Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions Channels Available on Pearson+ www.pearson.com/channels Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions CONCEPT: INTRO TO MOTION IN 2D โ Motion at an angle (2D: A→C) is just combining TWO straight-line motions (1D: A→B & B→C), with vector equations. - Whenever motion is in 2D, FIRST break it down into X & Y (1D). MOTION EQs +๐ ๐๐๐๐ ๐ช ๐๐๐๐ VECTOR EQs ๐ซ๐ = ๐ซ๐ ๐ซ๐ = ๐ซ๐ญ ๐ดโ ๐๐ฅ ๐ด๐ฅ UAM (1) ๐ = ๐๐ + ๐๐ ๐จ = √๐จ๐๐ + ๐จ๐๐ (2) ๐๐ = ๐๐๐ + ๐๐๐ซ๐ |๐จ๐ | ๐ฝ๐ = ๐ญ๐๐ง−๐ ( ) |๐จ๐ | ๐ (3) ๐ซ๐ = ๐๐ ๐ + ๐๐๐ ๐ ๐จ ๐ฉ +๐ ๐ด๐ฆ (4)* ๐ซ๐ = (๐๐ +๐) ๐ ๐ ๐จ๐ = ๐จ ๐๐๐(๐ฝ๐ ) ๐จ๐ = ๐จ ๐๐๐(๐ฝ๐ ) Page 1 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions CONCEPT: POSITION AND DISPLACEMENT IN 2D โ If Position & Displacement are 2D vectors, use vector equations to jump between 2D vector ⇔ X & Y components. แฌโ ⇔ Components Position _________ ๐ แฌโ ⇔ Components Displacement Vector ๐ซ๐ Arrow from ___________ → Point EXAMPLE 1: At point A, your position is 3.6m @ 33.7°. You move to point B, where your position is 8.49m @ 45°. Calculate the x & y components of your position at A & B. +y Shortest path from Point → Point EXAMPLE 2: Using Example 1, calculate the magnitude & direction of the displacement from A to B. +y B A A +x O - Where you are / Coordinate (_____) แฌโ| = เถฅ๐๐ + ๐๐ ๐ แฌโ = ๐ cos θ |๐ ๐ฝ = tan-1 แ B |๐| |๐| แ ๐ แฌโ = ๐ sin θ +x O - ______________ in position แฌแฌแฌแฌแฌโ| = เถฅ๐ซ๐๐ + ๐ซ๐๐ |๐ซ๐ แฌโ = ๐ซ๐ cos θ ๐ซ๐ |๐ซ๐| แ |๐ซ๐| แฌโ = ๐ซ๐ sin θ ๐ซ๐ ๐ฝ = tan-1 แ Page 2 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions PROBLEM: At point A, a hiker is 10m east from the origin. After 35s, the hiker arrives at point B 40m at 60° north of east from the origin. Calculate the magnitude and direction of the hiker’s displacement. A) B) C) D) 50m; 60° north of east 36m; 73.9° north of east 36m; 60° north of east 36m; 16.1°north of east 2D POSITION / DISPLACEMENT EQUATIONS แฌโ| = เถฅ๐๐ + ๐๐ ๐ แฌโ = ๐ cos θ |๐ ๐ฝ = tan-1 แ |๐| |๐| แ ๐ แฌโ = ๐ sin θ แฌแฌแฌแฌแฌโ| = เถฅ๐ซ๐๐ + ๐ซ๐๐ |๐ซ๐ แฌโ = ๐ซ๐ cos θ ๐ซ๐ |๐ซ๐| แ |๐ซ๐| แฌโ = ๐ซ๐ sin θ ๐ซ๐ ๐ฝ = tan-1 แ PROBLEM: Your initial position is 6.2 m from the origin, 25° below the x-axis. You then travel 9.9 m at an angle 78° above the positive x-axis, then 2.0 m in the negative x-direction. What is the magnitude & direction of your final position vector? A) B) C) D) 13.5m; 58° above +x-axis 18.1m; 78° above +x-axis 9.06m; 51.2° above +x-axis 10.4m; 