ME1102 Engineering Principles & Practice WEEK-3 (Reading Material) • Video files can be found in the following order: EPP Week3 Slides with narration - Part1.mp4 (Vectors) EPP Week3 Slides with narration - Part2.mp4 (Centre of Mass & Newton’s Law) EPP Week3 Slides with narration - Part3.mp4 (FBDs & Static Equilibrium) Outline • Scalars and Vectors • Centre of Mass • Newton’s Law of Motion • Free Body Diagram & Statics Scalars and Vectors Scalars and Vectors • A scalar quantity has only magnitude. • A vector quantity has both magnitude and direction. Scalar quantities Distance (m) Speed (m/s) Mass (kg) Time (s) Length, width, height (m) Volume (m3) Temperature (k) Work (J) Energy (J) …… Vector quantities Displacement (m) Velocity (m/s) Weight (N) Force (N) Acceleration (m/s2) Impulse (Nοs) Moment (kgοm/s) …… Vectors • To describe a vector quantity, one needs a coordinate system. • Usually the “right-handed” Cartesian coordinate system XYZ is used. z O Right-handed system Y x • Following convention is used in this module: Bold letter with an arrow on top to indicate a vector: Magnitude or length of a vector : p (sometimes Components of a vector: px, py, pz ) Vector components in 2D • x-component: • y-component: Y py • Magnitude (length): • Direction: O θ px X Vector components in 3D • x-component: • y-component: • z-component: pz Z • Magnitude (length): θ • Direction: O px π X φ py Y Unit vectors • A unit vector is a vector with magnitude equal to one. • A unit vector in the direction of an arbitrary vector is written: • Three unit vectors defined by orthogonal components of the Cartesian coordinate system are usually denoted as i, j, and k (as shown in the figure below, with i pointing to the x-direction, j pointing to the y-direction, and k pointing to the z-direction, they fulfil |i|=1, |j|=1, and |k|=1). Z p • Any vector can be expressed in terms of i, j, and k : z = p x i + p y j + pz k k X-component z-component y-component px X i θ O φ j py Y Vectors • A vector π starts A(x0, y0, z0) ends B(x1,y1, z1) can be written as: π = (x1-x0)i + (y1-y0) j + (z1-z0) k • A vector π’ starts O(0, 0, 0) ends C(x1-x0, y1-y0, z1-z0) can be written as: π′ = (x1-x0)i + (y1-y0) j + (z1-z0) k • Clearly, vector π and vector π′ are equal: π = π' z π k (z1-z0) π’ j (x1-x0) i O C (y1-y0) x • In fact, two vectors are equal as long as they have the same magnitude and direction. y Vector algebra - Summation • Triangle rule: Put the second vector head to tail with the first and the resultant is the vector sum. Example below: = + π π=π+π π a a • Alternative, one can express each vector in terms of its components, for example: = axi + ayj + azk and Then, the summation is simply: = + = bx i + b y j + bz k = (ax+bx)i + (ay+by)j + (az+bz)k Vector algebra - Subtraction • Triangle rule again: = - = +(- ) Step2 : apply triangle rule for summation π π a a −π a Step1 : flip direction of π -π π=π-π • Alternative, one can also express each vector in terms of its components, for example: = axi + ayj + azk and Then, the subtraction is simply: = - = b x i + by j + b z k = (ax-bx)i + (ay-by)j + (az-bz)k A taste of vector algebra • Example: Find the tension in each cable (the system is stationary). Express vectors using i, j, k: Y π«π¨ = 9π + 12π B(-4,0,-6) π«π© = −4π + 12π − 6π π«πͺ = −4π + 12π + 3π C(-4,0,3) TB 130 KN Z TC Express unit vectors in each direction: A(9,0,0) TA D(0,-12,0) X π = π = π = 130 KN 9π + 12π 3 4 = π+ π 5 5 9 + 12 π π π π π π =− π+ π− π =− π+ π+ π A taste of vector algebra Express forces in each cable: Y B(-4,0,-6) C(-4,0,3) A(9,0,0) TB Z TC TA D(0,-12,0) X π =π π =π π =π π =π π =π π =π 3 4 π+ π 5 5 2 6 3 − π+ π− π 7 7 7 4 12 3 − π+ π+ π 13 13 13 Express the weight of the box in terms of a vector: πΎ = −130π 130 KN π System in stationary: π 3 4 π+ π +π 5 5 2 6 3 − π+ π− π +π 7 7 7 +π − +π +πΎ=0 4 12 3 π+ π+ π − 130π = 0 13 13 13 A taste of vector algebra