Uploaded by carlos felipe

Legends Rewritten

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local UI = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
local Window = UI:CreateWindow({
Name = 'Legends Re:Written',
LoadingTitle = 'Script Loading',
LoadingSubtitle = 'Legends Rewritten',
ConfigurationSaving = {
Enabled = true,
FolderName = nil, FileName = "Legends Rewritten"
},
Discord = {
Enabled = false,
Invite = "",
RememberJoins = false },
KeySystem = false, KeySettings = {
Title = "Sirius Hub",
Subtitle = "Key System",
Note = "Join the discord (discord.gg/sirius)",
FileName = "SiriusKey",
SaveKey = true,
GrabKeyFromSite = false,
Key = "Hello"
}
})
UI:Notify({
Title = "Warning",
Content = "Using Force random trade and Make random plr trade you too fast causes game to kick you.",
Duration = 6.5,
Image = 4483362458,
Actions = { -- Notification Buttons
Ignore = {
Name = "Okay!",
Callback = function()
warn'Ok'
end
},
},
})
local plrtable = {};
for i,v in pairs(game.Players:GetPlayers()) do
if not table.find(plrtable, v.Name) then
table.insert(plrtable, v.Name)
end
end
game.Players.PlayerAdded:Connect(function()
for i,v in pairs(game.Players:GetPlayers()) do
if not table.find(plrtable, v.Name) then
table.insert(plrtable, v.Name)
end
end
end)
local Tab2 = Window:CreateTab('Main', 4483362458)
local Section2 = Tab2:CreateSection('Player Stuff')
local Toggle = Tab2:CreateToggle({
Name = 'GodMode',
CurrentValue = false,
Flag = "Gmode", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(val)
getgenv().god = val
while getgenv().god and task.wait() do
game:GetService("Players").LocalPlayer.PlayerGui.Parkour.Script.iFrame:FireServer()
end
end,
})
local GM2 = Tab2:CreateButton({
Name = 'GodMode 2',
Callback = function()
game.Players.LocalPlayer.Character.Counter:Destroy()
end,
})
local Section3 = Tab2:CreateSection('Annoy')
local Dropdown = Tab2:CreateDropdown({
Name = "Target Player",
Options = plrtable,
CurrentOption = 'Nil',
Flag = "target", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Option)
targetplr = Option
print(targetplr)
end,
})
local Dropdown = Tab2:CreateDropdown({
Name = "Target Player 2",
Options = plrtable,
CurrentOption = 'Nil',
Flag = "target", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(op)
targetplr2 = op
print(targetplr2)
end,
})
local TradePlr = Tab2:CreateButton({
Name = "Make Target Trade You",
Callback = function()
local targ = game.Players[targetplr]
local lp = game.Players.LocalPlayer
game:GetService("ReplicatedStorage").Remotes.SendTradeRequest:FireServer(targ, lp)
end,
})
local ForceTradePlr = Tab2:CreateButton({
Name = "Force Trade with target",
Callback = function()
local targ = game.Players[targetplr]
local lp = game.Players.LocalPlayer
game:GetService("ReplicatedStorage").Remotes.AddTradeFrame:FireServer(targ, lp)
end,
})
local ForceTradePlrR = Tab2:CreateButton({
Name = "Force Trade Random",
Callback = function()
local targ = game.Players:GetPlayers()[math.random(1, #plrtable)]
local lp = game.Players.LocalPlayer
game:GetService("ReplicatedStorage").Remotes.AddTradeFrame:FireServer(targ, lp)
end,
})
local ForceTradePlr2P = Tab2:CreateButton({
Name = "Force Trade Random 2 Players",
Callback = function()
local targ = game.Players:GetPlayers()[math.random(1, #plrtable)]
local targ2 = game.Players:GetPlayers()[math.random(1, #plrtable)]
game:GetService("ReplicatedStorage").Remotes.AddTradeFrame:FireServer(targ, targ2)
end,
})
local ForceTradePlr2P = Tab2:CreateButton({
Name = "Force Trade 2 Players",
Callback = function()
local targ = game.Players[targetplr]
local targ2 = game.Players[targetplr2]
game:GetService("ReplicatedStorage").Remotes.AddTradeFrame:FireServer(targ, targ2)
end,
})
local TradePlrR = Tab2:CreateButton({
Name = "Make Random Trade You",
Callback = function()
local targ = game.Players:GetPlayers()[math.random(1, #plrtable)]
local lp = game.Players.LocalPlayer
game:GetService("ReplicatedStorage").Remotes.SendTradeRequest:FireServer(targ, lp)
end,
})
local TradePlrR = Tab2:CreateButton({
Name = "Make Random Trade Another Person",
Callback = function()
local targ = game.Players:GetPlayers()[math.random(1, #plrtable)]
local targ2 = game.Players:GetPlayers()[math.random(1, #plrtable)]
game:GetService("ReplicatedStorage").Remotes.SendTradeRequest:FireServer(targ, lp)
end,
})
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