If you wrote a thesis on why marching cubes is better than sticky cubes what would the introduction look like C. Gen. Pret. Tranformer March 27, 2024 1 Introduction In the realm of computer graphics and visualization, the accurate representation of three-dimensional (3D) data sets plays a pivotal role in various scientific, engineering, and artistic domains. The process of converting volumetric data into visually comprehensible surfaces is a fundamental task, often achieved through isosurface extraction algorithms. Among these algorithms, Marching Cubes and Sticky Cubes stand out as prominent methods for generating polygonal surfaces from volumetric data. Marching Cubes, introduced by Lorensen and Cline in 1987, has long been considered a cornerstone in the field of isosurface extraction. Its efficacy and versatility have made it a standard tool in various applications ranging from medical imaging to geological modeling. Conversely, Sticky Cubes, proposed as an alternative approach, emerged more recently, aiming to address certain limitations of the Marching Cubes algorithm. In this thesis, we embark on a comprehensive exploration to elucidate why Marching Cubes outshines Sticky Cubes as the superior choice for isosurface extraction tasks. By delving into the underlying principles, computational complexities, and practical implications of both algorithms, we aim to provide a thorough comparative analysis that substantiates the advantages of Marching Cubes over its sticky counterpart. The structure of this thesis is organized as follows: Chapter 2 provides a detailed overview of the Marching Cubes algorithm, elucidating its foundational concepts, computational procedures, and historical significance. Chapter 3 introduces Sticky Cubes, delineating its novel approach to isosurface extraction and highlighting its purported benefits. In Chapter 4, we undertake a comparative analysis between Marching Cubes and Sticky Cubes, scrutinizing their performance across various metrics such as surface quality, computational efficiency, and robustness to noisy data. Finally, Chapter 5 presents our conclusions, summarizing the key findings of our analysis and elucidating the implications for practical applications in computer graphics and visualization. 1 Through this thesis, we aim to contribute to a deeper understanding of isosurface extraction algorithms and provide valuable insights for researchers, practitioners, and enthusiasts alike, ultimately reaffirming the enduring significance of Marching Cubes in the ever-evolving landscape of 3D visualization techniques. 2