Y B(-4,0,-6) π C(-4,0,3) TB Z TC D(0,-12,0) 130 KN 3 2 4 π − π − π 5 7 13 A(9,0,0) TA 3 4 π+ π +π 5 5 X 2 6 3 − π+ π− π +π 7 7 7 π+ − 4 12 3 π + π + π − 130π = 0 13 13 13 4 6 12 3 3 π + π + π −130 π + − π + π 5 7 13 7 13 Each component must be zero: 3 2 4 π − π − π =0 5 7 13 4 6 12 π + π + π −130 = 0 5 7 13 3 3 − π + π =0 7 13 π = 50 ππ Solve equations to obtain: π = 35 ππ π = 65 ππ π=0 Vector algebra - Dot Product • Definition: for two vectors and , the dot product is defined as: π θ a • Notice that the dot product takes two vectors and produces a scalar (i.e. number), therefore dot product is sometime also known as the scalar product. • It is easy to see that if two vectors • It is also easy to see that: and are perpendicular, then Vector algebra - Dot Product • Properties of dot product: (1) Commutative: ο ο (2) Distributive: (3) Positive definite: ο In fact: ο i.e. the length of a vector can be calculate with dot product: (4) For unit vectors i, j, k • Calculation of dot product using vector components: π π= π π+π π+π π π π+π π+π π =π π +π π +π π ο Vectors algebra - Dot Product • In mechanics, work done on a body by a force is a dot product of force with displacement , i.e. . Similarly, power is a dot product of force with velocity, i.e. . π x In the figure shown on the left, we know that the work done by the force is a scalar, and its value (or magnitude) is defined as: w = πΉπ₯ cos(π), i.e. the force component in the direction of displacement multiples the distance the object moved. In a vector form, it is expressed as: π€ = π π πΉ cos(π) Vectors algebra - Dot Product • The applications of vector dot product is very broad. Examples include calculation of the angle between two vectors and calculation of projection of one vector onto another vector • Example (Determine angle): Determine the angle θ in the figure below. π¨π© = 0π − 7π + 10π π¨πͺ = 14π − 7π + 14π cos π = π¨π© π¨πͺ π¨π© π¨πͺ cos π = 0.7373 θ = 42.5° = 49 + 140 49 + 100 × 196 + 49 + 196 Vector algebra - Cross Product • Definition: for two vectors π and π, the cross product is defined as (Result is a vector): π × π = π π sin π π where π is a unit vector in a direction perpendicular to both π and π , its direction determined by the right-hand rule below. Right-hand Rule π΄πππ = π π sin π Vector algebra - Cross Product • Properties of cross product: (1) Non-Commutative: (in fact ) (2) Distributive: (3) Non-Associative: (4) and are parallel: (5) For i, j, k: Note: think of (i, j, k) (j, k, i) (k, i, j) Cyclic permutation Vector algebra - Cross Product • Calculation of cross product using vector components: π×π= π π+π π+π π × π π+π π+π π Using distributive property, as well as: π × π = 0, π × π = π, π × π = −π, etc π×π = π π −π π π+ π π −π π π+ π π −π π π • Above equation is much easier when we write in determinant form: π π×π= π π π π π π π π π π π π π π - π π π π π π - π π π + + + Vector algebra - Cross Product • Torque (or Moment) is the tendency of a force to cause an object to rotate about a pivot. It is defined as force times perpendicular distance. By tradition, moment is typically used in statics, and torque is typically used in dynamics (time dependent) applications. Conceptually, they are the same. In 3D: In 2D: Force (Magnitude F) Pivot O π=π×π π θ π θ Torque Magnitude: Fοdοsin(θ) Torque direction: Counter clockwise Torque Magnitude: π π sin π Torque direction: Right-hand rule, Perpendicular to both π and π • Torque (or Moment) is a vector and is defined by a cross product: Vector algebra - Cross Product • Example: The tension in the cable is 2 KN, determine the moment about the based D due to the cable AB. Z Position vector: π¨π© = 1π + 1π − 2π A (0, 2, 2) π = Force vector: π =π π Y D (0, 0, 0) 1π + 1π − 2π Unit vector AB: 1 +1 +2 = 0.41π + 0.41π − 0.82π = 2 0.41π + 0.41π − 0.82π [KN] Position vector: π«π¨ = 0π + 2π + 2π Moment about D: π΄ = π«π¨ × π X B (1, 