Uploaded by Bob

Maze-Rats-0.1

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Forenames
Personality
Weapons
Surnames
Appearance
Adventuring Gear
By Ben Milton
Introduction
Character Creation



Player Rules
Gaining Experience
Saves:
Equipment
Weapons
Running the Game
Roll in the open.
Armor
Danger Die:
Seed adventure in every direction.
Adventuring
Rounds:
Attacks:
Level 1
Level 4:
Level 2:
Level 5:
Level 3:
Advancements
Damage:
Wounded:
Luxuries
Use your prep to help you improvise.
Flashbang
Give the players tools to manipulate the world.
Fire Oil
Smoke bomb
Magician: d4
Poison
Stat Damage:
Assassin: d6.
Ether
Acid
The more dangerous something is, the more obvious it should be.
Potion
Cave Runner: d6.
Board
Spellcasting:
Fingersmith: d6.
Food and Drink
No soft monsters.
Infiltrator: d6.
Morale:
Lurker: d6.
Beasts
Berserker: d8.
Transport
Hirelings
Ironclad: d8.
Reaction Roll:
Swashbuckler: d8.
When in doubt, look for the interesting decision.
Keep up the pressure.
Torchbearer
Sellsword
Short Rest:
Veteran: d8.
Expert
Full Rest:
Weapon Master: d8.
Champion
Reward questions with good information.
Magic Generation
Magic Effects
Magic Elements
100.
Magic Forms
Creatures
Items
Afflictions
Potion Effects
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