42.6° above the x-axis 2D POSITION / DISPLACEMENT EQUATIONS แฌโ| = เถฅ๐๐ + ๐๐ ๐ แฌโ = ๐ cos θ |๐ ๐ฝ = tan-1 แ |๐| |๐| แ ๐ แฌโ = ๐ sin θ แฌแฌแฌแฌแฌโ| = เถฅ๐ซ๐๐ + ๐ซ๐๐ |๐ซ๐ แฌโ = ๐ซ๐ cos θ ๐ซ๐ |๐ซ๐| แ |๐ซ๐| แฌโ = ๐ซ๐ sin θ ๐ซ๐ ๐ฝ = tan-1 แ Page 3 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions CONCEPT: SOLVING KINEMATICS PROBLEMS IN 2D โ Solving constant acceleration problems in 2D is done the same way as in 1D! - Remember: Separate 2D motion into two 1D motions and solve. EXAMPLE: A hockey puck slides along a lake at 8m/s east. A strong wind accelerates the puck at a constant 3 m/s2 in a direction 37° northeast. What is the magnitude & direction of the hockey puck’s displacement after 5s? 2D MOTION w/ ACCELERATION 1) Draw Diagram & decompose vectors into x & y 2) List 5 variables for x & y, identify known & target variables 3) Pick UAM Eq. without “Ignored” Variable 4) Solve UAM Equations X Y (1) ๐๐ = ๐๐๐ + ๐๐ ๐ (1) ๐๐ = ๐๐๐ + ๐๐ ๐ (2) ๐๐๐ = ๐๐๐๐ + ๐๐๐ ๐๐ (2) ๐๐๐ = ๐๐๐๐ + ๐๐๐ ๐๐ ๐ (3) ๐๐ = ๐๐๐ ๐ + ๐๐ ๐๐ ๐ (4) ๐๐ = ( ๐๐ +๐๐๐ ๐ )๐ ๐ (3) ๐๐ = ๐๐๐ ๐ + ๐๐ ๐๐ ๐ (4) ๐๐ = ( ๐๐ +๐๐๐ ๐ )๐ Page 4 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions PROBLEM: A survey drone has just completed a scan at x,y coordinates (57m, 8m) at t=0. It needs to return to a lab located at (-115, 72) m. If its initial velocity is 16m/s in the +y-direction, and it has only 18s of battery life remaining, what constant acceleration (magnitude and direction) does it need to reach the lab? A) B) C) D) 2.8 m/s2; along –x axis 1.8 m/s2; 51.8° below –x axis 2.7 m/s2; above –x axis 1.3 m/s2; 24° above –x axis 2D MOTION w/ ACCELERATION 1) Draw Diagram & decompose vectors into x & y 2) List 5 variables for x & y, identify known & target variables 3) Pick UAM Eq. without “Ignored” Variable 4) Solve MOTION EQs ๐๐๐๐ ๐๐๐๐ VECTOR EQs ๐ซ๐ = ๐ซ๐ ๐ซ๐ = ๐ซ๐ญ ๐ดโ ๐๐ฅ ๐ด๐ฅ ๐ด๐ฆ UAM (1) ๐ = ๐๐ + ๐๐ ๐จ = √๐จ๐๐ + ๐จ๐๐ (2) ๐๐ = ๐๐๐ + ๐๐๐ซ๐ |๐จ๐ | ๐ฝ๐ = ๐ญ๐๐ง−๐ ( ) |๐จ๐ | ๐ (3) ๐ซ๐ = ๐๐ ๐ + ๐๐๐ ๐ (4)* ๐ซ๐ = (๐๐ +๐) ๐ ๐ ๐จ๐ = ๐จ ๐๐๐(๐ฝ๐ ) ๐จ๐ = ๐จ ๐๐๐(๐ฝ๐ ) Page 5 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions CONCEPT: AVERAGE SPEED AND VELOCITY IN 2D โ Remember: Average speed & velocity measure how FAST something moves between two points. Speed Velocity (Magnitude only) (Magnitude + Direction) ๐= ๐๐ข๐ฌ๐ญ๐๐ง๐๐ ๐ญ๐ข๐ฆ๐ ๐ ⇒ ๐ซ๐ โ ๐๐๐ | = |๐ - [ SCALAR | VECTOR ] ๐๐ข๐ฌ๐ฉ๐ฅ๐๐๐๐ฆ๐๐ง๐ญ ๐ญ๐ข๐ฆ๐ ⇒ ๐ซ๐ ๐ฝ๐ = ______ - [ SCALAR | VECTOR ]; always points in same direction as ____ EXAMPLE: You walk 40m in the +x-axis, then 30m in the +y-axis. The entire trip takes 10 seconds. Calculate a) your average speed b) the magnitude & direction of your velocity +y +x Page 6 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions PROBLEM: While following a treasure map, you start at an old oak tree. You first walk 85 m at 30.0° west of north, then walk 92 m at 67.0° north of east. You reach the treasure 2 minutes later. Calculate the magnitude of your average velocity for the entire trip. 2D SPEED / VELOCITY EQUATIONS A) 1.11 m/s B) 1.48 m/s ๐ซ๐ซ ๐ โ ๐๐๐ | ⇒ |๐ ๐ ⇒ ๐ซ๐ ๐ซ๐ C) 1.40 m/s D) 1.32 m/s PROBLEM: While following a treasure map, you start at an old oak tree. You first walk 85 m at 30.0° west of north, then walk 92 m at 67.0° north of east. You reach the treasure 2 minutes later. Calculate your average speed for the entire trip. A) 1.5 m/s B) 177m/s C) 88.5 m/s 2D SPEED / VELOCITY EQUATIONS ๐ ๐ ⇒ ๐ซ๐ ๐ซ๐ซ โ ๐๐๐ | ⇒ |๐ ๐ซ๐ Page 7 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions CONCEPT: CALCULATING VELOCITY COMPONENTS โ ๐๐๐ is 2D, it has x & y components. There are 2 sets of equations to go back & forth between ๐ โ ๐๐๐ & components: โ If ๐ 1) Velocity Components ↔ Displacement & Time 2) Velocity Components ↔ Magnitude & Direction EXAMPLE: You walk 40 m right, then 30 m up in 10s. Calculate the velocity’s magnitude and its x & y components. EXAMPLE: You walk at 5m/s at an angle 37° above the x-axis. Calculate the x & y components of your velocity. โ =5 ๐ โ|= |๐ ๐ซ๐ = 30 ๐ซ๐ ๐ซ๐ =ξ | ๐ฝ๐ = tan-1 แ| โโโโ ๐๐ = ______ = ___ cos θ | แ | ๐๐ = ______= ___ sin θ โโโ ๐ฝ = 37° ๐ซ๐ = 40 Page 8 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions PROBLEM: A coastal breeze pushes your sailboat at constant velocity for 8 min. After checking your instruments, you determine you’ve been pushed 650 m west and 800 m south. What was the magnitude & direction of your average velocity? A) 2.15 m/s; 39.1° south of west B) 128.9 m/s; 50.9° south of west C) 2.15 m/s; 50.9° south of west 2D Velocity Vector โ|= |๐ ๐ซ๐ ๐ซ๐ = เถฅ๐ฃ๐ฅ2 + ๐ฃ๐ฆ2 |๐ฏ๐ฒ | ๐ฝ๐ = tan-1 เตฌ| ๐ฏ๐ฑ | เตฐ โโโโ ๐๐ = ๐ซ๐ ๐ซ๐ = ๐ cos θ ๐ซ๐ ๐๐ = โโโ = ๐ sin θ ๐ซ๐ PROBLEM: A ball moves on a tabletop. The ball has initial x & y coordinates (1.8m, 3.6m). The ball moves 10m/s at 53.1° above the x-axis for 4s. What are the x & y coordinates of the ball’s final position? A) B) C) D) (11.8m,13.6m) (25.8m, 35.6m) (41.8m, 43.6m) (33.8m, 27.6m) 2D Velocity Vector โ|= |๐ ๐ซ๐ ๐ซ๐ = เถฅ๐ฃ๐ฅ2 + ๐ฃ๐ฆ2 |๐ฏ๐ฒ | ๐ฝ๐ = tan-1 เตฌ| ๐ฏ๐ฑ | เตฐ โโโโ ๐๐ = ๐ซ๐ ๐ซ๐ = ๐ cos θ ๐ซ๐ ๐๐ = โโโ = ๐ sin θ ๐ซ๐ Page 9 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions CONCEPT: ACCELERATION IN 2D โ Remember! Acceleration (in 1D & 2D) causes a change in _____________ (magnitude and/or direction). - Just like velocity, there are two sets of equations to calculate acceleration and its components: Acceleration Velocity แฌิฆ ๐ |๐| = ๐ซ๐ ๐ซ๐ = เถง๐๐๐ + ๐๐๐ แฌิฆ ๐ ๐ฏ๐ ๐ฏ๐ ๐ฝ๐ = tan-1 แแ แแ ๐๐ฃ ๐๐ = ๐๐ = ๐ซ๐ ๐ซ๐ ๐ซ๐ ๐ซ๐ ๐ซ๐ ๐ซ๐ = ξ ๐ฝ๐ = tan-1 แแ ๐๐ = = ๐ ๐๐๐๐ฝ ๐๐ = ๐ ๐๐๐๐ฝ |๐| = ๐๐ = ๐ซ๐ ๐ซ๐ แแ = ____๐๐๐๐ฝ = ____๐๐๐๐ฝ EXAMPLE: A toy car is initially moving 20m/s in the +x-axis. 10 seconds later, the car is moving 67 m/s at 26.5° above the x-axis. a) Calculate the x & y components of the car’s acceleration. b) Calculate the magnitude & direction of the car’s acceleration over the 10s. Page 10 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions PROBLEM: A football at rest is kicked by a football kicker. The ball is in contact with the kicker’s foot for 0.050s, during which it experiences an acceleration ๐ = 340 m/s2. The ball is launched at an angle of 40° above the ground (x-axis). Calculate the horizontal and vertical components of the launch velocity. A) B) C) D) 13 m/s horizontal; 10.9 m/s vertical 130 m/s horizontal; 109 m/s vertical 10.9 m/s horizontal; 13 m/s vertical 17 m/s horizontal; 17 m/s vertical 2D Acceleration Vector แฌิฆ| = |๐ ๐ซ๐ ๐ซ๐ = เถฅ๐๐ฅ2 + ๐๐ฆ2 เธซ๐๐ฒ เธซ ๐ฝ๐ = tan-1 เตฌ| ๐๐ฑ | เตฐ แฌแฌแฌแฌิฆ ๐๐ = ๐๐ = แฌแฌแฌิฆ ๐ซ๐๐ ๐ซ๐ ๐ซ๐ฏ๐ ๐ซ๐ = ๐ cos θ = ๐ sin θ Page 11 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions CONCEPT: INTRODUCTION TO PROJECTILE MOTION โ Projectile Motion occurs when an object is launched & moves in 2D under the influence of only ___________. - Remember! Whenever we have Physics problems in 2D, we decompose them into 1D (X & Y). 1D VERTICAL MOTION 2D PROJECTILE MOTION HORIZONTAL LAUNCH DOWNWARD LAUNCH UPWARD LAUNCH โ Projectile Motion COMBINES (1) horizontal motion where ๐๐ฅ = ___, and (2) vertical motion where ๐๐ฆ = ____. EQUATIONS TO USE FOR PROJECTILE MOTION UAM EQUATIONS X (ax = 0) Y (ay = –g) (1) ๐ฏ๐ฑ = ๐ฏ๐๐ฑ + ๐๐ฑ ๐ญ (1) ๐ฏ๐ฒ = ๐ฏ๐๐ฒ + ๐๐ฒ ๐ญ (2) ๐ฏ๐ฑ๐ = ๐ฏ๐๐ฑ๐ + ๐๐๐ฑ ๐ซ๐ฑ (2) ๐ฏ๐ฒ๐ = ๐ฏ๐๐ฒ๐ + ๐๐๐ฒ ๐ซ๐ฒ ๐ (3) ๐ซ๐ฑ = ๐ฏ๐๐ฑ ๐ญ + ๐๐ฑ ๐ญ ๐ ๐ ๐ *(4) ๐ซ๐ฑ = (๐ฏ๐๐ฑ + ๐ฏ๐ฑ )๐ญ ๐ ๐ (3) ๐ซ๐ฒ = ๐ฏ๐๐ฒ ๐ญ + ๐๐ฒ ๐ญ ๐ ๐ ๐ *(4) ๐ซ๐ฒ = (๐ฏ๐๐ฒ + ๐ฏ๐ฒ )๐ญ ๐ VECTOR EQs ๐ดิฆ ๐๐ฅ ๐ด๐ฅ ๐ด๐ฆ ๐จ = √๐จ๐๐ + ๐จ๐๐ |๐จ๐ | ๐ฝ๐ = ๐ญ๐๐ง−๐ ( ) |๐จ๐ | ๐จ๐ = ๐จ ๐๐๐(๐ฝ๐ ) ๐จ๐ = ๐จ ๐๐๐(๐ฝ๐ ) Page 12 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions PROBLEM: Which of the following quantities are constant during projectile motion? A) B) C) D) Vertical acceleration & vertical velocity Angle (direction) of the velocity vector Horizontal acceleration & vertical velocity Vertical acceleration & horizontal velocity Page 13 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions CONCEPT: SOLVING PROJECTILE MOTION PROBLEMS (WITH HORIZONTAL LAUNCH EXAMPLE) EXAMPLE: A ball rolls horizontally off a 2m-tall table with a speed of 3.0 m/s. Calculate a) the time it takes for the ball to hit the ground, and b) the horizontal displacement (range) of the ball PROJECTILE MOTION 1) Draw paths in X&Y and points of interest (Points of Interest: initial, final, max height, etc.) 2) Determine target variable 3) Determine interval and UAM equation 4) Solve VECTOR EQs UAM EQUATIONS X Y ๐ดิฆ (1) ๐ฏ๐ฒ = ๐ฏ๐๐ฒ + ๐๐ฒ ๐ญ (2) ๐ฏ๐ฒ๐ = ๐ฏ๐๐ฒ๐ + ๐๐๐ฒ ๐ซ๐ฒ ๐ซ๐ฑ = ๐ฏ๐ฑ ๐ญ ๐ด๐ฆ ๐๐ฅ ๐ด๐ฅ ๐ (3) ๐ซ๐ฒ = ๐ฏ๐๐ฒ ๐ญ + ๐๐ฒ ๐ญ ๐ ๐ ๐จ = √๐จ๐๐ + ๐จ๐๐ ๐ *(4) ๐ซ๐ฒ = (๐ฏ๐๐ฒ + ๐ฏ๐ )๐ญ ๐ |๐จ๐ | ๐ฝ๐ = ๐ญ๐๐ง−๐ ( ) |๐จ๐ | ๐จ๐ = ๐จ ๐๐๐(๐ฝ๐ ) ๐จ๐ = ๐จ ๐๐๐(๐ฝ๐ ) โ In projectile motion, time t can be found from either X OR Y axis equations. Always try the ___ axis equation first. - If you get stuck and can't solve using X axis equation, always try to solve it with a Y axis equation, and vice versa. โ When an object is launched horizontally, its initial velocity is ONLY in the ___ axis: ๐๐๐ = ____ = ____ ๐๐๐ = ____ - Remember: all objects in projectile motion always have (1) ๐๐ = 0, so ๐๐ ________ changes; and (2) ๐๐ = –g Page 14 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions PROBLEM: A rock is thrown horizontally with a speed of 20 m/s from the edge of a high cliff. It lands 80 m from the cliff's base. How tall is the cliff? A) B) C) D) 78.4 m 19.6 m 122.5 m 24.5 m PROJECTILE MOTION 1) Draw paths in X&Y and points of interest (Points of Interest: initial, final, max height, etc.) 2) Determine target variable 3) Determine interval and UAM equation 4) Solve VECTOR EQs UAM EQUATIONS X Y ๐ดิฆ (1) ๐ฏ๐ฒ = ๐ฏ๐๐ฒ + ๐๐ฒ ๐ญ (2) ๐ฏ๐ฒ๐ = ๐ฏ๐๐ฒ๐ + ๐๐๐ฒ ๐ซ๐ฒ ๐ซ๐ฑ = ๐ฏ๐ฑ ๐ญ ๐๐ฅ ๐ด๐ฅ ๐ด๐ฆ ๐ (3) ๐ซ๐ฒ = ๐ฏ๐๐ฒ ๐ญ + ๐๐ฒ ๐ญ ๐ ๐ ๐จ = √๐จ๐๐ + ๐จ๐๐ ๐ *(4) ๐ซ๐ฒ = (๐ฏ๐๐ฒ + ๐ฏ๐ )๐ญ ๐ |๐จ๐ | ๐ฝ๐ = ๐ญ๐๐ง−๐ ( ) |๐จ๐ | ๐จ๐ = ๐จ ๐๐๐(๐ฝ๐ ) ๐จ๐ = ๐จ ๐๐๐(๐ฝ๐ ) Page 15 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions PROBLEM: A ping-pong player standing 1.6 m from the net serves the ball horizontally. The ball is hit 1.2 m above the floor. What initial speed does the ball need to go over the net, which is 1.6m away from the player and 0.90m above the floor? A) B) C) D) 2.1 m/s 3.2 m/s 9.2 m/s 6.4 m/s PROJECTILE MOTION 1) Draw paths in X&Y and points of interest (Points of Interest: initial, final, max height, etc.) 2) Determine target variable 3) Determine interval and UAM equation 4) Solve VECTOR EQs UAM EQUATIONS X Y ๐ดิฆ (1) ๐ฏ๐ฒ = ๐ฏ๐๐ฒ + ๐๐ฒ ๐ญ (2) ๐ซ๐ฑ = ๐ฏ๐ฑ ๐ญ ๐ฏ๐ฒ๐ = ๐ฏ๐๐ฒ๐ + ๐๐๐ฒ ๐ซ๐ฒ ๐๐ฅ ๐ด๐ฅ ๐ด๐ฆ ๐ (3) ๐ซ๐ฒ = ๐ฏ๐๐ฒ ๐ญ + ๐๐ฒ ๐ญ ๐ ๐ ๐จ = √๐จ๐๐ + ๐จ๐๐ ๐ *(4) ๐ซ๐ฒ = (๐ฏ๐๐ฒ + ๐ฏ๐ )๐ญ ๐ |๐จ๐ | ๐ฝ๐ = ๐ญ๐๐ง−๐ ( ) |๐จ๐ | ๐จ๐ = ๐จ ๐๐๐(๐ฝ๐ ) ๐จ๐ = ๐จ ๐๐๐(๐ฝ๐ ) Page 16 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions PROBLEM: You kick a ball horizontally at 8 m/s from the roof of a 40m-tall building. Unfortunately, a car below you on the street accelerates forwards from rest, and your ball lands on the car. What was the acceleration of the car? A) B) C) D) 7.92 m/s2 5.60 m/s2 1.96 m/s2 11.2 m/s2 PROJECTILE MOTION 1) Draw paths in X&Y and points of interest (Points of Interest: initial, final, max height, etc.) 2) Determine target variable 3) Determine interval and UAM equation 4) Solve VECTOR EQs UAM EQUATIONS X Y ๐ดิฆ (1) ๐ฏ๐ฒ = ๐ฏ๐๐ฒ + ๐๐ฒ ๐ญ (2) ๐ฏ๐ฒ๐ = ๐ฏ๐๐ฒ๐ + ๐๐๐ฒ ๐ซ๐ฒ ๐ซ๐ฑ = ๐ฏ๐ฑ ๐ญ ๐๐ฅ ๐ด๐ฅ ๐ด๐ฆ ๐ (3) ๐ซ๐ฒ = ๐ฏ๐๐ฒ ๐ญ + ๐๐ฒ ๐ญ ๐ ๐ ๐จ = √๐จ๐๐ + ๐จ๐๐ ๐ *(4) ๐ซ๐ฒ = (๐ฏ๐๐ฒ + ๐ฏ๐ )๐ญ ๐ |๐จ๐ | ๐ฝ๐ = ๐ญ๐๐ง−๐ ( ) |๐จ๐ | ๐จ๐ = ๐จ ๐๐๐(๐ฝ๐ ) ๐จ๐ = ๐จ ๐๐๐(๐ฝ๐ ) Page 17 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions CONCEPT: INTRO TO RELATIVE MOTION (RELATIVE VELOCITY) โ We always measure velocity relative to some ___________________, called a Frame of Reference. - Frame of Reference is always the ground or the Earth unless otherwise stated. EXAMPLE: You are an Observer measuring the velocities of A, B, & C (using a speed gun) on a moving walkway (like the ones in airports) moving at 3m/s. If A stands still, B walks RIGHT at 2m/s, C walks LEFT at 2m/s, what does your speed gun measure their velocities to be? At t=0 At t=1 A is moving relative to you (Observer) at ____ m/s A B O (you) –2m/s +2m/s B is moving relative to you (Observer) at ____ m/s C C is moving relative to you (Observer) at ____ m/s ๐๐พ = +3m/s Moving Walkway โ Whenever a stationary (not moving) object is inside/within/on top of a moving object, they have the _______ velocity. - In other words, their velocities relative to all other reference frames is the same. - Also, their velocities relative to each other is ______. โ Relative Velocity is really just the ______________________ of velocities. Page 18 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions CONCEPT: SOLVING RELATIVE VELOCITY PROBLEMS IN 1D โ To solve Relative Velocity problems, just add/subtract velocities in different reference frames: Relative Velocity Equation Velocity of A Velocity of A = relative to C relative to B + Velocity of B relative to C ______=____________ → Always set up so: 1) Inner subscripts of terms on right side of equation are the ________ 2) Outer subscripts of terms on right side = subscripts of term on left side EXAMPLE: You’re in a car moving at 45m/s east, relative to the ground. A truck is ahead of you, also moving east at 60m/s. What is the velocity of the truck relative to your car? RELATIVE VELOCITY IN 1D 1) Draw diagram, identify all objects & references 2) Write each given velocities w/ subscript notation 3) Write relative velocity equation according to rules 4) Solve โ If you’re given a velocity with the correct subscripts but in the opposite order, you can _________ the subscripts - When you flip the subscripts, the sign of the number flips (positive ↔ negative): ๐๐จ๐ฉ = −๐๐ฉ๐จ Page 19 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions PROBLEM: A boat on a river is traveling from a pier to a point 500 m upstream (against the river’s current). The current flows at 4 m/s. If the boat makes the trip in 250 s, what is the speed of the boat relative to the water? A) B) C) D) 2 m/s 0 m/s 6 m/s 12 m/s RELATIVE VELOCITY IN 1D 1) Draw diagram, identify all objects & references 2) Write each given velocities w/ subscript notation 3) Write relative velocity equation according to rules 4) Solve Page 20 Cutnell & Johnson - 12th edition - Physics Ch. 03 - Kinematics in Two Dimensions PROBLEM: City B lies directly east of city A. Without any wind, an airliner makes the 2775-km flight between them in 3.30h. If a steady 225-km/h wind blows from west to east and the airliner has the same speed relative to the air as before, how long will the trip from A to B take? A) B) C) D) 7.1 hrs 2.6 hrs 9.0 hrs 5.2 hrs RELATIVE VELOCITY IN 1D 1) Draw diagram, identify all objects & references 2) Write each given velocities w/ subscript notation 3) Write relative velocity equation according to rules 4) Solve Page 21