Southeast Asia’s gaming market is booming, and it is now gearing up to be a key battleground for mobile games. Huge numbers of avid gamers, region’s economic growth prospects and fast-rising internet connectivity (especially mobile) all point towards solid growth in terms of game spending for many years to come. According to latest data from Newzoo, a market intelligence firm covering global games and esports, mobile games already dominate in Southeast Asia. By 2017, mobile revenues alone approached $1.3Bn in the region, growing at an impressive CAGR (2013-2017) of +56%. Underlying this growth is the fast-rising (mobile) internet connectivity across the region. Much of the region’s population is young, with the majority in, or about to enter, the working age demographic. This plays a key role in the region’s current and forecast competitive advantage in the world economy. However, each country’s different culture, gamer preferences, and spending behaviors means there is no one size fits all approach to the region. *Source: Newzoo Key reasons why Southeast Asia will be the key battleground for global players in the game space. Mobile games is already a $Bn market, and revenue is projected to reach $2.4 billion by 2021. The number of mobile online gamers in Southeast Asia will rise to 250 million by 2021. Mobile games are growing considerably faster in Southeast Asia than PC online games, with mobile games revenue expected to surpass PC games revenue this year. Games is already the largest mobile app category in emerging Southeast Asia. Mobile game revenues are growing at a staggering rate. Mobile games experienced surprising growth in 2014 in emerging Southeast Asia. In some countries, game downloads climbed over 100%. The sheer size of the Southeast Asian population, its rapid rate of urbanization (1.4% average annual rate of change compared to China’s 0.5%), and its young and tech-savvy demographic, are all factors favorable for growth. There are still blue-ocean markets in the region with entertainment-hungry populations ready to consume the next hit game. *Source: Newzoo and Statista CAMBODIA For the past 3 years, we have seen how Cambodia has been becoming more acquainted with the digital sphere. In particular, Facebook has been one of the most ubiquitous social media platforms amongst the locals with over 6.8 million users, a significant increase from 2017’s 4.8 million. Explore how Cambodia’s digital ecosystem might grow in the years to come and how it can affect a wide range of industries. *Source: Newzoo and Statista With the largest population in Southeast Asia, accounting for 40% of the entire Southeast Asian population, Indonesia is the biggest mobile games market by both revenue and players. According to gaming researcher Newzoo, in 2017 there were an estimated 43.7 million active gamers in Indonesia, spending a total of USD 879.7 million for an average annual spending of USD 20.13 per person. This made Indonesia the largest gaming market in Southeast Asia and 16th largest globally. In fact, the number of mobile gamers in Indonesia is set to exceed 100 million in 2019. INTERNET POPULATION *Source: Newzoo and Statista Malaysia is one of the most culturally and linguistically diverse countries of Southeast Asia, with a melting pot of Malay, Chinese, Indian and Tamil communities. Therefore English is the common, unifying language in the country. In 2017, there were 14 million gamers in Malaysia, spending a total of US$589 million. This makes Malaysia #21 worldwide in terms of game revenues. 83% of Malaysians access the internet for personal reasons daily and 57% of the population is playing video games on mobile. INTERNET POPULATION *Source: Newzoo, Statista and GlobalWebIndex Video gaming in the Philippines is still an emerging industry. It is worth to mention that between 2004 and 2014, internet access in the Philippines grew more than 800%, the fastest rate in the region, primarily due to the boom in mobile internet. In 2018, the Philippine mobile games market is expected to generate revenues of US$191 million. Total revenue is expected to show an annual growth rate (CAGR 2018-2022) of 7.5%, resulting in a market volume of US$256m in 2022. INTERNET POPULATION *Source: Newzoo and Statista Vietnamese mobile games market has many of the characteristics needed for mobile success: a young population who have grown up with smartphones and tablets as their primary internet touchpoint, widely spread internet penetration, and the booming number of smartphones. In 2017 there were 32.8 million gamers in Vietnam, spending a total of US$367 million. This makes Vietnam #28 worldwide in terms of game revenues, with an expected market volume of US$208M in 2022. INTERNET POPULATION *Source: Newzoo and Statista To capture attention of the SEA gamers and inspire them to download and play the Vainglory mobile game * * Educating audience through Social Media and PR releases Content curated around upcoming tournaments, VPL and building awareness about the Pro Teams existence Reaching larger audiences and generating brand awareness with ongoing large online media campaigns and creative influencer campaigns * To have a top-ranked mobile game in every market in Southeast Asia. * * * * * Building relationship with the audience through EXPOs and community events Releasing consistent game updates of fresh new content Encouraging referrals in exchange for free in-game items * * * * * * * * Partnerships with popular food chains in each country – free ingame items (heroes, skins, etc.) for scanning a QR code in various restaurant