3, 0) Vector algebra - Cross Product • Example: The tension in the cable is 2 KN, determine the moment about the based D due to the cable AB. Z A (0, 2, 2) Moment about D: π΄ = π«π¨ × π π = 0 0.82 π π 2 2 0.82 −1.64 π΄ = −4.92π + 1.64π − 1.64π Moment components: D (0, 0, 0) X B (1, 3, 0) π = −4.92 [KN. m] π = 1.64 [KN. m] π = −1.64 [KN. m] Centre of Mass https://en.wikipedia.org/wiki/Center_of_mass Centre of Mass • Consider the following problem. Two point masses (i.e. object has non-zero mass yet its size is very small and can be ignored) having respectively the masses of m1 and m2 are connected with a massless bar. Find the location where you can place a pivot such that the bar is balanced. y x1 x2 m1 m2 x m1g m2g The net moment about the pivot should be zero: Hence: If m1 = m2, then: x π₯= π₯ +π₯ 2 π π π₯−π₯ π₯= =π π π₯ −π₯ π π₯ +π π₯ π +π Definition of Centre of Mass (i.e. mid point of the two masses) Centre of Mass • Generally, the Centre of Mass (CM ) for a set of discrete point masses can be defined as: For 2D: m3 …… yCM yN yi y3 Y y2 y1 m1 x1 x3 mi …… m2 = ∑ ππ₯ π π₯ + π π₯ + β―+ π π₯ = π + π + β―π ∑ π π¦ = ∑ ππ¦ π π¦ + π π¦ + β―+ π π¦ = π + π + β―π ∑ π mN CM(xCM,yCM) x2 …… xi π₯ xN For 3D: ∑ ππ₯ π π₯ + π π₯ + β―+ π π₯ π₯ = = π + π + β―π ∑ π X π¦ = ∑ ππ¦ π π¦ + π π¦ + β―+ π π¦ = π + π + β―π ∑ π π§ = ∑ π π§ + π π§ + β―+ π π§ = π + π + β―π ∑ xCM ππ§ π Centre of Mass • Find the overall centre of mass for the two groups of point masses: By definition, the overall centre of mass location (xCM, yCM), can be calculated with: Y Group-1 (a total of N point masses) mN CM1(xCM1,yCM1) m1 …… π₯ MK Mj CM2(x = ∑ π π₯ +∑ ππ₯ π +∑ π ∑ CM2,yCM2) …… M3 M1 M2 mi m2 Group-2 (a total of K point mass) X Therefore: π₯ = π π₯ π Group-1 total mass: π = π Group-2 total mass: π = π xCM1 π π₯ +π π₯ +π = × ∑ ππ₯ π π and similarly: +π × ∑ ππ₯ π xCM2 +π π¦ = π π¦ π +π π¦ +π Centre of Mass Y Previous slide tells us that the overall centre of mass is located at (xCM,yCM), where: π₯ π¦ Y π π₯ π π π¦ = π = Group-1 (a total of N point masses) mN CM1(xCM1,yCM1) m1 …… m2 Putting total mass of Group-1 (MG1) here. ο +π π₯ +π +π π¦ +π CM1(xCM1,yCM1) MK Mj CM2(x CM2(xCM2,yCM2) Overall CM located at: π₯ = π π₯ π +π π₯ +π π¦ = π π¦ π +π π¦ +π X CM2,yCM2) ο mi Putting total mass of Group-2 (MG2) here. …… M3 M1 M2 Group-2 (a total of K point mass) X In other words, if we know the locations of the CMs for the two groups, we can put the total mass of each group to its respective CM, and then use a simple equation to estimate the location of the overall centre of mass for the two groups. Centre of Mass • For simple rigid objects with uniform density, the centre of mass is located at the centroid. For example for simple 2D shapes below: Overall CM located at: Shape 1 with mass m1 CM CM m1 CM1 CM2 Shape 2 with mass m2 π₯= π π₯ +π π₯ π +π π¦= π π¦ +π π¦ π +π m2 • A complex object may be represented as a collection of simple shapes, each with uniform mass. We can then represent each component shape as a point mass located at the centroid. The location of the centre of mass can then be calculated using the equations for a set of discrete masses. Centre of Mass • CM Example: Find the centre of mass for the shaded shape shown below. m1 = 24 u Centroid (8,13) m2 = 36 u Centroid (4,7.5) m3 = 12 u Centroid (7.5,7) m5 = -ο°(1.5)2 u Centroid (4.5,7.5) m4 = 24 u Centroid (8,2) 24 × 8 + 36 × 4 + 12 × 7.5 + 24 × 8 − π × 1.5 × 4.5 24 + 36 + 12 + 24 − π × 1.5 π₯ = π₯ = 6.59 π¦ = π¦ = 7.43 24 × 13 + 36 × 7.5 + 12 × 7 + 24 × 2 − π × 1.5 × 7.5 24 + 36 + 12 + 24 − π × 1.5 Centre of Mass • Plumb Line Method for Centre of Mass: Suspend the object from two locations and to drop plumb lines from the suspension points. The intersection of the two lines is the centre of mass. CM Newton’s Law of Motion https://en.wikipedia.org/wiki/Center_of_mass Newton’s Law of Motion • Newton's Laws of motion can be