Network Performance Network Performance Bandwidth: Bits per second. It refers to the speed of bit transmission in a channel or link. Throughput(Tp): Successful transmission of bits per second. The difference is Bandwidth is a potential measurement of a link and throughput is an actual measurement of how fast we can send data. Example: Let a link has bandwidth 1 Mbps but the throughput is 200 Kbps, I.e., we can not send more than 200 kbps through this link. Example: Let bandwidth is 10 Mbps(data rate). We can pass average of 200 frames per second and each frame size is 10,000 bits. What is the throughput of the network? Ans: Tp is 200 * 10,000 bits = 2 Mbps. Tp is the 20% of bandwidth Cont.. Latency (Delay): The time required, arrival of entire message from source to destination. Latency = Propagation time + transmission time + queuing time + processing time. Propagation time = Distance/propagation speed Transmission time = Message size / Bandwidth Jitter: The average delay between two frames Cont.. Example: What are the propagation time and transmission time for a 2.5 Kbyte message. If the bandwidth of the network is 1Gbps? Assume that the distance between the sender and the receiver is 12,000 Km and that light travels at 2.4 *10^8 m/s. Propagation delay = 12,000 * 1,000 / 2.4 *108 = 50 millisecond Transmission time = 2500 * 8 / 109 bits = 0.02 millisecond Here, the message size is short and high data rate. So, the transmission delay is negligible as compare to propagation delay. Cont.. Example: What are the propagation time and transmission time for a 5 Mbyte message. If the bandwidth of the network is 1Mbps? Assume that the distance between the sender and the receiver is 12,000 Km and that light travels at 2.4 *108 m/s. Propagation delay = 12,000 * 1,000 / 2.4 * 108 = 50 millisecond Transmission time = 5000000 * 8 / 106 bits = 40 second Here, the propagation delay is negligible as compare to transmission delay Bandwidth-delay product It defines the number of bits that can fill the link/channel, i.e., the volume of the channel. Example: Let Latency = 50 millisecond Bandwidth = 45 Mbps Bandwidth * Delay product = 50 * 0.0001 * 45 * 106 = 2.25 Mbits We can transmit 2.25 Mbits data before the first bit reaches the other end of the channel. Note: How many bits can the user transmit before he expects to have an ACK? Example: Suppose a 128 Kbps P2P link is setup between earth and a rover on Mars. The minimum distance from Mars to the earth is app. 55Gm, and data travels over the link at the speed of light 3 * 108 m/s a. Calculate the Delay X Bandwidth product of the link. b. A camera on the rover takes pictures of its surrounding and sends these to the earth. How quickly can it reach Mission control on earth? Assume that each image is 5 Mb in size Example: Calculate the latency, i.e., from first bit sent to the last bit received for the following: a. 1 Gbps Ethernet with a single store and forward switch in the path, and a packet size of 5000 bits. Assume that each link introduces a propagation delay of 10 micro second and that the switch begins retransmitting immediately after it has finished receiving the packet. b. Same as the above point (a) but with 3 switches. Flow Control 11.9 Note Flow control refers to a set of procedures used to restrict the amount of data that the sender can send before waiting for acknowledgment. Aka: Don’t overwhelm the receiver! 11.10 Note Error control in the data link layer is based on automatic repeat request (ARQ), which is the retransmission of data. 11.11 Automatic Repeat Request (ARQ) Error control = Error detection + Error correction (retransmission) Protocols based on receiver feedback (ACK) and retransmission. ACK carries sequence number of data packets If channel error and losses, the sender gets “No ACK” How long the sender needs to wait to retransmit the packet? Ans: use “Time out” mechanism. PROTOCOLS Now let us see how the data link layer can combine flow control , and error control to achieve the delivery of data from one node to another . Stop-and-Wait ARQ PROTOCOLS Go-Back-N ARQ Selective Repeat ARQ Stop-n-Wait ARQ • • • • Sender waits for acknowledgement (ACK) after transmitting each frame; keeps copy of last frame. Receiver sends ACK if received frame is error free. Sender retransmits frame if ACK not received before timer expires. To avoid confusion caused by delayed or duplicated ACKs, "stop-n-wait" sends each packets with unique sequence numbers and receives that numbers in each ACKs. In Stop-and-Wait ARQ, the acknowledgment number always announces in modulo-2 arithmetic the sequence number of the next frame expected. 14 Stop-and-Wait ARQ Overview Sender waits “reasonable” amount of time for ACK Thus Sender needs a countdown timer Start the timer when a packet is sent retransmits if no ACK received within the timeout period if pkt (or ACK) just delayed (not lost): retransmission will create duplicate packet Thus, it requires packet sequence number and ack number to be used Only two numbers are used: 0, 1 Receiver’s Ack number is what he is expected next After receiving Pkt 0, sends back ACK 1 After receiving Pkt 1, sends back ACK 0 Transport Layer 3-16 Stop and Wait ARQ Cases of Operations: 1. 2. 3. 