outlets University Tournament activating students across whole SEA region (Online Qualifiers, and on-ground Quarter Finals to Finals) ? Partnership with popular food chains in each country Partnership with Universities & phone brands * * * * * To develop a professional mobile game league with regional divisions Facebook content localization, with separate fanpage for each country 24/7 player support and striving to grow Vainglory community through social media Content curated around ongoing tournaments and participating teams “Let’s Play” videos to activate the audience * Running a series of events – amateur and semi-pro tournaments Continue updating the game with fresh new content (new heroes, skins etc.) to help keep users engaged with the game Attending gaming events with branded booths to hold large player gatherings and throw events for the community Strategic implementation of in-game bonuses * * Creating daily/weekly/monthly special in-game events, like 10v10, responding to the community, and improving the game each month Incorporate in-game events, like contests or time-limited quests Incentivize community with an option to create their own in-game items Partners input – limited edition in-game items Develop Vainglory merchandise * * * * * * Host live streams and entice players to watch and participate with DLC and/or virtual currency giveaways Marketing efforts focused on the platforms where the community is Run regularly scheduled events on our channel - including new DLC announcements, “challenge a dev”, Q&A sessions In-house team sponsorship in each country Reward hardcore fans by hosting mini-events in hot-spots around SEA Extend partnership and activities that players can participate in in real life Build a “sharing community” where players can share advices and resources with each other Introduce social features, such as leadeboards Award top players for each season with free customized items ? ? ? Pro-teams sponsorship MARKETING Quality content is what ultimately drives user acquisition. Our content and social media tactics will build the awareness around the upcoming tournaments, with a video as a prime marketing asset for mobile games. Special emphasis will be put on the main prize, to encourage user’s participation. We will communicate with users in places that are popular with that demographics. As press coverage from a high-profile outlets can work wonders to drive awareness, we will run ongoing large brand campaigns to get more installs and educate audience about VainGlory. METHODS OF EXECUTION Our tactics will be focused on the social layer, s seamlessly integrated with the game itself. We will encourage referrals by asking users to e.g. invite friends to unlock a certain bonus levels or in-game items. By taking part in EXPOs and community events, we can develop a meaningful relationship with our audience and receive important feedback. SCALABILITY Popular food chains is where our target audience spend its free time. This is why we will build a partnerships with leading restaurants in each of the countries and introduce an engaging activation for all new and existing users. By scanning a special QR code placed on the tables, they will get free in-game items (heroes, skins, etc.), differing by the restaurant outlet. University Tournament will be an amateur tournament dedicated to university students across whole SEA region. After online qualifiers at the biggest universities in each state, our special Gaming Truck geared with mobile phones and LED screen, will travel to all major cities. We will then run quarter-finals, semi-finals, and finals to choose the best national team that will be awarded a VainGlory scholarship. MARKETING Our marketing efforts will embrace social game play. For referring a game to a friend, or publishing his achievement on facebook, twitter or google+, user will rewarded. This will create a viral, snowball effect for the game. To actively engage users, we will publish “Let’s Play” videos that are currently second only to video game trailers in terms of viewership. METHODS OF EXECUTION User engagement relies on three key aspects: community, product, and live operations. We will attend major gaming events to hold large player gatherings and throw events for our community. This will give us a chance to meet our players in person and make sure they have the most positive in-game and out-of-game experience with us. Regular game updates with fresh and exciting content taken directly from community feedback and also showcase of current trends in mobile gaming, will help keep users engaged with the game. Our amateur, semi-pro and pro tournaments will enhance the real-world experience of playing the game and will positively influence the users retention. SCALABILITY We strive to create the best gaming experience for the users. The game-related activities will be highly engaging to make sure our users keep wanting to come back for more, and they will play a crucial role in our user retention. Incorporating daily/weekly/monthly special in-game events, like contests or time-limited quests, give players new things to do and a sense of urgency because the event (and the opportunity to earn a related reward) will not always be there. Community will get a chance to create in-game items, like heroes and custom skins. Users involvement and responding to the community, will help us build an engaging experience for our players. With time, we will develop a Vainglory merchandise – by purchasing merch in real life, users will get free in-game items. MARKETING To engage and excite people who