to absorb and immerse ourselves in books, and more. From memory to spatial awareness,
reflection, storage, and more, by having the Net handle these tasks for us, our brain grows weaker.
This is further backed up by reports on social media influencing people's attention, ultimately
leading them into unproductive states which includes being distracted and procrastinated
(Koessmeier C. and Büttner O.B., 2021), mental health and other health related issues can occur
through the obssessive usage of social media (Miller C., Bubrick J., Hamlet A., 2023), and lastly
the most detrimental disadvantage is its nature to be easily spread with misinformation (Han Luo,
Meng Cai, Ying Cui, 2021).
In accordance with educational insitutions and frankly the entirety of the contemporary
modern era. The way visual artistry is educated towards students has also changed throughout the
years due to these new technologies. In the early days of visual art classes, art schools were the
primary way that aspiring artists could receive formal instruction. These schools were often highly
selective and focused on traditional art techniques and mediums, such as painting, sculpture, and
drawing. Students would spend years studying the fundamentals of art and working with master
artists to develop their skills. Over time, however, art education began to evolve in response to
changing cultural and technological trends. In the early 20th century, for example, many artists
began to experiment with new techniques and mediums, such as collage, photography, and video.
This experimentation led to the emergence of new art movements, such as cubism, surrealism, and
pop art. As a result, art education began to broaden its focus beyond traditional techniques and
mediums. Many art schools began to incorporate new forms of art into their curriculums, while
others began to specialize in specific areas of art, such as graphic design, multimedia, or animation
("The Evolution of Visual Art Classes", n.d.).
RELATED STUDIES
This research aims to study how digital technologies influence Visual Artists in the
Special Program for the Arts (SPA) on CNICSTCA JHS Department. Below are the questions
we wish to answer in the duration of this study:
1.Do Visual Artist in the Special Program for the Arts use technology in their Visual Arts class?
If so what are these?
2.How do Digital Technologies, such as cellphones and computers, affect the learning of the Visual
Artists in the Special Program for the Arts (SPA)?
3. What are the possible advantages and disadvantages of using technology in a Visual Artist’s art
fundamental learnings?
This research utilizes existing studies related to digital technologies and the visual arts in
order to find a meaningful correlation between the advent of technological development and the
experiences of aspiring artists. The findings of this study may be used by Visual Artists as
inference and insight towards the benefits of technology for the development of their artistic skills.
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