IGCSE Physics Chapter 1-4: Definitions, equations, and key concepts Mass Density Weight Period Speed Average speed Scalar Vector Velocity Acceleration Newton (N) Resultant force Friction Air resistance Drag Gravity Gravitational field strength Terminal velocity Momentum Impulse Conservation of momentum Pivot Moment Equilibrium Principle of moments Centre of gravity Stable Unstable Lamina Centripetal Force The quantity of matter an object is composed of. Measures an object’s resistance to change in motion. SI Unit: kg. Mass per unit volume. SI Unit: kg/m3. The downward force of gravity that acts on an object because of its mass. Unit: N. The time taken for one complete oscillation. The distance travelled by an object per unit time. SI Unit: m/s The total distance travelled divided by the total time taken. SI Unit: m/s A quantity that has magnitude but not direction. A quantity with both magnitude and direction. the speed of an object in a given direction. SI Unit: m/s. The rate of change of velocity. SI Unit: m/s2. Force required to give a 1kg mass an acceleration of 1m/s2. A single force that has the same combined effect on a body as two or more forces. The force when two surfaces rub together. It acts in the opposite direction to the motion. Friction acting on an object moving through the air. It acts in the opposite direction to the motion. Friction acting on an object moving through a fluid (a liquid or a gas). It acts in the opposite direction to the motion. The force that exists between any two objects with mass. The force exerted per unit mass placed at that point. SI Unit: N/kg. The greatest speed reached by an object moving through a fluid. (At terminal velocity, the resultant force acting on the object is zero and its acceleration is zero). An object’s mass multiplied by its velocity. SI Unit: kgm/s A change in an object’s momentum, or the force acting on an object multiplied by the time for which the force acts. SI Unit: Ns or kgm/s The total momentum in all directions is constant and does not change because of interactions between bodies. A fixed point about which a lever turns. The turning effect of a force about a pivot. When the resultant force and resultant moment on a body is zero. When an object is in equilibrium, the sum of anticlockwise moments about any point equals the sum of the clockwise moments about the same point. A point from which the mass of a body or system may be considered to act. Unlikely to fall over, often because it has a low centre of gravity and a wide base. Likely to fall over, often because it has a high centre of gravity and a narrow base. A flat, two-dimensional shape. The force required to keep an object in circular motion. General measurements To improve accuracy, measure multiple times and take an average of the measurements. Keep eye parallel with scale when measuring to avoid parallax. Measuring oscillations Start and end the measurement at a notable place (e.g., one end of the swing). Measure at least 20 oscillations and divide the total time by the number of oscillations measured. Distance vs time graph - Gradient = speed o Constant gradient constant speed o Increasing gradient increasing speed o Decreasing gradient decreasing speed Speed vs time graph - Gradient = acceleration o Constant gradient constant acceleration o Increasing gradient increasing acceleration o Decreasing gradient decreasing acceleration - Area under graph = distance travelled Using a tangent to find value of a changing gradient A tangent only touches the curve at one point. Draw a line which is a tangent to the curve at the point you want to know the gradient of. Find the gradient of the tangent. Measuring thickness Measure 20 or more pages/sheets and dived the total measurement by the number of pages/sheets measured to find the average thickness of one sheet. Vector and Scalar Scalar quantities only have magnitude (e.g., mass, temperature, speed, time) Vector quantities have move magnitude and direction (e.g., velocity, acceleration, force, momentum). Newton’s first law If no external force is acting on it, an object will if stationary, remain stationary if moving, keep moving at a steady speed in a straight line. Newton’s Second Law F = ma Unbalanced forces (Fnet 0) acting on an object causes acceleration. Acceleration can mean a change in either an object’s speed or direction. Newton’s Third Law For every action (force), there is an equal but opposite reaction (force). Vector Triangle A graphical representation of vectors so that the resultant vector can be calculated. If vectors A and B are drawn to scale, then the resultant vector, R, can be measured and its magnitude can be found using the same scale. The direction can be found by measuring the angle, θ, using a protractor. The values of A, B, R, and θ can also be found using trigonometry. Free fall In the absence of air resistance, all objects fall with the same acceleration downward, g, because of the weight of the object. Air resistance reduces the acceleration of the object as its force opposes the object’s motion. Air resistance speed Eventually air resistance = weight of the object Fnet = 0, a = 0, terminal velocity reached Circular motion Objects moving in a circle at a constant speed are accelerating because the direction of their velocity is changing. The velocity of objects moving in a circle is tangential to the circle. Objects moving in a circle have acceleration acting on them directed towards the centre of the circle they’re moving in. Objects moving in a circle have a resultant force acting on them directed towards the centre of the circle they’re moving in. Resultant force An object moving in a circle requires a certain amount of force to continue this motion. This force is called centripetal force. A force provides centripetal force. (e.g., friction provides centripetal force when a car turns a corner, gravitational force for planets around the sun etc.) If the amount of force that is provided (by gravity, friction etc.) is less than the centripetal force, then the circular motion won’t continue. Moment & Equilibrium The principle of moments states that when in equilibrium the total sum of the anti-clockwise moment is equal to the total sum of the clockwise moment. When a system is stable or balanced it is said to be in equilibrium as all the forces in one direction are equal to the forces in the opposite direction. Stability An object will topple (fall over) when the centre of gravity moves outside the base. A stable object has a low centre of gravity and/or a wide base. An unstable object has a high centre gravity and/or a narrow base Equations Area = height x width F = ma Volume = height x width x length ρ = m⁄V W = mg v = ∆s⁄∆t Δv = vfinal – vinitial a = ∆v⁄∆t p = mv Impulse = Δp = mΔv = FΔt moment = perpendicular distance to pivot x Force In equilibrium: Resultant moment = 0 Resultant force = 0 Marking schemes are provided for the following questions in your SQ book. We haven’t done any of them in class or for homework. 1.1 Measuring Length P7 1.2 Q2 Measuring Density P10-2 Q3-2 1.3 Measuring Time P13 2.3 Speed Time Graph P30 3.2 3.3 3.4 4.1 Q3 Q5 Newton’s Second Law of Motion P47 Q4 P51 Q7 P53 Q9 P56 Q10 Objects falling in the air P72 Q5 P74 Q6 P76 Q7 Scalars and Vectors P77 Q1 P78 Q2 I have included all the marking schemes P80 Q3 for the vector diagram questions because P81 Q4 different classes did different questions P82 Q5 Moments & Equilibrium P87 Q4 P90 Q6 P91 Q7 1.1 Measuring Length P7 1.2 Q2 Measuring Density P10-2 Q3-2 (a) Space 1 Space 2 Space 3 Space 4 15.80 15.87 1.00 0.85 [1] [1] [1] [1] (b) Volume ratio = height ratio Total Liquid volume = 96.67 cm3 Clear Liquid Height = (20/96.67)x10 Top Bottom 1.3 Clear Blue Green Red Measuring Time P13 Q3 Height (cm) 2.06 1.64 2.66 3.64 2.3 Speed Time Graph P30 3.2 Q5 Newton’s Second Law of Motion P47 Q4 P51 Q7 P53 Q9 P56 Q10 3.3 Objects falling in the air P72 Q5 P74 Q6 P76 Q7 3.4 Scalars and Vectors P77 Q1 P78 Q2 P80 Q3 P81 Q4 P82 Q5 4.1 Moments & Equilibrium P87 Q4 P90 Q6 P91 Q7