stated as: First Law: Any object will remain in a state of rest or uniform motion in a straight line unless acted upon by an external force. Second Law: An object acted upon by an external force π experiences an acceleration a that has same direction as the force and a magnitude that is directly proportional to the force. Or, π = ππ, where π is the force (vector), π is the acceleration (vector), and m is the mass of the object (scalar). Third Law: The mutual forces of action and reaction between two objects are equal, opposite and collinear. Or, π21 = - π12. π 12 1 π21 2 π21: force exerted by 2 on 1 π12: force exerted by 1 on 2 Newton’s Law of Motion • Consider the following problem: An asteroid floating in space is initially stationary, at time t, it experiences an external force at location A (maybe hit by a smaller asteroid), predict its movement after t. Prediction 1: Pure translation CM A CM: Centre of mass π Prediction 2: Translation & rotation But according to Newton’s law of motion π = ππ, it is reasonable to conclude that the asteroid should move following the prediction 1. ο From our experience, we know that the asteroid shall move following the prediction 2. Newton’s Law of Motion • Newton's Laws of motion can be stated more precisely as : First Law: Any particle will remain in a state of rest or uniform motion in a straight line unless acted upon by an external force. Second Law: A particle acted upon by an external force π experiences an acceleration a that has same direction as the force and a magnitude that is directly proportional to the force. Or, π = ππ, where π is the force (vector), π is the acceleration (vector), and m is the mass of the object (scalar). Third Law: The mutual forces of action and reaction between two particles are equal, opposite and collinear. Or, π21 = - π12. π 12 1 π21 2 π21: force exerted by 2 on 1 π12: force exerted by 1 on 2 Newton’s Law of Motion • Any object (with extended size) can be considered as a collection of particles, therefore, we will analyse Newton’s law for a collection of particles: π , π , and π are external forces ππ 1 π21 2 π12 ππ π ,π ,π ,π π etc. are internal forces, their fulfil Newton’s 3rd Law: = −π π = −π π = −π π32 π31 π23 π13 3 ππ For each particle, we can apply Newton’s 2nd Law: π +π +π = π πΜ π +π +π = π πΜ π +π +π = π πΜ Note: πΜ = π =π Newton’s Law of Motion • Newton’s law for a collection of particles: ππ 1 π21 π31 2 π12 π32 ο CM ππ π +π +π = π πΜ π +π +π = π πΜ π +π +π = π πΜ Hence: +π +π +π +π +π +π = π πΜ + π πΜ + π πΜ π + π + π = π πΜ + π πΜ + π πΜ π23 π13 π +π Define total mass M: π = π + π + π 3 ππ π πΜ + π πΜ + π πΜ π +π +π =π π Net external force =π π ππ‘ π π +π π +π π π Position of centre of mass +π Newton’s Law of Motion • Newton’s law for a collection of particles: π +π +π =π π ππ‘ Net external force ππ 1 π21 2 π12 π32 π31 π23 π13 3 ππ ππ π π +π π +π π π = ππ Position of centre of mass ππ 2 ο CM ππ 1 ππ 3 • The key result of this analysis is that Newton’s law holds for any rigid body provided it is applied to the centre of mass! π = ππ Newton’s Law of Motion • The utility of Newton's law for the description of the motion of extended objects is the key to its general practical usefulness. • The motion of any real object may be complex and involve rotations as well as linear motions, but the motion of the CM follow exactly Newton's second law: 007 - Moonraker Newton’s Law of Motion • More examples: a pair of masses connected by a spring and launched into a ballistic trajectory. Even with its complicated internal motion, the centre of mass will still follow the same simple ballistic trajectory like a simple particle. Searching for planet X CM ο Source: https://en.wikipedia.org/wiki/Center_of_mass Free Body Diagram (FBD) & Statics Free Body Diagram (FBD) • FBD is a simple sketch of an isolated body, on which forces are attached to the body as vectors or