4. Normal operation The frame is lost The Acknowledgment (ACK) is lost The Ack is delayed 1. Stop and Wait ARQ Lost or damaged frame A damage or lost frame treated by the same manner by the receiver. No ACK when frame is corrupted / duplicate Stop-and-Wait ARQ Lost ACK frame Importance of frame numbering Lost of frame and ACK 11.20 Stop-and-Wait ARQ Delayed ACK and lost frame Importance of frame numbering Stop-and-wait operation sender receiver first packet bit transmitted, t = 0 RTT first packet bit arrives last packet bit arrives, send ACK ACK arrives, send next packet, t = RTT + L / R L: packet bit length R: link bandwidth (bps) Utilization = L/R / (RTT+L/R) = transmission time / End-to-End Delay Stop and Wait ARQ • Frames and ACKs need to be numbered for identifying duplicate transmissions – • alternating 0 or 1. Simple to implement but may waste bandwidth; Example: 1.5Mbps link 45ms RTT – RTT * Bandwidth = 67.5Kb (8KB). (Channel capacity) – Assuming frame size of 1KB, – stop-and-wait uses one-eighth of the link's capacity. – Utilization: 1/8 = 0.125% Note: Sender should be able to transmit up to 8 frames before having to wait for an ACK. – 26 Example 11.4 Assume that, in a Stop-and-Wait ARQ system, the bandwidth of the line is 1 Mbps, and 1 bit takes 20 ms to make a round trip. If the system data frames are 1000 bits in length, what is the utilization percentage of the link? Solution Packet size = 1000 bits, R = 1Mbps, RTT = 20ms Utilization = ?? % For this reason, for a link with a high bandwidth or long delay, the use of Stopand-Wait ARQ wastes the capacity of the link. Pipelining: increased utilization sender receiver first packet bit transmitted, t = 0 last bit transmitted, t = L / R RTT first packet bit arrives last packet bit arrives, send ACK nd last bit of 2 packet arrives, send ACK rd last bit of 3 packet arrives, send ACK ACK arrives, send next packet, t = RTT + L / R Increase utilization by a factor of 3! Utilization = 3*L/R / (RTT+L/R) Transport Layer Example 11.5 What is the utilization percentage of the link in Example 11.4 if we have a protocol that can send up to 15 frames before stopping and worrying about the acknowledgments? Solution 11.29 Stop-and-Wait ARQ After each frame sent the host must wait for an ACK inefficient use of bandwidth To improve efficiency ACK should be sent after multiple frames Alternatives: Sliding Window protocol Go-back-N ARQ Selective Repeat ARQ Pipelined protocols Pipelining: sender allows multiple, “in-flight”, yet-tobe-acknowledged pkts range of sequence numbers must be increased buffering at sender and/or receiver Two generic forms of pipelined protocols: go-Back-N, selective repeat Transport Layer 3-31 Figure 11.12 Send window for Go-Back-N ARQ 11.32 Note The send window is an abstract concept defining an imaginary box of size 2m − 1 with three variables: Sf, Sn, and Ssize. The send window can slide one or more slots when a valid acknowledgment arrives. Cumulative ACK ACK(n): ACKs all pkts up to and include seq # n-1 have been received may receive duplicate ACKs (see receiver) A single timer for the oldest transmitted but un-acked pkt timeout: retransmit all pkts in window (up to N packets) 11.33 Figure 11.13 Receive window for Go-Back-N ARQ 11.34 Note The receive window is an abstract concept defining an imaginary box of size 1 with one single variable Rn. The window slides when a correct frame has arrived; sliding occurs one slot at a time. out-of-order pkt: discard (don’t buffer) -> no receiver buffering! Re-ACK pkt with highest in-order seq # 11.35 Note Stop-and-Wait ARQ is a special case of Go-Back-N ARQ in which the size of the send window is 1. 11.36 StopTimer StartTimer Cumulative acknowledgments can help if acknowledgments are delayed or lost 11.40 StopTimer StartTimer 11.41 In previous figure, it shows what happens when a frame is lost. Frames 0, 1, 2, and 3 are sent. However, frame 1 is lost. The receiver receives frames 2 and 3, but they are discarded because they are received out of order. The sender receives no acknowledgment about frames 1, 2, or 3. Its timer finally expires. The sender sends all outstanding frames (1, 2, and 3) because it does not know what is wrong. Note that the resending of frames 1, 2, and 3 is the response to one single event. When the sender is responding to this event, it cannot accept the triggering of other events. This means that when ACK 2 arrives, the sender is still busy with sending frame 3. 11.42 Example 11.7 (continued) The physical layer must wait until this event is completed and the data link layer goes back to its sleeping state. We have shown a vertical line to indicate the delay. It is the same story with ACK 3; but when ACK 3 arrives, the sender is busy responding to ACK 2. It happens again when ACK 4 arrives. Note that before the second timer expires, all outstanding frames have been sent and the timer is stopped. 11.43 It is observed that because of one packet lost, all following packets will need to be retransmitted, even if they have arrived at the destination A great waste of bandwidth Better protocol: selective repeat ARQ 11.44 Selective Repeat ARQ Problem with Go-back-N: Solution: Receiver individually acknowledges all correctly received pkts buffers pkts, as needed, for eventual in-order delivery to upper layer sender only resends pkts for which ACK not received Sender: resend many packets with a single lose Receiver: discard many good received (out-of-order) packets Very inefficient when N becomes bigger (in high-speed network) sender keeps timer for each unACKed pkt sender window N consecutive seq #’s again limits seq #s of sent, unACKed pkts Figure 11.18 Send window for Selective Repeat ARQ Figure 11.19 Receive window for Selective Repeat ARQ 11.46 Figure 11.23 Flow diagram for Example 11.8 11.47