play the game, we will run regularly scheduled events on VainGlory channel. We will host live streams and entice players to watch and participate with DLC and/or virtual currency giveaways, “challenge a dev” and Q&A sessions. METHODS OF EXECUTION The goal is to establish an ecosystem with highly engaged players, enhanced with the real-world experience of playing the game. We will extended activities that the players can participate in by adding the chance to earn in-game rewards, like redeemable tickets that grant access to exclusive side quests for anyone who participates. To further engage and reward hardcore fans, we will by hosting regular minievents in hot-spots around Southeast Asia. Great idea would be to reward players interacting with the game while spending their time at one of our partner’s locations. We can offer them in-game content with the purchase of one of the products, or offer a free DLC item if they play while connected to the partner’s WIFI. SCALABILITY The game’s leaderboard helps give an app`s existing users added encouragement that they are part of an established community, while enticing new potential users with the allure of using an app that already has an active and engaged user base. Diehard fans and top players from each season will be awarded with VainGlory custom made products. As an element of surprise, such strategically implemented bonuses can be a great way to keep players coming back. Building relationship with the audience through EXPOs and community events Partnering with a popular food chain to engage audience on-ground Suggested food chains: KFC, Dairy Queen University Tournament activating students across whole country Suggested phone companies and/or Telco partners: Smart Axiata / Metfone Our Gaming Truck will be visiting the top universities in each state, searching for the best students team across whole Cambodia. 1. 2. Online Qualifiers in high schools and universities. Our truck starts its tour around Cambodia. 2. 3. On-ground events: each weekend, our truck will be travelling to another state, where we will run a local Quarter Finals, Semi-Finals and Finals, in one of the partnering universities area. Best teams from each state will fly to one location to play a country Finals. Building relationship with the audience through EXPOs and community events Building relationship with the audience through EXPOs and community events Suggested events: Game Start, Comic Con Indonesia Suggested events: Game Start, Comic Fiesta Partnering with a popular food chain to engage audience on-ground Partnering with a popular food chain to engage audience on-ground Suggested food chains: KFC Suggested food chains: McDonald’s, KFC University Tournament activating students across whole country University Tournament activating students across whole country Suggested phone companies and/or Telco partners: Telkomsel (Singtel’s partner) - The Gaming Co. is currently working with Singtel Suggested phone companies and/or Telco partners: Digi / Maxis (Singtel’s partner) Indonesia is an island country, what unables us to use the Gaming Truck. Instead, we will run on-ground events in the university premises. 2. 1. 3. Online Qualifiers in high schools and universities. On-ground events: each weekend we will run a local Quarter Finals, Semi-Finals and Finals in another state, in one of the partnering universities area. Best teams from each state will fly to one location to play a country Finals. Our Gaming Truck will be visiting the top universities in each state, searching for the best students team across whole Malaysia. 1. 2. Online Qualifiers in high schools and universities. Our truck starts its tour around Malaysia. 2. 3. On-ground events: each weekend, our truck will be travelling to another state, where we will run a local Quarter Finals, Semi-Finals and Finals, in one of the partnering universities area. Best teams from each state will fly to one location to play a country Finals. Building relationship with the audience through EXPOs and community events Building relationship with the audience through EXPOs and community events Suggested events: ESGS 2018 (in Conjunction with WESG) Partnering with a popular food chain to engage audience on-ground Partnering with a popular food chain to engage audience on-ground Suggested food chains: Jollibee Suggested food chains: Lotteria, KFC, Burger King University Tournament activating students across whole country University Tournament activating students across whole country Suggested phone companies and/or Telco partners: Globe Telecom (Singtel’s partner) Suggested phone companies and/or Telco partners: Mobifone (Singtel’s partner) Philippines is an island country, what unables us to use the Gaming Truck. Instead, we will run on-ground events in the university premises. 2. 1. 3. Online Qualifiers in high schools and universities. On-ground events: each weekend we will run a local Quarter Finals, Semi-Finals and Finals in another state, in one of the partnering universities area. Best teams from each state will fly to one location to play a country Finals. Our Gaming Truck will be visiting the top universities in each state, searching for the best students team across whole Cambodia. 1. 2. Online Qualifiers in high schools and universities. Our truck starts its tour around Cambodia. 2. 3. On-ground events: each weekend, our truck will be travelling to another state, where we will run a local Quarter Finals, Semi-Finals and Finals, in one of the partnering universities area. Best teams from each state will fly to one location to play a country Finals.