arrows. • A suitable coordinate system (XYZ for 3D and XY for 2D) is then chosen and the force vectors are resolved into their components along the selected axes. This reduces the vector summation / subtraction to simply scalar addition or subtraction of the vector components along each axis. • Newton’s law of motion is then be used to establish equations that allow calculate the unknowns. Statics: Rigid Body in Equilibrium (General 3D Case) • An object is said to be in equilibrium if it experiences neither linear acceleration nor angular acceleration. Therefore unless it is disturbed by external force or torque, it will continue in that condition indefinitely. • Examples of equilibrium: motionless & uniform motion in straight line. • A rigid body is considered to be in equilibrium if, (1) the vector sum of all external forces acting upon the body is zero, and (2) the vector sum of all external moments/torques acting on the body equals zero. O ππ ππ π=0 ππ ππ΅ ππ΅ ππ ππ ππ Conditions for an object in equilibrium (General 3D case): Vector Form Scalar Form …… For an arbitrary point O π΄ = π ×π =0 πΉ =0 πΉ =0 πΉ =0 π π π =0 =0 =0 Statics: Rigid Body in Equilibrium (2D) • If the external forces and movements (if any) of the object are all limited in a plane (say xy plane, and sometimes the rigid body is also called planar rigid body), then conditions for a 2D planar rigid body in equilibrium are reduced to three component equations: All ππ and ππ are in the XY plane Y Z . X O ππ ππ ππ ππ΅ ππ΅ ππ For ∑ π΄ = ∑ ππ ππ For ∑ π = 0 , we don’t have to consider force components on z-axis Fz. …… π × π = 0, we don’t need to consider moment/torque components on x and y axes, i.e. Mox and Moy, because there are no such components. Conditions for a 2D planar object in equilibrium: πΉ =0 Summation of all external force components on x-axis is zero. πΉ =0 Summation of all external force components on y-axis is zero. π Summation of all z-components of the moments about an arbitrary point O is zero. =0 Statics: Rigid Body in Equilibrium (2D) • 2D planar rigid body in equilibrium continued : Conditions for a 2D planar object in equilibrium: Y Y Y . πΉ =0 X X X Z M. Z ππ O ππ΅ di θ ππ ππ ππ …… πΉ =0 π =0 Let us further examine the z-component of the moment, take π × π for example. As shown in the figure, since π and π both in the XY plane, the right-hand rule indicates π × π is vector pointing to the –Z direction, and its magnitude is equal to π π sin π = πΉ π . In other words, the magnitude of the moment on the object by π with respect to the point O is equal to the force times the perpendicular distance. And, the direction of this moment points to –Z direction. Since we only concern the object in 2D namely in XY plane, we can forget about the Z-axis and denote the Moz to simply Mo. And we can define the sign of counter clockwise moments “positive”, to preserve the consistency. Therefore, ∑ π = (−πΉ π ) + (πΉ π ) + β― + (−πΉ π ) + β― + (−πΉ π ) = 0 for the rigid body in the figure above. Statics: Rigid Body in Equilibrium (2D) • 2D planar rigid body in equilibrium continued: Y Conditions for a 2D planar object in equilibrium: M ππ X d1 O d2 ππ΅ Summation of all external force components on x-axis is zero. πΉ =0 Summation of all external force components on y-axis is zero. π =0 Summation of all moments about an arbitrary point O is zero. di θ ππ ππ ππ πΉ =0 …… Free Body Diagram (FBD) • Steps to solve FBD problems: Step 1: Identify objects you will draw the FBDs (some problem requires you to draw multiple FBDs) Step 2: Identify all external forces acting on each object and draw them as vectors Step 3: Establish a preferred coordinate system for each FBD (you don’t have to use a single global coordinate system for all FBDs) Step 4: Apply Newton’s law of motion, i.e. set the sum of the force components in each axial direction as equal to the mass multiplied by the acceleration in that direction. Step 5: Solve the unknows. Free Body Diagram • Typical forces in a free body diagram Force Symbol Direction Weight W Downward Normal force N Perpendicular to surface Tension T Along string/rope/chain Friction f Direction opposing relative motion Frictional Force • Types of frictional forces: Static friction & Kinetic friction • Static friction: Occurs before the box starts to move. The direction of the frictional force is opposite to the pushing force, and magnitude of the frictional force is equal to the push force. • If the pushing force continues to rise, eventually the box will starts to move. At the point just before the box slips, the static frictional force reaches its maximum. • This maximum static frictional force can be calculated: normal force and is the static coefficient of friction. N , where N is the Frictional Force π π F f mg π π Pushing Force Frictional Force • Types of frictional forces: Static friction & Kinetic friction • Kinetic friction: As the box begins to slip, the type of friction changes from static friction to kinetic friction. The direction of the kinetic friction is opposite to the motion direction, and the magnitude of the kinetic friction is: , where N is the normal force and is the kinetic coefficient of friction. • Both static and kinetic coefficients of friction are dependent of the materials of the box and ground. Typically, N Frictional Force Static friction π π Kinetic friction π π F f mg π π Pushing Force Free Body Diagram (FBD) Example 1: Two wooden boxes m1 and m2 are stacked on a wooden floor as shown in below. An external force pushes the box m1 and accelerates both the two boxes. Determine the maximum magnitude of force F such that the two boxes are not slip with each other. (The static and kinetic frictional coefficients between two wooden surfaces are μs and μk, respectively) m2 F Wooden Floor m1 Free Body Diagram (FBD) Solution: Step 1 & 2 Draw FBDs & Identify external forces FBD of Box m1 FBD of Box m2 N ππ Nfl ππ fs m2g fs ππ N F ππ οkNfl m1g Note 1: N, f, m2g, …, these are scalars indicating the magnitudes of their respective forces. Any force, for example π΅ (the normal force exerted by m1 on m2), is a vector and should be visualized as the arrow pointing to the correct direction with its length or magnitude indicated beside it. Note 2: The force π΅ and π΅ are a pair of action and reaction forces, so they are equal in magnitude, and opposite in direction, or π΅ = −π΅ by the Newton’s third law. Similarly, the static frictional force π and π are also a pair of action and reaction forces. Free Body Diagram (FBD) Solution: Step 1 & 2 Draw FBDs & Identify external forces FBD of Box m1 FBD of Box m2 a N fs m2g fs Nfl N a F οkNfl mg 1 Note 3: If the two boxes do not slip, they have the same acceleration a. Note 4: The only force on m2 that can generate the required acceleration is the static friction between box m1 and m2. Therefore, it should point to the same direction as the acceleration. Note 5: The maximum value of the static friction between the two boxes is fs = οsN. If this maximum static friction can not match the required (m2a), then the two boxes slip with respective to each other. Hence, non-slip condition is: οsN ο³ m2a Note 6: The box m1 is moving relative to floor, therefore the frictional force on m1 is the kinetic friction: fk = οkNfl Free Body Diagram (FBD) FBD of Box m1 Solution: Step 3 & 4 Establish coordinate system & write down Newton’s law in terms of axial components y fs FBD of Box m2 y fs x m1g x component: π =π π πΉ−π −π π =π π y component: π−π π =0 π −π π−π =0 Non-slip condition: ο π ≥ π π or π≤ a x οkNfl m2g Newton’s Law N F a N Nfl ο π π Note 7: It is preferred to select motion direction as the positive axis direction. Free Body Diagram (FBD) Solution: Step 5 Solve unknows! x component: π =π π (1) πΉ−π −π π =π π (3) y