What is Multimedia? ✓ Derived from the word “Multi” and “Media” – Multi ✓ Many, Multiple, – Media ✓ Distribution tool & information presentation – text, graphic, voice, images, music and etc. Definition of Multimedia Multimedia is a combination of text, graphic, sound, animation, and video that is delivered interactively to the user by electronic or digitally manipulated means. Components of Multimedia 1 Text 2 Audio 3 Graphics Video Animation 4 5 Text: Is the most common medium of representing the information. In multi-media, text is mostly use for titles, headlines, menu etc. The most commonly used software for viewing text files are Microsoft Word, N otepad, Word pad etc. Mostly the text files are format ted with ,DOC, TXT etc. extension. Audio: In multimedia audio means related with re 1 cording, playing etc. Audio is an important com ponents of multimedia because this component increa 2 ses the understandability and improves the clarity of the c oncept. audio includes speech, music etc. The commonl 3 y used software for playing audio files are: i) Quick Time ii) Real player 4 iii) Windows Media Player 5 Graphics: Every multimedia presentation is based o n graphics. The used of graphics in multimedia make s the concept more effective and presentable. The co mmonly used software for viewing graphics are windows Picture, Internet Explorer etc. The co mmonly used graphics editing software is Adobe Ph otoshop through which graphics can be edited easi ly and can be make effective and attractive. Video: Video 1means moving pictures with sound. It is the best way to communicate with each other. In multimedia it is used2 to makes the information more pres entable & it saves a large amount of time. The commo nly used software 3 for viewing videos are: i) Quick Time ii) Window Media 4 Player iii) Real Player 5 Animation: In computer, animation is used to make changes to the images so that the sequence of the i mages appears to be moving pictures. An animated seq uence shows a number of frames per second to prod uce an effect of motion in the user's eye. Some of the co mmonly used software for viewing animation are: i) Internet Explorer ii) Windows Pictures iii) Fax Viewer History 1 ✓ The term of multimedia “was first used by BOB G 2 OLDSTEIN in July 1996 to promote opening of his ligh t works. ✓ In 1970s the3 term was used to describe presentations consisting of multi projector slide show timed to an audio tra ck. 4 ✓ In 1990s ‘multimedia’ took on its current meaning. 5 ✓ TAN VAUGHAN declared “multimedia as combination of 1 text, graphic art, sound animation and video that is del ivered by computer. 2 ✓ In common usage, the term multimedia refers to an electronically delivered combination of media including of v 3 audio, text in such a way that can be ideo, still image, a ccessed interactively. ✓ Computers marketed in 1990s were referred to as 4 “MULTIMEDIA COMPUTERS” because they contained a CD – ROM drive. 5 Multimedia Applications ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ ✓ Hypermedia Courseware Video Conferencing Video-on-demand Interactive TV Groupware Home Shopping Games Virtual Reality Digital video editing and production systems 1 Hypermedia courseware is a user-centered system that is2 based on the hypermedia p aradigm - that is, a network of nodes con 3 and a user model that nected by links adapt s dynamically to teachers and students. 4 5 Video conference refers to a communication over a distance between three or more people where video and audio is transmitted in near real-time. There are various software packages which make this possible. 1 Video on-demand (VOD) is a video media distribution system that allows use 2 rs to access video entertainment with-out a traditional3 video entertainment device a nd without the constraints of a typical st 4 atic broadcasting schedule. 5 Groupware is a term that refers to technology Designed to help people collaborate and includes a wide ra nge of applications. 1 Home shopping is the electronic retailing & home shopping channels industry, which i ncludes such 2billion dollar television-based & e -commerce companies as Shop LC, HSN, G emporia, TJC,3 QVC, eBay, ShopHQ, Buy. com & Amazon.com, as well as traditional mail o 4 rder and brick and mortar retailers as Ha mmacher Schlemmer . 5 Games are distinct from work, which is usually carried out for remuneration, an d from art, which is more often an expression of aesthetic or ideological elements. 1 Virtual reality are applications that 2 virtual reality (VR). VR is make use of an immersive sensory experience that 3 digitally simulates a remote 4 environment. 5 Video editing is the manipulation & arrangement of video shots. Video editing is used to structure a nd present all video information, including films & t elevision shows, video advertisements & video e ssays. Video editing has been dramatically democratized in recent years by editing software available for personal computers. Linear VS Non-Linear Linear ✓ A Multimedia Project is identified as Linear when: – It is not interactive – User have no control over the content that is being showed to them. Example: – A movie – A non-interactive lecture / demo show Linear VS Non-Linear Non-Linear ✓ A Multimedia Project is identified as Non-Linear when: – It is interactive – Users have control over the content that is being showed to them. – Users are given navigational control Example: – Games – Courseware – Interactive CD Importance of Multimedia ✓ There are a number of fields where multiedia could be of use. Examples are: – Business – Education – Entertainment – Home – Public Places m