Uploaded by Charles DC. Poblete

Lesson-1-Multimedia-Overview

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What is Multimedia?
✓ Derived from the word “Multi” and “Media”
– Multi
✓ Many, Multiple,
– Media
✓ Distribution tool & information presentation –
text, graphic, voice, images, music and etc.
Definition of Multimedia
Multimedia is a combination of text,
graphic, sound, animation, and video
that is delivered interactively to the user
by electronic or digitally manipulated
means.
Components of Multimedia
1
Text
2
Audio
3
Graphics
Video
Animation
4
5
Text: Is the most common medium of representing
the information. In multi-media, text is mostly use for
titles, headlines, menu etc. The most commonly used
software for viewing text files are Microsoft Word, N
otepad, Word pad etc. Mostly the text files are format
ted with ,DOC, TXT etc. extension.
Audio: In multimedia
audio means related with
re
1
cording, playing etc. Audio is an important
com
ponents of multimedia
because this component
increa
2
ses the understandability and improves the clarity of the c
oncept. audio includes speech, music etc. The commonl
3
y used software for playing audio files are:
i) Quick Time
ii) Real player 4
iii) Windows Media Player
5
Graphics: Every multimedia presentation is based o
n graphics. The used of graphics in multimedia make
s the concept more effective and presentable. The co
mmonly used software for viewing graphics
are
windows Picture, Internet Explorer etc. The
co
mmonly used graphics editing software is Adobe Ph
otoshop through which graphics can be edited
easi
ly and can be make effective and attractive.
Video: Video 1means moving pictures with sound. It is
the best way to communicate with each other. In multimedia it is used2 to makes the information more pres
entable & it saves a large amount of time. The commo
nly used software
3 for viewing videos are:
i) Quick Time
ii) Window Media
4 Player
iii) Real Player
5
Animation: In computer, animation is used to make
changes to the images so that the sequence of the
i
mages appears to be moving pictures. An animated seq
uence shows a number of frames per second to
prod
uce an effect of motion in the user's eye. Some of the co
mmonly used software for viewing animation are:
i) Internet Explorer
ii) Windows Pictures
iii) Fax Viewer
History
1
✓ The term of multimedia
“was first used by BOB
G
2
OLDSTEIN in July 1996 to promote opening of his
ligh
t works.
✓ In 1970s the3 term was used to describe presentations
consisting of multi projector slide show timed to an audio tra
ck.
4
✓ In 1990s ‘multimedia’ took on its current meaning.
5
✓ TAN VAUGHAN
declared “multimedia as combination of
1
text, graphic art, sound animation and video that is
del
ivered by computer.
2
✓ In common usage, the term multimedia refers to an
electronically delivered combination of media including of v
3 audio, text in such a way that can be
ideo, still image,
a
ccessed interactively.
✓ Computers marketed
in 1990s were referred to as
4
“MULTIMEDIA COMPUTERS” because they contained a
CD – ROM drive.
5
Multimedia Applications
✓
✓
✓
✓
✓
✓
✓
✓
✓
Hypermedia Courseware
Video Conferencing
Video-on-demand
Interactive TV
Groupware
Home Shopping
Games
Virtual Reality
Digital video editing and production systems
1
Hypermedia courseware is a user-centered
system that is2 based on the hypermedia
p
aradigm - that is, a network of nodes
con
3 and a user model that
nected by links
adapt
s dynamically to teachers and students.
4
5
Video conference refers to a communication
over a distance between three or more people
where video and audio is transmitted in near
real-time. There are various software packages
which make this possible.
1
Video on-demand
(VOD) is a video
media distribution system that allows use
2
rs to access video entertainment with-out
a traditional3 video entertainment device a
nd without the constraints of a typical st
4
atic broadcasting schedule.
5
Groupware is a term that refers to
technology Designed to help people
collaborate and includes a wide
ra
nge of applications.
1
Home shopping
is the electronic retailing
& home shopping channels industry, which
i
ncludes such 2billion dollar television-based & e
-commerce companies as Shop LC, HSN,
G
emporia, TJC,3 QVC, eBay, ShopHQ,
Buy.
com & Amazon.com, as well as traditional mail o
4
rder and brick and mortar retailers as
Ha
mmacher Schlemmer .
5
Games are distinct from work, which is
usually carried out for remuneration, an
d from art, which is more often an
expression of aesthetic or ideological
elements.
1
Virtual reality are applications that
2 virtual reality (VR). VR is
make use of
an immersive
sensory
experience
that
3
digitally
simulates
a
remote
4
environment.
5
Video editing is the manipulation & arrangement
of video shots. Video editing is used to structure a
nd present all video information, including films & t
elevision shows, video advertisements & video
e
ssays. Video editing has been dramatically
democratized in recent years by editing software
available for personal computers.
Linear VS Non-Linear
Linear
✓ A Multimedia Project is identified as Linear when:
– It is not interactive
– User have no control over the content that is being
showed to them.
Example:
– A movie
– A non-interactive lecture / demo show
Linear VS Non-Linear
Non-Linear
✓ A Multimedia Project is identified as Non-Linear when:
– It is interactive
– Users have control over the content that is being showed to
them.
– Users are given navigational control
Example:
– Games
– Courseware
– Interactive CD
Importance of Multimedia
✓ There are a number of fields where multiedia could be of use. Examples are:
– Business
– Education
– Entertainment
– Home
– Public Places
m
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