component: π−π π =0 (2) π −π π−π =0 (4) Non-slip condition: ο π ≥π π Insert (2) to (4) and then insert (1) and (4) into (3): Using non-slip condition: Hence, we have: π≤ or π≤ ο π π πΉ = π +π π+π π +π π ο π ο π π = =ο π π π πΉ ≤π π +π π+π π +π π Therefore, the max force we can push the boxes without worrying about slipping: πΉ =π π +π π+π π +π π Free Body Diagram (FBD) Alternative Solution: FBD of Box m1 Nfl N fs Use different FBDs FBD of Box m2 N fs m2g FBD of Stacked Boxes Nfl m2 F F οkNfl m1g m1 οkNfl (m1+m2)g Note 8: For FBD of stacked boxes, static friction and normal surface force pairs are now internal forces, therefore they should not draw on the FBD. Note 9: One can use the FBD of the stacked boxed to directly solve the problem. Free Body Diagram (FBD) Alternative Solution: FBD of Stacked Boxes y Use different FBDs Nfl m2 a F m1 οkNfl Newton’s Law x (m1+m2)g x component: πΉ − π π = (π +π )π y component: π − (π +π )π = 0 Non-slip condition: ο π ≥ π π or π≤ ο π π Free Body Diagram (FBD) Alternative Solution: Use different FBDs x component: πΉ − π π = (π +π )π (1) y component: π − (π +π )π = 0 (2) Non-slip condition: ο π ≥ π π or π≤ ο π π Insert (1) into (2): πΉ = π +π π+π π +π π Using non-slip condition: π≤ Hence, we have: ο π ο π π = =ο π π π πΉ ≤π π +π π+π π +π π Free Body Diagram (FBD) Take Home points: • Selecting the correct object to represent by a FBD is an important step, especially in more complicated situations. • When drawing FBDs, draw external forces only. • External forces on an object are due to causes that are external to the object. (Examples: Weight) • Internal forces are forces exerted by one part of the object on the other part. These forces keep all the parts of an object together. (Examples: Static friction in the above example when the stacked boxes are considered as a whole, and bending moment in a beam) Free Body Diagram (FBD) • Example 2: As shown in the figure, the trusses are massless, the pulleys are massless, frictionless, and have negligible radii. The string is massless and unstretchable. The whole system is motionless. (g=10m/s2) Find the reaction forces at the support A. Find the force in the truss AC. String A Trusses C 5m 5m 30ο° E Pulley A 5m D Pulley B 5m B 100 kg Free Body Diagram (FBD) Allow movement along the xdirection as well as rotation about the pin. No x & y moments, no rotation Allow rotation about the pin. Rx y Rx M x Ry Ry Roller Support Pinned Support Ry Clamped Support Note 1: The above diagrams shown the expected reactions from some commonly-used supports. Free Body Diagram (FBD) Solution: Step 1 & 2 Find the reaction forces at the support A. Draw FBDs & Identify external forces Pinned support A RAx RAy C 5m 5m 30ο° T E 5m D T Pulley A T T T Pulley B 100 kg 5m RBx B Roller support mg Note 2: Tension in a string is the same throughout the string. Note 3: The whole system is motionless, therefore any of its part is also motionless. We can select suitable parts of the system to draw FBDs to facilitate the solution. Free Body Diagram (FBD) Solution: Step 3 & 4 Establish coordinate system & write down Newton’s law in terms of axial components A RAx RAy 30ο° C E 5m 5m 5m D 5m RBx T T T y 100 kg x y M+ Pulley B Pulley A T T mg x B ∑πΉ = 0 : π π΄ + π π΅ − π cos 30° = 0 ∑πΉ = 0 : π π΄ − 2π + π sin 30° = 0 ∑π = 0 : π π΅ π΄π΅ − π π΄ π΄πΈ = 0 Or, π π΅ 2π − ππ = 0 5 − π π΄ 10 cos 30° = 0 Note 4: Both objects are motionless, meaning that they are in static equilibrium. In other words, ∑ πΉ = 0, ∑ πΉ = 0, and ∑ π = 0, where O is an arbitrary reference point. Free Body Diagram (FBD) Solution: Step 5 Solve unknows! ∑πΉ : π π΄ + π π΅ − π cos 30° = 0 ∑πΉ : π π΄ − 2π + π sin 30° = 0 ∑π : π π΅ 5 − π π΄ Solution Solving above equations results: π π΄ = 750 π π΄ = −866 π π΅ = 1299 2π − ππ = 0 π = 500 [N] 10 cos 30° = 0 866 RAx[N] A [N] [N] RAy C 5m 5m 5m RBx B E 5m D [N] 30ο° T T Pulley A T Free Body Diagram (FBD) Solution: Step 1 & 2 Find the force in truss AC. Draw FBDs & Identify external forces A RAx RAy C 5m 5m 5m E 5m D RBx 30ο° T T Pulley A T FAC C FAD FBD 30ο° T E 5m T Pulley A T D B Note 5: Tension is assumed in the trusses AC, AD, and BD. If any of the forces FAC, FAD, and FBD is finally found to be negative, then this just mean that the truss is experiencing compression instead of tension. Free Body Diagram (FBD) Solution: Step 3 & 4 FAC Establish coordinate system & write down Newton’s law in terms of axial components FAD 30o 30o FBD 30ο° C T E 5m D ∑πΉ = 0 : −πΉ −πΉ ∑πΉ = 0 : πΉ sin 30° − πΉ ∑π = 0 : πΉ 5 sin 60° = 0 cos 30° − πΉ T Pulley A y T M+ x cos 30° − π cos 30° = 0 sin 30° − 2π + π sin 30° = 0 {Note: there is a mistake in my video about this eq.} Free Body Diagram (FBD) Solution: Step 5 Solve unknows! Solving above equations results: ∑πΉ = 0 : −πΉ −πΉ ∑πΉ = 0 : πΉ sin 30° − πΉ ∑π = 0 : πΉ 5 sin 60° = 0 πΉ πΉ πΉ =0 cos 30° − πΉ [N] Solution sin 30° − 2π + π sin 30° = 0 FAC C 30ο° T E [N] = −1500 = 866 cos 30° − π cos 30° = 0 FAD [N] 5m D 1500 FBD [N] Note 5: Truss AC is experiencing tension with a magnitude of 866 N. T Pulley A T Free Body Diagram (FBD) Take Home points: • If a system is in static equilibrium, then most likely any part of the system is also in equilibrium. In this case, we can isolate suitable parts of the system, draw their FBDs, and determine the internal forces. • If a 2D rigid body is in static equilibrium, then , , and , where O is an arbitrary reference point. • When writing the equation for , choosing a “good” reference point O can simplify the equation a lot! Free Body Diagram (FBD) Example 3: As shown in below, the static and kinetic friction coefficients between the box m and the slop are respectively μs and μk, the pulley is frictionless, and the string is massless and unstretchable. (Assume M > m) Determine acceleration. Free Body Diagram (FBD) Solution: Step 1 & 2 Draw FBDs & Identify external forces FBD of Box m N f = οkN mg FBD of Box M a T T a Mg Note 1: Since the string is unstretchable, the magnitudes of acceleration for box m and box M are the same. Note 2: Frictional force on the block m is a kinetic frictional force (relative motion), and direction is opposite to the motion direction. Note 3: Once again, it is reminded that the symbols in above FBDs denote magnitudes (or lengths), they are scalars. Free Body Diagram (FBD) Solution: Step 3 & 4 Establish coordinate system & write down Newton’s law in terms of axial components FBD of Box M FBD of Box m y N y a T T x a f = οkN mg Newton’s Law x Mg x component: π cos(π) − π sin(π) − π π cos(π) = ππ cos(π) y component: π cos(π) + π sin(π) − π π sin π − ππ = ππ sin π π − ππ = −ππ Too complicated! You don’t have choose a global coordinate system for all FBDs! Each FBD can have its own coordinate system. Free Body Diagram (FBD) Solution: Step 3 & 4 Establish coordinate system & write down Newton’s law in terms of axial components FBD of Box M FBD of Box m y N a T T x mgsin(θ) f = οkN mg a y Mg mgcos(θ) x Newton’s Law x component: π − ππ sin(π) − π π = ππ y component: π − ππ cos(π) = 0 ππ − π = ππ Note 4: Each FBD can use its own most convenient coordinate system. Note 5: It is preferred to select the motion direction as the positive axis direction. Free Body Diagram (FBD) Solution: Step 5 Solve unknows! x component: π − ππ sin(π) − π π = ππ (1) y component: π − ππ cos(π) = 0 (2) Insert (2) and (3) into (1): The acceleration is: ππ − ππ − ππ sin(π) − π ππ cos(π) = ππ π= ππ − ππ sin(π) − π ππ cos(π) π+π ππ − π = ππ (3) Free Body Diagram (FBD) Take Home points: • No need to select a global/common coordinate system for all FBDs, in fact, each FBD can choose its own coordinate system to reduce the complexity of Newton’s Equations. • It is convenient to choose the positive direction of an axis pointing to the direction of the motion. The End